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Wizards of the Grimoire box art

Wizards of the Grimoire

Game ID: GID0391368
Game Info
Year
2022
Players
2
Age
10+
Playtime
30 min
Collection
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Description

Years of tutelage under the late Archmage Andor have culminated in this moment; his two protégés must now become rivals and battle to determine who will become the next Keeper of the Grimoire. As protection from your rival, you have only your magical gifts, your mastery of the Grimoire, and a select few spell pages ripped from its binding. Pick carefully; the spells you choose will allow you to counter your opponent, twist the fabric of time, and deal devastating damage, but only if you’re able to find synergies between spells and manage your mana reserves carefully.

In this two player strategy card game, you must fulfill your destiny and become the Keeper of the Grimoire. Defeat your opponent by drafting new spells from the magical Grimoire, casting them, managing your cooldowns, and dealing massive damage.

Each turn, draft one new spell to be added to your spell repertoire. But be warned! Your opponent has access to the same spells as you do, so choose the spells you want before your opponent does! Continue updating your spell repertoire throughout the game to optimize your deck and counter your opponent.

Cast spells. Deal devastating damage or confuse and trip up your opponent. More expensive spells will have a larger impact on the game, but be careful, they’ll cost you more mana and will have a longer cool down. You can cast as many spells as you like on your turn so long as you have enough mana and the spells aren’t in cooldown. Find spell combinations that work together and time them correctly, to increase your damage or counter your opponent.

Be the first wizard apprentice to eliminate your opponent's life points to become Keeper of the Grimoire.

Description

Years of tutelage under the late Archmage Andor have culminated in this moment; his two protégés must now become rivals and battle to determine who will become the next Keeper of the Grimoire. As protection from your rival, you have only your magical gifts, your mastery of the Grimoire, and a select few spell pages ripped from its binding. Pick carefully; the spells you choose will allow you to counter your opponent, twist the fabric of time, and deal devastating damage, but only if you’re able to find synergies between spells and manage your mana reserves carefully.

In this two player strategy card game, you must fulfill your destiny and become the Keeper of the Grimoire. Defeat your opponent by drafting new spells from the magical Grimoire, casting them, managing your cooldowns, and dealing massive damage.

Each turn, draft one new spell to be added to your spell repertoire. But be warned! Your opponent has access to the same spells as you do, so choose the spells you want before your opponent does! Continue updating your spell repertoire throughout the game to optimize your deck and counter your opponent.

Cast spells. Deal devastating damage or confuse and trip up your opponent. More expensive spells will have a larger impact on the game, but be careful, they’ll cost you more mana and will have a longer cool down. You can cast as many spells as you like on your turn so long as you have enough mana and the spells aren’t in cooldown. Find spell combinations that work together and time them correctly, to increase your damage or counter your opponent.

Be the first wizard apprentice to eliminate your opponent's life points to become Keeper of the Grimoire.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 24
This page: 24
Sentiment: pos 23 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–24 of 24
Video PAEE7EiTbkY Brains On Games Review at 0:49 sentiment: positive
video_pk 87651 · mention_pk 229416
Brains On Games - Wizards of the Grimoire video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever and tight card-based dueling design
  • accessible entry point with layered engine-building depth
  • great variety of spells and strong card interactions
  • fun, tense multiplayer flow that often comes down to the last turns
  • beautiful artwork and sturdy components
Cons
  • two-player only format may limit group play
  • mana cards can be a bit sticky to shuffle due to thickness
  • some backs/colors on the cards are uneven, which can be visually distracting
  • expansion mechanics were described but not yet played in this discussion
Thematic elements
  • dueling wizards, spell-casting engine-building
  • A magical duel between two wizards within a fantasy/arcane setting
  • competitive drafting and spell-casting with cooldown-based pacing
Comparison games
  • Radlands
  • Magic: The Gathering
  • Pokémon
Mechanics (from transcript analysis)
  • basic attack — a direct, turn-based attack that uses mana to deal damage to the opponent.
  • Card Drafting — players select one spell from a central market each turn to add to their engine.
  • Card Interactions — many cards modify mana, draw, discard, or alter other spells; combos arise from synergies.
  • Cooldown — used spells gain cooldown tokens, making powerful effects less immediately repeatable.
  • Engine Building — players assemble a combo of spells to maximize mana generation and spell effects.
  • engine-building — players assemble a combo of spells to maximize mana generation and spell effects.
  • Hand Management — mana cards are spent to cast spells; a cooldown system regulates reuse.
  • Mana management — mana cards are spent to cast spells; a cooldown system regulates reuse.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a real low bar for entry in terms of the complexity
  • the engine building component of this game is excellent
  • probably the best card dueling game I played since radlands
  • no game is exactly the same
  • the artwork is beautiful
  • it's quick it's easy to explain and it is a lot of fun
References (from this video)
No references stored for this video.
Video OhVHuwHAgt8 Man vs Meeple Analysis at 2:50 sentiment: positive
video_pk 81859 · mention_pk 204702
Man vs Meeple - Wizards of the Grimoire video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still continues to be a fantastic game.
  • Can continue to enjoy it.
  • Climbing its way up my favorite two-player game list.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Star Wars Rebellion was knocked out by Unmatched, which was kind of I would consider that a little bit of an upset.
  • I've read the rules. I I want to play it very badly.
  • for me anyway it is my favorite abstract game period hard stop end of story.
  • It's a great two-player game.
  • Whether it's this or Seven Wonders Duel, sort of its predecessor, it is one of, and obviously according to our Discord community, the best two-player game, at least of the 32 that we had in the tournament.
References (from this video)
No references stored for this video.
Video ElecsgNMz84 The Dice Tower Analysis at 4:58 sentiment: neutral
video_pk 80789 · mention_pk 197975
The Dice Tower - Wizards of the Grimoire video thumbnail
Click to watch at 4:58 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A frenetic 10-minute game from Queen.
  • This is one of the key games I have not played. This is the sixth one.
  • That's a cool name.
  • I felt it could have done a little better. Um, it's it's almost too slight for me.
  • I found it a little too fiddly, but as you can see, it's moving up in ranks.
  • So it it's kind of funny it took him so long to come out with an Axis and Allies World War I game.
  • I know I enjoyed it, but also it's 10 years ago, so it's hard to remember.
  • This is the prequel to Clue where you're going around trying to kill Dr. Lucky.
  • And I found it to be a lot of fun.
  • If you like He-Man, this really brings it out.
  • I've heard good things about this game, but I have never played it.
  • This game is very weird and unique but I like it.
  • This is one of the classic war games.
  • It's running a kind of like an engine building thing through the space station.
  • I liked it, but it has been a while.
  • This is the OG Fury of Dracula game.
  • I have never played Peanuckle. I know a little bit about it, but it's interesting to see this one kind of rated way here in the middle.
  • I find it very odd that they are they're basically the same game. I'm not sure why they have two separate entries.
  • Bidding to take Bowolf down a path has almost nothing to do with the theme.
  • I liked it fine.
  • I do like that you use the box and stuff as terrain.
  • This is kind of a holy grail for many people.
  • I'm not as big on the horror theme as many other people are, but I know people like this concept here of horror games running around.
  • Of the ones I talked about today, I think Masters of the Universe, the board game, um, is my favorite.
References (from this video)
No references stored for this video.
Video P5cOCiHbxS4 BoardGameCo Top List at 6:47 sentiment: positive
video_pk 80631 · mention_pk 196825
BoardGameCo - Wizards of the Grimoire video thumbnail
Click to watch at 6:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best dueling games
  • Clever system
  • Hidden gem
Cons
  • Not well known
Thematic elements
  • Dueling/Magic combat
Comparison games
  • Magic the Gathering
  • Radlands
Mechanics (from transcript analysis)
  • Card Drafting — Players 'draft' spells to combine.
  • Dueling — It's described as 'one of the best dueling games you can find out there.'
  • Hand Management — The system involves managing cards, mana, and spell combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find there are so many things that happen on a channel during the year. The games, like things get a lot of attention from the cult of the new, the hype, the buzz, the things that just landed, the crowdfunding, upcoming. There's a ton of stuff that isn't necessarily relevant to the games that are actually being tabled, and I like games, I like videos that showcase the things we actually like the most as content creators.
  • The key thing in a legacy game should be have fun cuz you're signing up for 5, 10, 15, 20 games of whatever the game is and how long it plays.
  • It makes you feel clever by the time you master it because you really feel you've earned it.
References (from this video)
No references stored for this video.
Video HOnGem6MIy4 Analysis at 6:24 sentiment: positive
video_pk 67331 · mention_pk 163307
Wizards of the Grimoire video thumbnail
Click to watch at 6:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Addictive, kept playing it, brings in new people, available on BGA.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just going to be the winner of this tournament because we've done some randomization here with some of the games that we've matched up.
  • kind of a popularity contest each time.
  • there I don't think there is a single pairing where to me it's just an obvious choice. These are all going to be tough choices.
  • Again, they're all two player games, so we won't belabor it by telling you that every single time.
  • I don't mind stepping my foot on the scales as much as I possibly can, as much as you even care, but come on, Quarto.
  • I do love Crokinole, but It would have been too easy he thinks if Crokinole was on the list. Clear winner.
  • Maybe my favorite two player game. So, I mean, I it is my probably my favorite
  • It is addictive. Once I started playing it, I just kept playing it.
  • It's so good.
  • It is like one of the greatest two-player game experiences.
  • If you don't know what Zenith is, give Zenith a try.
  • This is a toss-up. This is going to be a jump ball for sure.
  • If there's a game that I think more unanimously will get uh votes other than War of the Ring, it might be Star Wars Rebellion.
  • Boop is so well loved that I think Pagan might have a uphill battle, but Pagan is a little newer.
  • Splendor Duel is worth trying for sure.
  • It is such a great two-player game.
  • Fugitive is probably uh even more so than Pagan my pick for like two-player deduction
  • Twilight Struggle I think was number one for for years. Like you forever. Like for a very very long time.
  • Lost Cities. People that have been in the hobby long enough at this point.
  • Make sure everyone has fun at the table
  • We are going to do a bracketed tournament for two player games culminating in not what I would say, it's not going to be the best two player game necessarily. It could be. It might be, but it's just going to be the winner of this tournament because we've done some randomization here with some of the games that we've matched up
  • You can fill out your own brackets, but you are also going to be picking the winners cuz we're going to be running polls on our Discord for each and every match up so that it's I mean, for lack of a better way of putting it, kind of a popularity contest each time.
  • I think Twilight Struggle was the game that popularized the two-player experience, at least as far as I'm concerned.
  • Oh, for a long time. Forever.
  • it is what a lot of people think of when you say when you say, 'Name a two-player game.' Lost Cities.
  • These These do have the the downside of being a little older games.
  • go to our Discord cuz as you're watching this right now, you can go to our Discord and go to the two-player March Madness channel on Discord. You'll be able to download the brackets. You'll be able to participate in all the polls that we're doing there.
References (from this video)
No references stored for this video.
Video k6hoJmOGIU0 All You Can Board Review at 12:33 sentiment: positive
video_pk 62500 · mention_pk 155119
All You Can Board - Wizards of the Grimoire video thumbnail
Click to watch at 12:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong two-player dueling feel with deep, deployable spell combos.
  • High component quality and art; the card design is superb.
  • Expands well with future packs and is accessible to players who like Magic-like games.
Cons
  • Endgame balance can feel a bit narrow; some combos may dominate with enough play.
  • Expansion potential may complicate the core experience if not careful.
Thematic elements
  • grimoire-building, spell-casting duels
  • Two-player wizard duel with a shared pool of spells
  • head-to-head duel with evolving spell choices and combos
Comparison games
  • Magic: The Gathering
  • Hero Realms
  • KeyForge
Mechanics (from transcript analysis)
  • Card Drafting — Players acquire spells from a common pool and add them to their grimoire, shaping a personal deck that cycles through cooldowns.
  • Card pool drafting / grimoire-building — Players acquire spells from a common pool and add them to their grimoire, shaping a personal deck that cycles through cooldowns.
  • Limited deck with no discard — Spells live in front of you; there is no traditional discard pile—cards are managed via cooldowns and availability.
  • Mana management and cooldowns — Spells cost Mana; after use, they go on cooldown and require mana timing to reactivate.
  • Ongoing vs instant effects — Some spells are instant, others provide ongoing effects; there is strategic timing to maximize synergy.
  • Spell costs and activation cadence — Spells vary in cost (1-5 Mana) and number of mana cards taken to activate; higher-cost spells are more powerful but slower to recharge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a mumble game
  • top shelf billing was a coined a while ago and this is going to be called Mumble games
  • I would skip it
  • I really really like Earth
  • Earth I'm going to keep playing it for a while
  • it's an own it for me
  • this is a play it for me
  • the quality of cards is among the best I've ever seen in any game
  • the artwork is great
References (from this video)
No references stored for this video.
Video HbMZ48TS7aI Shelfside Review at 0:53 sentiment: positive
video_pk 60666 · mention_pk 153078
Shelfside - Wizards of the Grimoire video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components and art
  • easy to learn and teach
  • deep spell interaction and mana-driven combos
  • high replayability from 70 unique spells
  • clear health tracking and accessible packaging
Cons
  • dense card text and readability issues
  • text-heavy spells can hinder onboarding for new players
  • tableau-drafting may feel overwhelming for casual players
  • no healing and limited counterplay in core design
  • balance concerns around early-game spell draw and power disparity
Thematic elements
  • spellcasting, mana management
  • dueling wizards casting spells
  • mechanics-driven
Comparison games
  • Radlands
  • Splendor
  • Imperium
Mechanics (from transcript analysis)
  • Combat: Damage Based — You reduce your opponent's health from 60 to 0; basic attacks deal damage equal to their cost if you choose to attack when out of spells.
  • Cooldowns — After using spells, you discard cards from each spell as a cooldown, reducing their availability until they refresh.
  • End condition and basic attack — You reduce your opponent's health from 60 to 0; basic attacks deal damage equal to their cost if you choose to attack when out of spells.
  • Hand Management — Players draft spells from a pool, manage which spells to play, and balance cooldowns to maximize damage output.
  • hand management and planning — Players draft spells from a pool, manage which spells to play, and balance cooldowns to maximize damage output.
  • Mana cards — Each turn you draw three Mana cards from a Mana deck and spend them to activate spells.
  • Ongoing and delayed effects — There are ongoing (passive) effects and delayed spells that interact with Mana and card draw.
  • Spell activation and mana cost — Spells are activated by spending the appropriate number of Mana cards from your hand.
  • Tableau drafting and deck density — Draft from a pool of 70 unique spells; each game uses a subset to create variety and strategic options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wizards of the Grimoire is just easy to learn with a great rule book that is very to the point and with excellent clarifications at the back
  • Wizards is a game that's really easy to get into and to teach
  • it's gorgeous
  • there's no duplicates of any of the 70 spell cards
  • a 7 out of 10
  • visual delight
References (from this video)
No references stored for this video.
Video f9ytY874CRc Man vs Meeple Discussion at 3:36 sentiment: positive
video_pk 60466 · mention_pk 152865
Man vs Meeple - Wizards of the Grimoire video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-regarded by the community; discussed with enthusiasm
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's literally a popularity contest.
  • Code Names Duet is also just a lot of fun.
  • Santorini has the legs to make it to the final four.
  • Zenith narrowly edged it out 51% to 49% of the vote on this one.
  • Watergate is my favorite two-player game.
  • I'm 6 and 0 on Cena so far.
References (from this video)
No references stored for this video.
Video N9HYBn3mmG4 Brains on Games Top List at 13:22 sentiment: positive
video_pk 60478 · mention_pk 152888
Brains on Games - Wizards of the Grimoire video thumbnail
Click to watch at 13:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Tight, easy-to-teach engine-building with strong interactions
  • High portability makes it easy to bring anywhere
Cons
  • Cards can stick together and be hard to shuffle
  • Expansion shifting Sands may add complexity for newcomers
Thematic elements
  • Wizard duels and spell-crafting engine-building
  • Two-player battling card game with spell-focused duels
  • Array
Comparison games
  • Summoner Wars
Mechanics (from transcript analysis)
  • Cooperative Actions — Six spells can be active at once, leading to synergistic interactions.
  • Deck Building — Two decks (Mana and Spells) power the player's strategy.
  • deck-building — Two decks (Mana and Spells) power the player's strategy.
  • Engine Building — Construct an engine of spells from a small card pool.
  • engine-building — Construct an engine of spells from a small card pool.
  • Spell combos — Six spells can be active at once, leading to synergistic interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are games I wanted to show my friends I could play and win with after we tested them together.
  • Sky Team is such a gorgeous game with that limited communication that really adds tension.
  • Senjutsu is a beautiful duel with a clever simultaneous combat mechanic.
  • Summoner Wars is a brilliant game with deep factions and a great digital implementation.
  • Wizards of the Grimoire is easy to teach and highly portable, which I love.
References (from this video)
No references stored for this video.
Video _-JDaHvM174 The Board Game Garden Discussion at 4:22 sentiment: positive
video_pk 41718 · mention_pk 126401
The Board Game Garden - Wizards of the Grimoire video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging two-player duels
  • varied spell cards create different strategies
  • high replayability with many spell combinations
Cons
  • learning curve can be steep for new players
Thematic elements
  • arcane spellcasting and magical combat
  • Fantasy dueling arena for wizards.
  • fantastical, duel-centric
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players draft spell cards from a central pool to prepare their spell loadout
  • Drafting spells — Players draft spell cards from a central pool to prepare their spell loadout
  • Hand Management — Spells are placed in front of a player and used to attack or defend
  • Hand/board deployment — Spells are placed in front of a player and used to attack or defend
  • Mana management — Mana cards (1–4) power spell execution; higher mana yields stronger effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am indecisive and cannot pick favorites.
  • I can't get enough of this game.
  • Negotiation is definitely not as bad as I thought it was.
  • Cascadia is one of my favorite games this year.
References (from this video)
No references stored for this video.
Video w1GV1TV5eoc The Board Game Garden Discussion at 27:52 sentiment: positive
video_pk 33636 · mention_pk 100051
The Board Game Garden - Wizards of the Grimoire video thumbnail
Click to watch at 27:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 9udJHk-2Dc4 The Board Game Garden Discussion at 11:23 sentiment: positive
video_pk 32361 · mention_pk 95721
The Board Game Garden - Wizards of the Grimoire video thumbnail
Click to watch at 11:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hadrian's Wall is my favorite game of all time.
  • I love this community and I'm so excited to see where this Garden grows in 2024.
  • Remember you guys are somebody's reason to smile; you're my reason to smile.
References (from this video)
No references stored for this video.
Video ekGbVTVi6hg The Board Game Garden Top 10 List at 22:49 sentiment: positive
video_pk 31198 · mention_pk 91960
The Board Game Garden - Wizards of the Grimoire video thumbnail
Click to watch at 22:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight two-player duel experience
  • Engaging mana management with varied spell effects
Cons
  • Can be intimidating to new players due to spell interactions
Thematic elements
  • wizard duels and spell combat
  • fantasy spell duels
  • head-to-head duel with mana economy
Comparison games
none
Mechanics (from transcript analysis)
  • Mana management and spell-casting — Spell cards require mana; players manage mana to cast spells and reduce opponent's health.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love this game and it's one that I just absolutely love to introduce to people.
  • it's not a pickup and deliver but it's like a deliver game
  • it's such a satisfying game to me and I really really enjoy it
  • Three Sisters is fantastic if you enjoy rolling wrs that are very crunchy but not like incredibly crunchy
References (from this video)
No references stored for this video.
Video FlpelE-lZ80 The Board Game Garden Discussion at 1:10 sentiment: positive
video_pk 31004 · mention_pk 91392
The Board Game Garden - Wizards of the Grimoire video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep spell drafting and engine-building in a tight two-player duel
  • High variability with base game plus expansion spells
  • Standalone expansion can be used without the base game
  • Companion app for health tracking is excellent
  • Premium feel with linen-finish cards
Cons
  • Expansion prototype art is largely placeholder on many cards
  • Complexity can be intimidating for new players due to multiple spell types and mana costs
Thematic elements
  • Wizard duels, spell drafting and control of a magical engine
  • A magical duel between two prodigies within the Eternal Book of Spells and a secretive order tasked with guarding it.
  • Fantasy, duel-centric, mythic competition between rival keepers of the grimoire
Comparison games
none
Mechanics (from transcript analysis)
  • Cooldown — Spells require cooldown to clear mana from them, lengthening the time before recasting higher-cost spells.
  • Destroy a spell keyword — New keyword allowing a player to destroy a spell (own, opponent's, or from the pool) to disrupt strategies.
  • Drafting from a middle pool — Players pick spells from a central row of 10 options, building their personal engine across the match.
  • Health and victory condition — Each player starts at 60 health; the goal is to reduce the opponent to zero first.
  • Mana resource management — Mana cards drawn each turn are spent to cast spells; mana costs determine which spells are playable.
  • Once-Per-Game Abilities — Activation types govern when and how spells resolve; expansion adds relics with one-time use.
  • Relic spells (one-time use) — Relics are one-use spells that modify engine flow and are discarded after expenditure.
  • Resource Management — Mana cards drawn each turn are spent to cast spells; mana costs determine which spells are playable.
  • Spell activations — Activation types govern when and how spells resolve; expansion adds relics with one-time use.
  • Spell casting and effects — Spells come in three types (damage, regeneration, utility) with three activation styles (instant, delayed, ongoing).
  • Standalone expansion (Shifting Sands) — Expansion adds new spell cards, a new mana deck with different art, and a new keyword system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a two-player game so it's a head-to-head two-player game
  • This is a Standalone expansion.
  • you are drafting spells from the middle pool
  • the base game comes with 70 spells
  • there is a fantastic Wizards of the Grimoire companion app
  • standalone expansion so you can just play with the expansion spells
References (from this video)
No references stored for this video.
Video 5qFObQ4AlGY The Board Game Garden Top List at 20:50 sentiment: positive
video_pk 30300 · mention_pk 89169
The Board Game Garden - Wizards of the Grimoire video thumbnail
Click to watch at 20:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent two-player head-to-head experience
  • Variety of spells and strategic depth
Cons
  • Seated to a two-player format; requires a dedicated opponent
Thematic elements
  • arcane spell dueling and spellcraft
  • wizard duels and spell casting
  • competitive, spell-focused dueling
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — head-to-head competition with direct interaction
  • Cooldown system — the more powerful a spell, the longer its cooldown after use
  • Hand Management — spells require mana and card costs shape the pace of play
  • Mana management — spells require mana and card costs shape the pace of play
  • Two-player duel — head-to-head competition with direct interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Heaven and Ale is a fantastic game and I would love to see a reprinting of this one.
  • Books of Time is fantastic.
  • Animal Kingdoms is fantastic.
  • Wizards of the Grimoire is fantastic.
  • The Magnificent is fantastic.
  • Chakra is such a wonderful game.
References (from this video)
No references stored for this video.
Video kT1foAasxZI Chairman of the Board Review at 0:00 sentiment: positive
video_pk 13771 · mention_pk 40246
Chairman of the Board - Wizards of the Grimoire video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, tight, and highly interactive two-player duel with deep card synergies
  • Clean, intuitive turn structure that minimizes rules overhead while maximizing strategic choice
  • High production value: thick cards, a nice box, and clear artwork/wording
  • Near-limitless potential for combos and counterplay from a relatively compact spell pool
  • Tense, engine-building puzzle that remains engaging across a range of play styles
Cons
  • Front-loaded complexity: many spell cards carry dense text requiring careful reading
  • Tableau of ten cards can feel daunting to new or casual players; could benefit from a recommended house rule to shorten
  • No health regeneration or comeback mechanics, so it can feel like a race to deplete health with limited recovery options
  • Teaching curve and card-text density may slow early plays; newcomers may need a rules reference and time to absorb interactions
Thematic elements
  • Spellcraft, mana management, and tactical tableau optimization
  • Fantasy duel between two wizards in a magical arena
  • Competitive puzzle with counterplay and engine interactions
Comparison games
  • Res Arcana
  • Rose Arcana
  • Yu-Gi-Oh
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • Basic attack as cash-out — After casting spells, players may cash in mana cards at face value to deal additional damage to their opponent.
  • Cooldown system — Active spells cool down after use; they can only be reused once they are uncovered or when specific effects allow reactivation, creating timing and sequencing decisions.
  • Counterplay and disruption — Many cards interact with or disrupt the opponent's engine, forcing improvisation and adaptation on the fly.
  • Direct and ongoing spell effects — Spells can deal direct damage, trigger when mana cools down, or provide ongoing effects that influence the game over multiple turns.
  • Drafting from spell deck — Players draft a subset of spell cards from a display to build a personal engine; the top deck structure and replenishment govern what can be taken on future turns.
  • Engine balance and endgame pressure — With finite health and a finite spell pool, players optimize the order of casting to maximize damage while preserving options for the late game.
  • Engine Building: Efficiency — With finite health and a finite spell pool, players optimize the order of casting to maximize damage while preserving options for the late game.
  • Mana resource management — Mana cards power the spells. Values range from 1 to 4 and mana must be allocated across spells to maximize damage while respecting cooldowns.
  • Resource Management — Mana cards power the spells. Values range from 1 to 4 and mana must be allocated across spells to maximize damage while respecting cooldowns.
  • Resource replenishment strategy — Some spells allow drawing or replenishing mana, extending the chain of actions and enabling longer sequences at the risk of increased cooldown complexity.
  • Score/Winner condition — The game ends when a player's health reaches zero; health acts as the primary pacing mechanism and victory condition.
  • Synergy and engine interaction — Card text emphasizes synergies; players seek combinations that increase mana, move resources between spells, and trigger cascading effects.
  • Tableau Building — Each player manages a tableau with a maximum of six active spell cards; slots replenish from the display, and cards on cooldown cannot be replaced until they are ready.
  • Tableau of up to six Active Spells — Each player manages a tableau with a maximum of six active spell cards; slots replenish from the display, and cards on cooldown cannot be replaced until they are ready.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is without a doubt the best game of a genre that I've ever played
  • the sheer potential for combos and synergies within this small deck of cards to me is mind-blowing
  • the production here is of a very high quality
  • it plays in a relatively succinct amount of time and incredibly tense as well
  • the best player will win here; it's all about optimizing the six-card engine and counterplay
References (from this video)
No references stored for this video.
Video BtfCzbHla6U BoardGameCo Top List at 8:01 sentiment: positive
video_pk 9581 · mention_pk 28330
BoardGameCo - Wizards of the Grimoire video thumbnail
Click to watch at 8:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player puzzle with deep combos
  • strong thematic flavor
Cons
none
Thematic elements
  • spell drafting and personal tableau optimization
  • fantasy magical duels
  • twentieth-century fantasy duel vibe with strategic depth
Comparison games
  • Radlands
  • Lord of the Rings trick-taking games
Mechanics (from transcript analysis)
  • set-collection/combos — collect and chain spell effects for combos
  • two-player drafting — draft spells to build a personal spellbook tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's 80 through 71. We're counting down the list.
  • This is a delightful game that is accessible, easy to teach, and incredibly replayable.
  • Onward is the new version of Sky Tier. It's a MOA-style game with a volcano eruption climax.
  • Canvas is a delightful game. It’s accessible, a great gateway, and the art is stunning.
References (from this video)
No references stored for this video.
Video StP-HV00xz0 Foster the Meeple Review at 6:48 sentiment: positive
video_pk 6666 · mention_pk 19848
Foster the Meeple - Wizards of the Grimoire video thumbnail
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning production; unique spell cards
  • Great travel-friendly duel game
Cons
  • Limited defensive options; can be vulnerable to aggression
  • Potential rule clarity gaps
Thematic elements
  • Spellcasting duel with mana management
  • Two archmages duel in a magical grimoire battlefield
  • Compact, fast-paced duel with spell cards and cooldowns
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven combat — Cast spells using mana; resolve attacks
  • Cooldown-based abilities — Spells have cooldowns; basic attacks available
  • Mana management — Mana comes in levels and drives spell costs
  • Once-Per-Game Abilities — Spells have cooldowns; basic attacks available
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is probably my favorite real-time game this has been my favorite real-time game i've ever played
  • it's chaos and it is so much
  • the production is incredible, the box is literally a grimoire
  • this game looks amazing; i just want to admire the art
  • it's so smooth it's so cut throat with sandra being involved
  • i love this game i love everything about it
  • obsessed literally love it so much
  • star wars villainous is the new installment of villainous
References (from this video)
No references stored for this video.
Video iP287jdzHJo Chairman of the Board Discussion at 5:18 sentiment: positive
video_pk 6399 · mention_pk 18946
Chairman of the Board - Wizards of the Grimoire video thumbnail
Click to watch at 5:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanical feel; less confrontation than typical head-to-head games
  • Solid engine-building-like depth for a duel
Cons
  • Not as thematic as some fantasy skews
  • May feel mechanical to some players
Thematic elements
  • Duelling, depleting opponent's health
  • Head-to-head fantasy duel with a card tableau
  • Mechanically focused rather than narrative-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Health depletion duel — Compete by reducing opponent's health total through card effects
  • Tableau Building — Construct a personal tableau to optimize attacks and defenses
  • tableau-building — Construct a personal tableau to optimize attacks and defenses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of many games i'm talking about here that i did purchase at the uk games expo
  • i think i can give it a 7 out of 10
  • it's a very neat game
  • it's multiplayer solitaire with a race aspect
  • one of the all-time classics
  • this is a very well-rounded game
References (from this video)
No references stored for this video.
Video nGHIBDann-0 BoardGameCo Discussion at 10:31 sentiment: positive
video_pk 5315 · mention_pk 15806
BoardGameCo - Wizards of the Grimoire video thumbnail
Click to watch at 10:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player experience
  • strong art/implementation
Cons
  • limited to two players
Thematic elements
  • Fantasy, dueling head-to-head
  • Wizards duel with magic and spellcraft
  • Abstract with thematic flavor
Comparison games
  • Tapestry
  • Two-player dueling games
Mechanics (from transcript analysis)
  • two-player abstract duels — focused competitive interaction for two players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been 6 years at this point that I have been doing YouTube videos.
  • I still like Welcome to the Moon. I still find it to be the best iteration of Welcome to giving you fresh versions of the same system so it constantly doesn't feel like you're just repeating the same roll.
  • Having too many games just for the sake of owning them is not my personal jam.
  • Wish me luck.
  • This is a video series on how I do if you want to check that out.
  • I thought it was very interesting.
References (from this video)
No references stored for this video.
Video 4YHdlv_XJ2o Chairman of the Board Discussion at 3:50 sentiment: positive
video_pk 3726 · mention_pk 10978
Chairman of the Board - Wizards of the Grimoire video thumbnail
Click to watch at 3:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging engine in a two-player duel
  • strong synergy between cards and actions
  • conceptually approachable for a Euro-style player
Cons
  • dueling focus may not appeal to everyone
  • learning curve on optimal mana sequencing
Thematic elements
  • mana, spell synergy, building engine within a duel
  • fantasy dueling with magical tableau
  • thematic yet abstract
Comparison games
  • Rez Arcana
Mechanics (from transcript analysis)
  • duel-driven tableau building — players assemble a personal engine to cast spells and gain effects
  • Hand Management — draws and mana generation limit deeper strategy; timing matters
  • mana hand management — draws and mana generation limit deeper strategy; timing matters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely adore this one
  • I think it is an absolute blast
  • this game is fantastic
  • an evergreen to me
  • it's stripped back and still a blast
References (from this video)
No references stored for this video.
Video c6whWG6Tc20 Chairman of the Board Discussion at 15:20 sentiment: positive
video_pk 2824 · mention_pk 127741
Chairman of the Board - Wizards of the Grimoire video thumbnail
Click to watch at 15:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well balanced, polished design
  • strong two-player experience
Cons
  • jeweling genre isn't for everyone
Thematic elements
  • jeweling/dueling with a fantasy spellcaster motif
  • forthcoming expansion adds Sands of Time to a self-contained dueling game
  • meticulous, balanced, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / jewel-style drafting — self-contained jewel-based dueling with new expansion cards
  • expansion integration — new cards and mats alter balance and depth
  • Two-player optimization — noted as among the best two-player experiences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game is really cool
  • this is a very simple kind of family weight puzzly game
  • it's a very fantastic game
  • the rules are absolutely horrendous
  • I really love this game and I've played it a few times now and I think the balance is fine
  • Luke from the Broken Meeple thinks this game is really imbalanced
  • the row system where the positioning of your characters is important
  • one of the best two-player games I've played in some time
References (from this video)
No references stored for this video.
Video nFNxwnG0OpU Foster the Meeple Discussion at 14:26 sentiment: positive
video_pk 2536 · mention_pk 7438
Foster the Meeple - Wizards of the Grimoire video thumbnail
Click to watch at 14:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful kind of story
  • you need to play with the right group
  • it's not cute
  • it's like comfort food games
  • the rules are simple
  • oh my god it's so good
  • it's a ramp... chaos
  • this is an easy one to just flick some discs around
References (from this video)
No references stored for this video.
Video 2suUiGkhlVU Chairman of the Board Top List at 2:45 sentiment: positive
video_pk 1850 · mention_pk 5357
Chairman of the Board - Wizards of the Grimoire video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprisingly dynamic and tense for a two-player / duel-style Euro
  • Strong tension with timing of cooldowns and spell recharges
  • High replayability through flexible spell loadout
Cons
  • Can be dense for non-Euro players
  • Some players may prefer more player interaction
Thematic elements
  • Magic duels and card-driven skirmishes
  • Fantasy wizard duel realm
  • mythic fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft from a communal pool to build a personal engine
  • Dice-powered effects / resource cycling — mana/dice cards power up spells with cooldown mechanics
  • Engine-building / card synergy — play and combine cards to exploit opponent's weaknesses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Caesar's Empire is a great game to try, and it plays well at multiple player counts
  • this game is so simple and smooth that I absolutely love it
  • Rise has a lot of potential to stay evergreen
  • Tell Atom... the core twist on this game is that when you are drafting these Dice and community resources...
References (from this video)
No references stored for this video.
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