Skip to main content
1987 Channel Tunnel box art

1987 Channel Tunnel

Game ID: GID0005348
Game Info
Year
2019
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

For centuries, the relationship between Britain and France has been marked by wars and rivalries, but also by mutual alliances. Both societies have a markedly different conception of Europe, but an intense commercial relationship that allowed them to work together in a common interest: the construction of the Channel Tunnel.

In 1987 Channel Tunnel, you get to put yourself in command of a team of builders from Britain or France to unite the two countries under the sea! In this competitive two-player game, you need to lead your team of workers, develop technology, and seek funding to bring the tunnel boring machine to the meeting point at the heart of this epic engineering feat. When the center of the tunnel length is reached, players earn points based on how far have they developed their technology tracks, which cards they have, and whether they haven't deviated with their machines too much.

When taking an action during the game, players play part of their tower of colored discs to perform it. This action won't be available for the rest of the round unless someone plays a taller tower (with more discs) on it. As soon as both players pass, return the discs to the bag, then start a new round.

Description

For centuries, the relationship between Britain and France has been marked by wars and rivalries, but also by mutual alliances. Both societies have a markedly different conception of Europe, but an intense commercial relationship that allowed them to work together in a common interest: the construction of the Channel Tunnel.

In 1987 Channel Tunnel, you get to put yourself in command of a team of builders from Britain or France to unite the two countries under the sea! In this competitive two-player game, you need to lead your team of workers, develop technology, and seek funding to bring the tunnel boring machine to the meeting point at the heart of this epic engineering feat. When the center of the tunnel length is reached, players earn points based on how far have they developed their technology tracks, which cards they have, and whether they haven't deviated with their machines too much.

When taking an action during the game, players play part of their tower of colored discs to perform it. This action won't be available for the rest of the round unless someone plays a taller tower (with more discs) on it. As soon as both players pass, return the discs to the bag, then start a new round.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video BGiAd56uHxc Meeple University Top List at 28:54 sentiment: positive
video_pk 64806 · mention_pk 158322
Meeple University - 1987 Channel Tunnel video thumbnail
Click to watch at 28:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever and strategic core mechanism.
  • Dynamic of building workers and opponent interaction creates a tug-of-war.
  • Every game feels different due to the random draw of discs.
Cons
  • The core actions might not be as tight or interesting as the worker selection mechanism.
  • Need to balance growing worker strength with having fewer workers overall.
Thematic elements
Comparison games
  • 1906 San Francisco
  • Targi
Mechanics (from transcript analysis)
  • Variable worker value — Workers are stacks of discs, with height and color determining value. Players must place a worker larger than the one already there.
  • Worker bumping and level up — Players take discs from action spaces to add to their own stacks of the same color, leveling up their workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are very excited today to share you one of the popular mechanic well-known mechanic worker placement but we are going to show you the top 10 twists that we've played in worker placement.
  • The action spaces are there you put it's blocked and uh there's one or two spaces that multiple players can go to so that's kind of the the absolute classic big classic.
  • We're going to try to pick games here that uh really do work a placement in a unique way either they're the only one that does it that way or they do something extra special.
  • Please do let us know in the comments we would love to see your comments and even every single like like it every single few subscribe to us if you liked it's always optional that would really really helpful to us.
  • This becomes so critical to the game you determine what actually will score each round because it will then the first round objective will score the second round and the third one and so on.
  • I think it's a little bit of a Targe type of game as well I didn't find the actions I was selecting right as tight or interesting but I really liked the way I was choosing the actions.
  • Variable worker value with tug of war and Superior worker bumping and level up with shared worker colors.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek