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Wolfsmond box art

Wolfsmond

Game Info
Year
2026
Players
3-6
Age
8+
Playtime
40 min
Publisher
Pegasus Spiele
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

A sneaky bluffing card game where a werewolf hides among the characters and players push out rivals

Description

A sneaky bluffing card game where a werewolf hides among the characters and players push out rivals

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video 1IlAHK8qr4c Brettspielblog - Die besten Brettspiele im Test Analysis at 54:17 sentiment: positive
video_pk 157591 · mention_pk 437815
Brettspielblog - Die besten Brettspiele im Test - Wolfsmond video thumbnail
Click to watch at 54:17 · YouTube ↗
Overall sentiment (raw)
Mixed to Positive
Pros
  • More interesting and exciting than standard Love Letter
  • Unique card effects
  • No elimination
  • Great artwork
Cons
  • More complicated than Love Letter
  • Setup takes time
  • The 'win with the werewolf' card was never seen by the host in many plays
Thematic elements
  • Werewolves
Comparison games
  • Love Letter
Mechanics (from transcript analysis)
  • bluffing — Players can use card effects to make others believe they have or don't have certain cards.
  • Card Drafting — Players draw one card and play one of their two cards, with effects described on the cards.
  • Hand Management — Players manage the single card in their hand, choosing which to play.
  • Press Your Luck — Players must decide whether to draw a card or use an action to swap a card from the middle, not knowing what they will get.
  • Set Collection — Players aim to collect three hearts to win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't have a video for today, what am I doing for 'Played,' the dwarf weapon, and I think on September 18th. I did the last 'Played' episode.
  • I wish a day had 72 hours, I've been saying that more often lately, then I could manage everything I want to manage, but yeah, that's why it's not going to be—I'm not going to—well, no matter how long it takes.
  • And no, that's not a shimmer deck, it's just the wallpaper, where a KDM stood for a while, that wore down the wallpaper and yeah, so there's still a lot to do, a lot ahead.
  • And yes, I just wanted to show you what, you know, where the money actually goes and also what my setup looks like.
  • I'm starting with the games in a moment, but it's just a setup that is very convenient, because no one has to clip on a microphone here and somehow forget to turn it off when they go to the bathroom and stuff like that.
  • The long-term goal so far, I would say, is medium-term. There are definitely possibilities in the immediate, not immediate, but in the near future.
  • So, long story short. Let's get to the games. As always, these are just my personal impressions, often first plays, sometimes two or three games played.
  • If you've been thinking about it, like, 'should I do this?', please feel free to go ahead. You’re definitely part of a super cool community and can sign up for the November con '27, or the April con, February con, or March con '28.
  • I have to say, nothing against Dani, I think it's a nice cover in itself, but I don't think it's a good cover for selling a game, because if I see it on the shelf, I think you really have to convince people that it’s a good, great game, because it doesn’t look very appealing at first glance.
  • But the fact that you don't destroy anything, that you don't just write on it, and that it just always has this variation as you play through it, I personally find mega.
  • If you generally like Alexander Pfister designs, the chance that you'll like this game is definitely high.
  • I think this is something many people already have on their agenda and want to try out.
  • But the fact that you don't destroy anything, that you don't just write on it, and that it just always has this variation as you play through it, I personally find mega
  • So, then we played Wolfsmond, a quick sip to oil the voice. Palm and Lukas Zach. I love both of them, they are great, wonderful people.
  • I was totally turned off, and she just said, 'What is wrong with you?'
  • The basic concept of Love Letter; there are many other cards that have other effects. And this one does something similar, only it takes much more preparation.
  • It's not rocket science. It takes two to three minutes to get that done. But it also takes about two or three minutes to deal the cards and just play another round.
  • But whether this will have standing alongside it or whether it will just disappear like many other Love Letter games and no one will talk about it in two years
  • The special thing about this Love Letter variant, and I only noticed this after playing it multiple times, we also played it with five, so the maximum number of players, is that no one gets eliminated
  • Fragments unfortunately completely flopped for us.
  • It’s not. I'm curious to see if I get some mail from Pegasus this week. I hope the big box is in there.
References (from this video)
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