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Roam box art

Roam

Game ID: GID0267550
Game Info
Year
2019
Collection
Rating
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Description

Welcome to Arzium, land of ancient civilizations, bizarre creatures, unexplained wonders, and vibrant characters.

A great sleeping sickness has spread across the land, sending every type of creature to roam for hundreds of miles in a dazed, incoherent march. It's your job to seek them out and wake them from their sleepwalk, recruiting them to help you find even more lost souls!

In Roam, you and up to three friends compete to find lost adventurers. The game includes more than fifty unique, tarot-sized adventurer cards, which feature characters from Near and Far, Above and Below, and Islebound. The opposite side of each card depicts a landscape split into six squares, and two rows of three of these cards are placed in the center of the playing area to make the board.

Each turn, you may activate one of the adventurer cards in your party by flipping the card face down. Activating an adventurer allows you to place search tokens on the board in the shape depicted on your adventurer card. When every square on a landscape card has been searched, the player who did the most claims the card, finding the lost adventurer and adding them to their party. Each adventurer you add to your party gives you points and a new search pattern that you can use.

When searching, you also claim coins, which can be spent to use special actions or purchase artifacts with useful powers. When one player has ten adventurers in their party, the game ends, and the player with the most points wins.

—description from the publisher

Description

Welcome to Arzium, land of ancient civilizations, bizarre creatures, unexplained wonders, and vibrant characters.

A great sleeping sickness has spread across the land, sending every type of creature to roam for hundreds of miles in a dazed, incoherent march. It's your job to seek them out and wake them from their sleepwalk, recruiting them to help you find even more lost souls!

In Roam, you and up to three friends compete to find lost adventurers. The game includes more than fifty unique, tarot-sized adventurer cards, which feature characters from Near and Far, Above and Below, and Islebound. The opposite side of each card depicts a landscape split into six squares, and two rows of three of these cards are placed in the center of the playing area to make the board.

Each turn, you may activate one of the adventurer cards in your party by flipping the card face down. Activating an adventurer allows you to place search tokens on the board in the shape depicted on your adventurer card. When every square on a landscape card has been searched, the player who did the most claims the card, finding the lost adventurer and adding them to their party. Each adventurer you add to your party gives you points and a new search pattern that you can use.

When searching, you also claim coins, which can be spent to use special actions or purchase artifacts with useful powers. When one player has ten adventurers in their party, the game ends, and the player with the most points wins.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video W5hIA_GtJnE Discussion at 16:30 sentiment: positive
video_pk 66996 · mention_pk 162904
Roam video thumbnail
Click to watch at 16:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More strategic than it appears.
  • Competitive and fun.
  • Involves strategic card denial.
Cons
none
Thematic elements
Comparison games
  • Rummy Cubes
Mechanics (from transcript analysis)
  • hand management — Players must strategically decide which cards to keep and which to discard.
  • set collection — Players collect runs of three or four cards, or sets of consecutive cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're transitioning into a food podcast, and I think that's okay.
  • We're the bad boys of board gaming.
  • Baseball for me is more of a social experience than a sporting experience.
  • The designers wouldn't say it's a more stuff expansion, but it really is.
  • This is like my jam. This is my jam.
  • I love that. That's really It's one of these it to me, this is a great version.
  • The idea is to come away from this game with as few points as possible.
  • It's a brilliant simple but brilliant card game.
  • It really depends on the group, but it is a wonderful, wonderful game.
  • I wanted to talk about my experience with Huddle, the fantasy football game.
  • The game does such a wonderful job. They couldn't have done better to make it feel like a fantasy football game.
References (from this video)
No references stored for this video.
Video QwlVQln8YIQ Neon Gorilla Review at 0:12 sentiment: positive
video_pk 65522 · mention_pk 159210
Neon Gorilla - Roam video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good mechanistic part
  • Strong story
  • Strong narrative with characters
  • Strong campaign structure
  • Keeps the player hooked
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • campaign structure — The game features a campaign structure which is noted as a key element that keeps the speaker engaged.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Gmah_vRp1lI Meeple Mountain Review at 0:20 sentiment: positive
video_pk 41080 · mention_pk 124623
Meeple Mountain - Roam video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and quick to teach
  • Feels like a compact battle royale on a tight board
  • Engaging loot, traps, and combat system
  • Fame track provides a clear, visual progression
  • Asymmetric abilities add replayability and depth
  • Team-play synergy options
Cons
  • Prototype is unfinished; rules and components are still in development
  • Balance and depth may be limited for hardcore players
  • Final Kickstarter content may alter some mechanics
Thematic elements
  • Celebrity fame and corporate sponsorship in a battle royale setting
  • A dystopian near-future televised arena where cloned super soldiers battle for fame.
  • Competitive spectacle with a game-show flavor centered on gaining fame
Comparison games
  • Apex Legends
  • Fortnite
  • Spartacus: Blood and Sand (Gale Force Nine remake)
  • Call of Duty: Warzone
Mechanics (from transcript analysis)
  • asymmetric_abilities — Characters have alternate sides with unique abilities to increase replayability and style variety.
  • beacons_and_achievements — Beacons grant fame; achievements provide tokens and align with the loot and trap systems.
  • building_and_traps — Players can build walls to block movement and place traps; traps use a rock-paper-scissors mechanic when activated.
  • dice_pool/combat_resolution — Attack and defense use five action dice per player; dice are lined up from highest to lowest and compared to determine injuries.
  • fame_tracking — A long fame track where players gain fame via various actions, aiming to reach Superstar status.
  • injury_tracking — Each injury moves a die into an injury category, reducing future dice pools; if all dice are injured, the player must reload.
  • loot_and_equipment_progression — Loot actions yield equipment across three tiers; drop boxes provide higher-tier loot via map events.
  • parachuting_and_landing — Initial parachute deployment onto a randomly generated board, with landing success determined by dice.
  • toxin_and_zone_closure — Toxin tokens tighten the play area, forcing the game toward a closing safe zone.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • building walls to defend yourself
  • death is never the end but you don't want to go quietly into the night
  • there's lots of really interesting ways that you can customize your character
  • the combat system is clean and simple
  • it's quick, it's clean, and it's accessible to a wide range of people
References (from this video)
No references stored for this video.
Video 6Krhmau_g7Y The Board Gaming Doctor Discussion at 0:27 sentiment: positive
video_pk 29469 · mention_pk 86521
The Board Gaming Doctor - Roam video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic flavor tied to exploration and the West
  • Progression through region unlocking provides a sense of advancement
  • Strong two-player strategic potential
Cons
  • Transcript lacks details on conflict resolution or combat mechanics
  • Publishers/designers/year data not provided
Thematic elements
  • Exploration, tools, and transportation shaping regional expansion.
  • The American West, explored through pen-and-card mechanics and character-driven action.
  • Adventure-focused, with character-driven tasks that unlock regions as play progresses.
Comparison games
none
Mechanics (from transcript analysis)
  • pen-and-card character matching — Use drawing or card-based elements to align characters with tools and transport for actions.
  • region unlocking — New territories open up as players meet certain conditions, expanding options and scoring potential.
  • tools and transportation — Acquisition and deployment of tools and transport options enable exploration and region progression.
  • Two-Player Strategy — Head-to-head play emphasizes tactical positioning and counterplay in a shared theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 6PTI89Y2yDQ Chairman of the Board Discussion at 8:18 sentiment: positive
video_pk 71 · mention_pk 92372
Chairman of the Board - Roam video thumbnail
Click to watch at 8:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic euro staples and strong player interaction
Cons
none
Thematic elements
  • economic strategy with rerouting supply
Comparison games
none
Mechanics (from transcript analysis)
  • area control / auction — competitive bidding and spatial strategy shape the map.
  • Auction / Bidding — competitive bidding and spatial strategy shape the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm trying to only keep the games that I really love because of course I have so many games coming through on the channel.
  • Theme isn't really important to me. It's all about the mechanisms.
  • I do share a collection with my brother.
  • Beige euros.
References (from this video)
No references stored for this video.
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