Game Info
Year
2026
Players
2-7
Age
15+
Playtime
60 min
Complexity
2.3/5
Collection
Your Tier
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Description
A card game adaptation of Diplomacy set in pre-WWI Europe where players negotiate alliances and compete for European dominance
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Playthrough
Diplomacy: The Golden Blade - Game Haus
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 4 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video v1UsqaQ-B_I
Grant Lyon Other at 27:34 sentiment: positive
video_pk 82055 · mention_pk 205869
Click to watch at 27:34 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Distills the essence of Diplomacy into a quicker card game.
- Reduced playtime from potentially 6 hours to a couple of hours or less.
Cons
- Removes the board element.
Thematic elements
Comparison games
- Diplomacy
Mechanics (from transcript analysis)
- Card game — A card-based version of the classic game Diplomacy, replacing the traditional board.
- Negotiation — Core gameplay revolves around making deals, forming alliances, and potential betrayal.
- Set Collection — Implied through making strategic choices about alliances and backstabbing to achieve goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hello, I'm Grant with Grant's Game Rex.
- So, if you go to UKGE, I would love to see you at the show.
- So, yeah, fun little quick game.
- Wow, round of applause. Uh 40 years of Tales of the Arabian Nights.
- So, while it does play one to six players, you would need to purchase some of the additional solo content if you want to do it solo.
- This is distilling the classic game Diplomacy down to a card version of the game.
- So, you can get it down to a couple of hours or less depending on how many people you are playing with.
- So, if you like Risk and you want to try a new version of it, then check out GI Joe Special Missions.
- And it's very silly and energetic and fun.
- So, those are 15 new additions coming to retail here in the month of March.
References (from this video)
No references stored for this video.
Video s_pOgfY8ekk
Rolling Dice & Taking Names Discussion at 22:14 sentiment: mixed
video_pk 81079 · mention_pk 199408
Click to watch at 22:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Captures the Diplomacy feel in a shorter time.
- Strategic depth in managing player interactions.
- Unique card play restrictions based on power levels.
Cons
- Can involve lengthy discussions.
- Backstabbing and broken promises can be off-putting for some.
- Requires players to be seated appropriately for good interaction.
- Five-minute turn timer is recommended to prevent dragging.
Thematic elements
- Negotiation and Political Intrigue
Comparison games
- Diplomacy
- Thief
Mechanics (from transcript analysis)
- Hand Management — Players manage cards in their hand to play on their turn, with restrictions based on power levels.
- Negotiation — Players make deals and promises, often involving playing specific cards or actions.
- Player vs. Player — Players directly interact and influence each other's progress through card play and negotiation.
- Tableau Building — Players build a personal area with cards representing army, political, and fleet domains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Emperor asked the impossible.
- This is a silly almost beer dexterity game.
- Diplomacy. It's the game where you lose friends.
- bag building combat game
- This is a trick taking game where you as players are going to try to bid on taking the right number of tricks based on the cards in your hand. But here's the twist, y'all. You don't know other than the colors the rank
- So, the the expansion is a brand new board or you can play on the base board the new faction and then like you said, everybody gets wooden ships.
- The boats that were used for sailing are then used to establish a settlement on the other side.
- If you lose, you don't lose one of your settlements. That is good. That is a good thing.
- So, it's I hate to say, you know, I mixed feelings on that, Marty, to be honest with you. Do I Did I like the new board? Yeah, but I You know where I'm I know it's I'm I'm chewing on my words here, but I It didn't grab me like I thought the new board would, but I appreciate having the boats.
- It's not a cheap expansion and you must have the base game to use this expansion because all your faction bits and other cards, market cards come from the base game.
- This is a very challenging trick-taking game because from a standpoint of getting someone to go set or trying to short suit someone or all the rules that that are in your brain from trick taking this is more difficult because once again not knowing the rank is going to be you may say okay I think I'm not going to take this trick and everybody who played suddenly is now below you and you're like oh man I got this trick and you're like I didn't this card was I went on the low end. Haha. It was the second highest one in the suit. So, you really don't know.
- I'm not a big fan of not knowing the rank of cards, but this one was so generic on difficulty. I didn't have a problem with it. Now, would I play this over a basic deck of Opa? It'd be tough for me to get on the table with my gaming group.
- Yeah, I I was going to say it's like a mid-tier trick taking game. Uh, for me it I enjoy the twist and I appreciate playing it for the twist, but if I had my plethora of trick uh taking games in the drawer and I open it up and this one's in there, I would probably reach for something else first.
- You could. If you had gone prior to Mother's Day, you could have gotten a 15% off discount. And I'm sure they're going to run. I think I know. And I'm sure for Father's Day, there's going to be a similar discount. and a back to school discount. But why would you use just 15%? Well, if you do, I know a place that you can use a very special code called RDTN. That'll get you 30% off anything over at the EWIN website.
- So, the new um Territory Freeze. which, you know, it's been a while since I watched the first one, but if I remember correctly, territory freeze. You can, if you win three in a row, you can freeze the territory you're in, and no one can come battle you until everyone has battled. Is that correct? Do I remember that card?
- The news we were talking about with Game Toppers actually dropped. Game Toppers is partnering with Asmo Day to come out with the line of Middleear products. This includes mats and tables and we are super excited about it.
- Guild Wars one on mobile. I just do not see him playing on my Pixel. Even with the Switch though, I mean, is handheld control. Could you Well, I mean, they have controller support.
References (from this video)
No references stored for this video.
Video 0AK5SV09bcA
Rolling Dice & Taking Names Discussion at 22:16 sentiment: mixed
video_pk 81080 · mention_pk 199421
Click to watch at 22:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Much shorter playtime than Diplomacy.
- Clever card play restrictions create interesting strategy.
- Thematic elements align with Diplomacy.
- Can be played with 2-7 players (though 2 is not recommended).
Cons
- Not a fan of the constant promises and breaking of them.
- The long drawn-out discussions can be a drawback.
- Requires players to be seated in a way that facilitates interaction (round table ideal).
- The game can drag if players take too long on their turns.
Thematic elements
- Nations
Comparison games
- Diplomacy
- Thief
Mechanics (from transcript analysis)
- Area Control — Players aim to level up army, political, or fleet domain markers to level three.
- Card Play — Players play cards from their hand to take actions and interact with neighbors.
- Negotiation — The game heavily relies on discussion, talking, and making deals with other players.
- Set Collection — Collecting a certain number of cards (e.g., six army cards) triggers level three.
- Tableau Building — Players build a tableau of cards to represent their domain levels.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Emperor asked the impossible.
- We shall redouble our efforts.
- Diplomacy. It's the game where you lose friends.
- This is considered my family's Kitia's first game.
- You don't know other than the colors the rank of the cards because guess what? You don't get to see the ranks of the cards.
- The tension of the game is I have this really cool ability that I want to get.
- From that standpoint, I would play this again.
References (from this video)
No references stored for this video.
Video 0tBUThnboWA
Game Night Picks - Pair Of Dice Paradise Top List at 11:42 sentiment: positive
video_pk 80632 · mention_pk 196839
Click to watch at 11:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Much quicker card game than the original Diplomacy
- Condenses classic strategy and backstabbing
Cons
- Can destroy lifelong relationships
Thematic elements
- Seven nations contend for military supremacy through strategy and backstabbing.
- Pre-World War I's political arena.
Comparison games
- Diplomacy
Mechanics (from transcript analysis)
- card-driven — It is a 'card-driven version' of Diplomacy.
- Negotiation — Alliances and deals can be made together.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Thank you from everyone who has to pronounce the name of this game multiple times.
- The real takeaway here is that Recall provides lots of opportunities to craft compelling combos, and also watch out for Tuesdays.
- Now, I really like Rebirth, but this game sold out long but it sold out long before I was able to find my own copy of it.
- And it's just too many castles, so stop being wasteful everybody and enjoy your 12 castles like Norman over there, who you don't see complaining about his number of castles because Norman Norman gets it. Norman understands the plastic castle economy in Rebirth.
- Viewer Urs Poe suggested the category of, quote, 'Games that cause the most grief.' Oh boy, here we go.
- Well, nothing turns friends into former friends like 1959's malevolent masterpiece, Diplomacy.
- He wrote that line, too.
- Should the casino go next to the swimming pool? Or do you think the alien abduction site should go next to the retirement home? What would the mayor think?
References (from this video)
No references stored for this video.
Video JUDxTYGGXIM
Ryan and Bethany Board Game Reviews Top List at 179:26:40 sentiment: positive
video_pk 80149 · mention_pk 194598
Click to watch at 179:26:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Keeps the core popular and interesting parts of Diplomacy.
- Addresses common criticisms like player elimination and long playtime.
- Includes a two-player mode.
- Up to seven players with no player elimination.
Cons
none
Thematic elements
- Strategy, negotiation, and backstabbing.
Comparison games
- Diplomacy
Mechanics (from transcript analysis)
- backstabbing — A key element where players betray alliances.
- Negotiation — Core mechanic involves negotiation between players.
- Strategy — Requires strategic planning and execution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game is a very 'cozy' sticker book.
- It's a relaxing experience that you can just zone out with.
- It's like a sticker version of pattern building or tile placement.
- It's got a very charming theme of rescuing cats.
- It's a very positive game about helping animals.
- The artwork is absolutely beautiful.
- It's a very calm and relaxing game.
- It's very satisfying to build out your forest.
References (from this video)
No references stored for this video.
Video nsEvmfHkFRk
Playthrough at 0:32 sentiment: positive
video_pk 77856 · mention_pk 188293
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- bluffing and mind games enhance two-player tension
- versatility of card actions and blocking creates dynamic play
Cons
- reliant on hidden information; can be punishing when blocked
- bluffing makes planning uncertain
Thematic elements
- diplomacy, bluffing, negotiation, and strategic card play
- world powers with armies, politics, and fleets in a two-player duel (France vs Austria-Hungary)
- explanatory playthrough with live overview and banter
Comparison games
none
Mechanics (from transcript analysis)
- block and resolve — cards can block other cards with matching icons; blocked cards do not resolve.
- build phase — players can build by placing a unit card into their power grid.
- Hand management and discards — view neighbor's hand; discard cards as part of certain card effects.
- orders phase — each player plays two orders to their left and two to their right.
- power level tracking — power in each domain is tracked; level changes mid-round are not allowed; validity set at start of resolution.
- proliferation and sanctions/embargo — sanctions block power or attack orders; sanctions can draw cards; embargo can block or draw.
- sabotage and power grid — unblocked sabotage allows removing a unit from opponent's power grid.
- supply phase — draw a card from the library to replenish supply.
- vanguard and neighbor card selection — choose a Vanguard card for your left and a card from your neighbor to face them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- mind games, bluffing with which cards you place and where will be crucial.
- It's turning into a bluffing game.
- That was our play of diplomacy, the Golden Blade.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6