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Oasis: New Life on a Distant World box art

Oasis: New Life on a Distant World

Game Info
Year
2026
Players
1-5
Age
10+
Playtime
60 min
Publisher
The Op
Complexity
0/5
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Players embody natural forces shaping an exoplanet ecosystem and cultivate a balanced biome that must survive annual floods

Description

Players embody natural forces shaping an exoplanet ecosystem and cultivate a balanced biome that must survive annual floods

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video Q4zUvJjL3Qs Grant Lyon Preview at 1:01:11 sentiment: positive
video_pk 155933 · mention_pk 433677
Grant Lyon - Oasis: New Life on a Distant World video thumbnail
Click to watch at 1:01:11 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Stunning artwork
  • Satisfying card combos
  • Interesting interplay between subterranean and above-ground cards
Cons
  • The 'flood' mechanic that removes subterranean cards could be frustrating.
Thematic elements
  • Cultivating biodiversity and guiding species' life cycles
  • Primal planet
  • Embodying forces of nature
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards to play into their tableau.
  • Resource Management — Managing cards in the subterranean row to support cards in the above ground row.
  • Set Collection — Collecting synergistic cards to create combos.
  • Tableau Building — Players build a tableau of cards, with different rules for 'above ground' and 'subterranean' rows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, as always, I hope you find something that you're excited about in this video.
  • this month we have a lot of party games. Actually, it feels kind of like this is the party before the party that is Gen Con
  • So, stay tuned. Uh, I'm going to run through about uh 28 29 games coming to retail this month.
  • So, you know, I know some people are like, "Why aren't you coming here?" Well, I am. I'm still I'm planning more shows and I'm I'm bringing it to more places.
  • Melted, a messy ice cream game.
  • This is another family weight game, sort of, you know, on the edge of a party game for sure.
  • Duel of Melo is a confusing product to know where to put it.
  • the map is a fairly small map. It is uh there are only 10 locations and two lakes. And so, you know, it's kind of that like knife fight in a phone booth saying
  • points for everything. One of the nice selling points of this is you do not have to teach this game at all. Literally there is no explanation needed.
  • And so, you know, it's a little bit of a silly take that in the middle of this recipe fulfillment game. And it also has a bacon plushy in it.
  • Red or Yellow is it is a 100% written by fans by just game players. This is a a 100% crowdsourced content game.
  • the look of this game is incredible. I love the bright vibrant artwork.
  • So yeah, it's uh I like card comboy stuff.
  • So, there we go. That is uh 29 different games that are coming to retail here in the month of July.
References (from this video)
No references stored for this video.
Video fxPuwNfmwxw Grant Lyon Top List at 11:41 sentiment: positive
video_pk 155158 · mention_pk 432034
Grant Lyon - Oasis: New Life on a Distant World video thumbnail
Click to watch at 11:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks incredible (art, graphic design, color scheme).
  • Great for card comboing.
  • Interesting card play and clearing mechanic.
  • Builds your own tableau.
Cons
  • Fairly solitary game.
Thematic elements
  • A distant world
Comparison games
none
Mechanics (from transcript analysis)
  • Card Combos — Playing cards that combo well, and cards that support cards above them.
  • Hand Management — You don't clear cards but sometimes want to discard them to free up space for new cards, cycling out cards.
  • Tableau Building — Building a tableau of cards in front of you with subterranean and terrestrial rows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel slightly guilty saying this, but it's great.
  • I can guarantee that it will be on my top 10 party games of the year.
  • The heart of the game is building a tableau where you want cards that synergize well with special abilities and points.
  • That cascading raindrop, that's what makes it feel different. That's what makes it feel unique.
  • It really is a love letter to the board game hobby.
  • The heart of the game, the fun of the game is that like trash talking, is that social moments where you're like, "Ah, I got you. I stuck you with that card."
  • I love a strategy game that also has big exciting moments.
References (from this video)
No references stored for this video.
Video 81xjvTD50t0 Going Analog Analysis at 1:26 sentiment: positive
video_pk 153478 · mention_pk 427864
Going Analog - Oasis: New Life on a Distant World video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Striking cover art
  • Evocative alien world
  • Interesting timing puzzle
  • Clever card comboing
  • Strategic and tactical gameplay
  • Nice rulebook with tabs
Cons
  • Industry trend of The OP deemphasizing strategy games
  • Tight space for actions, need to clear cards
Thematic elements
  • Building new ecosystems and biomes on an alien planet
  • A distant alien world
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Playing cards to your tableau, trying to score.
  • Engine Building — Subterranean life sets the stage for above-ground life, implying a combo-building aspect.
  • Hand Management — Discarding cards for various effects and having a certain number of cards in hand.
  • Set Collection — Collecting specific colored elements (symbols) provided by cards.
  • Tableau Building — Playing cards to your tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Bunny Kingdom Town.
  • So with Bunny Kingdom Town, I think, uh, you know, there's a lot more modern sensibility there. Things are streamlined.
  • This is to me the definitive the best version of the crew.
  • I love this game.
  • So quick shout out to Flip Tune season 2
  • Like like everyone we've ever shown it to, they love it like first or second season and so it's great just to have new cards that function differently.
References (from this video)
No references stored for this video.
Video 5PWf6fvWNvQ Grant Lyon Top List at 0:34 sentiment: positive
video_pk 121917 · mention_pk 350814
Grant Lyon - Oasis: New Life on a Distant World video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • New Life
  • Distant World
Comparison games
none
Mechanics (from transcript analysis)
  • Card Combos — You are trying to play cards that synergize well together.
  • Row Management — You have a bottom row and a top row, and every once in a while during the game, a flood will happen and will wash away your bottom row.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here are my top five board games of the month.
  • I played 22 new board games in the month of August, and these are my favorite of them.
  • And my number one game of the month, and I feel slightly bad saying this because it's sold out everywhere right now, is the game Drillers.
References (from this video)
No references stored for this video.
Video Kc-XosgwiJw Before You Play Rules Teach at 0:03 sentiment: positive
video_pk 100812 · mention_pk 279847
Before You Play - Oasis: New Life on a Distant World video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Drawing cards is good, keeps you alive in the game.
  • Cycling out cards can be good and score points.
  • The action of discarding a card to cycle out another card is useful for making space.
  • Decay cards serve as wilds for playing surface cards.
  • Resting allows scoring of moon symbol cards and drawing five cards.
  • The interaction between surface and subterranean cards, and the imprint requirements, is interesting.
  • The competition for trophies at the end of each round adds a layer of strategy.
  • The flood mechanic adds a thematic challenge and triggers specific card effects.
  • The final scoring of rest tokens, imprint tokens, rows, and columns makes for a substantial endgame.
Cons
  • Hand limit of eight cards during rest, otherwise no limit.
  • Decay cards cannot be placed next to each other.
  • If a subterrain card is cycled out that previously met a surface card's requirement, it does not affect the surface card above it.
  • If there's a tie for a trophy, the player with the least amount of points gets it.
Thematic elements
  • Populating a world with alien species and surviving an annual flood.
  • A distant world known as Oasis
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Placing alien species cards onto surface and subterranean areas of the biome board.
  • Card Drafting — Players draw cards from surface or subterranean decks and can select from a public migration row.
  • Hand Management — Players play cards from their hand, manage hand limits, and draw new cards.
  • Player Elimination (of cards) — Subterranean species are wiped out by the flood, and cards can be cycled out of the biome.
  • Set Collection — Collecting imprint tokens and creating specific patterns on the biome board for scoring.
  • Variable Phase Order — Players choose to 'rest' to end their turn, influencing turn order in subsequent rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Each alien will have an immediate effect, as well as a specific way in which they score.
  • The game is played over three rounds.
  • On your turn, you're typically going to play a card from your hand.
  • The flood arrives and basically, players will need to discard all of their uh subterranean alien species because they get wiped out by this horrendous flood.
  • Drawing cards is good. It keeps you alive in the game because basically you'll have to rest if you have no cards to play.
  • This is anyone's game.
  • Species sort of come, they go. It's a harsh environment.
References (from this video)
No references stored for this video.
Video qck5XpyFit0 Grant Lyon Top List at 13:25 sentiment: positive
video_pk 99386 · mention_pk 276336
Grant Lyon - Oasis: New Life on a Distant World video thumbnail
Click to watch at 13:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the artwork
  • Love the vibrant color scheme
  • Interesting idea with the subterranean and above-ground levels and the flood mechanic
  • Love a good card combo game
Cons
none
Thematic elements
  • A distant world
Comparison games
none
Mechanics (from transcript analysis)
  • Card Combos — The game is a lot about card combos and synergies, where players want cards that work well together.
  • Tableau Building — Players play cards in front of them into a tableau.
  • Two-tiered play area — Cards are played in a subterranean row and an above-ground row, with subterranean cards supporting those above.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is upon us. The largest tabletop game convention in all of North America is here.
  • This video is about the 10 games I am most excited about at Gen Con.
  • These are all games that you can get for the first time at Gen Con, which is why I'm excited about them and why I think you should check them out.
  • One of the most underrated mechanisms in board games, I think, is the mechanism I split, you choose.
  • The Game Makers is a love letter to the board game hobby.
  • If you like deck building If you like card games, if you like fun, check out Flip Tunes season 2.
References (from this video)
No references stored for this video.
Video 5iwf214BLRE Watch It Played Rules Teach at 0:14 sentiment: positive
video_pk 80328 · mention_pk 195356
Watch It Played - Oasis: New Life on a Distant World video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers interesting interactions between subterrain and surface creatures via imprint requirements.
  • The flood mechanic provides a recurring reset and strategic element.
  • Multiple scoring opportunities throughout the game and at the end.
  • Tie-breaker rules for trophies are well-defined.
Cons
none
Thematic elements
  • Shaping wondrous and wild creatures, cultivating a balanced planet
  • On the planet Oasis
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Awarded via trophies based on having the most of specific imprint types.
  • Card Play — Players play either subterrain or surface cards to their biome board. Surface cards have imprint requirements in subterrain spaces below them. Cards can be played from hand or the migration row.
  • Cycling out — Players can discard a card from hand to remove a card from their biome, potentially triggering cycle out score types or making space.
  • End of game scoring — Points are awarded based on rest tiles, imprint tokens collected, completed rows, and completed columns.
  • End of round scoring — Trophies are awarded based on the most of certain imprint types, with tie-breaker rules involving fewest points or first to rest.
  • Hand Management — Players draw cards from two decks and must discard down to eight cards after resting.
  • Imprint system — Creatures have imprints (flora, shelled, scaled, decay) which are used as requirements for playing surface cards. Decay imprints are wild. Imprint tokens can also be gained and placed on the board.
  • Resource Management — Players gain imprint tokens which can be placed on their board and used for scoring.
  • Resource management (tokens) — Players gain imprint tokens which can be placed on their board and used for scoring.
  • Set Collection — Players collect imprint tokens and aim to fulfill requirements for scoring based on imprints.
  • Worker Placement — Players choose one of three actions on their turn (play card, discard to cycle, rest).
  • Worker placement (implied) — Players choose one of three actions on their turn (play card, discard to cycle, rest).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On the planet Oasis, you'll act as a force of nature, shaping the wondrous and wild creatures who live there, both above and below ground.
  • This wildlife will go through various life cycles. And if you can guide them just right, you'll cultivate a balanced planet and get the most points.
  • Every year, its underwater reservoir overheats and floods the subterranean levels, washing out many of the creatures that live there.
  • The game is played over three years, or rounds.
  • The player with the most shelled imprints now collects the shelled trophy and immediately earns five points.
References (from this video)
No references stored for this video.
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