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Survivalist

Game ID: GID0453200
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
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Showing 1–9 of 9
Video Rt4srP3CtrY Gaming Rules! Interview at 1:33:35
video_pk 82273 · mention_pk 206701
Gaming Rules! - Survivalist video thumbnail
Click to watch at 1:33:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
No references stored for this video.
Video _1Gjm3cIgHI The Dice Tower Rules Teach at 0:28 sentiment: positive
video_pk 80540 · mention_pk 196262
The Dice Tower - Survivalist video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging survival theme
  • Tense gameplay where choices matter
  • Strategic depth with resource management and crafting
  • Multiple paths to victory (survival, tiebreakers)
Cons
  • Can be unforgiving due to injury and exposure mechanics
Thematic elements
  • survival against nature
  • wilderness
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select actions by placing their survivalist meeple onto available action spaces, with most spaces accommodating only one player, making choices impactful.
  • crafting — Players can craft basic or expert item cards by discarding specified resource tokens, which provide benefits and protection.
  • Push Your Luck — When resolving risk of injury, players draw discs, and drawing too many of certain types can lead to passing out. Med cubes can mitigate this risk.
  • Resource Management — Players gather resources from the ridge or valley, manage them in their backpack, and use them for crafting.
  • Set Collection — Players collect crafted item cards, which are important for tiebreakers and protecting against specific threats.
  • threat management — Fate tiles reveal upcoming threats, and reapers accumulate on these threats, making them more dangerous in the final round.
  • Variable player powers — Each player receives a secret skill card at random, offering unique abilities or exchanges.
  • Worker Placement — Players place meeples on action spaces to perform actions, and the order of resolution is determined by the board layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ever wanted to be stranded in the wilderness and test whether you could survive against nature itself? Well, now you can in Survivalist.
  • The object of the game is to survive longer than every other player.
  • If you would receive a fourth wound of the same color or an 11th freeze disc, you immediately pass out.
  • The real danger comes when discs can't fit.
  • Whoever survives the longest wins.
  • Grizzly End is a brand new gameplay upgrade for Survivalist that hasn't been publicly revealed yet.
  • Because out here, surviving the wilderness was only the beginning. Now you have to survive everything living in it.
References (from this video)
No references stored for this video.
Video 1UulrR4fOMQ Before You Play Rules Teach at 0:05 sentiment: positive
video_pk 80484 · mention_pk 195894
Before You Play - Survivalist video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging push-your-luck element with disc drawing.
  • Meaningful crafting system with basic and expert items.
  • Thematic integration of survival elements.
  • Tense final round where players face multiple threats.
Cons
  • High risk associated with drawing discs in the final round if not prepared.
  • The gorge action in the expansion has a steep price if the debt is not paid.
Thematic elements
  • survival
  • wilderness
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players manage the resources in their backpack, which has a limited capacity of five.
  • Push Your Luck — Players draw discs from a bag, with negative outcomes for drawing too many non-yellow discs, potentially causing them to pass out and forfeit their turn.
  • Secret Skills — In the ninth round, players reveal and utilize secret skills that offer rewards for turning in specific resources.
  • Set Collection — Players gather specific resources to craft expert items.
  • Worker Placement — Players assign worker pieces to action spaces on the board to perform actions like gathering resources, foraging, or crafting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi everyone, my name is Bonnie.
  • And I'm Naveen from Before You Play.
  • And today we're going to be giving you an overview of a game that is currently on Kickstarter called Survivalist.
  • Yes, this game is designed by Robert Hewitt and published by Homestead Games New Zealand who are helping sponsor this video.
  • If you're interested in the campaign there's going to be a link in the description which you can check out.
  • Lastly, if you like these kind of videos and you want to see more in the future, please consider subscribing.
  • Welcome to the wilderness.
  • And that's essentially how the base game works.
  • But otherwise, that's essentially how you play Survivalist the Board Game.
  • If you have any questions about the game, uh feel free to leave them in the comments down below.
  • We'll try to get back to you as soon as we can.
  • Thank you all so much for watching the video. We hope it was helpful.
  • Thanks.
  • Bye.
References (from this video)
No references stored for this video.
Video yYTl8uewn_o Review at 0:30 sentiment: positive
video_pk 79414 · mention_pk 192824
Survivalist video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New modular ways to survive
  • New components including dog companions
  • Tactical multiplayer for replayability
  • Solo mode
  • Useful life skills learned (rationing resources, managing people)
Cons
  • The wilderness is dangerous
  • Potential for many ways to die
Thematic elements
  • Survival
  • The wilderness
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — The expansion introduces survival in pairs with a loyal dog companion.
  • Modular Board — The big box expansion includes three new modular ways to survive.
  • Set Collection — Players collect specific resources to advance their dogs up the mountain.
  • Variable player powers — Each member of the team in the solo mode has their own pack of wolves ready to pounce.
  • Worker Placement — Survivalist is a worker placement game where players take turns picking actions in the backcountry.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The wilderness is harsh and unforgiving.
  • Survivalist is a worker placement game.
  • The last player to survive will be the winner.
  • Yes, now you are surviving in pairs with a loyal dog companion in each player color putting its life on the line to aid your survival.
  • This time your dog is heading deep into the wolf's lair.
  • Your mission, control a team of five survivalists and keep them all alive.
  • So, the big box is a sure way to survive in the wild, right?
  • Um, I did learn some useful life skills though like how to manage five people.
  • I learned to ration resources under pressure.
  • I learned how to back Survivalist: The Big Box on crowdfunding and do check out the link in the description below.
References (from this video)
No references stored for this video.
Video PPw43pgq2yA Rules Teach at 1:39 sentiment: positive
video_pk 75537 · mention_pk 183794
Survivalist video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good theme and component integration.
  • Push your luck aspect is the biggest part of the game.
  • Has strategic depth beyond just luck.
Cons
  • Some players died early due to bad luck.
  • The cap on fire was a point of contention.
Thematic elements
  • surviving in the wilderness
  • wilderness
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building / Bag Drawing — Players draw 'discs' from a bag, which are resources and potential negative effects like wounds or exposure.
  • Hand Management — Players manage their hand of 'secret skills' and 'bush craft' cards, which provide benefits or protections.
  • Press Your Luck — Players must decide how many chips to draw from the bag, risking negative outcomes for potential rewards.
  • Resource Management — Players gather resources like wood, stone, and other items to craft items and survive.
  • Set Collection — Players collect resources to craft items that provide protection against specific threats.
  • Take That — Mechanics like stealing fire and moving reapers onto other players' boards suggest 'take that' elements.
  • Worker Placement — Players place their worker, the 'survivalist', on various worker spaces on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a push your luck game.
  • You cannot fear the reaper.
  • I like to call that one dead man's pass.
  • I'm going to steal one fire.
  • I WILL MURDER ALL OF YOU IN THE WOODS.
  • You idiots.
  • I knew the fatigue would get me in the end.
  • I am protected from hunger.
  • So, I have to draw two for this. You move up.
  • I love this. He's not full on pink, though. He's actually full on Oh, I got to draw four. Oh, no, you're dead already, Joey.
References (from this video)
No references stored for this video.
Video tJcY9Weqjsw Analysis at 0:00 sentiment: positive
video_pk 73219 · mention_pk 174941
Survivalist video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Three massive new ways to play that maximize the survival experience.
  • Switchback trail adds a race for powerful one-time bonuses and item cards.
  • Pup Counter adds tension and turns the two-player game into a tighter, more savage puzzle.
  • The gorge action gives instant resources.
  • Solo mode is the ultimate survival test.
  • Three distinct ways to play that completely reinvent the game in epic ways.
Cons
  • Passing by wolves in Pup Counter is extremely dangerous, forcing you to draw from the injury bag.
  • The gorge action leaves you with a debt that can crush you in the final round if unpaid.
  • There are 12 new ways to die in solo mode.
Thematic elements
  • Survival
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The gorge is a high-risk action.
  • Push Your Luck — Passing by wolves in Pup Counter is dangerous, forcing players to draw from the injury bag.
  • Race — The Switchback Trail mode is a race up a mountain path for bonuses.
  • Resource gathering — Players gather specific resources to advance in the Switchback Trail mode.
  • scavenging — In Pup Counter, dogs scavenge for rare loot.
  • solo mode — A solo mode where players control a team of survivors hunted by wolves.
  • tile revealing — Taking a tile in Pup Counter can reveal a wolf.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This solo mode is the ultimate survival test.
  • Three distinct way to play that completely reinvent the game in epic ways.
References (from this video)
No references stored for this video.
Video eqeo-kky9Rc Preview at 0:06 sentiment: positive
video_pk 73220 · mention_pk 174942
Survivalist video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brutal competitive survival
  • Blends worker placement with push your luck
  • Every turn filled with tension
  • Fantastic, gritty art
  • High risk actions with injury
  • Harsh environment
  • Shifts from cooperative to competitive
  • Immersive, thinky, deadly (deluxe version)
Cons
none
Thematic elements
  • competitive survival
  • the wilderness
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — The game blends worker placement with push your luck mechanics where every turn is filled with tension.
  • Worker Placement — The game blends worker placement with push your luck mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Survivalist blends worker placement with push your luck mechanics where every turn is filled with tension.
  • The art is fantastic. It's gritty, and it gives you the impression that things are going to get rough.
  • At the start, you're all cheering each other on until the resources and the sunlight start running out. Then it's everyone for themselves as you try to make one final deadly trek over the mountain to safety.
References (from this video)
No references stored for this video.
Video K7XSmCfUK50 Meeple University Rules Teach
video_pk 70722 · mention_pk 167731
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Survivalist, players find themselves lost in the wilderness and must now do what they can to survive multiple days avoiding the grim specter of death.
  • A cooperative game this is not as players compete to obtain the scarce resources and bonuses the wilderness has to offer and to craft the items they need to survive.
  • Over eight standard rounds, players will make their preparations before the final act.
  • The higher you trek into the backcountry, the more dangerous your action is likely to be, and the higher your bag draw.
  • If you get a fourth wound of a single type, or an 11th freeze, then you are knocked out.
  • The last one alive will be the winner.
References (from this video)
No references stored for this video.
Video K7XSmCfUK50 Meeple University Rules Teach at 0:00 sentiment: positive
video_pk 70722 · mention_pk 195982
Meeple University - Survivalist video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative elements (though competitive game) with actions like clearing wounds and freeze for others.
  • Strategic depth with action selection, resource management, and threat manipulation.
Cons
  • Potential for elimination if players cannot accommodate drawn discs or succumb to wounds/cold.
  • The game can be brutal, with options to make it more or less difficult.
Thematic elements
  • survival
  • harsh wilderness
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players take turns placing their meeple on one of 11 action spaces (9 in the backcountry, 2 in the clearing and campfire). Only one player can occupy backcountry spaces, while clearing and campfire can accommodate multiple players.
  • Bag Building / Disc Draw — Players draw discs from a bag, risking wounds and exposure. The goal is to draw yellow 'sun' discs, while blue 'freeze' and colored 'wound' discs have negative effects.
  • Push Your Luck — Drawing discs from the bag is a risk/reward mechanic, with higher zones offering more danger but potentially better rewards. Players can use meds to mitigate bad draws.
  • Resource Management — Players gather resources like fire and meds, and can hold a maximum of five resources. Fire can be used as a substitute for any single other resource.
  • Set Collection — Players collect resources and crafted items. Crafting basic items costs three resources and protects against a single threat, while expert items cost three specific resources and protect against two.
  • threat management — Players manage threats like wounds and freeze, which can lead to elimination. They can also manipulate 'Reapers' to make certain threats more deadly for opponents.
  • Variable player powers — Each player receives a secret skills card that provides unique abilities or exchanges they can use in the ninth round.
  • Worker Placement — Players place their meeple on action spaces to perform actions, with restrictions on space occupancy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Survivalist, players find themselves lost in the wilderness and must now do what they can to survive multiple days avoiding the grim specter of death.
  • A cooperative game this is not as players compete to obtain the scarce resources and bonuses the wilderness has to offer and to craft the items they need to survive.
  • Over eight standard rounds, players will make their preparations before the final act.
  • The higher you trek into the backcountry, the more dangerous your action is likely to be, and the higher your bag draw.
  • If you get a fourth wound of a single type, or an 11th freeze, then you are knocked out.
  • The last one alive will be the winner.
References (from this video)
No references stored for this video.
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