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1835 box art

1835

Game ID: GID0004885
Game Info
Year
1990
Collection
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Description

This 18xx game takes the basic mechanics from Tresham's 1829 and adds several new elements. Players seek to make the most money by buying and selling stock in various rail companies located on a German map. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Players buy and sell stock in various share companies, whose actions are controlled by the majority stockholder. The stock manipulation aspect of the game is not as brutal as in 1830. Plus each 18xx title adds new and different elements to the game.

This game features minor rail companies, layered stock offerings, and the formation of the Prussian railroad from the minor companies. A game is finished when the bank runs out of money, and the player with the greatest personal holdings wins.

Description

This 18xx game takes the basic mechanics from Tresham's 1829 and adds several new elements. Players seek to make the most money by buying and selling stock in various rail companies located on a German map. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Players buy and sell stock in various share companies, whose actions are controlled by the majority stockholder. The stock manipulation aspect of the game is not as brutal as in 1830. Plus each 18xx title adds new and different elements to the game.

This game features minor rail companies, layered stock offerings, and the formation of the Prussian railroad from the minor companies. A game is finished when the bank runs out of money, and the player with the greatest personal holdings wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 1 · mix 0 · neu 3 · neg 0
Mentions per page
Showing 1–5 of 5
Video 7VdK8HkcLFQ Rolling Dice & Taking Names Event Coverage at 1:55 sentiment: neutral
video_pk 96343 · mention_pk 264792
Rolling Dice & Taking Names - 1835 video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is parfume this is by Queen games and this is a game about building fragrances and selling them to Merchants
  • elisium now I would love to show you a box of elisium but we're sold out two days it didn't take long but AUM is a great great strategic game about using the powers of the Gods to be able to manipulate and create Legends
  • I just got done uh demoing the game uh with Isaac showing us how to play it and let me just tell you my mind is blown
  • ashes is a LCD kind of a um expandable card game format um you are playing the role of a phoenix BN in which you are trying to store the other Phoenix BNS in order to collect their ashes and gain more power
  • everybody's going Gaga over the art I've seen this is the final production product absolutely gorgeous
References (from this video)
No references stored for this video.
Video _N3jJMD072s Getting Games Discussion at 0:46 sentiment: positive
video_pk 88905 · mention_pk 235270
Getting Games - 1835 video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • potential distilled two-hour 18xx experience
Cons
none
Thematic elements
  • investing in airlines; stock market
  • early stages of Aviation
Comparison games
none
Mechanics (from transcript analysis)
  • stock tokens with dividend payouts — tokens provide Ready Cash via dividend payouts during income action; tokens can increase in value over the game and be cashed out at the end
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm incredibly biased and I'm not going to sit here and tell you to back the Kickstarter campaign for this one
  • I wrote the rulebooks for all these four games
  • distilled two-hour 18nxx experience
  • I judge games by their cover; Katamino Tower looks cool
  • Clover really surprised me with how much I've enjoyed it
References (from this video)
No references stored for this video.
Video dejiTk6vGyQ Getting Games Discussion at 16:03 sentiment: neutral
video_pk 88168 · mention_pk 231820
Getting Games - 1835 video thumbnail
Click to watch at 16:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BGGCon is still essentially one of my favorite weeks of the year it's just an absolute blast
  • it's just basically dreamland, hanging out with friends for ludicrous hours
  • I played 44 is new to me games at the convention
  • shifting shelf got surprisingly large, it's essentially a two-month shifting shelf
  • I'm planning on doing a radar Vlog in a couple of weeks to cut the three months in half essentially
References (from this video)
No references stored for this video.
Video dKeuwmBJ8nU Heavy Cardboard Discussion at 229:40:40
video_pk 86012 · mention_pk 221738
Heavy Cardboard - 1835 video thumbnail
Click to watch at 229:40:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • railroads
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love half the that game I think half that game is as good as anything in the hobby period and the merger mechanism I actually had this conversation with Yun back at uh the Gathering of friends I think it was last year and I was like how has nobody taken that merger mechanism in Indonesia and then used it in their game he goes it surprises me and yours all the time that nobody has blows me away no idea
  • Bonanza is my number 10 game of all time
  • The juice the juice wasn't worth the squeeze
  • F James you know he's not getting it he's not doing anything to the point where it was just I was like why don't you just bring your your hat
  • I think the game the manual even says like don't go too close to each other on setup and we were all just like oh that looks like a really good spot it's like yeah that does look like a really good spot I'm going there too
References (from this video)
No references stored for this video.
Video 3kd3am9UNCI Getting Games Rules Teach at 0:00 sentiment: neutral
video_pk 63296 · mention_pk 156650
Getting Games - 1835 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • investment in airlines, stock-based actions, and competitive growth
  • set in the year 1930, focusing on early aviation and airline industry expansion
  • instructional demonstration
Comparison games
none
Mechanics (from transcript analysis)
  • bank, reserves, and bankruptcy — stocks liquidated at game end for current prices; bankruptcy occurs if certain conditions are met, removing stocks and gates/hubs from the board
  • Contracts — private contract cards provide targeted payouts or effects; require airlines to have gates in certain cities; impact stock values and incomes
  • contracts and payouts — private contract cards provide targeted payouts or effects; require airlines to have gates in certain cities; impact stock values and incomes
  • end of turn adjustments / stock market penalties — penalties applied if airlines do not fly; stock prices adjust at end of turn; penalties depend on city counts and technology differentials
  • expand/gate placement — placing gates to increase income; gates come from the supply; cities have gate slots; expanding also depends on technology level
  • fly action — the CEO of a company (largest holder) selects a reward/delivery option when a flight occurs; dividends, tech upgrades, gates, and hub implications may follow
  • hub action — place hub tokens to boost airline efficiency and unlock hub-related benefits; hubs connect to cities with hub icons and gates
  • operation phase — each stock token represents an action for the corresponding airline; up to seven actions per round per player pairwise; players must act if possible
  • relocate gates — move gates to different cities with constraints; must not reduce overall income; hubs constrain relocation
  • stock phase — players buy stocks for airlines; initial stock phase sets up starting conditions and prices
  • tech track and upgrades — advancing technology increases reach to cities and enables upgrades; affects income and where gates can be placed
  • upgrading cities — upgrade cities to higher technology levels; increases base income for all airlines with gates in upgraded cities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the goal of the game is to make as much money as possible
  • each Airline can fly a maximum of once per overall turn
  • you must perform an action if you have a legal action to do
  • the game ends after six full rounds
References (from this video)
No references stored for this video.
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