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Diplomacy: The Golden Blade

Game ID: GID0453310
Game Info
Year
2026
Players
2-7
Age
15+
Playtime
60 min
Complexity
2.3/5
Collection
Your Tier
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Description

A card game adaptation of Diplomacy set in pre-WWI Europe where players negotiate alliances and compete for European dominance

Description

A card game adaptation of Diplomacy set in pre-WWI Europe where players negotiate alliances and compete for European dominance

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video nsEvmfHkFRk Playthrough at 0:32 sentiment: positive
video_pk 77856 · mention_pk 188293
Diplomacy: The Golden Blade video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • bluffing and mind games enhance two-player tension
  • versatility of card actions and blocking creates dynamic play
Cons
  • reliant on hidden information; can be punishing when blocked
  • bluffing makes planning uncertain
Thematic elements
  • diplomacy, bluffing, negotiation, and strategic card play
  • world powers with armies, politics, and fleets in a two-player duel (France vs Austria-Hungary)
  • explanatory playthrough with live overview and banter
Comparison games
none
Mechanics (from transcript analysis)
  • block and resolve — cards can block other cards with matching icons; blocked cards do not resolve.
  • build phase — players can build by placing a unit card into their power grid.
  • Hand management and discards — view neighbor's hand; discard cards as part of certain card effects.
  • orders phase — each player plays two orders to their left and two to their right.
  • power level tracking — power in each domain is tracked; level changes mid-round are not allowed; validity set at start of resolution.
  • proliferation and sanctions/embargo — sanctions block power or attack orders; sanctions can draw cards; embargo can block or draw.
  • sabotage and power grid — unblocked sabotage allows removing a unit from opponent's power grid.
  • supply phase — draw a card from the library to replenish supply.
  • vanguard and neighbor card selection — choose a Vanguard card for your left and a card from your neighbor to face them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mind games, bluffing with which cards you place and where will be crucial.
  • It's turning into a bluffing game.
  • That was our play of diplomacy, the Golden Blade.
References (from this video)
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