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Hail Hydra box art

Hail Hydra

Game ID: GID0151096
Game Info
Year
2018
Collection
Ratings
Expansions & Family
Blood on the Clocktower Werewolf The Werewolves of Miller's Hollow
Mechanic profile
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Vibe profile
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Description

Deception. Deduction. Destruction.

In Hail Hydra, you and your friends team up as Marvel's S.H.I.E.L.D. heroes to save New York City! But wait — your fellow heroes may be villainous HYDRA operatives in your midst! Use social deduction to determine who is a secret HYDRA agent and who is truly loyal to S.H.I.E.L.D. If you succeed, you and your fellow S.H.I.E.L.D. heroes will retrieve the Cosmic Cube from the Red Skull and save the city! If the city is destroyed, HYDRA wins.

UPC 778988554081

Description

Deception. Deduction. Destruction.

In Hail Hydra, you and your friends team up as Marvel's S.H.I.E.L.D. heroes to save New York City! But wait — your fellow heroes may be villainous HYDRA operatives in your midst! Use social deduction to determine who is a secret HYDRA agent and who is truly loyal to S.H.I.E.L.D. If you succeed, you and your fellow S.H.I.E.L.D. heroes will retrieve the Cosmic Cube from the Red Skull and save the city! If the city is destroyed, HYDRA wins.

UPC 778988554081

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video hy13Fuj82Qw Top List at 8:16 sentiment: positive
video_pk 129720 · mention_pk 369147
Hail Hydra video thumbnail
Click to watch at 8:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highest party style game on the list
  • Secret hidden role theme
  • Cool game
  • Really cool game
Cons
none
Thematic elements
  • Secret role, traitor, SHIELD vs HYDRA
  • Marvel Universe
Comparison games
  • The Resistance
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each player controls a specific Marvel superhero with a unique once-per-game ability.
  • Hidden role — Some players are secretly HYDRA agents trying to sabotage missions.
  • Mission Completion — Players go on missions, with success or failure depending on the hidden roles.
  • Social Deduction — Players work together on missions, but must deduce who the traitors are.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number 20 board game of all time is villainous
  • this is another one of the competitive lcgs from the fantasy flight line of games
  • it does feel very vanilla very puzzly very just just an abstract puzzle in the base game alone
  • this I believe will be the highest party style game on my entire top 100
  • it's perhaps the most asymmetric game I've ever played
  • this is probably the least asymmetric game uh in this list of 10
  • I have enjoyed this game a lot
  • it debuts at such a high spot because of how different it feels from all the living card games in Fantasy Flight's catalog
  • it is such a fun game very thematic it does make you feel that suspense
  • thank you so much for joining us here at when Harry at board games
References (from this video)
No references stored for this video.
Video Xh5fdRAMwUA Rolling Dice & Taking Names Discussion at 28:31 sentiment: positive
video_pk 93503 · mention_pk 253079
Rolling Dice & Taking Names - Hail Hydra video thumbnail
Click to watch at 28:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • No player elimination is a key positive.
  • The theme is appealing.
  • Playing with a good crew enhances the experience.
  • Revealing yourself as Hydra can grant special abilities.
  • A timer speeds up gameplay.
  • The game mechanics are similar to Resistance but with some improvements.
Cons
  • Marty is not a big fan of Resistance, but enjoyed this game.
  • Talking a lot during social deduction games can be a giveaway of being a bad guy.
  • Tony, despite playing as Hydra, never lied, which might be a disadvantage.
  • Tony was stunned when Marty was revealed as a Hydra agent, indicating Marty played his role perfectly.
Thematic elements
  • Social deduction, superheroes vs villains
Comparison games
  • The Resistance
  • Battlestar Galactica (game)
Mechanics (from transcript analysis)
  • Card play for objectives — Players contribute power each round using positive or negative cards to damage the boss or the city.
  • Role-playing — Heroes have special powers they can use once per game.
  • Social Deduction — Players are secretly assigned roles as either Hydra operatives or heroes.
  • Team-based objectives — Hydra operatives try to destroy a city, while superheroes defend it by defeating villains and a boss.
  • timed rounds — A timer is used for voting and completing actions within rounds.
  • voting and elimination — After a certain number of rounds, players can be eliminated from voting in that round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know what the devil they're talking about.
  • My back was bothering me a little bit this morning but nothing like a good Aleve can't take care of or some push-ups.
  • You know what you're gonna have to do until you started playing.
  • I'm not a big fan of the mythos phase but everything else I do like more than the other games.
References (from this video)
No references stored for this video.
Video KE96zhqWpp8 Actualol Discussion at 0:09 sentiment: positive
video_pk 10281 · mention_pk 30344
Actualol - Hail Hydra video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple conceit with deeper possibilities through roles and card effects
  • engaging discussion and accusations that drive player interaction
  • the Marvel theme comes through in art and flavor
Cons
  • aspect of appeal tied to players’ interest in Marvel
  • performance depends on group size and dynamics
Thematic elements
  • superhero-themed social deduction with role cards
  • Marvel universe, city under threat
  • episodic, role-driven intrigue
Comparison games
  • Battlestar Galactica
  • Dark Moon
  • Secret Hitler
Mechanics (from transcript analysis)
  • hand management with mission cards — cards with blue (plus) and red (minus) values influence mission outcomes and tension
  • Social Deduction — players deduce who among them is bad and influence missions through discussion and voting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very simple conceit there's not many rules and you're straight into discussing what happened
  • I think this is a great game if you love Marvel then the theme really comes through
  • I would compare this to something like catch the moon because it also has the desire to place your pieces at the highest most point
  • it's incredible how this game simulates a tower defense puzzle
  • not that interactive but very satisfying in terms of decision making
References (from this video)
No references stored for this video.
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