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Yokohama box art

Yokohama

Game ID: GID0396150
Game Info
Year
2016
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.

In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.

Description

Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.

In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 16 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–19 of 19
Video dEOi-7kQf2g Other at 7:05
video_pk 69201 · mention_pk 165595
Yokohama video thumbnail
Click to watch at 7:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Whoever has the most monies at the end of this pop quiz will be employee of the month.
  • This game is broken every other Wednesday.
  • This is so bad for me, y'all.
  • I'm so bad at this.
  • My brain doesn't do these.
  • I guess I can give you a little clues if you want to.
  • So, this is uh this is from the teens.
  • This is the worst round of I've ever done in the history of these kinds of games.
  • The problem is these aren't helping because it's just flavor text from Lord of the Rings.
  • I was like, Lord of the Rings doesn't have flavor text and I was like, oh, what would have a ton of flavor text is the card game, of course.
  • So, we each have a strike. Strike.
  • Gosh, man.
  • Yeah. So, what's what's our current score right now?
  • So those are all basically fake on West but they were still number one.
  • Mike is the employee of the month.
  • Nick, you will be our next pop quiz master.
References (from this video)
No references stored for this video.
Video NMeyuj56wL4 Review at 0:08 sentiment: positive
video_pk 65760 · mention_pk 159532
Yokohama video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sandbox game with open paths to victory
  • Requires planning several turns ahead
  • Adaptable plans are necessary due to other players' actions
  • Huge variety of orders and technology cards
  • Technology cards can significantly impact playstyle
  • Variable layout is excellent
  • Fascinating bit of Japanese history
  • Feels genuine to the source material
  • Unique in how it plays
Cons
  • Openness can be overwhelming, especially on the first turn
  • Openness can lead to analysis paralysis
  • Expect long turns with new players or those prone to AP
Thematic elements
  • Becoming the mightiest Zaibatsu in Japan during a period of intense technological advancement and societal change.
  • 1850s Japan, a closed and feudal country being opened up to foreign trade
Comparison games
  • Energy Empire
  • Istanbul
Mechanics (from transcript analysis)
  • Area Control — Placing workers and a chairman is key to winning and controlling areas.
  • Resource management — Players spend resources to claim spots on victory point boards and fulfill trade orders.
  • set collection — Trade orders require spending resources to gain rewards.
  • Technology trees — Technologies grant powerful ongoing bonuses and foreign agents.
  • worker placement — Players place workers in regions to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kia Ora and welcome to yokohama in about three minutes
  • you are a business owner in this period of intense technological advancement and societal change
  • can you create the mightiest Zaibatsu in japan?
  • Yokohama is a sandbox game, where you are open to pick your own path to victory
  • The best thing about this game is that it's about a fascinating bit of Japanese history designed by a Japanese game designer
  • However, while no game system in Yokohama is particularly complex, it's openness can be really overwhelming
  • And once you know the game the openness can lead to analysis paralysis as you try to plan your turns and where others will be
  • Want something's similar but a little more focused check out energy Empire
  • and for a similar but simpler game check out Istanbul
References (from this video)
No references stored for this video.
Video Us-AJhkFQxI kovray Top List at 2:32 sentiment: positive
video_pk 64588 · mention_pk 158069
kovray - Yokohama video thumbnail
Click to watch at 2:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • component-rich setup and multiple boards
  • interesting action-selection that is influenced by pyramid shape
  • strong four-player experience
Cons
  • endgame can be challenging to maximize points; may feel behind near end
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area/board action selection and leader-based actions — you place meeples around the board, move a 'president' to take actions; more leaders enhance actions; you can place a worker/assistant to access certain actions.
  • resource/influence collection and scoring via cards — you collect resources and influence; cards drive scoring and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we completed the 24 games of My Island the campaign
  • end chapters felt like a lot
  • this game you only have four turns
  • it's basically a contract um fulfillment game where you're putting on a firework festival
  • Spectacular would you call it spectacular of course it's my number one game of August
References (from this video)
No references stored for this video.
Video AWXo1Ip7si8 Getting Games Review at 0:02 sentiment: mixed
video_pk 63583 · mention_pk 157038
Getting Games - Yokohama video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging assistant placement and economy mechanic
  • Abundant bonuses and satisfying combos
  • High variability with shuffled action spaces and bonuses
  • Deluxe components (in the Kickstarter version) are appreciated
Cons
  • Church and Chinatown are not highly incentivized destinations
  • Board appearance can be intimidating and cluttered for new players
  • Four-player games incur more downtime and a larger board
  • Some technologies may feel overpriced or unbalanced relative to their impact
Thematic elements
  • merchants fulfilling orders and acquiring technologies from foreign countries
  • late 1800s Japan
Comparison games
  • Concordia
Mechanics (from transcript analysis)
  • Building and resource management — Shops and trading houses are built to provide points or money and to unlock further bonuses.
  • economic flow and bonuses — Activations grant bonuses like money, gears, or warehouse actions, enabling powerful turn combos.
  • end game bonuses — Public goals provide endgame scoring opportunities and drive strategic choices.
  • endgame scoring emphasis on flags, gears, and resources — Final scoring rewards a mix of flags, gear counts, and resource diversity.
  • engine building — Technologies cost gears and can modify rules or grant powerful effects; some are expensive but impactful.
  • foreign agents and flags — Flags on orders/technologies interact with foreign agents; collecting pairs grants agents and potential extra turns.
  • negotiation — Three-to-four-player variants introduce canal and Chinatown with unique trade or movement rules.
  • president movement along a path — The president moves through locations connected by assistant placements, paying money to pass and potentially relocating based on activation availability.
  • public goals and endgame scoring — Public goals provide endgame scoring opportunities and drive strategic choices.
  • Resource management — Shops and trading houses are built to provide points or money and to unlock further bonuses.
  • special locations: canal and Chinatown — Three-to-four-player variants introduce canal and Chinatown with unique trade or movement rules.
  • technology deck and gears — Technologies cost gears and can modify rules or grant powerful effects; some are expensive but impactful.
  • warehouse and orders management — Resources and actions are drawn and managed via a warehouse board and order/dock/port mechanisms.
  • worker placement — Players place assistants on the board to activate locations and gain bonuses.
  • worker placement / assistant placement — Players place assistants on the board to activate locations and gain bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the church is amazing
  • the iconography is fine it's just a soup of numbers and letters and colors
  • this is a mediumweight game maybe slightly on the heavy side of medium
  • the board looks like a cluttered mess
References (from this video)
No references stored for this video.
Video quu-B6vz2aI Tabletop Tokki Top List at 5:36
video_pk 59703 · mention_pk 152221
Tabletop Tokki - Yokohama video thumbnail
Click to watch at 5:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Resource management and route-building with cube-based action economy
  • Array
  • Port and logistics hub in Yokohama, early-to-mid 20th-century-inspired resource management
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything is programmed in
  • On Board Game Arena everything's programmed in you know exactly where you can go, how many resources you would get, where your dice are at, which tracks will move up
  • this video is not sponsored by Board Game Arena in any way shape or form
References (from this video)
No references stored for this video.
Video eX5hRZl36qg The Board Gaming Doctor Top List at 3:01 sentiment: positive
video_pk 42367 · mention_pk 128560
The Board Gaming Doctor - Yokohama video thumbnail
Click to watch at 3:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-supported base game with a strong core feel
  • highly competitive and planning-focused
Cons
  • expansion support is not prolific yet
  • base game can be complex for newcomers
Thematic elements
  • industrialization, trade, and competition for contracts
  • 1920s-1930s port city development with a global influence emphasis
  • player-driven engine building on modular boards with contracts and tech
Comparison games
  • Concordia
  • War of the Ring: Against the Shadow
Mechanics (from transcript analysis)
  • Modular board — board layout changes with each play, altering routes to points
  • Modular board setup — board layout changes with each play, altering routes to points
  • resource gathering and contracts — players gather resources to fulfill contracts, gaining points and influence
  • technology and country icons — special cards and country-specific bonuses influence scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I'm incl some games that I haven't gotten the chance to play its expansion or expansions yet"
  • "I would love some added variability in the building tiles perhaps some additional modules"
  • "this game deserves expansion"
  • "I would love to see some additional content for that game"
  • "I think there's plenty of room to expand this game"
References (from this video)
No references stored for this video.
Video N7fNR94v9FM Board Game Sanctuary Top List at 0:00 sentiment: positive
video_pk 31319 · mention_pk 92246
Board Game Sanctuary - Yokohama video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The worker-placement scaffold with scaling power creates satisfying optimization choices; you feel the leverage of investing more into a single location while considering opportunity costs across the board.
  • The Yokohama setting is richly thematic, giving a strong sense of place and historical context that aligns well with the mechanics and resource types.
  • There is a tangible collectible appeal, with the option to own multiple versions of the art, which adds personal value beyond gameplay.
  • The progression through resources (tea, copper, tech) provides a clear and rewarding sense of advancement as you build your city’s capabilities.
  • The combination of route-follow and location actions creates a fluid pace that can feel addictive, encouraging repeated plays to optimize routes and placements.
  • The thematic synergy between district types and worker actions makes each session feel unique, with different districts offering distinct strategic avenues.
Cons
  • The information density around how action power scales with buildings can be subtle, which may slow early game comprehension for new players.
  • Because power is so strongly tied to local buildings, the pacing can become rigid if a player misjudges which districts to invest in early on.
Thematic elements
  • Economic development, trade networks, and city-building within a competitive market. The core tension is balancing resource extraction (tea, copper, textiles) with infrastructural and technological advancement to boost efficiency and prestige.
  • Set in Yokohama, Japan, during a historical moment when Japan has reestablished trade relations with the West. The coastal port town transitions from a sleepy fishing village into a premier, bustling hub of commerce and exchange. The game's backdrop blends maritime trade, local production, and urban growth, depicting a period of rapid economic shift and international connections.
  • Historical economic simulation with emergent strategy. The narrative leans into a procedural storyline where players’ choices shape the city’s growth and the relative power of different districts, rather than a linear storyline.
Comparison games
none
Mechanics (from transcript analysis)
  • area diversity and resource generation — Locations correspond to different economic sectors (silk mills, copper mines, tea farms, fishing ports). Actions at these sites produce distinct resources (tea leaves, copper, and technologically oriented cards) and sometimes unlock advantageous future actions. The combination of area variety and resource diversification encourages multi-location planning and interlocking strategies.
  • president-follow mechanic — A central figure (the president) travels along a defined route, collecting or guiding the assistants you’ve placed. The president’s route acts as a meta-constraint that ties individual location actions into a broader movement-and-resource system. This creates a dynamic where you’re not only choosing where to place workers but also how to shepherd them along an advantageous path to maximize outcomes.
  • worker placement — On a turn you may place up to three assistants from your hand into different locations, or two assistants into a single location. The key twist is that the action’s power is scaled by both the number of assistants you place and the number of shops or trading houses present at that location. More assistants and more nearby buildings yield more potent actions, driving careful planning about where to invest your workforce on a given turn.
  • worker placement with scaling power — On a turn you may place up to three assistants from your hand into different locations, or two assistants into a single location. The key twist is that the action’s power is scaled by both the number of assistants you place and the number of shops or trading houses present at that location. More assistants and more nearby buildings yield more potent actions, driving careful planning about where to invest your workforce on a given turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of my top 10 favorite Euro
  • I love it so much I actually own two versions of this game.
  • This is one of those games that feels really addictive and I love
References (from this video)
No references stored for this video.
Video hpMHRwHQjZM Our Family Plays Games Top List at 27:19 sentiment: positive
video_pk 13242 · mention_pk 38801
Our Family Plays Games - Yokohama video thumbnail
Click to watch at 27:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, satisfying engine with huge table footprint
  • great for experienced players
  • high replayability
Cons
  • requires large table and long session
  • not beginner-friendly
Thematic elements
  • busy worker-placement with a heavy table presence
  • port city in Japan-inspired setting
  • long-form engine-building with many locations
Comparison games
  • Keyflower
  • Lost Ruins of Arnock
Mechanics (from transcript analysis)
  • area placement / tile placement — place workers on many locations with varied effects
  • card drafting / tableau building — draft cards to extend your engine and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Breaking news… our fan plays games will be at Cardboard Caucus in Des Moines October 22nd to the 24th.
  • There is light at the end of that tunnel.
  • We love Cascadia and we want to thank Efka and Ellen for the shout-out.
References (from this video)
No references stored for this video.
Video 4T18UodNnY8 Getting Games Playthrough at 0:00 sentiment: positive
video_pk 12778 · mention_pk 37279
Getting Games - Yokohama video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building with multiple strategic paths (tech, commerce, and logistics).
  • Public achievements and flag-set collection add meaningful endgame objectives.
  • Foreign agents provide flexible tools to mitigate positional blocks and enable dramatic finishes.
  • Spatial layout and canal/port dynamics create interesting route planning challenges.
  • Three-player setup demonstrates balanced paths and viable alternate strategies.
Cons
  • High component and resource management pressure (lots of assistants, money, and crates).
  • Opponent interaction can cause blocking and downtime, increasing player fatigue.
  • Rule complexity and setup can be intimidating for new players; pacing can slow in longer runs.
Thematic elements
  • Trade expansion, urban development, and technological transfer
  • Late 19th-century Yokohama, Japan
  • Economic engine-building with spatial planning and route-based action activation
Comparison games
none
Mechanics (from transcript analysis)
  • action tracks and power activations — Actions are organized into zones with activation powers (including five-tier raises). Endgame triggers and bonuses stem from reaching thresholds and meeting platform-specific conditions.
  • foreign agents and bonus actions — Foreign agents allow activating certain areas without paying penalties from opposing presidents, enabling strategic sequencing and late-game surges.
  • public achievements — Board-wide achievements offer additional VP bonuses when thresholds are met, adding dynamic targets beyond standard orders.
  • resource management, warehouses, and trading houses — Resources are managed via warehouses; building trading houses yields VP and creates shared and opponent-interaction effects on the board.
  • set collection and endgame bonuses — Collect flags (foreign agents/territory markers) to complete sets that grant endgame VP bonuses; completing sets also unlocks further turn economy.
  • Spatial worker placement — Players place assistants on various action spaces around the board; activation value is determined by the number of pieces in color within a zone, creating spatial tension and planning ahead.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a spatial work replacement style game
  • it's easy to run out of money in this game
  • public achievements right here... seven fish on hand
  • the five power activation
  • you can end the game by eight shops or four trading houses
  • we were the first to get up to four Technologies, nine points
References (from this video)
No references stored for this video.
Video WCJV5jvO0kk Getting Games Discussion at 15:16 sentiment: positive
video_pk 11552 · mention_pk 33958
Getting Games - Yokohama video thumbnail
Click to watch at 15:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe components and tactile materials
  • Modular board with varying action layouts increases replayability
  • Elegant engine-building core once you get the flow
Cons
  • Board looks busy and can be intimidating on first exposure
  • Setup and teach can be lengthy for new players
Thematic elements
  • Urban development, trade, resource management
  • Port city of Yokohama, Japan; economic development and trade era
  • Euro-style engine-building with modular action layout
Comparison games
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • assistant_placement — Place assistant tokens to unlock stronger actions or to influence future turns; action potency scales with assistants on a space.
  • spatial_worker_placement — Move a generic worker around a modular map to activate actions, requiring pathing via assistants.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There were eight new pledges to the campaign over the last month and that's just awesome to see
  • This third year has been huge for the channel; the studio really changes things
  • Annotations can no longer be added to YouTube videos probably forever
  • Klingon on close captioning is a neat idea for board gaming channels
  • I ended up liking this game quite a bit; it’s a cool core game with strong mechanics
References (from this video)
No references stored for this video.
Video AC-Dqa8CVu8 Our Family Plays Games Discussion at 7:21 sentiment: positive
video_pk 10738 · mention_pk 31688
Our Family Plays Games - Yokohama video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, crunchy strategy for experienced players
  • Rich theme and immersion
Cons
  • Heavy for new players
  • Long playtime can be daunting
Thematic elements
  • Trade, city-building, and economic expansion
  • Japan, port city of Yokohama during early 20th century
  • Economic strategy with strong player interaction
Comparison games
  • Catan
Mechanics (from transcript analysis)
  • Negotiation and resource management — Balance resources and opportunities with opponents
  • tile drafting/placement — Draft and place tiles to develop districts and routes
  • worker/action selection — Choose actions that shape city growth and income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're gonna give you five in no particular order
  • these are real places i know but could i still want to visit japan
  • education value of board games... we love that
References (from this video)
No references stored for this video.
Video _72yevr3XOI Our Family Plays Games Discussion at 19:23 sentiment: positive
video_pk 10698 · mention_pk 31601
Our Family Plays Games - Yokohama video thumbnail
Click to watch at 19:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, thoughtful planning
  • great table presence
  • excellent re-playability
Cons
  • can be punishingly tight for new players
Thematic elements
  • economic optimization and route-building
  • port city commerce and expansion
  • economic puzzle
Comparison games
  • Terra Mystica
  • Hansa Teutonica
Mechanics (from transcript analysis)
  • engine-building — develop actions via cards and tokens to optimize income and scoring
  • worker placement / hand management — select actions and manage a hand of cards to perform efficient turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fight and we're fighting
  • analysis paralysis is here to stay
  • it's a brain burner
  • it's not that heavy there's a lot to do
References (from this video)
No references stored for this video.
Video v58xb6iNAwg Our Family Plays Games Top List at 15:16 sentiment: positive
video_pk 9420 · mention_pk 27819
Our Family Plays Games - Yokohama video thumbnail
Click to watch at 15:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent heavy game
  • Strategic depth
  • Route building satisfaction
Cons
  • Requires significant table space
  • Brain-burning complexity
Thematic elements
  • trading
  • port_city
  • economic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video mQw_bode3Rk The Cardboard Herald Discussion at 40:51 sentiment: positive
video_pk 9132 · mention_pk 26932
The Cardboard Herald - Yokohama video thumbnail
Click to watch at 40:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think five shorts in the can is a momentum, it's going to be a priority.
  • The YouTube algorithm is fickle because we don't want to tailor our content to it, but we have to consider it.
  • PAX Unplugged could be a great place to do interviews, but we have to be mindful of publishers' time and not be overly intrusive.
  • Yokohama is a really interesting game with an interesting history, and I wanted to capture that in the review.
  • Desperate Oasis is a small game and the Shorts performed reasonably well for it.
References (from this video)
No references stored for this video.
Video jSJZiuTpuOY 3 Minute Board Games Top List at 10:20 sentiment: positive
video_pk 7007 · mention_pk 20755
3 Minute Board Games - Yokohama video thumbnail
Click to watch at 10:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, replayable, rich with decisions
  • strong thematic link to Meiji era
Cons
  • translation limitations affected English release
  • heavy for newcomers
Thematic elements
  • deep economic euro-game with historical flavor
  • Meiji restoration-era Japan
  • masterclass in heavy Euro design with thematic hook
Comparison games
  • Twilight Imperium
  • June
Mechanics (from transcript analysis)
  • economic engine / engine-building — players optimize placement and actions to grow influence and wealth
  • unique movement system — movement provides access to different actions and paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these bones are there all the foundation is there to make something truly epic
  • i would love to be the designer to do that
  • the core mechanic is this bag management system
  • it's a fantastic solo game
  • the queen's gambit is a rare thing for the time a good star wars game
References (from this video)
No references stored for this video.
Video o6OVnKc6DiY Might I Suggest A Game Discussion at 20:07 sentiment: positive
video_pk 4856 · mention_pk 14426
Might I Suggest A Game - Yokohama video thumbnail
Click to watch at 20:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic planning with meaningful interaction and planning ahead.
  • Excellent production value and table presence.
Cons
  • Setup can be beastly; table space and organization matter.
  • Becomes quite dense for new players; may require some persistence.
Thematic elements
  • Worker placement with action planning and merchant routing.
  • Historic port town development in 19th-century Japan.
  • Tight, planning-forward Euro with a strong emphasis on path optimization.
Comparison games
none
Mechanics (from transcript analysis)
  • merchant_path_restrictions — Your merchant moves only along spaces occupied by your workers, shaping routing choices.
  • variable_setup_and_interaction — Starting setup changes each game, affecting strategy and player interaction.
  • worker_placement_with_pacing — Place workers to unlock actions, planning across the board with limited slots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a classic and i would highly recommend it even if you're not into anime
  • this game is what a push your luck game should be in my opinion
  • i love this game i love the tension that it brings with such a simple concept
  • semi-cooperative games and this one is a great example of the semi cooperative genre
  • the mind is a super simple cooperative card game for two to four players where all you're trying to do is place your cards in ascending order
  • between two castles is semi-cooperative because that means that it's really easy to teach new players
References (from this video)
No references stored for this video.
Video bT35LJfUKlM BoardGameGeek Top List at 5:30 sentiment: positive
video_pk 2084 · mention_pk 6055
BoardGameGeek - Yokohama video thumbnail
Click to watch at 5:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep planning and sequencing
  • heavy puzzle with strong action economy
  • thematic integration with trade and commerce
Cons
  • some players may find it heavy
Thematic elements
  • mercantile growth and strategic action sequencing
  • Yokohama during a period of trade and commerce expansion
  • historical-economic flavor with sequencing depth
Comparison games
  • Terraforming Mars
  • Mechs vs Minions
Mechanics (from transcript analysis)
  • action sequencing — assistants and a president pawn create a sequence of actions
  • contracts — fulfill contracts to score and progress
  • resource gathering and contracts — fulfill contracts to score and progress
  • set collection — collect tech and nation symbols to score and unlock rules
  • set collection / technology cards — collect tech and nation symbols to score and unlock rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flavor text is absolutely on point because these cards that you're collecting are just kind of colors.
  • I melted my brain. It was just like way too heavy for me.
  • Star Wars in a box. This is Star Wars in a box.
  • I absolutely love the original Clank.
  • This is a cooperative programming game where you need to do one of them… it’s so much fun.
  • I love the networks.
  • I really like tiling games in general. I like citybuilding games and Quadropolis adds that really extra interesting unique uh tile selection mechanism.
  • Feast for Odin is a game where you are Norwegians. It is just so darn good.
References (from this video)
No references stored for this video.
Video rQr5a_v4Gv0 The Secret Cabal Gaming Podcast Top List at 18:26 sentiment: positive
video_pk 1806 · mention_pk 5220
The Secret Cabal Gaming Podcast - Yokohama video thumbnail
Click to watch at 18:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful planning puzzle with rewarding decisions
  • Strong social interaction and heavy brain-work without being clowning around
Cons
  • Complex scoring with multiple scoring tracks to track
  • Can be intimidating to new players but very rewarding once learned
Thematic elements
  • set collection, path-building, and city planning
  • port city development in Edo-era Yokohama
  • highly strategic planning with long-term action sequencing
Comparison games
  • Terra Mystica
  • Gaia Project
Mechanics (from transcript analysis)
  • Area control / scoring majorities — manage districts and fulfill scoring criteria for points
  • Set collection / path building — build achievement paths and fulfill orders to score
  • Worker placement / action economy — select actions to advance on the board and score multiple ways
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I dare say this is the best game that they have ever put out
  • it's actually interesting variation of strategy
  • I love the asymmetric play, it's really cool
  • I walk away from that game thinking about what I did and how I could have done better
  • I am a huge mind Clash fan
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Video dM9iZCULFg4 Might I Suggest A Game Top List at 11:45 sentiment: positive
video_pk 1203 · mention_pk 3493
Might I Suggest A Game - Yokohama video thumbnail
Click to watch at 11:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry into a weighty euro with depth
  • Smooth, intuitive flow for a large design
  • Feels like a true designer's passion project
Cons
  • Can appear intimidating at first glance
  • May require several plays to master optimal paths
Thematic elements
  • Strategic planning with a strong sense of place
  • Gourmet worker-placement in a bustling urban port city
  • immersive, designer-driven passion
Comparison games
none
Mechanics (from transcript analysis)
  • Action Planning — Turn-by-turn sequencing to optimize outcomes.
  • worker placement — Plan actions across several turns and move around the board to complete tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'll be doing a giveaway on my instagram page of the number one game at the end of this list
  • i'll also be running a fundraiser to support the stop asian hate cause
  • donation would mean the world to me if you'd donate and it might also earn you a few extra entries into the giveaway
  • thanks so much for sticking around to the end
  • yokohama is truly a gamer's game
References (from this video)
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