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1754: Conquest – The French and Indian War box art

1754: Conquest – The French and Indian War

Game ID: GID0004710
Game Info
Year
2017
Collection
Rating
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Description

Description from the publisher:

It is 1754 and both France and Britain have thriving colonies in North America. New England has begun expanding into the Ohio River Valley but France has built a chain of forts extending from Lake Erie to protect their own claim on the land. Now fighting has erupted. France and its Native American Allies control the Ohio Valley but George Washington prepares an army to take it from them. A small war has started in the colonies between France and Britain but control of the world is at stake.

In 1754: Conquest – The French and Indian War, players play as the French and British Factions who fought for dominance over the Americas. This war is known as the French and Indian War in the United States, the War of Conquest in Canada and was part of the Seven Years War which was fought around the world by the European Powers. The French players either play as the French Canadian Militia or the French Regulars. The British players play as the British Colonial Militias or the British Regulars. Both players can ally and fight with the Native Americans but the French start with more Native Allies.

Players for each side work together in order to coordinate their strategies. To win, each side attempts to control Victory Spaces on the map that represent towns and forts. The militia players receive reinforcements from muster points while the French and English Regulars must ship their reinforcements from overseas. The game ends when the Treaty of Paris is signed and the side controlling the most cities wins the game.

1754 Conquest Introduces:

1. Strategic Forts - Forts allow defenders an opportunity to negate hits in battle!
2. Valuable Muster Points - The new muster system for Native American and Colonial forces makes strategic alliances more dynamic and game changing!
3. Important Harbor Regions - Harbor regions govern regional reinforcements from British and French Regular Troops!

Description

Description from the publisher:

It is 1754 and both France and Britain have thriving colonies in North America. New England has begun expanding into the Ohio River Valley but France has built a chain of forts extending from Lake Erie to protect their own claim on the land. Now fighting has erupted. France and its Native American Allies control the Ohio Valley but George Washington prepares an army to take it from them. A small war has started in the colonies between France and Britain but control of the world is at stake.

In 1754: Conquest – The French and Indian War, players play as the French and British Factions who fought for dominance over the Americas. This war is known as the French and Indian War in the United States, the War of Conquest in Canada and was part of the Seven Years War which was fought around the world by the European Powers. The French players either play as the French Canadian Militia or the French Regulars. The British players play as the British Colonial Militias or the British Regulars. Both players can ally and fight with the Native Americans but the French start with more Native Allies.

Players for each side work together in order to coordinate their strategies. To win, each side attempts to control Victory Spaces on the map that represent towns and forts. The militia players receive reinforcements from muster points while the French and English Regulars must ship their reinforcements from overseas. The game ends when the Treaty of Paris is signed and the side controlling the most cities wins the game.

1754 Conquest Introduces:

1. Strategic Forts - Forts allow defenders an opportunity to negate hits in battle!
2. Valuable Muster Points - The new muster system for Native American and Colonial forces makes strategic alliances more dynamic and game changing!
3. Important Harbor Regions - Harbor regions govern regional reinforcements from British and French Regular Troops!

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All mentions
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Video 03GJw8rbMx8 Tabletop Minions Discussion at 3:48 sentiment: positive
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Overall sentiment (raw)
positive
Pros
  • Impressive 32–35mm scale models with strong battlefield presence
  • Good terrain interaction and clear display avenues for judging
Cons
  • Complex rule-set that may require a learning curve
  • Less ubiquitous than some GW games in certain regions
Thematic elements
  • grand-scale battles with stylized factions and heroic units
  • fantasy warfare with rank-and-flank style play
  • tabletop warfare with big display pieces and narrative battlefield moments
Comparison games
none
Mechanics (from transcript analysis)
  • Large-format tabletop battles — scenes built with mid-to-large scale miniatures and emphatic visual presentation
  • Rank-and-flank activation — armies engage in a structured activation sequence with unit-based orders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is 40K land
  • the guns of an entire Army attached to it
  • You can fire the Doomsday missile anywhere you want
  • pink trees are beautiful
  • this is a smaller local convention that's also raising money for charity
  • the birthplace of Dungeons and Dragons for sure
  • you people are smart
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