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1960: The Making of the President box art

1960: The Making of the President

Game ID: GID0005303
Game Info
Year
2007
Collection
Rating
Mechanic profile
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Description

From the author:

"Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century.

"In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind.

"The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.

"As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both."

Description

From the author:

"Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century.

"In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind.

"The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.

"As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both."

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video iIOvpOte-ik Watch It Played Rules Teach at 0:13 sentiment: positive
video_pk 64505 · mention_pk 157968
Watch It Played - 1960: The Making of the President video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, step-by-step rules and gameplay flow explained
  • Handy summary of turns on the back of the rulebook
  • Demonstrates setup, components, and core mechanics at the table
Cons
  • Not all events are covered in the video; the presenter notes this
  • The rule density may be challenging for new players
Thematic elements
  • Election campaign between Nixon and Kennedy
  • United States presidential election (1960) represented on a map of the US with four regions
  • Card-driven campaign simulation with events, media, debates and state control
Comparison games
none
Mechanics (from transcript analysis)
  • campaign_points_spending — Campaign points on a card can be allocated to campaigning, advertising, or issues; all points from a card must go to a single option.
  • campaign_strategy_stack — At certain turns players place cards on their campaign strategy stack; gathering momentum cards cannot be added.
  • debates_and_issue_resolution — Debates open with debate board; cards placed on issues; the winner is determined by total campaign points on that side and resolved with rewards.
  • initiative_check — Draw cubes from the bag one at a time until two of the same color are drawn to determine which player goes first.
  • media_support_and_advertising — Advertising uses media support to influence spaces; in regions with media control you may avoid some checks.
  • Multi-use cards — When playing a card you can resolve it as an event, or spend its campaign points on campaigning, advertising, or issues (not split).
  • placing_issues_with_campaign_points — Placing cubes on issues costs campaign points; first cube costs 1 point, additional cubes cost 2 points for the same issue.
  • play_card_as_event — Play a card from hand as an event; resolve its red rest value and move cubes to the rest area.
  • preempt_event_with_momentum — You can spend momentum markers to preempt an opponent's ability to trigger an event on a card.
  • state_support_and_checks — Spend state support to place cubes in states; if carrying a state, support checks may occur to remove or move opponent's cubes depending on successes.
  • three_way_card_play — When playing a card you can resolve it as an event, or spend its campaign points on campaigning, advertising, or issues (not split).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you don't need to know anything about american politics to claim the presidency here
  • the cards with this back make up the campaign deck
  • the first cube you want to put onto an issue costs one campaign point
  • preempts the event meaning your opponent cannot pay a momentum afterwards
  • by the end of this video you'll know enough to confidently resolve them when playing
References (from this video)
No references stored for this video.
Video htxCgrRnYPg Board With Steve Top List at 14:26 sentiment: positive
video_pk 28811 · mention_pk 148303
Board With Steve - 1960: The Making of the President video thumbnail
Click to watch at 14:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, action-packed compared to Twilight Struggle
  • thematic and emotionally engaging
Cons
  • painful decisions with cards can cause frustration
  • theme sensitivity may polarize players
Thematic elements
  • election strategy with painful card interactions
  • historical political game about Nixon vs. Kennedy
  • high tension and thematic decisions under pressure
Comparison games
  • Twilight Struggle
Mechanics (from transcript analysis)
  • Area Control — decisions hinge on card events and track control
  • area control / card-driven action — decisions hinge on card events and track control
  • Token economy — spend tokens to trigger or mitigate card effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This pseudo tileing auction game is an absolute banger.
  • Spirit Island is the best cooperative experience you will ever have.
  • A Feast for Odin is my number one, but other games in his catalogue are almost as good.
  • In a two-player game, this is one of the tightest board games you can play.
  • The push your luck aspect in RAW is absolutely wonderful.
References (from this video)
No references stored for this video.
Video N2lU0x-2qSA Beond Soliter Discussion at 4:16 sentiment: positive
video_pk 13005 · mention_pk 162747
Beond Soliter - 1960: The Making of the President video thumbnail
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Thematic focus on Maki
Comparison games
none
Mechanics (from transcript analysis)
  • Design_iteration_discussion — Discusses concept and design intent around the Maki-themed game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this weekend was partially cool just because of the people I got to meet
  • board gaming will join video games and take its place in Academia
  • I really hope to see more work like this happen in the future
  • the weekend really filled my cup intellectually
  • I got to play Prime Minister and I actually won
  • Prime Minister is a mean little game
  • it's hard to decide what to do socially in Prime Minister
References (from this video)
No references stored for this video.
Transcript Navigation
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