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Mantis Falls box art

Mantis Falls

Game ID: GID0201159
Game Info
Year
2021
Collection
Your Tier
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Expansions & Family
Blood on the Clocktower Werewolf The Werewolves of Miller's Hollow
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Description

Mantis Falls is a "sometimes cooperative" game of hidden roles, strategy and deduction for 2-3 players.

As witness to something not meant to be seen, you must escape the dark mob-ruled town of Mantis Falls alive. You are told another witness will join you, and together you must use cooperation to survive the increasingly dangerous roads of the night. Your ability to work with another could be your greatest strength, but what if they are not who they claim to be?

By the deal of hidden roles, each game could have only witnesses, meaning you must all survive together to win. Or there could secretly be an assassin hidden among you, subtly manipulating the situation and waiting for the right moment to strike.

Inspired by shadowy film noir worlds, Mantis Falls is a thematic journey that requires players to continually weigh the value of cooperation against the implicit perils of trust. Hand management and facedown card play combine with opportunities for betrayal to create a detailed blend of strategy, player interaction and suspicion. At every turn, players make concealed moves and develop hidden plans, but will also have thorough conversations as they discuss tactics, defend choices and bluff to protect carefully guarded secrets.

Mantis Falls is sometimes a game of competition balanced with indecision and sacrifice, and sometimes it is a game of cooperation challenged by doubts and distrust. With care, you may figure out which one you are playing before it's too late.

Description

Mantis Falls is a "sometimes cooperative" game of hidden roles, strategy and deduction for 2-3 players.

As witness to something not meant to be seen, you must escape the dark mob-ruled town of Mantis Falls alive. You are told another witness will join you, and together you must use cooperation to survive the increasingly dangerous roads of the night. Your ability to work with another could be your greatest strength, but what if they are not who they claim to be?

By the deal of hidden roles, each game could have only witnesses, meaning you must all survive together to win. Or there could secretly be an assassin hidden among you, subtly manipulating the situation and waiting for the right moment to strike.

Inspired by shadowy film noir worlds, Mantis Falls is a thematic journey that requires players to continually weigh the value of cooperation against the implicit perils of trust. Hand management and facedown card play combine with opportunities for betrayal to create a detailed blend of strategy, player interaction and suspicion. At every turn, players make concealed moves and develop hidden plans, but will also have thorough conversations as they discuss tactics, defend choices and bluff to protect carefully guarded secrets.

Mantis Falls is sometimes a game of competition balanced with indecision and sacrifice, and sometimes it is a game of cooperation challenged by doubts and distrust. With care, you may figure out which one you are playing before it's too late.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 6 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 1–9 of 9
Video cuoiEAiDUX4 Gaming with Edo & Jessica Review at 0:05 sentiment: positive
video_pk 88946 · mention_pk 235478
Gaming with Edo & Jessica - Mantis Falls video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Succeeds in creating a game where you're guessing as to whether or not your partner is a killer.
  • A lot of interplay in the cards.
  • A really original and interesting execution and design.
  • Delivers on its description.
Cons
  • At the expense of simplicity.
  • Iconography could be better.
  • The rules could be a little tighter.
Thematic elements
  • Trust and deception in a crime scenario
Comparison games
  • One Night Ultimate Werewolf
Mechanics (from transcript analysis)
  • Card Drafting — Players can discard cards to a conserve area which can then be drawn back up into their hand.
  • Event resolution — Players reveal or look at an event which can be seen by both players or unseen by one player.
  • Hand Management — Everyone has a hand of cards that give different abilities.
  • Movement — On your turn, you can sort of stay where you are or proceed into this next region.
  • push-your-luck — The 'last gasp track' allows a player one shot to perform a sequence of cards if they are knocked out.
  • Role selection — Three role cards are dealt out: two witnesses and one assassin.
  • Secret Identity — Secret identity game for two players.
  • Set Collection — Collect Ally cards and when you get sets of the same Ally, you get a bonus.
  • Simultaneous action selection — Players play their sets of suited cards face down, and then reveal them one after another.
  • Tableau Building — Players make a tableau of their cards, which all have to be the same suit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have to say Mantis Falls succeeds uh succeeds in creating a game where you're guessing as to whether or not your partner is a killer.
  • It has this you know Noir crime vibe to it.
  • It was at the expense of simplicity this is not you know like one night werewolf right like
  • This is like a really original and interesting execution and design.
  • Iconography could be better and the rules could be a little a little tighter but but again I think if if the the description of this game wins this game delivers for sure
References (from this video)
No references stored for this video.
Video OF1yz1OnAxw Board Games UnLocked Top List at 1:00:02 sentiment: positive
video_pk 83358 · mention_pk 209812
Board Games UnLocked - Mantis Falls video thumbnail
Click to watch at 1:00:02 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Unique gameplay style
  • Strong theme and atmosphere
  • Excellent for two players
Cons
  • Storage of cards can be cumbersome (in bags)
Thematic elements
  • Witness protection, paranoia, and escape
  • Urban setting / Witness protection
  • Noir
Comparison games
  • Blood on the Clock Tower
Mechanics (from transcript analysis)
  • Card Play — Players use cards to defend themselves, gather information, and overcome challenges.
  • cooperative play — Designed as a cooperative game where players work together to reach the end of the road.
  • Hidden role — Players must determine if the other player is on their side or an assassin, leading to deduction and paranoia.
  • Set Collection — Gathering allies unlocks their unique abilities, adding a set collection element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game I never would have thought just looking at the cover and then like the side art of the cover and all that stuff all cutesy and the name is all cutesy.
  • I think that's my favorite part of the game is that it's just nope, just you took a tile, place it somewhere.
  • Still a great game. Still my top 100.
  • this is the best racing game out there.
  • the solo variant, even if you can call me, you can just throw in bots into into multiplayer games, uh, are some of the best bots in board gaming in my opinion.
  • So it's like why the [ __ ] are you doing this? It's so stupid.
References (from this video)
No references stored for this video.
Video QxzcT_U9ahI Board Game Critique Top List at 7:32 sentiment: positive
video_pk 80034 · mention_pk 194088
Board Game Critique - Mantis Falls video thumbnail
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works well at 2-3 players.
  • Thrives on small group claustrophobia.
  • Betrayals build quietly and hit harder.
  • Creates constant low-level paranoia.
Cons
  • Needs a crowd for most social deduction games, but this one thrives on small groups.
Thematic elements
  • Hidden traitor game
  • Noir town
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Movement — the hidden movement and limited communication create this constant low-level paranoia.
  • hidden traitor — It's a hidden traitor game.
  • Limited Communication — the hidden movement and limited communication create this constant low-level paranoia.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going through the list from the more accessible and chaotic ones up to the heaviest hitters, and we're going to be pretty direct about which ones are worth your money and which ones you can safely skip.
  • The deduction here blends careful clue interpretation with social deception rather than pure voting.
  • What we loved is how mean the discussion can become without anyone raising their voice.
  • It rewards subtle, clever lying and reading people more than loud accusations.
  • The traitor can be incredibly patient.
  • The social deduction is deep because of the shared board state and multiple crisis phases.
  • The Resistance: Avalon is still the one we recommend most often when people ask for a classic that's actually available and holds up.
  • Every quest vote is a minefield of lies, half-truths, and careful observation.
  • The Thing: The Board Game is the one that feels the most like actual horror.
  • Every test and every shared resource carries real tension because you really don't know who's still human.
  • Feed the Kraken is one of the best modern takes on the three-faction hidden role style.
  • Blood currently sitting at number one for us.
  • Dead players continue participating fully, which creates this incredibly rich information economy that most other social deduction games simply don't have.
  • It requires a good storyteller, but when it clicks, it's the meanest, most satisfying social deduction experience we have right now.
  • Roma XLI is the newest game on the list and it fits right into the facade game style we've come to enjoy.
  • Being able to politically remove someone from the game through clever maneuvering is deeply satisfying in a way that feels very Roman.
References (from this video)
No references stored for this video.
Video jnrWFfHBlkU Rules Teach at 0:04 sentiment: neutral
video_pk 79726 · mention_pk 193280
Mantis Falls video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • One player has witnessed something they shouldn't have, and the mob is after them with an assassin.
  • The mob rule town of Mantis Falls in the 1940s
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw action cards and can draw from the draw pile or conserved energy location.
  • Deduction — Players attempt to deduce the roles of others and achieve their objectives.
  • Hand Management — Players use action cards for various effects.
  • Hidden role — Players are assigned roles as either a witness or an assassin.
  • Modular Board — The game includes add-on modules like 'full circle', 'triad', and 'under the rose'.
  • Push Your Luck — The game involves managing wounds and last gasps, with death leading to specific outcomes.
  • Set Collection — Ally cards require a certain number of specific cards to be completed.
  • Take That — The assassin's goal is to kill a witness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome today we're gonna be taking a look at mantis falls
  • now let's take a look at the components
  • now let's take a look at the setup
  • now let's take a look at the gameplay
  • mantis falls
References (from this video)
No references stored for this video.
Video XC2Vg_1L9ZE Analysis at 8:31 sentiment: mixed
video_pk 66536 · mention_pk 162163
Mantis Falls video thumbnail
Click to watch at 8:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Compact cooperative card game for two to three players.
Cons
  • When something goes wrong, the table has an extremely short list of suspects.
  • Systematically creating conditions that make trust extremely difficult to sustain.
Thematic elements
  • Witnesses to a terrible event trying to survive and escape
  • Dangerous small town
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players manage their hands carefully, navigating escalating threats together.
  • Hand Management — Players manage their hands carefully.
  • Hidden role — One player secretly holds a hidden role that changes their true objective entirely.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a specific kind of silence that falls over a game table when somebody realizes they have just been completely, deliberately, and systematically destroyed by somebody they trusted.
  • Mean games are a genre unto themselves.
  • The person sitting across from them smiled, played their cards just right, and had been planning it for three rounds.
  • The sea serpent player maintained eye contact and smiled the whole time.
  • You were never trying to save us.
  • I was always trying to save myself.
  • That is a different thing. It is, in fact, exactly what Nemesis is designed to produce.
  • Everything is negotiable.
  • The elected pope controlled by a player can excommunicate opponents.
  • The traitor system is the knife at the game's heart.
  • I held that card for two hours.
  • That is why you committed everything.
  • It is the meanest game ever designed because it is the only major board game where the primary mechanic is human trust and the primary strategy is its violation.
  • Attack the east on this move and I will allow you three supply centers.
  • That is diplomacy.
  • This is showing me things about markets I did not want to understand.
  • Since round one.
  • The worst part was understanding that it had never been a competition. It had been a lesson on a schedule the teacher set before the first card was played.
References (from this video)
No references stored for this video.
Video w1GV1TV5eoc The Board Game Garden Discussion at 37:40 sentiment: positive
video_pk 33636 · mention_pk 100052
The Board Game Garden - Mantis Falls video thumbnail
Click to watch at 37:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video wrp1cwbLJSA Board Of It Top 10 List at 23:44 sentiment: positive
video_pk 28653 · mention_pk 84024
Board Of It - Mantis Falls video thumbnail
Click to watch at 23:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever two- to three-player deduction with tension
  • novel theme and embedded soundtrack
Cons
  • two-player preference noted; some setups can vary in flow
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • review is more of a snapshot of a game in time than something that will last forever
  • Cult of the new we get a new game in from Kickstarter... we want to play this
  • it's evergreen for us probably like Ultimate Railroads
  • the app integration in Return to Dark Tower is probably the best board game app I've seen
  • Return to Dark Tower... the toy factor is strong, but the new expansion Covenant didn't change how I feel about the base game
References (from this video)
No references stored for this video.
Video Owx708qYgC0 Quackalope Rules Teach at 0:03 sentiment: positive
video_pk 4747 · mention_pk 13858
Quackalope - Mantis Falls video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich bluffing and misdirection that fuel tense social interaction
  • clear thematic framing that reinforces trust dynamics
  • expansion-friendly design with Full Circle adding more depth and variety
  • structured teaching aids (cards, reference, and video) that aid learning
Cons
  • bluffing and rule intricacies can be intimidating for new players
  • expansions add complexity and potential balance concerns
  • two-player dynamic can feel different from larger group play
Thematic elements
  • trust, deception, and betrayal in a two-player social deduction struggle
  • Urban noir town in the 1940s with a mob ruled backdrop
  • cooperative puzzle with hidden roles and bluffs shaping the story
Comparison games
  • Full Circle expansion (adds new player characters and more advanced cards)
Mechanics (from transcript analysis)
  • action deck and cards — central deck of action and event cards governs options, bluffing, and timing of outcomes
  • conserved energy (shared resource) — a public pool where players can place or draw cards to modify actions, movement, or healing
  • Hidden roles and social deduction — two players assume either a witness or an assassin with concealed identities and win conditions
  • road-night-day-dusk progression — the road is laid out in segments (sunset, night, dark) with varying risks and rewards
  • turn-based action play with hierarchy — players place cards into an action sequence; resolution occurs in order with back-and-forth tension
  • wound tracking and last gasp — health tracks reach a last gasp threshold; players get one final action phase if they survive
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mantis Falls is all about this action deck here it is all about the cards you're going to have in your hand and the way you utilize those to play take advantage
  • this is a hard cooperative puzzle
  • trust is the theme of this game
  • it's a game of trust
  • the more agency you're given over what you're able to do the better mantis falls is
  • this is mantis falls a game of trust one that west and i are digging into nearly every time
  • the last gasp is an important and critical part of this game
  • you can't cheat on this part and you must resolve it fully and accurately
References (from this video)
No references stored for this video.
Video 5p9Lfrw1kwY Chairman of the Board Discussion at 5:48 sentiment: neutral
video_pk 2485 · mention_pk 7255
Chairman of the Board - Mantis Falls video thumbnail
Click to watch at 5:48 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • two-to-three player social deduction
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you start rich and you're trying to blow as much money as you can as quickly as possible by making bad investments
  • this one however has a quite a different feel to a lot of the other rolling rights
  • it's strictly two player puzzly abstract style game
  • this is the newest printing of the bunk
  • this one actually uses the between two cities mechanism where you're working with the people to your left and right except on this one
  • it's a game that's fascinated me
  • the idea of puzzle this stuff around get the ideal family photo
  • gamers bingo
References (from this video)
No references stored for this video.
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