Game Info
Year
Players
2-4
Age
13+
Playtime
40 min
Publisher
JKHLWGAMELS
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description
No description available.
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–1 of 1
Video Ow3V4zWB82o
Stonemaier Games Analysis at 6:49 sentiment: positive
video_pk 153515 · mention_pk 428577
Click to watch at 6:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Raises the stakes in a really really interesting way.
- Neat way that your ability to persist in the game is tied to the only resource that you have to spend.
Cons
none
Thematic elements
Comparison games
- Magic: The Gathering
Mechanics (from transcript analysis)
- Life as resource — Your only resource is your own life, which must be spent to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hierarchy may have been a better example because in hierarchy the goal of the game is to simply play a higher numbered card than the other player.
- And what they do is they let you play almost any card face down. And that card is used as a resource from then on.
- Terra mystica is a great example of a game that gives you a um a miniame to generate resources.
- Patchwork is the game that I referred to that uses time as a resource.
- Forced Shuffle and Finsspan are two games that say you get to spend any card from your hand as a as a resource.
- And the last example, I think one of the most clever resource systems I've ever seen in a game, and it isn't even exactly a resource system, but this is Keyforge.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–1 of 1