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Fireflies box art

Fireflies

Game Info
Year
2026
Players
2
Age
10+
Playtime
75 min
Publisher
Catch Up Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

A cooperative two-player narrative adventure in which Nori and Tan try to save the Vastwood from the Darkness over eight chapters

Description

A cooperative two-player narrative adventure in which Nori and Tan try to save the Vastwood from the Darkness over eight chapters

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video hj4zhOoJrcI kovray Top List at 0:37 sentiment: positive
video_pk 161706 · mention_pk 438931
kovray - Fireflies video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative
  • Two-player only
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — This is a cooperative two-player only game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's five games I'm excited to pick up at Essen Spiel 2026.
  • Well Tyler only said I can pick five, but I have many more in this list.
  • So, if you want some more games, let me know in the comments down below and maybe I'll sneak peek even more for you or showcase some of these as we wander the halls of Essen Spiel.
References (from this video)
No references stored for this video.
Video TtDCdx5VByc Brettspielblog - Die besten Brettspiele im Test Top List at 33:33 sentiment: other
video_pk 159651 · mention_pk 438378
Brettspielblog - Die besten Brettspiele im Test - Fireflies video thumbnail
Click to watch at 33:33 · YouTube ↗
Overall sentiment (raw)
Hopeful but Cautious
Pros
  • Mysterious theme
  • Cooperative adventure with evolving scenarios
Cons
  • Past negative experience with a similar game ('Fragments') leads to caution
  • The 'big box' version was delayed
Thematic elements
  • Mystery
Comparison games
  • Fragments
  • Codenames Duet
  • Mountain Goats Legacy
  • Mountain Goats Saga
Mechanics (from transcript analysis)
  • cooperative play — Players play cooperatively.
  • Hinting System — The host is curious if players can give each other hints.
  • Item collection — Players can get item cards.
  • map exploration — Players explore a map bit by bit together.
  • scenario-based play — Players play through scenarios that develop and evolve the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have rarely played a trick-taking game, or a two-person thing, that has made my brain smoke so much until you really figure out how to play it well.
  • But the puzzle alone: when do I play which card, what does that do for the rest of my hand? That's just crazy.
  • So, in a way: Faust has to accomplish a task twice, while the other person wants to prevent it from happening, and I think that works much better than Scotland Yard—no, not Scotland Yard, than Jekyll and Hyde, which I generally liked as well.
  • And the expansion isn't just an expansion at all; it’s a standalone game.
  • I believe over 200 are possible by now, and I’ll try that out sometime, too.
  • It has the basic mechanics of Agent Avenue, and if you're thinking, wow, that Agent Avenue mechanic with the open offer and the face-down offer, you have to decide on something and one thing can be good for you, the other thing can be bad for you.
  • I thought that was super, I thought it was mega.
  • I liked that the artwork was designed so colorblind people can play it, even though there is blue.
  • If you know how to play, you might be able to rattle it off in 45 to 60 minutes.
  • And the other player also always gets to perform the action that is currently active for them.
  • And the contracts are also very exciting because they are always designed so that one side of this card points toward me.
  • If you like games like Beer and Bread or Wine and Cheese, then you will love Windmill Valley Duel—Flower Street Duel—
  • I thought it was mega. It was super fun.
  • But if I had the choice between Compile and Biters, I would always pick Biters, just because of this Mad Max setting, this post-apocalypse, we have these cool cars, we have this row of vehicles, we can always either drive with our cars, meaning swap positions with the car in front, or activate their special ability...
  • And the problem is, we're not just driving for fun, we're fleeing an evil sandstorm, and it always swallows the last car.
  • I think it's great thematically. I really feel the theme in this game. I think the artwork is amazing, and the only downside to the game is that I need four or five games, which are played in 10, 15 minutes, to get an overview of it.
  • Because the effects are only ever written on one side. There is always so much empty space at the top; I would have really liked it if they were also printed on the other side with keywords or symbols.
References (from this video)
No references stored for this video.
Video 3h3NdFP-F4c kovray Analysis at 6:22 sentiment: positive
video_pk 157989 · mention_pk 438003
kovray - Fireflies video thumbnail
Click to watch at 6:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing cover
  • Intriguing publisher
  • Cooperative
  • Two-player only
  • Has scenarios
Cons
  • Might not see English release
Thematic elements
Comparison games
  • Pixies
  • Far Away
Mechanics (from transcript analysis)
  • Cooperative — Ilia describes it as 'a cooperative game.'
  • scenarios — Ilia mentions, 'there's scenarios that take you through that world.'
  • Two-Player Only — Ilia notes, 'it is a two-player only game.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you whisper banana split into Tyler's ear, you'll get a pin.
  • I think the game takes too long.
  • my criticism of fishing is that you can play any card and you'll probably get the same score.
  • We just love their games. Like, it's an easy buy for us.
  • Cat games are a hit.
  • Look at the cover. Um trick taking and the cuteness of the cover. I'm I'm pretty excited about it.
  • And I don't know the trick- elements of this game, but what I do know is it is gorgeous.
  • Stickum is brilliant and I feel like it's a very underrated kind of flew under the radar game and now Piccant is back with Stickham.
  • It plays really quick. It's so silly and it's a ton of fun.
  • We've had a blast playing through this game.
  • You just feel really cool in this game.
  • I really like the colors of this game and the shapes of this game.
  • Now here it's a strategy game but it involves flicking.
  • basically looks like a box of chocolates.
  • but it's also like it's exquisite expensive chocolates.
  • And the theme looks really cool. Everything about it is just calling to me and it makes me feel unique.
  • it's basically a racing game except you don't know what racer you are.
  • Fragments was my favorite game of September.
  • I've have not felt this incredible playing a board game in a very long time.
  • but it is so so so so clever.
  • I am excited for Carpet Racers because I think that is really, really unique.
  • And obviously fragments the big box.
References (from this video)
No references stored for this video.
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