Game Info
Year
2012
Collection
Mechanic profile
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Description
The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.
The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 6 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video k3kQ3zW0j0Q
Meeple University Rules Teach at 2:02 sentiment: positive
video_pk 64996 · mention_pk 158607
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds complexity and depth with special roles.
- Merlin's knowledge is powerful for the good team.
- Assassin's role creates end-game tension.
- Percival helps identify Merlin but can be misled.
- Morgana's role is to deceive Percival.
- Mordred's secrecy benefits the evil team.
- Oberon's isolation impacts evil team coordination.
- Lady of the Lake provides additional information.
Cons
- Merlin is difficult to play, balancing information and self-preservation.
- Assassin needs to correctly identify Merlin to win.
- Percival can be misled by Morgana.
- Morgana's team choices are dangerous.
- Assassin needs to make the correct choice to win.
Thematic elements
- Good vs. Evil, social deduction
- Arthurian legend
Comparison games
- The Resistance
Mechanics (from transcript analysis)
- Assassin's Reveal — At the end of the game, the assassin attempts to identify Merlin, with the outcome determining the win.
- Lady of the Lake — A variant where a player holding the token reveals allegiance information to another player, aiding deduction.
- Merlin's Knowledge — Merlin knows all evil players, providing a significant advantage to the good team if used carefully.
- Mordred's Secrecy — Mordred is unknown to Merlin, making it harder for Merlin to identify all evil players.
- Oberon's Isolation — Oberon is unknown to other evil players, impacting their coordination.
- Percival's Insight — Percival knows Merlin but is confused by Morgana, impacting his ability to deduce roles.
- special roles — Introduces special role cards like Merlin, Percival, Assassin, Morgana, Mordred, and Oberon with unique abilities and knowledge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these two games are probably up there might be my favorite game of all time
- the resistance and Avalon social deduction games played between two teams which are randomly determined at the start of game
- the bulk of the game is in selecting teams of players to go on missions
- the resistance was the first of the games released and in the resistance all players are either members of the resistance or spies
- when Avalon was released a few years later it was re-themed to be under the etherion legend and certain character cards were given additional powers or roles
- the primary difference between the Avalon and the resistance is the introduction of six special role cards
- Merlin on the good team has the power that he knows who all of the evil players are
- the assassin has the opportunity at the end of the game to try to identify who Merlin is and if the assassin successfully identifies Merlin then the evil team wins the game
- Percival is on the good team and Percival knows who Merlin is although Marylin does not know who Percival is
- Morgana you know the words personal will know who Morgana and Merlin are but will not know which is which
- Mordred when in the evil team is not known by Merlin
- when Oberon is in the game Oberon is known by Merlin but is not known by the other evil players
- the Lady of the lake the player who starts to the right of the starting leader in mission one takes the Lady of the lake token
- if you are a good guy if you are a member of the resistance or a loyal servant of Arthur you need to convince everyone you are good if you are a bad guy you need to convince everyone you are good
- as a bad guy you need to remember convince everyone else at the table that you're good
- one of the mistakes I see that players make when they are a bad guy in the game is often what they'll do is they'll say okay guys here's what I'm gonna do just to show you guys that you can really trust me I'm not even gonna put myself on the team
- as a good guy you would have no information about who's good and evil right so this reveals to experience good players that you are you are choosing a team with a spy on it and you yourself are a spy
- the best team that can get up for you is usually going to be one spy and one good player one good guy
- deduction is a very important skill to be able to use in this game
- the spies only need one more failed mission to win the entire game
- Merlin is a very difficult character a very difficult role to play
- Merlin needs to strike a balance between doing two things
- so optimally melon will strike a balance between revealing information that helps the resistance and seeming to not know what's going on in the game
- Percival has two things that he needs to do in the game the first thing is needs to work out out of these two players which one is melon and which one is Morgana then he needs to very convincingly seem to the assassin to be Merlin
- Morgana has really one job in this game in addition to being in addition to her normal Spidey DS and that is to deceive Percival
- the assessing the number one thing that you're trying to do is to work out who Melanie's
- look for someone who is always seeming to make the right decisions
- if you see a good guy making correct decisions or choices without solid logic to back that up then that is a clear indication that that player might be Merlin
References (from this video)
No references stored for this video.
Video mX7IH6nF32o
Chairman of the Board Discussion at 8:57 sentiment: positive
video_pk 12244 · mention_pk 35765
Click to watch at 8:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- best social deduction experience at scale
- fluid player interaction
Cons
- hidden-role chaos can be opaque for new players
Thematic elements
- factional intrigue and hidden roles
- Arthurian social deduction
- theatrical deduction with role-playing flavor
Comparison games
none
Mechanics (from transcript analysis)
- Bluffing and deduction — team votes and action phases decide success or failure
- hidden roles — players assume identities with secret objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- rock solid martin wallace game and i'm really enjoying it
- it's got one of the weirdest pacings of the game
- I like it but I just don't love it and i don't think this is going to be sticking around much longer
- Six Nimpt by Wolfgand Kramer, a borderline essential game, a great little filler that everybody should play at least once
- it's just pure simple family weight fun
References (from this video)
No references stored for this video.
Video FhWgUXC8PrY
Before You Play Top List at 18:23 sentiment: positive
video_pk 12149 · mention_pk 115043
Click to watch at 18:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast, accessible social deduction
- lots of expansions add variety
Cons
- can leave players out in large groups
- depends heavily on group dynamics
Thematic elements
- social deduction with hidden roles
- Arthurian-inspired resistance and loyalty dynamics
- mystery and intrigue in team missions
Comparison games
- Dominion
- Coup
Mechanics (from transcript analysis)
- hidden roles — Players have secret alignment and abilities that influence play.
- mission-based rounds — Teams vote on missions; success or failure shapes outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a filler type where you are drawing cards and you're trying to curate a hand of cards where everything synergizes well with each other
- the heart and soul of that is realms and that is why Naveen dislikes it is why i really enjoy it
- gosh the dice selection is so restrictive
References (from this video)
No references stored for this video.
Video 2YOEVwKri_o
Chairman of the Board Top List at 14:13 sentiment: positive
video_pk 9850 · mention_pk 29021
Click to watch at 14:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- rich social dynamics with dramatic turns
- great in larger groups for table talk and bluffing
- iconic, accessible entry into social deduction
Cons
- player count sensitivity can affect pacing
- mythic/theme interpretation may vary between groups
Thematic elements
- social deduction and hidden information
- Arthurian legend, secret roles and quests
- social experiment
Comparison games
none
Mechanics (from transcript analysis)
- hidden_roles — Players are assigned secret alignment roles (good/evil) that influence decisions.
- social_deduction — Tension arises as players deduce who is lying and who is trustworthy.
- vote_and_quest — Players vote on who goes on quests; failures/approvals determine success.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this game puts you under a bit of pressure by forcing you sometimes to bite off more than you can chew
- this game was very much at the Forefront of these kind of lightweight eurocentric games and it did introduce me to the worker placement mechanism
- it's a timeless evergreen of a design is a simple auction style game as you're bidding for these properties having a very fixed amount of cash
- I love the master builder mechanism here
- the idea of working with my friends to overcome these scenarios was a really cool novel concept to me
- mindblown... the feeling that the initial plays of the resistance Avalon had on me
- this one opened the floodgates in terms of me wanting to explore more intricate game design
References (from this video)
No references stored for this video.
Video xgNI1-iDDDc
Adam in Wales - Board Game Design Analysis at 10:51 sentiment: positive
video_pk 8098 · mention_pk 23819
Click to watch at 10:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Great gaming experiences
- Engaging deduction gameplay
- Creates memorable moments
Cons
- Can get loud and aggressive
- Requires right group of people
- Can make players feel uncomfortable
Thematic elements
- espionage
- medieval fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Your cards are ordered, you must never change the order of your cards
- If nobody guesses my card I get zero points and if everybody guesses my card I get zero points
- I've got to come up with a clue that's just obscure enough that some people around the table will get it
- Evolution is my absolute favorite game
- It's like a jigsaw but you build it all together - a game can be this
- Social deduction games can get quite loud and aggressive
- I really don't like games which require you as a player to be funny
- I find it so awkward and cringy, to be honest I won't play these games anymore
- There are billions and billions of possible combinations that we could make
- Hand management is a really satisfying part of many many card games
References (from this video)
No references stored for this video.
Video bFejmp9yuGo
Actualol Top List at 0:26 sentiment: positive
video_pk 215 · mention_pk 106548
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Succinct gameplay
- Intense social interaction
- Easy to learn
- Quick playtime
Cons
none
Thematic elements
- Hidden traitor/social deduction
- Medieval court of King Arthur
- Loyalty vs betrayal
Comparison games
none
Mechanics (from transcript analysis)
- hidden roles — Players are either loyal servants or traitors
- Quest voting — Players vote on who goes on quests
- Secret roles — Players are either loyal servants or traitors
- Voting — Players vote on who goes on quests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If I was on death row because I'd murdered an anthropomorphic animal and the guards asked me what my final request was, I'd ask them to let me out and then I'd go home and play these awesome games.
References (from this video)
No references stored for this video.
Transcript Navigation
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