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Blood Bound box art

Blood Bound

Game ID: GID0048264
Collection Status
Description

In Blood Bound, a deduction game played in 15-30 minutes, players assume the roles of members of two clans – the brutal, animalistic warriors of the Clan of the Beast and the graceful, deadly members of the Clan of the Rose – and (with an odd number of players) the human inquisition. Disguised by a secret identity, they try to kidnap the Elder of the opposing clan or give their lives for the benefit of their own Elder. Malicious attacks, aimed indiscretions, and assistance from others will slowly uncover the truth: Who fights for whom? And who is the Elder?

At the start of the game, each player knows three things:

Who they are and to which clan they belong
That a few other players are allies, while everyone else is the enemy of both themselves and their clan
The clan to which one of their neighbors belongs – although some characters can lie about their clan identity

Now the players have to figure out who the Elder of the opposing team is (if there is one) and capture him. To do this, players need to attack, negotiate and deduce, with an attacked player being required to reveal information, such as his rank or clan affiliation. Each player has an ability unique to his character, and this ability can be used only at the moment that he reveals his rank. The Assassin forces players to suffer wounds, for example, while the Guardian protects a player of the character's choice.

In the end, if you capture your rival clan's Elder, you win – but if you capture the wrong vampire, you've fallen into the enemy's trap and lose the game.

Year Published
2013
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video c7H0ZZXVYlU Unknown Channel game_review at 0:00 sentiment: positive
video_pk 39489 · mention_pk 149630
Unknown Channel - Blood Bound video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique hero decks that grow and evolve over the campaign
  • Rich thematic integration with Dracula and his Champions
  • Distinct story/run modes (story, roguelike runs, and single battle)
  • Deck-building and card chaining offer deep strategic decisions
  • Visuals and components (minis, 3D terrain) add to immersion
Cons
  • High complexity and potential setup time
  • Rule depth may be steep for newcomers
  • Prototype-to-final component differences noted (e.g., terrain and minis shown as evolving)
Thematic elements
  • Hunt the vampire lords through night battles, with heroes growing stronger over a campaign and facing Dracula and his champions.
  • Gothic vampire world featuring Dracula, his Champions, hunters, and a village with exploration and 3D terrain elements.
  • Cinematic, lore-rich with explicit backstory for Dracula's Champions and evolving hero decks.
Comparison games
  • Black Rose Wars
Mechanics (from transcript analysis)
  • boss/champion weaknesses — Dracula's Champions have three body-part cards depicting their weaknesses that hunters must target to defeat them.
  • Deck building — Each Hero has a unique deck that is expanded during the game with new abilities and items obtained in the village.
  • deck-building — Each Hero has a unique deck that is expanded during the game with new abilities and items obtained in the village.
  • Night/day phases — Gameplay alternates between night (combat with champions/minions) and day (village activities and resource acquisition).
  • resource tracking via circus Caravan — Resources and progress are tracked using a Circus Caravan mechanic, representing night-phase profits and developments.
  • tactic cards and chains — Battles unfold as chains of tactic cards resolved in sequence, involving both hunters and minions.
  • territory/map with hex tiles — The game map is built from hex tiles representing different terrains, optionally including 3D terrain elements like Crypts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's bloody boss battle from one to four players
  • the unique skills are represented by tactic cards each Hero has their own unique deck of cards
  • each Hunter plays a character card with statistics on their own hero board
  • you can play in three game modes first story mode where players will face a series of generated scenarios
  • night phase while during the day face players return to the Village there they can visit different locations
References (from this video)
No references stored for this video.
Transcript Navigation
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