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Dos Rios

Game ID: GID0402343
Game Info
Year
2004
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 5k3PFe-Qrn4 UndeadVikingVideos Discussion at 1:59:33
video_pk 88069 · mention_pk 231145
UndeadVikingVideos - Dos Rios video thumbnail
Click to watch at 1:59:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Peter Piper oh oh yeah is correct yes
  • It's not a problem it's who cares it's just it's just drop in the bucket doesn't matter these people's ratings doesn't matter at all
  • I think that person would just go pound sand
  • It's like you know you know who I am me it's just like you know I am like no [ __ ] no no I was I was quoting Quint
  • I think the fact that you like like Lance Evan you get an email Board Game Geek that you know with this new system six negative reviews have been removed here you know the reasons because they mentioned shipping was the issue or you mentioned the word first edition
  • You're becoming the Arbiter of what is or isn't an acceptable reason to rate
  • It's like you can't create anything without without yes there's warts I Make Some somebody say that you suck right
  • I think it's cool I think it's a cool idea think it's a cool system I think it make the board game geek rating that much better and more reputable
  • You know it's like it's like you know you say hey look this is [ __ ] you'd be like okay fine it's [ __ ] but if like I went in there and I was like oh well you know it's like if somebody said play it played R to three played this game way too random
  • You know it's like you can’t create anything without without yes there’s warts I Make Some somebody say that you suck right
  • I think the rating system I I don't know what I would change for that one but there there's definitely other things I would change
  • I think you're just not looking at from the perspective of a really small I guess that's my perspective I'm thinking of a firsttime Kickstarter who actually is on board game geek
  • I think you're becoming the Arbiter of what is or isn't an acceptable reason to rate
  • The idea is you want to make the ratings you want to see and that'll be what I mean I get it
  • The fact that you like like Lance Evan you get an email Board Game Geek that you know with this new system six negative reviews have been removed here you know the reasons because they mentioned shipping was the issue or you mentioned the word first edition
References (from this video)
No references stored for this video.
Video ZT5WUEqt3v0 All You Can Board Discussion at 1:46 sentiment: mixed
video_pk 62464 · mention_pk 155028
All You Can Board - Dos Rios video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative river-dam mechanic and river-diversion decisions
  • Strong two-player tension and interaction
  • Highly variable map setup creates replay value
  • Distinct designer pedigree (Benoît Dong) and river-centric puzzle
Cons
  • Rules can be obtuse and hard to grasp
  • Learning curve is steep; two-player is optimal but setup/teaching can be heavy
  • Not easy to teach; requires patience or external puzzles/rules clarifications
Thematic elements
  • River management and territorial accumulation through dam-based river diversion.
  • River valley with two rivers; modular board of tri-hex tiles; rivers flow from high ground to low ground; forests, plains, and hills.
  • procedural/strategic
Comparison games
  • Container
  • Fjords
  • Hela's
Mechanics (from transcript analysis)
  • Action Points — Players have a fixed number of moves (six) per turn, moving between adjacent areas.
  • Building placement — Buildings, once placed, are permanent and score when the river flows through their tile.
  • desperado event — Desperado tiles can appear and disrupt opponents by eliminating early capa zinos.
  • End condition — Win by constructing five buildings (or four along the river for a potential early win); fifth automatically ends the game.
  • End Game Bonuses — Win by constructing five buildings (or four along the river for a potential early win); fifth automatically ends the game.
  • Harvest tiles scoring — Harvest tiles along the river score when the river passes through them and a capable worker is present.
  • Modular Board — Board is composed of hex tiles (three hexes each) randomly arranged each game to form a unique map.
  • Modular board setup — Board is composed of hex tiles (three hexes each) randomly arranged each game to form a unique map.
  • river/dam system — Rivers flow from high to low ground; players place dams to divert water toward scoring harvest tiles.
  • worker (capazino) movement — Capazinos move around the board; placing in another player's territory can bump them back to the city.
  • Worker Placement — Capazinos move around the board; placing in another player's territory can bump them back to the city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rivers will always flow from high ground to low ground
  • it's so fighty and kind of weird
  • this river thing is just so cool. I've never seen anything quite like it
  • First plays are for discovery
  • fun is much more important than winning in board games
  • gatekeeping is the worst part of the hobby
  • do not listen to recommended player count or reviews on board game when you make a board game purchase
  • cards are better than dice
  • minimaxing kills games
References (from this video)
No references stored for this video.
Video BDXYFf8kRqM All You Can Board Discussion at 19:28 sentiment: positive
video_pk 62460 · mention_pk 155013
All You Can Board - Dos Rios video thumbnail
Click to watch at 19:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant theme integration with mechanics that reward planning and adaptation.
  • Dynamic river flows create emergent strategies and tense decision points.
  • A strong sense of place and narrative through mechanism synergy.
Cons
  • New players may struggle with river-management concepts at first.
  • Scoring can be nuanced and benefits from careful tracking over the course of the game.
Thematic elements
  • river routing, dam-building, and adaptation to changing geography; the river’s course can be altered by players, creating evolving landscapes.
  • A river valley where water flows shape the land; players interact with rivers by building dams, constructing settlements, and steering the water’s flow to their advantage.
  • narrative-driven and contemplative; the board is a living system that responds to player choices and timing.
Comparison games
none
Mechanics (from transcript analysis)
  • dam/dyke actions to divert rivers — Players can intervene in river flow by constructing dams, which can alter land fertility and future scoring opportunities.
  • Tile Placement — Territories are claimed and expanded by placing tiles that connect features, forming a dynamic map that responds to player moves.
  • tile/board placement — Territories are claimed and expanded by placing tiles that connect features, forming a dynamic map that responds to player moves.
  • Variable Set-Up: Board — The initial layout and the river’s path vary per game, ensuring a fresh puzzle with every session.
  • variable setup / river flow — The initial layout and the river’s path vary per game, ensuring a fresh puzzle with every session.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In many ways, board games have never been as popular as they are today.
  • We're not just building a board together. We're having a conversation.
  • Patience isn't complacency, patience is living.
  • Two phases.
  • You choose what matters. Because you build the board. You splay the cards. You choose what you let go of. You choose what you keep.
  • Sometimes you just need to wait for the right thing to say.
References (from this video)
No references stored for this video.
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