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Call of Cthulhu: Collectible Card Game

Game ID: GID0402317
Game Info
Year
2004
Collection
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–8 of 8
Video d_p9FEhDtnQ UndeadVikingVideos Discussion at 21:51 sentiment: positive
video_pk 88623 · mention_pk 234066
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Click to watch at 21:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adventures can be completed in an evening
  • Players chew the scenery and have a blast
  • Encourages players to dive into characters and story
  • Works well with 3-4 players and a GM
Cons
  • Host's own creation didn't go as well as others
  • The specific adventure described ended with the Eldritch horror escaping
Thematic elements
  • Investigation of a cult and an Eldritch horror
Comparison games
none
Mechanics (from transcript analysis)
  • Investigative horror — Adventures involve investigation, mystery, and potential descent into madness.
  • One-shot adventures — The host fell in love with running Call of Cthulhu adventures as one-shots, often completing them in an evening.
  • Player character death — Characters often die, but players don't seem to mind as much as in other games, focusing on the story and experience.
  • Plot Hooks — The host researched plot hooks and ideas for creating Call of Cthulhu adventures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you commented any of these things that I talk about if you take the time to do it I will make sure I respond to it
  • it it maintains its core regardless to the addition and I think that's the reason why DND is so popular or why it continues to be popular
  • everybody has a mutant power because of the fact that like when the Clones are made there's something about the Clones that actually screws up and changes things and Alters the DNA of of the Clone in general
  • it it kind of feels it felt like whenever I see later editions of d d being played where your character usually ends up just being the stats and the Feats and the abilities and the quirks and then like all of the little kits and what have you that your characters are part of it they become that's your character instead of like the actual role-playing aspect of the character
  • we were much more flamboyant with what we did in our actions and our Insanity at the table because one if your character died who cares you get another get that next clone in
  • the point is is that I'm having a lot of fun with this character and
  • don't fall into the Trap of saying well my character would do this because they think this don't say that just play the character play the character and and and and and and embody it don't justify it just play it
References (from this video)
No references stored for this video.
Video 5F1PIs_-jjU Watch It Played News Update at 9:49 sentiment: positive
video_pk 88521 · mention_pk 233499
Watch It Played - Call of Cthulhu: Collectible Card Game video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • campaign and narrative-driven experiences
  • Lovecraftian universe adapted for tabletop
  • campaign and narrative choices
Comparison games
  • Horror on the Orient Express
Mechanics (from transcript analysis)
  • campaign/narrative choices — ongoing character development with campaign-driven storytelling.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Follow the link in this video's description to find it and fight as your favorite star such as Chris Jericho Chris statlander Sting mjf Jade Cargill or more
  • be aware though each action in battle triggers a reaction
  • this looks cool to me
References (from this video)
No references stored for this video.
Video vAQkWVXp-yY UndeadVikingVideos Analysis at 10:29 sentiment: positive
video_pk 86481 · mention_pk 223810
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Click to watch at 10:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The situation where players decided to give up felt realistic, honest, and cool.
  • The retreat was a wise decision given the overwhelming odds and risk of losing their minds.
  • The group is able to use recurring characters and manage convalescing periods.
Cons
  • High risk of character death and permanent sanity loss.
  • The characters were in a dire situation with overwhelming odds.
  • Players experienced anxiety and fear due to past experiences in the game.
  • Characters abandoned a friend, leading to permanent sanity loss.
Thematic elements
  • Investigating the Cthulhu Mythos
Comparison games
none
Mechanics (from transcript analysis)
  • Investigation — The premise involves characters investigating strange occurrences, often stemming from the Miskatonic Astronomers Guild.
  • One-shot adventures — The game is typically played in one-shot scenarios due to the high lethality and sanity loss.
  • Recurring characters — Despite the high lethality, this group has recurring characters who go through a convalescing period after adventures.
  • Sanity — A core mechanic where players lose sanity points, and if they lose enough, they go mad. This sanity loss is permanent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Empire must be destroyed and Clan Forge Hammer must be restarted.
  • At no point did I ever feel Odin was in danger.
  • Odin was probably very bored fighting these Giants.
  • I never thought I'd have a situation where the players would just give up right.
  • All of them just said we can't do this I mean it's like we aren't strong enough.
References (from this video)
No references stored for this video.
Video Yc4XQe-Nm94 UndeadVikingVideos Discussion at 19:00 sentiment: positive
video_pk 83908 · mention_pk 212386
UndeadVikingVideos - Call of Cthulhu: Collectible Card Game video thumbnail
Click to watch at 19:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun
  • fun game
  • good player interaction
  • GM doesn't have to say anything
Cons
  • long commitment for a one-shot
  • burning the book leads to player death
Thematic elements
  • Investigation
  • 1920s
  • Player-driven interaction
Comparison games
  • Delta Green
  • Pipeline
Mechanics (from transcript analysis)
  • Character creation — I'll have your characters made for you.
  • Investigation — What's going on over here? What's what's over in this room? What's over here?
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What a load off my mind. Holy cow.
  • So tasty.
  • Don't hit me with a good time.
  • Get a ticket for the flea market.
  • You got a golden ticket.
  • That's the one hour I ask.
  • You know what? It might be have to be Friday night then because Friday the only thing I've got going
  • I know, but who do I kick out?
  • It is a good movie. It is a good movie.
  • My favorite John Cusack movie is um Eight Men Out.
  • Say anything. Hold hold hold the hold the the Ben's iconic man.
  • Are you going to be able to play Station Fall next week?
  • That'll be fine for me.
  • I got to go.
  • You could do a 900 p.m. Saturday night.
  • I have to be on this crazy secure line. Blah blah blah blah blah blah blah blah. Whatever.
  • Not looking forward to it. But maybe I don't know get cancelceled, but it might. But I'm just I'm just I'm leaving it open in case they do need me.
  • The thing is Wednesday night is usually there's no momentum to play anything big, you know, because you're kind of like, you know, I mean, the momentum is not there yet.
  • If you don't get knocked out, it's an evening. It takes a long time.
  • My head
  • Oh, my god.
  • That's a seven out of 10.
  • You need to get some sunglasses for that one. That's a CSI Miami joke.
  • Well, you know, it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it'
  • Vampire Survivors live on Kickstarter right now. $361,000.
  • Back Vampire Survivors the board game.
  • It's great. It's my game of the year.
  • Hero Forge, if you're watching, I'd love to make another video for you. Send me some more credits.
  • That [__] is addictive. Oh my god.
  • Gnome Hollow is a delightful game. Whether you're an avid board game player or new to board games, this game is very suitable for both. The gameplay is smooth. You have many action to choose from, but but it still remains clear. We really like the theme. Gnomes always do well. The ring markers are magnetic, which is super handy. That makes them easy to keep on your player board.
  • Hughes and Q's is quite good.
  • I felt like it's one of those games unfortunately after I play it once I was just like well and I never need to play this again.
  • A+ for style points. Super cute theme and artwork. I give this a low rating based on the fact that I myself just can't really play it. The spatial aspect of the rings with all their twists makes it hard for me to plan my turns and you can't get around the spatial aspect and to aim for a win through other methods.
  • People love to be harsh.
  • Tile laying that's been done before. The tile laying is really dull. Even though there are seven tiles to choose from, there are ever only one or two viable choices because you want to close the path as soon as possible. There is nothing new to see here. Move along.
  • I love people and I hate them at the same time.
  • Well, that's harsh.
  • We're in the happiest timeline right now.
  • There's no like RPG stuff there really.
  • I think that Morborg is just a garbage thing. It's just like it's it's it is it is it was a flash in the pan.
  • Yeah. And it's just like we got we're going to just have all these Borg things and I just like what are we doing?
  • I just need this remote control and this chair and that's all I need.
  • The Color from Outer Space. It showed up.
  • Well, what you need to go see or stream is um Renfield with Nick Cage.
  • That's just over the top ridiculous. It's It's amazing.
References (from this video)
No references stored for this video.
Video IHOMe8G-l18 Discussion at 1:37 sentiment: positive
video_pk 70432 · mention_pk 167405
Call of Cthulhu: Collectible Card Game video thumbnail
Click to watch at 1:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • a lot of fun
  • really enjoy like the mythos and everything
Cons
  • go insane very fast
Thematic elements
  • mythos
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what's a game that you always lose at but you're going to keep playing no matter what because you just love it
  • I lose most of them probably like most games
  • Abstract strategies aren't for me they're just don't click with my brain i just get too in my head about it when i play those ones i almost always lose i like it a lot but i'm not good at it
  • my wife's a kingdom builder expert my husband kicks my butt at ticket to ride i lose 66 percent of the time every single time i just lost this game this is really fun but you're still going to play ticket to ride but you're going to keep going
  • well everybody loses a rob as a cruiser well they're designed for you to lose
  • When I say Call of Cthulhu it's a lot of fun and I really enjoy like the mythos and everything but boy do I go insane very fast
  • Russian railroad I've been losing every time of that maybe once I get my first win I'll move on right as soon as you crack that nut that's it you're out of there
References (from this video)
No references stored for this video.
Video Hsv6dNsEO40 The Dungeon Dive Discussion at 0:20 sentiment: positive
video_pk 61301 · mention_pk 153979
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Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe edition is jam-packed with books, maps, handouts, and standees
  • Reproduction of the original first edition with a wealth of material
  • Excellent for solo play via the Investigators Handbook with journaling and sandbox tooling
  • Rich 1920s historical context material and lore
  • Quality handouts and a large Arkham City map improve immersion
Cons
  • Contains terminology and content that reflect early 1980s sensibilities; presented as originally published with caveats
  • Keeper's screen misses a chart for determining outcomes in conflicts
  • Some standees are not to scale; physical components have quirks
Thematic elements
  • Array
  • 1920s
  • Gothic horror, investigative, Lovecraftian
Comparison games
  • Arkham Horror
  • Dungeons & Dragons
Mechanics (from transcript analysis)
  • BRP system / Percentile dice — A variant of the Basic Role-Playing system using percentages for skill checks based on characteristics and skills
  • Extensive bestiary and mythos lore — Comprehensive catalog of Mythos beings with stats and lore
  • Historical context resources — Includes a 1920s sourcebook with timelines, biographies, and historical context
  • Investigator-centered play — Players portray investigators; Keeper/GM orchestrates scenarios in a 1920s Lovecraftian setting
  • Paper-and-Pencil — Box includes maps, handouts, and readouts to support play without external printing
  • Pre-written adventures and scenario structure — Sourcebooks and campaign books provide ready-to-play adventures, with centerfold handouts and scenarios
  • Printed handouts and maps — Box includes maps, handouts, and readouts to support play without external printing
  • Sanity / Insanity mechanics — Rules for sanity loss and insanity effects as investigators encounter cosmic horror
  • Scenario / Mission / Campaign Game — Sourcebooks and campaign books provide ready-to-play adventures, with centerfold handouts and scenarios
  • Solo play tooling / journaling — Tools to support solo play, journaling, and sandbox play using the Investigators Handbook
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would love to see Arkham Horror come back in first edition.
  • Call of Cthulhu uses a variant of the BRP system adding characteristics skills.
  • This tool is really cool because it encourages journaling and sandbox play.
  • The deluxe edition is jammed full of stuff.
  • We get all kinds of handouts.
References (from this video)
No references stored for this video.
Video RjTytoddU9s UndeadVikingVideos Discussion at 3:17 sentiment: positive
video_pk 31824 · mention_pk 152544
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Click to watch at 3:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic, deeply atmospheric RPG with strong investigative horror themes
  • Open-ended, character-driven storytelling possible in a convention setting
Cons
  • GM and player coordination is critical; scheduling at conventions can be challenging
  • Older rulebooks can be dense for new players
Thematic elements
  • investigation, horror, cosmic dread
  • 1930s United States, Lovecraftian cosmic horror
  • investigative, GM-led, scenario-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Critical Hits and Failures — Core resolution uses a d100 to determine success for skills and attributes.
  • Deduction — Players gather clues to advance plots and uncover eldritch mysteries.
  • Investigation and clue-based progression — Players gather clues to advance plots and uncover eldritch mysteries.
  • Luck and resource management — Luck and other attributes influence outcomes and can be used strategically.
  • Percentile skill checks — Core resolution uses a d100 to determine success for skills and attributes.
  • sanity mechanics — SAN loss and madness checks impact characters during encounters with cosmic horror.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I haven't played as a character in a Call of Cthulhu game in I mean over a decade, which is something that would be kind of fun in my mind.
References (from this video)
No references stored for this video.
Video ymgQiX1caoM UndeadVikingVideos Discussion at 4:41 sentiment: neutral
video_pk 31422 · mention_pk 151882
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Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • mystery, sanity, survival against eldritch threats
  • Lovecraftian horror investigations set in a grimdark, perilous world
  • investigative, horror-driven, DM-led
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — combat with limited resources and high stakes
  • Investigation — investigating mysteries, clues, and cult activity
  • sanity_system — sanity checks and mental strain impacting play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we play our own version of Dn D that we created in high school
  • you absolutely need somebody who isn't willing to just play it safe
  • there you go. Um that's the person you need that person in your gaming group
  • be the fool, allowing themselves to be the idiot and then creating the friction that the players have to get through
  • be willing to let their character be the fool, and not go too far to become a nuisance
References (from this video)
No references stored for this video.
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