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A Game of Thrones

Game ID: GID0402251
Game Info
Year
2003
Players
3-6
Age
14+
Playtime
4 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–5 of 5
Video cvqnGFFwnH4 Analysis at 2:19
video_pk 69026 · mention_pk 165347
A Game of Thrones video thumbnail
Click to watch at 2:19 · YouTube ↗
Pros
none
Cons
  • there's some weirdness with ports in the second edition that might require rule refreshing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On the whole, board game rulebooks suck.
  • publishers who do not include reference cards for the games that you're playing, which is really frustrating and makes you look like a chump at the table as you're trying to look up everything.
  • I have gotten into the habit of making reference cards, something that I think everyone should be doing, putting these conveniently inside of the board games themselves so you can refer back to them.
  • it's going to get you playing the games so much quicker if you have a rules refresher.
  • it's going to save a lot of time from having to flip through the rule book constantly to look up that obscure or weird rule that you know is in there somewhere, but you're not quite sure where it is or looking it up on BG because you saved at one point the clarification that you needed.
  • it's going to allow you to more creatively immerse yourself in a hobby.
References (from this video)
No references stored for this video.
Video x1jKnkzTflM Shelfside Discussion at 0:22 sentiment: neutral
video_pk 64388 · mention_pk 157838
Shelfside - A Game of Thrones video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • asymmetric faction power and conquest within a feudal system
  • Westeros, political intrigue and house rivalries
  • faction-driven, with variable endgame goals
Comparison games
  • Eldritch Horror
Mechanics (from transcript analysis)
  • Area Control — Control influence across the map to gain power and points.
  • area_control — Control influence across the map to gain power and points.
  • asymmetric_faction_play — Each house has unique abilities and victory conditions.
  • card_driven_actions — Event/house cards influence actions and pacing.
  • Events — Event/house cards influence actions and pacing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first thing I do after I unbox everything of course is just throw away the sensor I know it hurts but it's for the greater good
  • notice how they're both fantasy flight
  • but we have Game of Thrones right here
  • this is for every single faction
  • the reason why they're so cool is because these dividers
  • these planer boxes that they store the FFG carts so well
  • these tiny ffq cards and given with sleeves they fit in this area really well
References (from this video)
No references stored for this video.
Video yBFLm6W7u5o The Secret Cabal Gaming Podcast Top List at 4:31 sentiment: positive
video_pk 6914 · mention_pk 94516
The Secret Cabal Gaming Podcast - A Game of Thrones video thumbnail
Click to watch at 4:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep diplomacy and negotiation mechanics
  • Dynamic alliances and betrayals create intense tension
  • No currency makes bargaining central and thematic
Cons
  • Long playtime; can be unwieldy with large groups
  • Can be harsh or opaque for some players new to heavy negotiation games
Thematic elements
  • Diplomacy, negotiation, and strategic power plays
  • Westeros; political map of the continent with houses and influences
  • Campaign-like political intrigue with shifting alliances
Comparison games
  • Diplomacy
Mechanics (from transcript analysis)
  • betrayal and betrayal-avoidance — The politics of the table drive shifting loyalties and tactics.
  • closed economy — No currency—deals and promises form the “currency” of the game.
  • deal-based economy — No currency—deals and promises form the “currency” of the game.
  • negotiation — Players form and break alliances to gain influence and support.
  • negotiation and alliance-building — Players form and break alliances to gain influence and support.
  • Territory control — Confrontations and influence attempts across a political map.
  • Traitor Game — The politics of the table drive shifting loyalties and tactics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I believe Marvel's codenames is without a doubt one of the greatest pop culture board games available today
  • the diplomacy of this game is really where it's at
  • it's pop culture, it's become a pop culture icon in the world
  • monopoly is is like everything you just said times ten
References (from this video)
No references stored for this video.
Video 062XVPhRQHM Paula Deming Discussion at 3:46 sentiment: positive
video_pk 4435 · mention_pk 84835
Paula Deming - A Game of Thrones video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • subject matter and theme highly engaging for fantasy/strategy fans
  • strong social interaction
Cons
  • can be slow and heavy for some groups
Thematic elements
  • auction/area control with diplomacy and betrayal
  • Westeros, political intrigue and power struggles
  • dramatic, negotiation-heavy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for influence and positions across territories.
  • diplomacy and negotiation — Players leverage alliances and declarations to advance aims.
  • negotiation — Players leverage alliances and declarations to advance aims.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • phones will need to go inside this box
  • what a night
  • i am a good host
  • this game's supposed to take 60 to 90 minutes to play we don't have time right now
References (from this video)
No references stored for this video.
Video 3y9NjgP2bmY 3 Minute Board Games Review at 0:13 sentiment: positive
video_pk 4409 · mention_pk 109125
3 Minute Board Games - A Game of Thrones video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • evokes the feeling of epic Thrones battles and diplomacy
  • rich thematic integration and house-specific flavor
  • delicious tension from alliances, betrayals, and tie-breaking decisions
Cons
  • not a casual game; heavy and can overwhelm new players
  • learning curve is steep; requires commitment and group buy-in
  • session length can be long with multiple players
Thematic elements
  • political intrigue, alliances and betrayal
  • Westeros in the medieval fantasy period, courtly politics and war for the Iron Throne
  • diplomatic, negotiation-driven with hidden orders and simultaneous reveals
Comparison games
  • Diplomacy
Mechanics (from transcript analysis)
  • asymmetric house powers — each house has unique abilities and deck of house-specific cards
  • Auction / Bidding — players bid to gain power or defeat wildlings; bidding on tracks affects position and endgame victory
  • auction/bid for power — players bid to gain power or defeat wildlings; bidding on tracks affects position and endgame victory
  • dice-based combat with leader cards — combat totals include leader cards and potential battle cards; tie-breaking via track advantages
  • hidden orders — orders placed face down and revealed simultaneously, adding bluff and deduction elements
  • track-based positioning — iron throne and raven tracks govern order and power dynamics; alliances shift as tracks advance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the definitive Game of Thrones game if you want to capture the feeling of the epic battles for the throne.
  • The best thing about this game is winning as House Lannister.
  • The dice's combat is great and I personally do not like playing with the optional tides of battle cards.
  • The art as always with Red Raven Games is stunning.
  • Chinatown is deeply rooted in stereotypes of Chinese businesses and families; if you find that offensive, this game won't be for you.
  • Circadian's First Light is a busy game with a heck of a lot going on.
References (from this video)
No references stored for this video.
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