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Whisperstone box art

Whisperstone

Game Info
Year
Players
Age
Playtime
Publisher
Flatout Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

A puzzly tabletop roleplaying game that uses interlocking HEIRLOOM puzzle pieces to encode rules into colors and shapes

Description

A puzzly tabletop roleplaying game that uses interlocking HEIRLOOM puzzle pieces to encode rules into colors and shapes

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 2QPY8YDeoaI BoardGameCo Discussion at 4:28
video_pk 156210 · mention_pk 435361
BoardGameCo - Whisperstone video thumbnail
Click to watch at 4:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Busters is a classic. That one got the one to spill the stars, I believe.
  • This game is so much fun. Highly recommended.
  • Seven Seal has been getting good buzz overall.
  • One Round is one that I've heard a lot of content creators talking about.
  • Oriflamme is like the hotness from Essen last year and still seems to be like hard enough to get that it's still popular enough.
  • IV they just announced the new 10 expansions.
  • 10 is a game I really turned on.
  • Having played it like seven times in the past week, I kid you not.
  • It has become one of my most played games.
  • Mystic Mischief which is always my favorite still to this date.
References (from this video)
No references stored for this video.
Video hfmV5I-xFDg The Cardboard Herald Interview at 1:11 sentiment: positive
video_pk 142934 · mention_pk 406118
The Cardboard Herald - Whisperstone video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • genius equipment system
  • intuitive and imaginative
  • innovative combat and placement system
  • stunning artwork
  • ambitious scope
  • growth for the publisher
Cons
  • scale and scope grossly underestimated
  • takes time
  • challenging to develop
Thematic elements
  • RPG
  • A world
  • Paper doll like equipment system, streamlined combat and placement system, magic system, equipment, skills, classes
Comparison games
none
Mechanics (from transcript analysis)
  • dice mechanics — additional dice mechanics
  • Magic System — building out the magic system within the game
  • Paper doll equipment system — so genius how natural it is to say, well, if a piece of armor fits, then it is an armor piece you can equip.
  • Rank star system — the rank star system for like combat and placement where you are like instead of having like a hex grid or something there's just like streamlines in there
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of those ones where I'm like I don't I don't ever see myself getting rid of it. I I always come back to this. It's kind of like a Splendor killer in the house.
  • You have to kind of take your ego out of it, too, though.
  • We've got a lot of the booth dedicated to showing that um game off and then we also run Whisper Stone events at Gen Con. So, we've got the booth and we've got events and it's it's sort of a well-oiled machine at this point.
  • Gen Con is kind of like our New Year. It sort of feels like, you know, those winter holiday times where it's like, 'Oh, the fruits of our labor. We've had a big long year and then we're at Gen Con and we're showing off the new titles which are often released in limited run there and we're really gearing up for the year ahead.'
  • And so it's a great social event, but it's also a great kind of marketing research event.
  • And there's an undeniable special quality, I think, that's still preserved in tabletop games that isn't really there in other industries where there's the accessibility.
  • Don't worry, I got Whisper Stone questions. I ended up playing it at uh PAX Unplugged last year at least a a demo version that you guys had.
  • You know, like you hear about authors doing where you know, like Tolkien famously never threw away anything. He'd have an idea and he'd be like, this isn't working here. So he'd you know, tuck it into a drawer only for his son to you know, uncover years later and be like, this is how orcs are made.
  • And the artwork is no joke in this game.
  • Not everything should just be jammed out as quick as possible, and especially if it's game that you personally really want to play.
  • The Flat Out Games story is uh, something that uh uh, is inspirational for so many designers out there, so many developers, publishers out there.
References (from this video)
No references stored for this video.
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