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Hero Realms box art

Hero Realms

Game ID: GID0156195
Game Info
Year
2016
Players
1-5
Age
12+
Playtime
30 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

Hero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games, along with rules for multiplayer formats such as Free-For-All, Hunter, and Hydra.

Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win!

Multiple expansions are available for Hero Realms that allow players to start as a particular character (Cleric, Fighter, Ranger, Thief, or Wizard) and fight cooperatively against a Boss, fight Boss decks against one another, or compete in a campaign mode that has you gain experience to work through different levels of missions.

Description

Hero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games, along with rules for multiplayer formats such as Free-For-All, Hunter, and Hydra.

Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win!

Multiple expansions are available for Hero Realms that allow players to start as a particular character (Cleric, Fighter, Ranger, Thief, or Wizard) and fight cooperatively against a Boss, fight Boss decks against one another, or compete in a campaign mode that has you gain experience to work through different levels of missions.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 8 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–9 of 9
Video YNL5-FCEDF4 Review at 0:00 sentiment: neutral
video_pk 66491 · mention_pk 162038
Hero Realms video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • The unique recruit cards, which act as special powers, are kept face down and might be revealed too late to be fully utilized.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players are dealt four recruit cards and must choose two to keep, which are their starting unique recruit cards for the game.
  • hand management — Players are dealt four cards, pick two, and never draw more recruit cards over the course of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • An oddity to this game, I think that's going to throw people off cuz it threw me off and I play a lot of games, is how many cards come in here.
References (from this video)
No references stored for this video.
Video sNpuQK1R6UQ watch it played Playthrough at 0:30 sentiment: positive
video_pk 65088 · mention_pk 158710
watch it played - Hero Realms video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It was a close game
  • The suggestions from viewers led to a close game and a viewer victory
Cons
  • A mistake was made in a previous episode regarding market card replacement
Thematic elements
  • fantasy combat
Comparison games
none
Mechanics (from transcript analysis)
  • Channel Ability — A specific ability mentioned that costs life or other resources, such as "pay for my channel ability" and "that channel is going to cost me in life."
  • combat/damage — The core gameplay involves dealing damage to opponents, with numerous mentions of damage totals like "21 points of damage" and "19 damage."
  • Deck building — Players acquire cards that presumably enter their deck to be drawn later, indicated by "draw back up my hand" and "draw a new card from my hand."
  • Discard — Players can force opponents to discard cards or discard cards themselves, e.g., "target opponent discards occurred" and "I have a handful of good things I'm going to get rid of this Ruby."
  • market — Cards are bought from a central market to be added to a player's hand or discard pile, e.g., "buying items from the market" and "I'll spend on a fire gym".
  • Resource Generation (Gold) — Players earn and spend gold to perform actions and buy cards, for instance, "exactly one gold left" and "I had gold in my hand as well for another total of three."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're going down the blaze of glory
  • I'm going to do 21 points of damage to you
  • the cat cult of death has been defeated
References (from this video)
No references stored for this video.
Video _t9xAzKpR9w watch it played Rules Teach at 0:30 sentiment: positive
video_pk 65090 · mention_pk 158712
watch it played - Hero Realms video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hero packs offer distinct character experiences.
  • Cards like 'Crushing Blow' deal a lot of damage.
  • Fighter has higher starting health.
  • Wizard has special abilities like 'Channel' and 'Fireball'.
  • Cat Familiar provides utility by allowing a choice of gain (damage, gold, or health).
  • Cards like 'Fire Staff' can draw extra cards if specific conditions are met.
  • Fighter can transform into 'Wolf Form' for significant damage and discard effect.
  • Man-at-Arms provides escalating damage based on other guards in play.
  • Fireball deals area damage to champions and the hero, and ignores guards.
  • Ability to use community suggestions for future gameplay turns.
Cons
  • Wizard's 'Channel' ability costs life.
  • Fireball's discard effect forces player to lose a card.
  • Shield Bearer can be stunned or targeted by damage.
  • Some card effects are conditional (e.g., 'Throwing Axe' draw requires 7+ damage).
  • Guards can be bypassed or overwhelmed.
  • Certain powerful cards are expensive.
  • Fighter's 'Wolf Form' forces the opponent to discard a card.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card abilities — Many cards have special effects when played, expended, or sacrificed, offering benefits like drawing cards, generating gold, or dealing extra damage.
  • Champions — Players can summon champions that stay in play and can be targeted by opponents, absorbing damage or providing ongoing effects.
  • Combat — Players deal damage to opponents, aiming to reduce their health to zero. Damage can be directed at the opponent's hero or their champions.
  • Deck building — Players start with a basic deck and acquire new cards throughout the game, adding them to their discard pile which eventually gets shuffled into their deck, changing its composition.
  • Guards — Some cards act as 'guards' which can absorb damage intended for the player's hero.
  • hand management — Players draw a hand of cards and must decide which to play and which to hold back, with deck shuffling and drawing being a core part of the game flow.
  • sacrifice — Certain cards can be sacrificed for immediate benefits, such as damage or discarding cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everyone welcome back to watch it played my name is Rodney Smith and this is Pep McDonald and we're here to play Hero Realms.
  • These allow you to play as different types of characters which character did you play I chose the fighter I am the wizard.
  • This one I can sacrifice to do eight damage that's a lot of damage that could be a killing blow right there or even a crushing blow.
  • The fireball do you remember that card I don't bring up older matches let's just let's pretend those didn't happen.
  • This is going to give me wolf form which when I play it does eight damage and Target opponent also discards a card.
  • Kaboom Fireball the fireball I forgot about that four damage to each of your Champions and to you and that's exactly enough to kill both of them.
  • Let's see if you can defeat the cult of the cat the cat worshiping cult that's too perfect.
  • If you have a suggestion for what I should do for my turn let me know in the comments below and if you like what someone says give them a thumbs up if you don't like it propose your own suggestion maybe someone will vote for that.
References (from this video)
No references stored for this video.
Video aDdmA_zLeBY watch it played Rules Teach at 0:31 sentiment: positive
video_pk 65092 · mention_pk 158713
watch it played - Hero Realms video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique character types can be played with character packs.
  • Adventure decks allow for cooperative campaign play.
Cons
none
Thematic elements
  • fantasy
Comparison games
  • Star Realms
Mechanics (from transcript analysis)
  • card drafting — Cards are purchased from a face-up market or a Fire Gem deck.
  • Combat — Champions have a defense number and can be stunned if damage equals their shield value, sending them to the discard pile.
  • Deck building — Each player will start with a deck, a small rather weak one that they will then build to be better over the course of the game.
  • guard — Guard champions must be stunned before dealing damage to the player or their non-guard champions.
  • hand management — Cards that you have in your hand are kept secret from the other players.
  • market — Acquiring new cards from the marketplace.
  • Resource management — Gold is gained from playing cards and used to purchase new cards.
  • sacrifice — Cards can be removed from the game entirely by placing them in a sacrifice pile to gain an effect.
  • set collection — Ally abilities are activated when two or more symbols from the same alliance are in play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when you buy a card instead of placing it into your hand it goes into a personal discard pile that you'll keep face up in front of you
  • if at any point in the game you would need to draw a card from your personal deck and it was empty for example on a future draw phase when I would need to draw five cards and I only find two here at that moment when your deck runs out and only at that moment you'll collect your discard pile together Shuffle it thoroughly and then create a new draw pile from it and continue taking any cards that you were owed in this way
  • the top section known as the primary ability happens as soon as the card is played
  • if a card you played has a section showing one of these symbols on the left it is known as an ally ability and can be used as well as soon as you have another card in play with that symbol in its upper left hand corner
  • you must remove the card from your deck entirely placing it not in your personal discard pile but in the space beside the market known as the sacrifice pile
  • when first put in in front of you a champion like any other card is placed upright while in this position the champion is said to be prepared
  • Guard champions must be stunned before dealing damage to the player or their non-guard champions
References (from this video)
No references stored for this video.
Video 6IgBt4Wt5do watch it played Discussion at 4:08 sentiment: positive
video_pk 64906 · mention_pk 158501
watch it played - Hero Realms video thumbnail
Click to watch at 4:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pretty cool promo card
  • first unaligned action card for the game
  • when played, you name a faction and then the abilities of your cards with that faction will trigger, which could be a pretty big deal
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it plays
  • you can see it here on screen again it's awesome in the description when you use this it doesn't talk to you anything more but portion of the proceeds come back to support watch it played and we really appreciate that so thank you and thank you BoardGameGeek
  • if you've played terraformers with them and then you try playing it without them you will miss it
  • just remember this is a promo set for forum Trajanum, or true janam however you say it doesn't matter it is not promos for this game Trajan by the same designer similar name but different not confusing at all
  • I haven't played this one but I have heard good things
  • that is pretty fantastic
  • it seems that what this promo is saying is that if you're a game designer you have the skills necessary to perform any job sounds about right
  • not only are you supporting the great website BoardGameGeek but also you're helping support watch it played which we really appreciate
References (from this video)
No references stored for this video.
Video BKt3ATcDz6c JestaThaRogue Top List at 17:47 sentiment: positive
video_pk 39948 · mention_pk 120741
JestaThaRogue - Hero Realms video thumbnail
Click to watch at 17:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flexible play modes (free-for-all, 1v1, co-op, solo)
  • Snappy deck-building with evolving strategy
Cons
none
Thematic elements
  • rivalry and character-driven deck-building
  • fantasy deck-building arena
  • analytical, system-focused
Comparison games
  • Star Realms
Mechanics (from transcript analysis)
  • Combat — attack opponents using purchased cards
  • Combat: Deck/Hand — attack opponents using purchased cards
  • Deck building — buy cards from a market to improve your deck
  • deck-building — buy cards from a market to improve your deck
  • set collection — card synergies within factions provide value
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mechanics first, theme second.
  • The fastest way to lose new players is with a dull 3-hour game.
  • This is a perfect entry-level co-op game.
  • Open drafting lets you see what everyone is taking as they take it.
References (from this video)
No references stored for this video.
Video UZbvDGWHItA JestaThaRogue Top List at 0:55 sentiment: positive
video_pk 31816 · mention_pk 93772
JestaThaRogue - Hero Realms video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast and flexible deck-building with multiple play modes (competitive, cooperative, solo via digital or campaigns)
  • Vibrant artwork and accessible entry point
Cons
  • Content bloat from large Kickstarter campaigns
  • Physical copies can be space-hungry and costly; digital solo play can overshadow the physical version
Thematic elements
  • heroic, combat-focused deck-building with faction synergies
  • fantasy realm with heroes and factions
  • episodic skirmish-style battles with campaign potential
Comparison games
  • Clank!
  • Mystic Veil
  • Legendary Firefly
  • Trains
  • Slay the Spire
Mechanics (from transcript analysis)
  • cooperative actions — cards from the same faction grant bonuses when played together
  • Deck building — players acquire cards from a shared market to improve their decks and solve encounters
  • deck-building — players acquire cards from a shared market to improve their decks and solve encounters
  • faction synergies — cards from the same faction grant bonuses when played together
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Rob from just the road.com and these are my top 10 debt building games.
  • Let's redo the countdown with a wider definition and some new discoveries from the last 5 years.
  • Fingers crossed for a 15th anniversary big box in 2027.
  • In Trains, you take the classic deck building formula and drop it onto a map of Japan.
  • Undaunted Stalingrad is a two-player storydriven campaign game that blends tactical combat with smart debt building.
References (from this video)
No references stored for this video.
Video GvwmMY6j30U The Cardboard Herald Interview at 0:19 sentiment: positive
video_pk 3968 · mention_pk 11574
The Cardboard Herald - Hero Realms video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative campaign with RPG-like progression
  • wide race/class options with race/class balance
  • persistent character advancement across sessions
  • flexible solo and cooperative challenge content
Cons
none
Thematic elements
  • cooperative deck-building with RPG-like progression and collaboration
  • Fantasy quest world with continued story through campaigns
  • campaign-driven, story continuation across sessions
Comparison games
  • Star Realms
Mechanics (from transcript analysis)
  • Campaign progression — completed sessions carry over character improvements to future plays.
  • Cooperative Game — players team up to defeat enemies and advance the campaign together.
  • cooperative play — players team up to defeat enemies and advance the campaign together.
  • Deck building — players build a deck of cards to develop power and acquire items from the market.
  • deck-building — players build a deck of cards to develop power and acquire items from the market.
  • experience and character progression — gaining experience to permanently upgrade skills and abilities.
  • pvp card duality — cards can be used in campaign mode or flipped for PvP play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the thing that really differentiates Hero Realms is that cooperative play mode with the campaign
  • you get together with your friends each of you chooses a character you battle together against bad guys
  • you gain experience which you can use to upgrade your skills and abilities and permanently improve your character
  • you can take the characters that you built up in the ruin of sand are and you can go directly from there right into the Lost Village with all the magic items and the skills that you advanced
  • sorcerer... it's going to be a ton of fun
References (from this video)
No references stored for this video.
Video Jk_NMGfVSeU Our Family Plays Games Discussion at 38:09 sentiment: positive
video_pk 476 · mention_pk 1392
Our Family Plays Games - Hero Realms video thumbnail
Click to watch at 38:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong digital implementation
  • campaign mode
  • smooth transition from Star Realms design lineage
Cons
none
Thematic elements
  • hero-based combat
  • fantasy deck-building
Comparison games
  • Star Realms
Mechanics (from transcript analysis)
  • campaign mode — story-driven progression in some versions
  • deck-building — build a deck of heroes and spells to defeat opponents
  • digital experience — AI and online play; strong digital implementation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our world needs more good humans.
  • Be kind to one another.
  • Imagine that everyone I'm dealing with is having the worst day of their lives.
  • This is July — Bipoc mental health awareness month.
References (from this video)
No references stored for this video.
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