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Werewolf box art

Werewolf

Game ID: GID0386003
Game Info
Year
1986
Players
2
Age
8+
Playtime
20 min
Collection
Your Tier
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Expansions & Family
Blood on the Clocktower The Werewolves of Miller's Hollow Shadow Hunters
Mechanic profile
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Description

Werewolf (also known as Mafia) takes place in a small town where a minority of the townsfolk hold a dangerous secret.

Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator who controls the flow of the game.

The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game.

Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.

Description

Werewolf (also known as Mafia) takes place in a small town where a minority of the townsfolk hold a dangerous secret.

Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator who controls the flow of the game.

The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game.

Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 21
This page: 21
Sentiment: pos 15 · mix 3 · neu 0 · neg 1
Mentions per page
Showing 1–21 of 21
Video TJrnLVJrpc8 Watch It Played Analysis at 28:05 sentiment: negative
video_pk 92098 · mention_pk 247301
Watch It Played - Werewolf video thumbnail
Click to watch at 28:05 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Can create exciting and dramatic moments.
Cons
  • The host experienced a traumatic betrayal where a trusted player turned out to be a werewolf, leading to significant emotional distress.
Thematic elements
  • Deception and deduction
  • Village
Comparison games
none
Mechanics (from transcript analysis)
  • Elimination — Players are eliminated from the game as they are accused or caught.
  • Hidden Roles — Players are secretly assigned roles as villagers or werewolves.
  • Social Deduction — Focuses on bluffing, deception, and accusing others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not that I wouldn't play more stuff you know if something's really cool and interesting sure why not but my laptop on camera by the way the uh uh probably that blocks it a little bit it's a little bit but it's fine it's fine you guys don't mind
  • if if she ever ends up over this way on the East Coast love to have her on for sure
  • I just don't I would say right now I don't have anything like planned specifically
  • I've been a little self-conscious about the space that I shoot in and having guests
  • Oh yes because I feel like the the illusion would be shattered for them
  • well Landon um thanks for the question I I guess I started initially just because I I I enjoyed watching other people who created YouTube videos especially around board games and I wanted to do something like that but I wanted to do something different than what was being done already
  • and this is again as I've said famously before this was before tabletop so everyone thinks a tabletop right but this was before that even existed
  • I have not played I didn't know you had the copy but I oh no I did I remember seeing it but I have not either
  • I do have a publisher at one point want to come actually to they were going to fly down to the watching PL Studios to actually teach us a game so that we could feature it on the channel
  • I felt like that wasn't going to be good because yeah you could teach it to me but unless you're willing to fly to everyone who buys a copy of this game I'm having a I have a really weird unfair advantage
  • My Hope Is that with the videos it is yeah it's a compliment to the rule book so that you can watch this and go I wasn't getting it the rule book I see it now I get it
  • Pete good friend Pete good friend of the show as well I self serving question self-serving I'm sure that seon's curious though about that too
  • I I think on the strength of blood rage which was a real hit for them knowing this is coming from the same designer and seon is kind of pushing it and promoting it as a spiritual successor to blood rage I think it has the potential for sure
  • well I recently updated my inventory and I believe on B you can H to your collection right
  • you know what I mean like if kep takes on more of the editing stuff and and I can continue to do some of the shooting but also doing his own shooting as well
  • well you answer I've been talking a lot oh no I do answer but I'll let you go
  • normally I try to run a fairly serious game and I said you know what let's try to be a little more silly and not be quite as serious it ended up being very serious as the game went on anyway
  • This is where my favorite experience was okay so normally they were going through things one at a time they went through two different of the scenarios one at a time yeah and then they said okay what we need to do now is we need to scout ahead
  • so the two of them pop into this location one of them's literally blind the other one like suddenly lost half of their powers and they have no way to contact the rest of the party great Scouts
  • we did it over Skype and I had a marvelous time I had such a good time it was really fun it made me go oh this is role playing so great
  • I actually contracted somebody to create an art print of that game that we played together featuring us as our characters in like this sort of action set piece
  • well listen if you had any questions about anything you saw there feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • yeah we really are going to get very polished with these things as they go on I someday someday we can make jokes about you know how rough some things are
  • I find that with Cooperative games you you tend to get at least one or two players kind of as the game dies down just have less interest or or less invested in it
  • This is what they call I think roll and right games
  • if you're looking to start and you don't know exactly who all your players are going to be you're going to invite people over for the first time my biggest tip is to is to pick games that are going to be light friendly kind of games
  • The quickest thing to kill the group is to have everyone show up drop Scythe on the table or Twilight Imperium or Twilight Imperium or something like that and then everyone's like I think video games are much more peeling
  • I I do wake up feeling like I have a knife in my back almost every day even when we're not playing games
  • I have a very difficult time playing Dark playing Sinister because I I do kind of like I I I want to be the hero of the story
  • and so I try to I someone damel in distress I try to go save it someone needs the the rats cleared out their Cellar I'll go do it you know like I just it feels like that's who I want to be ultimately in the game and I suppose ultimately in life
  • I don't think it's an acceptable risk you know and so I I I don't play either good or evil
  • well listen guys uh thanks again for joining us for another live show this has been a lot of fun it's been crazy
  • I'd love to do a convention here at some point like a small convention
  • beaches um just the scenery is just lovely
  • so the box of Neapolitan ice cream had specifically like a column of of chocolate um vanilla and strawberry and Christ's like what do you want and you were like I I like give me the strawberry and I'm like I like the chocolate
  • well yeah yeah no that happened there's more to this exciting thrilling story yeah there was just time on the live show telling a story about scooping ice cream I'm so sorry everybody
  • you know I I I see for the foreseeable future anyway like I think as long as Luke's in school um then we'll definitely stay here
  • oh I I I see these games I get excited about them and then I go okay what do I have to work on this week
  • I was actually hoping you would say it
References (from this video)
No references stored for this video.
Video prN9nhIBO04 Meeple University Analysis at 2:02 sentiment: mixed
video_pk 91779 · mention_pk 246379
Meeple University - Werewolf video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good interaction and bluffing
  • Plays up to 75 players (generally 15-25)
  • Good party game
  • Can be a relaxed, casual environment with friends
  • Interactions make the games really different every time
Cons
  • Player elimination can be a long wait
  • Too freeform and unstructured
  • Villagers have no information initially
  • Difficult to make up effective lies
  • Requires a host
  • Can cause nervousness if you're the bad guy
Thematic elements
  • Good guys vs. bad guys, concealing roles
Comparison games
  • Avalon
  • One Night Ultimate Werewolf
  • Mafia
Mechanics (from transcript analysis)
  • bluffing — The game involves a lot of bluffing.
  • Hidden Roles — Players conceal their roles.
  • Player Elimination — A common complaint is player elimination, where if you're out, you're out for a while.
  • Social Deduction — Players conceal their roles and try to win depending on who they are.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's generally not my favorite type of game
  • I find them a little bit too freeform and a little bit too unstructured
  • my brain doesn't work in a abstract quick enough way to make up effective lies in those games
  • the structure that comes with deception murder in Hong Kong makes that the perfect social deduction for me
  • it's not about the game it's about the journey
References (from this video)
No references stored for this video.
Video jhMowtShW-k JestaThaRogue Top 10 List at 0:06 sentiment: positive
video_pk 91617 · mention_pk 245882
JestaThaRogue - Werewolf video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong social interaction and group dynamics
  • Encourages persuasive discussion and reasoning
  • High replayability with different role distributions
Cons
  • Can become chaotic with large groups
  • Requires a compatible playgroup to stay engaging
Thematic elements
  • deception, deduction, social manipulation
  • Group social deduction at a table with concealed roles
  • instructional
Comparison games
  • The Resistance: Avalon
Mechanics (from transcript analysis)
  • Betting and Bluffing — Players misrepresent their actions or intentions to mislead others.
  • bluffing — Players misrepresent their actions or intentions to mislead others.
  • Deduction — Group discussion and argumentation drive the deduction process.
  • discussion and accusation — Group discussion and argumentation drive the deduction process.
  • Hidden Roles — Players have concealed identities and must deduce others' identities.
  • Player Elimination — Players vote to determine who is suspected and should be eliminated.
  • vote-based elimination — Players vote to determine who is suspected and should be eliminated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • be consistent throughout the whole game
  • Magic Circle ... not to bring any baggage from the outside into it
  • Cognitive load refers to the amount of mental effort used in the working memory
References (from this video)
No references stored for this video.
Video Z3rPq0A-ehI Meeple University Analysis at 3:06 sentiment: mixed
video_pk 91606 · mention_pk 245849
Meeple University - Werewolf video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Cards can get scrunched up if players get too excited.
  • Cards can get bent.
  • Cards can get damaged if handled roughly.
Thematic elements
  • social deduction
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when he put down his card where it's wet because he oughta be is one so you ought to be he put the card today and like I didn't realize it until the end of it if you put down like you know it's like he's feeling like to the rattle somewhere and then when he returned the car I was like devastated it's you know like the back of the car is tainted sir
  • yeah so I noticed that some cards have been bent probably by her again like all those social reduction yeah intense game she got really excited but yeah obviously when it's oh my god but when it was my cutter house remember there's another one as well
  • so the reason why you sleeve the concert yeah it's a reason maybe you take it to a public forum to sleeve that except wing it's a deck game and you've got hundreds and hundreds of them there as was like endemic slippery as well
  • so I put the 12 player one so it plays more players well now probably not gonna use the 8th one anymore painted yeah do they last otherwise I would say something yeah yeah at the time
  • oh my god you know I've been guilty I've been guilty once so I played a Arkham Horror board game and I had oh it's not even a real one it was so one of those fake wine from Ikea I put it there on the board and then I just like knocked it over oh so it looks like anywhere on the board lucky it was just the board not pieces nothing
  • I feel guilty more because it's my sound than at least you know it's just a little drop of water or whatever and my work is filtering away but you know other people skin that I borrow I think I'm really irresponsible
  • yeah so you have an you have that responsibility feel because you are in games and you know how expensive the game that your borrowing is as opposed to somebody who doesn't play board games and is borrowing a game yeah that's probably mm boy
  • yes please be careful yes yes a little housekeeping oh yes sometimes do that even with no more what but people that I apply with are really good so they understand then even though there's some that mmm because we play prototype copies of games because the product um they're not perfect they're not really like water resistance or anything like that so I still mentioned it something as prototype it's not water resistant I just like and we know about we need to use this game in pristine condition for our video well can you do it like this under steady they don't understand and they won't be playing again with us yeah now all our friends are good like that yes lucky it probably otherwise a one half regular game play with them you think yeah yeah
References (from this video)
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Video zXPLv-pxY34 Watch It Played Analysis at 12:40 sentiment: positive
video_pk 88702 · mention_pk 234513
Watch It Played - Werewolf video thumbnail
Click to watch at 12:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Basis for the TV show Traitor
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Social Deduction — Players are divided into roles, with hidden traitors trying to achieve objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're in the cozy games era of games you know so many games that are nature themed and beautiful and cozy and anthropomorphic animals trading berries and having little lanterns and being all cute
  • I feel like the cozy games era is very much been a reaction to the world in general right comfort from our hobby the a taste for dystopia has fallen by the wayside with current events right so I feel like coziness Comfort warmth something that a lot of people have been eager to get from the board game experience
  • I feel like that there is space in the world for competitive board game play itself to be televised
  • I think the general public seeing werewolf that's fantastic how many people are going to see that TV show find out is based on werewolf buy a copy a werewolf then think this is fun buy the resistance then buy this and buy that and all of a sudden they're playing yinch
References (from this video)
No references stored for this video.
Video 2vgzjQIQYV0 Beyond Solitaire Interview at 56:50 sentiment: positive
video_pk 86858 · mention_pk 226254
Beyond Solitaire - Werewolf video thumbnail
Click to watch at 56:50 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Can be played in team settings to develop in-group language and bonding.
  • A goal celebration gesture was a sign for how they had developed an in-team language of lowering the mask to reveal they were actually a werewolf.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — Played by the England football team in the dressing room, with a celebration gesture referencing the game.
  • Hidden role — Played by the England football team in the dressing room, with a celebration gesture referencing the game.
  • Hidden Roles — Players have secret identities.
  • Lying — Played by the England football team in the dressing room, with a celebration gesture referencing the game.
  • Social Deduction — Played by the England football team in the dressing room, with a celebration gesture referencing the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the competitiveness gets crappy if like you if you cannot admit to yourself that you're competitive because that's when you will start being like horrible
  • humans are I think generally really really honest with each other I think we'd be shocked really to realize how often we're quite honest that it's such a cultural norm and I think there's something lovely and delicious and interesting and empathy building about making consensual spaces where we go no we're going to do you
  • games are this wonderful Embassy space where we can meet each other and uh we can kind of hang out
  • the higher up that I was the better I was doing in a tournament the less eye contact there was at the table and stuff
  • the joy that I experience of those kids of of completely fooling me and lying to my face I think actually does build trust and it's wonderful
  • it turned out that they'd all been playing uh we one night werewolf in the dressing room and that was like a sign for like how they'd all sort of got this like developed an in team language of like of of lowering the mask to reveal that they were actually aw wolf
  • I've been like loving it which is a game uh I think it's published by Hobby Japan called Builders high it's a kind of weird mix of engine building and shedding it's a card game right where you are building laying down buildings um you've got to fulfill some kind of there'll be some City contracts out right uh you're You're Building buildings but you've also got to get rid of everything in your hand and there's also you some cards have got money on and some of them are buildings and the buildings once you've built them do stuff have special powers so you're slowly building an economic engine the wrinkle in the game is that you can only spend exact amounts of money so if you get because you're it's you're basically public you're doing stuff for the city your public industry so you've got to um use up every bit of money in your contract you can't have money left over that doesn't go anywhere so um it's a really interesting game of think actually quite a lot of spending is harder than it first looks it's also a race because there's this amazing point you can't you can't end the game until you've claimed one of the contracts by building a set number of buildings and they're they're different targets right and and then the game and then what you're doing immediately there's this beautiful art where it immediately turns and you are having to shed your hand so suddenly everything you've been doing in the game up to then get money get buildings build this thing you now don't care about and you're just trying to spend everything in your hand and empty your hand onto the table so there's this lovely Arc and this lovely turn and for me the artwork is never going to be hung in the Lou um it's you know the Box looks nice but for me it just does something that um a lot of other games it just doesn't feel like anything else in my collection
  • it just does something that a lot of other games it just doesn't feel like anything else in my collection
  • it's found a kind of like ecological niche in every game night I've had there's always time for it
  • Tim you are the most fantastically autistic person I've ever assessed
  • on one level it's like well it's your special interest him you know that that's like a quite a pat answer is that you're autistic and you find meaning by diving into something in its totality and then when you're very safe in that kind of area of knowledge like almost like throwing out grappling hooks and kind of like doing boarding actions on adjacent topics and using board games as a way of like relating to everything else from this kind of uh you know Fortress of Solitude of board games
  • as someone who's been particularly craving like human connection and human contact and I sometimes found that difficult and has found essentially what I would describe as a I'd characterize as kind of a uh an accessibility Aid uh through games
  • we think of autism as being a uh a social impairment right as as having deficits when it comes to connecting with other human beings but I just you know and I sort of don't want to speak to soon is but like I've loved talking to you right and at no point has my talking to you felt to me difficult or strained I feel like I'm just vibing out with someone who I've only just met
  • we all mask to an extent for different reasons
References (from this video)
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Video jiggaOIjiZI UndeadVikingVideos Discussion at 9:49 sentiment: mixed
video_pk 86793 · mention_pk 225895
UndeadVikingVideos - Werewolf video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The interactions with the people were funny and it was a good time.
Cons
  • Got eaten on the second or third night for being 'too quiet'.
  • It's kind of annoying when you're singled out for no reason.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden role — Players are either villagers or werewolves, with hidden identities.
  • Player Elimination — The host was 'chosen to be eaten' on the second or third night, indicating player elimination is a part of the game.
  • Social Deduction — Players attempt to identify the werewolves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • station fall is a game that Scott Alden uh taught to me last year at BGG con and it's a game that I've been meaning to pick up myself because it is that much fun
  • the game is chaotic it's crazy um and but it's really really good
  • I I I replayed the hand a couple times in my head saying you know it's just like well what should I have done differently but yeah whatever
  • it is not a game that uh uh has big decisions but that's that's okay it's just a simple little game it's fun
  • but this one made me feel clever because I was on the right on the right path
  • if you're into deduction games and or you want a game that's basically clue on steroids that's something maybe you want to check out
References (from this video)
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Video Qgcv682tqTI Bower's Game Corner Review at 0:20 sentiment: positive
video_pk 80969 · mention_pk 198873
Bower's Game Corner - Werewolf video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun (referring to large games of Werewolf)
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Social Deduction — Mentioned as a type of game the host loves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love shorter social deduction games that you can knock out a couple in an evening going five to 16 players.
  • I don't really give a hoot about the artwork, but I like, as someone who has ran very large games of Werewolf, 30, 40, 50 people games of Werewolf at the Midwest Gaming Classic in the past. Very fun.
  • And I think it shows right here in this this $80 like one, like if you just showcase the components here, like 57 large tarot cards, the thing, I think people would be much more into it.
  • I don't feel like you sold your deluxe version very well.
  • Yeah, but I feel like you could have sold it better.
  • Honestly, I would lean into that price 100%. 49 bucks.
  • You have buzz, you have an it factor right now. And I think by focusing on the game, which looks, you know, good, but it looks sy. I think you're actually doing a disservice to yourself.
  • That shot's like 49 bucks. I'm in. I'm done.
  • Final grade is um it's a mixed bag.
  • just because you're spotlight your components better.
  • I feel like they really kind of lucked into that controversy. And good for them. Good for them.
  • Yeah, this just there's so many things to spotlight and instead it's just you just look like you copy pasted your entire rule booklet.
References (from this video)
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Video doJoJsXRsw8 Analysis at 54:51 sentiment: other
video_pk 72608 · mention_pk 171952
Werewolf video thumbnail
Click to watch at 54:51 · YouTube ↗
Overall sentiment (raw)
Strongly Recommended (for influence)
Pros
  • Predecessor to many popular social deduction games
  • Highly influential
  • Requires no components
  • Enduring social phenomenon
Cons
  • BGG discussion is minimal due to its nature.
  • Speaker notes they said they would not include it due to its simplicity.
Thematic elements
  • Hidden Traitor / Social Deduction
Comparison games
  • Mafia
  • The Resistance: Avalon
  • One Night Ultimate Werewolf
  • Secret Hitler
Mechanics (from transcript analysis)
  • Elimination — Players are eliminated from the game.
  • Hidden Roles — Players are secretly assigned roles as villagers or werewolves.
  • Social Deduction — Players must deduce who the werewolves are through discussion and voting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think from my perspective based on what I've seen of the games that they inducted the original 25 uh I just wanted to speculate on what the next 25 would be
  • there's some interesting gaps in the 25 list that's out there now
  • Shadows over Camelot out really started that whole thing
  • it influences things that you wouldn't necessarily think that it did influence that kind of thing
  • it really took the world over for several years
  • it's like too big I mean the shadows of Brimstone which isn't on this list and I would never suggest to be in the Hall of Fame is like its own thing
  • it is such um a force or a presence in the board gaming world that it just has to be in there
  • it's almost like the quintessential board game in in a way
  • it is really the predecessor of all of these board games that have been a big part of the board game geek hobby
  • maybe eventually this is my opinion here I think they should stick to the games for a few years and then you know later on they can start thinking about like putting ryer kitsi in or stefen Feld or Christian Peterson or Corey kesa Cole Worley Richard Borg
References (from this video)
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Video p47jP_Za-tI meatball university Rules Teach at 0:10 sentiment: positive
video_pk 67963 · mention_pk 164274
meatball university - Werewolf video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very old, general, and widely played game.
  • Exists for many decades, also known as Mafia.
  • Many variations on how to play.
  • General rules are present in all variations.
  • Can be played as a deeply strategic social deduction exercise or a light-hearted storytelling game.
  • Plays a minimum of 5 players, theoretically any number.
  • The secrecy of role cards is critical to success.
  • Can be played with many role cards.
  • Victory conditions for both teams are clear.
  • Eliminated players can lead the circle to join another game or remain to watch.
Cons
  • Need to clarify finer points of gameplay with the group or moderator.
  • Requires players to sit in a circle and not change position.
  • Players should avoid wearing noisy clothing.
Thematic elements
  • Social deduction between werewolves and villagers.
Comparison games
  • Mafia
Mechanics (from transcript analysis)
  • Role assignment — Players are dealt role cards, which can include special abilities that influence gameplay. The moderator selects roles and rules for each game.
  • Social Deduction — Players are divided into two teams, werewolves and villagers, with werewolves knowing each other and villagers not knowing who is who. The game alternates between day and night phases.
  • Team-based Victory — The game is won by either the villagers (when all werewolves are eliminated) or the werewolves (when no villagers are left, or when the number of werewolves equals the number of villagers, depending on the ruleset).
  • Voting/Elimination — During the day phase, players discuss and vote to eliminate a player they suspect is a werewolf. During the night phase, werewolves select a player to eliminate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi I'm tank and I'm Stella and this is meatball University how to play werewolf
  • this video and explanation are a little bit different to most of our how to play videos
  • werewolf is a very old and very general and a very widely played game it's existed for many decades also known by the name mafia and there are many variations on how to play the game
  • in this video we will take you through the general rules which are present in all variations of the game but under the understanding that you'll need to clarify all of the finer points of your game play with your group or the moderator hosting your game
  • the game was hosted by Dave Doubt's who's also host here in Melbourne for well off games
  • much of the flavor which is introduced to the game of werewolf comes through the variable role cards which players may be dealt
  • Werewolf is a social deduction and party game with a great deal of flexibility in its application.
  • The game must be led by a moderator.
  • The secrecy of the role cards is critical to the success of the game
  • players receiving their cards must not show their card to any other player and should refrain from asking questions which makes their role card obvious
  • The golden rule that dead people can't talk
  • that's hard to play ultimate werewolf we hope that you enjoy the video and we hope that you enjoy length of your friends playing this game
  • if you have any questions comments feedback or just want to say hi to us please write in the comment sections below
  • if you want to be among the first to know what's new from evil University please consider subscribing to our Channel and helping us to monetize it
References (from this video)
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Video bMeLt-aSH14 People University Discussion at 12:11 sentiment: positive
video_pk 67357 · mention_pk 163444
People University - Werewolf video thumbnail
Click to watch at 12:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great for socialization
  • large groups can play
  • easy to run without deep concentration
Cons
none
Thematic elements
  • hidden identity; social manipulation
  • village with werewolves and villagers
  • narrator/host guides night actions; player elimination during the game
Comparison games
  • Mafia
Mechanics (from transcript analysis)
  • hidden roles with villagers vs werewolves — players have roles; night actions; villagers seek to identify werewolves
  • narrated rounds — a host tracks night phases and deaths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the perfect introduction to social deduction games
  • it's not very heavy you can get a large group of people together
  • Avalon is the archetype of a social deduction game
  • Blood On the Clock Tower... the biggest social deduction game ever in history
  • Avalon is the game that I keep coming back to no matter how many times I've played it
References (from this video)
No references stored for this video.
Video oWj7A6oNt4A Analysis at 1:03:50 sentiment: positive
video_pk 66428 · mention_pk 161788
Werewolf video thumbnail
Click to watch at 1:03:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • People love to play it
  • Can be a funny game
  • A young girl was a very effective werewolf
Cons
  • Requires closing eyes and sleeping during certain phases
Thematic elements
  • Figuring out who the werewolf is
Comparison games
  • Salem
  • Blood on the Clock Tower
Mechanics (from transcript analysis)
  • Hidden identities — Werewolves have secret roles.
  • Player Elimination — Players hope not to die (be eliminated).
  • Social Deduction — Players try to identify the werewolf(s) among them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • America is attacking its citizens. It is taking rights away.
  • First they came for the Jews. First they came for the Jews and I did not speak out because I was not a Jew.
  • I'm Stara. I'm Mick. And we are Face Games. Boom.
  • The movie is a good watch. Be careful for the white washing white savior angle.
  • Borealis is a fun game. It's kind of work of placement with a little bit of tableau building and also some set collection that you know all mixed in that makes a lot of fun that I like.
  • Blood on the Clock Tower is a bluffing game with with players on opposite teams of good and evil overseen by a storyteller player who conducts the action and makes crucial decisions.
  • Don't Mess with Cthulhu is a social deduction game with secret identities.
  • Night of the Ninja is a fast-paced game of deadly secrets. Midnight Assassins.
  • Salem 1692 is a good one.
  • Secret identity is basically you get a key card that tells you what your identity is.
  • Werewolf is another one that people love to play.
  • Got Five is a game of logic and deduction in which players try to uncover the five hidden numbers placed on their stand.
  • Subjective is not about what you know. It's about who will give you the best clues and how well you know your fellow players.
  • Mothers have to deduce so much.
  • The thing is I think it depends on the group you're playing with. And I think the group can sometimes turn deduction games into social deduction.
References (from this video)
No references stored for this video.
Video KAUpP_e6LkM Watch It Played Discussion at 1:22
video_pk 65286 · mention_pk 158928
Watch It Played - Werewolf video thumbnail
Click to watch at 1:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deception — A common element in games where you are asked to lie to each other's faces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sometimes when we see age restrictions on games it leaves us scratching our heads
  • Publishers are trying to avoid certain fees and costs associated with testing for choking hazards and so it's just easier for them to say okay this is for 10 and up and they can forgo those costs
  • so is that a consideration when you're thinking about games that might be appropriate or inappropriate for your children not just what they're visually going to see but what they're going to be doing in the game play
  • sometimes if I watch a board game review and it's particularly critical in the post of people's comments they'll often say things like thanks for your honesty or this is why I value you as a reviewer you're not afraid to speak the truth
  • but is criticism inherently more truthful than a compliment
  • I don't review games I never share my opinions on them one way or the other but I do wonder what the psychology is behind that
  • I prefer to play games across the table from somebody but that's just not always possible
  • remote gaming gives me that opportunity
  • Grail games these are games that you really want but they're maybe hard to find out of print quite expensive
  • my gril game is necromunda this is the first m game that I ever played I introduced it to some friends in University who were not Gamers but then we all really got into it building our little gangs painting them up and then playing against one another it was a lot of fun but my attachment to the game is primarily sentimental
  • there's arguably better Miniatures games out there now I've been told that Dead Zone by Mantic Games is basically an equivalent to necromunda and I'd probably enjoy that but I still for whatever reason one necromunda is that nuts probably a little nuts
References (from this video)
No references stored for this video.
Video 2rC_ENwoPaw Meeple University Review at 6:10 sentiment: positive
video_pk 64940 · mention_pk 158545
Meeple University - Werewolf video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging for players and hosts
  • Highly replayable due to custom roles and player interactions
  • Creative customization of roles and characters by hosts
  • Can be adapted for different player counts and venues
Cons
none
Thematic elements
  • Werewolves vs. human villagers
Comparison games
  • One Night Ultimate Werewolf
  • Ultimate Werewolf
Mechanics (from transcript analysis)
  • Hidden identity — Players are assigned roles as werewolves or human villagers. Werewolves know each other, humans don't. Werewolves kill humans each round, humans try to find and eliminate werewolves.
  • Role-playing — The game involves players acting out their roles and trying to convince others of their innocence or guilt. Custom roles and characters are often introduced to add variety.
  • Social Deduction — Humans try to deduce who the werewolves are through discussion and voting. Werewolves try to blend in and deceive the villagers.
  • Voting — Players vote to lynch suspected werewolves during the day phase. The voting mechanics can vary depending on the group.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is for the humans to figure out who the werewolves are over the course of the game while the werewolves are killing off one of the humans each round of their life in the game.
  • The humans win when all the werewolves are dead and the werewolves win when there's at least as many werewolves left alive as humans and then they overrun the village.
  • It is interesting pulling games together and keeping it fun for the players.
  • No game is ever the same, which always keeps people coming back.
  • Finding the 'Goldilocks' balance of giving enough information to be trusted but not too much to be targeted.
  • Less information can sometimes be a better defense than more.
References (from this video)
No references stored for this video.
Video BJV-E52NNB4 The Discriminating Gamer Top 10 List at 6:58 sentiment: positive
video_pk 36690 · mention_pk 207537
The Discriminating Gamer - Werewolf video thumbnail
Click to watch at 6:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich storytelling
  • asymmetric factions and replayability
Cons
none
Thematic elements
  • resistance, insurgency, and internal conflict
  • Alternate history Nazi Germany resistance insurgency
  • coin-driven, faction-based, high-tension
Comparison games
none
Mechanics (from transcript analysis)
  • card_driven_actions — action menu and events on the cards drive the game
  • factional_asymmetry — four factions with distinct victory conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a real fun quick light game about resistance to the Nazis and trying to assassinate Hitler.
  • I absolutely love Sniper Elite.
  • Secret Hitler is such a fantastic game.
  • Great solitaire game.
  • This, like I say, one of the best storytelling games.
References (from this video)
No references stored for this video.
Video ghXLL3Tgj0k The Discriminating Gamer Discussion at 10:36 sentiment: positive
video_pk 31545 · mention_pk 209377
The Discriminating Gamer - Werewolf video thumbnail
Click to watch at 10:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging asymmetry
  • tactical intrigue and replay variety
Cons
  • complex to teach for some groups
  • requires time to set up and play
Thematic elements
  • guerrilla warfare, insurgency dynamics, faction balance
  • alternate-history insurgency in WWII-era Europe
  • thematic, pseudo-historical with multiple factions
Comparison games
  • Twilight Imperium
  • Axis & Allies
Mechanics (from transcript analysis)
  • asymmetric factions — different factions have unique actions and victory conditions
  • Asymmetric Mechanics — different factions have unique actions and victory conditions
  • Event-driven actions — cards/events shape turn-by-turn options
  • Events — cards/events shape turn-by-turn options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • War Room is my favorite game of all time.
  • Labels are helpful, you know, for organizing things.
  • I love negotiation. Twilight Imperium, War Room, they all involve negotiation at a high level.
  • Crowdfunding carries risk, but historically the risk has been fairly small.
  • I don't write off FFG; they still surprise me with big expansions and IP integrations.
  • Werewolf is awesome.
  • Space Empires 4X is fantastic. It's one of my favorite games.
  • Blood on the Clocktower is a great social deduction game; it intrigues people and changes the room.
References (from this video)
No references stored for this video.
Video qwzUcm6jKwg Actualol Top List at 7:00 sentiment: positive
video_pk 29530 · mention_pk 86727
Actualol - Werewolf video thumbnail
Click to watch at 7:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ideal for large, social settings; strong bonding
  • High engagement and replayability
Cons
  • Can cause heated disagreements
  • Not modern in the strict sense
Thematic elements
  • Bluffing, deduction, social interaction
  • A village under threat; players assume roles
  • Party-game atmosphere with role reveal moments
Comparison games
  • The Mind
  • Avalon
Mechanics (from transcript analysis)
  • Hidden Roles — Players receive secret identities and must deduce others' roles.
  • Player Elimination — Removed players reduce the pool of participants over time.
  • Social Deduction — Players argue, accuse, and defend to identify werewolves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Katan almost gives you like this bit of credos because it's like this German game
  • Wingspan does that well for me. It makes you want to be a board game ambassador
  • Werewolf could create upset or maybe not so much as like diplomacy or something
  • Code Names is my favorite game of all time
  • Pandemic Legacy that was one of the greatest board game experiences of my life
  • If you go to Golden Globes again and played a game after, I think it would be Wingspan
References (from this video)
No references stored for this video.
Video Q-4Y_8fbWaU No Rolls Barred Discussion at 7:41 sentiment: positive
video_pk 12337 · mention_pk 35975
No Rolls Barred - Werewolf video thumbnail
Click to watch at 7:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging social dynamics
  • scales to many players; highly social
Cons
  • can be mean-spirited; potential for conflict
  • balance depends on players and setup
Thematic elements
  • villains and villagers; deception and deduction
  • hidden roles; social deduction
  • role-based intrigue and social play
Comparison games
  • The Resistance
  • Werewolves: Ultimate Edition
  • Mafia
Mechanics (from transcript analysis)
  • Hidden Roles — players assume roles with unique abilities; villagers deduce werewolves while werewolves mislead them
  • Hidden roles and social deduction — players assume roles with unique abilities; villagers deduce werewolves while werewolves mislead them
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Parlor games began life as parlour games specifically designed to entertain large groups of people in social situations
  • the dna of party games has remained unchanged though it's just been codified with proper rule sets
  • we're a tribal species and we're compelled to find moments where we all think like one
  • the biggest selling party game of all time is about trying to communicate ideas visually and enjoying and reveling in the failure to do so
  • it's a team game where you have to link words together using clues
  • Dixit and Mysterium both of which are sort of like charades but using crazy abstract art to communicate
References (from this video)
No references stored for this video.
Video QUbeYwcOy8k No Rolls Barred Analysis at 5:36 sentiment: positive
video_pk 11035 · mention_pk 32477
No Rolls Barred - Werewolf video thumbnail
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Energetic and accessible with large groups
  • Strong social dynamics and table talk
Cons
  • Rule variants can vary across editions
  • Can become chaotic with very large player counts
Thematic elements
  • hidden identities, paranoia, survival
  • A village under threat from lurking werewolves; villagers must uncover loyalties
  • role-based with group discussion and accusation
Comparison games
  • Mafia
  • Avalon
  • The Resistance
Mechanics (from transcript analysis)
  • Day discussion and voting — Villagers debate and vote to eliminate a suspect.
  • Hidden Roles — Players have secret affiliations (werewolves vs villagers).
  • Night action sequence — Werewolves choose a victim in secret each night.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the godfather of social deduction games dmitry davidov probably described it best he said that at their core social deduction games are about an informed minority versus an uninformed majority
  • these are the rules in their simplest form
  • social deduction is addictive
  • it's a safe space to be really sneaky in a way that i find so enjoyable
  • my granny was really sneaky and my grandad when he turned out to be the wealth and he won
References (from this video)
No references stored for this video.
Video OJUFN0w5670 Adam in Wales - Board Game Design Analysis at 25:12 sentiment: positive
video_pk 6196 · mention_pk 18342
Adam in Wales - Board Game Design - Werewolf video thumbnail
Click to watch at 25:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep social interaction
  • flexible player count
Cons
  • can be exclusionary for quieter players
  • requires careful moderation
Thematic elements
  • social deduction in a nightly cycle
  • villagers vs werewolves
  • group suspicion and revelation
Comparison games
none
Mechanics (from transcript analysis)
  • public discussion and voting — Players argue and vote to eliminate suspected werewolves.
  • Voting — Players argue and vote to eliminate suspected werewolves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the interaction essentially comes from sitting around a table and working on this puzzle together and then comparing your relative skill
  • it's interesting to see where Cooperative games are going now
  • these are the true solo games you could play by yourself with no problems at all
References (from this video)
No references stored for this video.
Video ypRnRnR9R1Y No Rolls Barred Playthrough at 0:40 sentiment: positive
video_pk 4352 · mention_pk 12716
No Rolls Barred - Werewolf video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging social deduction dynamics
  • High-energy host narration
  • Fast-paced rounds with frequent eliminations
Cons
  • Rules can be dense for new players
  • Potentially chaotic with many participants
Thematic elements
  • Deception, survival, hidden wolves in human society
  • Ancient German village of Sullivan Bowtown
  • Theatrical narration with audience engagement
Comparison games
  • Mafia
  • Town of Salem
Mechanics (from transcript analysis)
  • Daytime discussion and voting — Villagers debate, nominate, defend, and vote to kill a suspect.
  • Hidden Roles — Two werewolves among seven players; villagers strive to identify them.
  • Night phase wolf action — Wolves privately select a victim during night; victims are removed from play.
  • Private role assignment — Roles assigned privately (e.g., via Zoom/private messages).
  • Public lynching with lever — If a majority votes yes, the target is killed publicly during the day.
  • Witness stand — The nominated player defends themselves before the vote.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the floor is yours villagers
  • we killed tom like that with nothing at all
  • this is a town of children and one adult man we know that
  • the two werewolves open your eyes
References (from this video)
No references stored for this video.
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