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Quest box art

Quest

Game ID: GID0256832
Game Info
Year
2021
Players
1-6
Age
14+
Playtime
15 min
Collection
Your Tier
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Expansions & Family
Blood on the Clocktower Werewolf The Werewolves of Miller's Hollow
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Description

In Quest, all will show their true colors as Good and Evil struggle for the future of civilization. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions. These forces of Evil are few in number, but if they go unknown, they can sabotage Arthur’s great quests.

Players are secretly dealt roles that determine if their allegiance is to Good or to Evil. Then, players debate, reason, and lie as they decide who to send on Quests—knowing that if just one minion of Mordred joins, the Quest could fail. Quest includes 25 different characters and many different ways to play the base game.

Quest also includes the Director's Cut, a personal recommendation from the designer about the preferred way to play Quest.

Errata:Page 7 of the rulebook should say: (for non-Director's Cut version)

Three successful Quests—Good wins! The game is over.

Note: When using the optional Blind Hunter, the Blind Hunter reveals themself and a Hunt occurs (see page8). There is no discussion, nor Good's Last Chance.

While the Blind Hunter is listed as optional, that role should always be included when including any named Good roles to provide a penalty for claiming.

The above Errata rule does not apply to the Director's Cut.

Description

In Quest, all will show their true colors as Good and Evil struggle for the future of civilization. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions. These forces of Evil are few in number, but if they go unknown, they can sabotage Arthur’s great quests.

Players are secretly dealt roles that determine if their allegiance is to Good or to Evil. Then, players debate, reason, and lie as they decide who to send on Quests—knowing that if just one minion of Mordred joins, the Quest could fail. Quest includes 25 different characters and many different ways to play the base game.

Quest also includes the Director's Cut, a personal recommendation from the designer about the preferred way to play Quest.

Errata:Page 7 of the rulebook should say: (for non-Director's Cut version)

Three successful Quests—Good wins! The game is over.

Note: When using the optional Blind Hunter, the Blind Hunter reveals themself and a Hunt occurs (see page8). There is no discussion, nor Good's Last Chance.

While the Blind Hunter is listed as optional, that role should always be included when including any named Good roles to provide a penalty for claiming.

The above Errata rule does not apply to the Director's Cut.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 11 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–13 of 13
Video l0zy3JH5qeg Nights Around a Table Unboxing at 0:05 sentiment: positive
video_pk 91205 · mention_pk 244515
Nights Around a Table - Quest video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pretty art
  • Cute components
  • Appears simple and quick to play
Cons
none
Thematic elements
  • Bees and honey production
Comparison games
none
Mechanics (from transcript analysis)
  • Component Punch-out — The unboxing involves punching out different colored flowers and bee tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dad's craft knife!
  • Box Fart-O-Meter? Zero.
  • More like a negative one, honestly.
  • This is why he does that. Make it a little more awkward.
  • The power of the craft knife!
  • So we got, like, different colour flowers we get to punch-out.
  • The bees... are important.
References (from this video)
No references stored for this video.
Video Tt7v09ynnwg Let's Table It Review at 0:17 sentiment: positive
video_pk 87471 · mention_pk 228696
Let's Table It - Quest video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lightweight and quick to set up
  • multiple strategic angles via pattern tiles
  • scales with player count for varied experiences
  • self-piggy goals via pattern tiles provide direction
  • prototype offered room for interesting future variants and powers
Cons
  • prototype state means final rules and balance could change
  • some advanced features were not fully explored in the session
Thematic elements
  • Array
  • Modern day quilting competition
  • Review-style, conversational
Comparison games
none
Mechanics (from transcript analysis)
  • Advanced Scoring Options — Optional advanced scoring that rewards matching quilt sides
  • Block Removal — Remove quilt blocks from your quilt and return them to the quilting area
  • Compound Scoring — Optional advanced scoring that rewards matching quilt sides
  • Physical Removal — Remove quilt blocks from your quilt and return them to the quilting area
  • Player Powers / Abilities — Hands out player powers and enables different abilities to customize play
  • Scaling / Variable Difficulty — Game scales with player count, adjusting cards available and thus difficulty
  • Scoring based on patterns — Score points based on quilt patterns and pattern-specific bonuses
  • tile drafting — Draft pattern tiles from a pool to influence scoring and quilt construction
  • Tile Placement — Place one to three quilt blocks onto your quilt on your turn
  • Unique Player Powers — Hands out player powers and enables different abilities to customize play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • really light uh simple game to set up
  • you have a few different ways you can kind of attack things and operate that way
  • the quilt pattern tiles I think are very different from each other and so you have a lot of options when you're drafting your scoring conditions
  • it scales pretty well in the directions you will take out a certain number of cards based on the player count and so that can kind of make for a different experience each time too
  • almost set like a a self-pick goal
  • Quil is coming soon to kickstart
  • we really enjoyed our time with Quil
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U Neon Gorilla Interview at 2:04:54 sentiment: positive
video_pk 80661 · mention_pk 197117
Neon Gorilla - Quest video thumbnail
Click to watch at 2:04:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • is an excellent game
Cons
none
Thematic elements
none
Comparison games
  • Avalon
  • Blood on the Clock Tower
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
  • I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
  • Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
  • Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
  • Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
  • Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
  • >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
  • I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
  • It is. It's the Wikipedia of board games
  • You can't be afraid to like say something that's going to make people mad.
  • It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
  • I I don't want to collect any more Funko Pops for this board game.
  • I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
  • I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video XrZkvjK4cpg Meeple University Playthrough
video_pk 70041 · mention_pk 166940
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video bMeLt-aSH14 People University Discussion at 30:39 sentiment: positive
video_pk 67357 · mention_pk 163451
People University - Quest video thumbnail
Click to watch at 30:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • improvement over Avalon; accessible
  • fits within Avalon-loving groups
Cons
none
Thematic elements
  • improvement over Avalon with new mechanics
  • Arthurian theme; sequel to Avalon
  • social deduction with enhanced structure
Comparison games
  • Avalon
Mechanics (from transcript analysis)
  • Hidden Roles — continues Avalon-style gameplay with potential refinements
  • hidden roles; improved mechanics from Avalon — continues Avalon-style gameplay with potential refinements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the perfect introduction to social deduction games
  • it's not very heavy you can get a large group of people together
  • Avalon is the archetype of a social deduction game
  • Blood On the Clock Tower... the biggest social deduction game ever in history
  • Avalon is the game that I keep coming back to no matter how many times I've played it
References (from this video)
No references stored for this video.
Video 5hVrRFlo7go jungus games Discussion at 15:17
video_pk 67052 · mention_pk 163024
jungus games - Quest video thumbnail
Click to watch at 15:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the big change here is i'm turning the good games vlog into a patreon exclusive
  • the only constant is change
  • i adore bunny kingdom
References (from this video)
No references stored for this video.
Video 9_6yRxY8iiY The Dungeon Dive Review at 0:19 sentiment: positive
video_pk 61276 · mention_pk 153964
The Dungeon Dive - Quest video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lightweight and portable, ideal for travel or quick play sessions
  • Randomized quests and hex-map variety keep each playthrough fresh
  • Dice-management tension provides engaging decision points and excitement
  • Wide array of magic items and spell options adds flavor and strategic choices
  • Treasure points enable healing between adventures, creating a meaningful risk-reward loop
Cons
  • Ranger class appears overpowered, effectively easy mode
  • Physical book does not include a PDF companion, complicating accessibility for printing or offline play
  • Some minor foes offer no loot, which can reduce incentive in certain encounters
Thematic elements
  • Heroic fantasy questing focused on dice-driven testing, loot, and character progression
  • Fantasy overland dungeon-crawl with hex-map exploration and quest-based progression
  • Campaign-style progression across nine randomized quests with persistent loot and upgrades
Comparison games
  • Four Against Darkness
  • Alone Against Fear
  • Four Against the Great Old Ones
Mechanics (from transcript analysis)
  • Campaign — Loot, treasure points, and gear from quests persist across the campaign, enabling ongoing improvement and strategic planning between adventures.
  • Dice pool management — Players start with a fixed pool of dice (fresh, then tiring, wounded, and dead) and choose how many to roll for tests; higher rolls advance tasks but risk losing dice.
  • Glory economy and rerolls — Glory acts as a resource allowing rerolls and occasional healing; spending Glory affects outcomes and survivability in tests.
  • Persistent progression and loot carryover — Loot, treasure points, and gear from quests persist across the campaign, enabling ongoing improvement and strategic planning between adventures.
  • Random quest and map generation — Each campaign is built from randomized quest prompts and one of several hex maps, each with unique terrain and special hex rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a pretty fun game
  • it's very light but I like the kind of Adventure it provides
  • random Quest element of going through all nine of those quests
  • perfect to just kind of throw in a travel bag and have some good times
  • Ranger is kind of easy mode
  • I like the various magical items and the boss monsters do have some interesting wrinkles
References (from this video)
No references stored for this video.
Video I3WVreI-3MI Board Games for One Playthrough at 2:34 sentiment: positive
video_pk 59965 · mention_pk 152463
Board Games for One - Quest video thumbnail
Click to watch at 2:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lightweight and accessible
  • Encourages social interaction and laughter
Cons
  • Can be silly or awkward for some groups
  • Dares may push comfort boundaries
Thematic elements
  • party game with dares
Comparison games
  • Wingspan
  • Holotype
Mechanics (from transcript analysis)
  • card prompts and dares — Players read prompts that require actions and dares; scoring is involved via social interaction and prompts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you look like a tour guide when you're with them a good looking tour guide the best looking
  • Angie I need to hear something look see I found this dice for you isn't this beautiful this is hand made look at how it Glitters
  • I'm running out of time
  • there's no other way
  • Angie you keep working
  • we played Quelf we really liked that
References (from this video)
No references stored for this video.
Video iABOc19lAf0 BigPasti Discussion at 10:16 sentiment: positive
video_pk 11926 · mention_pk 34998
BigPasti - Quest video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong energy for groups that like back-and-forth plotting
  • flexible with different player counts
Cons
  • can be overwhelming for absolute beginners
Thematic elements
  • fantasy intrigue and traitor dynamics
  • Avalon-like intrigue with twists and backstabbing energy
  • chaotic, high-energy social deduction
Comparison games
  • Avalon
  • So Clover
Mechanics (from transcript analysis)
  • execution of hidden goals — players pursue or obstruct objectives with limited information
  • Trick-Taking — covert alignments and backstabbing within a shared framework
  • trick-taking with betrayal — covert alignments and backstabbing within a shared framework
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What's the best entry-level board game? Wrong question. There is no best entry-level board game. There's only the chart.
  • This is the chart chart.
  • Don't optimize too hard. We aren't playing scythe right now.
  • This is the gateway to an entire genre.
  • For entry-level gamers, you want to have that fun to admin ratio heavily tilted towards fun.
  • If someone has real enthusiasm for a game, just play it.
  • Trust on your group, trust on your instinct.
  • It's the gateway game that opened the floodgates to the modern industry.
References (from this video)
No references stored for this video.
Video vckoqijmUEE The Dice Girls Podcast Playthrough at 0:28 sentiment: positive
video_pk 4337 · mention_pk 12674
The Dice Girls Podcast - Quest video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong group dynamics and humor
  • Memorable set-pieces (baby lasers, skyball, horse caravan)
  • Hopeful, satisfying ending with community rebuilding
Cons
  • Pacing can be variable due to improvisation
  • Some moments may feel chaotic to new listeners
  • No explicit numeric rating provided within the session
Thematic elements
  • Heroic teamwork to save a community from a looming sky-driven threat and the ethical questions of power and responsibility.
  • A fantastical frontier world combining mining towns, magical technology, and sky-based phenomena; journeys through caverns, towns, and remote landscapes.
  • Collaborative, improvisational storytelling driven by player choices and NPC interactions.
Comparison games
none
Mechanics (from transcript analysis)
  • Character-driven storytelling — Plot develops from personal arcs, relationships, and NPC interactions.
  • Cooperative problem solving — Players pool abilities and resources to overcome challenges and threats.
  • Exploration and sequencing — Locations (underground caverns, towns, fields) drive the narrative with consequential outcomes.
  • Group ritual activation — Powerful effects (e.g., baby lasers) require synchronized actions and emotional investment from the group.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • activate baby lasers
  • we're crying
  • we saved the town
  • it's pie time
  • we held hands in a circle and it worked
  • the teleportation tunnel can take you back home
References (from this video)
No references stored for this video.
Video 2Zzqtc2Q8mg Adam in Wales - Board Game Design Discussion at 4:13 sentiment: positive
video_pk 2737 · mention_pk 89421
Adam in Wales - Board Game Design - Quest video thumbnail
Click to watch at 4:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • color-pattern matching with cubes
Comparison games
none
Mechanics (from transcript analysis)
  • Color Matching — Layout colors on cards and match with cube icons
  • Matching — Layout colors on cards and match with cube icons
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are really two groups of designers
  • the attempt to make all games playable by all people is a lofty ideal
  • colorblind accessibility was at the forefront of our minds as we designed
  • stand up for your views it's important that you collectively produce a product which you as designer can be proud of
  • publishers need inventors just as much as we need them
References (from this video)
No references stored for this video.
Video L1AXLaGeJ6g The Dice Girls Podcast Playthrough at 0:23 sentiment: positive
video_pk 1173 · mention_pk 3389
The Dice Girls Podcast - Quest video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry point with flexible, ad-libbed rules
  • Warm, welcoming group dynamics and collaborative vibe
  • Engaging setup with a clear quest hook and memorable NPCs
Cons
  • Rules explanation is informal and improvised, which may feel uncertain for newcomers
  • Pacing can be uneven due to heavy reliance on player improvisation
Thematic elements
  • destiny, community, mystery, exploration
  • Fantasy dream-quest unfolding in a magical, small-town environment with echoes of a real-world city
  • improvised, collaborative storytelling with a lighthearted, playful tone
Comparison games
none
Mechanics (from transcript analysis)
  • In-world time mechanics — Time stops in the world while the player group is within a certain space, effectively placing the party in limbo until they return.
  • Plot device-based exploration — Dream calls, missing persons (Zeta), and relic interactions drive quest structure and progression.
  • Role-playing and character embodiment — Players assume distinct characters and interact with NPCs and each other to drive the story forward.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time stops where you're from
  • You've already signed the contract when you were born
  • This is Los Angeles but the locals call it LA
  • I just put out the dream call and the dream call only reaches adventurers that were meant to be here at this time
  • Is this like my destiny or something?
  • The Rock chose you
References (from this video)
No references stored for this video.
Video KNh5hc1kdvs BigPasti Analysis at 10:44 sentiment: positive
video_pk 959 · mention_pk 2704
BigPasti - Quest video thumbnail
Click to watch at 10:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich bluffing depth and endgame puzzles
  • Clever remix of Avalon into a distinct puzzle
Cons
  • Rule discrepancies can be confusing
  • Endgame flowchart can be hard to explain
Thematic elements
  • data gathering for endgame; bluffing depth
  • fantasy adventure
  • two-step endgame with blind hunter
Comparison games
  • Avalon
  • The Resistance
  • Secret Hitler
  • Blood on the Clock Tower
Mechanics (from transcript analysis)
  • Mission selection with three failed missions triggers endgame — Evil hunts for success or failure; endgame twist via blind hunter.
  • Two-step endgame with final-gate bluffing — Endgame pivots on information and misdirection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Resistance and Avalon retain all that paranoia of werewolf, but everyone gets to play the whole game without the need of a moderator or any player elimination.
  • Blood on the Clock Tower is a gigantic step forward in this genre.
  • It's the board game equivalent of Carcination.
References (from this video)
No references stored for this video.
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