Reel Rivals Deep Dive
What the Community Thinks About Reel Rivals
Reviewers and previewers describe Reel Rivals as a tile-laying reimplementation of El Caballero, the 1998 game by Wolfgang Kramer. Play For Keeps is publishing the new edition as part of a crowdfunding campaign, and the reviews so far are based on prototype components shown at trade shows. Most of the coverage is positive. Professor Meg, The Board Game Co. frames the game around a shared map that keeps growing, with anglers scoring the ponds, the fish inside them, and the birds visible from nearby land. Allies or Enemies places it among the more interesting titles in its four-game preview and argues that the fishing theme feels built into the rules rather than attached to them.
Agreement is strongest on player count. Allies or Enemies notes that flooding threats grow as seats fill: at two players each person gets a turn every other turn to protect their anglers, while at three or four that protection is much harder to guarantee. The Dice Tower offered the most cautious perspective. Its hosts read the publisher's description of a 21st-century update and wondered whether the direct interaction of older Euros had been smoothed away. They presented that as a guess rather than a verdict, and the rest of the community has not contradicted the point.
Core Mechanics That Define Reel Rivals
Angler Placement and Initiative
Each player works from a personal deck of anglers numbered one through ten, holding four at a time and drawing replacements after each play. Professor Meg describes the planning phase as a number-matching choice: players select anglers to place, and no one can repeat a value that another player has already chosen that round. During deployment, the player who played the highest value angler acts first, which makes a high number a bid for tempo. The lowest player takes the first-player marker during upkeep, so a low number can carry a reward of its own.
Because every player draws from the same set of values, the table becomes a guessing game. Watching which numbers have left the board tells you which strong anglers an opponent still holds. Allies or Enemies adds that a player who places a high cost angler paints a target on it, so low cost placements are a deliberate way to keep a threat quiet.
Shared Lake Majority and Flooding
Scoring centers on the ponds. The player with the highest combined angler strength facing a lake scores a point for each pond space and each fish in it, while a runner-up collects only the pond spaces. Anglers face a threat of their own: water placed on an unprotected outer edge floods them. The flooded angler leaves the board, and its owner gains a barrier or a set of binoculars in exchange. Barriers protect against flooding, and binoculars score birds on the land they face at the scoring rounds, two points per bird according to Professor Meg. Allies or Enemies emphasizes that closing off a lake to rivals, or flooding someone who scores nothing, can be the strongest move available.
The Reel Rivals Experience
Tension Around the Water
Allies or Enemies describes the game as competitive fishing, a contrast with the peaceful associations the activity usually carries. Players extend lakes they control, seal off ponds before rivals can join, and flood a neighbor even when the flood earns no points. Barriers are scarce, so reviewers describe a steady sense that every placement invites a response and that a well-protected angler is a small victory.
A Map That Changes From Game to Game
Because the tiles come out in different sequences, reviewers expect each session to look different. Allies or Enemies notes that some games produce many small lakes, others produce one large lake with plenty of fish, and some leave a stretch of land full of birds that makes binocular placements especially valuable. The Board Game Co. highlights the shared construction that drives this variety. Everyone adds to the same map and everyone scores from it, so no single player controls the landscape.
What Makes Reel Rivals Stand Out
A Theme That Does Not Feel Pasted On
Allies or Enemies is the most direct on this point. Its reviewer had never played El Caballero and had not heard of the original, yet concluded that the fishing setting feels native to the mechanics. Facing anglers toward water, relying on land to block floods, and aiming binoculars at birds all do work that the theme explains, which the host credits as the reason the redesign succeeds.
Production Quality in a Smaller Box
Get into Games had seen an early version at a previous show that used a paper laminate. Its hosts were pleased to find the UK Games Expo version in a proper box with real tiles, and they described the table presence as strong. The Dice Tower also noted that the publisher is moving this line into smaller boxes, a deliberate counterweight to the usual approach of enlarging old Euros into deluxe reprints.
Potential Drawbacks
Flooding Requires Constant Vigilance
The most common reservation involves flooding at higher player counts. Allies or Enemies explains that at three or four players, a careful opponent cannot be counted on to leave an angler alone, and players sometimes have to hope that rivals will pursue their own interests rather than attacking. Barriers are the main defense, but the reviewer notes that a player rarely collects many of them. Discarding a tile for a barrier and binoculars is possible, yet The Board Game Co. describes it as rare, usually appearing early in a game when the value is low. Players who dislike being reactive may find the constant need for protection tiring.
Whether the Modernization Keeps Old Interaction
The Dice Tower raised the sharpest question about this reimplementation. Its hosts read the publisher's account of changes made for the 21st century and wondered whether the direct confrontation of older Euros had been streamlined away. They framed that as an open question rather than a finding, and prospective buyers should treat it the same way until full rules and final components are available. The question matters because the game's appeal depends on whether players continue to feel the pressure of rival choices.
If You Enjoy Reel Rivals
Players who enjoy the shared-majority scoring in Reel Rivals will find a related kind of pressure in El Grande. The Dice Tower describes this tile-laying follow-up as drawing from the granddaddy of area majority games, so the connection is direct. Players who want to compare the new design with its source should seek out El Caballero, the 1998 original on which the rules are based. For a competitive area control game with a different structure, Mexica is the title Allies or Enemies pairs with the preview. It is an area control game by Kramer and Kiesling, and it rewards the same habit of closing off territory before a rival can reach it.
What Reviewers Are Saying
"This is a game all about fishing. And it's interesting because playing this game, it feels like it was always all about fishing. This does not feel pasted on."
— Allies or Enemies
"So, one of the other things that's very interesting about the game is that everyone has the same anglers one through 10, but you're going to be drawing them from this deck, and no one can play the same number twice in the same round. So, as these different anglers start coming out, you're going to have an idea of what players have."
— Professor Meg, The Board Game Co.
"So it was really good to see in a box and proper tiles etc. And it looked really really good."
— Get into Games