Game Info
Year
2027
Players
1-4
Age
8+
Playtime
60 min
Publisher
Thistroy Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description
A compact civilization game where players grow tiny empires by expanding territory and developing technologies in about an hour
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video ec3DibkYgnc
BoardGameCo News at 9:05 sentiment: positive
video_pk 156105 · mention_pk 434392
Click to watch at 9:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Empire building
Comparison games
- Seven Wonders
Mechanics (from transcript analysis)
- Empire Building — Players try to build their empire by managing various aspects.
- Resource Management — Manages science, population, military, culture, agriculture, and industry.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We have so many skirmish miniature games today.
- The cards you play down are both determining the actions you do, but it's also determining the combos you can take as you retrieve them and execute combos from your various characters.
- The milk spoils every round. So, you got to be very careful as far as the efficiency of your engine as you build up your own little uh steam producing uh machine.
- My excitement I guess it vibes. Call it vibes. Sometimes it's just vibes that you're like, "Oh my gosh, this game looks so fun."
- Think Gloom Heaven, but while being very different, you have a giant overarching adventure you're going through.
- The art looks great, the lore looks great.
- This is my most played well, my most played big box game for sure that I have this year.
References (from this video)
No references stored for this video.
Video 6FgTx6TqMoM
Bower's Game Corner Preview at 0:29 sentiment: mixed
video_pk 125338 · mention_pk 358935
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Appeals to the small box game market.
- The game aims to offer deep and engaging gameplay despite its small box size.
- The base game plus expansion price of $40 is considered fine.
- The game offers empire building without long playtime.
- The concept of a deluxified version with nice components is appealing.
- The expansion significantly increases player count and adds new conflict elements.
- The host appreciates the company's history of shipping games.
- The game successfully conveys empire development and confrontation in a shorter format.
Cons
- The promotional video is too fast and contains wasted space.
- The publisher's track record shows past shipping and customer service issues.
- The price, especially with shipping, feels high for a micro game.
- Deluxe versions of micro games can negate their major attraction factor (affordability).
- The campaign page is poorly organized, burying important information like expansion details.
- The marketing doesn't effectively showcase the game's strengths or components.
- Lack of currency and unit conversions for the US market.
- The game's previous iterations have not received highly rated reviews.
- The overall presentation and selling points are underwhelming.
- The campaign has no updates since its launch, which is surprising.
Thematic elements
- Empire building
Comparison games
- Micro City
- Microcosmos
- Micro Architects
- Micro Pirates
- Micro Moonshine
- Thirsty Heroes
- Tiny Epic Games
- Tiny Epic Dungeons
- Gloom Haven Buttons and Bits
Mechanics (from transcript analysis)
- Area Control — Mentioned as a tagged mechanic for the game.
- Asymmetric Player Powers — Leveraging leader unique abilities is mentioned.
- Card Drafting — Described as drafting cards from an evershifting market.
- Combat — Deploying armies onto the conflict map and clearing rival units are mentioned.
- Resource Management — Players need to manage resources to construct a thriving tableau.
- Tableau Building — Highlighted as a mechanic shown in the video.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And then show me the components. The artwork, take it or leave it.
- Nobody wants to see your artwork more than your components most of the time.
- Honestly, I'm not following along so much on what what's going on with what he's saying because there's so much to see. It's going so fast there.
- Wow. Lot of wasted space. A lot of wasted space in this video.
- So, can you do it is a very big uh looks like Micro Architects was the one Micro Architects is the one that that came out and did great. And then a lot of these are just Jim Christmas.
- And that guy, like that guy right there feels like a lot, right? But at the end of the day, that's the oldest project that we've looked at of theirs and their customer service since that.
- The text is so tiny. It that doesn't feel fun or great or good.
- This is one of those and h you hate to think that something like this is holding up other I don't even want to get into that.
- Wow. Like, that's awesome information. That's like you should show you should have it as a one to six player game instead of a one to four player game.
- This is huge. That's like, 'Oh, and we're going to vote on these? Are we going to vote on these? Oh, that's awesome. Way to not lead with any of this.'
- Why is the first quote of the page literally looking at the right side over here halfway down the page?
- This drives me mad.
- Oh, so this is the playmat. So now this is why you're selling me on that playmat, which you didn't sell me way way way way up higher, and it didn't sell uh as much as you probably were hoping it would.
- You made me dig for it. You made me literally go go digging all the way down to the shipping section, which everybody just buries down at the bottom.
- The bottom line is I don't love it ahead of how much other useful information should be here.
- I don't feel like this was sold particularly well.
- This feels like a game I would snap up at $35, hesitate at 45, and wait for used or pass once it passes $50.
- D+, let me know in the comments below your photograph for Micro Empires. And if you have a request for an upcoming Kickstarter game found, oh, an Indiegogo. Give me an Indiegogo board game. Those are always fun.
References (from this video)
No references stored for this video.
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