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Mantis Falls box art

Mantis Falls

Game ID: GID0201159
Game Info
Year
2021
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
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Description

Mantis Falls is a "sometimes cooperative" game of hidden roles, strategy and deduction for 2-3 players.

As witness to something not meant to be seen, you must escape the dark mob-ruled town of Mantis Falls alive. You are told another witness will join you, and together you must use cooperation to survive the increasingly dangerous roads of the night. Your ability to work with another could be your greatest strength, but what if they are not who they claim to be?

By the deal of hidden roles, each game could have only witnesses, meaning you must all survive together to win. Or there could secretly be an assassin hidden among you, subtly manipulating the situation and waiting for the right moment to strike.

Inspired by shadowy film noir worlds, Mantis Falls is a thematic journey that requires players to continually weigh the value of cooperation against the implicit perils of trust. Hand management and facedown card play combine with opportunities for betrayal to create a detailed blend of strategy, player interaction and suspicion. At every turn, players make concealed moves and develop hidden plans, but will also have thorough conversations as they discuss tactics, defend choices and bluff to protect carefully guarded secrets.

Mantis Falls is sometimes a game of competition balanced with indecision and sacrifice, and sometimes it is a game of cooperation challenged by doubts and distrust. With care, you may figure out which one you are playing before it's too late.

Description

Mantis Falls is a "sometimes cooperative" game of hidden roles, strategy and deduction for 2-3 players.

As witness to something not meant to be seen, you must escape the dark mob-ruled town of Mantis Falls alive. You are told another witness will join you, and together you must use cooperation to survive the increasingly dangerous roads of the night. Your ability to work with another could be your greatest strength, but what if they are not who they claim to be?

By the deal of hidden roles, each game could have only witnesses, meaning you must all survive together to win. Or there could secretly be an assassin hidden among you, subtly manipulating the situation and waiting for the right moment to strike.

Inspired by shadowy film noir worlds, Mantis Falls is a thematic journey that requires players to continually weigh the value of cooperation against the implicit perils of trust. Hand management and facedown card play combine with opportunities for betrayal to create a detailed blend of strategy, player interaction and suspicion. At every turn, players make concealed moves and develop hidden plans, but will also have thorough conversations as they discuss tactics, defend choices and bluff to protect carefully guarded secrets.

Mantis Falls is sometimes a game of competition balanced with indecision and sacrifice, and sometimes it is a game of cooperation challenged by doubts and distrust. With care, you may figure out which one you are playing before it's too late.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–3 of 3
Video XC2Vg_1L9ZE Analysis at 8:31 sentiment: mixed
video_pk 66536 · mention_pk 162163
Mantis Falls video thumbnail
Click to watch at 8:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Compact cooperative card game for two to three players.
Cons
  • When something goes wrong, the table has an extremely short list of suspects.
  • Systematically creating conditions that make trust extremely difficult to sustain.
Thematic elements
  • Witnesses to a terrible event trying to survive and escape
  • Dangerous small town
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players manage their hands carefully, navigating escalating threats together.
  • hand management — Players manage their hands carefully.
  • Hidden role — One player secretly holds a hidden role that changes their true objective entirely.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a specific kind of silence that falls over a game table when somebody realizes they have just been completely, deliberately, and systematically destroyed by somebody they trusted.
  • Mean games are a genre unto themselves.
  • The person sitting across from them smiled, played their cards just right, and had been planning it for three rounds.
  • The sea serpent player maintained eye contact and smiled the whole time.
  • You were never trying to save us.
  • I was always trying to save myself.
  • That is a different thing. It is, in fact, exactly what Nemesis is designed to produce.
  • Everything is negotiable.
  • The elected pope controlled by a player can excommunicate opponents.
  • The traitor system is the knife at the game's heart.
  • I held that card for two hours.
  • That is why you committed everything.
  • It is the meanest game ever designed because it is the only major board game where the primary mechanic is human trust and the primary strategy is its violation.
  • Attack the east on this move and I will allow you three supply centers.
  • That is diplomacy.
  • This is showing me things about markets I did not want to understand.
  • Since round one.
  • The worst part was understanding that it had never been a competition. It had been a lesson on a schedule the teacher set before the first card was played.
References (from this video)
No references stored for this video.
Video Owx708qYgC0 Quackalope Rules Teach at 0:03 sentiment: positive
video_pk 4747 · mention_pk 13858
Quackalope - Mantis Falls video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich bluffing and misdirection that fuel tense social interaction
  • clear thematic framing that reinforces trust dynamics
  • expansion-friendly design with Full Circle adding more depth and variety
  • structured teaching aids (cards, reference, and video) that aid learning
Cons
  • bluffing and rule intricacies can be intimidating for new players
  • expansions add complexity and potential balance concerns
  • two-player dynamic can feel different from larger group play
Thematic elements
  • trust, deception, and betrayal in a two-player social deduction struggle
  • Urban noir town in the 1940s with a mob ruled backdrop
  • cooperative puzzle with hidden roles and bluffs shaping the story
Comparison games
  • Full Circle expansion (adds new player characters and more advanced cards)
Mechanics (from transcript analysis)
  • action deck and cards — central deck of action and event cards governs options, bluffing, and timing of outcomes
  • conserved energy (shared resource) — a public pool where players can place or draw cards to modify actions, movement, or healing
  • Hidden roles and social deduction — two players assume either a witness or an assassin with concealed identities and win conditions
  • road-night-day-dusk progression — the road is laid out in segments (sunset, night, dark) with varying risks and rewards
  • turn-based action play with hierarchy — players place cards into an action sequence; resolution occurs in order with back-and-forth tension
  • wound tracking and last gasp — health tracks reach a last gasp threshold; players get one final action phase if they survive
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mantis Falls is all about this action deck here it is all about the cards you're going to have in your hand and the way you utilize those to play take advantage
  • this is a hard cooperative puzzle
  • trust is the theme of this game
  • it's a game of trust
  • the more agency you're given over what you're able to do the better mantis falls is
  • this is mantis falls a game of trust one that west and i are digging into nearly every time
  • the last gasp is an important and critical part of this game
  • you can't cheat on this part and you must resolve it fully and accurately
References (from this video)
No references stored for this video.
Video 5p9Lfrw1kwY Chairman of the Board Discussion at 5:48 sentiment: neutral
video_pk 2485 · mention_pk 7255
Chairman of the Board - Mantis Falls video thumbnail
Click to watch at 5:48 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • two-to-three player social deduction
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you start rich and you're trying to blow as much money as you can as quickly as possible by making bad investments
  • this one however has a quite a different feel to a lot of the other rolling rights
  • it's strictly two player puzzly abstract style game
  • this is the newest printing of the bunk
  • this one actually uses the between two cities mechanism where you're working with the people to your left and right except on this one
  • it's a game that's fascinated me
  • the idea of puzzle this stuff around get the ideal family photo
  • gamers bingo
References (from this video)
No references stored for this video.
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