Skip to main content
The Resistance box art

The Resistance

Game ID: GID0344874
Game Info
Year
2009
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!

The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.

Rule Correction:

For first printing (2010 purchases), the expansion rules should read: "Games of 5-6 players use 7 plot cards, games with 7+ players use all 15 Plot Cards." and "...each Round, the leader draws Plot cards (1 for 5-6 players, 2 for 7-8 players, and 3 for 9-10 players)" - This has been corrected in the subsequent printings.

Description

The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!

The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.

Rule Correction:

For first printing (2010 purchases), the expansion rules should read: "Games of 5-6 players use 7 plot cards, games with 7+ players use all 15 Plot Cards." and "...each Round, the leader draws Plot cards (1 for 5-6 players, 2 for 7-8 players, and 3 for 9-10 players)" - This has been corrected in the subsequent printings.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 11 · mix 2 · neu 4 · neg 0
Mentions per page
Showing 1–19 of 19
Video 5cmQ7l14oQg Top List at 0:23
video_pk 67253 · mention_pk 163218
The Resistance video thumbnail
Click to watch at 0:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • identify Imperial spies
Comparison games
  • Werewolf
Mechanics (from transcript analysis)
  • Hidden role — The Resistance is a party hidden game, kind of like Werewolf, where you are trying to identify the Imperial spies amongst your ranks as you fight back against the Empire.
  • Party Game — The Resistance is a party hidden game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shut up and do board games.
References (from this video)
No references stored for this video.
Video sWxo0K9FH1o Top List at 1:05 sentiment: positive
video_pk 65751 · mention_pk 159515
The Resistance video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Re-popularized party games
  • Mainstreamed social deduction
  • Enabled large player counts
Cons
none
Thematic elements
  • social deduction
Comparison games
  • Secret Hitler
  • Deception: Murder in Hong Kong
  • Codenames
  • Blood on the Clocktower
Mechanics (from transcript analysis)
  • Party Game — The game is categorized as a party game that can accommodate a large number of players.
  • social deduction — This is the core mechanic that made the game stand out and influential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games that when I look back at the decade I think yeah these games made a real impact
  • what mage knight did was legitimized solo gaming
  • risk legacy developed a serious following so much so that the idea was in incorporated into pandemic legacy which became one of the decades defining games
  • zombicide and its commercial success on Kickstarter redefined how all games are made in marketing
  • what lords of waterdeep did was take a traditionally amira trash setting and theme and marry that up with a euro game
  • if you were to think of one game that defined 420 tens for me that would be so
  • gloom maven is a staggering success for a game of its price and box size
  • this war of mine was the moment that board-gaming really matured as an art
  • for me this is the Schindler's list at board games
  • it flipped over the traditional narrative of you are the great colonizers moving through these islands and taking stuff
  • rolling rights are one of the faster growing game genres and one were a lot of innovation is happening
  • this is the decade where they took off
References (from this video)
No references stored for this video.
Video cArPigU28GU watch it played Discussion at 3:43 sentiment: neutral
video_pk 65389 · mention_pk 159048
watch it played - The Resistance video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • the start of the episode they're going to go over exactly how the game works so you'll be more easily able to follow along
Cons
  • you'll be able to try to figure out who the dirty spies are
Thematic elements
  • identifying spies
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely adore this contest
  • it just it really did make me feel like I was part of a much larger community of fellow Gamers who were equally proud of their part in this Hobby and the games that they enjoyed that was just it was really cool
  • I didn't ask them to give us another copy to give away to somebody they just offered that up and I I really appreciate that they're good people
  • you'll be able to try to figure out who the dirty spies are
References (from this video)
No references stored for this video.
Video KAUpP_e6LkM Watch It Played Discussion at 1:22
video_pk 65286 · mention_pk 158927
Watch It Played - The Resistance video thumbnail
Click to watch at 1:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deception — A common element in games where you are asked to lie to each other's faces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sometimes when we see age restrictions on games it leaves us scratching our heads
  • Publishers are trying to avoid certain fees and costs associated with testing for choking hazards and so it's just easier for them to say okay this is for 10 and up and they can forgo those costs
  • so is that a consideration when you're thinking about games that might be appropriate or inappropriate for your children not just what they're visually going to see but what they're going to be doing in the game play
  • sometimes if I watch a board game review and it's particularly critical in the post of people's comments they'll often say things like thanks for your honesty or this is why I value you as a reviewer you're not afraid to speak the truth
  • but is criticism inherently more truthful than a compliment
  • I don't review games I never share my opinions on them one way or the other but I do wonder what the psychology is behind that
  • I prefer to play games across the table from somebody but that's just not always possible
  • remote gaming gives me that opportunity
  • Grail games these are games that you really want but they're maybe hard to find out of print quite expensive
  • my gril game is necromunda this is the first m game that I ever played I introduced it to some friends in University who were not Gamers but then we all really got into it building our little gangs painting them up and then playing against one another it was a lot of fun but my attachment to the game is primarily sentimental
  • there's arguably better Miniatures games out there now I've been told that Dead Zone by Mantic Games is basically an equivalent to necromunda and I'd probably enjoy that but I still for whatever reason one necromunda is that nuts probably a little nuts
References (from this video)
No references stored for this video.
Video k3kQ3zW0j0Q Meeple University Rules Teach at 0:10 sentiment: positive
video_pk 64996 · mention_pk 158606
Meeple University - The Resistance video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Generates discussion and logic in team choice.
  • Control over mission outcomes as a spy.
Cons
  • Mistake for a spy to not pick themselves for a team.
  • Coordination problems for spies on a team.
Thematic elements
  • Social deduction
Comparison games
none
Mechanics (from transcript analysis)
  • deduction — Players use observed mission outcomes and team selections to deduce who the spies are.
  • hidden roles — Players are secretly assigned roles as either resistance or spies, with spies knowing each other.
  • missions — Selected teams go on missions, playing success or fail cards. The outcome depends on the cards played.
  • Team Selection — Players collectively select teams to go on missions, generating discussion and debate.
  • Voting — Players vote to approve or reject proposed teams, requiring a majority to pass. Rejections advance a vote tracker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these two games are probably up there might be my favorite game of all time
  • the resistance and Avalon social deduction games played between two teams which are randomly determined at the start of game
  • the bulk of the game is in selecting teams of players to go on missions
  • the resistance was the first of the games released and in the resistance all players are either members of the resistance or spies
  • when Avalon was released a few years later it was re-themed to be under the etherion legend and certain character cards were given additional powers or roles
  • the primary difference between the Avalon and the resistance is the introduction of six special role cards
  • Merlin on the good team has the power that he knows who all of the evil players are
  • the assassin has the opportunity at the end of the game to try to identify who Merlin is and if the assassin successfully identifies Merlin then the evil team wins the game
  • Percival is on the good team and Percival knows who Merlin is although Marylin does not know who Percival is
  • Morgana you know the words personal will know who Morgana and Merlin are but will not know which is which
  • Mordred when in the evil team is not known by Merlin
  • when Oberon is in the game Oberon is known by Merlin but is not known by the other evil players
  • the Lady of the lake the player who starts to the right of the starting leader in mission one takes the Lady of the lake token
  • if you are a good guy if you are a member of the resistance or a loyal servant of Arthur you need to convince everyone you are good if you are a bad guy you need to convince everyone you are good
  • as a bad guy you need to remember convince everyone else at the table that you're good
  • one of the mistakes I see that players make when they are a bad guy in the game is often what they'll do is they'll say okay guys here's what I'm gonna do just to show you guys that you can really trust me I'm not even gonna put myself on the team
  • as a good guy you would have no information about who's good and evil right so this reveals to experience good players that you are you are choosing a team with a spy on it and you yourself are a spy
  • the best team that can get up for you is usually going to be one spy and one good player one good guy
  • deduction is a very important skill to be able to use in this game
  • the spies only need one more failed mission to win the entire game
  • Merlin is a very difficult character a very difficult role to play
  • Merlin needs to strike a balance between doing two things
  • so optimally melon will strike a balance between revealing information that helps the resistance and seeming to not know what's going on in the game
  • Percival has two things that he needs to do in the game the first thing is needs to work out out of these two players which one is melon and which one is Morgana then he needs to very convincingly seem to the assassin to be Merlin
  • Morgana has really one job in this game in addition to being in addition to her normal Spidey DS and that is to deceive Percival
  • the assessing the number one thing that you're trying to do is to work out who Melanie's
  • look for someone who is always seeming to make the right decisions
  • if you see a good guy making correct decisions or choices without solid logic to back that up then that is a clear indication that that player might be Merlin
References (from this video)
No references stored for this video.
Video z2l506PqnHY Watch It Played Discussion at 12:07 sentiment: neutral
video_pk 64419 · mention_pk 157878
Watch It Played - The Resistance video thumbnail
Click to watch at 12:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • investing in the game it's why we like sports you know you get to know the people the characters the history the comebacks the underdogs and you invest in the game
  • the sillier the game the more invested you get in it
References (from this video)
No references stored for this video.
Video fRIF0aMdllI Shelfside Review at 0:23 sentiment: mixed
video_pk 60798 · mention_pk 153250
Shelfside - The Resistance video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • plays in a near-perfect duration for a party/social deduction game (~30 minutes).
  • no player elimination, keeping everyone in the game until the end of the round.
  • high replayability due to group-dependent social dynamics.
  • durable, well-sized components and box; long-term durability mentioned.
  • moments of tension and memorable social interactions.
Cons
  • scales poorly beyond 5–6 players; larger groups feel imbalanced and slower.
  • power imbalance possible with certain spy cards; a single bad card can derail a mission.
  • some mission cards can feel underwhelming or less impactful.
  • recurring play over years can reduce willingness to revisit.
  • pacing can lag in bigger groups and require management.
Thematic elements
  • Array
  • Dystopian future
  • Analytical discussion
Comparison games
  • Mafia
  • Werewolf
Mechanics (from transcript analysis)
  • Bluffing and social signaling — Players rely on deception, signaling, and social dynamics to identify spies
  • hidden roles — Players are secretly assigned as Resistance or Spy; spies know each other at the start
  • Mission resolution — Mission participants play a success or fail card; spies can choose fail to sabotage the mission
  • no elimination — There are no player eliminations during the rounds
  • player elimination — There are no player eliminations during the rounds
  • Team Selection — On each turn you pick other people to go on the mission with you
  • Teams — On each turn you pick other people to go on the mission with you
  • Voting — Team votes to approve or reject the proposed mission; if teams are rejected too many times in a row, the resistance loses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "the game plays in like almost the perfect amount of time"
  • "it's one of the purest social deduction games out there"
  • "replayability is extremely high due to different groups"
References (from this video)
No references stored for this video.
Video WeeqxruTtRU Shelfside Playthrough at 0:22 sentiment: mixed
video_pk 60725 · mention_pk 153161
Shelfside - The Resistance video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging social interaction and deception creates dynamic group play
  • High tension and negotiation moments can be highly entertaining
Cons
  • Lying can cause discomfort or friction among players
  • Group dynamics can become tense if players distrust each other too strongly
Thematic elements
  • Array
  • Secret resistance movement in a dystopian setting
  • Dialog-driven, argumentative, improvisational
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • social deduction — Players attempt to deduce who among them is on the opposing side through discussion, accusations, and defense.
  • Voting — Players vote on proposed missions or actions to determine success or failure, shaping the game's progress.
  • Voting / approval testing — Players vote on proposed missions or actions to determine success or failure, shaping the game's progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game forces you to lie
  • it's so mean why would we want to play a game like that we're friends
  • co-ops what else could we work together like this
  • oh you want to play wingspan
  • as long as they're having fun I'm having fun
  • we can all work together and win just listen to what i have to say
References (from this video)
No references stored for this video.
Video lnrEDhe3j3I BoardGameBollocks Playthrough at 6:23 sentiment: neutral
video_pk 42959 · mention_pk 130680
BoardGameBollocks - The Resistance video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bollocks.
  • This is a Splatter game that got a reprint a few years ago.
  • I'll probably jump off a [ __ ] bridge or something.
  • Stop [ __ ] lying.
  • I'll personally come around your house with a slapstick and whack you around the head.
References (from this video)
No references stored for this video.
Video YCu3WjcE518 Totally Tabled Top List at 10:25 sentiment: positive
video_pk 39932 · mention_pk 120635
Totally Tabled - The Resistance video thumbnail
Click to watch at 10:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pioneering social deduction experience
  • easy to teach and portable
Cons
  • depends heavily on player trust and dynamics
Thematic elements
  • social deduction
  • secret missions, deception
Comparison games
none
Mechanics (from transcript analysis)
  • hidden roles — Players have secret identities as resistance or spies.
  • modular voting / mission success — Team selects mission participants; spies attempt to sabotage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that was an absolute chaotic mess I don't even know if this video is watchable or not
  • the ultimate board game travel kit
  • absolute chaotic mess and yet I had fun talking about 16 games
References (from this video)
No references stored for this video.
Video DohetcCl3R8 Adam in Wales - Board Game Design Analysis at 6:59 sentiment: positive
video_pk 12646 · mention_pk 36926
Adam in Wales - Board Game Design - The Resistance video thumbnail
Click to watch at 6:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly engaging social dynamics; strong hook for groups
  • clear, repeatable core loop
Cons
  • some players dislike the reliance on player interaction rather than complex mechanics
Thematic elements
  • trust, deception, hidden agendas
  • resistance vs. spy infiltrators; futuristic/spy-fiction vibe
  • social deduction with minimal fluff; emphasis on logic and misdirection
Comparison games
  • Werewolf
  • The Resistance
Mechanics (from transcript analysis)
  • hidden roles; mission voting — players are assigned factions and attempt to complete successful missions while deducing others' alignments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game was twisted
  • Cards Against Humanity is not to my taste, but it's the reason that every popular party game now has to have an after Dark Edition
  • it's a safe space to indulge some of the darker aspects of human interaction
  • one of the best hooks in the history of the industry
  • the Ouija board appears to have emerged from American spiritualist camps
  • Werewolf also known as Mafia
References (from this video)
No references stored for this video.
Video 4jQzgGcfxz4 Actualol Discussion at 24:05 sentiment: positive
video_pk 11955 · mention_pk 35075
Actualol - The Resistance video thumbnail
Click to watch at 24:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability with different roles
  • Strong group dynamics
Cons
  • Requires a social environment; can be rough for newcomers
Thematic elements
  • trust, deception, and group dynamics
  • Social deduction in an undercover resistance scenario
  • short, high-stakes social interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Social deduction / hidden roles — Players try to identify the loyalists and spies through discussion and voting on missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Las Vegas is probably my top one, and it's just everyone's involved.
  • New York Slice is one that I really like—the I split you choose thing; it's just simple rules but I really dig that.
  • Skull and Cockroach Poker are two really great bluffing games.
  • This is like my sweet spot—these are the games that I love to introduce to new people.
  • I love board games because they allow me to have incredible social experiences with friends.
  • The biggest barrier to board games being huge is just that so many people won't play them.
References (from this video)
No references stored for this video.
Video QUbeYwcOy8k No Rolls Barred Analysis at 18:37 sentiment: positive
video_pk 11035 · mention_pk 32478
No Rolls Barred - The Resistance video thumbnail
Click to watch at 18:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, quick to teach
  • Great for parties and larger groups
Cons
  • Requires many players for best effect
  • Can feel repetitive across sessions
Thematic elements
  • trust, deception, infiltration
  • Dystopian resistance movement fighting an oppressive regime
  • dialogue-based deduction with public and private information
Comparison games
  • Avalon
  • Mafia
  • Werewolf
Mechanics (from transcript analysis)
  • hidden roles — Players have secret allegiances; some know more than others.
  • Mission outcomes (success/fail) — Teams attempt missions; failures indicate infiltration.
  • Mission team selection — A subset of players select a team to attempt a mission.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the godfather of social deduction games dmitry davidov probably described it best he said that at their core social deduction games are about an informed minority versus an uninformed majority
  • these are the rules in their simplest form
  • social deduction is addictive
  • it's a safe space to be really sneaky in a way that i find so enjoyable
  • my granny was really sneaky and my grandad when he turned out to be the wealth and he won
References (from this video)
No references stored for this video.
Video _91V_wy7AJI BoardGameBollocks Top List at 4:13 sentiment: positive
video_pk 8338 · mention_pk 24536
BoardGameBollocks - The Resistance video thumbnail
Click to watch at 4:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging social interaction
  • replayability with different player counts
Cons
  • bluffing can cause distrust
  • game can run long with many players
Thematic elements
  • hidden roles
  • spies vs resistance
  • social deduction
Comparison games
none
Mechanics (from transcript analysis)
  • hidden roles — players are split into resistors and spies with secret goals
  • missions and voting — team selection and mission outcomes reveal spies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "a dice placement game"
  • "game-breaking special ability"
  • "elevate this game above its competition"
  • "dexterity game"
  • "timer on an app or on a watch"
  • "fantastic dexterity game"
  • "left for dead the board game"
  • "never lost a game"
  • "best played with more players of the six seven players"
References (from this video)
No references stored for this video.
Video aYtay691ASI Adam in Wales - Board Game Design Discussion at 2:16 sentiment: neutral
video_pk 7335 · mention_pk 21661
Adam in Wales - Board Game Design - The Resistance video thumbnail
Click to watch at 2:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • strong social interaction
Cons
none
Thematic elements
  • trust, deception, and deduction
  • social deduction in a resistance-themed scenario
  • hidden roles and bluffing
Comparison games
none
Mechanics (from transcript analysis)
  • hidden roles — players have declared or concealed identities with agendas
  • vote and persuade — discussions and votes determine success of missions
  • Voting — discussions and votes determine success of missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cartographers that's got a solo mode doesn't it
  • I'd like to play the Teenage Mutant Ninja Turtles Shadows of the Past I've got that game it works brilliantly for five players
  • Twilight Struggle there we go
  • Fantasy Realms nice little portable card game simple to teach lots of nice strategy
  • this dragon's gold now
  • that game is the meanest game I think I've got
  • Power Grid plays with six and it's quite good with bigger numbers but I'm rubbish at it
  • Pitch Out flicking game really good totally overlooked
  • self-serving because it is my own design but would play a nice three-player game of Doodle Rush
  • rock paper wizard that's what I'd go for
  • I've changed a lot over the years didn't enjoy killer bunnies
  • Ticket to Ride is very predictable isn't it
  • Identic that's what I'd go for duplic or identic it's the same game
  • the most complex games that I have are Dominant Species and Poseidon
  • Poseidon that's a heavy economic game an introductory 18xx game
  • I could easily imagine a bunch of six to eight year olds asking to play Monopoly that would ruin my day
References (from this video)
No references stored for this video.
Video ivL9dAk5OhY 3 Minute Board Games Top List at 4:02 sentiment: positive
video_pk 6626 · mention_pk 19684
3 Minute Board Games - The Resistance video thumbnail
Click to watch at 4:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great with large groups
  • engaging social deduction experience
Cons
  • requires a sizeable player count to shine
Thematic elements
  • social deduction
  • secret mission team vs spies
  • high-tension intrigue and bluffing
Comparison games
  • Codenames
  • One Night Ultimate Werewolf
Mechanics (from transcript analysis)
  • discussion and deduction — players infer loyalties through missions and voting
  • hidden roles — players secretly belong to resistance or spies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • all the interactions between players are positive
  • this list is designed around people just getting into the Hobby
  • easy to learn and once some people know the game you can mix them up
  • Forbidden Island teaches the basics of cooperative gaming and can be used as a launching point to other games in the Forbidden series
  • the Resistance is probably the best of them
  • Seven Wonders scales incredibly well from three to seven players
  • One worker mechanic is an awful lot of fun
  • Memoir 44 is the most accessible of them mostly because it feels like playing with toy soldiers
  • Small World looks really dinky and inviting but it's a mercenary and brutal game
References (from this video)
No references stored for this video.
Video 1du26wfPm4k Going Analog Interview at 13:17 sentiment: positive
video_pk 3405 · mention_pk 10074
Going Analog - The Resistance video thumbnail
Click to watch at 13:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • sleek, fast, and highly replayable
  • scales well with group size
Cons
  • heavy reliance on player psychology and bluffing
Thematic elements
  • hidden roles and social deduction within a factional struggle
  • covert resistance vs. government agents
Comparison games
none
Mechanics (from transcript analysis)
  • hidden roles / social deduction — Players are assigned secret roles; success depends on group dynamics and logical deduction while avoiding betrayers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not here to make friends we're here to break people
  • one of the biggest personalities in a board game space
  • it's a good investment
  • the idea and it's it's mostly illegal now I believe
  • this version is a ton of fun
  • the table presence is terrific
References (from this video)
No references stored for this video.
Video brAlFgpGAXk Stonemaier Games Discussion at 4:19 sentiment: positive
video_pk 2933 · mention_pk 8572
Stonemaier Games - The Resistance video thumbnail
Click to watch at 4:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich social interaction
  • two-layer dynamic (on-table vs above-table play) that engages different players
Cons
  • can stretch long and tense in groups
  • some players dislike quarterbacking or watching mistakes
Thematic elements
  • trust and deception, social deduction
  • secret missions, two teams with hidden information
  • parliamentary intrigue and bluffing atmosphere
Comparison games
  • Avalon
Mechanics (from transcript analysis)
  • Hidden Information — information about players' identities is not shared openly
  • hidden roles — information about players' identities is not shared openly
  • social deduction — players have hidden roles and must deduce who is on which team
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the on the table game versus the above the table game were both very good and they were both drawing in different people
  • I wrote a 40-page Avalon guide
  • luck and skill are two very different axes
  • the wake up system of Fresco is definitely the standout
  • it has to be fun to lose
  • stay humble
References (from this video)
No references stored for this video.
Video KNh5hc1kdvs BigPasti Analysis at 3:55 sentiment: positive
video_pk 959 · mention_pk 2700
BigPasti - The Resistance video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduces non-elimination and moderator-free play
  • Strong entry point into social deduction
Cons
  • Can become repetitive in longer campaigns
  • Relies on group dynamics for tension
Thematic elements
  • trust, information gathering, resistance
  • Dystopian resistance scenario
  • mission-based social deduction
Comparison games
  • Avalon
  • Secret Hitler
  • Feed the Kraken
Mechanics (from transcript analysis)
  • Mission-based gameplay — Group votes to send a team on a mission; team members secretly vote to help or fail.
  • No player elimination — Players remain in the game for the full duration.
  • player elimination — Players remain in the game for the full duration.
  • Voting — Group votes to send a team on a mission; team members secretly vote to help or fail.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Resistance and Avalon retain all that paranoia of werewolf, but everyone gets to play the whole game without the need of a moderator or any player elimination.
  • Blood on the Clock Tower is a gigantic step forward in this genre.
  • It's the board game equivalent of Carcination.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–19 of 19
Game Deep Dive
View on BoardGameGeek