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Mantis Falls box art

Mantis Falls

Game ID: GID0201159
Game Info
Year
2021
Collection
Ratings
Creator Score
Expansions & Family
Blood on the Clocktower Werewolf The Werewolves of Miller's Hollow
Mechanic profile
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Vibe profile
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Description

Mantis Falls is a "sometimes cooperative" game of hidden roles, strategy and deduction for 2-3 players.

As witness to something not meant to be seen, you must escape the dark mob-ruled town of Mantis Falls alive. You are told another witness will join you, and together you must use cooperation to survive the increasingly dangerous roads of the night. Your ability to work with another could be your greatest strength, but what if they are not who they claim to be?

By the deal of hidden roles, each game could have only witnesses, meaning you must all survive together to win. Or there could secretly be an assassin hidden among you, subtly manipulating the situation and waiting for the right moment to strike.

Inspired by shadowy film noir worlds, Mantis Falls is a thematic journey that requires players to continually weigh the value of cooperation against the implicit perils of trust. Hand management and facedown card play combine with opportunities for betrayal to create a detailed blend of strategy, player interaction and suspicion. At every turn, players make concealed moves and develop hidden plans, but will also have thorough conversations as they discuss tactics, defend choices and bluff to protect carefully guarded secrets.

Mantis Falls is sometimes a game of competition balanced with indecision and sacrifice, and sometimes it is a game of cooperation challenged by doubts and distrust. With care, you may figure out which one you are playing before it's too late.

Description

Mantis Falls is a "sometimes cooperative" game of hidden roles, strategy and deduction for 2-3 players.

As witness to something not meant to be seen, you must escape the dark mob-ruled town of Mantis Falls alive. You are told another witness will join you, and together you must use cooperation to survive the increasingly dangerous roads of the night. Your ability to work with another could be your greatest strength, but what if they are not who they claim to be?

By the deal of hidden roles, each game could have only witnesses, meaning you must all survive together to win. Or there could secretly be an assassin hidden among you, subtly manipulating the situation and waiting for the right moment to strike.

Inspired by shadowy film noir worlds, Mantis Falls is a thematic journey that requires players to continually weigh the value of cooperation against the implicit perils of trust. Hand management and facedown card play combine with opportunities for betrayal to create a detailed blend of strategy, player interaction and suspicion. At every turn, players make concealed moves and develop hidden plans, but will also have thorough conversations as they discuss tactics, defend choices and bluff to protect carefully guarded secrets.

Mantis Falls is sometimes a game of competition balanced with indecision and sacrifice, and sometimes it is a game of cooperation challenged by doubts and distrust. With care, you may figure out which one you are playing before it's too late.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 13 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–17 of 17
Video vm9Bf1Oez3k Board Game Critique Top List at 7:29 sentiment: positive
video_pk 119017 · mention_pk 335285
Board Game Critique - Mantis Falls video thumbnail
Click to watch at 7:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works surprisingly well at two players
  • Constant 'can I trust you' tension
  • Feels very personal at this player count
Cons
  • One of you might secretly be the assassin
Thematic elements
  • Social deduction / hidden roles
  • Dark mob-ruled town
  • Cooperative with a potential traitor
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Play cards face down or openly, heal, attack or trigger events.
  • Cooperative — A sometimes cooperative game.
  • Hidden Roles — One of you might secretly be the assassin.
  • Information sharing — Deciding how much information to share or hide.
  • Movement — You move along a road.
  • Social Deduction — The assassin is looking for the right moment to take someone out without being exposed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Not the kind where you're both quietly doing your own little puzzle next to each other.
  • Just something with real interaction.
  • I'm just saying these are the ones that currently work the best for me.
  • None of the main list let you just do your own thing in the corner while the other person does theirs.
  • Real decisions that matter.
References (from this video)
No references stored for this video.
Video _eR8PgMes6Q Board Games UnLocked Review at 0:15 sentiment: positive
video_pk 114918 · mention_pk 327181
Board Games UnLocked - Mantis Falls video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best traitor games for 2-3 players.
  • Unique twist on the traitor genre for a small group.
  • The rulebook is fantastic and well-organized.
  • The game shines with the 'Full Circle' module.
  • The game offers a rewarding learning curve with countermeasures and anticipatory tactics.
  • It elevates gameplay through player mind games.
  • The artwork is really good, minimalistic, and eerie.
  • The game works abstractly but pulls a lot of theme.
  • The inclusion of a soundtrack is awesome.
  • Players never truly feel 100% safe, leading to high tension.
  • Radically different experiences between plays.
  • The production quality is awesome.
  • The multi-purpose cards are fantastic.
  • The game successfully functions as a social deduction game.
  • Superior to other long-standing traitor games for fewer people.
Cons
  • Social deduction games are not generally a thing for Brett.
  • Traitor games are also not generally a thing for Brett.
  • There are a couple of cards that seemed pretty useless.
  • Wording on some cards can be unclear, especially regarding 'other player' for 3 players.
  • The bystander role in a 3-player game can feel passive, though more involved than rules suggest.
  • Some allies felt overpowered for their cost (e.g., Mr. Nash).
  • Some allies are easy to remove, wiping out sets.
  • There were a couple of cards that require matching cards (same suit) that never came up for some players.
  • Some cards that allow adding cards to your tableau or copying cards were not observed by players.
  • Icons on some cards are not intuitive.
  • Allies are probably the weakest part of the game.
  • The 'Under the Roses' expansion adds complexity, making it harder to manage with other expansions.
Thematic elements
  • A game of trust, cooperative but sometimes not.
Comparison games
  • The Resistance
  • Dead of Winter
  • Nemesis
  • Shadows Over Camelot
  • Unfathomable
  • Battlestar Galactica
  • Twilight Struggle
  • Avalon
  • Doctor's Bag
Mechanics (from transcript analysis)
  • Deck Manipulation — The 'Under the Roses' expansion adds mechanics for deck manipulation.
  • Hand Management — Players need to carefully manage the cards in their hand to use them effectively or for bluffing.
  • Set Collection — The allies mechanic involves collecting sets of cards.
  • Social Deduction — The core gameplay involves players trying to deduce who among them is the traitor or assassin while bluffing and deceiving.
  • traitor mechanic — A key element where one or more players secretly work against the others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is easily one of the best traitor games I've played.
  • The Resistance is pure deduction and bluffing. But this obviously has way more going on that makes it like I like I would never play this like I'd rather play this over Resistance.
  • To me, it's kind of like like Twilight Struggle in that sense of two-player tactical games.
  • It's like, 'Oh, I've seen that.' But this one I think the game elevates because then you know it becomes way more of a of a mind game between players.
  • This is a great game, well designed, well made for what it it tries to do. I think it accomplishes it excellently.
  • So, I'm going to give it a 10. This game is fantastic.
References (from this video)
No references stored for this video.
Video S1BONn16WxM Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114919 · mention_pk 327182
Board Games UnLocked - Mantis Falls video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative and theme
  • Creates a tense and interactive experience
  • Interesting hidden role and betrayal mechanics
Cons
  • Can be difficult to track rules and card effects
  • High potential for player elimination or frustration if roles are not managed well
  • Can feel punishing if luck is not on your side
Thematic elements
  • surviving a dangerous journey while not trusting other witnesses
  • a mob-ruled town in the 1940s
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players use action cards to perform various actions, such as moving, attacking, healing, or influencing the game state. The strategy involves managing hand size and playing the right cards at the right time.
  • combat/damage — Players can inflict wounds on each other or on event opposition. Managing health and healing is crucial for survival.
  • Cooperative play with traitor — While players generally need to work together as witnesses, there's a strong possibility of a hidden traitor (assassin) whose goals are opposed to the witnesses, creating a semi-cooperative or fully competitive dynamic depending on the roles.
  • event cards — Event cards introduce challenges or changes to the game state, often with negative effects that players must deal with, sometimes by combat or by receiving wounds.
  • Hidden Roles — Players have secret roles, such as witness or assassin, which influence their actions and the game's outcome. The identity of the assassin is a key point of uncertainty and suspicion.
  • Set collection/Ally cards — Players can acquire ally cards, which seem to provide special abilities or benefits, and managing these allies is part of the strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game could be made or broken in literally that one move
  • what if they are not who they claim to be
  • holistically statistically there's an assassin
  • witnesses win if no witness is dead
  • holy [__] oh my god you lucky dog you didn't [__] know
References (from this video)
No references stored for this video.
Video cuoiEAiDUX4 Gaming with Edo & Jessica Review at 0:05 sentiment: positive
video_pk 88946 · mention_pk 235478
Gaming with Edo & Jessica - Mantis Falls video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Succeeds in creating a game where you're guessing as to whether or not your partner is a killer.
  • A lot of interplay in the cards.
  • A really original and interesting execution and design.
  • Delivers on its description.
Cons
  • At the expense of simplicity.
  • Iconography could be better.
  • The rules could be a little tighter.
Thematic elements
  • Trust and deception in a crime scenario
Comparison games
  • One Night Ultimate Werewolf
Mechanics (from transcript analysis)
  • Card Drafting — Players can discard cards to a conserve area which can then be drawn back up into their hand.
  • Event resolution — Players reveal or look at an event which can be seen by both players or unseen by one player.
  • Hand Management — Everyone has a hand of cards that give different abilities.
  • Movement — On your turn, you can sort of stay where you are or proceed into this next region.
  • push-your-luck — The 'last gasp track' allows a player one shot to perform a sequence of cards if they are knocked out.
  • Role selection — Three role cards are dealt out: two witnesses and one assassin.
  • Secret Identity — Secret identity game for two players.
  • Set Collection — Collect Ally cards and when you get sets of the same Ally, you get a bonus.
  • Simultaneous action selection — Players play their sets of suited cards face down, and then reveal them one after another.
  • Tableau Building — Players make a tableau of their cards, which all have to be the same suit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have to say Mantis Falls succeeds uh succeeds in creating a game where you're guessing as to whether or not your partner is a killer.
  • It has this you know Noir crime vibe to it.
  • It was at the expense of simplicity this is not you know like one night werewolf right like
  • This is like a really original and interesting execution and design.
  • Iconography could be better and the rules could be a little a little tighter but but again I think if if the the description of this game wins this game delivers for sure
References (from this video)
No references stored for this video.
Video OF1yz1OnAxw Board Games UnLocked Top List at 1:00:02 sentiment: positive
video_pk 83358 · mention_pk 209812
Board Games UnLocked - Mantis Falls video thumbnail
Click to watch at 1:00:02 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Unique gameplay style
  • Strong theme and atmosphere
  • Excellent for two players
Cons
  • Storage of cards can be cumbersome (in bags)
Thematic elements
  • Witness protection, paranoia, and escape
  • Urban setting / Witness protection
  • Noir
Comparison games
  • Blood on the Clock Tower
Mechanics (from transcript analysis)
  • Card Play — Players use cards to defend themselves, gather information, and overcome challenges.
  • cooperative play — Designed as a cooperative game where players work together to reach the end of the road.
  • Hidden role — Players must determine if the other player is on their side or an assassin, leading to deduction and paranoia.
  • Set Collection — Gathering allies unlocks their unique abilities, adding a set collection element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game I never would have thought just looking at the cover and then like the side art of the cover and all that stuff all cutesy and the name is all cutesy.
  • I think that's my favorite part of the game is that it's just nope, just you took a tile, place it somewhere.
  • Still a great game. Still my top 100.
  • this is the best racing game out there.
  • the solo variant, even if you can call me, you can just throw in bots into into multiplayer games, uh, are some of the best bots in board gaming in my opinion.
  • So it's like why the [ __ ] are you doing this? It's so stupid.
References (from this video)
No references stored for this video.
Video QxzcT_U9ahI Board Game Critique Top List at 7:32 sentiment: positive
video_pk 80034 · mention_pk 194088
Board Game Critique - Mantis Falls video thumbnail
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works well at 2-3 players.
  • Thrives on small group claustrophobia.
  • Betrayals build quietly and hit harder.
  • Creates constant low-level paranoia.
Cons
  • Needs a crowd for most social deduction games, but this one thrives on small groups.
Thematic elements
  • Hidden traitor game
  • Noir town
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Movement — the hidden movement and limited communication create this constant low-level paranoia.
  • hidden traitor — It's a hidden traitor game.
  • Limited Communication — the hidden movement and limited communication create this constant low-level paranoia.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going through the list from the more accessible and chaotic ones up to the heaviest hitters, and we're going to be pretty direct about which ones are worth your money and which ones you can safely skip.
  • The deduction here blends careful clue interpretation with social deception rather than pure voting.
  • What we loved is how mean the discussion can become without anyone raising their voice.
  • It rewards subtle, clever lying and reading people more than loud accusations.
  • The traitor can be incredibly patient.
  • The social deduction is deep because of the shared board state and multiple crisis phases.
  • The Resistance: Avalon is still the one we recommend most often when people ask for a classic that's actually available and holds up.
  • Every quest vote is a minefield of lies, half-truths, and careful observation.
  • The Thing: The Board Game is the one that feels the most like actual horror.
  • Every test and every shared resource carries real tension because you really don't know who's still human.
  • Feed the Kraken is one of the best modern takes on the three-faction hidden role style.
  • Blood currently sitting at number one for us.
  • Dead players continue participating fully, which creates this incredibly rich information economy that most other social deduction games simply don't have.
  • It requires a good storyteller, but when it clicks, it's the meanest, most satisfying social deduction experience we have right now.
  • Roma XLI is the newest game on the list and it fits right into the facade game style we've come to enjoy.
  • Being able to politically remove someone from the game through clever maneuvering is deeply satisfying in a way that feels very Roman.
References (from this video)
No references stored for this video.
Video jnrWFfHBlkU Rules Teach at 0:04 sentiment: neutral
video_pk 79726 · mention_pk 193280
Mantis Falls video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • One player has witnessed something they shouldn't have, and the mob is after them with an assassin.
  • The mob rule town of Mantis Falls in the 1940s
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw action cards and can draw from the draw pile or conserved energy location.
  • Deduction — Players attempt to deduce the roles of others and achieve their objectives.
  • Hand Management — Players use action cards for various effects.
  • Hidden role — Players are assigned roles as either a witness or an assassin.
  • Modular Board — The game includes add-on modules like 'full circle', 'triad', and 'under the rose'.
  • Push Your Luck — The game involves managing wounds and last gasps, with death leading to specific outcomes.
  • Set Collection — Ally cards require a certain number of specific cards to be completed.
  • Take That — The assassin's goal is to kill a witness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome today we're gonna be taking a look at mantis falls
  • now let's take a look at the components
  • now let's take a look at the setup
  • now let's take a look at the gameplay
  • mantis falls
References (from this video)
No references stored for this video.
Video XC2Vg_1L9ZE Analysis at 8:31 sentiment: mixed
video_pk 66536 · mention_pk 162163
Mantis Falls video thumbnail
Click to watch at 8:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Compact cooperative card game for two to three players.
Cons
  • When something goes wrong, the table has an extremely short list of suspects.
  • Systematically creating conditions that make trust extremely difficult to sustain.
Thematic elements
  • Witnesses to a terrible event trying to survive and escape
  • Dangerous small town
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players manage their hands carefully, navigating escalating threats together.
  • Hand Management — Players manage their hands carefully.
  • Hidden role — One player secretly holds a hidden role that changes their true objective entirely.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a specific kind of silence that falls over a game table when somebody realizes they have just been completely, deliberately, and systematically destroyed by somebody they trusted.
  • Mean games are a genre unto themselves.
  • The person sitting across from them smiled, played their cards just right, and had been planning it for three rounds.
  • The sea serpent player maintained eye contact and smiled the whole time.
  • You were never trying to save us.
  • I was always trying to save myself.
  • That is a different thing. It is, in fact, exactly what Nemesis is designed to produce.
  • Everything is negotiable.
  • The elected pope controlled by a player can excommunicate opponents.
  • The traitor system is the knife at the game's heart.
  • I held that card for two hours.
  • That is why you committed everything.
  • It is the meanest game ever designed because it is the only major board game where the primary mechanic is human trust and the primary strategy is its violation.
  • Attack the east on this move and I will allow you three supply centers.
  • That is diplomacy.
  • This is showing me things about markets I did not want to understand.
  • Since round one.
  • The worst part was understanding that it had never been a competition. It had been a lesson on a schedule the teacher set before the first card was played.
References (from this video)
No references stored for this video.
Video 5pLd55qfG0o Board Of It Review at 0:00 sentiment: positive
video_pk 36542 · mention_pk 109667
Board Of It - Mantis Falls video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible thematic integration across theme, components, and ambiance
  • Artwork and components are cohesive and beautiful; a labor of love
  • Second rule book provides card-by-card analysis and strategies
  • Kickstarter version includes wooden boards and sleeves, a nice production touch
  • Two-player mode is surprisingly strong and plays with high tension
  • Modular expansions add depth and replayability
  • Atmosphere enhanced by candles, dim lights, and a custom soundtrack
  • Tension evolves with play as players learn the deck and develop counterplay
  • Balanced synthesis of bluffing and cooperation creates rich interactions
  • Production values and design feel thoughtful and well-polished
Cons
  • Witness victory can be hard in 2-player or 3-player modes, which can be frustrating
  • Deck randomness influences outcomes; some sessions may lack key heals or damage options
  • Three-player variant introduces a bystander which can feel unbalanced or less elegant
  • Luck can overshadow strategy in certain runs due to card draw variance
  • Bypassable design choices can dilute tension for some players in certain configurations
Thematic elements
  • cooperation under suspicion, betrayal, and the danger of trust
  • Film noir-esque 1940s mob world with a lone road to salvation
  • slow burn, dramatic tension with unseen truths and last gasp moments
Comparison games
none
Mechanics (from transcript analysis)
  • Action card phase and suit matching — Rounds allow playing action cards by suit; multiple cards can be played if they share a suit to perform actions.
  • Event cards with seen/unseen information — Event cards drive the narrative; some are fully visible, others are only known to the drawer, fueling mistrust.
  • Hand management and draw upkeep — At the end of a round players draw up to seven cards, shaping future options and bluff potential.
  • Hidden Roles — Roles such as Witness and Assassin exist; some players can be Witnesses while others are deceitful, creating tension about who to trust.
  • Last gasp mechanic — When a player is near defeat they get a final chance to influence outcomes via a last-ditch action.
  • Modular/optional content — Optional modules (e.g., Full Circle) add deeper cards and smarter strategies for more advanced play.
  • Rotation of main player and bystander (3-player variant) — In the three-player game a bystander exists who cannot be damaged or act, shifting who is the active player.
  • Tension through uncertainty and deception — Ambiguity about information and other players' intents drives the core bluffing dynamic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme here is incredible as it's served by everything in the game
  • This is a real labor of love where every aspect has been inspected and polished to present a fully realized dream to players
  • It's a terrific two player game
  • The fun isn't whether you win or lose it's the suspicion the tension and the drama you create as you play
  • Mantis Falls provides all of these in spades
  • The artwork, the components, the title of the cards all work together to create something beautiful
  • We are really happy to recommend Mantis Falls 100
  • Candles, dim lights, and a soundtrack really help sell the mood
  • The bystander is essentially on the sidelines; they can't take damage or play action cards
  • Tension evolves as you play and you learn the deck, becoming a dance of counterplay
  • This is a labor of love that shows in every component and rulebook
  • The three-player variant raises the stakes with multiple threats to manage
References (from this video)
No references stored for this video.
Video hIWJsoGb4IE Board Of It Discussion at 25:50 sentiment: positive
video_pk 33662 · mention_pk 100119
Board Of It - Mantis Falls video thumbnail
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Overall sentiment (raw)
positive
Pros
  • immersive theme, strong production, good for groups
Cons
  • can be long; some may prefer tighter puzzles
Thematic elements
  • investigation, exploration, and survival
  • fantasy/mystical city of Atlantis; underwater or sunken motifs
  • side-by-side narrative with spacial puzzle elements
Comparison games
  • Barrage
  • Maracaibo
Mechanics (from transcript analysis)
  • area control / route planning — Control areas on a board to unlock benefits.
  • Cooperative/semi-cooperative play — Players work together with potential hidden agendas.
  • Resource Management — Managing limited resources to advance a narrative goal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's probably the most novel experience
  • the interaction is a lot of fun
  • we absolutely loved it
  • it's brutal but rewarding when you crack the rhythm
References (from this video)
No references stored for this video.
Video w1GV1TV5eoc The Board Game Garden Discussion at 37:40 sentiment: positive
video_pk 33636 · mention_pk 100052
The Board Game Garden - Mantis Falls video thumbnail
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video GPYx8U5VJzA Board of It Top List at 20:26 sentiment: positive
video_pk 32996 · mention_pk 97816
Board of It - Mantis Falls video thumbnail
Click to watch at 20:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible theme and art
  • Provides intense two-player tension
Cons
  • Three-player mode creates an uneven experience for some
Thematic elements
  • witnesses, assassins, and deception
  • social deduction with a noir-esque theme
  • high-tension social interaction and hidden roles
Comparison games
  • Mind Management
Mechanics (from transcript analysis)
  • Head-to-head (2p) with 3p variant — Designed for 2-3 players with a twist on the dynamic.
  • Social Deduction — Hidden roles with deception and deduction as core engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's incredibly well balanced and it's drafting game as well
  • it's chess like and really tense
  • cooperative game... until it isn't
References (from this video)
No references stored for this video.
Video wrp1cwbLJSA Board Of It Top 10 List at 23:44 sentiment: positive
video_pk 28653 · mention_pk 84024
Board Of It - Mantis Falls video thumbnail
Click to watch at 23:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever two- to three-player deduction with tension
  • novel theme and embedded soundtrack
Cons
  • two-player preference noted; some setups can vary in flow
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • review is more of a snapshot of a game in time than something that will last forever
  • Cult of the new we get a new game in from Kickstarter... we want to play this
  • it's evergreen for us probably like Ultimate Railroads
  • the app integration in Return to Dark Tower is probably the best board game app I've seen
  • Return to Dark Tower... the toy factor is strong, but the new expansion Covenant didn't change how I feel about the base game
References (from this video)
No references stored for this video.
Video qtPQEn3o27M Board of It Top List at 34:39 sentiment: positive
video_pk 28264 · mention_pk 82859
Board of It - Mantis Falls video thumbnail
Click to watch at 34:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, head-to-head play
  • great with two players
  • interesting social deduction twist
Cons
  • can be punishing for players who dislike deception
Thematic elements
  • trust, deception, and social interaction
  • head-to-head social deduction
  • quick, tense face-to-face play
Comparison games
  • Summoner Wars
Mechanics (from transcript analysis)
  • Hidden Information — players hide intentions and plan moves
  • Social Deduction — deceit and deduction shape outcomes
  • two-player head-to-head — designed for 2 players with strong interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we hate co-ops
  • this is the game to get if you like games that are low complexity but still have a bit of crunch
  • it's one of the most solitaire gaming experiences we've ever had
  • two players is the sweet spot here
  • the two-player variant is perfectly fine
References (from this video)
No references stored for this video.
Video qtPQEn3o27M Board of It Top List at 35:19 sentiment: positive
video_pk 28264 · mention_pk 82862
Board of It - Mantis Falls video thumbnail
Click to watch at 35:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player experience
  • unique deduction dynamics
Cons
  • less accessible to players who dislike deception
Thematic elements
  • co-op/deduction hybrid with deception
  • two-player social deduction
  • dynamic, evolving negotiations
Comparison games
  • Caper Europe
Mechanics (from transcript analysis)
  • co-op / deception hybrid — players may cooperate or deceive based on roles
  • two-player suitability — specifically designed for two players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we hate co-ops
  • this is the game to get if you like games that are low complexity but still have a bit of crunch
  • it's one of the most solitaire gaming experiences we've ever had
  • two players is the sweet spot here
  • the two-player variant is perfectly fine
References (from this video)
No references stored for this video.
Video Owx708qYgC0 Quackalope Rules Teach at 0:03 sentiment: positive
video_pk 4747 · mention_pk 13858
Quackalope - Mantis Falls video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich bluffing and misdirection that fuel tense social interaction
  • clear thematic framing that reinforces trust dynamics
  • expansion-friendly design with Full Circle adding more depth and variety
  • structured teaching aids (cards, reference, and video) that aid learning
Cons
  • bluffing and rule intricacies can be intimidating for new players
  • expansions add complexity and potential balance concerns
  • two-player dynamic can feel different from larger group play
Thematic elements
  • trust, deception, and betrayal in a two-player social deduction struggle
  • Urban noir town in the 1940s with a mob ruled backdrop
  • cooperative puzzle with hidden roles and bluffs shaping the story
Comparison games
  • Full Circle expansion (adds new player characters and more advanced cards)
Mechanics (from transcript analysis)
  • action deck and cards — central deck of action and event cards governs options, bluffing, and timing of outcomes
  • conserved energy (shared resource) — a public pool where players can place or draw cards to modify actions, movement, or healing
  • Hidden roles and social deduction — two players assume either a witness or an assassin with concealed identities and win conditions
  • road-night-day-dusk progression — the road is laid out in segments (sunset, night, dark) with varying risks and rewards
  • turn-based action play with hierarchy — players place cards into an action sequence; resolution occurs in order with back-and-forth tension
  • wound tracking and last gasp — health tracks reach a last gasp threshold; players get one final action phase if they survive
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mantis Falls is all about this action deck here it is all about the cards you're going to have in your hand and the way you utilize those to play take advantage
  • this is a hard cooperative puzzle
  • trust is the theme of this game
  • it's a game of trust
  • the more agency you're given over what you're able to do the better mantis falls is
  • this is mantis falls a game of trust one that west and i are digging into nearly every time
  • the last gasp is an important and critical part of this game
  • you can't cheat on this part and you must resolve it fully and accurately
References (from this video)
No references stored for this video.
Video 5p9Lfrw1kwY Chairman of the Board Discussion at 5:48 sentiment: neutral
video_pk 2485 · mention_pk 7255
Chairman of the Board - Mantis Falls video thumbnail
Click to watch at 5:48 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • two-to-three player social deduction
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you start rich and you're trying to blow as much money as you can as quickly as possible by making bad investments
  • this one however has a quite a different feel to a lot of the other rolling rights
  • it's strictly two player puzzly abstract style game
  • this is the newest printing of the bunk
  • this one actually uses the between two cities mechanism where you're working with the people to your left and right except on this one
  • it's a game that's fascinated me
  • the idea of puzzle this stuff around get the ideal family photo
  • gamers bingo
References (from this video)
No references stored for this video.
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