WELCOME TO DARK MOON. The Noguchi Masaki interplanetary mining corporation welcomes you to its outpost on Titan, the dark moon of Saturn! You will be joining an experienced crew of miners, technicians, and adventurous souls who live to experience all the wonders that our solar system has to offer. Purpose, loyalty, camaraderie, friendship, and sacrifice all await you as a new and valued member of the Noguchi Masaki family!
DARK MOON (formerly known as BSG Express), is a game of deception and betrayal at the cold edge of space.
You are a crew member on a deep space mining expedition to Titan, the dark moon of Saturn. During a routine excavation, an “incident” occurs whereby some of the crew become infected with an unknown virus, and become paranoid, deceitful, and violent, trying to destroy the others.
At the start of the game, players are divided into two teams: Uninfected and Infected. The Uninfected team simply needs to survive until the end of the game, while the Infected team secretly attempts to destroy them. Each player knows which team they are on, but does not know which team the other players are on! Who is your teammate and who is your enemy? Can you trust your best friend? And why doesn’t anyone trust you when you tell them you’re one of the good guys?!
Roll dice, overcome traumatic events, throw your friends in quarantine when you don’t believe them, and (if you’re Infected) betray everyone at just the right moment to secure victory!
- Sold out first day
- Excellent dice mechanics
- Keeps the traitor well hidden
- Good for hidden traitor fans
- Hidden Traitor
- Battlestar Galactica
Mechanics (from transcript analysis)
- Dice Rolling — The dice mechanic in this game is so good.
- hidden traitor — A game with a hidden traitor mechanic.
Video topics + discussion points
Quotes (from this video)
- this is parfume this is by Queen games and this is a game about building fragrances and selling them to Merchants
- elisium now I would love to show you a box of elisium but we're sold out two days it didn't take long but AUM is a great great strategic game about using the powers of the Gods to be able to manipulate and create Legends
- I just got done uh demoing the game uh with Isaac showing us how to play it and let me just tell you my mind is blown
- ashes is a LCD kind of a um expandable card game format um you are playing the role of a phoenix BN in which you are trying to store the other Phoenix BNS in order to collect their ashes and gain more power
- everybody's going Gaga over the art I've seen this is the final production product absolutely gorgeous
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I don't look at games and go this is too complex we couldn't do it it's more about do I think it's the right fit is a game I'm excited about and energized about
- I have some sort of a weird feeling of Purity in a game so let's say I was playing the path finder Adventure game um anytime that I was going to play the game again I'd be very careful to try to weed out anything extra that had get stuck in until certain points
- I love small Skirmish style games so
- I love that open world just getting to explore everything and just doing nonsense things for hours on end have nothing to do with the main quest and thoroughly enjoying it
- I'm so excited to see Spider-Man done by Marvel and not by Sony that I'm I'm just I'm over the moon
- superheroes are weapons of mass destruction yeah right so so some of them having them regulated probably makes sense
References (from this video)
- It's a great social game.
- Can involve lying about dice values.
- Things going wrong on a spooky space station.
- A spooky space station.
- Battlestar Galactica
Mechanics (from transcript analysis)
- Dice Rolling — Players contribute resources in the form of dice.
- Social Deduction — A social deduction game.
Video topics + discussion points
Quotes (from this video)
- get X launcher boxes out of my world
- Dark Moon is a dice version of the grander Battlestar Galactica game where things are going wrong on this spooky space station and what you need to do is go and do the go to the different places and everyone needs to give resources up in the form of dice to help solve those things however all your dice are behind a secret screen and they have different values on them and you can say oh I've only got negative values I can't help when you're lying you've got great dice you just want everything to fail because you're a traitor
- betrayal of house on the hill there's also a legacy Edition which I really would love to play I've not actually had a chance to even look at that much what's happening is you're all exploring this house getting stuff trying to get equipment all that type of thing doing things that happen tasks happen and things happen to your characters and all of a sudden there's a haunt one of the characters turns out to be a baddie and then you've all got to kind of get out of the house sometimes the haunt can go very strange sometimes the haunt's over in about six seconds and sometimes it's never over you know but for real wonderful Grand in Halloween night in the trailer house in the hill everyone sat round if you liked some candles get all spooky put some music on that's how I would like to spend my Halloween if I had the chance
- I love dead of winter I love it it's horror themed in my book it's a zombie game and I've it's uh there's also a hidden traitor type of aspect to the game possibly one time I ruined a friend's Night by playing that game because I was a secret Trader at the very end and we'd all won and then I turned my card over and turned out only I had won he didn't speak to me for the rest of the night he's never let me forget it actually that's why I love dead of winter
References (from this video)
- Brilliant
- Technically doesn't count
- Battlestar Galactica
- Battlestar Galactica: The Dice Game
Mechanics (from transcript analysis)
- Dice Rolling — When you roll your dice behind a board and maybe you've got good dice but you want things to go terrible so you tell people you've got bad Dice and then they find out you've got good guys.
- traitor mechanic — There's a traitor and you've got to do all these missions when you roll your dice behind a board and maybe you've got good dice but you want things to go terrible so you tell people you've got bad Dice and then they find out you've got good guys.
Video topics + discussion points
Quotes (from this video)
- The first thing I'm sacrificing is not a rule book which we spoke about last month inserts for board games get rid of them get them gone they're mostly bad
- I think about the fancy flight insert they're kind of like cardboard and the trough the cardboard little thing therefore throwing away it's a shipping insert so that all the contents of the game doesn't go wildly around the Box during Transit it's not going to be kept
- The reason this was an incredibly difficult list for me to write is because there are hundreds of games with massive franchises plastered all over them some of which are fantastic so I am told but I'm just not really a big fan of almost any of the big IPS that there's classically lots of games about
- It's a lot of bluffing and strategy and just fun stand-up moments
- So that's my list of 10 games that have IPS on I really really love
- Short answer to that is no
- I get emotionally manipulated by media a lot of the time so I stay clear of anything that's gonna really bummed me out make me feel bad because I feel bad enough and I don't need my hobby to make me feel bad as well
- I have never seen it being possible in board games I wouldn't say it's not possible in board games but it's also not where I want to go with the board game hobby personally although I'm happy that I exists for other people
- The community it's that it's playing it's having fun with friends that type of thing
References (from this video)
- Quicker playtime than BSG
- Not as good as BSG
- Battlestar Galactica
Mechanics (from transcript analysis)
- traitor mechanic — Features a traitor mechanic.
Video topics + discussion points
Quotes (from this video)
- Playing without Val I mean like the moment you play with Valhalla that's the moment you realize I will never not play with balla
- it is now I believe in my top 30 games of all time
- it's not a looker I mean it's just cards a board
- worst demo of any game ever with that ascendency game
- the rakugan game that's B based in uh the l5r universe
- Roller ball is an incoherent mess a jumble of footage in search of plot meaning Rhythm and sense
- I'm this close to a North American cable deal
- Roller ball has a scene where they they have to all her night vision goggles yeah but but it's like but for you know but for whatever Reon I forget the exact reason is but then the camera goes into the night vision look you know so you can see where the night vision but then they take off their night vision goggles but you continue in the night vision look
References (from this video)
- tiny tin game with dungeon crawl feel
- cooperative play
- 1-5 players, quick sessions
- not as heavy on mechanics for some players
- co-op dungeon exploration
- dungeon crawl
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- A Gentle Rain is just like my happy place.
- Kenya Coladis... feels like a vacation in a box to me.
- It's so fun and relaxing and we can play it anywhere.
- That's Not a Hat is a memory game where you're trying to either make up an answer because you forgot what the answer is.
- The Crew is a strategy based game of trying to get to Mars, I think.
- Ido is a rank game where you tell people in a category what the category is and then they come up with the best or the worst answer.
References (from this video)
- Portable
- Simple solo play
- Abstract
- Basic
- Repetitive
- Not that great after a few plays
- Better games available for the money
- Dungeon exploration
- Abstract dungeon crawl with cubes on a card
- Gloomhaven: Buttons and Bugs
- Massive Darkness 2
- Dungeons and Dragons dungeon crawl board game series
Mechanics (from transcript analysis)
- Dice Rolling (D20) — The game is described as 'slave to the D20'.
- Movement on a card — Players move cubes around on a single card.
- Solo Play — Mentioned as a simple solo experience for killing time.
Video topics + discussion points
Quotes (from this video)
- I swear my engineering classes are easier to understand than this game.
- Paul might be right because engineering is based on like real world things and things that just make sense and logic. So that's why it's easier to understand because you can explain everything.
- When you read the rule book in this game, uh, sometimes it's not explainable why or what they're doing it the way it does and sometimes it just doesn't make sense and it's just they don't have to follow any standards.
- Dark Tomb is not a great game, Beth. Uh, in my opinion,
- It's like slave to the D20. It is just like super basic though.
- This is pay to win. Big time. Pay to win. Pay to win. Such a scam.
- We got a trick room.
- The only problem is I'm at five. I don't need that. I have to cleanse my first two actions on my next turn. Or at least
- So, you're going to awaken from the realm shift if you do, take the bond of separation card from the adventure deck. Proceed straight to interlude three hand of fate on page 60, skipping chapter 13, the ugly truth.
References (from this video)
- So good
- Very bad experience at 12 players when played on teams
- Betrayal
- Battlestar Galactica
Mechanics (from transcript analysis)
- Betrayal — The game has a new different theme of betrayal.
- Dice Rolling — Referred to as 'Battlestar Galactica the dice game'.
Video topics + discussion points
Quotes (from this video)
- I very rarely very rarely want to play the big old Euro at the full six player count.
- Power Grid is the game that's so popular, so successful, but still feels like an underdog when compared to other games.
- The auction here is very tense at six players.
- Cursed Court is a fantastic betting game that really shines at higher player counts.
- Lifeboats. H you want to play a game with six friends but you don't necessarily want six friends at the end of it.
- Zu Vardis, that's a fantastic game where everyone's trying to help each other get to the top of the board, the zoo in Zuardis. But you also want to be the person who gets to the very top the first.
- The jazzy pattern, which doesn't always make for great cognition of a board and what the heck is going on.
- It's an incredibly dark board. I think they reprinted it with a lighter board, just they already did this. It's like no one can This is very dark. No one can see what's happening.
- I did learn that if you mix red wine and white wine together, that's how you make rosé. That's fact according to Viticulture.
- the main thing that I've learned from games is that little insight into different worlds all around the world and beyond because of board games.
- I've learned that from board games. And while I can't say I've learned a bunch of hard facts, I think board games have kind of opened up the world to me a little bit from my table.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
- The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
- Agemonia, still fantastic, still really good.
- It's all three of our number one games of all time.
- Does it fit with the Marvel theme? Absolutely. It it really does.
- I
- Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
- So, good luck for that and I'll announce the winner next month.
- all of my advertising revenue from all of my videos every month goes to charity.
- So yeah, Solar Titans is going to get three play throughs on the channel in December.
- It's going to be January and February. In fact, February's looking like a good month for me at the moment.
- Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
- And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
- There are a few characters you can choose.
- There are a few items you can get.
- Really didn't enjoy it.
- Essentially just moving on a map, then there's an enemy, then you roll, and if you have bad rolls, you lose.
- Very very luck driven.
- Moving on a map with enemies
- Map
Mechanics (from transcript analysis)
- Character Selection — Players can choose from a few characters.
- Dice Rolling — Outcome heavily depends on dice rolls; bad rolls lead to losses.
- Item collection — Players can acquire items.
- roll and move — Players move on a map and engage enemies by rolling dice.
Video topics + discussion points
Quotes (from this video)
- This is just my opinion, right? Yours may very well differ, so let me know in the comments what you think about the games that I will be talking about today.
- It's possible that I will rank a game differently next month.
- So usually my rankings seem to be a little bit more on the more positive side.
- It's not really a game. It's more like an activity, so I would give it a good C.
- This is an amazing small box cooperative game where you like play cooperative poker.
- I urge you if you play this, you should play real time.
- Um it works turn-based, but it's much better real time and it's even better when you speak with a few people with people somehow.
- It's like really great in person, right?
- Wingspan is a number one game.
- It's a good social deduction game that is a kind of um that is like paired with Who Am I?
- Similar to a fake artist goes to New York, just with words instead of drawing.
- It's a very solid game.
References (from this video)
- Engaging player interaction with 'take that' elements.
- Satisfying resource management and upgrade systems.
- High component quality, even in prototype.
- Asymmetric factions offer varied gameplay experiences.
- Good mix of programming, area control, and resource management.
- Interesting blind bidding mechanic for location control.
- Can lock oneself out of upgrade options due to order of operations.
- Resin miniatures are fragile and can break.
- Dark, sinister happenings in a previously tranquil home, cult leader summoning.
- Aian Village, 1647 AD
- Diary entry.
Mechanics (from transcript analysis)
- Area Control — Having the most meeples at a location grants benefits or influences scoring.
- Asymmetric Player Powers — Each player has unique abilities and boards that can be upgraded.
- Blind bidding — Players bid for the right to defile locations, impacting scoring.
- card drafting/hand management — Players utilize actions and abilities from their player boards.
- Resource Management — Players gather and spend resources like blood, silver, bones, sulfur, and graveyard dust.
- Set Collection — Collecting certain resources or cultists contributes to scoring.
- Worker Placement — Players place workers/cultists on the board to take actions.
Video topics + discussion points
Quotes (from this video)
- the fun won't the the chaos that you can have the uh take that that Shear's Bor engages in her destroying probably all of my resources as I silently moan in the background trying to upgrade and finally summon my uh Necromancer who's my character my cult leader out onto the board to wreck David's day
- this game is dark
- the final Victory point of the game the final objective of the game is to have the most taint
- This is a sponsored video
- The components are subject to change this is not the final version it is a prototype
- The player interaction is crucial it definitely added a lot
- component quality is so much fun these little bottles of graveyard dirt are amazing
- I love this for you baby
References (from this video)
- Has a lot of cool mechanic elements to discover.
- Factions integrate with and manipulate the game state in unique ways.
- Each round resets and allows for re-exploration and re-experience.
- Randomized board setup adds replayability.
- Strategic depth with placement, resource management, and faction abilities.
- Points are earned through various actions, making everything worthwhile.
- Points are few and far between.
- Being first to place cultists can be awkward as others respond.
- Resources and cultists on the board are not safe.
- Villagers aren't safe.
- Every action needs to be thought through and perfectly executed.
- Blood
Mechanics (from transcript analysis)
- Area Control — Players control and dominate the land by bidding blind bidding blood to earn victory points by desecrating regions.
- Asymmetric Player Powers — Players upgrade their personal asymmetric player powers and abilities.
- Bag Building — Villagers are drawn from a bag, and some factions draw tokens from a bag to gain resources.
- Blind bidding — Players blind bid blood each round to desecrate spaces and earn victory points.
- Resource Management — Players gather resources from the main tableau and use resources to upgrade sections of their player boards.
- Set Collection — Gaining specific resources like sulfur is important for certain factions.
- Take That — While not purely a take-that game, actions can involve siphoning resources, killing cultists, or shifting villagers.
- tile laying — Sigils (skulls) are placed to determine where a location will be destroyed, scored, and how much credit is gained.
- Variable player powers — Each faction has unique abilities and ways of manipulating the game state.
- Victory point scoring — The game is a victory point scoring game where players accomplish tasks to earn points.
- Worker Placement — Player turns involve playing out miniatures (cultists) to have dominance in five regions and then taking corresponding actions.
Video topics + discussion points
Quotes (from this video)
- sleep with the lights on this is a weird Twisted maob game
References (from this video)
- Strong deduction theme
- Exciting social dynamics with backstabbing elements
- Dice-driven moments
Mechanics (from transcript analysis)
- Deduction — Implicitly described as a game of deduction among players.
- Dice Rolling — Explicitly referenced as part of the game.
- dice_rolling — Explicitly referenced as part of the game.
- Hidden Roles — Mentions backstabbing as a component of play.
- hidden_role/backstabbing elements — Mentions backstabbing as a component of play.
Video topics + discussion points
Quotes (from this video)
- investing in the game it's why we like sports you know you get to know the people the characters the history the comebacks the underdogs and you invest in the game
- the sillier the game the more invested you get in it
References (from this video)
- Tight integration of traitor mechanics with fast, tense play
- Forced vote mechanic fuels discussion and misdirection in a strong thematic way
- Rich event system adds narrative depth beyond simple task resolution
- Flexible player count (3-7) with scalable complexity and pacing
- Improvements over the Battlestar Galactica Express lineage in tasks and flow
- Dice odds can tilt toward infected, potentially frustrating for some players
- Some components (in early releases) may have production quality issues
- Learning curve is non-trivial due to multiple intertwined systems (votes, quarantine, and sabotage)
- hidden traitor, infection, crew survival, inter-player trust/distrust
- A space station on a distant moon where infection threatens the crew's survival
- Array
- Battlestar Galactica Express
- The Resistance
- Dead of Winter
- One Night Ultimate Werewolf
Mechanics (from transcript analysis)
- Commander's role — The commander draws events and can influence the board; a blue die provides alternative success paths.
- Event-driven tasks — Deck draws present malfunction and life-support style challenges that require teamwork or coercion.
- Events — Deck draws present malfunction and life-support style challenges that require teamwork or coercion.
- Hidden traitor / infection — Some players are infected and must operate covertly; revealed infected have new actions and objectives.
- Lone wolf — A costly action that allows one player to advance an event by committing to risky dice rolls.
- Participant in repairs — Players roll and submit dice to repair stations; global effects can hinder attempts based on the token layout.
- Shield and sabotage dynamics — Shields, sabotages, and fatigue tokens shape the risk/reward calculus during repairs.
- Voting — Players vote to quarantine others; quarantine reduces dice availability for the affected player.
- Voting / quarantine — Players vote to quarantine others; quarantine reduces dice availability for the affected player.
Video topics + discussion points
Quotes (from this video)
- I love that mechanic of the game. This is awesome.
- It's a really cool thing.
- This one's a little bit more consistent, I think.
- Dark Moon is better.
References (from this video)
- High production quality and components
- Strong replayability due to dynamic board and content variety
- Rich narrative world and quests
- Clear, ambitious scope for a single-box experience
- Potentially long play sessions could deter casual players
- Complex rule set may have a learning curve
- mythic gods, fate, cooperative exploration
- Ancient Nord world
- rich, scenario-driven with world lore and player-driven outcomes
- Dungeon Crawler (solo Mission add-on)
Mechanics (from transcript analysis)
- chapter-based structure — Each chapter is a contained session, contributing to an ongoing narrative.
- Cooperative Game — Players work together to overcome scenarios and threats.
- cooperative play — Players work together to overcome scenarios and threats.
- Destiny handicaps — A handicap system controlled by rune ruins affecting player abilities.
- Dynamic obstacle system — The board changes during play, ensuring a different board experience each game.
- Hero boards and progression — Each player controls one hero with personalized talents and world-item progression.
- Mini-Games — Individual quests with setup, mission, and win/lose conditions.
- Mini-quests — Individual quests with setup, mission, and win/lose conditions.
- Narrative-driven campaigns — A rich world with gods and lore guiding scenarios.
- Trade and combat options — Players can win, fight, or trade during play.
- Trading — Players can win, fight, or trade during play.
Video topics + discussion points
Quotes (from this video)
- Dark Aran is a Cooperative roleplaying game taking place in the ancient Nord.
- During the game play the board actually changes and every single time that you play Dark Omen you will have a completely different experience.
- over 60 70 hours of gaming experience
- 75% board game and 25% RPG
- launch it in Q1 next year
- the game is fully developed
- not prefunding our development
References (from this video)
- Excellent social interaction, tense ending
- Great for getting to know people at conventions
- Thematic fit may be niche for some players
- Hidden traitors and sabotage within a crew
- Think of a Battle Star Galactica-like scenario on a Moon base
- Battlestar Galactica (lite)
Mechanics (from transcript analysis)
- social deduction and traitor mechanics — Players lie or assess truth to identify saboteurs.
Video topics + discussion points
Quotes (from this video)
- I can't wait to chat to you all again at next year's Expo or Essen in October
- this is easily the best game that I played all weekend and it wasn't even a board game
- meeting the actual viewers... I had so much fun chatting to you all about your favorite board games
- I make these videos in this flat on my own and it makes it so much better to get out there and meet people
References (from this video)
- murky tension and deception
- strong thematic fit with betrayal dynamics
- cooperative survival with hidden traitors
- Mining outpost on the Moon
- murky and paranoid social deduction
Mechanics (from transcript analysis)
- dice-driven tasks — dice outcomes drive success/failure with negative bias
- hidden traitor — some players secretly work against the crew
Video topics + discussion points
Quotes (from this video)
- there are many different paths to happiness and nothing's necessarily the right or wrong answer
- the dice are weighted towards being negative
- this game tells a story unlike any other board game I've ever played
- you can't talk to each other during this game
- it's a simple clean auction game which you just come to expect from Ronnie comitia
References (from this video)
- Originally Battlestar Galactica Express fan mod
- Streamlined version of BSG
- Host curious about game
- Traitor detection
- Space station
- Battlestar Galactica
Mechanics (from transcript analysis)
- Hidden Roles — Traitor/secret role game
Video topics + discussion points
Quotes (from this video)
- I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
- this is mostly work like this is just a backload of things I probably should get to
- people will still be looking for it
- it doesn't matter if the game is like 20 years old people will still be looking for it
- I've painted this one and I spent a lot of time doing it
- there's no point putting them on the channel I think both of them have been out of print for like a decade
- one of the worst kickstarters by one of the worst studios in board gaming history
- Golden Bell Studios did everything wrong you could possibly think of
- purely toxic company run by incredibly terrible people
- it would be kind of a joke that I'd be able to do a three minute video of feudum
- this game has a tutorial video online that's like 40 minutes long
- The Rose explanation video feels like a parody but it's actually how the game is played
- nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
- stop making me spend hours assembling your damn games
- this is an uncontrollable mess right now
- I'm a full-time dad and I'm really doing this in the evenings
- I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
- I'm going to do a big cull
- I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
- I am a sucker for cute animal games like I really am