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City of Demons

Game ID: GID0458067
Game Info
Year
2025
Players
1-2
Age
14+
Playtime
20 min
Complexity
0/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description

A push-your-luck race through a post-apocalyptic city where players dodge demons and radiation while scavenging gear

Description

A push-your-luck race through a post-apocalyptic city where players dodge demons and radiation while scavenging gear

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video ucyIBtibMLc Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 100366 · mention_pk 278967
Board Games UnLocked - City of Demons video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid game with fun had
  • Fast-paced gameplay (around 20 minutes)
  • Surprising amount of fun
  • Minimalist design aesthetic
  • Solid for a two-player game
  • Easy to set up and play again
Cons
  • Not the most deep game
  • One out of six chance to move forward on every die face initially seems not interesting
  • Both runners are literally the same, only difference is gear cards
  • Could get frustrating if the luck element overstays its welcome with more complexity
  • Might not hit the table all the time
Thematic elements
  • runners trying to get from the outer edge of a city to the end and activate the final room
  • a city
Comparison games
  • War Room
Mechanics (from transcript analysis)
  • action selection — Players can choose to stay in an area to get better results or go back to camp to heal and upgrade. Locations have special abilities that can be activated.
  • Card Drafting — Players can spend 'junk' resources to draw various 'junk cards' that provide extra abilities.
  • Dice Rolling — Dice are rolled in each section to gain resources, with potential negative outcomes like radiation or demons. The underground section allows continuous rolling.
  • Push Your Luck — Players roll dice in each section, facing potential damage from radiation or demons. They decide how long to stay to try and get the icon to move forward, managing health and resources.
  • Resource Management — Players collect 'junk' for card draws and 'info' for upgrades such as health, beacons, and demon evasion. Beacons can also be spent at locations for special abilities or to win the game.
  • Set Collection — Players need to collect five beacons to activate the final room and win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Some viewers may find the following video disturbing. Viewer discretion is advised.
  • it's a pretty solid game. I have had my fun with it.
  • It's not the most deep game in the world
  • the push your luck element is in each section, there are five sections, in each section section, you roll the dice and then you get resources for that.
  • So, you might be trying to gather a bunch of junk. You might be try trying to gather a bunch of info. And info is how you actually upgrade your runner.
  • I can't really think of anything that they could add without making the game longer and just kind of more complicated than it really needs to be.
  • But, for some reason, I I really like it. I think that this one is actually pretty solid.
  • on a preliminary scale of 1 to 10, which is always difficult to do for prototypes like this, uh I'm give this a seven. I think it's good.
References (from this video)
No references stored for this video.
Video ew6yniAetNA Rob's Tabletop World Discussion at 4:00:28
video_pk 82278 · mention_pk 206726
Rob's Tabletop World - City of Demons video thumbnail
Click to watch at 4:00:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that's really a good thing, you know.
  • And I think that's a good thing. I think this is going to be a very, very busy summer uh for new games.
  • And that's a good thing. We also have taxes this week.
  • Um, the ones that usually do are are corrupt.
  • Um, I'm really enjoying myself. And, that's the most important thing, I think.
  • Um, I'm not complaining. It's It's good.
  • Um, the channel's really doing a lot better.
  • Um, the quality's going to keep getting better.
  • Um, I I mean, I can go on and on with all the stuff and I'm really happy about it.
  • Um, I think I paid three times the amount that I wanted to pay for it.
  • Um, and and and and and and we're overcoming some of the things that we have going.
  • Um, I love the AI artwork. I think they're doing it's doing such a great job and I really like it and um
  • Um, and look to the future.
  • Um, a lot of my friends are are hanging it up and it's sad.
  • Um, I have a small little following and just uh play to that.
  • Um, very sad about Marco.
  • All right? So, if it doesn't work, we'll figure it out from there.
References (from this video)
No references stored for this video.
Video GCpIdXWxGuM Rob's Tabletop World Review at 0:27 sentiment: positive
video_pk 82161 · mention_pk 206317
Rob's Tabletop World - City of Demons video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unbelievable amount of replayability
  • AI works really well and puts pressure on players
  • Fun
  • Thematic
  • Solo mode is just as good
  • Great with two players
  • Easy to teach to children
  • Rulebook is nice and clean, only about 11 pages with a good summary
Cons
  • Running into demons at the wrong time can be problematic
  • Penalties for not mitigating damage or pushing too hard
Thematic elements
  • Conquering areas to reach a control room and activate it.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players attempt to conquer areas to reach the control room.
  • Card Drafting — Players can draw and select 'gear cards' using 'junk'.
  • Dice Rolling — Players roll dice with various symbols to gain resources, take damage, or progress.
  • Player vs. Environment — Players compete against an automated opponent or demons.
  • Resource Management — Players manage 'junk' to acquire gear cards and 'beacons' to activate the control room.
  • Set Collection — Players collect 'info' tokens to increase health or 'beacons' to win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very long board, so I'm going to try to fit everything in here, so you kind of get a brief overview.
  • So, you have to make a decision. Do I want to press forward?
  • So, you're constantly trying to build this up to get to the control room to activate.
  • It's not easy, but boy, is it fun.
  • The AI works really, really well. It actually puts you under a lot of pressure.
  • The real pain in the neck are these damn demons.
  • The rule book is nice and clean. It's only about 11 pages.
  • The thing I love about this, and the thing that really sits out for me, is how you are going about it and rolling those dice and taking a chance, and you're kind of pushing your luck a little bit.
  • This is a great, great little game that people are I I think are kind of sleeping on, but uh I'm going to tell you this much. Uh I I really enjoy this.
  • This is fun no matter how you look at it.
References (from this video)
No references stored for this video.
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