Game Info
Year
2025
Players
1-4
Age
14+
Playtime
240 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 69
This page: 50
Sentiment:
pos 40 ·
mix 4 ·
neu 3 ·
neg 0
Showing 1–50 of 69
Video zK3g3wT5pqg
Tim Chuon Discussion at 7:06 sentiment: positive
video_pk 88896 · mention_pk 235233
Click to watch at 7:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong customization that drives replayability
- Engaging dice-driven combat with meaningful tension and decisions
- Digestible campaign structure with clear progression and thematic flavor
Cons
- High complexity and a learning curve for new players
- Requires a dedicated group to experience the full campaign
Thematic elements
- campaign-driven progression, character customization and dice-based combat in a high-fantasy setting
- Fantasy-adventure world inspired by The Elder Scrolls, with a traveling party exploring a connected world and encounters across chapters
- story-driven campaign with personalized character arcs and evolving encounters
Comparison games
none
Mechanics (from transcript analysis)
- Character creation and classes — start with a race, select a class, and pick innate abilities; combinations shape playstyle and abilities available in encounters
- combat positioning and risk vs reward — combat turns include decisions about using powerful effects with potential collateral damage to the party
- Combat: Damage Based — combat turns include decisions about using powerful effects with potential collateral damage to the party
- dice pool / combat dice — players roll multiple dice (combat, magic, etc.) from their character build; outcomes determine success and consequences in combat and encounters
- lock-picking / relic card mechanic — a Yahtzee-style mechanic where dice are allocated to relics; rerolls are limited and can permanently break relics
- loot, relics, and artifacts — encounters yield relics/treasures that players can collect and utilize on future turns
- Re-Rolling and Locking — a Yahtzee-style mechanic where dice are allocated to relics; rerolls are limited and can permanently break relics
- skill trees and progression — dice and abilities feed into evolving skill trees, unlocking further options as the campaign progresses
- Tech Trees — dice and abilities feed into evolving skill trees, unlocking further options as the campaign progresses
- Tenacity resource — tenacity acts as a resource used to activate special abilities during combat or encounters
- Unique Player Powers — start with a race, select a class, and pick innate abilities; combinations shape playstyle and abilities available in encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a really good one to start at if you're looking for your very first convention
- the main hall was filled practically every hour of the day
- it was so so much fun to meet a ton of you there at 9 star west
- the audience laughed way too much at my lame jokes
- Elder Scrolls is coming to crowdfunding in a couple weeks and this one is super super riveting
- I think that was my favorite game for sure from the weekend that I'd managed to demo
- the art is done by Andrew Bosley
- this is going to be a big hit when it drops in the summer
References (from this video)
No references stored for this video.
Video 4-OQ4S1545s
Board Game Buzzz Top 5 List at 12:34 sentiment: positive
video_pk 88431 · mention_pk 233032
Click to watch at 12:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- faithful thematic integration of Skyrim elements
- guilds and upgrade system add depth
Cons
- initial crowdfunding impression was skeptical; later reconsideration led to interest
Thematic elements
- guild-based adventure with weapon/skill upgrades and enemies
- Skyrim / Tamriel-inspired fantasy setting
- fantasy RPG faithful to Skyrim lore (weapons, upgrades, and enemies)
Comparison games
none
Mechanics (from transcript analysis)
- faction guilds — inclusion of guilds like Fighters Guild, Mages Guild, Thieves Guild, Dark Brotherhood, etc.
- skill and weapon upgrades — upgrading weapons and abilities to face enemies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these are my five games that if I could go back in time and crowdfund I absolutely would
- I'm just very frugal with my money
- Kickstarters are really expensive and you really are back in a game that you like the idea of but you don't know if you're gonna like it once you play it or once it arrives on your doorstep
- I regret it so much
- it's almost embarrassing to say that I didn't get this
- I would love to buy everything and if I had the money I probably would
- every time I see it I actively like I physically get sad
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk
Heavy Cardboard Discussion at 53:21 sentiment: positive
video_pk 86569 · mention_pk 224368
Click to watch at 53:21 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Enjoyed it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- my only fear is that it runs too long
- it's so much but now I am
- it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
- heaviest game I've ever played non war game
- my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
- perfectly forgettable in a sense that it's just the same old
- the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
- The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
- if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
- it's a lot of work and a lot of fun
- I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
- it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
- half y'all still don't subscribe I don't I I just don't get it
- my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
- it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
- I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
- I think the concept in the theme of Cerebria is fantastic
- Nemo's War that's a great way to end the year
- The Colonist that's a game I could get back into I miss that
- stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
- stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
- Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
- just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
- Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
- happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video nO7eX2GHmks
slickerdrips Discussion at 1:15:32 sentiment: other
video_pk 86459 · mention_pk 223727
Click to watch at 1:15:32 · YouTube ↗
Overall sentiment (raw)
very excited
Pros
- Combines mechanics from popular games like Too Many Bones and Hoplomachus.
- Leverages the well-known Elder Scrolls lore.
- Offers an ongoing campaign experience.
Cons
none
Thematic elements
- Elder Scrolls lore
- Tamriel
Comparison games
- Too Many Bones
- Hoplomachus
Mechanics (from transcript analysis)
- Campaign play — It's a great big box like it's a campaign right well like not it goes over several sessions but I don't think like a completely ongoing thing.
- Character progression — I am up for the kind of like skill building up stuff of Too Many Bones however it combines it in there.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a great big box uh like it's a campaign right well like not it goes over several sessions but I don't think like a completely ongoing thing.
- I've heard it described as like a well I've actually heard a mix of people saying that it's like too many bones 2.0 and that it's like a mix of um too many bones and H Marcus I haven't played uh H Marcus but I've heard good things maybe I'll get stri at some point mixed together with the Elder Scrolls lured stuff I'm completely on board for this I cannot wait to play this.
- it is completely like to to try and put you off if uh if you're not familiar and you're into Euro stuff it is completely dice chucking and there there is like there is Choice there is strategy and stuff into it but more than any of that there is Dice chucking there's rooll to move there's rooll to hit there's rooll to wound there's there's so much dice in this.
- and so many things crop up in these um random cards that you're drawing whether it's the gear that you find whether it's those um events that um that come up or the the enemies that you tend to find that like you can you can see it happen even in like the the few episodes that I did of that playthrough like it's partly like just the human thing of wanting to recognize patterns but it comes up with these satisfying uh stories so often based on just a big pile of Randomness it is crazy that it can do that.
- Shout out to bromstone is so good they had a big Kickstarter I think that was a couple of years ago now and it's projected for this year who knows if it will deliver.
- if you get it and like it it is such a big rabbit hole that you can fall into like this game has been going for a long time like is like 2013 or something original Shadow to bromstone 2014 this game has been out for a long time and like 194 expansions.
- Liz Boa is winning so I think we're going to be playing Liz boa next year next week.
- is still getting disappointingly low votes that's my personal I'd like to give uh the the re revised uh Pathfinder ago uh and the reckon is actually
References (from this video)
No references stored for this video.
Video qZi5kMMFTg4
Shelfside Review at 0:57 sentiment: mixed
video_pk 85867 · mention_pk 220917
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Premium, high-quality components and tactile pieces
- Innovative and satisfying dice management and cooldown system
- Extensive character customization and progression depth
- Strong component organization ( trays, neoprene mats, etc.) and aesthetic presentation
- Expansion paths (Veilingwood) adding more classes and items
Cons
- Plot and world-building feel disjointed or underdeveloped
- Rulebook and gazetteer indexing can be incomplete or tedious to navigate
- Enemy variety can be overly divergent and hard to memorize; flavor often sacrificed for variety
- Delves can feel repetitive or flavorless when played back-to-back
- Early-game power spikes can undermine tension; balance can feel off without expansions
- Overall world and towns lack distinctive art in play, reducing immersion
Thematic elements
- magic vs anti-magic; epic campaign to save Tamriel from a magic-eradicating threat
- Tamriel (world of The Elder Scrolls; includes regions like Skyrim, Black Marsh, Mordor/Daedric-esque elements)
- campaign-driven with branching encounters and episodic questing; open-world flavor with side quests
Comparison games
- Gloomhaven
- Eldritch Horror
- Tainted Grail
- Dark Souls Board Game
- Descent: Second Edition
- Isis Vanguard
Mechanics (from transcript analysis)
- character creation depth — choose race, skill line, and class to create highly customized characters with evolving options
- Combat on hex map with dice — combat uses skill-line-specific dice with unique faces; engage, roll, apply damage after considering armor and HP
- Combat: Dice — combat uses skill-line-specific dice with unique faces; engage, roll, apply damage after considering armor and HP
- Delves and sky shards — random dungeon-like delves where sky shards are a win condition; flavor and pacing vary by map
- Dice cooldown and fatigue — spent dice go to a cooldown track; fatigue imposes penalties and can cripple future turns
- Guilds and side quests — guild-alignment provides starter flavor; limited persistent effects beyond the start of the campaign
- Item deck and loot progression — loot systems with common and legendary items; loots can snowball early and alter campaign balance
- Lockpicking style loot interaction — loot acquisition via dice checks; fatigue can modify dice results; adds thematic lockpicking flavor
- Once-Per-Game Abilities — second resource that powers class abilities; spent dice can generate tenacity; capped and can carry over
- Overland map exploration — days pass as you move a party around a map; towns, encounters, and events drive the campaign forward
- Progression and trainers — XP and trainer-based stat/skill growth; upgrading class sheets and abilities mid-campaign
- Tenacity resource — second resource that powers class abilities; spent dice can generate tenacity; capped and can carry over
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is Elder Scrolls: Betrayal of the Second Era, the board game.
- the most ambitious board game I have ever played.
- the chips feel amazing and all have their own trays
- It's a flawed gem. It's not a flawed diamond or a flawed ruby. It's more like a flawed opal.
- Playing this game is a goddamn chore.
- the game is soulless.
References (from this video)
No references stored for this video.
Video -hm5TG-_Xrc
Rob's Gaming Table Playthrough at 5:50 sentiment: mixed
video_pk 85318 · mention_pk 218361
Click to watch at 5:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Fun puzzle-solving aspects
- Engaging narrative and scenario design
- High replayability due to randomness and choices
- Satisfying decision-making
- Good component quality
Cons
- Very complex ruleset
- Steep learning curve
- Time-consuming setup and gameplay
- High reliance on RNG
- Can be overwhelming with rules management
Thematic elements
- Investigating and thwarting offensives originating from Black Reach
- Skyrim
Comparison games
- Too Many Bones
- Chronicles of Drunagore
- Burn Cycle
- Hopus
- 20 Strong
- Cloudspire
- Frost Haven
Mechanics (from transcript analysis)
- Area Control — Movement on a map and strategic positioning are important for engaging enemies and achieving objectives.
- Campaign play — The episode is part of an ongoing campaign playthrough, indicating a narrative-driven experience across multiple sessions.
- card drafting/management — Players manage item cards, abilities, and potentially other card decks, with inventory slots and effects impacting gameplay.
- Character progression — XP, leveling, and potentially gaining new abilities or items suggest a character progression system over the campaign.
- Combat — The game features tactical combat where positioning, dice rolls, and character abilities are used to defeat enemies.
- cooperative play — While played solo by the host, the mechanics and discussion suggest a cooperative design, with players working together against the game's challenges.
- Dice Rolling — Dice are central to resolving actions, combat, and skill checks, with various dice types and symbols influencing outcomes.
- Hand Management — Players manage available dice, items, and possibly other resources, making choices about when and how to use them.
- scenario-based gameplay — The game is played through distinct scenarios with specific objectives and rules modifications.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a beast of a game. It is a beast of a game.
- I feel like I'm going to miss something.
- This is like killing me like trying to like maybe there's some movement I could do to help.
- But if you don't like reading text while you play your game, adding to your game time, then uh yeah, you have to be good at reading comprehension, which is something I'm not the best at.
- If you love the mechanics of Too Many Bones with more customization and a little more freedom and a little more complex puzzles, uh, a little more complex setups, bigger table space, yeah, this this is it. This is it.
- I still think you need to get here as quick as possible.
- The only problem is if enemies block me and then all I do is kill pale fingers.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk
Gaming Rules! Discussion at 33:36 sentiment: positive
video_pk 84991 · mention_pk 216905
Click to watch at 33:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Played for 11 hours and thoroughly enjoyed almost every minute.
- The setup hour was the only part not enjoyed, due to uncertainty about rules and realizing it wouldn't be finished.
Cons
- The initial setup hour was not enjoyable due to rule uncertainties and the realization of the game's length.
Thematic elements
- adventure/exploration
- The Elder Scrolls universe
- campaign
Comparison games
none
Mechanics (from transcript analysis)
- Campaign play — The host played the first two sessions of the campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Endeavor Deep Sea is very, very high to the top of the list.
- I am 90% sure they would say yes.
- My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
- So, yeah, it's very much a multiplayer solitaire game, but it's very good.
- I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
- Flam Rouge, fantastic game. Definitely Flam Rouge.
- I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
- I personally prefer Flam Rouge to heat.
- Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk
Gaming Rules! Discussion at 57:03 sentiment: neutral
video_pk 84991 · mention_pk 216920
Click to watch at 57:03 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
- Combines tactical combat with a story.
Cons
- Takes a very long time to play.
Thematic elements
- Tactical Combat
- Elder Scrolls
- Storydriven
Comparison games
none
Mechanics (from transcript analysis)
- Storytelling — Held together with a story.
- Tactical combat — Described as a series of standalone tactical skirmish combats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Endeavor Deep Sea is very, very high to the top of the list.
- I am 90% sure they would say yes.
- My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
- So, yeah, it's very much a multiplayer solitaire game, but it's very good.
- I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
- Flam Rouge, fantastic game. Definitely Flam Rouge.
- I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
- I personally prefer Flam Rouge to heat.
- Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk
Gaming Rules! Discussion at 1:32:40 sentiment: positive
video_pk 84991 · mention_pk 216946
Click to watch at 1:32:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Believed to be a 2025 game and would be up there in the host's top games of the year.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
- Tactical combat — Described as a series of tactical skirmish combat games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Endeavor Deep Sea is very, very high to the top of the list.
- I am 90% sure they would say yes.
- My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
- So, yeah, it's very much a multiplayer solitaire game, but it's very good.
- I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
- Flam Rouge, fantastic game. Definitely Flam Rouge.
- I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
- I personally prefer Flam Rouge to heat.
- Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video ktv9DcnXJgM
Gaming Rules! Interview at 1:23:59 sentiment: positive
video_pk 84719 · mention_pk 215664
Click to watch at 1:23:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Elder Scrolls Universe
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't think Project L should have the video theme category applied to it. I don't think so.
- my solo cadet mode for captain's chair is the best video to watch to learn how to play the game.
- you only score points for your tracks if you have completed at least one of your missions.
- Many of you, especially Mage Knight fans, will know Ricky because he did the solo playthroughs of Mage Knight, which helped make Mage Knight what it is today.
- I have news. I am not allowed to share that news. I am under um effectively an NDA.
- Marvel Champions is a fantastic, fantastic game.
- The stream was crashing and literally every 30 minutes the stream would crash and my software would crash and people would be in the chat saying the stream's gone down.
- Too Many Bones is a good game, but me being so far out of my comfort zone that I literally cannot understand how to play the characters that I'm playing whilst hosting a live stream. Yeah, I don't want to do that again. That was uh that was horrible.
- Monopoly is in that situation where it's popular because it's popular.
- It's still a terrible game. It is. It is a terrible, terrible, terrible game.
- The Lord of the Rings: Fate of the Fellowship, the new pandemic style game from Matt Leo. I'm going to pick that one. But caveat, I've only played it once and I haven't actually played that many games that technically have come out from 2025.
- You can't. There's too many games coming out every week.
- If you are not a Patreon supporter and you want to support me directly, you can for as little as $1 a month or $3 a month if you want access to the Slack channel, patreon.com/gamingrules.
- The secret word for this month is the game that arrived this afternoon that none of my patron supporters were able to guess.
References (from this video)
No references stored for this video.
Video ktv9DcnXJgM
Gaming Rules! Interview at 2:04:35 sentiment: positive
video_pk 84719 · mention_pk 215686
Click to watch at 2:04:35 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- One of the top games of the year.
Cons
none
Thematic elements
- Elder Scrolls Universe
Comparison games
- Galactic Cruise
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't think Project L should have the video theme category applied to it. I don't think so.
- my solo cadet mode for captain's chair is the best video to watch to learn how to play the game.
- you only score points for your tracks if you have completed at least one of your missions.
- Many of you, especially Mage Knight fans, will know Ricky because he did the solo playthroughs of Mage Knight, which helped make Mage Knight what it is today.
- I have news. I am not allowed to share that news. I am under um effectively an NDA.
- Marvel Champions is a fantastic, fantastic game.
- The stream was crashing and literally every 30 minutes the stream would crash and my software would crash and people would be in the chat saying the stream's gone down.
- Too Many Bones is a good game, but me being so far out of my comfort zone that I literally cannot understand how to play the characters that I'm playing whilst hosting a live stream. Yeah, I don't want to do that again. That was uh that was horrible.
- Monopoly is in that situation where it's popular because it's popular.
- It's still a terrible game. It is. It is a terrible, terrible, terrible game.
- The Lord of the Rings: Fate of the Fellowship, the new pandemic style game from Matt Leo. I'm going to pick that one. But caveat, I've only played it once and I haven't actually played that many games that technically have come out from 2025.
- You can't. There's too many games coming out every week.
- If you are not a Patreon supporter and you want to support me directly, you can for as little as $1 a month or $3 a month if you want access to the Slack channel, patreon.com/gamingrules.
- The secret word for this month is the game that arrived this afternoon that none of my patron supporters were able to guess.
References (from this video)
No references stored for this video.
Video 9LNzad3V9m8
Good Time Society Discussion at 6:47 sentiment: positive
video_pk 84206 · mention_pk 213791
Click to watch at 6:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Crunchy
- Lots of leveling up options
- Cool components
Cons
none
Thematic elements
- Elder Scrolls universe, dungeon crawl
- Tamriel
Comparison games
none
Mechanics (from transcript analysis)
- Campaign play — It's a campaign that is continuing, with multiple expansions on Kickstarter.
- Dungeon Crawl — The game is a dungeon crawl.
- Leveling up — Features extensive leveling up systems, porting elements from the video game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is episode 75 of Good Morning Society. Believe that?
- USA Today besteller in the house.
- Praise be.
- This is the star of the show, the actual turntable that Yes, it does turn.
- It's not Jenga.
- Oh, Dino.
- This is officially the hardest game uh of all time for me not to
- One freaking point.
- Becca Park is the best. We said it and we meant it. Come to your park for best park.
References (from this video)
No references stored for this video.
Video qKPiWBUeIac
One Stop Co-op Shop Top List at 2:32 sentiment: positive
video_pk 84107 · mention_pk 213228
Click to watch at 2:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Awesome game
- Mechanically loved
- Cool character options
Cons
- Beast to get to the table, especially for a full campaign
Thematic elements
- Adventure combat
- Tamriel
- Campaign
Comparison games
- Too Many Bones
Mechanics (from transcript analysis)
- Adventure game — Big adventure combat game.
- Campaign play — Can play through a full campaign of three acts.
- Character building — Playing around with different characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is my number one game of all time for competitive play. But when you play with my unofficial solo mode, yes, it's unofficial. It's still really good. Try it out. When you play with my unofficial solo mode, it drops down to number nine because I I freely admit that the game is best competitively.
- This is an awesome game from Renegade Solo series. A bag builder where you're drawing out tokens and trying to fight off enemies. Again, tons of variety with the ships. Tons of variety with the bosses. Uh so many ways to build your bag. So much excitement. I love that you defeat enemies to get new stuff in your bag. So you're not like wasting time spending money. You're just going to town.
- But the core like card system is still great, but they made it even better. The exploration is second to none. Finding out where you are in the world and mastering your environment.
- this game just punched me in the face until I said, "Okay, it's unstoppable."
- But yeah, if you're talking variety, if you're talking great card combos and awesome action play and asymmetry and just crazy goodness, you can't really go wrong with Spirit Island, right?
- But anyway, Settles and Multiverse. Love the hero variety. Love the card play. Love the boss variety. You know, is the game frustrating sometimes? Yeah, but way less than the original edition. And you just can't beat the fun.
- I love the hero variety. I love the boss variety. I like it competitive play. I like it solo. Oh, I like it co-op. I like it every way I could get it.
- Characters, variety, cool tactical play, amazing story, amazing exploration, like really take every other game on this list and take the cool things about it.
- I own way too much stuff for it. I'm not saying I like recommend it to everybody. I've spent even before they started sending me review copies of stuff, I spent like over $1,000 on this game, but I'm in. I spent it and now it's here and I can play it and it's great.
References (from this video)
No references stored for this video.
Video uMBpML_1mEQ
Tim Chuon Top List at 10:27 sentiment: positive
video_pk 83984 · mention_pk 212717
Click to watch at 10:27 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
- Deep character building
- Rewarding payoff after a long build-up
- Detailed town interactions
- Satisfying and dynamic combat
- Varied combat options
- Empowering feeling
- Epic character progression
- Cinematic experience
Cons
- High barrier to entry due to long rulebook and complexity
Thematic elements
- Adventure, Exploration, Character Progression
- Tamriel
Comparison games
none
Mechanics (from transcript analysis)
- Action Point Allowance — you can keep going as long as you have dice, but in exchange, you have to take life fatigue, which then clocks up the cool down of skills that you can use.
- Action Selection (Town) — each town offers you actions like going to a shop to buy gear, or resting at an inn, learning new skills from a random pool of trainers.
- Character building — Elder Scrolls: Betrayal of the Second Era has character building like no other.
- Combat System — You can change battle stances, you're spending extra tenacity to use different skills.
- Dice Rolling — unleash attacks by rolling any of your dice up to your stamina level, or if you're casting spells, you can roll dice according to your magicka.
- Overworld Movement — you are traveling across an overworld, and you can get into different encounters and towns
- Resource Management (Stamina/Magicka) — On your turn, you can move up to your stamina level shown by this green token, and then you unleash attacks by rolling any of your dice up to your stamina level, or if you're casting spells, you can roll dice according to your magicka.
- Skill System — learning new skills from a random pool of trainers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love solo games that give me a reason to go back and keep exploring the world.
- It's legit Breath of the Wild in tabletop form.
- This game has been an absolute home run solo game because you get attached to your wee little character, but then as you build up, and you go to different towns, and you start fighting monsters, and getting all these rewards, your character gets bulky, and then by the end game, oh my god, the the final fight just gets so rewarding because you get to learn the different type of skills as you go.
- Oathsworn combat just it hits different.
- risks matter. Your choices with each fight are going to affect your choices down the line.
- this game like respects your time in full.
References (from this video)
No references stored for this video.
Video w8ageJvxRDY
Gaming Rules! Discussion at 20:52 sentiment: positive
video_pk 83911 · mention_pk 212428
Click to watch at 20:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- absolutely awesome
- replayable
- lighter than expected
Cons
none
Thematic elements
none
Comparison games
- Frost Haven
Mechanics (from transcript analysis)
- Campaign — The campaign is three sessions long.
- legacy — It is not a legacy game whatsoever, making it 100% replayable. A fresh start is possible after each campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
- Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
- The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
- we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
- In general, I don't play abstract games. But there are certain ones which I do play and I do like.
- Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
- I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
- Talisman. 34 year gap between playing it.
- as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
- And I've heard that Kingdoms for Lawn offers a similar experience.
- But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
- live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
No references stored for this video.
Video W8SFciWv7js
UndeadVikingVideos Discussion at 55:46 sentiment: neutral
video_pk 83792 · mention_pk 211872
Click to watch at 55:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I mean, here's the thing. What has been like five episodes now?
- They're probably getting my hopes up.
- Yeah, it's like we're up to nothing and then they spent the next the rest of the the time just trying not to do well.
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- It's like, dude, like either join us or STFU, right?
- I don't like games that have the constant pressure on you like Pandemic.
- We played it wrong the first night, by the way.
- Shut the [ __ ] up, Donnie.
- This is the war room. There's no fighting allowed in here.
- I'm mad as hell and I'm not going to take it.
- You'll get nothing and like it.
- You have to be in a mood for that.
- That man's dead.
- This list who made this list is this like a list of like top 100 comedies that you can buy at Dollar Tree or like what?
- Are you guys going to watch Frankenstein eventually?
- It's so good.
- This is such a good movie.
- You know, it's just like she she you know the eels don't get her. What grandpa? Well, you're looking a little worried. I don't let you know the Eels don't get it right now.
- He's like, 'I told that [ __ ] Crout.'
- You want to buy a toe? I can get you a toe.
- My father never liked you.
- I love the idea, Chad.
- It's just like that argument where it's like What if it wasn't a transporter?
- It's like we're up to nothing and then they spent the next the rest of the the time just trying not to do well.
- You know, nice lady. very nice lady.
- I was hoping to get some coffee, but I I couldn't get that working.
- See, we we celebrate stealing stealing the land from Native Americans tomorrow.
- I would trade the Cowboys for universal healthcare.
- It's it's it's it's it's like she's yelling it. It just projects.
- I I snickered at that.
- The the dude that's like, you know, the the guy in the air traffic control, the guy with his hair slick back. He's just hilarious.
- There's no fat on on the Ghostbusters movie. It's just it's just good.
- The movie critics of Viet Variety magazine, they put their brains together and and and came up with the list.
- Well, gentlemen, I've got to call it a night. Thank you.
- I'll be thinking about you, Anthony. I hope you I hope you uh hope you have a good one.
- I think it's Robert Downey Jr.'s best performance ever.
References (from this video)
No references stored for this video.
Video y-bH8mAmZN0
Gaming Rules! Rules Teach at 2:40 sentiment: positive
video_pk 83716 · mention_pk 211511
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fantastic game
- In my top games of this year
- Absolutely in my top 10 games of all time, potentially even top five, potentially even top three
- Really, really good
- Deep character customization options
- The game is not just getting harder the longer it goes on, encounters scale with XP.
- Companions' abilities are useful and can be powerful.
- Dice recovery mechanics are well-integrated.
- The game offers a lot of flexibility and strategic choices.
Cons
- Difficulty can be perceived as too easy by some, leading to optional rules to increase it.
- The rules can be complex and have a steep learning curve, especially for returning players.
- Some mechanics (like fear and the specific use of certain dice) were initially confusing.
- The rulebook formatting for certain aspects (like end of session XP and encounter effects) could be improved.
- Obstacles in combat were initially overlooked, requiring a correction.
Thematic elements
- Veilenwood
Comparison games
- Hopplam Marcus Victorium
- Too Many Bones
Mechanics (from transcript analysis)
- Area Movement — Players move characters across a map.
- Campaign play — The game is designed for a multi-session campaign with a save system between sessions.
- Character creation — Players choose race, skills, and class, with many options and combinations available.
- Combat — Combat involves positioning, using abilities, and managing dice and resources.
- Companion system — Players can acquire companions who assist them in gameplay.
- Dice Rolling — Dice rolls are central to resolving actions and combat.
- Encounters — The game features various types of encounters, including overland, town, and delve encounters.
- Influence tracks — The game uses influence tracks that can affect the difficulty of encounters.
- Keyword Abilities — Many abilities and enemy traits are based on keywords like 'stalwart', 'divert', 'bladed', 'vindictive', 'fear', and 'bane'.
- Resource Management — Players manage resources like XP, tenacity, and fatigue.
- Set Collection — The game involves collecting items and potentially keywords.
- Skill checks — The game involves rolling dice for various actions and skill checks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is absolutely in my top 10 games of all time. Potentially even top five, potentially even top three. It is so good. It is really, really good.
- It is a complex game. There is a lot going on.
- Solo is harder.
- It's been about nine months since I last played this game, so it is going to be very rough today.
- The game is not just getting harder the longer it goes on. The encounters scale based on your current XP total.
- My biggest criticism of the game is that the end of session XP is not even on a reference card or back of the rule book. It's buried in the middle.
References (from this video)
No references stored for this video.
Video dWLuUhAXUt0
Gaming Rules! Review at 3:51 sentiment: positive
video_pk 83710 · mention_pk 211488
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High production quality
- Infinitely replayable campaign
- Rewarding complexity
- Manageable campaign length
- Clever design and variability
Cons
- Some rules can be tricky and catch you out if not played regularly.
- Rulebook clarity issues that are fixed via Discord.
- Using the 'Guild Assist' comes with a penalty of not gaining a keyword for that session, which the host felt was 'anti-fun'.
Thematic elements
- Overthrowing an oppressive local hero and executing plans across the continent.
- Veilenwood
- Campaign-based with narrative elements integrated into gameplay.
Comparison games
- Mage Knight
- Decas
- Galactic Cruise
- Tainted Grail
- ISS Vanguard
- Aeon Trespass: Odyssey
- Oathsworn
- Gloomhaven
- Cloudspire
Mechanics (from transcript analysis)
- Campaign play — The game is played over multiple sessions, with progress and narrative carrying over between them.
- Combat Dice — Combat is resolved using dice rolls, with mechanics for increasing combat dice available.
- Companion system — Players can convert certain enemies into companions that fight alongside them.
- dungeons — The game features dungeon crawls as a core gameplay element, with specific tiles and enemy deployment rules.
- Experience points (XP) — XP is gained and spent to increase character stats like cooldown.
- Keywords — Keywords like 'Notoriety', 'Rude', and 'Gain Ally' are gained throughout the campaign and impact gameplay, affecting social checks, drawing cards, or providing companions.
- Lockpicking — A mini-game or mechanic involving lockpicking to access caches and gain items or trigger events.
- Resistance Tokens — Players can gain resistance tokens, which can be spent to make social checks to convert enemies into companions.
- Social Checks — The game includes mechanics for social checks to convert enemies into companions, which can be influenced by keywords and resistance tokens.
- Status Effects — Enemies and players can be afflicted with status effects like 'Maimed', 'Stealth', and 'Retreat'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is one of the biggest games that I own, if not the biggest game that I own in terms of content variability and and everything else. It's It's phenomenal.
- It is infinitely replayable. I could play exactly this same campaign in Veilenwood working for the Outer Watch. I could play it again, even with the same character, and it would be just as enjoyable.
- The production quality of this game is second to none. They've done a fantastic job with it.
- This gives me an experience beyond almost every other Euro game that I play. And it's it's that experience of playing this game which is a similar feeling that I get when I'm playing Mage Knight and a very recent game called Decas.
- Chip Theory Games have just knocked it out the park with this one. My previous favorite game from Chip Theory Games was Cloudspire. Cloudspire is now my second favorite Chip Theory Games game, and I love it. I absolutely love Cloudspire, but this is miles above that.
References (from this video)
No references stored for this video.
Video kySA2qMk7vQ
Gaming Rules! Discussion at 1:02:03
video_pk 83753 · mention_pk 211625
Click to watch at 1:02:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- campaign
- solo
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
- The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
- Agemonia, still fantastic, still really good.
- It's all three of our number one games of all time.
- Does it fit with the Marvel theme? Absolutely. It it really does.
- I
- Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
- So, good luck for that and I'll announce the winner next month.
- all of my advertising revenue from all of my videos every month goes to charity.
- So yeah, Solar Titans is going to get three play throughs on the channel in December.
- It's going to be January and February. In fact, February's looking like a good month for me at the moment.
- Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
- And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
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Video C-1hs_-oJmg
Board Games UnLocked Other at 0:25 sentiment: positive
video_pk 83432 · mention_pk 210251
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Leverages a popular IP with familiar lore.
- Engaging and strategic combat system with map tiles and enemy keywords.
- High degree of freedom in character building and progression.
- Campaign experience with persistent character development.
- Clean and streamlined systems for combat setup and lockpicking.
Cons
- Potential for decision fatigue due to numerous character build options.
- Longer play sessions required for campaign progression.
- The IP might restrict future content compared to an original IP.
- Can feel overwhelming to teach due to the complexity of choices.
Thematic elements
- Based on the popular Elder Scrolls IP, set hundreds of years after the video games, exploring lore in regions not directly featured in main game narratives.
- Tamriel, with explorable regions like Morrowind, Black Marsh, Cyrodiil, Skyrim, and High Rock.
- Follows a quest line with objectives, potential branching paths based on choices, and narrative delivered through text on cards and in-game events.
Comparison games
- Too Many Bones
- Hoplomachus
- Cloudspire
- Madara
- Root
- Trespass Odyssey
- Kingdom Death Monster
- Dawn of Madness
- Deep Madness
Mechanics (from transcript analysis)
- Campaign play — The game is a campaign-driven experience where character progression carries over between sessions, spanning 9-12 hours in total.
- Character creation — Players choose a race and class, defining starting stats (health, stamina, magic, cooldown) and abilities. Progression involves spending XP to increase stats and unlock/improve abilities.
- Dice-based combat — Combat uses dice rolls influenced by character stats, stances, and abilities. Cooldown tracks manage dice availability, and powerful single-use dice exist.
- Push and Pull Stat System — A unique system where players allocate points to eight slots, with restrictions on how stats can be increased or decreased, forcing strategic choices in character development.
- Quest System — Gameplay follows quest lines tied to chosen guilds and regions, with objectives that lead to branching narrative paths and different outcomes.
- Tactical grid combat — Battles take place on map tiles with strategic positioning, enemy keywords, and environmental effects. Delves offer dungeon-like combat scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't think I can ever straight face tell someone hey just spend $1,100 on a [ __ ] game.
- Too many bones walked so Elder Scrolls could run
- The push and pull system is and it's it's just so much better than than Too Many Bones is
- The Elder Scrolls is more akin it's it's more of a campaign.
- This one's more to me more plug and play like like you just so because what you do when you pick start this deal is you're going to pick one or two gear locks.
References (from this video)
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Video Abynm0v3Qrg
Gaming Rules! Other at 15:00 sentiment: positive
video_pk 83407 · mention_pk 210090
Click to watch at 15:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Currently number one game of 2025
- Top five of all time
- Utterly fantastic
- Brilliant system
Cons
- Hasn't replaced Hoplamarcus, but enjoys it more than Too Many Bones
Thematic elements
- Campaign based adventure
- The Elder Scrolls Universe
- RPG-like
Comparison games
- Too Many Bones
- Hoplamarcus
Mechanics (from transcript analysis)
- Campaign play — I managed to do the whole solo a whole solo campaign in one day.
- Character progression — you've got character progression, leveling up and things like that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We're still loving it, but we are only halfway through the campaign.
- Recall is kind of like a spiritual successor to Revive.
- I really like this game.
- I still love the game! I still think it's fantastic.
- it is as good as everybody says it is.
- the puzzles in it were really good. We really enjoyed it.
- I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
- I'm still playing Earthborn Rangers and I'm still excited about it.
- I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
- it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
- If you want to become a Patreon supporter, patreon.com/gamingrules.
- All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
No references stored for this video.
Video oVze6_9rCJg
Board Games UnLocked Top List at 15:57 sentiment: positive
video_pk 82604 · mention_pk 207543
Click to watch at 15:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Outstanding game
- Quality of life improvements over Too Many Bones
- Unique character builds
- Strategic battling with movement
- Many cooperative aspects
- Great production quality
Cons
- Much longer than Too Many Bones
- High complexity
- Requires significant playtime to fully appreciate
Thematic elements
- Exploring the Elder Scrolls universe
- The Elder Scrolls universe
Comparison games
- Too Many Bones
Mechanics (from transcript analysis)
- Area Control — The host mentions putting tiles and buildings on zones.
- Card Drafting — The host mentions picking cards and abilities.
- Character progression — The host discusses leveling up and character builds.
- cooperative play — The host mentions cooperation between characters.
- Dice Rolling — The host mentions the dice system.
- Modular Board — The host discusses picking parts of the universe and maps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Um, this one for the price of the game and for what you get like all those monuments and stuff that you get or the you know the the wonders.
- They're like painted. They're all like chunky wood stuff. you know, it's a they're that's just retail relief and it's super nice.
- This game is just so good. I really this theme that I just absolutely love.
- That Cuphead style, what is a rubber hose animation?
- So it completely changes the way that you're that you fight them versus all the other ones.
- The components are outstanding for this game.
- This one was one of those that I saw the cover, I nabbed it, and it's was such a a surprise for me, you know, like uh it's it's because it uses that brand.
- Technically, you are not fighting the boss, but you're fighting things on the boss and the boss is fighting back for you.
- I this one I just absolutely love it.
- Every single boss is completely unique in in their their systems and mechanisms.
- If you played Shadow of the Colossus, uh, then you're going to love I I feel like it's just a shoe.
- Plays super well solo.
- Phenomenal cooperative game.
- It has so much content. There's so many uh spirits for this game that are all 100% unique.
References (from this video)
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Video boV4_W4ztuc
The Dice Tower Analysis at 7:11
video_pk 81649 · mention_pk 203740
Click to watch at 7:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
- We're nominating them now, and as I always say, the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
- These are going to be games that are fantastic to teach to someone who is not necessarily part of our fantastic little world of games. Something to get them in the door, get them excited about board gaming, get them introduced to all these amazing things you can do on the tabletop now.
- And so, we got together a group of 50 plus people, that's Dice Tower staff and the other reviewers, different reviewers, and we vote on the nominations, and so we're going to present them to you.
- Well, too bad to each of those nominations because you have to go up against the other four. That is a tough slate.
- if you enjoy heavy strategy games, you were eating well in 2024.
- This is a category for games that play really well with two. It doesn't mean they are exclusively two, although that's usually what is nominated, but it's just a great game for two players.
- This is something that for the last several, several years has become an increasingly large segment of the board gaming hobby.
- Not only are those like pretty strong solo games, but they're also some of the games that were mentioned in top lists of last year. That shows where the category has come.
- So, these are games that do something different. We see a lot of the same stuff, which isn't necessarily a bad thing because same can be good and comforting. But, something that does something unusual or different or feels fresh, here's some games that meet that category.
- My goodness, you now have to ask every time you sit at the table, 'Wait, is this cooperative or competitive?' That's something that was unheard of, you know, a decade ago even.
- I used to not really appreciate how good party games can be.
- So, this is going to be just that implementation of the theme, really immersing you into this world and this setting, uh doing something cool, or maybe just showing you a different kind of light on a thing that you're familiar with.
- I always find it odd how the new designer category often also every year seems to dominate best games of the year category, and I like that a lot.
- Artwork is something that just walking by a table, you can convince me to play a game just by showing me a good box cover. And I think that it's something that can We talked about the theme, can really sell that, but it's that first entry point in the game, and can grab your attention.
- Games are a total production, and what this category is about is saying, 'This is the most impressive full productions of a board game we've seen this year.'
- Now, in this category, we have 10 um 10 nominees, and they kind of encompass the whole package here. You know, we're we're looking at the mechanisms, we're looking at the theme, we're looking at the artwork, just all of it. Which one brought its best to the table?
- Games that are fantastic
- Then our next one is Codenames, a game that really brought party games back into the light, especially word team party games.
- This has sold a gazillion copies.
- And that is Pandemic Legacy Season 1.
- But this is the game. It wasn't the first legacy game, but it was definitely the one that people that kind of exploded and changed
- changing the landscape.
- Talk about a game that truly shook everything up.
References (from this video)
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Video KOE5skxMrSE
The Dice Tower Discussion at 2:00 sentiment: positive
video_pk 81379 · mention_pk 201662
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- An upgrade of the Too Many Bones system.
- Really like the character customization.
- Overcoming that barrier to entry is worth it.
- This is a fantastic game.
Cons
- The theme to be kind of generic.
- The look of it as well, just very kind of generic fantasy.
- Not a fantastic rulebook, ton of symbology.
Thematic elements
- Elder Scrolls
Comparison games
- Too Many Bones
Mechanics (from transcript analysis)
- character customization — I really like the character customization... not just in the beginning of the game, but throughout the play.
- Mini Campaign — the three plays that make up this mini mini campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a series that we do where we talk about the different games that we reviewed over the course of the week and other videos.
- It's going to be Elder Scrolls: Betrayal of the Second Era, came
- Thiefdom, a game where you're running around as thieves on the board. A lot of cool features in this game, but at the end of the day it's just a little too long.
- Uh I did Coral Castle, a drafting game which I found to be very enjoyable. Very simple. I don't The components could be improved, but I like how the game plays.
- What a fantastic game. I'm really enjoying this one. The money pieces could be improved, but just placing out kind of an area control game, but if you don't win, your stuff stays on for the next turn. An engine-building area control game I thought really cool.
- Regret as a game design tool. Oh cool. I use a game design tool every day. Near misses in games that you have to play repeatedly have actually been shown to motivate continued play. They generate a negative emotion, regret, along with a positive one, motivation.
References (from this video)
No references stored for this video.
Video NyJ0GfKrkU0
UndeadVikingVideos Discussion at 1:42:47 sentiment: positive
video_pk 81172 · mention_pk 200296
Click to watch at 1:42:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- good
Cons
none
Thematic elements
- The Elder Scrolls
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's called Schllock. It's pretty good.
- I love Habitats.
- You're making a you have a movie theater and you're making like Bem movie posters to draw people into your theater and uh Yeah. It's pretty neat.
- It's like a poker game where you're trying to predict who wins the wins the hand.
- I had for our quiz today, I had I even showed the three frigin stripes. I'm like, that was way too easy.
- The scammers have figured out a way around my anti-scammers work.
- It's like an arms race.
- It's like, you know, like you you know what you want. You have expressed it. But but when it was like the the fourth and fifth time that he brought it up in the thing trying to get people to to ban behind him that that was that was the you know I I I understood shooting his shot, you know, saying saying what he wanted out of his out of his board game so he could have a really awkward game night.
- It's like, Oh, I want to play X. Well, I've got X. I can bring it. And so, it has matches.
- The thing I couldn't figure out was I finally got it to figure out how to go to the geek and like if your game is like, 'What the hell is this game?' You can click on it, it'll go to the geek, it'll do a search for Ghost Tower.
References (from this video)
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Video NyJ0GfKrkU0
UndeadVikingVideos Discussion at 1:46:05 sentiment: neutral
video_pk 81172 · mention_pk 200305
Click to watch at 1:46:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's called Schllock. It's pretty good.
- I love Habitats.
- You're making a you have a movie theater and you're making like Bem movie posters to draw people into your theater and uh Yeah. It's pretty neat.
- It's like a poker game where you're trying to predict who wins the wins the hand.
- I had for our quiz today, I had I even showed the three frigin stripes. I'm like, that was way too easy.
- The scammers have figured out a way around my anti-scammers work.
- It's like an arms race.
- It's like, you know, like you you know what you want. You have expressed it. But but when it was like the the fourth and fifth time that he brought it up in the thing trying to get people to to ban behind him that that was that was the you know I I I understood shooting his shot, you know, saying saying what he wanted out of his out of his board game so he could have a really awkward game night.
- It's like, Oh, I want to play X. Well, I've got X. I can bring it. And so, it has matches.
- The thing I couldn't figure out was I finally got it to figure out how to go to the geek and like if your game is like, 'What the hell is this game?' You can click on it, it'll go to the geek, it'll do a search for Ghost Tower.
References (from this video)
No references stored for this video.
Video FYfEYve1UAM
Board Games UnLocked Top List at 39:08 sentiment: positive
video_pk 81108 · mention_pk 199694
Click to watch at 39:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Best fantasy game
- Strong IP connection to Bethesda's Elder Scrolls
- Encompasses various Elder Scrolls settings
- High fantasy elements are prominent
- Diverse character builds (classes, races, magic)
- Guild system influences narrative
- Location-specific rules add depth
Cons
- May not appeal to those seeking dark fantasy
Thematic elements
- High fantasy
- High fantasy (based on The Elder Scrolls IP)
Comparison games
- Aredia
- Oathsworn
- Gloomhaven
- Divinity: Original Sin
- Tainted Grail
- Painted Grail
- Kingdoms Forlorn
Mechanics (from transcript analysis)
- Character building — Allows for diverse character builds with various classes and races.
- Guild System — Players pick a guild that dictates their overall narrative experience.
- Location-specific rules — Locations have unique rulesets that determine player choices.
- Magic systems — Offers different types of magic for character development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is one of my favorite things about this game, is you actually get to have armor pieces that are on various sections of your body
- I think Tainted Grail did the best campaign like board game writing first.
- it's so descriptive and captivating that you actually feel like you are watching a show or reading a novel
- It really got a good reaction out of me.
- the reason why I think Roll Player Adventures is a the best beginning game is because it's not complicated at all.
- You get a big sprawling world that is completely open world
- I love this game.
- So, that's why it's my favorite.
References (from this video)
No references stored for this video.
Video u658RZMz2QA
The Dice Tower Top List at 9:32 sentiment: mixed
video_pk 80770 · mention_pk 197845
Click to watch at 9:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Huge game with over the top production.
- Well done production.
- Can keep characters between scenarios.
- Impressive breadth of accomplishment.
- Less over-wrought than other Chip Theory games.
- Simpler than initially feared.
- Impressive systems like leveling up, adding dice, and customization.
Cons
- A bit extra for taste.
- Some parts are a bit over-wrought.
- Lots of keywords and calculations to remember.
- Struggle getting it back to the table due to its size and complexity.
- Know what you're getting into; not 100% accessible.
Thematic elements
- Adventure in the Elder Scrolls universe
- The Elder Scrolls universe
Comparison games
none
Mechanics (from transcript analysis)
- Campaign play — Played through three scenarios in a soft campaign structure.
- Character progression — Characters can be kept between game sessions.
- dice customization — Adding dice and customization is a cool system.
- Keyword Management — Requires remembering many keywords and calculations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This marks 5 years since we started doing the rapid fire roundups here on the Dice Tower channel.
- It's hot potato with a lot a lot a lot of special powers.
- It feels like the first 70% of the game mostly doesn't matter and I don't love that part of it.
- So quagmire a seven out of 10 for me.
- This is a card dueling game that is just delightful.
- I think this game does a lot of things absolutely right.
- I love this head-to-head dueling game. It's one of my It's one of my favorites I've played in a while.
References (from this video)
No references stored for this video.
Video NNPCf_iv-7Q
Shelfside Analysis at 13:10 sentiment: positive
video_pk 80206 · mention_pk 194806
Click to watch at 13:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- emphasize the story and world
- nice little mechanical twist.
Cons
- mini campaign adventure to be about 18 hours, so it's not short.
- a lot of the time is reading from the story book to set up the stakes, flesh out the world
- still a ton of components.
- combat has to be simpler to keep the game time shorter.
- might not be crunchy enough
Thematic elements
- emphasis on the story and world by not only having more flavor text like dialogue, but also adding in an overland phase to give your party choices and shot potential between each fight across a map.
Comparison games
- Lands of Evershade
Mechanics (from transcript analysis)
- Dice Rolling — mostly dice to keep track of your character's fatigue and abilities.
- overland phase — to give your party choices and shot potential between each fight across a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, let's see if we can come up with the definition together. Then we'll walk back through all sorts of iterations of dungeon crawling to see how the heck we got here.
- The genre is getting stretched in all these new creative ways to become more of a vibe.
- And again, if you think it's really boiled down to something simple like kill monsters, grab the loot, and level up. Well, doesn't that also describe the backsabbing party game Munchkin?
- And pretty much every single dungeon crawler we've played here is not actually a dungeon crawler by some sense of the definition.
- Fly, you fools.
- Rather, it's better to make combat mechanics around, say, constantly responding enemies that goofully stand around and exist to die for the adventurer's profit.
- So actually the right terminology for a lot of dungeon crawling would be dungeon exterminating.
- So, since we established that dungeon crawling is now dungeon exterminating with a level of vibes that you feel once your character is equipping items, fighting, and looting, let's go into some other examples of dungeon crawler feel that I felt over the years.
- And finally, number four, dungeon crawler vibe check. There's actually now zero nada puzzle solving, at least from the strict sense of performing a dedicated puzzle within the dungeon.
- cooperative board gaming just didn't really exist back then.
- These are the moments that cause the high fives and make you remember game night.
- But since it was made with a skirmish mode in mind, its turn order doesn't feel like a dungeon crawler at all.
- This might be the most dungeon crawlery in the truest sense.
- Wow, this is actually a pretty good comparison.
- It's kind of like Munchkin and being dungeon crawler inspired, but now you have the threat of dying and with more mechanics.
- We've always felt like Gloom Haven fit perfectly into what gamers wanted out of Dn D to just be a murder hobo and to kill everything in their path.
- It wasn't so much about looting or exploration, even though it technically had those things. Rather, it was about being euro puzzly.
- And ironically, none of them have that typical high fantasy swords and armor and elves and magic theme.
- Yeah, I was actually chocked by this.
- It really feels like we've gone from the video game inspiration to board game form which came with a lot of limitations as dungeon crawling in a board game is inherently timeconuming and also very component consuming.
- For me, I started this video with the goal of, okay, we're going to nail exactly what a dungeon crawler is. But yeah, still it's just it's just like vibes, right?
- My final thoughts. So, what do I think is going on with this genre? Well, I think it's been massively overtaken by video game influence onto your board game night.
- And that makes my life as a reviewer more complicated, but also a lot more fun.
- It actually sounds a lot like what Hero Quest scenarios are trying to do at the end.
- So, what do I play now? Like what what?
- And then I can participate in some sort of conflict like probably combat. And then I can move and interact with some sort of map thing like rooms. I don't care about the puzzle element, and it doesn't always have to be a campaign.
References (from this video)
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Video BQOrtL3KkrU
Analysis at 174:00:00 sentiment: positive
video_pk 79927 · mention_pk 193567
Click to watch at 174:00:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Captures the feeling of leveling up and character specialization
- Offers deep character customization
- Really captures the big open-world feel
- Exploration of different areas and guilds
Cons
none
Thematic elements
- Exploration and character development within The Elder Scrolls universe
- The world of The Elder Scrolls
- Campaign-based with branching story sections
Comparison games
- Gloomhaven
- Journeys in Middle Earth
- Skyrim
Mechanics (from transcript analysis)
- Campaign play — Played over multiple sessions with a progressing story.
- character customization — Players can multiclass and develop skills.
- dice-based actions — Dice are used to perform attacks and maneuvers.
- exploration — Players explore different areas of the map and delve into locations like mines and caves.
- Player board management — Limited space on the player board affects specialization.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video YPHlDT64kLQ
Top List at 13:14 sentiment: positive
video_pk 79532 · mention_pk 193023
Click to watch at 13:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Vast sandbox experience
- Massive character customization options
- Highly variable character builds (melee, magic, stealth, etc.)
- Engaging campaign with multiple storylines
- Unexpected encounters like dexterity challenges
Cons
none
Thematic elements
- Character progression and adventure in a sandbox world
- Tamriel (Elder Scrolls universe)
- Campaign-based with multiple storylines
Comparison games
- Too Many Bones
- Skyrim
- Oblivion
- Morrowind
Mechanics (from transcript analysis)
- Campaign play — Played through campaigns that are typically three sessions long.
- Character leveling and skill customization — Players level up their characters and train them in various skills, leading to highly distinct playstyles.
- Chip theory system — Works off the chip theory system where enemy chips have health and keywords that dictate their behavior.
- Dexterity (in encounters) — Certain encounters can involve dexterity-based challenges.
- Dice-based combat — Utilizes dice for combat and other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I want everything. Put everything and the kitchen sink into the game.
- It's like everything is in this one. It's got a little bit deck building. It's got a little bit of worker placement. It's got a little bit of this, a little bit of that.
- All these things thrown into one, cuz sometimes you make that gumbo work really good.
- It's a masterpiece for a reason.
- There's just too much stuff in this game.
- Those are 10 games that have everything and the kitchen sink in them, we think.
References (from this video)
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Video 7k94s7g0Slc
Top List at 9:29 sentiment: positive
video_pk 77716 · mention_pk 187671
Click to watch at 9:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Wonderful experience
- Huge amount of content
- Amazing production value and art
- Clean and fun combat system
Cons
- Heavy game
- Long playtime
- High commitment required
Thematic elements
- Adventure / Combat / Exploration
- The Elder Scrolls universe
Comparison games
none
Mechanics (from transcript analysis)
- Character progression — You're leveling up your characters, you're getting new special abilities.
- Cooperative combat — A cooperative game where you are fighting bad guys.
- exploration — You're exploring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Most of the time I want to play competitive, but it's really nice to have good games where you can work together and not work against each other.
- Essentially turns the regular game of Santorini into a bit of a cooperative campaign puzzling game.
- If you want an introduction to deduction games, I think a carnivore did it is really fun for that reason.
- I like cooperative games that have real cooperation, that have real dialogue to them.
- I had an epic day playing The Elder Scrolls where we were playing it for like 5 6 hours and it was awesome and it was so memorable and it is a great game.
- This is essentially this game is taking the pandemic system and making a new game out of it.
- You cannot communicate when you're placing cards down.
- It is a cooperative polyomino tile laying game, and there aren't that many cooperative polyomino games.
- It has gotten compared to The Crew, and I think the comparison is appropriate.
- It is full of a bunch of dumb puns, which makes it silly and fun, too.
- You know, it's one of those games where it's like you you're not guaranteed of a win in in Ham Hell Singh, which I like about cooperative games.
References (from this video)
No references stored for this video.
Video Q2EDI3EuNEw
Playthrough at 6:00 sentiment: positive
video_pk 69610 · mention_pk 166223
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
Mixed to Positive, with enjoyment of theme and mechanics tempered by rule ambiguities.
Pros
- Strong thematic connection to The Elder Scrolls.
- Engaging campaign structure with varied encounters.
- Interesting dice mechanics and resource management.
- Satisfying progression through gaining XP and skills.
Cons
- Ambiguous rule interpretations create uncertainty.
- Complex setup and component management can be time-consuming.
- Difficulty spikes require careful resource planning.
Thematic elements
- Campaign-based adventure and exploration
- The Elder Scrolls universe
- Scenario-driven with choices impacting progression
Comparison games
- Too Many Bones
- Cloud Spire
- TCGs
- LCGs
- CCGs
Mechanics (from transcript analysis)
- Combat Skill Dice — Players utilize combat skill dice (white and black) for attacking and defending, with outcomes influenced by enemy defense stats and player abilities.
- Delve Encounters — Special delve encounters involve exploring underground areas with unique mechanics like traps, frostbite chips, and enemy scaling based on collected shards.
- Dice allocation — Players roll dice and place them in various slots (cooldown, active) to perform actions or gain benefits.
- Encounter cards — The game progresses through various encounters, some peaceful and some combat-oriented, drawn from decks that include location-specific events and enemy deployments.
- Fatigue Management — Players manage 'over fatigue' and 'light fatigue' on their cooldown track, which can be a cost for certain abilities or a trigger for negative effects.
- Keyword Abilities — Enemies and adventurers have various keyword abilities that modify gameplay, such as 'Bane', 'Vine Snare', 'Detection', and 'Chillblain'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Trying to figure out this rule book here, trying to figure out things from yesterday a little bit.
- But again, throwing the word printed in there is kind of like that's not what the scenario says.
- So it's like uh that being said, there was nothing explicitly in the rules talking about ignoring defense.
- So it's like hard to say like how much do we value the word ignore in this game, you know?
- And I play a lot of card games like like TCGs, LCGs, CCGs, all that stuff over the years. And they're very clear. They'll use the word printed.
- But a lot of times we can't find the rule in the rule book. So that's the problem.
- So, my brain goes, all right, I'm getting punished. How is it going to balance this out?
- We are obviously shown you can interpret the rules in some of these games like that throw the difficulty off and who knows, right?
- It's like hard to say like how much do we value the word ignore in this game, you know?
- I play a lot of games where it's like a lot more clear, but I play a lot of games where it's like messy. Like the rules just get too big for their own their own their own good and they're just like not not rigidly tested enough uh before being printed and sent out kind of thing in my opinion.
- So, it's like annoying that all those ones will probably have more health added up. But the cool part is those ones you can kind of ignore them once you get like you know one or two defense in your cooldown.
- You know, and it's like hard to say like how much do we value the word ignore in this game, you know?
- "So, it's like uh that being said, there was nothing explicitly in the rules talking about ignoring defense."
- "When an adventurer deals damage to an enemy while rolling combat skill dice, if the enemy's defense stat is lower than the amount of over fatigue in your cooldown track, they may calculate the difference... and increase the amount of damage dealt by that amount."
- "I play a lot of games where it's like a lot more clear, but I play a lot of games where it's like messy. Like the rules just get too big for their own their own their own good."
- "It makes me feel nauseous. So, I don't hopefully that will go away, but I got it a couple times..."
- "It comes down to like literally ignoring defense is like kind of busted."
- "This is the final encounter for session two. So I I don't know. Is it supposed to be extra hard?"
- "The cool part is those ones you can kind of ignore them once you get like you know one or two defense in your cool down."
References (from this video)
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Video eio5gIiDoqQ
Rules Teach at 0:01 sentiment: positive
video_pk 69008 · mention_pk 165318
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Great big game of exploration
- Loads and loads to it
- Interesting combat mechanics with stances and dice
- Rich world and lore
- Engaging class and skill system
- Variety of encounters and quests
- Legendary items offer powerful effects
Cons
- Can be overwhelming due to the amount of content
- Risk of accumulating too much fatigue
- Certain mechanics like draining dice can be punishing
Thematic elements
- Exploration, battling, questing, leveling up, guild work, artifact hunting, escaping imprisonment
- Tamriel, within the Elder Scrolls universe
- Scenario-based with emergent storytelling through gameplay choices and encounters
Comparison games
none
Mechanics (from transcript analysis)
- Character progression — Players gain classes, can upgrade them, spend experience points (XP) to improve attributes or gain skill dice, and acquire items.
- Combat System — Involves moving, engaging, rolling combat dice, using different stances (heavy weapon, light weapon, magic, etc.), and managing stamina and fatigue.
- Companion system — Players can summon and control companions that assist in combat and exploration.
- Dice Rolling — Dice are central to actions, combat, skill checks (like lockpicking), and resolving abilities.
- exploration — Players explore map tiles in delves, revealing new areas, enemies, and objectives.
- Guild System — Players can join guilds (like the Undaunted) which offer unique actions, quests, and special effects.
- questing — Players undertake quests, such as 'Curators of Chaos,' which involve traveling to locations, completing encounters, and finding artifacts.
- Resource Management — Players manage stamina, magicka, health, fatigue, and dice in cooldown tracks.
- scenario-based gameplay — The game is played through scenarios, starting with 'jailbreak' and then moving into a larger quest involving exploration and encounters.
- Skill checks — Actions like lockpicking require rolling dice against a target number, with options to use fatigue to improve rolls.
- Weather effects — Weather conditions (sunny, rainy) impact movement and gameplay mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a great big game of exploration, of battling, questing, leveling up in many realms of the Elder Scrolls universe.
- So, we are starting in classic Elder Scrolls tradition with adventurers fighting to escape imprisonment.
- There's loads and loads to it.
- That was horrible.
References (from this video)
No references stored for this video.
Video qTwTT7mBaxU
Playthrough at 5:19 sentiment: positive
video_pk 68992 · mention_pk 165290
Click to watch at 5:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- True solo mode is appreciated.
- Engaging for solo players.
- Can be very rewarding with the right build.
- Great components and table presence.
- Deep mechanics offer strategic choices.
Cons
- Rulebook is very dense and complex.
- Requires extensive use of reference sheets.
- Many keywords to memorize.
- Can be overwhelming for new players.
- Some loot acquired may not be useful.
Thematic elements
- High Rock
Comparison games
- Too Many Bones
- Aridia
- Gloomhaven
Mechanics (from transcript analysis)
- Action Point Allowance — The host discusses managing actions for travel and town encounters.
- Area Movement — The host moves their token across the map to different locations.
- Character progression — The host discusses gaining XP and upgrading character abilities.
- cooperative play — The host discusses playing with companions and how they function.
- Deck Building — Mentioned in comparison to Too Many Bones, but not detailed for this game.
- Dice Rolling — Every die in the game has keywords on each side that need to be understood and memorized.
- Encounter cards — The host draws cards for events during overland travel.
- Set Collection — The host discusses acquiring items and trainers for their character.
- Variable player powers — The host discusses different character classes, races, and abilities.
- Worker Placement — The host chooses to place their character token on certain locations for actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game literally like it might give you paper cuts with how much you'll be flipping and flopping to different sections of the rule book trying to put together the flow of the game.
- We're playing keyword simulator here, right? So, um it's a true test of your memory and your patience in this game.
- I am offended when a game says one player on the side of the box, but you're forced to play with two characters. I feel like that's just like lazy uh on the development side of things.
- It's like I feel like I'm playing the same game. And then I have something that happened with like Hopus and Cloudspire. like just some of the like the graphic design, the enemies, like the stats, like the keywords being named the same or similar. It's like, yeah, it's gets messy. Gets messy for sure.
- I don't have faith in the in the my pulls on the in the loot in this game, especially playing true solo. So much of the loot is garbage.
- You know, a lot of the games don't care about that. They only care about getting your money up front and getting the game in your house.
References (from this video)
No references stored for this video.
Video REmUk_p-0i0
Playthrough at 0:00 sentiment: positive
video_pk 68955 · mention_pk 165256
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The weather mechanic providing a boost (sunny allows more movement).
- Acquiring powerful legendary items like Fracturing Poison.
- Gaining a companion that grows stronger with defeated enemies (mud crab).
- Successful skill checks for legendary items (lockpicking for potion of potential and potion of heroism).
- The ability to gain XP and level up character stats like cooldown.
- Successfully completing a delve with multiple enemies.
- Acquiring a persistent effect to change weather from flooding to rainy.
- The positive feeling of successfully navigating challenging encounters.
Cons
- Some town locations and services being closed.
- The 'blind' status effect on the mud crab making its targeting unpredictable.
- Encountering difficult enemies in delves that require specific strategies.
- The need to discard legendary items for town encounters.
- Certain abilities or mechanics being complex to manage (e.g., companion effects, skill dice interactions).
- Taking damage and fatigue from certain encounters or mechanics.
- The mud crab's blind status causing it to target the strongest adjacent unit, even if it's an ally.
Thematic elements
- Exploring ancient ruins, confronting dangers, and uncovering secrets
- Black Marsh
Comparison games
none
Mechanics (from transcript analysis)
- Combat — Encounters involve turn-based combat with enemies, where players use abilities and companions to defeat opponents.
- Companion system — Players can acquire companions that assist in battles, like the mud crab or diving cliff racer.
- Cooldown Tracks — Adventurers have cooldown tracks that can become 'terrifying' and need to be managed through resting.
- Delves — Specific scenarios or dungeons that involve exploration and combat, often with objectives like collecting shards or defeating specific enemies.
- Item Management — Players can acquire and use various items, including food, potions, armor, and glyphs, with some having unique effects.
- Leveling up — Players gain XP, which can be used to increase stats or gain new abilities.
- Movement — Players move across a map, with movement being affected by weather conditions like sunny (four hexes) or flooding (one hex).
- questing — Players can pick up side quests at a quest board, such as the 'blood crabs' or 'another day, another dedra' quests.
- Skill checks — Certain actions, like lockpicking, require skill checks against a target number.
- Weather system — Weather conditions like sunny, rainy, or flooding affect movement and other game elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's like a 100page rule book.
- Our cooldown tracks are terrifying.
- I'm going mud crabs. Definitely.
- The Elder Scrolls: Betrayal of the Second Era is a game that demands careful management of resources and strategic decision-making, offering a complex and engaging experience for players willing to delve into its rules.
- The sheer variety of encounters and mechanics ensures that each session presents new challenges and opportunities for players to explore and overcome.
- The feeling of overcoming difficult delves and acquiring powerful loot provides a strong sense of accomplishment.
References (from this video)
No references stored for this video.
Video sx1VumPc1EM
Playthrough at 6:02 sentiment: mixed
video_pk 68541 · mention_pk 164818
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- High variability and replayability due to different card draws, dice rolls, and combinations.
- The game offers significant character build customization with classes, races, and skill lines.
- The concept of flexible movement is appreciated.
- The companion system with Chief Dushkull could offer interesting strategic choices.
- The game's complexity provides depth for players who enjoy strategic decision-making.
- The potential for gaining tenacity and managing cooldowns adds a layer of resource management.
Cons
- The chosen one-handed and shield build has very low damage output, making it difficult in solo play against armored or stalwart enemies.
- Reliance on tenacity makes the build vulnerable to mechanics that penalize its acquisition or use.
- The game can be punishing with mechanics like fatigue rounds and forest blight cards.
- The host struggles with remembering specific rules and abilities due to the game's complexity.
- The current build is not well-suited for true solo play due to a lack of damage output and potential for getting overwhelmed.
- The game's timer and round limit can be unforgiving if players cannot efficiently defeat enemies.
- The effectiveness of certain abilities and dice is highly dependent on specific dice rolls.
- Certain items obtained from loot are magic-based, which is not useful for a non-magic build.
Thematic elements
- One-handed and shield build exploration
- Valenwood
Comparison games
- Too Many Bones
Mechanics (from transcript analysis)
- Campaign progression — The game features a campaign with progression based on experience points (XP) and the potential for permanent changes or penalties, such as forest blight cards, which affect future turns.
- Character Build Customization — The host discusses choosing a class (Acrobat), race (Wood Elf), skill lines (one-handed and shield), and how these choices influence gameplay and strategy.
- Combat System — Combat involves rolling dice, engaging enemies, and managing resources like tenacity and cooldowns. The host notes the difficulty of low damage output with the current build against armored enemies.
- Companion system — The host considers the possibility of gaining Chief Dushkull as a companion, who provides benefits like tenacity generation and assistance in combat, though this depends on a player choice.
- dice manipulation — The host discusses abilities and items that allow for dice manipulation, such as rerolling, converting results, or preventing damage, highlighting the strategic importance of these mechanics.
- Encounter System — The game uses a system of town encounters, peaceful encounters, and conflict encounters, with influence tracks that modify their effects and difficulty.
- Guild System — The host explains the process of choosing a guild and discusses the unique town kiosk actions associated with each, such as gaining fear status dice or searching for items.
- Movement — The host discusses the importance of movement flexibility, including options to move through enemies and chaining moves after defeating an opponent, linking it to stamina and action economy.
- Overworld Map — The game features an overworld map with different regions and hexes, influencing encounters and requiring strategic movement to reach objectives within a certain number of days.
- Rest Step — Players have a rest step where they can typically heal and recover dice, but certain choices or game effects can modify this step, such as skipping healing or gaining fatigue.
- Retreat — The host discusses the ability to retreat from battles or encounters, which results in a failed encounter but allows the party to save resources and avoid defeat.
- Skill checks — The host mentions the need to perform skill checks, such as lockpick checks, to gain rewards or overcome obstacles, with success often depending on dice rolls and specific abilities.
- Status Dice — The game utilizes status dice like fear and stealth, which can be applied to enemies or allies to provide various effects.
- Tenacity resource — The host repeatedly mentions the importance of tenacity, a resource that fuels certain abilities and actions, and the need to generate it effectively, particularly with the chosen build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I like flexibility cuz flexibility leads to like a lot more choices when you're making decisions. Feels more rich, more rewarding, and more varied.
- But the problem there is with these games that have timers of round counters that lead to fatigue rounds which ultimately will wreck you and then cause you not to gain XP and then snowball into you doing worse and worse as you move through the campaign. Um, not a fan of that kind of design, but we'll get we'll get through it.
- This game is not a great true solo game. It's fine. It's fine. I mean, it's one of the better ones out there, I think. But still, you're kind of like, yeah, I I think you have to be really really experienced with the game or there's like you're limited on your classes and builds playing true solo, which is most games are that way, right?
- I knew I would not like this, but I had to try it once. I had to try it once. Um I knew it would be a challenge, but uh yeah, definitely is rough.
- The math doesn't make sense. That's why you need to use two-handed to that's why I was doing that last time to do like all the extra damage. I just wanted to see how this worked. I I didn't have any any hopes that it would be like amazing. I just I knew it would be a challenge, but uh yeah, definitely is rough.
References (from this video)
No references stored for this video.
Video 2wQFMXMnOCY
Unboxing at 0:56 sentiment: positive
video_pk 67912 · mention_pk 164189
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautifully packed with organized trays
- Convenient 'take out and play' components
- Refreshing new solo game after playing another for a long time
- High production quality, especially the PVC elements
Cons
- Last chapter of Osworn was not satisfactory, leading to a break from it.
- Rulebook is very thick (97 pages), potentially a lot of rules to cover.
Thematic elements
- Exploring the Elder Scrolls universe in a solo campaign game
- The Elder Scrolls universe
Comparison games
- Osworn
- Mythwind
- Too Many Bones
Mechanics (from transcript analysis)
- Campaign — The host is covering the game as part of a solo campaign, with a story to unveil and things to discover.
- PVC components — The game features PVC cards and boards, which is noted as distinguishing for Chip Theory Games.
- Take out and play components — Individual playable trays allow players to take components out of the box and start playing immediately.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, I just put away Osworn, which means the next solo game I'm covering is The Elder Scrolls: Betrayal of the Second Era by Chip Theory Games.
- My favorite part of the game so far are these individual playable. See this? I love love components like this because it's a take out and play type of thing.
- Honestly, this is very distinguishing to chip theory and that is the PVC PVC cards and PVC boards.
- Morowind. Western Skyrim. Oh my gosh, we love a beautifully packed game. Let me show youall what's in this box. This is so nicely done. Especially compared to Osworn. This is so beautiful.
- This is the most I've ever seen in any rule book. Now, the good thing is since it's not a prototype anymore, I have dice. We also have official tutorials out and there's a lot of stuff out to help you dive into this game, which is very nice.
References (from this video)
No references stored for this video.
Video Xt0VJF9eZwg
Analysis at 0:02 sentiment: positive
video_pk 67817 · mention_pk 164083
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- New skills and classes add variety and replayability.
- New classes are more beginner-friendly, easing the learning curve.
- Werewolf and vampire abilities are interesting and powerful additions.
- Werewolf abilities treat health as a resource, leading to interesting plays.
- Soul magic and storm calling offer new offensive and defensive options.
- The addition of special enemies that provide rewards upon defeat is engaging.
- Expansions add significant content, especially new regions and skills.
Cons
- The base game is complex and difficult to teach.
- The rulebook is very long.
- Werewolf form restricts the use of other skills.
- Some new items can be situational.
- The crowdfunding campaign has a lot of material, making it potentially overwhelming.
Thematic elements
- Tamriel
Comparison games
none
Mechanics (from transcript analysis)
- Aura Effects — Storm calling magic creates auras that can protect players. One such aura prevents critical hits.
- Dice Rolling/Action Selection — Players roll dice to perform actions. Some abilities allow for extra dice rolls or rerolls.
- Encounter Objectives — The demonstration involved defeating a monolith by the end of round five, otherwise losing the encounter.
- Enemy Bag Building — Special enemy chips are put into a bag, and defeating them provides bonuses and removes them from the bag.
- Itemization — Players can acquire items like the 'grim harlean jerken' and 'potion of heroism' which offer unique abilities.
- Resource Management (Health) — The werewolf abilities are noted for using health as a resource, offering powerful effects at the cost of health.
- Skill System — New skills and classes are introduced, including warrior, mage, thief, bounty hunter, werewolf, and vampire abilities. Some skills are noted as being more complex or having unique mechanics like requiring transformation or treating health as a resource.
- Soul Trapping — Soul magic allows players to trap enemy souls in gems, which can then be used for additional damage later.
- Werewolf Transformation — Players can become werewolves, gaining access to specific werewolf abilities but being restricted to only using werewolf and basic combat abilities while transformed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- But what I have seen I like.
- This game is difficult to teach and yet little things like this I think are a nice touch.
- I really really like both of them. I especially like the werewolf because the werewolf has a lot of abilities that hurt you but also do a lot of damage. I like it when games treat health as a resource.
- If you already like the game, this is just going to add more to it.
- This is still a complex game. The rulebook is still 100 pages long, but this makes it just a little bit easier to teach someone else.
References (from this video)
No references stored for this video.
Video lRvmFu4Nnnc
Analysis at 0:13 sentiment: positive
video_pk 67741 · mention_pk 163963
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds a slew of new race cards with brand new art.
- Allows for a full four-player party of Khajiits.
- Introduces new classes like warrior and witch hunter.
- New skills like dual wielding and storm calling allow for high damage.
- Adds beloved vampire and werewolf curses.
- Includes a new region with gazetteer quests, classes, skills, encounters, enemies, items, and a clash mat.
- Adds the Khajiit homeland with political intrigue and dragons.
- Brings the power of Daedric Princes with a new hedonism mechanic.
- Provides a use for hedonism dice.
Cons
none
Thematic elements
- Overseeing the administration of a thieves guild, howling at the moon, becoming transformed by curses like lycanthropy, political intrigue in a catty domain, dragons roaming skies, and the power of Daedric Princes.
Comparison games
none
Mechanics (from transcript analysis)
- abilities — New once per battle abilities are added.
- Clash Mat — The Summer Set expansion includes a clash mat.
- classes — Includes additional classes like warrior and witch hunter.
- Encounters — New encounters are added with the Fur and Fang expansion and the Summer Set region expansion.
- Hedonism — Introduces a new hedonism mechanic where players may forfeit skills in the quest for Daedric power.
- Lycanthropy — The Fur and Fang expansion adds vampire and werewolf curses and the possibility of becoming transformed by these afflictions.
- Race Cards — Adds a slew of new race cards to the game, all featuring brand new art.
- Regions — Adds a brand new region (Summer Set) and the Khajiit homeland (Elsewhere).
- Skills — Mentions new skills like dual wielding and storm calling, and other skills acquired through hedonism.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm Bailey Myers. This is Good Time Society and you better join my vampire assassin club.
- If you want in, just like this video, subscribe to the channel and come on back for more great games and good times.
References (from this video)
No references stored for this video.
Video 5s8K2e57gEs
Top List at 3:27 sentiment: positive
video_pk 67563 · mention_pk 163694
Click to watch at 3:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Leads to a truly modular experience.
- Different region modules offer a ton of variety.
- Many different elements are modular.
Cons
- Sounds like a lot of setup to do.
Thematic elements
- Tamriel (regions like Morrowind, Skyrim, Black Marsh)
Comparison games
none
Mechanics (from transcript analysis)
- Modular Board — Different regions offer unique systems, conflict/peaceful encounter cards, and enemy tokens.
- Modular Characters — Characters' skill lines and chosen guilds affect the core puzzle and overarching mission.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm referring to games where the core experience involves plugging in one or more modules that are part of the core game that have a significant impact on gameplay.
- I'm not just talking about variable setups where maybe you have a few tokens or tiles that are slightly different than in a previous game.
- I'm also not talking about player asymmetry where each player is a different character or different faction, things like that.
- I'm also not including expansion modules.
- I'm talking about the where the core game is designed around the idea where modules shape the core game experience.
- This game is essentially infinitely modular.
- this is perhaps the the best example that I'll have on this entire list of a truly modular game where the core experience of Shackleton base depends on you plugging in these three modules that have a significant impact on the game.
- To say this is a large game is an understatement, but with these different region modules comes a ton of variety.
- you are plugging in different elements to create a new unique experience rather than a scenario where it says like this is the scenario that you're playing.
- all modular setup that all that all modular setup does take some work to put together and reset.
- I think the takedown is almost worse because you're like, "Oh, we finished playing the game. Now we get and you have to sort out all of these different components."
- I think that is a great space for modularity in a game like this.
- You can really play the same temple track over and over again in Lost Arms Vernac and get plenty of replayability out of it.
- I think Clank I think is my favorite modular game where just with the map modularity uh just flipping over which side of the board you're going to play on um can add can really make each game feel quite different every time you play.
- We are talking about big modules that you are plugging into the game in from that are built into the core experience and they are making the game feel different or unique or harder or easier um or shorter or longer.
References (from this video)
No references stored for this video.
Video dvDsDfTbxy4
Unknown Channel Discussion at 2:37 sentiment: positive
video_pk 67144 · mention_pk 163123
Click to watch at 2:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- open-world exploration, epic questing
- Tamriel, a vast fantasy realm
- single-player open-world RPG
Comparison games
none
Mechanics (from transcript analysis)
- Character_progression — leveling and skill development
- combat_system — real-time combat and magic
- open_world_exploration — explore a large, interconnected world
- quest_system — multi-branch quest lines with choices
- Track Advancement — leveling and skill development
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I have hit my official limit for creating videos on a daily basis.
- I need a creative reset.
- I'm actually traveling again tomorrow.
- This is nowhere near goodbye.
- I'll be back better than ever in a couple weeks after a little creative reset.
- There is a Don't Starve preview that I filmed with Bonds that's coming out.
References (from this video)
No references stored for this video.
Video YIFybNbxbvM
Review at 0:03 sentiment: positive
video_pk 66872 · mention_pk 162684
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Highly customizable characters
- Deep and evolving character progression
- Engaging gameplay outside of combat
- Clean and improved dice cooldown system
- Mechanically clever player board management
- Vast amount of content in the core box
- High production quality with deluxe components
- Simple adjustment for player count
- Mechanically enjoyable system
- Exciting character creation and unique moments
- Spectacular design
Cons
- Generic fantasy theme due to lack of IP familiarity
- Learning curve and high barrier to entry
- Rulebook could be better
- Symbol-heavy iconography requires learning
- Long playtime per session
- Requires significant player investment
- Large table space requirement
- Plain map artwork
- Delves feel distracting and modular
Thematic elements
- A betrayal plot
- Tamriel's second era
Comparison games
- Too Many Bones
Mechanics (from transcript analysis)
- character customization — Players can customize their characters extensively by choosing race, abilities, and skills, with options that evolve throughout the game.
- Dice Cooldown Management — Used dice go into a cooldown state, which players manage and can upgrade, offering a cleaner system than in previous Chip Theory Games titles.
- exploration and encounters — Gameplay involves traversing maps, visiting towns, and engaging in various peaceful and non-peaceful encounters, not just combat.
- scenario-based gameplay — The game is structured around playing through three-scenario mini-campaigns, providing a manageable scope for progression.
- skill progression — Characters level up by gaining XP, allowing for the addition of new skills and balancing of stats, which can be done during gameplay.
- Variable player powers — Each character's unique combination of race, skills, and abilities leads to asymmetric gameplay from the start.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think that this is an improvement on that system. I think it is a new iteration and I'm I'm grateful to see those roots, but by no means does it feel like Too Many Bones 2.0. No. It does feel different enough that it is a unique product.
- To me, that's really the shining hallmark of this game. Two Two things. One is that there's so much custom uh customability. No. There's so many ways. Yes. There's so many ways to customize your character, and it really um gets me as a gamer invested in the game because I really do feel like this character that I've created is unique to me.
- And so it really grabs that RPG feel very very well and makes it personal.
- The cool down system of the dice. I really really like that where as you use your skills and your dice they go into cool down.
- Really clever um mechanically how that works and you can see it visually so you're not having to internalize it. It's right there in front of you. Very smart way of handling it.
- And to me the other aspect of this that is a clear kind of evolution of this system is just how expansive it is. There is so much content in this game that while it can feel overwhelming, right?
- This is a game that is not a quick grab off the shelf and play. Not you're not going to learn it in 15 minutes. You're not going to be playing within a half hour. It's just not the way it works.
- For me this is probably more a solo game.
- So that is going to lead into that high price point and that's not something we talk a lot about is the price point.
- I do wish that the map itself didn't look so plain. I I think it it doesn't What sells the theme, what brings you into the world here is the character creation, are those little nuggets of story that you're getting along the way.
- the hallmarks of it are the character customization, the breadth of the game. If you have an interest and a love of the IP and you like heavier games, to me this is a no-brainer.
- I'm giving it an eight out of 10.
- I love to me bones. It's in my top five games of all times and I think I can say mechanically I enjoy this system better.
- The reason it's not a 10 for me is because same thing you said, just the theme itself. I I I still have that little bit of a it feels a little generic because I don't have that background. That's a me problem. That's not the game.
- I also I don't love the I I believe they're called delves that you can go into. I find those are are distracting. They almost feel like this modular weird expansion, you know?
- And it's one that I'm absolutely stoked to continue to explore. And it's one that I want to explore often enough that I don't forget how to play because it is such an undertaking to jump in. But yeah, but for me, I think it's an excellent game. It's going to be a nine.
References (from this video)
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Video kYV8ywi3bMY
Playthrough at 0:06 sentiment: positive
video_pk 66680 · mention_pk 162470
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Host loves the game and is excited to play it.
- Complex rule set is manageable with dedicated study.
- Rich world-building and thematic elements.
- Strategic gameplay with multiple character build options.
- Satisfying combat encounters.
- The community-created reference sheets are very helpful.
Cons
- The game is long.
- Potential for rule errors during play.
- Some mechanics can be complex to grasp initially.
Thematic elements
- Controlling characters in different provinces, dealing with influence tracks, and unique mechanics like 'resistance'.
- Valenwood, a province with impenetrable forests, part of the Aldmeri Dominion, affected by the Three Banners War.
Comparison games
- Too Many Bones
Mechanics (from transcript analysis)
- Battle Forms (Defensive, Magic) — Characters can adopt different battle forms at the start of their turn, providing different benefits like healing or gaining tenacity.
- Combat Dice — Dice with different symbols representing damage, tenacity, or other effects used in combat.
- Companion system — The ability to gain companions that assist players in combat.
- Delve Feature — A specific gameplay element that will be explained in more detail when encountered.
- Enchantments — Items that can be applied to characters or tiles to provide ongoing benefits.
- exploration — A core mechanic in delves where players reveal new tiles and encounter enemies or objectives.
- Fatigue (Light, Over) — A negative status that players can gain, affecting their actions and potentially causing damage.
- Guild Deck — A deck of cards representing different guilds that players can choose from to help complete quests.
- Influence tracks — Three tracks measure a character's influence in a region and how it affects encounters, with effects triggering at different levels.
- Keywords (Divert, Rally, Dodge, Retreat, Native, Ethereal, Decay, Rot, Stalwart, Shatter, Bladed, Vindictive, Iron Bark) — Various keywords are explained that modify enemy behavior, player actions, or damage/healing.
- Keywords (Resistance) — A minor keyword that impacts end-game quests and can be gained multiple times, allowing players to reduce influence tracks.
- Lockpicking — A mini-game involving rolling dice to acquire loot or items.
- Native Skills (Iron Bark) — A skill associated with a region that increases defense when dealt damage by a non-adjacent unit.
- Skill Lines (Two-Handed, Templar, Sorcerer, Destruction Staff, Light Armor, Speech) — Characters can specialize in different skill lines, which provide unique abilities and dice to use in combat.
- tenacity — A resource used to trigger class abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Oh boy, do I love it.
- This is going to be a heck of a first encounter with four enemies.
- I know nothing about Elder Scrolls. I know I'm terrible. So, if I botch names or whatnot, I apologize, but I love the game, so I'm really excited to show you the game.
- This is going to be a lot of fun. Oh boy, I feel like these two are super super powerful.
References (from this video)
No references stored for this video.
Video v8qZkvN1JJw
Top List at 51:40 sentiment: positive
video_pk 66676 · mention_pk 162459
Click to watch at 51:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Uses mechanics loved from Too Many Bones but adds more layers.
- Good setup for save systems in campaign play.
- Opens up battle maps and player boards.
- Cool skill ramp-up mechanic with a trade-off.
- Neat cooldown track.
- Many ways to build characters with different classes.
- Exploration on maps.
- High quality, waterproof components (Chip Theory quality).
- Neat portfolio card holders.
Cons
- Haven't played it a lot recently, so it would likely go down the list if re-ranked.
Thematic elements
- campaign
- Elder Scrolls universe
- campaign
Comparison games
- Too Many Bones
- Mage Knight
Mechanics (from transcript analysis)
- Campaign — A campaign game with a save system.
- Cooldown Track — Utilizes a cooldown track for actions or abilities.
- map exploration — Involves exploring maps to achieve objectives.
- Modular Board — Player boards and battle maps open up more during play.
- skill progression — Players can ramp up skills, with a trade-off for adjacent skills.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It turns into one big puzzle because there's just a line of enemies that you have to defeat.
- So much stuff.
- And Vantage is just a masterpiece. It's so [ __ ] cool.
- Just the scenario ingenuity of these games is so cool because of different stuff just popping up and happening.
- Um this one [clears throat] is a a super and and this is the reason this is the sole reason why this game beat out Elder Scrolls when we were doing that comparison.
- It's just a masterful achievement.
References (from this video)
No references stored for this video.
Video 6h1a5wOvM1k
The Hungry Gamer Top 10 List at 1:01:40 sentiment: positive
video_pk 66144 · mention_pk 160782
Click to watch at 1:01:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Epic production value and cinematic storytelling
- Deep character crafting and campaign depth
- Excellent solo and two-player experiences
Cons
- Heavy time commitment; long sessions
- Complex rule set may be intimidating for new players
Thematic elements
- Array
- Fantasy / RPG
- Cinematic, action-oriented storytelling with expansive character crafting
Comparison games
- Too Many Bones
- Seventh Citadel
- Seventh Continent
Mechanics (from transcript analysis)
- Campaign — Multiple campaigns with expanding adventures, long-term character development, and evolving goals.
- Campaign-driven Campaign Framework — Multiple campaigns with expanding adventures, long-term character development, and evolving goals.
- Card Crafting — Players craft and customize characters with skills and items across campaigns.
- Character Crafting and Progression — Players craft and customize characters with skills and items across campaigns.
- Combat: Dice — Combat involves dice that can dramatically swing outcomes, with large-scale battles.
- Dice-based Combat with High Stakes — Combat involves dice that can dramatically swing outcomes, with large-scale battles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is the most scientific way of deciding the best game
- the Fellowship of the Ring trick taking game from Office dog I believe
- the app has amazing voice acting and storytelling
- Elder Scrolls is now my favorite game of all time
- Captain's Chair is based on the Imperium system I think this is better in every single way
- Fate Forge is a campaign game you can play in a relatively short window, but it's still deeply narrative
References (from this video)
No references stored for this video.
Video mcIk3Fh7RCQ
Neon Gorilla Review at 0:02 sentiment: positive
video_pk 59459 · mention_pk 152013
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Deep build diversity through race, skills, class-like paths, and cooldown management
- Clear evolution of the Too Many Bones design lineage with fresh systems
- Companions and quest structure add meaningful strategic depth
- High-quality components and substantial content value
Cons
- High complexity may deter newcomers
- Potentially AP-prone and time-intensive sessions
- Item draws can feel unrelated to current build or strategy at times
- Less emphasis on traditional narrative in favor of systems-driven gameplay
Thematic elements
- adventure, exploration, character progression within a persistent campaign
- Tamriel-based open-world campaign spanning multiple provinces, with dungeon delves and guild-driven quests
- emergent, quest-driven experience framed by province/guild choices and side quests
Comparison games
- Too Many Bones
Mechanics (from transcript analysis)
- Adventurer customization (race, skills, battle forms) — Create a character from among races, then assign stats, skills, battle forms, and a cooldown-based progression system.
- Companions and encounters — Companions join encounters, providing extra turns and power, balanced by time-limited use.
- Cooldown/fatigue tracking — A cooldown track returns dice each turn; fatigue dice clog the track and XP powers upgrades.
- Deck-based encounter resolution — Encounters are resolved by drawing and resolving cards with branching outcomes (peaceful, conflict, unstable).
- Dungeon Crawl — Delves and dungeons expand endgame content with tile-by-tile exploration and dynamic enemy setups.
- Dungeons and delves — Delves and dungeons expand endgame content with tile-by-tile exploration and dynamic enemy setups.
- Items and loot system — Loot cards, town rewards, glyphs, potions, and other items that influence builds and tactics.
- Open-world map with encounters — Navigate a large map with distinct province effects that alter town encounters and available actions.
- Province and Guild selection — Choose a province for the campaign and one of nine guilds to dictate quest focus, town abilities, and flavor.
- Quest and side-quest system — Draw and execute province/guild-specific quests, with flavor text and rewards including companions and loot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this game is fun
- build diversity is high
- the cooldown system is such a wonderful little mini game
- it's an evolution in most cases for the better
- dungeons are the pinnacle activity and the best test of your Adventurer
- if you like Too Many Bones you're probably going to like this game
References (from this video)
No references stored for this video.
Video x4HuZIS4czk
The Dice Tower Top 10 List at 0:31 sentiment: positive
video_pk 39349 · mention_pk 191308
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Incredibly well designed and deeply thematic
- Rewarding and cinematic for a heavy, map-spanning experience
Cons
- Very heavy and long play sessions
- Steep learning curve and potential fatigue after multiple heavy games in one night
Thematic elements
- epic fantasy adventure with dice-driven resource management and exploration
- Tamriel/Elder Scrolls universe; open-world dungeon-delving adventure with story-driven expeditions
- campaign/story-driven, with modular adventures and narrative arcs
Comparison games
none
Mechanics (from transcript analysis)
- adventure/story progression — Modular narrative encounters drive player choices and branching outcomes.
- cooperative/semi-cooperative exploration — Players work together to explore, combat, and uncover story beats while pursuing personal and group goals.
- Dice Rolling — Players roll and mitigate dice results to perform actions, manage resources, and progress on quests.
- Dice-based resource management — Players roll and mitigate dice results to perform actions, manage resources, and progress on quests.
- Narrative Choice — Modular narrative encounters drive player choices and branching outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The heaviest on this list physically just massive, huge, untenable how big and heavy it is, but it's such a cool adventure game as you're going through using your dice, a very interesting, clever mitigation and dice resource management systems in order to go out and adventure and fight and go through these stories.
- I love a good track.
- Galactic Cruise. This is such a phenomenal game. It is a Vital Lacerda-esque game, but it also smoothens so much of that onboarding and learning process, but also gives you so much crunch as you're trying to build up your cruise ships.
References (from this video)
No references stored for this video.
Video 3Sa3vs7jgoo
The Brothers Murph Top List at 18:15 sentiment: positive
video_pk 38620 · mention_pk 116401
Click to watch at 18:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- three-section journey provides focused, structured play
- character progression feels satisfying and thematic
Cons
- longer, heavier experience not ideal for casual players
- complex rule set may require careful teaching
Thematic elements
- journey-driven RPG-style progression
- Tamriel-based journey with guild specializations
- campaign with three major sections
Comparison games
- The Elder Scrolls video game series
- Black and Cruz (mentioned in context of discussion)
Mechanics (from transcript analysis)
- campaign progression with three sections — players advance through a structured three-act journey
- dice-based skill advancement — experience gained to upgrade skills across a three-section arc
- tableau-like character development — you build and customize your character with skills and gear
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We’re obsessed with board games.
- I freaking love Unstoppable.
- This game is great because there’s also it's a very open game where when a threat is out there, you can know what's on the other side of that.
- You can see from the other side like what is on the other side.
- Terra Mystica is getting a giant crazy big box version.
References (from this video)
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Video RPYNzVoAmv8
Going Analog Top 10 List at 59:10 sentiment: positive
video_pk 37313 · mention_pk 112063
Click to watch at 59:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- thematic and deeply engaged
- replayable story arcs
Cons
- heavy rule set, lengthy setup
- availability and region release timing vary
Thematic elements
- story-driven campaign with modular quests
- Elder Scrolls universe, expansive roleplay and conflict
- immersive, IP-driven
Comparison games
- Pandemic Legacy
- Descent: Journeys in the Dark
Mechanics (from transcript analysis)
- card-driven campaign with variable quests — shuffle quests and drive story progression, with variable loss and gain.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's like drunken mascots
- it's a quick race, but the system is rewarding
- the box sells itself
References (from this video)
No references stored for this video.