Skip to main content

The Elder Scrolls: Betrayal of the Second Era

Game ID: GID0402245
Collection Status
Year Published
2025
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 10 · mix 0 · neu 0 · neg 1
Mentions per page
Top
Showing 1–11 of 11
Video mcIk3Fh7RCQ game_review at 0:02 sentiment: positive
video_pk 59459 · mention_pk 152013
The Elder Scrolls: Betrayal of the Second Era video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep build diversity through race, skills, class-like paths, and cooldown management
  • Clear evolution of the Too Many Bones design lineage with fresh systems
  • Companions and quest structure add meaningful strategic depth
  • High-quality components and substantial content value
Cons
  • High complexity may deter newcomers
  • Potentially AP-prone and time-intensive sessions
  • Item draws can feel unrelated to current build or strategy at times
  • Less emphasis on traditional narrative in favor of systems-driven gameplay
Thematic elements
  • adventure, exploration, character progression within a persistent campaign
  • Tamriel-based open-world campaign spanning multiple provinces, with dungeon delves and guild-driven quests
  • emergent, quest-driven experience framed by province/guild choices and side quests
Comparison games
  • Too Many Bones
Mechanics (from transcript analysis)
  • Adventurer customization (race, skills, battle forms) — Create a character from among races, then assign stats, skills, battle forms, and a cooldown-based progression system.
  • Companions and encounters — Companions join encounters, providing extra turns and power, balanced by time-limited use.
  • Cooldown/fatigue tracking — A cooldown track returns dice each turn; fatigue dice clog the track and XP powers upgrades.
  • Deck-based encounter resolution — Encounters are resolved by drawing and resolving cards with branching outcomes (peaceful, conflict, unstable).
  • Dungeon Crawl — Delves and dungeons expand endgame content with tile-by-tile exploration and dynamic enemy setups.
  • Dungeons and delves — Delves and dungeons expand endgame content with tile-by-tile exploration and dynamic enemy setups.
  • Items and loot system — Loot cards, town rewards, glyphs, potions, and other items that influence builds and tactics.
  • Open-world map with encounters — Navigate a large map with distinct province effects that alter town encounters and available actions.
  • Province and Guild selection — Choose a province for the campaign and one of nine guilds to dictate quest focus, town abilities, and flavor.
  • Quest and side-quest system — Draw and execute province/guild-specific quests, with flavor text and rewards including companions and loot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is fun
  • build diversity is high
  • the cooldown system is such a wonderful little mini game
  • it's an evolution in most cases for the better
  • dungeons are the pinnacle activity and the best test of your Adventurer
  • if you like Too Many Bones you're probably going to like this game
References (from this video)
No references stored for this video.
Video 3Sa3vs7jgoo The Brothers Murph top_10_list at 18:15 sentiment: positive
video_pk 38620 · mention_pk 116401
The Brothers Murph - The Elder Scrolls: Betrayal of the Second Era video thumbnail
Click to watch at 18:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • three-section journey provides focused, structured play
  • character progression feels satisfying and thematic
Cons
  • longer, heavier experience not ideal for casual players
  • complex rule set may require careful teaching
Thematic elements
  • journey-driven RPG-style progression
  • Tamriel-based journey with guild specializations
  • campaign with three major sections
Comparison games
  • The Elder Scrolls video game series
  • Black and Cruz (mentioned in context of discussion)
Mechanics (from transcript analysis)
  • campaign progression with three sections — players advance through a structured three-act journey
  • dice-based skill advancement — experience gained to upgrade skills across a three-section arc
  • tableau-like character development — you build and customize your character with skills and gear
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We’re obsessed with board games.
  • I freaking love Unstoppable.
  • This game is great because there’s also it's a very open game where when a threat is out there, you can know what's on the other side of that.
  • You can see from the other side like what is on the other side.
  • Terra Mystica is getting a giant crazy big box version.
References (from this video)
No references stored for this video.
Video ZxXxKPkBJeU Brothers Murf top_10_list at 21:48 sentiment: positive
video_pk 35186 · mention_pk 105037
Brothers Murf - The Elder Scrolls: Betrayal of the Second Era video thumbnail
Click to watch at 21:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic tie to Elder Scrolls IP without requiring video game play
  • Flexible, short campaign arcs that fit a weekend playthrough
  • Rich character development and dice-based progression
Cons
  • Requires commitment to campaign structure; can be heavy for casual sessions
  • Balance between IP fanservice and generic campaign mechanics
Thematic elements
  • character progression, questing, world-building
  • Elder Scrolls universe; campaign-driven adventures across different guilds
  • campaign-driven with a focus on building a character and pursuing quests
Comparison games
  • D&D-style campaigns
  • Other Chip Theory cooperative campaigns
Mechanics (from transcript analysis)
  • Campaign — three-session campaigns that can be reset and re-launched.
  • Dice-based progression — experience to unlock more dice and expand character capabilities via skill trees.
  • multi-session campaigns with focused arcs — three-session campaigns that can be reset and re-launched.
  • town trainers and itemization — locations allow training and acquisition of common/legendary items; progression paths a la RPGs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a living website, which one we really like about it.
  • The list is a snapshot in time; it will morph over time as people rate more games.
  • BG is this living website; the community can contribute their own photos, their own feelings about a game.
References (from this video)
No references stored for this video.
Video cl3a1WZvJtE Going Analog top_10_list at 24:32 sentiment: positive
video_pk 10917 · mention_pk 32150
Going Analog - The Elder Scrolls: Betrayal of the Second Era video thumbnail
Click to watch at 24:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Faithful Elder Scrolls vibe with a smooth combat flow
  • High character variety and progression depth
  • Open-world feel in a cooperative board game format
Cons
  • Long play sessions; heavy and complex to teach
  • Still in development/shipping status at the time of review
Thematic elements
  • Cooperative RPG with open-world exploration and dungeon-crawling
  • Elder Scrolls universe; Skyrim-inspired fantasy RPG
  • Living-world RPG experience
Comparison games
  • Too Many Bones
  • Skyrim (video game)
Mechanics (from transcript analysis)
  • Character classes, races, and dice — Each player builds a character with unique class/race and dice that affect actions and cooldowns.
  • Character progression — XP unlocks more dice and new skills; builds feel like classic Elder Scrolls progression.
  • Cooperative campaign structure — Overworld choices lead to dungeon runs, side quests, and longer campaign arcs.
  • Dice-based skill checks and cooldowns — Dice faces determine actions; cooldowns limit actions between turns.
  • Open-world overworld and encounters — Cooperative exploration with an Overworld map and dungeon encounters.
  • Terrain and combat tokens — Poker-like chips for units, attacks, and defenses; streamlined combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not terribly complicated but you get that same feel as more complicated games it's just really elegantly designed
  • the stone thing is so cool it's so weird is because it looks like a limitation and it almost feels initially like oh they didn't really think this through but then totally thought yeah
  • I absolutely love this game but if I had to pick something negative to say I think I've already played it a bunch and I'm starting to be familiar with the deck
  • the 3x3 grid like that alone ... that's a really cool idea of like having to pick which row and which column to trigger
  • it's a contender for my early game of the year
References (from this video)
No references stored for this video.
Video jzSsS-TKwYs Unknown Channel top_100_list at 2:27 sentiment: positive
video_pk 9915 · mention_pk 29165
Unknown Channel - The Elder Scrolls: Betrayal of the Second Era video thumbnail
Click to watch at 2:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • vibrant world feel
  • deep tactical battles
Cons
  • solo play can be unwieldy
  • example items could be better balanced
Thematic elements
  • living world with evolving map and narrative
  • Tamriel
  • story-driven with world-events and random encounters
Comparison games
  • Too Many Bones
Mechanics (from transcript analysis)
  • skirmish campaign — tactical battles with class-based powers and route-planning
  • world map events — random encounters and evolving map influence the route
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is obviously an S tier game.
  • I'm combining a few Clank games here, but they're all A tier.
  • I hate Kingdom Death Monster. I hate it.
  • This is an easy A tier game.
  • This is an S tier game.
  • Don't yuck yums.
References (from this video)
No references stored for this video.
Video DjSi2y0VaVk Good Time Society general_discussion at 2:27 sentiment: positive
video_pk 9709 · mention_pk 28677
Good Time Society - The Elder Scrolls: Betrayal of the Second Era video thumbnail
Click to watch at 2:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive scale and ambition
  • Becca provides approachable guidance for large, heavy games
Cons
  • Complex rules; steep learning curve for new players
Thematic elements
  • epic fantasy exploration with campaign-style play
  • The Elder Scrolls universe in a board game format
  • immersive storytelling with heavy lore
Comparison games
  • Skyrim (video game experience as fan context)
Mechanics (from transcript analysis)
  • campaign/education format — how-to-play and instructional approach to a large, complex game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has been around since 1963.
  • This is Acquire. This game is fascinating.
  • The world series of board gaming is super competitive, but super friendly.
  • The art is beautiful; I wish I could punch in on it quick.
  • Becca did The Elder Scrolls how-to play. It hurts to bring it inside the house; literally, it was like rocks.
  • I love puzzle games; labberia looks wild.
  • Magical Athlete is back now in a new version implemented by Richard Garfield.
  • You just grab a tile, put it on. Nope, that's not it.
References (from this video)
No references stored for this video.
Video ovBi-cXr9Zg Tabletop Turtle top_10_list at 36:05 sentiment: positive
video_pk 8041 · mention_pk 23678
Tabletop Turtle - The Elder Scrolls: Betrayal of the Second Era video thumbnail
Click to watch at 36:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic dungeon crawl with robust character options
  • strong tactical combat and campaign potential
Cons
  • solo play is strong; two-handed (two-hero) mode noted
Thematic elements
  • hero progression with tactical battles
  • Tamriel, dungeon-crawl exploration
  • campaign-like with modular experiences
Comparison games
  • Jaws of the Lion
  • Skyrim / Morowind campaigns
Mechanics (from transcript analysis)
  • Character building — distinct hero abilities with campaign-driven progression
  • cooperative dungeon crawl — group of heroes engaging in tactical battles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the kind of game you play when you want to feel smart.
  • Everything feels like a good decision.
  • The card play in this game is absolutely stellar.
  • A lot of little things come together to feel cohesive and satisfying.
  • You reap what you sew, you know, you need to be strategic and methodical about it.
References (from this video)
No references stored for this video.
Video gEl1z35HXhw Broken Mele Show general_discussion at 40:54 sentiment: negative
video_pk 5320 · mention_pk 15829
Broken Mele Show - The Elder Scrolls: Betrayal of the Second Era video thumbnail
Click to watch at 40:54 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • visually appealing components
Cons
  • high price point
  • complex and cluttered rule set
  • maps and icons can slow play
Thematic elements
  • adventure in Tamriel with betrayal dynamics
  • Elder Scrolls universe
  • map-driven, chip-based components
Comparison games
  • Tainted Grail
  • Nemesis
Mechanics (from transcript analysis)
  • chip_and_map_overlay — chips overlay maps altering layout and effects
  • encounter_variability — varied boss and event encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • it's not worth it to hype something that may never come out
  • remember, it's only again merry Christmas and have a happy new year
References (from this video)
No references stored for this video.
Video IsbMqrjqfl0 Box of Delights rules teach at 0:00 sentiment: positive
video_pk 3184 · mention_pk 9368
Box of Delights - The Elder Scrolls: Betrayal of the Second Era video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with the Elder Scrolls IP and campaign-style progression
  • Co-op capable with solid solo play options and multi-character depth
  • Content-rich production with varied regions and dynamic encounters
  • Deep character customization through skill lines and dice-based progression
  • Region-specific rules and quests offer replayability and scalability
Cons
  • High complexity and lengthy setup typical of Chip Theory Games
  • Steep learning curve and dense rulebook that may deter newcomers
  • Prototype/demo status may indicate final components or rules could shift in production
Thematic elements
  • adventure, exploration, artifact collection, guild-driven quests and assassination contracts
  • Tamriel universe with multi-region exploration (Morrowind, Skyrim, Black Marsh, High Rock, etc.)
  • campaign-driven, modular quest arcs with region-specific rules and evolving objectives
Comparison games
  • Too Many Bones
  • Marcus Victorum
Mechanics (from transcript analysis)
  • Artifacts and artifact tracking — An artifact track records artifact discoveries by a nemesis and scales progression/difficulty accordingly.
  • Campaign arc and day tracking — The scenario unfolds over a fixed number of days (up to 12); day progression and quest objectives shape pacing and reward scaling.
  • Combat dice and cooldown — Combat uses dice with different levels and a cooldown mechanic to manage action economy across encounters.
  • Enemy bags and region-specific foes — Enemies are drawn from bags; region codes restrict which foes may appear, creating region-specific variety.
  • Gazette region pages — Each map region has a dedicated page in the Gazette that reveals shops, guilds, and region-specific events when explored.
  • Guild-driven quest setup — Players select a guild to align with; a session snapshot details the main objective and narrative flavor for that guild.
  • Overland movement — Players use Overland tokens to move across a branching map; travel distance and encounter options vary by region.
  • Skill lines and tokens — Characters have up to eight skill slots represented by tokens; players allocate health, stamina, magicka, and other skills across lines, adjusting as the game progresses.
  • Town encounters and Overland deck — Town encounters can add items to the peaceful Overland deck; advancing encounters can increase the Moro Tong presence for quest tracking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is not a sponsored video I don't get paid to do any of my videos this is just purely me sharing the love of board gaming with you guys
  • this is a production sample that chip Theory games have sent me
  • I'm not going to be doing a full campaign scenario because just one game through of this is going to take about six hours
  • it's based on a popular video game franchise Elder Scrolls
  • I'm going to be playing solo but because it's a co-op game you can play multiple players solo if you want to
References (from this video)
No references stored for this video.
Video 8AWaFF4v3r4 Rolls in the Family top_10_list at 27:48 sentiment: positive
video_pk 1781 · mention_pk 5150
Rolls in the Family - The Elder Scrolls: Betrayal of the Second Era video thumbnail
Click to watch at 27:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epically themed, with a strong sense of campaign progression
  • Potential to scale and customize with modules
Cons
  • Campaign setup and length may be a barrier
Thematic elements
  • Fantasy exploration with overlapping objectives and player powers
  • The Elder Scrolls universe
  • Campaign-like experience with modularity
Comparison games
  • Gloomhaven
  • Too Many Bones (as engine-building and campaign-style comparison)
Mechanics (from transcript analysis)
  • Cooldown / card-based character progression — Character actions and cooldowns shape strategic timing
  • Cooperative exploration with modular objectives — Players cooperate to achieve larger goals while managing personal powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's nothing even close really, I think, to what this game is doing with this.
  • It's not a campaign. It's a campaign game, but it can be played in one-offs as well.
  • This one has the potential to be the best game we try this year.
References (from this video)
No references stored for this video.
Video Bz9SUTUX3C0 Brothers Murf top_10_list at 5:47 sentiment: positive
video_pk 1446 · mention_pk 4182
Brothers Murf - The Elder Scrolls: Betrayal of the Second Era video thumbnail
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep Elder Scrolls flavor with familiar factions and races
  • dynamic dice-cycling adds tactical tone
  • strong character customization and replayability
Cons
  • heavy rules weight may deter lighter players
  • requires a committed group for full campaigns
Thematic elements
  • rpg-like classes, skill development, delves and dungeon exploration
  • Elder Scrolls world with Tamrielic races and locales
  • campaign-ish progression with class and skill advancement
Comparison games
  • Too Many Bones
Mechanics (from transcript analysis)
  • Campaign-style progression — Short, self-contained campaigns with a set number of sessions and customizable characters.
  • cooldown/recovery mechanic — Used dice go on cooldown and recover gradually, creating resource management decisions.
  • dice-based skill system — Character skills level up via trainers; dice are earned and used to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it captures Stardew Valley the video game really well in a board game format and it's just fun to be able to work together and work on that community center.
  • It's a cooperative game where people can hop in and out of the game at any point because it's just like very casual.
  • The art in this game is so beautiful and it feels like it's from the books and it is again based on the books which of course is how we first encountered Middle Earth.
  • Star Wars in a box is awesome and one that does it really well where you're pitting the Rebel Alliance vs the Empire.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–11 of 11
View on BoardGameGeek