Game Info
Year
2023
Players
2-5
Age
14+
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Compete as master architects to acquire cards and use them to build the highest towers. You’ll get cards if you are willing to take more than everyone else. But since you can only build one tower of each of the 5 types, taking too many cards at once can limit your options in the long run.
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 6 ·
mix 0 ·
neu 1 ·
neg 1
Showing 1–8 of 8
Video s5AXQaKovcQ
Tabletop Tokki Playthrough at 7:42 sentiment: neutral
video_pk 87346 · mention_pk 228074
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Accessible to new players
- Nice visual presentation
Cons
- Lapses in balance and absence of player aids were noted
Thematic elements
- Casual city-building vibe
- Set-collection tower-building
- Light, approachable
Comparison games
none
Mechanics (from transcript analysis)
- card-driven scoring — Towers provide scoring options and potential abilities.
- Compound Scoring — Towers provide scoring options and potential abilities.
- Set Collection — Collect cards to complete tower sets with varying effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Gloomhaven is this chunky big epic feeling experience, but in a tiny little box.
- Sea Dragons is a sleeper hit for me with gorgeous art and a straightforward pattern-making mechanic.
- I am on the lookout for a copy of Sea Dragons because it is not an easy one to find, but once I do it's coming home with me.
- Gloomhaven: I would definitely recommend this one if you're looking for a chunky big epic feeling experience but in a tiny tiny little box.
References (from this video)
No references stored for this video.
Video HWGTpsnbreg
Heavy Cardboard Discussion at 36:50 sentiment: positive
video_pk 81469 · mention_pk 202499
Click to watch at 36:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Trick-Taking — trick-taking game; discussed as a strong follow-up to Fellowship.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's not really a game, but a chat tonight.
- It's an extended family reunion.
- Don't be a douche canoe.
- Gathering of Friends is not a convention. It's a gathering.
- There is nothing in existence that is like this game.
References (from this video)
No references stored for this video.
Video N2FE8cEDTPA
The Dice Tower Analysis at 5:14 sentiment: positive
video_pk 80877 · mention_pk 198550
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very thinky and fun
Cons
- Does not look particularly good
Thematic elements
- putting numbers out and forming groups
Comparison games
none
Mechanics (from transcript analysis)
- Set Collection — The game involves putting numbers out and forming groups.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody, I'm Tom Bassel. Welcome to look back. Here on the Dice Tower, I go back in time and I tell you what I think about games that I reviewed a year, five, 10, and 20 years ago. And I tell you what I think about them now, if I think about them at all.
- So, there you go, folks. Those are the games I reviewed one, five, 10, and 20 years ago. Thanks for watching. I'm Tom Vassel. We'll see you next time.
- Hey, uh, thanks for watching another video here on the Dice Tower. Uh, we really appreciate you stopping by and checking our things out. Thanks so much for joining us today.
- Tell your friends about the Dice Tower. Until next time though, I'm Tom Vassel, and I hope you enjoyed this video.
References (from this video)
No references stored for this video.
Video _bGI7axsD-I
DaniCha Rules Teach at 0:00 sentiment: positive
video_pk 60889 · mention_pk 153315
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Delightful, bright art
- Thoughtful puzzle with meaningful placement decisions
- Solo mode offers replayability via different card removals
- Multiplayer presents different neighbor interaction
Cons
- Rule complexity due to solo-specific variants (Tycoon) and bonuses
- Some moments of uncertainty during playthrough (noting where to place cards can be tricky)
Thematic elements
- Array
- Abstract puzzle
Comparison games
none
Mechanics (from transcript analysis)
- Bonus/Objective cards — Bonus cards grant end-game bonuses; solo mode has Tycoon-specific bonuses and other tower bonuses.
- building — Place cards to form towers; the bottom-right number of the card must remain visible as you build; towers score when they reach a total of 21.
- demolish — Demolish a tower to rearrange and attempt a better route to 21.
- Drawing — Draw cards as part of actions; in solo mode you can draw after building or when refreshing.
- Foundation — Foundation cards cannot be covered and must comprise the bottom of a new tower.
- Peek/Reveal — Peek at the top card of the draw deck to inform placement; you may place it on top or bottom.
- Physical Removal — Demolish a tower to rearrange and attempt a better route to 21.
- Return/Swap — Return cards to the bottom of the deck or swap by discarding to the bottom and drawing again.
- Simultaneous Reveal — Peek at the top card of the draw deck to inform placement; you may place it on top or bottom.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I do find it very delightful the art is very very bright
- a bit of a puzzle cuz you have to keep in mind the bonuses how you place your card is super duper important
- the game will end when the deck runs out and then you score
- I really should have been keeping in mind these Bon bonuses
- the multiplayer is definitely definitely different because of the neighbor aspect
- pretty cool game
References (from this video)
No references stored for this video.
Video fsfW8Gr60qA
DaniCha Unboxing at 0:00 sentiment: positive
video_pk 60890 · mention_pk 153316
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Compact box with all components
- High-quality card stock with linen texture
- Bilingual cards (English and Japanese) on some cards
- Rule summaries provide quick references
- Blank/customizable sky tower cards included
Cons
- Solo rules are not in the main rulebook
- Some gameplay use cases remain unclear from the unboxing alone
- Limited visual detail provided about artwork beyond initial impressions
Thematic elements
- Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hello hello Danielle here I'm doing a components overview of this game called Sky Towers
- as you can see a very compact box this game is only going to consist of cards
- the card stock is actually very good you can kind of see the kind of a linen effect on it
- this is the Japanese rule book so if you happen to read Japanese this might be helpful to you
- the solo rules are not in the main rule book but it is available on the board game geek page
- I will be posting a solo playthrough shortly on my channel
- thank you to the publisher for sending this over
- I'm excited to give this more coverage on my Channel
References (from this video)
No references stored for this video.
Video yDmRQekgbb8
The Board Game Garden Discussion at 36:51 sentiment: positive
video_pk 35805 · mention_pk 107080
Click to watch at 36:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clean design
- solid solo potential
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Set Collection — gathering tiles to maximize points
- set_collection — gathering tiles to maximize points
- Tile Placement — tower construction through tile placement
- tile_laying — tower construction through tile placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Shelf of opportunity video and the idea that this space is for unplayed games.
- This is all available Adventures for me to go on, so it's a great thing—it's a shelf of opportunities.
- Penny's favorite thing in the world I have a blanket basket.
- Please let me know down in the comments if this is something that you do as well.
- You are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video Dxek97u707I
The Board Gaming Doctor Discussion at 0:21 sentiment: positive
video_pk 33274 · mention_pk 98788
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging placement puzzle
- Butterfly adjacency adds depth
- Clear end-game and scoring structure
Cons
- Grouping rules per value can be tricky to learn
Thematic elements
- Color-area construction; butterflies as scoring adjacency tokens
- Abstract garden-themed card game with colorful regions and butterflies.
- Analytical, rule-focused
Comparison games
none
Mechanics (from transcript analysis)
- area formation — Score points by forming colored areas consisting of at least five adjacent cards
- butterfly adjacency scoring — Butterflies score points when adjacent to a card of their color
- Card Drafting — Draw cards from a 108-card deck featuring four colors and values 1–4
- Card drawing — Draw cards from a 108-card deck featuring four colors and values 1–4
- end condition via depletion — Game ends when a pile is emptied and points are tallied
- grouping rules per value — Must adhere to value-specific grouping constraints when placing cards
- Pattern Building — Score points by forming colored areas consisting of at least five adjacent cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The objective is to score points by forming colored areas of at least five adjacent cards while adhering to specific grouping rules for each value.
- Butterflies on certain cards earn points if adjacent to a card of their color.
- Evolution has over 4,000 ways to evolve their species.
- Presents players with tactical choices to outmaneuver opponents and secure Victory.
- Prelude cards that accelerate the terraforming process or enhance players' corporations at the game's outset.
References (from this video)
No references stored for this video.
Video X0yGkRLBzgk
Tabletop Tokki Discussion at 12:42 sentiment: negative
video_pk 32522 · mention_pk 215771
Click to watch at 12:42 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Nice presentation
- Pleasant theming
Cons
- mechanics not engaging enough to justify a physical copy
Thematic elements
- tile-laying/tiling
- unknown
- abstract/puzzle
Comparison games
none
Mechanics (from transcript analysis)
- tile- and card-laying — tile placement with color/number groups; grid-based scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Message from the Stars was a really fun, fresh take on this with determining specific letters.
- If you're a fan of word puzzles like Wordle or things like that, this would definitely be one to check out.
- This one gets a high recommendation from me.
- I really enjoyed this one at four players.
- I really love the puzzle of this one.
- Sphinx is a one to four player tile manipulation game. I was really let down.
- Are You a Robot? This is a super quick two to three player deduction game.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8