Skip to main content
Diplomacy box art

Diplomacy

Game ID: GID0096647
Game Info
Year
1959
Players
2-7
Age
12+
Playtime
4 min
Collection
Your Tier
Loading…
Expansions & Family
Diplomacy: Era of Empire
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

Diplomacy, the classic boardgame of pure negotiation has taken many forms over the years.

The first The Avalon Hill Game Co version has perhaps the widest release, but Avalon Hill re-released the game in 1999, complete with a colorful new map and metal pieces. In 2008, Avalon Hill released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies.

In the game, each player represents one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players must negotiate and make deals with other players in order to have any success in expanding their borders. They will make both Spring and Autumn moves each year. with two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: it can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold its position. Players instruct each of their units by writing a set of "orders." The outcome of the various orders is basically determined by the total strength of the units involved. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanism fused to a significant negotiation element, this system is highly respected by many gamers.

Avalon Hill Complexity rating - 3

Re-implemented by:

Colonial Diplomacy
Diplomacy: Classical Variant
Diplomacy: Hundred Variant

Description

Diplomacy, the classic boardgame of pure negotiation has taken many forms over the years.

The first The Avalon Hill Game Co version has perhaps the widest release, but Avalon Hill re-released the game in 1999, complete with a colorful new map and metal pieces. In 2008, Avalon Hill released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies.

In the game, each player represents one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players must negotiate and make deals with other players in order to have any success in expanding their borders. They will make both Spring and Autumn moves each year. with two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: it can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold its position. Players instruct each of their units by writing a set of "orders." The outcome of the various orders is basically determined by the total strength of the units involved. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanism fused to a significant negotiation element, this system is highly respected by many gamers.

Avalon Hill Complexity rating - 3

Re-implemented by:

Colonial Diplomacy
Diplomacy: Classical Variant
Diplomacy: Hundred Variant

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 33
This page: 33
Sentiment: pos 11 · mix 10 · neu 4 · neg 5
Mentions per page
Showing 1–33 of 33
Video Dhf_TrcW3Vk Watch It Played Discussion at 0:38
video_pk 92365 · mention_pk 248160
Watch It Played - Diplomacy video thumbnail
Click to watch at 0:38 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Nations attacking each other for supremacy
Comparison games
  • Risk
Mechanics (from transcript analysis)
  • Negotiation — Players negotiate with each other between turns, talking in secret one-on-one or with a small group, or publicly stating their intentions.
  • Simultaneous action resolution — Everyone writes their orders for their units in secret and then they are all revealed and resolved simultaneously.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone Rodney here
  • if you haven't played diplomacy before it's a game where each player controls a nation and then you're attacking each other for supremacy
  • so it's kind of like you know this is a situation where if someone said is this like risk they almost right
  • one of the main differences is there's no rolling of dice instead players are going to between turns negotiate with each other
  • you'll be talking in secret maybe one-on-one or with a small group maybe publicly saying what is you intend to do and then everyone writes their orders down for their units in secret and then they're all revealed and resolved simultaneously
  • so maybe you did exactly what you said you were going to do or maybe you stabbed your neighbor in the back and took their country from them
  • this will be a chance for us to talk about what was going on behind the scenes and find out some of the things that maybe some of us weren't even aware that was really going on
  • all the information you need is in the description of this video
  • and there'll be a Q&A app activated that you can ask your questions in
  • if we have a chance we'll try to get to some of those
  • well you'll be able to find out how you can join in the next season of podcast or diplomacy I hope you'll join us
  • until then thanks for watching
References (from this video)
No references stored for this video.
Video 9vSuzTjEzmI Watch It Played Discussion at 2:02 sentiment: mixed
video_pk 92371 · mention_pk 248188
Watch It Played - Diplomacy video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • while they stab you in the back
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • if you'd like more information you can visit Jack vassel org
  • we'll bring some tasty beverages as well
  • while they stab you in the back
  • I didn't and I'm doing fine
  • I think this is a really fun idea
  • it wasn't his intention for this to be so long
  • our thoughts are with him not against him in this issue
  • Rich Van Meter congratulations you just won coin age
  • that was super slick I like that
  • so it did it was supposed to go through ups and then UPS gave it to USPS instead which I've never heard of before
  • oh look at this these are Arkham Horror or Eldridge horror depending on what game you want to play with
  • oh my goodness okay I have to show you guys what these are
  • that's right those are fantastic
  • oh this is this is a very nice gift this is Battle line
  • well that is a nice little collection of loot there
  • thanks for checking out those items and any other ones on there it's all for a good cause
  • well everybody I hope you enjoyed that I hope you'll check out the Jack Bassel memorial fund auction and until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video f-w3TNahQsk Watch It Played Review at 3:37 sentiment: positive
video_pk 92364 · mention_pk 248159
Watch It Played - Diplomacy video thumbnail
Click to watch at 3:37 · YouTube ↗
Overall sentiment (raw)
Positive, despite the emotional toll
Pros
  • No randomness, allowing personal responsibility for actions
  • Deep strategic and diplomatic gameplay
  • Evokes strong emotions and player investment
  • Engaging long-term gameplay
Cons
  • Can be a 'friendship destroyer'
  • Long game length can be taxing
  • Requires significant emotional and psychological investment
Thematic elements
  • Geopolitical conflict and negotiation
  • Europe
  • Historical
Comparison games
none
Mechanics (from transcript analysis)
  • Area conquest — Players move units to capture territories on a map of Europe.
  • Convoy — A specific move is discussed involving a convoy through the Baltic Sea.
  • Negotiation — Players engage in diplomacy and make deals, but these are not binding.
  • Simultaneous action selection — Players secretly submit orders for unit movement and support each turn.
  • Supply center control — Players gain new units by capturing supply centers, aiming for 18 to win.
  • Unit stacking (implicit) — Coordination of multiple units is required to take territory, often with other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically, it's a knife fight over in Europe where everybody's pretending to get along and then I get stabbed.
  • The actual diplomat said, 'You don't lie.' like you just don't lie in actual diplomacy if you want to be a champion player.
  • This is a class operation.
  • We were thick as thieves coming up to that point.
  • It's a lot easier to to schedule things for an email game than it is for a No kidding.
  • You don't have to know the game to to jump in and play. Don't feel intimidated. Just uh the the rules are not overly complicated.
References (from this video)
No references stored for this video.
Video TJrnLVJrpc8 Watch It Played Analysis at 25:18 sentiment: mixed
video_pk 92098 · mention_pk 247300
Watch It Played - Diplomacy video thumbnail
Click to watch at 25:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can lead to intense strategic gameplay and memorable experiences.
Cons
  • Can cause significant tension and strain on friendships due to the high level of negotiation and backstabbing.
  • The long playtime can amplify the emotional impact of decisions.
Thematic elements
  • Political negotiation and warfare
  • Europe, 1900s
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete to control territories across Europe.
  • Negotiation — Players form alliances and betray each other to gain dominance.
  • Simultaneous action selection — Players secretly plan their moves simultaneously.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not that I wouldn't play more stuff you know if something's really cool and interesting sure why not but my laptop on camera by the way the uh uh probably that blocks it a little bit it's a little bit but it's fine it's fine you guys don't mind
  • if if she ever ends up over this way on the East Coast love to have her on for sure
  • I just don't I would say right now I don't have anything like planned specifically
  • I've been a little self-conscious about the space that I shoot in and having guests
  • Oh yes because I feel like the the illusion would be shattered for them
  • well Landon um thanks for the question I I guess I started initially just because I I I enjoyed watching other people who created YouTube videos especially around board games and I wanted to do something like that but I wanted to do something different than what was being done already
  • and this is again as I've said famously before this was before tabletop so everyone thinks a tabletop right but this was before that even existed
  • I have not played I didn't know you had the copy but I oh no I did I remember seeing it but I have not either
  • I do have a publisher at one point want to come actually to they were going to fly down to the watching PL Studios to actually teach us a game so that we could feature it on the channel
  • I felt like that wasn't going to be good because yeah you could teach it to me but unless you're willing to fly to everyone who buys a copy of this game I'm having a I have a really weird unfair advantage
  • My Hope Is that with the videos it is yeah it's a compliment to the rule book so that you can watch this and go I wasn't getting it the rule book I see it now I get it
  • Pete good friend Pete good friend of the show as well I self serving question self-serving I'm sure that seon's curious though about that too
  • I I think on the strength of blood rage which was a real hit for them knowing this is coming from the same designer and seon is kind of pushing it and promoting it as a spiritual successor to blood rage I think it has the potential for sure
  • well I recently updated my inventory and I believe on B you can H to your collection right
  • you know what I mean like if kep takes on more of the editing stuff and and I can continue to do some of the shooting but also doing his own shooting as well
  • well you answer I've been talking a lot oh no I do answer but I'll let you go
  • normally I try to run a fairly serious game and I said you know what let's try to be a little more silly and not be quite as serious it ended up being very serious as the game went on anyway
  • This is where my favorite experience was okay so normally they were going through things one at a time they went through two different of the scenarios one at a time yeah and then they said okay what we need to do now is we need to scout ahead
  • so the two of them pop into this location one of them's literally blind the other one like suddenly lost half of their powers and they have no way to contact the rest of the party great Scouts
  • we did it over Skype and I had a marvelous time I had such a good time it was really fun it made me go oh this is role playing so great
  • I actually contracted somebody to create an art print of that game that we played together featuring us as our characters in like this sort of action set piece
  • well listen if you had any questions about anything you saw there feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • yeah we really are going to get very polished with these things as they go on I someday someday we can make jokes about you know how rough some things are
  • I find that with Cooperative games you you tend to get at least one or two players kind of as the game dies down just have less interest or or less invested in it
  • This is what they call I think roll and right games
  • if you're looking to start and you don't know exactly who all your players are going to be you're going to invite people over for the first time my biggest tip is to is to pick games that are going to be light friendly kind of games
  • The quickest thing to kill the group is to have everyone show up drop Scythe on the table or Twilight Imperium or Twilight Imperium or something like that and then everyone's like I think video games are much more peeling
  • I I do wake up feeling like I have a knife in my back almost every day even when we're not playing games
  • I have a very difficult time playing Dark playing Sinister because I I do kind of like I I I want to be the hero of the story
  • and so I try to I someone damel in distress I try to go save it someone needs the the rats cleared out their Cellar I'll go do it you know like I just it feels like that's who I want to be ultimately in the game and I suppose ultimately in life
  • I don't think it's an acceptable risk you know and so I I I don't play either good or evil
  • well listen guys uh thanks again for joining us for another live show this has been a lot of fun it's been crazy
  • I'd love to do a convention here at some point like a small convention
  • beaches um just the scenery is just lovely
  • so the box of Neapolitan ice cream had specifically like a column of of chocolate um vanilla and strawberry and Christ's like what do you want and you were like I I like give me the strawberry and I'm like I like the chocolate
  • well yeah yeah no that happened there's more to this exciting thrilling story yeah there was just time on the live show telling a story about scooping ice cream I'm so sorry everybody
  • you know I I I see for the foreseeable future anyway like I think as long as Luke's in school um then we'll definitely stay here
  • oh I I I see these games I get excited about them and then I go okay what do I have to work on this week
  • I was actually hoping you would say it
References (from this video)
No references stored for this video.
Video L_3HHxZHDMI Nights Around a Table Discussion at 2:36 sentiment: negative
video_pk 88987 · mention_pk 235674
Nights Around a Table - Diplomacy video thumbnail
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • should be avoided
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ask a Board Gamer! My first question actually launches with a tragic story - i've got bad news for you Brent - i've got some bad news for you - i got bad news - Uh-oh - A fire has destroyed your entire board game collection - new stuff included - Oh no! - i know! - Oh sh*t - And you have to rebuild - i wanna know: what's the first thing you rebuild with?
  • I would start with Splendor - Dragon Strike - Citadels - Hansa Teutonica - Mysterium - Boss Monster - Kingdom Death: Monster, hands down - 1313 Dead End Drive!
  • I love it so much! I've never won a game - I have a massive amount of fun.
  • It was the first real unique board game I owned.
  • D6 is basically designed for individuals who don't know how to play Dungeons & Dragons, but it's a really simplified D&D board game version.
  • It was like mousetrap almost. You build up this elaborate scene and you trigger traps and devices... Clue to the next level!
  • I probably would start off with Scythe. I've spent so much money buying all the expansions. I've spent a ton of time going over strategy, playing with other people, teaching other people. It's a long game to get to learn if you've ever played it. I just have to get that one back.
  • It is by far the best game that I have ever played. I absolutely love cooperative gameplay.
  • I don't really like counter-operative gameplay, even though I know that nobody else ever calls it that.
  • I tried Munchkin once, and I don't want to lose my friends over a game.
  • Cosmic Encounter you want to avoid, and of course, uh, Monopoly, because everybody should avoid it at all costs.
  • Kingdom Death: Monster is probably one of the most critically acclaimed and, like, artistically inspired.
  • When you look at the miniatures and you look at the details, the time and the effort and the inspiration that goes into it is very very nice.
  • Can you still get it? - Yes, you can! They do a lot of limited print collectors models of sorts. Those are irreplaceable.
  • I don't know how I'm gonna put my kid through college since I have to buy it all again!
  • There's been a fire, and it's destroyed your entire board game collection. What game do you buy first to replenish it? - Dinosaur World.
References (from this video)
No references stored for this video.
Video U8iOCk3X6T0 Grant Lyon Analysis at 21:22 sentiment: positive
video_pk 88564 · mention_pk 233824
Grant Lyon - Diplomacy video thumbnail
Click to watch at 21:22 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • New quickstart rules
  • 140 updated wooden maples for fleets and armies
Cons
  • Gameplay remains the same, potentially daunting for new players
Thematic elements
  • Struggle for supremacy between great powers
  • Europe prior to World War I
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied through shifting borders and altering empires.
  • Hidden Movement — Possible with fleets and armies, but not explicitly stated.
  • Negotiation — Core mechanic involving making deals, forming alliances, and breaking them.
  • Simultaneous action selection — Implied by the nature of moving fleets and armies and the potential for betrayal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game that you know came out over 50 years ago at this point and so uh you know it's it's been around for a long time
  • negotiation game if you want negotiation game if you want negotiation in your games well diplomacy is like the negotiation game
  • if this is another one if you've if you've always wanted to try diplomacy well this is your new starting point here
  • well gourmet popcorn dice adds in these colored dice to the game the first game that was all just these yellow dice well now they are different color Dice and so if you roll the same two colors if they have the same faces on the die well now you can get a bonus so there are bonus points for Rolling pairs of dice in the game
References (from this video)
No references stored for this video.
Video PMkgyHAox7o UndeadVikingVideos Discussion at 2:10:06 sentiment: negative
video_pk 87486 · mention_pk 228736
UndeadVikingVideos - Diplomacy video thumbnail
Click to watch at 2:10:06 · YouTube ↗
Overall sentiment (raw)
Negative (due to social consequences)
Pros
none
Cons
  • Can ruin social relationships and events.
Thematic elements
  • Negotiation and betrayal
Comparison games
  • Game of Thrones: The Board Game
Mechanics (from transcript analysis)
  • Betrayal — Players are expected to betray each other.
  • Negotiation — The core mechanic involves intense negotiation between players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You know, you know what's not a grumpy Lance for the rest of it and then I'm like you know what was not a grumpy
  • When you have people that like actively work against the grain to make it less fun that just drives me absolutely crazy
  • It's just like you you you you contact me you tell me to do this or else you can't do this so I do this and you still can't do what you told me but apparently they must have got a hold of them or something
  • The whole thing was is that you had you had your order tokens where and they looked all they all faced down they all faced down and so you talk to people it's like look you need to like we need to work on like you know like sh up the yeah Shoring up this
  • I don't know man what did I do where that happen recently
  • You know it's like if look you know I'll give you a break or once you know you know we can try to like send this stuff out to you but you got to pay the you obviously trying to fleece me or or like it was your mistake you screwed up and you're looking for a way to try to like make it my fault so then like I'll send you some I'll send you something on the cheap
  • I just don't care about the animals I mean I kind of did at at the beginning like oh wow there's so many cool different animals but there really that many different yeah yeah they're kind of almost there's a lot of the same stuff but it's starting slow then going yeah you got slow on this made a bunch of unique buildings which are that's not that's not a good strategy yeah unique buildings are not good because you only get the one bump from them when you buy them and never and never again
  • It just it's it's it's very Vivid In My Memory because and it was like a couple of years ago but it it pisses me off that I that it happened
  • You know it's like when um other people are just like oh yeah something came up what what okay you know just like and it's always like something that just you know doesn't seem I mean we're adults you just say okay fine I understand but it's just like you know it's like really you you you just found out your wife was going to be out of town going to a concert with her friends and and it's just like you know it's like you know I just and what do I know I mean my wife is very understanding about like my time and I say I'm going to go do this and she's like that's fine go ahead you know I mean like and I don't I can't speak to anybody else's you really sh that just drives me crazy and what really drives me crazy is that like when the person that is actually like in charge of the person the referee the game master the dungeon master when they're the flake and when they're like it's like when you we can't pin you down to a time and of you showing up and being available on a regular basis it like we can't play without you if you're the Lynch pin dude
  • I would have rather he had just done his mind Hunter yeah sure I mean then I mean I don't I mean
  • it's a pirating game and it's a choose your an adventure game that's pretty good
  • my most favorite game of uh of space space base was when I was at the in California at the with the AG folks and we and we we busted out two copies and put them together and we had a game of uh 12 people crazy
  • I don't like the the second expansion I think it adds Pointless Stuff to it
  • man that chaos order game it's like good about it it's like every single person's little um your your faction has its own way of winning it's totally asymmetrical
  • I ruined a book club with playing diplomacy
  • Game of Thrones is good Kabuki
  • I was taken aback by the massive amounts of intrigue that I didn't enjoy
  • Chinatown is a fantastic game
  • everything's binding you can't undo something
  • Santiago I love Santiago
  • that one's not binding either right no it is not binding at all you have to trust that people will give you the water
  • Hegemony so if it if it's it's something you negotiate that can be fulfilled done right that now it's binding anything promised in the future is is not is not yeah
  • the number one hot podcast in Hobbies was a knitting podcast
  • the NFL is liable for 4.7 billion in Sunday Ticket
  • the lawsuit claimed the league broke Anti-Trust laws by selling the package at an inflated price
  • Deadpool and Wolverine oh Deadpool yeah
  • Twisters comes out July 19th
  • Inside out two anybody watch that
  • The Right Stuff is a is a classic
  • money in the bank you suspend a briefcase above the ring and 10 wrestlers fight it out for the briefcase
  • McMahon still part of w no he's gone he's G he's gone yeah something happened with him he got disgraced or something
  • well yeah he he he had arrested for sex trafficking so yeah
  • everybody said oh it must be awesome working in board games no it's it's stressful and it is tough and it is I have I like every other job on the planet yeah it's just get over yourself
  • hegemony so if it if it's it's something you negotiate that can be fulfilled done right that now it's binding anything promised in the future is is not is not
  • I was taken aback by the uh massive amounts of intrigue that I didn't enjoy
  • it literally took him like 60 70 hours to make and he said it just wasn't worth it because he wasn't getting paid for it
  • I don't know man we we there was all kinds of that's also a game that had a this was my early days of gaming with my Dallas game group so
  • I think patreon is really the the way of the future for that that kind of stuff
  • YouTube is killing this Channel or this isn't working anymore or whatever
  • The subscribers say the league restricted compensation by offering competition by offering Sunday Ticket only on a satellite provider so you basically had to buy satellite to get the Sunday Ticket
  • I just don't care about the animals I mean I kind of did at at the beginning like oh wow there's so many cool different animals but there really that many different
  • It's not that many yeah I don't know you know one person tells you out of like what 10,000 miss the booth
  • so many companies are sending stuff so early to to people that people like it used to be that that the first time you you would see the game
  • 90% of the people who came up were like big fans of the video game and and you know they're they're board gamers they're didn't even know the game existed
  • I don't know what the hell the game is hold on let me see I can figure
  • The problem is is David Fincher always has like other stuff going on it's the same reason why mind Hunter like ended which was like supposed to be five seasons long and they only got like two
  • Enjoy the birthday of your country by blowing a piece of it up
  • Vince McMahon is like million pages long
  • Money in the bank you suspend a briefcase above the ring and 10 wrestlers fight it out for the briefcase need to need to get a ladder need to climb the ladder you need to grab the the the the briefcase inside the briefcase is a contract that guarantees a chance to to to to wrestle the champion and you can turn it in at any time you want
References (from this video)
No references stored for this video.
Video BjnCdzU3M9s Shelfside Top 10 List at 4:43 sentiment: positive
video_pk 86690 · mention_pk 225266
Shelfside - Diplomacy video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep political gameplay with historical flavor
  • Engaging multiplayer diplomacy and negotiation
  • High replay potential with varied alliances
Cons
  • Rules and diplomacy can be intimidating for new players
  • Downtime increases with player count
Thematic elements
  • Array
  • Europe, 1901-1920 era political intrigue
  • Historically grounded negotiation and strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Strategic placement and movement determine power balance across regions.
  • area control/influence — Strategic placement and movement determine power balance across regions.
  • Negotiation — Players form alliances and manipulate others through dialogue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these aren't 10 games for smart people
  • the deeper we go the more it sounds smart
  • to sound smart you can talk about how it's a civilization game
  • this is probably one of the biggest big brain games on this list
  • sound smart when talking about anything just explain it well or drop jargon
References (from this video)
No references stored for this video.
Video vuhe_iyrWkw UndeadVikingVideos Discussion at 2:38:21 sentiment: neutral
video_pk 86395 · mention_pk 223311
UndeadVikingVideos - Diplomacy video thumbnail
Click to watch at 2:38:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Acquire
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forest Bower has a wonderful story it's not a story he has a wonderful story not much about how how he he struck at rich
  • I bought it at 11 bucks I woke up there at $72 and I thought I'd be cute I thought I'd be super cute and I was like yeah I'll hold on to this until the inauguration because surely it'll go up till then
  • that son of a biscuit had to have his wife launch her own shitcoin the next day day which plummeted the value of his coin which is fantastic
  • I made like 1,200 bucks or over two days which uh and like I was telling Scott like the only reason I only made 1,200 was because I didn't have more money to throw at it that very moment
  • Karcassonne Power Grid was 2004 Kis was 2000 uh Ticket to Ride is 2004 Kis was 2005 Twilight Struggle 2005
  • Dominion it's a good game because it's it's it's foundational right it's like how many games did did Dominion create right like just that mechanic of deck building or deck uh yeah deck building
  • Lords of water deep is a good game
  • Castles of Burgundy oh that's got to be in there at least in my opinion
  • I should probably kick it in I got an early morning
  • well next week I'll I'll be able to let it fly but I just couldn't too fresh too fresh
References (from this video)
No references stored for this video.
Video WOx8ta0AjMM Board Game Critique Analysis at 3:38 sentiment: positive
video_pk 81586 · mention_pk 203351
Board Game Critique - Diplomacy video thumbnail
Click to watch at 3:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enduring social dynamics and high-stakes negotiation
Cons
none
Thematic elements
  • sabotage, negotiation, and blind deception
  • pre-World War I Europe
Comparison games
  • Cosmic Encounter
  • Twilight Imperium
Mechanics (from transcript analysis)
  • multi-agent negotiation and bluffing — Players form alliances and lie/strategize to outmaneuver opponents; sabotaging rivals is central
  • Negotiation — Players form alliances and lie/strategize to outmaneuver opponents; sabotaging rivals is central
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Casual gamers aren't malicious. They aren't sitting in rooms plotting to water down the hobby.
  • The confrontation is not the problem. It was always the point.
  • The hobby is not ruined, but it is under genuine pressure from a commercial logic that treats mechanical depth as an obstacle and player conflict as a liability.
  • The table erupted for 20 minutes of post-game analysis.
  • Deals can be made, broken, and punished.
  • The drama was the point.
References (from this video)
No references stored for this video.
Video s_pOgfY8ekk Rolling Dice & Taking Names Discussion at 21:04 sentiment: neutral
video_pk 81079 · mention_pk 199407
Rolling Dice & Taking Names - Diplomacy video thumbnail
Click to watch at 21:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • A classic game with deep negotiation.
  • Can lead to dramatic and memorable moments.
Cons
  • Infamous for causing players to lose friends.
  • Can be very time-consuming.
  • Discussion and negotiation are integral parts of the gameplay, which some find tedious.
Thematic elements
  • Negotiation and Backstabbing
  • Europe
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for control over territories on a map.
  • Betrayal — Alliances can be broken, and players can backstab each other.
  • Negotiation — Players engage in discussion, making deals and alliances.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Emperor asked the impossible.
  • This is a silly almost beer dexterity game.
  • Diplomacy. It's the game where you lose friends.
  • bag building combat game
  • This is a trick taking game where you as players are going to try to bid on taking the right number of tricks based on the cards in your hand. But here's the twist, y'all. You don't know other than the colors the rank
  • So, the the expansion is a brand new board or you can play on the base board the new faction and then like you said, everybody gets wooden ships.
  • The boats that were used for sailing are then used to establish a settlement on the other side.
  • If you lose, you don't lose one of your settlements. That is good. That is a good thing.
  • So, it's I hate to say, you know, I mixed feelings on that, Marty, to be honest with you. Do I Did I like the new board? Yeah, but I You know where I'm I know it's I'm I'm chewing on my words here, but I It didn't grab me like I thought the new board would, but I appreciate having the boats.
  • It's not a cheap expansion and you must have the base game to use this expansion because all your faction bits and other cards, market cards come from the base game.
  • This is a very challenging trick-taking game because from a standpoint of getting someone to go set or trying to short suit someone or all the rules that that are in your brain from trick taking this is more difficult because once again not knowing the rank is going to be you may say okay I think I'm not going to take this trick and everybody who played suddenly is now below you and you're like oh man I got this trick and you're like I didn't this card was I went on the low end. Haha. It was the second highest one in the suit. So, you really don't know.
  • I'm not a big fan of not knowing the rank of cards, but this one was so generic on difficulty. I didn't have a problem with it. Now, would I play this over a basic deck of Opa? It'd be tough for me to get on the table with my gaming group.
  • Yeah, I I was going to say it's like a mid-tier trick taking game. Uh, for me it I enjoy the twist and I appreciate playing it for the twist, but if I had my plethora of trick uh taking games in the drawer and I open it up and this one's in there, I would probably reach for something else first.
  • You could. If you had gone prior to Mother's Day, you could have gotten a 15% off discount. And I'm sure they're going to run. I think I know. And I'm sure for Father's Day, there's going to be a similar discount. and a back to school discount. But why would you use just 15%? Well, if you do, I know a place that you can use a very special code called RDTN. That'll get you 30% off anything over at the EWIN website.
  • So, the new um Territory Freeze. which, you know, it's been a while since I watched the first one, but if I remember correctly, territory freeze. You can, if you win three in a row, you can freeze the territory you're in, and no one can come battle you until everyone has battled. Is that correct? Do I remember that card?
  • The news we were talking about with Game Toppers actually dropped. Game Toppers is partnering with Asmo Day to come out with the line of Middleear products. This includes mats and tables and we are super excited about it.
  • Guild Wars one on mobile. I just do not see him playing on my Pixel. Even with the Switch though, I mean, is handheld control. Could you Well, I mean, they have controller support.
References (from this video)
No references stored for this video.
Video 0AK5SV09bcA Rolling Dice & Taking Names Discussion at 21:09 sentiment: mixed
video_pk 81080 · mention_pk 199420
Rolling Dice & Taking Names - Diplomacy video thumbnail
Click to watch at 21:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can be a way to become a hermit if you have no friends left.
Cons
  • Can lead to losing friends.
  • Takes a very long time to play.
Thematic elements
  • Nations
  • Europe
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players control nations in Europe.
  • backstabbing — A core element of the game involves betraying allies.
  • Negotiation — Players must negotiate alliances and strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Emperor asked the impossible.
  • We shall redouble our efforts.
  • Diplomacy. It's the game where you lose friends.
  • This is considered my family's Kitia's first game.
  • You don't know other than the colors the rank of the cards because guess what? You don't get to see the ranks of the cards.
  • The tension of the game is I have this really cool ability that I want to get.
  • From that standpoint, I would play this again.
References (from this video)
No references stored for this video.
Video wQzoR_BkbMk Neon Gorilla Discussion at 0:11 sentiment: mixed
video_pk 80648 · mention_pk 196993
Neon Gorilla - Diplomacy video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Allows for deep engagement through lying, cheating, and nasty interaction.
Cons
  • Sucks to play
  • Feels unintuitive
  • Mechanics are weird and don't click well
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cheating — You get to actually like really really engage with just like lying and cheating and interacting with people in the nastiest way you can.
  • Lying — You get to actually like really really engage with just like lying and cheating and interacting with people in the nastiest way you can.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The function of a game isn't like necessarily joy or fun or like happiness or whatever you want to decide it is.
  • A game that I would say is a classic for this is like diplomacy.
  • Like it kind of sucks to play it. It feels unintuitive. The mechanics are weird and kind of they don't really click that well.
  • But, the consequence of all that is that you get to actually like really really engage with just like lying and cheating and interacting with people in the nastiest way you can.
  • And I would say that kind of anger or that kind of mad that you feel from like being betrayed is evidence that you cared about the game state enough and that is the intended desire of the game.
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U Neon Gorilla Interview at 1:19:57 sentiment: other
video_pk 80661 · mention_pk 197102
Neon Gorilla - Diplomacy video thumbnail
Click to watch at 1:19:57 · YouTube ↗
Overall sentiment (raw)
Niche Appreciation
Pros
  • Successfully elicits strong negative emotions like anger and betrayal, fulfilling its design intent.
  • Provides a unique experience of intense player interaction.
Cons
  • Not considered fun by the speaker.
  • Mechanics are described as unintuitive and not clicking well.
Thematic elements
  • International relations, betrayal, negotiation
  • European conflict
Comparison games
none
Mechanics (from transcript analysis)
  • Negotiation — Core to the game's interaction, involving lying and cheating.
  • Simultaneous action selection — Implied through the discussion of players making moves and betraying each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
  • I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
  • Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
  • Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
  • Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
  • Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
  • >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
  • I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
  • It is. It's the Wikipedia of board games
  • You can't be afraid to like say something that's going to make people mad.
  • It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
  • I I don't want to collect any more Funko Pops for this board game.
  • I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
  • I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U Neon Gorilla Interview at 1:20:00 sentiment: positive
video_pk 80661 · mention_pk 197091
Neon Gorilla - Diplomacy video thumbnail
Click to watch at 1:20:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Evokes strong emotional reactions like anger and betrayal.
  • Celebrated for tapping into human psychology of scheming and manipulation.
  • Allows players to explore their darker sides in a fun way.
Cons
  • Not necessarily a fun game to play.
  • Feels unintuitive.
  • Mechanics are weird and don't click well.
  • Can lead to negative feelings if the magic circle is broken.
Thematic elements
  • Negotiation, betrayal, and manipulation.
  • Emergent narrative through player interaction.
Comparison games
none
Mechanics (from transcript analysis)
  • Betrayal — Betrayal is a key element of the game's design, intended to evoke strong emotional responses.
  • Negotiation — Players negotiate and form alliances to achieve their goals.
  • Social Deduction — Players must deduce the intentions of others and use deception to their advantage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
  • I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
  • Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
  • Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
  • Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
  • Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
  • >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
  • I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
  • It is. It's the Wikipedia of board games
  • You can't be afraid to like say something that's going to make people mad.
  • It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
  • I I don't want to collect any more Funko Pops for this board game.
  • I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
  • I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video ZZ6pYDVHB4Q The Discriminating Gamer Top List at 11:34 sentiment: positive
video_pk 80492 · mention_pk 195923
The Discriminating Gamer - Diplomacy video thumbnail
Click to watch at 11:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tremendous fun
  • Great granddaddy of all diplomatic games
Cons
  • Meanest game ever made
  • People will lie to you
Thematic elements
  • Negotiation and alliances between great powers
  • World War I era Europe
Comparison games
none
Mechanics (from transcript analysis)
  • alliances — No one power is strong enough to win by themselves, so they have to get allies.
  • backstabbing — As soon as the allies start helping them, and they do look like they're strong enough to win, people backstab them and and then they try to bring them down so they can win.
  • Negotiation — This game is very much about negotiation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Does the International House of Pancakes answer to the United Nations or is it the other way around?
  • This is the great granddaddy of all diplomatic games.
  • This Many people have said this is the meanest game ever made. It's certainly up there.
  • I've never played a game that forces players to so consistently make the best of bad choices.
  • It's the game that keeps on giving.
References (from this video)
No references stored for this video.
Video 46dv4bz-mcg Rules Teach at 0:07 sentiment: neutral
video_pk 79756 · mention_pk 193315
Diplomacy video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • The game has a clear win condition of controlling 18 supply centers.
Cons
  • Diplomatic discussions are not binding and usually related to locations and strategies.
  • Orders must be written correctly as they are followed specifically.
  • Units of the same strength cannot move to the same location (standoff).
  • Units cannot trade places directly, but three-way moves are possible if no exact switching occurs.
  • Support can be cut off if the supporting unit is attacked or dislodged.
  • Failed convoys can occur due to standoffs or dislodgement of a fleet.
  • If orders contradict, both fail.
  • Dislodged units can cause standoffs in other provinces.
  • If players retreat to the same province or cannot retreat, units are disbanded.
Thematic elements
  • Becoming the great power and controlling Europe
  • Europe in the years prior to World War One
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — The game is described as an area majority game where controlling supply centers is the win condition.
  • Area Movement — The game involves moving armies and fleets across the board to gain control of provinces.
  • Convoy — Fleets can be used to transport armies across water provinces to coastal provinces.
  • diplomacy — A dedicated phase for players to discuss plans, make deals, and form agreements, which are not binding.
  • Hold — A unit can be ordered to hold its position.
  • Move — Units can move to adjacent provinces.
  • order resolution — Orders are carried out and resolved.
  • Order Writing — Players secretly write orders for their units simultaneously.
  • Retreat and Disbanding — Dislodged units must retreat, and if they cannot or retreat to the same province, they are disbanded.
  • Support — Units can support each other's attacks or defenses, increasing their strength.
  • Unit Gaining and Losing — Players adjust units based on controlled supply centers, gaining or losing units accordingly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Diplomacy this is a 2-7 player area majority area movement political game where you take the role of one of the great powers in Europe in the years prior to World War One.
  • Win the game by being the first country to control 18 supply centers.
  • The diplomatic phase is where players discuss plans, deals, schemes, agreements, public documents, and announcements. Keep in mind that these are not binding and are usually related to locations and strategies.
  • Orders are followed specifically so make sure that you write your orders correctly.
  • Supports can still have standoffs when one is stronger than the other.
  • A dislodged unit can still cause a standoff in a different province than the one that dislodged it but could not affect the one that dislodged it.
  • Support can be cut off if the support is attacked from another province than where the support is given or if the supporting unit is dislodged.
  • If orders contradict, then both fail.
  • Units can trade places via convoys.
References (from this video)
No references stored for this video.
Video j4EXjDSJqRo Analysis at 2:42 sentiment: positive
video_pk 67337 · mention_pk 163358
Diplomacy video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Belongs in the Hall of Fame.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put if you're going to put terraforming Mars, why don't you put Everddale, okay?
  • Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
  • for sale. I mean, really.
  • Acquire makes sense.
  • you know I'll even you know Magic makes sense.
  • if if you're talking about Grail Games, you have to talk all Arkham Horror.
  • the third edition really wasn't, you know, I mean, maybe that hurts.
  • all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
  • I hate taking it out of the box because I think it's such a classic.
  • Maybe, you know, it just it bewilders me.
  • This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
No references stored for this video.
Video XC2Vg_1L9ZE Analysis at 24:11 sentiment: negative
video_pk 66536 · mention_pk 162172
Diplomacy video thumbnail
Click to watch at 24:11 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
  • Godfather of the mean games genre
  • No luck involved, purely strategy and negotiation
  • Primary mechanic is human trust, primary strategy is its violation
  • Design has never been surpassed in its specific niche
Cons
  • Betrayal is a core strategy
  • Accumulation of small acts of cooperation leads to betrayal
  • Alliances have a measured shelf life
Thematic elements
  • Great power politics and expansion
  • Europe in 1901
Comparison games
none
Mechanics (from transcript analysis)
  • Negotiation phase — with a negotiation phase where all conversations are private
  • no luck — There are no dice, no cards, no luck of any kind
  • Private negotiation — all conversations are private
  • Simultaneous order writing — The game is played in simultaneous order writing rounds
  • Supply centers — seizing supply centers to expand.
  • Support orders — Units can support each others movements or defenses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a specific kind of silence that falls over a game table when somebody realizes they have just been completely, deliberately, and systematically destroyed by somebody they trusted.
  • Mean games are a genre unto themselves.
  • The person sitting across from them smiled, played their cards just right, and had been planning it for three rounds.
  • The sea serpent player maintained eye contact and smiled the whole time.
  • You were never trying to save us.
  • I was always trying to save myself.
  • That is a different thing. It is, in fact, exactly what Nemesis is designed to produce.
  • Everything is negotiable.
  • The elected pope controlled by a player can excommunicate opponents.
  • The traitor system is the knife at the game's heart.
  • I held that card for two hours.
  • That is why you committed everything.
  • It is the meanest game ever designed because it is the only major board game where the primary mechanic is human trust and the primary strategy is its violation.
  • Attack the east on this move and I will allow you three supply centers.
  • That is diplomacy.
  • This is showing me things about markets I did not want to understand.
  • Since round one.
  • The worst part was understanding that it had never been a competition. It had been a lesson on a schedule the teacher set before the first card was played.
References (from this video)
No references stored for this video.
Video StcP3Rh4LrY Watch It Played Discussion at 5:03 sentiment: positive
video_pk 65406 · mention_pk 159071
Watch It Played - Diplomacy video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a pleasure to be playing with people he normally wouldn't get to sit around a table with.
  • It's fun to play with these guys that I normally wouldn't get to sit around a table at.
Cons
none
Thematic elements
  • war game
Comparison games
none
Mechanics (from transcript analysis)
  • backstabbing — Players may betray alliances made previously.
  • hidden orders — Orders are written in secret and revealed all at once.
  • Negotiation — Players talk to each other, negotiate, and make alliances.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's about it's the time around the table that you spend with family and friends it's that shared experience that's the part where the enjoyment comes from not in my personal winning or losing it's it's the journey it's not the destination
  • if I end up in a losing streak it does affect how I feel about the games I'm playing it affects my enjoyment and I think that's the catch
  • win some lose some I don't even notice but if I'm on a losing streak it does start to get me down a little bit it starts to make me enjoy the gaming a little bit less
  • it means that the game play matters to me I mean if I'm playing a game against somebody and I win I want it to be against somebody who is trying their hardest so they need to care about winning a little bit themselves right and and I want when I lose for there to be a little bit of a sting because again it means that I was I was into the game in a you know in a serious way
  • I don't think I ever hold that against the game itself I think I'm pretty good at separating that part of it um maybe if I feel like there's a particular strategy that's always beating me in that case I might hold it against the game because then I feel like the game might be slanted but I always leave a little bit of room in my head for the idea that maybe I'm just bad at the game it's not that the game is wrong in some way it's just I'm wrong myself I'm wrong I'm a bad fit for the game my brain doesn't work well in that space
References (from this video)
No references stored for this video.
Video _6S1ClNvmRY Board Games for One Top 10 List at 16:11 sentiment: mixed
video_pk 34220 · mention_pk 101889
Board Games for One - Diplomacy video thumbnail
Click to watch at 16:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep social gameplay and psychology
  • high replayability with varied alliances
Cons
  • unforgiving social dynamics; can end relationships
  • not a quick play, very long sessions
Thematic elements
  • Diplomatic maneuvering and alliance-building
  • Early 20th-century geopolitical power struggles
  • historical geopolitics with treachery and trust
Comparison games
  • Twilight Imperium
  • Ra
Mechanics (from transcript analysis)
  • Hidden Movement — public and private aims drive strategic choices
  • Negotiation — players negotiate and form alliances to gain victory
  • negotiation / alliance-building — players negotiate and form alliances to gain victory
  • secret movement / deception — public and private aims drive strategic choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A lot of the fun was in the interactivity and watching others' plans unfold.
  • I didn't want four-player solitaire; everyone needs to stay engaged.
  • Diplomacy is the ultimate trust and treachery game.
References (from this video)
No references stored for this video.
Video Ppl8zjT4Jws Game Night Picks - Pair Of Dice Paradise Discussion at 2:36 sentiment: negative
video_pk 30013 · mention_pk 88104
Game Night Picks - Pair Of Dice Paradise - Diplomacy video thumbnail
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Highly social and negotiation-driven
  • Deep strategic diplomacy dynamics
Cons
  • Betrayal risk and long playtime can be off-putting in a survivial context
  • Complex and potentially chaotic in a small group
Thematic elements
  • negotiation, alliance-building, strategic manipulation
  • Interwar Europe, diplomacy between great powers
  • political intrigue and alliance bargaining
Comparison games
none
Mechanics (from transcript analysis)
  • Diplomacy/Negotiation — Players form and break alliances through verbal negotiation and long-term planning.
  • Negotiation — Players form and break alliances through verbal negotiation and long-term planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If the only game you have is diplomacy, you might as well just go walk right into the zombie hordes.
  • I would want something that had quick setup and tear down time. Hive would be a good one.
  • a game like like Boop or uh what else has a fabric softness to it? Even Can't Stop, right, with the neoprene mats.
  • Here's my proposal to you... and my fellow survivors, we go and we hunt until we find a copy of the game Potion Explosion.
  • The newest edition of Potion Explosion has a plastic little marble tray. They've solved that for us.
  • Gizmos would be another one.
  • Earth. Fantastic pick. No zombies. No dice.
References (from this video)
No references stored for this video.
Video HuCJGSoC2rQ Board Games for One Top 10 List at 16:39 sentiment: negative
video_pk 29852 · mention_pk 87609
Board Games for One - Diplomacy video thumbnail
Click to watch at 16:39 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • High social dynamic and strategic depth
  • Classic negotiation game with huge replay value
Cons
  • Can be volatile and strain relationships
  • Long play sessions
Thematic elements
  • Negotiation, scheming, and alliance-building
  • Interwar European geopolitical landscape
  • Social mechanic-driven
Comparison games
  • New Angeles
  • Other negotiation-centric designs
Mechanics (from transcript analysis)
  • Negotiation — Players form and break alliances through talk and strategy.
  • Negotiation/alliance-building — Players form and break alliances through talk and strategy.
  • Simultaneous Actions — Orders are set with invisible intentions, revealed and resolved collectively.
  • Simultaneous planning — Orders are set with invisible intentions, revealed and resolved collectively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to be muting myself so I'm not hearing myself this is weird okay all right
  • the topic for the day 10 board games we never want to play again
  • I hate it I hate it I hate it
  • Twilight Imperium is probably one of them because it's such a classic
  • Planet Unknown is perplexing; I haven't played it but I'm curious
References (from this video)
No references stored for this video.
Video M4MwAEZ67rE Unknown Channel Discussion at 1:27 sentiment: mixed
video_pk 13275 · mention_pk 38929
Unknown Channel - Diplomacy video thumbnail
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep, high-stakes social dynamics and negotiation
  • Rich narrative payoff when betrayals land and alliances collapse beautifully
  • Historical flavor paired with dense human interaction
Cons
  • Extremely long play sessions (often several hours)
  • High potential to damage real-world relationships and feelings
  • Older design can feel unwieldy and mechanically brittle by modern standards
Thematic elements
  • Alliances, betrayal, negotiation, and political realism
  • Europe, circa early 20th century leading into World War I
  • Social-dramatic, human-centered storytelling with high interpersonal stakes
Comparison games
  • Pax Premiere
  • Blood on the Clock Tower
  • Root
Mechanics (from transcript analysis)
  • Alliance formation and betrayal as core gameplay — Cooperation is essential to advance, but long-term relationships are continually tested by backstabbing and shifting loyalties.
  • Diplomatic negotiation as a main activity — Players spend significant time in dialogue to form agreements, betrayals, and strategic alignments that influence map control.
  • Negotiation — Players spend significant time in dialogue to form agreements, betrayals, and strategic alignments that influence map control.
  • Secret orders and simultaneous execution — Players secretly plan and submit orders; resolution occurs without chance elements and relies on social trust, misdirection, and perception.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The betrayal mad.
  • Diplomacy isn't a game you spring on people. It's a game you forewarned them about.
  • You're not really playing a board game. You're playing a people game.
  • The game outwardly advertises that this would happen. It's on the box, not a game of kindness, sweeties, and happy Labradors.
  • The knife in your back feels that much sharper when you've spent six hours building a relationship only to spend the next two hours watching your former ally win with your land.
  • Betrayal is strategy. And if you sit down to play Diplomacy and suddenly you're shocked that someone lied to you, that's a failure of communication before the game even began.
  • The outplayed mad is weirdly respectful.
  • 4D chess, while you were playing checkers.
References (from this video)
No references stored for this video.
Video ako3RrFqYP4 The Broken Meeple Discussion at 0:02 sentiment: neutral
video_pk 13073 · mention_pk 38247
The Broken Meeple - Diplomacy video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • negotiation
  • world conflict
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone who just kind of made it in time i'm not going to say it was a shall we say the easiest time to get here
  • come on seriously i need to get on with a stream in a minute
  • what is going on at fantasy fly at the moment they're just not bringing out any major good games
  • every time they try to do a spin-off game that isn't a card game they tend to fail
  • root's okay but i think the fact that you've got to have a balanced group of players who know what they're doing to play it i think it's just too much
  • i just i'm okay with rue but i would never seek it out
References (from this video)
No references stored for this video.
Video mrmyW9PMW5s Heavy Cardboard Discussion at 10:03
video_pk 13160 · mention_pk 38471
Heavy Cardboard - Diplomacy video thumbnail
Click to watch at 10:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm vocalizing what's going on in my head.
  • Gen Con is not a convention that I ever foresee myself going back to.
  • This is going to be a very long stream if I'm going to take this much time going through each of these.
  • We are going to do a BG auction cuz I imagine everybody that watches this is on BGG.
  • The designer is going to send it to you. He's going to pay the shipping and y'all are going to pay us and we get to keep the money.
References (from this video)
No references stored for this video.
Video S-oEoLZMKGE The Cardboard Herald Top List at 4:47 sentiment: mixed
video_pk 11588 · mention_pk 34042
The Cardboard Herald - Diplomacy video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep social interaction and negotiation-rich play
  • high replayability through shifting alliances
  • no dice luck; outcomes hinge on player interaction
Cons
  • can lead to lengthy sessions and stalemates
  • heavy reliance on player dynamics; betrayal can frustrate some players
Thematic elements
  • diplomacy, alliance-building, betrayal
  • pre-World War I Europe with global power plays
  • historical-political
Comparison games
  • Risk
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Area Control — control territories via army presence to influence scoring and power dynamics
  • area_control — control territories via army presence to influence scoring and power dynamics
  • movement_and_support — orders move pieces across a map to contest regions and support each other
  • Negotiation — players form temporary treaties and backstab opponents through talks rather than luck
  • negotiation_and_alliances — players form temporary treaties and backstab opponents through talks rather than luck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Diplomacy by email explicitly by email
  • i don't want to sit at a table with you and play that game
  • it's such a minimalistic game where the players themselves drive all of the fun and interaction of the game
  • it's the first time in a game where i felt incentivized for certain strategies to die
  • a box of cardboard chits that does everything that i want a game that is full of Twilight Imperium-esque plastic armies marching across the board
  • there's room for betrayals, there's room for deal making
  • the apex of like pure dudes on a map area control games
  • my blood rage to me is where area control was starting to get played with
References (from this video)
No references stored for this video.
Video TJqqpJSWUow Beyond Solitaire Interview at 33:41 sentiment: positive
video_pk 6872 · mention_pk 20331
Beyond Solitaire - Diplomacy video thumbnail
Click to watch at 33:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Illustrates the importance of negotiation and strategy in multi-agent conflict
  • Cited as the first game where a particular system of record-keeping or play-tracking was widely applied
Cons
  • Player dynamics can dominate outcomes beyond pure tactics
  • Older production values may feel dated
Thematic elements
  • diplomacy, negotiation, alliance-building
  • early 20th-century Europe with alliance diplomacy
  • socio-political simulation
Comparison games
  • Stalingrad
  • D-Day
Mechanics (from transcript analysis)
  • negotiation and alliance-building — players form and break alliances, issue commands, and resolve outcomes through negotiated diplomacy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you cannot understand our times without games and other digital media
  • board games are print artifacts and that's right in that
  • the main obstacles are legal
  • it's a night and day kind of thing
  • documentation... that's what historians do anyway
References (from this video)
No references stored for this video.
Video vqb50cxe-T8 BigPasti Top List at 26:00 sentiment: positive
video_pk 5667 · mention_pk 16853
BigPasti - Diplomacy video thumbnail
Click to watch at 26:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Psychological depth and player-driven drama
  • High replayability through different personalities
  • Absolute focus on human interaction as the core experience
Cons
  • Very long playtime and heavy player elimination by modern standards
  • Requires seven committed players; not casual-friendly
Thematic elements
  • Alliances, betrayal, and negotiation
  • World power politics and supply centers
  • Two-phase play: diplomacy (negotiation) then resolution
Comparison games
  • Dune
  • other negotiation-focused strategy games
Mechanics (from transcript analysis)
  • Negotiation — Players form and break alliances through verbal agreements and deception.
  • negotiation and alliance-building — Players form and break alliances through verbal agreements and deception.
  • perfect information with imperfect trust — All moves are public, but intent and promises are unreliable.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Code Names did something that sounds impossible. It made a party game that's actually legitimately good.
  • Dune eroded everything around it to pure theme. It succeeded through the devotion to its fiction and the corresponding chaos that comes from that.
  • Diplomacy is all about perfect information and imperfect trust.
References (from this video)
No references stored for this video.
Video ogUy1iFjsv4 Actualol Discussion at 0:24 sentiment: mixed
video_pk 5147 · mention_pk 15254
Actualol - Diplomacy video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • clever negotiation and alliance dynamics
  • rules are approachable for a social game
  • emphasizes long term strategy and bluffing
Cons
  • lacks strong thematic feel compared to other games
  • can become lengthy and fragile with player dynamics
Thematic elements
  • alliances, backstabbing, negotiation
  • Europe 1900s era of great powers
  • political intrigue with shifting loyalties
Comparison games
  • Risk
  • Game of Thrones
Mechanics (from transcript analysis)
  • Area Control — Regions border and conflict drive player influence
  • Hidden/face down actions — Players plan moves with face down markers and reveal later
  • negotiation and alliance building — Players bargain with others to gain advantage and betray when beneficial
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a board game that was one of the first games I really loved a game of negotiation and diplomacy which has the same system of playing tokens facedown and then you reveal and you see what peoples plans really were
  • you can create alliances with other players and you can talk about what youre going to do you can maybe lie to people
  • it's a beautifully simple system it packs a lot into a quite a small box it's a breeze to learn the rules
  • for the right group this could really sing but for me it didn't really hit the spot
  • I love Sushi Go and I feel this kind of system doesn't work with a deeper more involved game
  • Queen Domino hasn't worked for me all of the ideas feel tacked on
  • it's a nice push your luck aspect and there are seasons with weather that make harvesting decisions tense
References (from this video)
No references stored for this video.
Video 1du26wfPm4k Going Analog Interview at 3:57 sentiment: positive
video_pk 3405 · mention_pk 10060
Going Analog - Diplomacy video thumbnail
Click to watch at 3:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep historical feel and negotiation depth
  • high emphasis on player interaction and strategy
Cons
  • long play time; rules and negotiation can be intimidating for newcomers
Thematic elements
  • cooperation, negotiation, betrayal, strategic planning
  • interwar Europe with grand strategy and alliances
Comparison games
none
Mechanics (from transcript analysis)
  • Negotiation and alliances — Players negotiate with others to form pacts and plans; no randomization reduces luck, emphasizing diplomacy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not here to make friends we're here to break people
  • one of the biggest personalities in a board game space
  • it's a good investment
  • the idea and it's it's mostly illegal now I believe
  • this version is a ton of fun
  • the table presence is terrific
References (from this video)
No references stored for this video.
Video On444m6iWSk No Rolls Barred Analysis at 16:52 sentiment: mixed
video_pk 3108 · mention_pk 9058
No Rolls Barred - Diplomacy video thumbnail
Click to watch at 16:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Illustrates AI's interaction with social reasoning, negotiation, and bluffing
Cons
  • Imperfect information remains a key limitation for AI in real-time bargaining
Thematic elements
  • Negotiation, alliance-building, and deception
  • Geopolitical strategy with 1900s-era powers
Comparison games
none
Mechanics (from transcript analysis)
  • Diplomacy and bargaining — Deals, threats, and shifting alliances drive outcomes
  • Imperfect information — Players do not know opponents' hidden intentions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oxo was born
  • imagine having to go into cambridge just to have a bash at naughts and crosses
  • the problem is not that of designing a machine to play perfect chess which is quite impractical nor one which merely plays legal chess which is trivial
  • move 37. it was a move that outwardly looked like a mistake
  • alpha zero learned to play so well by playing the game against itself
References (from this video)
No references stored for this video.
Video GQnIUN3hLsM 3 Minute Board Games Top List at 4:49 sentiment: mixed
video_pk 1240 · mention_pk 3600
3 Minute Board Games - Diplomacy video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • rich social interaction, high replayability
Cons
  • fragile relationships, potential to harm real-life dynamics
Thematic elements
  • diplomacy and strategy
  • geopolitical negotiation and alliance-building
  • mechanics-driven social dynamics
Comparison games
  • A Game of Thrones: The Board Game
  • Confrontation
Mechanics (from transcript analysis)
  • asymmetric information — players infer others' intentions; information is not fully shared.
  • Negotiation — players form and break alliances through verbal deals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bridge as a game is kind of dying
  • it's just a game it's not great for people with addictive personalities but what it has going for it is it only takes this deck of cards
  • Monopoly isn't that bad if you're playing with the auction rules
  • Go is the oldest game on this list I believe
  • Scotland Yard is the genre defining game for hidden movement
  • Diplomacy is a unique experience and its influences can be found in games like A Game of Thrones
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–33 of 33
Game Deep Dive
View on BoardGameGeek