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One Night Ultimate Werewolf: Daybreak box art

One Night Ultimate Werewolf: Daybreak

Game ID: GID0233948
Game Info
Year
2015
Collection
Your Tier
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Expansions & Family
Blood on the Clocktower Werewolf The Werewolves of Miller's Hollow
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Description

One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain "villagers" here!) In the course of a single morning, your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win!

Daybreak includes eleven new roles, and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined, you can have up to ten players in a single game.

Description

One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain "villagers" here!) In the course of a single morning, your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win!

Daybreak includes eleven new roles, and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined, you can have up to ten players in a single game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video Jh1jjJYeJdc Rum & Board Review at 0:00 sentiment: positive
video_pk 92214 · mention_pk 247729
Rum & Board - One Night Ultimate Werewolf: Daybreak video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great replay value.
  • Every combination of roles and group of frenemies feels completely different.
  • Can mix and match roles from the base game and Daybreak.
Cons
  • Playing it a hundred times might be too much.
Thematic elements
  • buffing the werewolf, introducing werewolves with powers, villagers that are weaker versions than their base game counterparts, and introducing some powers that change villagers into werewolves.
Comparison games
  • One Night Ultimate Werewolf
Mechanics (from transcript analysis)
  • Hidden Roles — Players have secret roles (werewolf, villager, etc.) that they must conceal.
  • Role Changing — Some roles and artifacts can change a player's role during the game.
  • Role selection — Each player is dealt a secret role card, and additional roles are placed in the center.
  • Set Collection (Artifacts) — The Curator role adds artifacts that can change gameplay, with specific artifacts changing a player's role.
  • Social Deduction — Players must deduce who is who through discussion and voting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One Night Ultimate Werewolf Daybreak is a stand-alone expansion to, you guessed it, One Night Ultimate Werewolf, my second-favorite board game of all time.
  • Cthulhu Wars by Sandy Petersen of Sandy Petersen Games is my favorite board game of all time.
  • Daybreak doesn’t change any of the rules from the base game, what it does do is add a complete set of new character roles.
  • This game has GREAT replay value. You can play it over and over and over again without getting bored of it.
  • So that's Daybreak! The game where you learn just how well you can lie to your friends.
References (from this video)
No references stored for this video.
Video aID2RaShmYw Rules Teach at 0:03 sentiment: positive
video_pk 79678 · mention_pk 193233
One Night Ultimate Werewolf: Daybreak video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced and engaging
  • Leads to interesting discussions and accusations
Cons
  • Confusion over role interactions and timing can occur
Thematic elements
  • Werewolf deception
Comparison games
  • One Night Ultimate Werewolf
Mechanics (from transcript analysis)
  • asymmetric information — Players have different pieces of information based on their roles, leading to suspicion and bluffing.
  • Deduction — Players must deduce who is a werewolf and who is on their team through player statements and actions.
  • Night phase actions — Specific roles have actions they perform during a 'night' phase before the main discussion.
  • Role-playing — Players are assigned secret roles that dictate their actions and allegiances.
  • Social Deduction — The core of the game involves identifying hidden roles within a group through social interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The dream wolf is a completely useless entity on the werewolves team
  • I was the revealer I revealed your card to be the villain
  • you can't perform their code if you wake up and see the central token on your card go right the hell back to sleep
  • Why are you suggestively putting tokens places
  • I don't know all right
References (from this video)
No references stored for this video.
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