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Description
In Pixies, you move through the seasons to meet little creatures emerging from a flower or sheltering in the hollow of a tree. Choose one of the revealed cards, but be careful which ones you leave to your opponents!
Place that card in your playing area according to its number. Cards placed one on top of another are validated and earn you points at the end of the round, as do your largest color zone and your spirals. Easy...yet you'll find that the other players won't be short of bad advice.
—description from the publisher
Year Published
2024
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment:
pos 13 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–14 of 14
Video XDeOr_FDzGE
Ryan and Bethany Board Game Reviews game_review at 0:07 sentiment: positive
video_pk 62242 · mention_pk 154751
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- quick and easy to learn
- compact, travel-friendly box
- colorblind-friendly color language (Color Add)
- appealing, whimsical artwork
- strong two-player variant aligning with general play
Cons
- light weight may not satisfy heavier gamers
- depth limited due to simple rules
- box contents can feel minimal for some players
Thematic elements
- cute animal characters collecting points through number-based cards
- tabletop card drafting game featuring tiny woodland pixies; short play sessions
- instructional and lighthearted
Comparison games
none
Mechanics (from transcript analysis)
- bonus icons — Squirrels (bonus icons) provide extra points; X icons deduct points.
- card drafting — Players draft one card per round (two in two-player game) from a common pool.
- color-based scoring — Points are gained for cards and color blocks, with bonuses for contiguous groups.
- Compound Scoring — Final scoring multiplies the largest color block by the round number (2x in round 1, 3x in round 2, 4x in round 3).
- Matching — A card scores only if it is validated in its slot by being appropriate to the placement.
- round-based multipliers — Final scoring multiplies the largest color block by the round number (2x in round 1, 3x in round 2, 4x in round 3).
- Tableau placement — Drafted cards are placed face up in a 3x3 grid slots matching the card numbers.
- validation — A card scores only if it is validated in its slot by being appropriate to the placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a small, quick and adorable card game.
- I opened this rule book and instantly understood it.
- This is a colorblind-friendly language system called Color Add.
- The two-player variant worked really well.
- It's a quick silly palette cleanser.
- The artwork is adorable and cottage cute.
References (from this video)
No references stored for this video.
Video 8aJ-Uc2Hp6g
Unknown Channel playthrough at 0:00 sentiment: positive
video_pk 60866 · mention_pk 153298
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Relaxing to play
- Pleasant artwork/images
- Provides a simple, improvised solo variant
- Accessible and quick to play
Cons
- Not a genuine solo-friendly game by default; solo mode is a basic variant
- Die-driven discard can feel fiddly
- Limited official solo rules
Thematic elements
- Color management, scoring through validation and color zones
- Abstract color and card-drafting game with a 3x3 grid
- Tutorial-like solo playthrough and demonstration
Comparison games
none
Mechanics (from transcript analysis)
- 3x3 grid placement — Card placement fills a 3x3 grid with cells labeled 1-9, influencing scoring based on position and adjacency.
- card drafting — At each turn, three cards are revealed; the player chooses one to place while the others are discarded by the AI or removed.
- Color-zone scoring — Points are awarded for the largest color zone across the grid; adjacency rules affect which colors contribute to the zone.
- Compound Scoring — Score is based on the value of a card that has another card behind it (the card behind is 'validated').
- Die-driven discard/selection — A die roll determines which of the three revealed cards is discarded or taken by the player/AI, adding randomness to the choice.
- End condition: grid full — Each round ends when the 3x3 grid is completely filled.
- round-based scoring — The game is played over multiple rounds with a color-zone chart used in scoring, especially on the first round.
- Square Grid — Each round ends when the 3x3 grid is completely filled.
- Symbol scoring and penalties — Visible symbols yield +1 per symbol; visible minus icons (X) deduct points.
- Triad card drafting — At each turn, three cards are revealed; the player chooses one to place while the others are discarded by the AI or removed.
- Validated scoring — Score is based on the value of a card that has another card behind it (the card behind is 'validated').
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is actually not a solo friendly game it's a game for two to five players but I created a the most basic solo mode that you can get when it comes to a game like this
- I find this game to be pretty relaxing to play
- I love all the images
- the beauty of playing solo is that you kind of get to change how you play
- I think there's just so much potential with just a simple die
References (from this video)
No references stored for this video.
Video C3-47-rhZRw
Unknown Channel rules teach at 0:00 sentiment: positive
video_pk 42537 · mention_pk 129241
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clear, practical tutorial that demonstrates core rules via hands-on play
- Engaging combat system with tangible tactical depth
- Solid world-building and flavor through prompts and storytelling
- Cooperative/shared XP in multiplayer adds team progression
Cons
- Complex rules surface quickly; beginners may feel overwhelmed
- Some components and terms are assumed known; rulebook still needed for full clarity
Thematic elements
- Redemption and exploration in a perilous land
- Fantasy exile world with guilds, exiles and squills
- Adventure-tutorial with prompts and storytelling
Comparison games
none
Mechanics (from transcript analysis)
- Character progression and skills — Experience points, leveling up, and skill trees with prerequisites
- Event/encounter resolution — Draw event cards to resolve encounters and progress
- Events — Draw event cards to resolve encounters and progress
- Hex map exploration — Movement and exploration on a hex grid with map interactions
- hexagon grid — Movement and exploration on a hex grid with map interactions
- Resource management — Squills as currency; stamina, charisma, and tokens affecting actions
- Roleplay prompts and NPC interactions — Optional roleplay prompts from NPC cards to guide dialogue
- Tech trees — Experience points, leveling up, and skill trees with prerequisites
- Turn-based combat with threat and dice — Combat uses threat pool, dice (D20), hit points, armor, and traps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- combat mode carefully tracks turn movements and actions in combat
- piercing damage is a great way of getting through armor
- the journey is difficult and your spirit sag frustrated
- the most important rule when traveling is to have fun
- victory in combat
References (from this video)
No references stored for this video.
Video NVRkH_xbRH0
general_discussion at 0:00 sentiment: mixed
video_pk 34700 · mention_pk 103351
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Accessible, light card drafting with strategic depth
- Perceived depth beyond initial simplicity
- Thematic flavor with a pleasant tableau-building mechanic
Cons
- Luck of the draw can impact outcomes
- Play length can feel drawn-out
- Art style may be polarizing to some players
Thematic elements
- Card drafting and tableau building with icon-based scoring
- Fantasy pixie realm in a woodland setting
- Light, whimsical fantasy
Comparison games
- Six N' Mind
- Flowers Far Away
- Sea Salt and Paper
Mechanics (from transcript analysis)
- card drafting — Draft numbered cards into a tableau to build your scoring setup
- Compound Scoring — Points are scored based on icons and conditions listed on the cards in the tableau
- icon-based scoring — Points are scored based on icons and conditions listed on the cards in the tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Pixies is a card game where you draft
- numbered cards to place into a tableau
- according to their number scoring based
- off of icons and conditions listed on
- those cards this game feels similar to
- other light card games like six n mind
- up flowers far away and sea salt and
- paper many people praise this game's
- ability to be more strategic than meets
- the eye but do have concerns with the
- luck of the draw drawn out length of
- play and polarizing the art to me this
- game was fine to play it didn't offer
- tough decisions or crazy gameplay so it
- doesn't stand out to me as a musthave
- game let me know what you think
References (from this video)
No references stored for this video.
Video -gLOG096tC8
board game Garden general_discussion at 25:02 sentiment: positive
video_pk 29591 · mention_pk 86920
Click to watch at 25:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cute art
- Language-independent play (cards with icons)
Cons
- English rules not clearly identified in video
Thematic elements
- cute fantasy creatures
- Tableau drafting card game with cute art
- light, approachable
Comparison games
- Sea Salt & Paper
Mechanics (from transcript analysis)
- set collection — Players collect cards to form advantageous sets for points.
- tableau drafting — Players draft and arrange cards to form scoring patterns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Pixies I have played a few times on BGA and I have really really enjoyed it
- I think it's the cutest thing
- milk curo it is very cool looking trick taking game where cards actually have two ends either the black side or the white side
- Harvest ... plays one to six players so does play solo and that is this game right here
- Loop has the same two girls on it but it's purple
- I'm looking for Nana Christmas
- I picked up Nana for my friend Aiden
- this is one that I've really wanted and it is on the board game bliss website
References (from this video)
No references stored for this video.
Video JsA92Eai4xw
Family Plays Games general_discussion at 38:33 sentiment: positive
video_pk 13058 · mention_pk 38159
Click to watch at 38:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- cute artwork
- tight decisions
- compact and clever
Cons
- thematic might not appeal to everyone
Thematic elements
- tableau construction with magical elements
- cute pixies in a whimsical forest
- quirky and tactile
Comparison games
none
Mechanics (from transcript analysis)
- card placement order — place cards into specific slots in a predetermined order.
- tableau building — nine-card tableau with slots; cards flipped to activate effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Rock Hard 1977 is my top game of 2024 right now
- Flip seven is a Wonder to behold
- the gang is awesome
- it's Texas hold em but cooperative
- Pixies very small box
References (from this video)
No references stored for this video.
Video 2G0JfeqpaRY
Chairman of the Board top_10_list at 12:43 sentiment: positive
video_pk 12118 · mention_pk 35468
Click to watch at 12:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast, charming, low barrier to entry
- looks nice and feels approachable
Cons
- very light; may not satisfy players seeking depth
Thematic elements
- whimsical
- fluffy and light
Comparison games
none
Mechanics (from transcript analysis)
- card drafting — Draft nine cards to construct a 3x3 tableau; collect duplicates to score.
- tableau scoring — End-of-round scoring uses card duplicates and potential bonuses/negatives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I hate trick taking. I don't like it at all.
- this is one of the only occasions where my pure disliking of the game brings it down rather than the actual quality of the design.
- I did not like this game at all, so I was quite shocked why his name was on the box because I thought it was a pretty bad design.
- It's extremely tactical. And not only that, it seems like the first half of the game, you're just kind of doing things for the sake of it because you do not know how these cues are going to work out.
References (from this video)
No references stored for this video.
Video 2a942jEFRuQ
GL analog general_discussion at 27:43 sentiment: positive
video_pk 9335 · mention_pk 27517
Click to watch at 27:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- delightful, quirky art style that sparks conversation
- tight, fast drafting decisions
- compact footprint and quick rounds
Cons
- artwork can polarize players
Thematic elements
- magical forest fantasy
- woodland creatures with quirky art
- storybook whimsy with a touch of eerie
Comparison games
none
Mechanics (from transcript analysis)
- Card drafting into a 3x3 grid — draft cards and place into a grid to score
- color/adjacency scoring and balancing — board positions and color clusters influence points
- validation scoring — placing a second card to validate the first increases scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's like a summer camp where I get to play lots of games
- this is one of the coolest things about this game
- the turns are so Snappy; you're always ready to go
- it's a bigger game where you are building out and visiting villages in the Black Forest
- two things that I love in games: dice placement and engine building
- the art is fascinating; some people really did not like the art and some people really did
References (from this video)
No references stored for this video.
Video 62gkd5QIrfA
game_review at 28:02 sentiment: positive
video_pk 9163 · mention_pk 27012
Click to watch at 28:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- compact, quick, light and charming
- distinctive art style and whimsical theme
Cons
- not a long shelf life; lightweight
- some players may dislike the cartoony aesthetics
Thematic elements
- colorful pixie creatures with subtle references
- Whimsical pixie grid world
- light, charming, and strategic drafting
Comparison games
- New York Slice
Mechanics (from transcript analysis)
- card drafting and grid placement — Draft cards to form a 3x3 grid; cards have validation rules
- end-of-round scoring and negatives — Some cards carry negative points; careful drafting needed
- validation and scoring — Validate cards to score; adjacency and color grouping drive points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- attention to detail
- I really really really enjoyed Perspectives
- two-player only cat and mouse kind of game
- it's not going to be on the shelf for a super long time but I enjoy it for what it is
- the drafting can be a little frustrating
- the art has nothing to do with the game but it has everything to do with the game at the same time
References (from this video)
No references stored for this video.
Video iwLHFUamP0U
Dice Tower top_list at 0:00 sentiment: positive
video_pk 4766 · mention_pk 13928
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- sweet gameplay
- scoring opportunities
- bonus point mechanics
Cons
none
Thematic elements
- fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hey everybody this month's Roundup is brought to you by Arcane wonders
- April was a fantastic month J and I played 15 really great games
- turning out is arguably a game of the year
- if anybody can make a traditional pickup and deliver palatable for me and Jen it's going to be Dev
- as a longtime Die Hard Gloom fan gloomy is my top five games of all time this thing is amazing
- one of the most um um thematically strong worker placement games I've ever seen
- I love everything about this game and I haven't even told you about the really cool way
- this is such a fun puzzly game and not for nothing a gorgeous game too
- a rising tide floats all boats
- 10,000 times better than the original castles of Mad King Ludwick
- Daybreak just broke in to my number one spot for best game of 2023
References (from this video)
No references stored for this video.
Video QiTN-mSwOHA
Chairman of the Board general_discussion at 12:02 sentiment: positive
video_pk 4774 · mention_pk 13984
Click to watch at 12:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- light and approachable
- viewer-recommended
Cons
none
Thematic elements
- light family-weight card game
- light, approachable
Comparison games
none
Mechanics (from transcript analysis)
- card drafting/line-building (light) — simple, light card-based play; viewer-recommended
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really like Feld's AA line of games much more than the Queen collection
- this is a new Feld design, not a reworking or anything like that
- two-player only kind of cat and mouse bluffing game
- I'm quietly optimistic about Mindbug
- roll and write, OG roll and write
- I don't like tricktaking
References (from this video)
No references stored for this video.
Video KR30yek7EdY
Family Plays Games game_review at 20:12 sentiment: positive
video_pk 4082 · mention_pk 11955
Click to watch at 20:12 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
- extremely replayable
- cute and distinctive art
- easy to teach and quick to play
Cons
- very light weight; limited depth for heavier gamers
Thematic elements
- placing cards on a 3x3 grid to create scoring lines
- cute but slightly eerie pixie world
- playful with a dash of whimsy
Comparison games
- Gardens
- Seaside
Mechanics (from transcript analysis)
- 3x3 grid placement — Players place cards in a grid to validate sequences and maximize scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- break breaking news I really do got breaking news
- it's a co-op family game this is it this is it
- the box art sold me the cards were cute and colorful
References (from this video)
No references stored for this video.
Video dLxF_O3VpOE
The Board Game Family top_5_list at 51:50 sentiment: positive
video_pk 2613 · mention_pk 7727
Click to watch at 51:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tiny footprint ideal for stocking stuffers
- clever scoring and engagement
- great for players new to hobby
Cons
- activation rules can feel fiddly to some
Thematic elements
- cute yet quirky forest beings
- forest glade with pixie creatures
- whimsical, lighthearted
Comparison games
- Arcs
- Windmill Valley
Mechanics (from transcript analysis)
- activation and scoring — activate cards by placing matching numbers; score via colors and spirals
- color-based scoring and spirals — colors and spiral icons drive end-game points
- open drafting / grid drafting — draft into a 3x3 grid to activate sequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's the cutest little game with these cute oversized Rocap bars
- Green Team always wins
- Endeavor Deep Sea... due to problematic slavery mechanic
- Windmill Valley is beautiful to look at
- I love cities
- Arcs is hot
- Cities USA coming soon
- Telestrations was hilarious
References (from this video)
No references stored for this video.
Video hLV36__EAxQ
Of The Games Family general_discussion at 0:00 sentiment: positive
video_pk 513 · mention_pk 1534
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cute artwork
- Simple rules
- Small component count (70 cards)
Cons
none
Thematic elements
- Fantasy
- Cute characters
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–14 of 14