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Globetrotting box art

Globetrotting

Game ID: GID0453298
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
30 min
Complexity
1.7/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description

Players plan three trips around the world drawing travel routes on a plastic globe while completing bucket list objectives

Description

Players plan three trips around the world drawing travel routes on a plastic globe while completing bucket list objectives

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
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Video kXcdg8cz-2Q Tabletop Tolson Review at 0:00 sentiment: mixed
video_pk 88389 · mention_pk 232894
Tabletop Tolson - Globetrotting video thumbnail
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Overall sentiment (raw)
mixed
Pros
  • Impressive table presence due to large 3D globes and big cards
  • Engaging, fast 30-minute play
  • Clear iconography and easy-to-read components
  • Wet-erase surfaces make revisions quick and visual
  • High replayability with many global objectives and cards
Cons
  • Assembly and storage of globes can be time-consuming and frustrating
  • End-of-game cleanup with wet-erase markers can be lengthy
  • Storage solution is awkward and not straightforward to disassemble
  • Potential for leftovers and marks on dry erase surfaces from previous plays
Thematic elements
  • Travel planning, exploration, and race-style scoring
  • Global travel around the world using 3D globes and seasons
  • informational, demonstrative, hands-on demonstration
Comparison games
none
Mechanics (from transcript analysis)
  • 3D globe-based route drawing — Players draw routes on a built globe using wet-erase markers to indicate trips and destinations.
  • Destination cards and geography placeholders — Deal destination cards that map to globe locations, used to plan routes and scoring.
  • End-of-game scoring based on money and distance — You earn points from money spent, distance travelled, and relative standing compared to other players.
  • Global objectives and dynamic scoring — Public objectives provide race-like scoring; first to complete gets higher points, others get lesser points.
  • Network/Route Building — Players draw routes on a built globe using wet-erase markers to indicate trips and destinations.
  • Season tokens and trip legs — Trips are organized into spring, summer, and fall with season tokens that affect layout and bonuses.
  • Travel rewards cards and festival/travel companion bonuses — Bonus cards give additional victory points and interaction via travel companions between players.
  • Wet erase markers and cleanup — Everything is writable and erasable; end-game involves cleaning markers off boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Globetrotting loads of fun as long as you are ready for some wetter race cleanup and storing potential problems
  • everything in this game is wet erased friendly
  • this game takes only half an hour to play
  • the globe is really easy to handle
  • it's shareable and it absolutely has that table presence wow factor
  • I love how fast this game is
  • everything you see here literally everything in this game is wet erased friendly
References (from this video)
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