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Werewolf box art

Werewolf

Game ID: GID0386003
Game Info
Year
1986
Players
2
Age
8+
Playtime
20 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Werewolf (also known as Mafia) takes place in a small town where a minority of the townsfolk hold a dangerous secret.

Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator who controls the flow of the game.

The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game.

Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.

Description

Werewolf (also known as Mafia) takes place in a small town where a minority of the townsfolk hold a dangerous secret.

Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator who controls the flow of the game.

The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game.

Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 9 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video p47jP_Za-tI meatball university Rules Teach at 0:10 sentiment: positive
video_pk 67963 · mention_pk 164274
meatball university - Werewolf video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very old, general, and widely played game.
  • Exists for many decades, also known as Mafia.
  • Many variations on how to play.
  • General rules are present in all variations.
  • Can be played as a deeply strategic social deduction exercise or a light-hearted storytelling game.
  • Plays a minimum of 5 players, theoretically any number.
  • The secrecy of role cards is critical to success.
  • Can be played with many role cards.
  • Victory conditions for both teams are clear.
  • Eliminated players can lead the circle to join another game or remain to watch.
Cons
  • Need to clarify finer points of gameplay with the group or moderator.
  • Requires players to sit in a circle and not change position.
  • Players should avoid wearing noisy clothing.
Thematic elements
  • Social deduction between werewolves and villagers.
Comparison games
  • Mafia
Mechanics (from transcript analysis)
  • Role assignment — Players are dealt role cards, which can include special abilities that influence gameplay. The moderator selects roles and rules for each game.
  • social deduction — Players are divided into two teams, werewolves and villagers, with werewolves knowing each other and villagers not knowing who is who. The game alternates between day and night phases.
  • Team-based Victory — The game is won by either the villagers (when all werewolves are eliminated) or the werewolves (when no villagers are left, or when the number of werewolves equals the number of villagers, depending on the ruleset).
  • Voting/Elimination — During the day phase, players discuss and vote to eliminate a player they suspect is a werewolf. During the night phase, werewolves select a player to eliminate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi I'm tank and I'm Stella and this is meatball University how to play werewolf
  • this video and explanation are a little bit different to most of our how to play videos
  • werewolf is a very old and very general and a very widely played game it's existed for many decades also known by the name mafia and there are many variations on how to play the game
  • in this video we will take you through the general rules which are present in all variations of the game but under the understanding that you'll need to clarify all of the finer points of your game play with your group or the moderator hosting your game
  • the game was hosted by Dave Doubt's who's also host here in Melbourne for well off games
  • much of the flavor which is introduced to the game of werewolf comes through the variable role cards which players may be dealt
  • Werewolf is a social deduction and party game with a great deal of flexibility in its application.
  • The game must be led by a moderator.
  • The secrecy of the role cards is critical to the success of the game
  • players receiving their cards must not show their card to any other player and should refrain from asking questions which makes their role card obvious
  • The golden rule that dead people can't talk
  • that's hard to play ultimate werewolf we hope that you enjoy the video and we hope that you enjoy length of your friends playing this game
  • if you have any questions comments feedback or just want to say hi to us please write in the comment sections below
  • if you want to be among the first to know what's new from evil University please consider subscribing to our Channel and helping us to monetize it
References (from this video)
No references stored for this video.
Video bMeLt-aSH14 People University Discussion at 12:11 sentiment: positive
video_pk 67357 · mention_pk 163444
People University - Werewolf video thumbnail
Click to watch at 12:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great for socialization
  • large groups can play
  • easy to run without deep concentration
Cons
none
Thematic elements
  • hidden identity; social manipulation
  • village with werewolves and villagers
  • narrator/host guides night actions; player elimination during the game
Comparison games
  • Mafia
Mechanics (from transcript analysis)
  • hidden roles with villagers vs werewolves — players have roles; night actions; villagers seek to identify werewolves
  • narrated rounds — a host tracks night phases and deaths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the perfect introduction to social deduction games
  • it's not very heavy you can get a large group of people together
  • Avalon is the archetype of a social deduction game
  • Blood On the Clock Tower... the biggest social deduction game ever in history
  • Avalon is the game that I keep coming back to no matter how many times I've played it
References (from this video)
No references stored for this video.
Video oWj7A6oNt4A Analysis at 1:03:50 sentiment: positive
video_pk 66428 · mention_pk 161788
Werewolf video thumbnail
Click to watch at 1:03:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • People love to play it
  • Can be a funny game
  • A young girl was a very effective werewolf
Cons
  • Requires closing eyes and sleeping during certain phases
Thematic elements
  • Figuring out who the werewolf is
Comparison games
  • Salem
  • Blood on the Clock Tower
Mechanics (from transcript analysis)
  • Hidden identities — Werewolves have secret roles.
  • player elimination — Players hope not to die (be eliminated).
  • social deduction — Players try to identify the werewolf(s) among them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • America is attacking its citizens. It is taking rights away.
  • First they came for the Jews. First they came for the Jews and I did not speak out because I was not a Jew.
  • I'm Stara. I'm Mick. And we are Face Games. Boom.
  • The movie is a good watch. Be careful for the white washing white savior angle.
  • Borealis is a fun game. It's kind of work of placement with a little bit of tableau building and also some set collection that you know all mixed in that makes a lot of fun that I like.
  • Blood on the Clock Tower is a bluffing game with with players on opposite teams of good and evil overseen by a storyteller player who conducts the action and makes crucial decisions.
  • Don't Mess with Cthulhu is a social deduction game with secret identities.
  • Night of the Ninja is a fast-paced game of deadly secrets. Midnight Assassins.
  • Salem 1692 is a good one.
  • Secret identity is basically you get a key card that tells you what your identity is.
  • Werewolf is another one that people love to play.
  • Got Five is a game of logic and deduction in which players try to uncover the five hidden numbers placed on their stand.
  • Subjective is not about what you know. It's about who will give you the best clues and how well you know your fellow players.
  • Mothers have to deduce so much.
  • The thing is I think it depends on the group you're playing with. And I think the group can sometimes turn deduction games into social deduction.
References (from this video)
No references stored for this video.
Video KAUpP_e6LkM Watch It Played Discussion at 1:22
video_pk 65286 · mention_pk 158928
Watch It Played - Werewolf video thumbnail
Click to watch at 1:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deception — A common element in games where you are asked to lie to each other's faces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sometimes when we see age restrictions on games it leaves us scratching our heads
  • Publishers are trying to avoid certain fees and costs associated with testing for choking hazards and so it's just easier for them to say okay this is for 10 and up and they can forgo those costs
  • so is that a consideration when you're thinking about games that might be appropriate or inappropriate for your children not just what they're visually going to see but what they're going to be doing in the game play
  • sometimes if I watch a board game review and it's particularly critical in the post of people's comments they'll often say things like thanks for your honesty or this is why I value you as a reviewer you're not afraid to speak the truth
  • but is criticism inherently more truthful than a compliment
  • I don't review games I never share my opinions on them one way or the other but I do wonder what the psychology is behind that
  • I prefer to play games across the table from somebody but that's just not always possible
  • remote gaming gives me that opportunity
  • Grail games these are games that you really want but they're maybe hard to find out of print quite expensive
  • my gril game is necromunda this is the first m game that I ever played I introduced it to some friends in University who were not Gamers but then we all really got into it building our little gangs painting them up and then playing against one another it was a lot of fun but my attachment to the game is primarily sentimental
  • there's arguably better Miniatures games out there now I've been told that Dead Zone by Mantic Games is basically an equivalent to necromunda and I'd probably enjoy that but I still for whatever reason one necromunda is that nuts probably a little nuts
References (from this video)
No references stored for this video.
Video 2rC_ENwoPaw Meeple University Review at 6:10 sentiment: positive
video_pk 64940 · mention_pk 158545
Meeple University - Werewolf video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging for players and hosts
  • Highly replayable due to custom roles and player interactions
  • Creative customization of roles and characters by hosts
  • Can be adapted for different player counts and venues
Cons
none
Thematic elements
  • Werewolves vs. human villagers
Comparison games
  • One Night Ultimate Werewolf
  • Ultimate Werewolf
Mechanics (from transcript analysis)
  • Hidden identity — Players are assigned roles as werewolves or human villagers. Werewolves know each other, humans don't. Werewolves kill humans each round, humans try to find and eliminate werewolves.
  • Role-playing — The game involves players acting out their roles and trying to convince others of their innocence or guilt. Custom roles and characters are often introduced to add variety.
  • social deduction — Humans try to deduce who the werewolves are through discussion and voting. Werewolves try to blend in and deceive the villagers.
  • Voting — Players vote to lynch suspected werewolves during the day phase. The voting mechanics can vary depending on the group.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is for the humans to figure out who the werewolves are over the course of the game while the werewolves are killing off one of the humans each round of their life in the game.
  • The humans win when all the werewolves are dead and the werewolves win when there's at least as many werewolves left alive as humans and then they overrun the village.
  • It is interesting pulling games together and keeping it fun for the players.
  • No game is ever the same, which always keeps people coming back.
  • Finding the 'Goldilocks' balance of giving enough information to be trusted but not too much to be targeted.
  • Less information can sometimes be a better defense than more.
References (from this video)
No references stored for this video.
Video qwzUcm6jKwg Actualol Top List at 7:00 sentiment: positive
video_pk 29530 · mention_pk 86727
Actualol - Werewolf video thumbnail
Click to watch at 7:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ideal for large, social settings; strong bonding
  • High engagement and replayability
Cons
  • Can cause heated disagreements
  • Not modern in the strict sense
Thematic elements
  • Bluffing, deduction, social interaction
  • A village under threat; players assume roles
  • Party-game atmosphere with role reveal moments
Comparison games
  • The Mind
  • Avalon
Mechanics (from transcript analysis)
  • hidden roles — Players receive secret identities and must deduce others' roles.
  • player elimination — Removed players reduce the pool of participants over time.
  • social deduction — Players argue, accuse, and defend to identify werewolves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Katan almost gives you like this bit of credos because it's like this German game
  • Wingspan does that well for me. It makes you want to be a board game ambassador
  • Werewolf could create upset or maybe not so much as like diplomacy or something
  • Code Names is my favorite game of all time
  • Pandemic Legacy that was one of the greatest board game experiences of my life
  • If you go to Golden Globes again and played a game after, I think it would be Wingspan
References (from this video)
No references stored for this video.
Video Q-4Y_8fbWaU No Rolls Barred Discussion at 7:41 sentiment: positive
video_pk 12337 · mention_pk 35975
No Rolls Barred - Werewolf video thumbnail
Click to watch at 7:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging social dynamics
  • scales to many players; highly social
Cons
  • can be mean-spirited; potential for conflict
  • balance depends on players and setup
Thematic elements
  • villains and villagers; deception and deduction
  • hidden roles; social deduction
  • role-based intrigue and social play
Comparison games
  • The Resistance
  • Werewolves: Ultimate Edition
  • Mafia
Mechanics (from transcript analysis)
  • hidden roles — players assume roles with unique abilities; villagers deduce werewolves while werewolves mislead them
  • Hidden roles and social deduction — players assume roles with unique abilities; villagers deduce werewolves while werewolves mislead them
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Parlor games began life as parlour games specifically designed to entertain large groups of people in social situations
  • the dna of party games has remained unchanged though it's just been codified with proper rule sets
  • we're a tribal species and we're compelled to find moments where we all think like one
  • the biggest selling party game of all time is about trying to communicate ideas visually and enjoying and reveling in the failure to do so
  • it's a team game where you have to link words together using clues
  • Dixit and Mysterium both of which are sort of like charades but using crazy abstract art to communicate
References (from this video)
No references stored for this video.
Video QUbeYwcOy8k No Rolls Barred Analysis at 5:36 sentiment: positive
video_pk 11035 · mention_pk 32477
No Rolls Barred - Werewolf video thumbnail
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Energetic and accessible with large groups
  • Strong social dynamics and table talk
Cons
  • Rule variants can vary across editions
  • Can become chaotic with very large player counts
Thematic elements
  • hidden identities, paranoia, survival
  • A village under threat from lurking werewolves; villagers must uncover loyalties
  • role-based with group discussion and accusation
Comparison games
  • Mafia
  • Avalon
  • The Resistance
Mechanics (from transcript analysis)
  • Day discussion and voting — Villagers debate and vote to eliminate a suspect.
  • hidden roles — Players have secret affiliations (werewolves vs villagers).
  • Night action sequence — Werewolves choose a victim in secret each night.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the godfather of social deduction games dmitry davidov probably described it best he said that at their core social deduction games are about an informed minority versus an uninformed majority
  • these are the rules in their simplest form
  • social deduction is addictive
  • it's a safe space to be really sneaky in a way that i find so enjoyable
  • my granny was really sneaky and my grandad when he turned out to be the wealth and he won
References (from this video)
No references stored for this video.
Video OJUFN0w5670 Adam in Wales - Board Game Design Analysis at 25:12 sentiment: positive
video_pk 6196 · mention_pk 18342
Adam in Wales - Board Game Design - Werewolf video thumbnail
Click to watch at 25:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep social interaction
  • flexible player count
Cons
  • can be exclusionary for quieter players
  • requires careful moderation
Thematic elements
  • social deduction in a nightly cycle
  • villagers vs werewolves
  • group suspicion and revelation
Comparison games
none
Mechanics (from transcript analysis)
  • public discussion and voting — Players argue and vote to eliminate suspected werewolves.
  • Voting — Players argue and vote to eliminate suspected werewolves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the interaction essentially comes from sitting around a table and working on this puzzle together and then comparing your relative skill
  • it's interesting to see where Cooperative games are going now
  • these are the true solo games you could play by yourself with no problems at all
References (from this video)
No references stored for this video.
Video ypRnRnR9R1Y No Rolls Barred Playthrough at 0:40 sentiment: positive
video_pk 4352 · mention_pk 12716
No Rolls Barred - Werewolf video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging social deduction dynamics
  • High-energy host narration
  • Fast-paced rounds with frequent eliminations
Cons
  • Rules can be dense for new players
  • Potentially chaotic with many participants
Thematic elements
  • Deception, survival, hidden wolves in human society
  • Ancient German village of Sullivan Bowtown
  • Theatrical narration with audience engagement
Comparison games
  • Mafia
  • Town of Salem
Mechanics (from transcript analysis)
  • Daytime discussion and voting — Villagers debate, nominate, defend, and vote to kill a suspect.
  • hidden roles — Two werewolves among seven players; villagers strive to identify them.
  • Night phase wolf action — Wolves privately select a victim during night; victims are removed from play.
  • Private role assignment — Roles assigned privately (e.g., via Zoom/private messages).
  • Public lynching with lever — If a majority votes yes, the target is killed publicly during the day.
  • Witness stand — The nominated player defends themselves before the vote.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the floor is yours villagers
  • we killed tom like that with nothing at all
  • this is a town of children and one adult man we know that
  • the two werewolves open your eyes
References (from this video)
No references stored for this video.
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