Skip to main content
Yomi box art

Yomi

Game ID: GID0396175
Game Info
Year
2011
Players
1-4
Age
13+
Playtime
20 min
Collection
Your Tier
Loading…
Expansions & Family
Yomi (Second Edition)
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

GAME SYSTEM

This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.

Yomi is a card game that simulates a fighting game. It tests your ability to predict how your opponents will act and your ability to judge the relative value of cards from one situation to the next. Also, it lets you do fun combos and be a panda. There are 10 characters to choose from, each with their own deck, abilities, and style. Each deck also doubles as a regular deck of playing cards with beautiful artwork (the complete game features a whopping 120 different character illustrations).

Yomi is the Japanese word for “reading”, in this case as in reading the mind of your opponent. Yomi: Fighting Card Game is a simple competitive card game that simulates a fight between two characters. Each deck in Yomi represents one character, with 10 decks in the first release.

Champion fighting game tournament player and tournament organizer David Sirlin designed the game to test the skills of Valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to guess which moves your opponent will make. There is more to it than guessing, though: some players have the uncanny ability to “guess” right almost every time, no matter the game.

The core mechanic is a paper-rock-scissors guessing game between attack, throw, and block/dodge (sometimes modified by special ability cards). Attacks and throws usually let you follow up with combo cards from your hand, while blocks let you draw a card. While it first seems "just random," you soon discover that the unequal and uncertain payoffs in this guessing game allow you really read what the opponent will do. Yomi captures the kind of mind games that occur during the high level in fighting game tournaments.

Reimplemented by:

Yomi (Second Edition)

Description

GAME SYSTEM

This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.

Yomi is a card game that simulates a fighting game. It tests your ability to predict how your opponents will act and your ability to judge the relative value of cards from one situation to the next. Also, it lets you do fun combos and be a panda. There are 10 characters to choose from, each with their own deck, abilities, and style. Each deck also doubles as a regular deck of playing cards with beautiful artwork (the complete game features a whopping 120 different character illustrations).

Yomi is the Japanese word for “reading”, in this case as in reading the mind of your opponent. Yomi: Fighting Card Game is a simple competitive card game that simulates a fight between two characters. Each deck in Yomi represents one character, with 10 decks in the first release.

Champion fighting game tournament player and tournament organizer David Sirlin designed the game to test the skills of Valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to guess which moves your opponent will make. There is more to it than guessing, though: some players have the uncanny ability to “guess” right almost every time, no matter the game.

The core mechanic is a paper-rock-scissors guessing game between attack, throw, and block/dodge (sometimes modified by special ability cards). Attacks and throws usually let you follow up with combo cards from your hand, while blocks let you draw a card. While it first seems "just random," you soon discover that the unequal and uncertain payoffs in this guessing game allow you really read what the opponent will do. Yomi captures the kind of mind games that occur during the high level in fighting game tournaments.

Reimplemented by:

Yomi (Second Edition)

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 26
This page: 26
Sentiment: pos 13 · mix 4 · neu 3 · neg 1
Mentions per page
Showing 1–26 of 26
Video EGwgkcceSuA Watch It Played Discussion at 8:19 sentiment: positive
video_pk 92476 · mention_pk 248533
Watch It Played - Yomi video thumbnail
Click to watch at 8:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can level the playing field, allowing a child a legitimate shot at winning.
  • Provides a confidence booster for children.
  • Exciting for parents to see their child win.
Cons
none
Thematic elements
Comparison games
  • King of Tokyo
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an interesting question because sometimes we find ourselves as gamers in short supply of other Gamers to share our hobby with
  • you can reduce that challenge significantly if under your own roof you can find someone who shares an interest in the hobby
  • games especially the games that we enjoy in our hobby involve lots of problem solving decision making assessing risk learning to Value things you can be good at negotiating and trading and that's to say nothing of just the the simple social interaction skills of communicating clearly and standing up for yourself and and also being a good winner and a good loser
  • in this very digital age where we're disconnecting from one another for so many different reasons this is an activity that brings us together and puts us face to face and connects us
  • the trick here is I think especially at the early ages you have to be gaming with your children for their sake and not for your own and that means you're probably going to have to start by playing a lot of games that you are personally not going to enjoy very much
  • keep gaming special
  • by doing this by making gaming like this special it kept Luke's interest it kept him hungry and wanting to play it whereas if I was just we just sat down and played it 20 times in a row when we brought it home probably would have started to get bored with it
  • but a big part of this I think is being really patient not being in a rush
  • I was sacrificing some of my own personal enjoyment to be able to watch him enjoy it so that in the long run we could have a more enjoyable and fulfilling experience together
  • I never celebrated when I won I never really reacted when I lost I wanted the emphasis to be on the activity that we were spending most of our time doing the actual playing of the game that was where the fun was going to be it wasn't who won and who lost the game
  • no matter who won or lost we would shake each other's hand at the end of a game and we would say to each other good game
  • it's one of the few activities you can do with them where you can almost completely level the playing field
  • Luke has a shot of winning legitimately and that's a real confidence booster and it's exciting for you as a parent to see them do that and win
  • the hobby is not necessarily going to be for everyone and your children just may not be Gamers but the best opportunity you have to create an environment for them to become Gamers is if you keep it fun
References (from this video)
No references stored for this video.
Video xlE9KlWMCKI Watch It Played News at 8:57 sentiment: positive
video_pk 89422 · mention_pk 237414
Watch It Played - Yomi video thumbnail
Click to watch at 8:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Set in a flourishing maritime town.
  • Features a fishing regatta and tower building competition.
Cons
none
Thematic elements
  • Maritime town, fishing regatta, tower building
  • Middle Ages
Comparison games
none
Mechanics (from transcript analysis)
  • Regatta — Fishing boats of the four districts run a 1600-meter regatta.
  • tower building — Merchant families compete to build tall red brick towers as a display of their wealth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arknova is getting an expansion named Aquarius which is adding in a bunch of new elements to the game but focuses on sea animals that each have to be played in new special enclosures that must be built adjacent to water.
  • My money would be on this not being the last expansion for Arknova a game that has been so very hot for so very long.
  • The next two games in Stefan Feld's and Queen Games' Cities Collection were announced with Vienna being the reimagining of the classic 2014 title Isla.
  • Super Meatball only a couple years ago reprinted a classic game Java by prolific designers and change the name to Cusco.
  • Trick or Treat Studios... have been busy firstly with a semi-cooperative two to four player game The Texas Chainsaw Massacre based on the 1974 movie where we are told to find gas and van keys before Leatherface takes you to the killing room.
  • The latest offering from Eagle Griffin Games designer Petar Asunder and artist Ian O'Toole has been announced coming after games like Lisboa and On Mars is Inventions: Evolution of Ideas releasing sometime next year.
  • Flat Out Games have announced the one to six player puzzly tile placement game Fit to Print by Tiny Towns designer Peter McPherson where you play as editors of local newspapers in Thistleville.
  • 2F Spiel have announced F F T for one to five players from Power Grid designer Friedemann Friese.
  • Did anyone else see the best board game cover of all time? Because I sure did and it's Frieza's other 2022 release Fancy Feathers.
  • eBay acquired TCG Player for $295 million.
  • This speaks to the strength and growth of the hobby and honestly things like this make me very hopeful.
  • eBay for one certainly seem to believe to the tune of almost a third of a billion dollars then the bubble has some room to grow.
References (from this video)
No references stored for this video.
Video 3VmPhyiwhcA Brains On Games Review at 3:31 sentiment: positive
video_pk 87175 · mention_pk 227374
Brains On Games - Yomi video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds strategic depth beyond simple checks-like systems
  • Clear, tangible components
Cons
  • Rules accuracy and origin details could be confusing for new players
Thematic elements
  • camel placement and capture
  • Africa; camel-based abstract strategy
  • Array
Comparison games
  • Checkers
Mechanics (from transcript analysis)
  • Movement — A camel may move one space orthogonally; jumps capture opposing camels.
  • multi-capture — When capturing, a player may remove more than one camel on successive captures.
  • placement — Camels are placed on the board one at a time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a charitable project too because it is all about making sure that these games are accessible for kids to play in future generations
  • Aari was my favorite of all of them
  • this one was my favorite
  • they're gorgeous
References (from this video)
No references stored for this video.
Video Gtgf5laI5vo Chairman of the Board Unboxing at 3:10 sentiment: positive
video_pk 85399 · mention_pk 218690
Chairman of the Board - Yomi video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Could be a sleeper hit
  • Host has high confidence it will be good
  • Bright Swedish market theme
Cons
  • Difficult to find previously due to small print run
Thematic elements
  • Swedish market
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Described as a drafting style game.
  • Time Track — Uses a one-way time track system where you can go as far as you want.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just got back from the UK Games Expo. I had a great time as always and I just wanted to make a quick video talking about all of the games that I acquired during the expo.
  • The brig and buy was was great, but it was very chaotic and long long cues and longer than we've had before.
  • So, definitely um was at capacity. Yeah, the brig and buy was was great, but it was very chaotic and long long cues and longer than we've had before.
  • So, I definitely recommend going at least once if you have the faintest bit of interest.
  • But for everybody else, I'll see you next time on Chairman of the Board. Bye-bye.
References (from this video)
No references stored for this video.
Video mQnarBnw0Q8 Rob's Tabletop World Discussion at 6:48
video_pk 83142 · mention_pk 209044
Rob's Tabletop World - Yomi video thumbnail
Click to watch at 6:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I always knew that this was a nasty dirty business. You have people that are very introverted that are really not outgoing people and you give them a little bit of power and they become they become monsters. You know, you know, power in the hands of the weak sometimes is the greatest thing that can ever be.
  • You run a [ __ ] board game channel, okay? Maybe somebody will recognize you on the street every once in a while, but you're not making million-dollar movies in the in in Hollywood. Okay? You're doing good. You're making a living. God bless you. Okay? You employ a bunch of people, God bless you, okay? But you're not changing the world, okay?
  • And it's it's it's just like it's it's and I I I [clears throat] turned to my friend and I said, 'You want to know something?' I always knew [snorts] that this was a nasty dirty business.
  • It goes by quick. It goes by so super fast. I mean, we were just talking about that today, how quickly. Um my wife was showing my mother-in-law some pictures of uh some of her cousins and now they have kids that are working and I go, 'Really?' They go, 'Yeah, don't stand still.' like, 'Oh god, it's been that long.' You know, in a blink of an eye, it's gone. It's gone.
References (from this video)
No references stored for this video.
Video 5u3NWqq11Vo Board Gaming Ramblings Other at 28:55 sentiment: negative
video_pk 82624 · mention_pk 207614
Board Gaming Ramblings - Yomi video thumbnail
Click to watch at 28:55 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Very boring.
  • Felt very random.
  • I don't see the appeal.
  • It works, but it doesn't work in a way where I'm happy with it.
Thematic elements
  • One-on-one fighting game
Comparison games
  • Tekken
  • Super Smash
Mechanics (from transcript analysis)
  • Card Play — Playing cards and seeing what happens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The most fun I think was when you trade with another player and then you forgot that you just traded with that player and you get the same cards back.
  • It felt like a boring tug of war kind of mechanism.
  • This is mind sweeper the board game.
  • The cake is a lie.
References (from this video)
No references stored for this video.
Video YG4gRacSuvY Good Time Society Discussion at 19:14 sentiment: positive
video_pk 82328 · mention_pk 206906
Good Time Society - Yomi video thumbnail
Click to watch at 19:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cozy art style
  • unique potato economy
Cons
  • unclear rules for some players
Thematic elements
  • potatoes as currency; ramen and broth flavor text
  • cozy village-building in a Japanese-inspired world
  • warm, whimsical
Comparison games
  • Earth Express
Mechanics (from transcript analysis)
  • Card Drafting — build your village from a shared deck of cards using potatoes
  • card drafting / deck-building — build your village from a shared deck of cards using potatoes
  • economic management — potato currency to acquire cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth good.
  • Threaded a game of needles and points.
  • GG's friends. GG's.
  • Two-player only 30 minute game.
References (from this video)
No references stored for this video.
Video 09rjzzAImCM The Dice Tower News at 51:30 sentiment: positive
video_pk 81467 · mention_pk 202487
The Dice Tower - Yomi video thumbnail
Click to watch at 51:30 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Charming artwork and theme
  • Cute potato components
  • Good production values
  • Interesting theme with real-world connection
Cons
  • May be too light for some players
Thematic elements
  • The campaign video emphasizes they actually went to Hokkaido to like interview the people the original publisher and the nearby people who live in the area, the potato farmers and stuff, the woodworkers.
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • bidding — Some of them require you to bid. So, you put a little potato crate.
  • Card Drafting — It's got a little bit of Splendor going on. ... There's three rows of cards. You're probably going to buy a lot more of the lower ones before you qualify for the higher up ones.
  • Engine Building — Um, it's a yeah, a tableau building engine building game.
  • Tableau Building — Um, it's a yeah, a tableau building engine building game.
  • Worker Placement — So, you uh put out your little workers there on the different cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, all of the wood components in this game are being locally sourced from Hokkaido where the publisher, not Mighty Boards to be clear, the original publisher and the designers of the game are based.
  • This is the first real-time two-way pet translator.
  • My thoughts are dark. I would I have never wanted to hack into something more in my life.
  • I'm going to say 3,612 are Twitch streamers, right? Oh, I agree 100%. This is This ain't going IN THIS AIN'T GOING in your your foyer, right?
  • I look, I I can't imagine this has any actual science Did you ever see The Far Side where the guy invents He goes, 'I can finally find out what dogs are saying.'
References (from this video)
No references stored for this video.
Video qZzzcYdSjSM Grant Lyon Top 10 List at 0:34 sentiment: neutral
video_pk 81400 · mention_pk 201871
Grant Lyon - Yomi video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • null
  • null
  • null
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • bidding — Players can try to bid for better cards, but may get outbid.
  • Card Drafting — Players can go to a card and guarantee they get it, or try to bid for better cards.
  • Engine Building — Described as a game similar to Splendor where you gain stuff to get better stuff later.
  • Set Collection — Implied by gaining 'stuff' to get 'better stuff'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth Express does everything I like about the game Earth in about half of the time.
  • I hate when people say like this game killed this other game, but I don't know how often I'm going to play regular Earth now that Earth Express exists.
  • I finally played the beloved game Rococo for the very first time and there's a reason it's a classic.
  • It is such dumb, silly fun.
  • So, it's super fun just rolling meeples, but there's enough strategy to make this also interesting.
References (from this video)
No references stored for this video.
Video Aei05cGUV5g Get into games Interview at 10:22 sentiment: mixed
video_pk 81312 · mention_pk 201096
Get into games - Yomi video thumbnail
Click to watch at 10:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • heated debate about rule adherence
Cons
  • debate on whether someone had actually kept the rule or not
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Party Game — Yogi is this kind of party game where you have you pull different cards and every time you add a rule for your for the game for yourself. So, it'll be like hold a card, hold your finger up, hold a card to your forehead.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Strange World Above the Clouds because who doesn't love a cuddle monster?
  • Temple Code because I was terrible at it and I decided I need to do something about it because I was really embarrassed to play it with other people.
  • hydrate, bring a bottle of water, refill it.
  • don't put a lot of pressure on yourself to try and play all of the games. It is impossible.
  • It's the people, right, that make the show somehow
  • this whole hobby is about the people we play the games with rather than just the games.
References (from this video)
No references stored for this video.
Video vJqF8U007ck BoardGameCo Top List at 11:37 sentiment: positive
video_pk 81095 · mention_pk 199528
BoardGameCo - Yomi video thumbnail
Click to watch at 11:37 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Looks charming and cozy
  • Accessible gameplay
  • Potentially good components and gameplay
Cons
  • Uncertainty if rating is boosted by charm over gameplay
Thematic elements
  • Town building with potatoes
  • Hokkaido
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — You're bidding with potatoes,
  • Resource Management — Potatoes is your currency. You're bidding with potatoes, unearthing more potatoes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of those incredible games.
  • This is a light dice chucking game, but I find it to be so much fun.
  • It looks absolutely charming.
  • Potatoes is your currency.
  • It is incredibly tense.
  • I thought this was absolutely brilliant.
  • The experience I got was not the experience I was expecting to get.
  • I love Dartmouth, I do.
  • I think expansions improve the experience.
  • one of the things that's actually funny about this one is if you look at the the the reviews on this, the reviews, one of the negative reviews has me more interested.
  • I don't care about deck builders.
  • similar to Lost Ruins of Arnak, one of my favorite games of all time, but with more deck-building, yes, please.
  • this could be a CGE game that knocks it out of the park.
References (from this video)
No references stored for this video.
Video J3hMJUahGzU Stonemaier Games Discussion at 34:40 sentiment: positive
video_pk 80597 · mention_pk 196620
Stonemaier Games - Yomi video thumbnail
Click to watch at 34:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Today is not an announcement day."
  • "I always learn a lot from playing with different people and it's nice to play sometimes with other designers because they offer a different perspective than um than than non-designers as well."
  • "I think there are certain mechanisms that struggle to work at higher player counts, but they work at lower player counts."
  • "I think that back and forth play uh and your ability to plan ahead and base your decision off of what the opponent is doing and hope for some them to do something or not to do something because you want to do something in response."
  • "I think that maybe is a little bit of a sign that you might try to test it a little bit with some distance between you as the designer and the game."
  • "I think that's one thing that online play testing can do a little bit where it adds that separation between you and the game because you got to keep in mind that if you want your game if you want thousands of people to play your game, you are not going to be there for every session."
  • "I really really enjoyed that and thanks to my co-worker Susanna for teaching that one."
  • "It really encapsulates how introversion feels in game form and gaming is one of my favorite outlets for me as an introvert."
  • "I I don't necessarily think it needs the Awakened Realms treat treatment to make it cost three times as much and look beautiful but be significantly more expensive."
  • "I love that idea. Um, so I I guess maybe I'll turn that answer around to you, Gary. Are there some games that you think are uh that are wonderful games that were held back by something that a publisher could revisit?"
  • "I think the art for Libertalia is is great. And pretty crucially, I think it's important that the characters in Libertalia don't look like real people."
  • "No, control there isn't an issue. Um, the only hesitancy is consideration for my co-workers time."
  • "I think my take in general is for for for people who love to sleeve cards is we are always happy. We always welcome you to do that, but it isn't always necessarily our responsibility to make a box big enough to to fit sleeve cards."
  • "It is heavier than the games that we publish."
  • "I would probably go on a show where I don't have to lie to people and where people don't have to lie to each other."
  • "Vidiculture released in 2013. 13 years ago is when Vidiculture originally released."
References (from this video)
No references stored for this video.
Video xvIRZj5CfBU BoardGameCo Event Coverage at 12:38
video_pk 80550 · mention_pk 196291
BoardGameCo - Yomi video thumbnail
Click to watch at 12:38 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And honestly, I'm not really sure I'm going to be focusing too much on any one specific game. I guess as I see them.
  • My one of my sons loves Armymen. He is. I'm going to have to get a photo later before the day is over because he is going to want to see me near army gear.
  • The crew is actually fantastic. I met them the other night at the um the the the demo the media demo tonight.
  • Memorial 44 to me is luck as to where you can actually go followed by luck as to what you roll. I can deal with one of those two looks both together and I just feel like I don't have the agency I want.
  • Terraria new expansion coming soon. That's the first time I'm hearing of that.
  • This which looks fantastic. I have not seen this properly set up. Bridge or bust. Uh this feels like an insane system. It's based on like it's got to be based on like those video games. I don't know. This feels This feels crazy. Toy factor high gameplay possibly not as much my jam.
  • This has been a light UK Games Expo tour. Next year I hope to do better.
  • Long story short, uh Friday I slept in because of the plane and catching up on sleep. And then Sunday the trains were down. So um between the two I got you I got you uh late on the coverage.
  • This is more intended as like, hey, if you haven't been to UK Games Expo, you want to get a sense of the similarities or differences to other conventions. Hopefully, this gave you a light touring of showing.
References (from this video)
No references stored for this video.
Video lFdTxmY_h3o One Stop Co-op Shop Discussion at 4:34 sentiment: other
video_pk 80260 · mention_pk 195051
One Stop Co-op Shop - Yomi video thumbnail
Click to watch at 4:34 · YouTube ↗
Overall sentiment (raw)
Good, improvement over original, but not a keeper over other fighting games
Pros
  • Loved fighting games
  • Unique solo and co-op mode
  • Better than the original Yomi
  • Improvement in many ways
  • Fun and quick
  • Solo mode works pretty well
Cons
  • Already own Exceed and BattleCon, which are liked better
  • Exceed is getting an official solo mode that is preferred
Thematic elements
  • Fighting game
Comparison games
  • Exceed
  • BattleCon
Mechanics (from transcript analysis)
  • Cooperative Mode — co-op mode where you can go against the same boss.
  • Fighting Game — fighting games
  • solo mode — solo mode
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is another uh poker cooperative or solo game.
  • it's just not as, for me, engaging or unique as either of those.
  • it's the smallest and the least expensive of all of them, I think.
  • the more I've played it, the more it's gotten a little bit frustrating.
  • it kind of overstayed its welcome and got repetitive.
  • Two games that I absolutely love and will keep for a long time, and one that I'm sort of keeping under duress until my 10-year-old will play with me.
References (from this video)
No references stored for this video.
Video RQ7fQ_DQErg Watch It Played Playthrough
video_pk 68675 · mention_pk 164955
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like I just got usurped
  • if I have more than one of these in my discard pile then each one will cause two points of damage to you when you do a Dodge
  • finally I've scraped you the queen is an Ender
  • this is a situation where burning vigor would trigger here this would mean that because I successfully attacked I'd be able to return cards used in the combo by paying life points
  • so you have to go to your deck well finally finally I did some damage I was a little bit concerned we were talking earlier today that this might be a shutout
  • there's a few if this happens then that type scenarios in the game which you need to keep track of
  • well it really depends on what character you use
  • when a normal attack is either blocked or if it succeeds you get to draw
  • hey everyone future Rodney here I've come to correct one of past Rodney's mistakes
  • this is a joker so think twice before you add to this
  • wait that's not a joker it was a bluff
  • well hopefully you guys have a better sense now of how the game works
References (from this video)
No references stored for this video.
Video RQ7fQ_DQErg Watch It Played Playthrough at 0:36 sentiment: mixed
video_pk 68675 · mention_pk 248138
Watch It Played - Yomi video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can be strategic with card management and combos.
  • Engaging player interaction and decision-making.
  • Variable character abilities add replayability.
  • Can feel rewarding when successful combos land.
Cons
  • Can seem complicated initially due to 'if this then that' scenarios.
  • Mistakes in rules (like powering up with a card that has a discard effect) can occur.
  • One player is significantly better than the other, leading to a one-sided game at times.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Bluffing/Jokers — There is an option to play a card face down as a 'bluff' or a 'Joker' to potentially disrupt opponent combos, though the hosts sometimes opt to skip this step.
  • Card pumping — Players can discard additional cards from their hand to increase the damage or effectiveness of an attack.
  • character abilities — Some characters have unique rules or special abilities that add complexity to gameplay.
  • Combo chains — Players can link certain card plays together to create combos, which can be stopped by 'enders' or specific card effects.
  • Discard Pile Interaction — Cards like 'smoldering embers' trigger effects from the discard pile, and players strategically manage cards in the discard pile for future use or to avoid triggering opponent abilities.
  • Health point tracking — The game involves tracking life points, with players taking damage from attacks and combos.
  • Powering up — Players can 'trade for Aces' by discarding specific cards, allowing them to retrieve Ace cards from their deck or hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like I just got usurped
  • if I have more than one of these in my discard pile then each one will cause two points of damage to you when you do a Dodge
  • finally I've scraped you the queen is an Ender
  • this is a situation where burning vigor would trigger here this would mean that because I successfully attacked I'd be able to return cards used in the combo by paying life points
  • so you have to go to your deck well finally finally I did some damage I was a little bit concerned we were talking earlier today that this might be a shutout
  • there's a few if this happens then that type scenarios in the game which you need to keep track of
  • well it really depends on what character you use
  • when a normal attack is either blocked or if it succeeds you get to draw
  • hey everyone future Rodney here I've come to correct one of past Rodney's mistakes
  • this is a joker so think twice before you add to this
  • wait that's not a joker it was a bluff
  • well hopefully you guys have a better sense now of how the game works
References (from this video)
No references stored for this video.
Video m6keQIuWvGM watch it played Discussion at 5:07 sentiment: positive
video_pk 65615 · mention_pk 159341
watch it played - Yomi video thumbnail
Click to watch at 5:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • host was interested in doing this game for the series
  • publisher partnered to bring the game into the series
Cons
none
Thematic elements
Comparison games
  • Flash Duel
Mechanics (from transcript analysis)
  • Deck Building — Players have an entire deck full of abilities for their fighter, facing off against an opponent with their own unique deck of cards.
  • unique decks — Each fighter has their own unique deck of cards representing their abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if I left the show I wouldn't be missed but if they did I don't know I might have a riot on my hand
  • that game is going to drive me insane
  • Yomi is another game that you play with cards like Flash Duel but instead of having just two or three abilities you have an entire deck full of abilities for your fighter and then you face off against another opponent who also has their own unique deck of cards
References (from this video)
No references stored for this video.
Video H1JjZVriPsk Watch It Played Discussion at 2:15 sentiment: neutral
video_pk 65564 · mention_pk 159282
Watch It Played - Yomi video thumbnail
Click to watch at 2:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome back to watch play my name is Lou Smith and this is Rodney Smith and we are doing an unboxing video and a draw video for puzzle strike
  • for the last 5 days I've been scripting filming editing and and uploading that video it's actually uploading right now so it should be online in a day or so
  • we're going to have another draw we're doing well in the Indiegogo fundraiser and we reached a perk level where I said I give away some more stuff
  • Gamers you never fail to disappoint always a treat to get boxes from you guys a lot of fun
  • we've opened a box we've done a draw we've given you some updates the next time you see us we're going to be playing and Mystics
References (from this video)
No references stored for this video.
Video -8yb0C9yZBM watch it played Rules Teach at 0:21 sentiment: positive
video_pk 65282 · mention_pk 158922
watch it played - Yomi video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be picked up in round one or two sets, each with four unique characters.
  • Additional character decks bring total character count to 20.
  • Power-up box provides new cards and storage.
  • Blocking prevents damage, allows retaining the block card, and drawing an additional card.
  • Blocking also allows building up more options in hand.
  • Block against an attack successfully returns block card to hand and draws an additional card.
Cons
  • If you don't have the cost required to pay for a combat move, you cannot play it.
  • If you throw and choose not to play a combo, the opponent is knocked down.
  • Knocked down players have ineffective Dodges and weakened Blocks.
  • If you don't have the required cards for costs, you cannot play the combat move.
  • Tied speeds on attacks both deal damage but prevent combos or pump damage.
  • Tied speeds on throws result in nothing happening and cards being discarded.
  • Tied speeds on blocks result in players taking cards back into hand.
  • Tied speeds on dodges result in cards being discarded with no effect.
Thematic elements
  • fantasy strike Universe
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — A phase where a player can play a card face down; if it's a Joker, it negates combo damage; otherwise, it's a bluff and has no effect on the combo.
  • combat reveal — Players secretly choose and reveal cards simultaneously to initiate combat actions.
  • combos — Attacks or throws can lead into subsequent moves, indicated by 'Linker' or 'Ender' keywords, with restrictions on number of combo points and sequence.
  • damage pumping — Some attacks and kicks can deal additional damage by discarding specific cards from hand.
  • Deck Building — Each character is represented by a deck of cards.
  • Hand Management — Players draw cards into their hand and must manage them for combat actions and costs.
  • Knockdown — A state triggered by certain throws, which penalizes the opponent on their next turn by making Dodges ineffective and weakening Blocks.
  • rock paper scissors — Combat actions have a relationship where certain types beat others (e.g., attack beats throw, throw beats block/dodge, block/dodge beats attack/joker).
  • Set Collection — Discarding sets of matching cards (pairs, three of a kind, four of a kind) from hand allows searching for Aces.
  • speed — A value on combat cards that determines who goes first when the same action type is played, with a lower value being quicker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this video we're going to learn the one to four player game yomi by David serin and published by serin games
  • The object of the game is to reduce your opponent's life points to zero and then you win.
  • The types of actions have a rock paper scissors styled relationship to one another
  • This means that instead of taking the block and putting it back in her hand and drawing an additional card the Jana character would have to discard this card so while knocked down not only are your Dodges ineffective but your blocks are weakened as well.
  • This basically means that anything played by your opponent after you've put the Joker face down will be cancelled.
  • And that's how you play yomi
References (from this video)
No references stored for this video.
Video uvbI1I6QLKg Watch It Played Playthrough at 0:31 sentiment: mixed
video_pk 65280 · mention_pk 158918
Watch It Played - Yomi video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Grave is doing just fine.
  • The growing options for Jana's player should theoretically help them.
Cons
  • Jana is being destroyed.
  • Lou is getting nervous and has not been able to anticipate Luke's actions.
  • Lou wishes they had used the joker card.
  • Lou feels they are making mistakes and needs to practice more.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Bluffing/Face Down Cards — Players can play cards face down to bluff or affect combat, with the actual card's effect being revealed later.
  • Card revealing — Players reveal cards from their hand to determine combat outcomes, with specific effects tied to winning or blocking combat.
  • Combo Points — Characters have a maximum number of combo points they can use during a fight, influencing the execution of powerful attack sequences.
  • damage mitigation — Abilities like blocking and using jokers can prevent or reduce incoming damage.
  • Damage over Time — A card in the discard pile can inflict damage when an opponent dodges.
  • Deck Searching — A character ability allows searching the deck or discard pile for specific cards (e.g., queens).
  • Hand Management — Players draw cards, reveal cards, and discard cards, managing their hand to execute strategies and abilities.
  • Set Collection — Players can trade in matching sets from their hands to acquire aces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to outwit you with my smarts.
  • I have never seen him use this many special abilities this early on.
  • I did a throw because I thought you were going to see my hand, which had quite a few attacks.
  • I'm going to put a card down. We'll see what happens.
  • I really wish I'd used that joker.
  • Jana is being destroyed before your eyes.
  • I have not been able to anticipate what Luke's going to do.
  • I'm at less than half strength and Grave hasn't even taken a single hit. Not even a scratch.
  • Please, Yomi experts and Yomi noviceses, I'm sure you'd be playing better than I would be right now.
References (from this video)
No references stored for this video.
Video 43_ZGOsqvfk watch it played Rules Teach at 0:22
video_pk 65182 · mention_pk 158811
watch it played - Yomi video thumbnail
Click to watch at 0:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As a rule I do not create Kickstarter previews but once a year I seem to break that rule.
  • I am not being paid for this video and I am personally backing the game myself.
  • Hopefully this video can help if you're interested in the game do keep in mind everything you see here is a prototype although the card design and art is final.
  • In this way the game is completely asynchronous in other words when you're taking your turn the other player cannot interrupt you.
References (from this video)
No references stored for this video.
Video fhdVQEJMbd4 slickerdrips Playthrough at 0:00 sentiment: positive
video_pk 62704 · mention_pk 155399
slickerdrips - Yomi video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear potato economy and resource flow
  • Engaging bidding mechanism
  • Tiered card progression adds strategic depth
  • Thematic flavor of farming/town-building
  • Two-player setup with compact components
Cons
  • Potential complexity for new players due to multiple phases
  • End-game triggers can be tricky to manage or anticipate
  • Bidding can be tense in tight potato economies
Thematic elements
  • building towns and earning charm points through card progression
  • Hokkaido towns built with potatoes as currency
  • placement and bidding-driven development with mystery cards
Comparison games
  • Hamlet
  • Fate Forge
Mechanics (from transcript analysis)
  • Auction / Bidding — Bids use boxes; ties are resolved by who acted first, with the loser reclaiming their potatoes.
  • auction dynamics and tie-breaking — Bids use boxes; ties are resolved by who acted first, with the loser reclaiming their potatoes.
  • Card Drafting — Players select and bid on cards to claim central display cards for their town.
  • Card drafting / selection — Players select and bid on cards to claim central display cards for their town.
  • card tier progression — Cards come in levels 1–3, with higher levels providing more charm points and costs.
  • End Game Bonuses — Game ends when a player achieves two star symbols on tier-3 cards, or when tier-1 deck runs out and the round ends.
  • End-game condition — Game ends when a player achieves two star symbols on tier-3 cards, or when tier-1 deck runs out and the round ends.
  • Harvest phase — Tokens and attached cards are retrieved; players may qualify for effects or flip cards to gain rewards.
  • mystery cards — Hidden, varied effects revealed when a card is taken.
  • potato bidding currency — Potatoes serve as the in-game currency to bid for cards, with higher bids winning and losing bids returning potatoes.
  • Resource Management — Gaining forests, farmland, snow, and potatoes to pay costs and enable future cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi everyone, I'm Tom and today I'm going to be showing you Yohei, which is a game where we will build beautiful Hokkaido towns using the currency of potatoes.
  • The person with the most charm points at the end of the game will win.
  • In a two-player game, we have three character tokens each and we start off with five potatoes.
  • Ties are broken by whoever went there first.
  • The back of the tier two cards will give you two potatoes.
  • The back of the tier three cards will need you to pay two potatoes to get a charm point.
References (from this video)
No references stored for this video.
Video Rt5PGW_LFpo Tantrum House Review at 0:00 sentiment: mixed
video_pk 62725 · mention_pk 155424
Tantrum House - Yomi video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Art and components support the cute potato/folk-theming
  • Hidden bidding adds tension and strategic depth
  • Blend of planning ahead and reacting, with open drafting and bidding
  • Simple structure but deep, with meaningful decision-making each round
  • Engaging engine-building progression toward higher-value cards
Cons
  • Theme doesn't come through as strongly as the presentation suggests; flavor is more in art than in flavor text
Thematic elements
  • Shaping a charming town with options like a cozy farming town, tourist hotspot, or snowy ski resort to maximize charm
  • Base of Mount Yote in Hokkaido, Japan
  • explanatory, with flavor notes about theme conveyed through art and components
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • area control / tableau building — Tokens are placed to claim cards, building a tableau that unlocks future capabilities.
  • Auction / Bidding — Multiple players secretly bid for cards; highest bid wins if they can meet the card's requirements.
  • Card Drafting — Players draft or claim cards from central market with strategic timing and bidding elements.
  • End Game Bonuses — The game ends when two tier-3 cards with star icons are claimed; players then score charm points and bonuses.
  • Endgame trigger and scoring — The game ends when two tier-3 cards with star icons are claimed; players then score charm points and bonuses.
  • face-down and top-deck options — Options to take a guaranteed resource by choosing a face-down card or to grab what's on top of a deck.
  • guaranteed resource via face-down — Face-down picks provide early resources and can block opponents.
  • hidden bidding — Multiple players secretly bid for cards; highest bid wins if they can meet the card's requirements.
  • mystery cards with one-time powers — Special one-use powers that can provide bonuses or disrupt opponents.
  • Resource Management — Potatoes serve as the primary currency to pay costs and bid for cards.
  • resource management with potatoes — Potatoes serve as the primary currency to pay costs and bid for cards.
  • Tableau Building — Tokens are placed to claim cards, building a tableau that unlocks future capabilities.
  • top-deck grab — Placing a token on the deck to claim whatever is shown there.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • potatoes are the currency here, and you're essentially saying, 'I'm planning to take this card later.'
  • There's also bidding cards, where multiple players can go for the same card.
  • If you enjoy card drafting games with a bit of competition over shared spaces, the area majority sort of thing going on, some clever timing decisions, this is definitely one to keep an eye on as it has the Kickstarter.
References (from this video)
No references stored for this video.
Video 9_NcqaHe2hA Adam in Wales - Board Game Design Analysis at 18:20:00 sentiment: positive
video_pk 12785 · mention_pk 109441
Adam in Wales - Board Game Design - Yomi video thumbnail
Click to watch at 18:20:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple but very fun mechanics
  • Creates satisfying physical interaction
  • Easy to learn and teach
Cons
none
Thematic elements
  • Body contortion
  • Physical challenge game
  • Physical/absurdist
Comparison games
none
Mechanics (from transcript analysis)
  • Physicality - body positioning — Players draw cards that tell them where to place cards on their body; dropping cards results in elimination
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that sense of destruction sheer destruction of the playing space and you don't get that much in board games
  • i think that's a really nice level of interaction in games because it's not mean spirited it's not vindictive but it still means you've got to constantly keep thinking
  • i've got my own deck that alone is exciting and different to the vast majority of games that i had played in the past
  • the deck is created as we play we're buying cards from a central pool
  • everybody's got a bit of the same information a bit of different information and it makes the game really really intriguing
  • everybody's running around a table shouting over each other trying to find the people with the same card
  • i've played it with my german family and my english family who can't speak to each other because i don't speak the same language but they could all play happy salmon together
  • everyone's got their own set of poker dice and they're rolling them all at the same time you're not having to wait for somebody else
  • these are just the most fantastic little components that i've i've found in games i absolutely love them
  • it takes six minutes to play which is three rounds of drawing one minutes each and three rounds of guessing one minute each
  • it's so frustrating it just gets in the way it's not fun
References (from this video)
No references stored for this video.
Video kf4cpqpukvk Adam in Wales - Board Game Design Discussion at 7:24 sentiment: positive
video_pk 2259 · mention_pk 104096
Adam in Wales - Board Game Design - Yomi video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast to learn, quick rounds
Cons
  • Elimination-based may be punishing for some players
Thematic elements
  • Body positioning and card-play risk
  • Party/social placement game
  • Casual, rapid onboarding through play
Comparison games
none
Mechanics (from transcript analysis)
  • positioning on body — draw a card and place it on your body; if it falls off you are out
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Onboarding is not about just making that first sale; it's about creating a user who continues to engage with your product in the long term.
  • Strong promises will motivate players to tolerate the arduous process of learning rules.
  • The box size, the price, where it's bought, the artwork, the setting — these are pivotal factors that determine whether that game ever comes off the shelf.
  • Brand advocates are everywhere in board gaming; satisfied gamers will share your product with friends and family.
  • Kickstarter is a powerful way to create brand advocates through active backer engagement.
References (from this video)
No references stored for this video.
Video NUgnDEhMAKQ The Dice Tower Playthrough at 9:46 sentiment: neutral
video_pk 1174 · mention_pk 3416
The Dice Tower - Yomi video thumbnail
Click to watch at 9:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the most boring unboxing in the world
  • We don't know it's good till we play it
  • This is a new way to play the game. A way to suck people into the CCG
  • I think boxes are fine
  • I've seen every game in the world at this point
  • A lot of good games in this one, huh? So many I can't even fit them all in this bag
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–26 of 26
Game Deep Dive
View on BoardGameGeek