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Oasis: New Life on a Distant World

Game ID: GID0458073
Game Info
Year
2026
Players
1-5
Age
10+
Playtime
60 min
Complexity
0/5
Collection
Your Tier
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Mechanic profile
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Description

Players embody natural forces shaping an exoplanet ecosystem and cultivate a balanced biome that must survive annual floods

Description

Players embody natural forces shaping an exoplanet ecosystem and cultivate a balanced biome that must survive annual floods

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video Kc-XosgwiJw Before You Play Rules Teach at 0:03 sentiment: positive
video_pk 100812 · mention_pk 279847
Before You Play - Oasis: New Life on a Distant World video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Drawing cards is good, keeps you alive in the game.
  • Cycling out cards can be good and score points.
  • The action of discarding a card to cycle out another card is useful for making space.
  • Decay cards serve as wilds for playing surface cards.
  • Resting allows scoring of moon symbol cards and drawing five cards.
  • The interaction between surface and subterranean cards, and the imprint requirements, is interesting.
  • The competition for trophies at the end of each round adds a layer of strategy.
  • The flood mechanic adds a thematic challenge and triggers specific card effects.
  • The final scoring of rest tokens, imprint tokens, rows, and columns makes for a substantial endgame.
Cons
  • Hand limit of eight cards during rest, otherwise no limit.
  • Decay cards cannot be placed next to each other.
  • If a subterrain card is cycled out that previously met a surface card's requirement, it does not affect the surface card above it.
  • If there's a tie for a trophy, the player with the least amount of points gets it.
Thematic elements
  • Populating a world with alien species and surviving an annual flood.
  • A distant world known as Oasis
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Placing alien species cards onto surface and subterranean areas of the biome board.
  • Card Drafting — Players draw cards from surface or subterranean decks and can select from a public migration row.
  • Hand Management — Players play cards from their hand, manage hand limits, and draw new cards.
  • Player Elimination (of cards) — Subterranean species are wiped out by the flood, and cards can be cycled out of the biome.
  • Set Collection — Collecting imprint tokens and creating specific patterns on the biome board for scoring.
  • Variable Phase Order — Players choose to 'rest' to end their turn, influencing turn order in subsequent rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Each alien will have an immediate effect, as well as a specific way in which they score.
  • The game is played over three rounds.
  • On your turn, you're typically going to play a card from your hand.
  • The flood arrives and basically, players will need to discard all of their uh subterranean alien species because they get wiped out by this horrendous flood.
  • Drawing cards is good. It keeps you alive in the game because basically you'll have to rest if you have no cards to play.
  • This is anyone's game.
  • Species sort of come, they go. It's a harsh environment.
References (from this video)
No references stored for this video.
Video qck5XpyFit0 Grant Lyon Top List at 13:25 sentiment: positive
video_pk 99386 · mention_pk 276336
Grant Lyon - Oasis: New Life on a Distant World video thumbnail
Click to watch at 13:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the artwork
  • Love the vibrant color scheme
  • Interesting idea with the subterranean and above-ground levels and the flood mechanic
  • Love a good card combo game
Cons
none
Thematic elements
  • A distant world
Comparison games
none
Mechanics (from transcript analysis)
  • Card Combos — The game is a lot about card combos and synergies, where players want cards that work well together.
  • Tableau Building — Players play cards in front of them into a tableau.
  • Two-tiered play area — Cards are played in a subterranean row and an above-ground row, with subterranean cards supporting those above.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is upon us. The largest tabletop game convention in all of North America is here.
  • This video is about the 10 games I am most excited about at Gen Con.
  • These are all games that you can get for the first time at Gen Con, which is why I'm excited about them and why I think you should check them out.
  • One of the most underrated mechanisms in board games, I think, is the mechanism I split, you choose.
  • The Game Makers is a love letter to the board game hobby.
  • If you like deck building If you like card games, if you like fun, check out Flip Tunes season 2.
References (from this video)
No references stored for this video.
Video 5iwf214BLRE Watch It Played Rules Teach at 0:14 sentiment: positive
video_pk 80328 · mention_pk 195356
Watch It Played - Oasis: New Life on a Distant World video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers interesting interactions between subterrain and surface creatures via imprint requirements.
  • The flood mechanic provides a recurring reset and strategic element.
  • Multiple scoring opportunities throughout the game and at the end.
  • Tie-breaker rules for trophies are well-defined.
Cons
none
Thematic elements
  • Shaping wondrous and wild creatures, cultivating a balanced planet
  • On the planet Oasis
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Awarded via trophies based on having the most of specific imprint types.
  • Card Play — Players play either subterrain or surface cards to their biome board. Surface cards have imprint requirements in subterrain spaces below them. Cards can be played from hand or the migration row.
  • Cycling out — Players can discard a card from hand to remove a card from their biome, potentially triggering cycle out score types or making space.
  • End of game scoring — Points are awarded based on rest tiles, imprint tokens collected, completed rows, and completed columns.
  • End of round scoring — Trophies are awarded based on the most of certain imprint types, with tie-breaker rules involving fewest points or first to rest.
  • Hand Management — Players draw cards from two decks and must discard down to eight cards after resting.
  • Imprint system — Creatures have imprints (flora, shelled, scaled, decay) which are used as requirements for playing surface cards. Decay imprints are wild. Imprint tokens can also be gained and placed on the board.
  • Resource Management — Players gain imprint tokens which can be placed on their board and used for scoring.
  • Resource management (tokens) — Players gain imprint tokens which can be placed on their board and used for scoring.
  • Set Collection — Players collect imprint tokens and aim to fulfill requirements for scoring based on imprints.
  • Worker Placement — Players choose one of three actions on their turn (play card, discard to cycle, rest).
  • Worker placement (implied) — Players choose one of three actions on their turn (play card, discard to cycle, rest).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On the planet Oasis, you'll act as a force of nature, shaping the wondrous and wild creatures who live there, both above and below ground.
  • This wildlife will go through various life cycles. And if you can guide them just right, you'll cultivate a balanced planet and get the most points.
  • Every year, its underwater reservoir overheats and floods the subterranean levels, washing out many of the creatures that live there.
  • The game is played over three years, or rounds.
  • The player with the most shelled imprints now collects the shelled trophy and immediately earns five points.
References (from this video)
No references stored for this video.
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