Game Info
Year
2017
Players
1-5
Age
12+
Playtime
90 min
Complexity
2.4/5
Collection
Your Tier
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Description
A cooperative campaign expansion for Hero Realms where players pick a character, level up between missions, and battle through an adventure storyline.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video AO-Wv2fWmpY
watch it played Rules Teach at 0:00
video_pk 68290 · mention_pk 164669
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- in this video we're going to learn the 1 to 5 player the ruin of fan dork campaign deck expansion for hero realms published by white wizard games
- you will need to know the rules for hero realms but don't worry we have a video for that
- I'm going to show you how to form a heroic party with you and your fellow players will then go on a series of adventures
- in a campaign you start by facing the enthralled regulars
- in a campaign for hero realms the players will be working together to defeat the master
- the master step here the person taking their turn also known as the active player checks this value on the Master's card it will tell you how many cards the active player now flips for the Master's deck
- all of the combat points generated by the master are used to perform a villainous attack against the active player
- all minions in the active players area are put in the prepared position along with any elite ones in front of the master that will end the masters step and then the active player performs their player step
- keep in mind that for gameplay purposes all of the players are considered to be near the master and the master is considered to be near all of the other players
- if all the players end up defeated then the master wins
- after you complete an encounter you'll earn rewards as detailed in the chapter you're currently in
- elixirs may only be used in the next encounter you would have if you fail to use it before the encounter is over you cannot take it into the following encounter
- each point can then be spent to either upgrade an ability or skill or buy an additional health card
- when starting the campaign you'll begin with the level 1 skill for your character
- there are more upgrades included than you can unlock in a single campaign by getting future campaign boxes you'll be able to continue to advance your character in those games as well
- and that's everything you need to know to play the campaign mode for hero realms
References (from this video)
No references stored for this video.
Video AO-Wv2fWmpY
watch it played Rules Teach at 0:26 sentiment: positive
video_pk 68290 · mention_pk 192604
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Can replay encounters if lost.
- Rewards are permanent.
- Opportunities to make choices that change the campaign.
- Upgraded skill levels and abilities are included.
- Can continue advancing characters in future campaign boxes.
Cons
none
Thematic elements
- heroic party on adventures
Comparison games
none
Mechanics (from transcript analysis)
- Campaign play — Players progress through a series of encounters, level up their heroes, and make choices that affect the campaign's unfolding.
- Card Drafting — Master deck is built by organizing cards into separate piles by symbol and shuffling them together.
- cooperative play — Players work together to defeat the master.
- Deck Building — Players use their own character pack as their deck.
- Leveling up — Players can upgrade abilities and skills, or buy additional health cards as rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- in this video we're going to learn the 1 to 5 player the ruin of fan dork campaign deck expansion for hero realms published by white wizard games
- you will need to know the rules for hero realms but don't worry we have a video for that
- I'm going to show you how to form a heroic party with you and your fellow players will then go on a series of adventures
- in a campaign you start by facing the enthralled regulars
- in a campaign for hero realms the players will be working together to defeat the master
- the master step here the person taking their turn also known as the active player checks this value on the Master's card it will tell you how many cards the active player now flips for the Master's deck
- all of the combat points generated by the master are used to perform a villainous attack against the active player
- all minions in the active players area are put in the prepared position along with any elite ones in front of the master that will end the masters step and then the active player performs their player step
- keep in mind that for gameplay purposes all of the players are considered to be near the master and the master is considered to be near all of the other players
- if all the players end up defeated then the master wins
- after you complete an encounter you'll earn rewards as detailed in the chapter you're currently in
- elixirs may only be used in the next encounter you would have if you fail to use it before the encounter is over you cannot take it into the following encounter
- each point can then be spent to either upgrade an ability or skill or buy an additional health card
- when starting the campaign you'll begin with the level 1 skill for your character
- there are more upgrades included than you can unlock in a single campaign by getting future campaign boxes you'll be able to continue to advance your character in those games as well
- and that's everything you need to know to play the campaign mode for hero realms
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2