Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast, before conspiracy turns you against your own.
The year is 1692, and it is a perilous time to live in the town of Salem, Massachusetts. One wrong step, or one misplaced accusation, and you could be the next witch to hang. "Salem" takes players into this perilous world and lets them re-live the tension, politics, and religious extremism that still has people talking about it 300 years later.
The game is packaged in a faux book box that closes magnetically. The game, disguised as a worn out leather book, can easily hide on your bookshelf and masquerade as an antique.
Players can play as prominent villagers from the old Salem town, and even read their bios in the instruction manual. The servant girl Mary Warren, pastor Samuel Parris, farmer John Proctor, storyteller Tituba, and beggar Sarah Good are some of the 12 characters featured in the game.
Players, each acting as one of these unique characters, are given 3-5 Tryal cards (depending on the number of players). These Tryal cards reveal the true identity of each player, "Witch" or "Not a Witch."
During gameplay, players gather cards that they use to accuse, or defend, other players. Deciding who to trust is key to survival, since you can never play a card on yourself. When you suspect someone to be a witch, you can begin accusing them with red accusation cards. When enough accusations have been placed on one of the players, the player who lays the final accusation chooses one of that player's Tryal cards to reveal. Once all "Witch" Tryal cards have been found, the villagers of Salem win.
Players can also use green and blue cards such as "Alibi", "Stocks", "Matchmaker", "Asylum", and "Scapegoat" to help or hurt their allies or enemies.
As players draw cards, they will eventually draw black cards that take immediate effect. One black card, "Night", forces all players to close their eyes while the Witches choose someone to eliminate and the Constable chooses someone to potentially save. The other black card, "Conspiracy," forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential, otherwise "Conspiracy" may soon have the whole town turned evil.
Before long, accusations will be flying, and screams of "She's a WITCH!" will wake the neighbours. Will you be the hero who purges your town of witches, or will you be wrongly accused and hung for witchcraft? Or perhaps you will be a witch yourself, escape conviction, and bring Salem to the ground.
Volume 1 in the Dark Cities Series by Facade Games.
Images
- Good game
- Enjoyable experience
- Can be impactful due to historical theme
- Some players may not want to play due to the sensitive historical theme
- Accusing and defending townsfolk to hunt down witches
- Salem, Massachusetts
- Based on historical events of the Salem witch trials
Mechanics (from transcript analysis)
- Card Play — Players use cards like 'Accusation', 'Alibi', and 'Stocks' to help or hurt others.
- Hidden identities — Players can be villagers or witches with secret roles.
- Role Playing — Players can choose from 12 characters with bios.
- social deduction — Players accuse and defend townsfolk to hunt down witches.
Video topics + discussion points
Quotes (from this video)
- America is attacking its citizens. It is taking rights away.
- First they came for the Jews. First they came for the Jews and I did not speak out because I was not a Jew.
- I'm Stara. I'm Mick. And we are Face Games. Boom.
- The movie is a good watch. Be careful for the white washing white savior angle.
- Borealis is a fun game. It's kind of work of placement with a little bit of tableau building and also some set collection that you know all mixed in that makes a lot of fun that I like.
- Blood on the Clock Tower is a bluffing game with with players on opposite teams of good and evil overseen by a storyteller player who conducts the action and makes crucial decisions.
- Don't Mess with Cthulhu is a social deduction game with secret identities.
- Night of the Ninja is a fast-paced game of deadly secrets. Midnight Assassins.
- Salem 1692 is a good one.
- Secret identity is basically you get a key card that tells you what your identity is.
- Werewolf is another one that people love to play.
- Got Five is a game of logic and deduction in which players try to uncover the five hidden numbers placed on their stand.
- Subjective is not about what you know. It's about who will give you the best clues and how well you know your fellow players.
- Mothers have to deduce so much.
- The thing is I think it depends on the group you're playing with. And I think the group can sometimes turn deduction games into social deduction.
References (from this video)
- engaging group deduction with memorable moments
- suitable for larger groups and yields strong interaction
- can be long; theme may be heavy for some players
- luck of the draw can sometimes overshadow strategy
- witch-hunt, suspicion, and town/villager dynamics
- Salem witch trials; a village-wide social deduction environment
- social deduction with voting and close eyes mechanics
- Werewolf
Mechanics (from transcript analysis)
- hidden roles — witches versus townsfolk with a constable to influence outcomes.
- player elimination — losing players/teams are removed from ongoing rounds, heightening the stakes.
- voting and public consensus — players vote to determine who may be targets for elimination or protection.
Video topics + discussion points
Quotes (from this video)
- Inside Job Cosmos check it out yes check that out because it is a fun game.
- it's all about deduction you've got cards so there's hand management involved yes and management.
- this is so much different than werewolf; it's about deduction.
- you gotta close your eyes you gotta do that kind of like what is that werewolf close your eyes and people moving doing things.
- One chance no the saying is three strikes you're out.
- we're at the world series of board games Las Vegas
- everybody doesn't need to create a board game that is true we just don't need it.