A Feast for Odin is a saga in the form of a board game. You are reliving the cultural achievements, mercantile expeditions, and pillages of those tribes we know as Viking today — a term that was used quite differently towards the end of the first millennium.
When the northerners went out for a raid, they used to say they headed out for a viking. Their Scandinavian ancestors, however, were much more than just pirates. They were explorers and founders of states. Leif Eriksson is said to be the first European in America, long before Columbus.
In what is known today as Normandy, the intruders were not called Vikings but Normans. One of them is the famous William the Conqueror who invaded England in 1066. He managed to do what the king of Norway failed to do only a few years prior: conquer the Throne of England. The reason the people of these times became such strong seafarers was their unfortunate agricultural situation: crop shortfalls caused great distress.
In this game, you will raid and explore new territories. You will also engage in the day-to-day activity of collecting goods with which to achieve a financially secure position in society. In the end, the player whose possessions bear the greatest value will be declared the winner.
--gameplay description from @StoryBoardGamer's review:
A Feast for Odin is a points-driven game, with a plethora of pathways to victory, with a range of risks balanced against rewards. A significant portion of this is your central hall, which has a whopping -86 points of squares and a major part of your game is attempting to cover these up with various tiles. Likewise, long halls and island colonies can also offer large rewards, but they will have penalties of their own.
Each year follows a familiar pattern of preparation, worker placement, and then meeting the requirements of your feast. The main phase of each year is a worker placement affair. You start with a selection of Vikings, and a large action board with a whopping 61 different options to choose from. Each of these will be arranged from left to right in one of four columns. Each column requires an additional Viking to activate, but they are proportionally more powerful.
At the end of each round, you will need to fill a feast table with food, alternating between plants and vegetable matter. You will also have a chance to lay the valuable green and blue tiles into your main hall. The configuration of these tiles must follow certain requirements, but your main goal is to both cover up a line of coin icons to increase your income, while otherwise encircling certain printed icons to generate those.
You will build your engine over time, following an alternating pattern of outward expansion and hunting against development and cultivation. It all comes down to how much you’re willing to take on at any one time, and what risks you’re willing to set yourself up with for their rewards.
UPC 681706716909
- Viking life, exploration, resource management.
- Viking era
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It doesn't feel like 4 hours.
- This is the player interaction game.
- absolute genius that you are. This is not a war game.
- the perfect level of asymmetry for me.
- This is set in 2010.
- It's an absolute masterpiece of a game.
- it's too much for me.
References (from this video)
- Did not resonate with the reviewer despite its popularity
- The Tetris-like element was confusing
- Hunting, gathering, refining materials, building settlements
- Fields of Arl
- Scythe
Mechanics (from transcript analysis)
- gathering — Part of the described gameplay.
- Hunting — Part of the described gameplay.
- Refining Materials — Part of the described gameplay.
- Worker Placement — Mentioned as a component of similar games like Scythe.
Video topics + discussion points
Quotes (from this video)
- The Squirrelies are the type of award show that you would expect from RDTN.
- Get it? Gy. Not like game as in the smell, but gy as in playing board games. Get it?
- Man, brevity, I love it. You know, it speaks to me.
- Autobots roll out.
- So, the other guy gave me the award, not not Marty, you know, who's the guy, right?
- I wonder if they do automatic draft over there at Fantasy Flight from your checking account.
- And we really need to give that one another shot.
References (from this video)
- Did not grab Marty initially, possibly due to lack of miniatures.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The Squirrelies are the type of award show that you would expect from RDTN.
- Get it? Gy. Not like game as in the smell, but gy as in playing board games. Get it?
- Man, brevity, I love it. You know, it speaks to me.
- Autobots roll out.
- So, the other guy gave me the award, not not Marty, you know, who's the guy, right?
- I wonder if they do automatic draft over there at Fantasy Flight from your checking account.
- And we really need to give that one another shot.
References (from this video)
- Huge scope and ambition
- Solid integration with Rosenberg design DNA
- Replayability and scale feel rewarding
- Very heavy and long playtime
- steep learning curve for new players
- Viking age economy, exploration, and territorial development
- Viking exploration and settlement era, with wealth and land expansion
- historical fantasy; big-scale economic engine-building
- Agricola
- Patchwork
Mechanics (from transcript analysis)
- Resource Management — players balance resources and engine throughput to optimize end-game scoring
- Resource management / engine-building — players balance resources and engine throughput to optimize end-game scoring
- Worker Placement — players send workers to action spaces to gather resources, build ships, and develop empire
Video topics + discussion points
Quotes (from this video)
- it's a big game not only in its physical size but also in its ambition
- this game was huge all over the place and I really loved it
- this brain burner of a game has amazing cubes great cardboard
- the colors are fantastic I love that JLS kevin has picked different and unique colors
- it's tons of fun to play with a group
- this is a great area control kind of game
References (from this video)
- large, thematic Euro with a lot of pieces and depth
- puzzly, tile-fitting progression
- thematic flavor may feel a bit dry to some players
- Patchwork
Mechanics (from transcript analysis)
- building out a large player board — placing buildings/structures to enable actions and scoring
- engine/tile-based progression — tiles upgrade your abilities and unlock future actions
- Resource/engine management — manage resources to maximize actions and growth
- tile collection/placement — acquire and place various thematic tiles to build out your board
Video topics + discussion points
Quotes (from this video)
- I am completely sold and I really want to check this out
- I cannot wait to give this one a try
- Patchwork kind of style thing
- this is probably a better Gateway version of pandemic than even the original pandemic
- the Beast is the cat and there are a whole bunch of mice
References (from this video)
- Offers a lot of actions and decisions.
- Rich thematic integration with Viking culture.
- Can be complex for new players due to the number of options.
- Becoming the most successful community of Vikings by raiding, exploring, hunting, gathering goods, refining materials, and buying/building ships.
- Viking Age
Mechanics (from transcript analysis)
- action selection — Players take turns selecting actions from a central board until all Vikings are placed or they pass.
- Dice Rolling — Used in hunting and raiding actions, players roll dice up to three times to achieve a target number, with options to modify rolls with resources and weapons.
- End game scoring — Victory points are tallied at the end of the game to determine the winner.
- Resource Management — Players gather and manage resources like wood, stone, food, silver, peas, beans, and flax.
- Set Collection — Players collect various goods, building tiles, and occupation cards to achieve victory points.
- Tile Placement — Players place building tiles on their player boards and exploration boards, with specific placement rules for different tile types.
- Variable player powers — Occupation cards provide players with unique abilities or advantages.
- Worker Placement — Players place Vikings on action spaces, with different columns requiring an increasing number of Vikings to activate actions.
Video topics + discussion points
Quotes (from this video)
- This is a 1 to 4 player work replacement tile placement economic game where you take the role of a community of Vikings raiding and exploring new territories hunting gathering goods refining materials and buying and building ships trying to become the most successful community of Vikings.
- How do you become the most successful community of Vikings by having the most victory points at the end of 6 or 7 rounds.
- The game consists of six to seven rounds.
- Each round consists of twelve phases.
References (from this video)
- Norwegians expansion
- Gaia Project
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i would heavily recommend you start with the expansion right away
- oracle delphi is probably my favorite feld game overall
- i would love an expansion to Gaia Project that lowers the complexity
- i don't want an expansion to Gaia Project that dumbs it down
- Adventureland is incredibly simple to teach
- Consistency is key when building an audience
References (from this video)
- Essential expansion that adds significant content
- Designer (Uwe Rosenberg) is highly regarded
- Satisfying tile-laying and point-scoring mechanics
- Can be overwhelming due to the number of spaces and components
- Requires a large table space for higher player counts
- Viking
- Agricola
- Caverna
- Lords of Waterdeep
- Lords of Waterdeep: Scoundrels of Skullport
Mechanics (from transcript analysis)
- Area Envelopment — The mechanic of surrounding bonus tiles with other tiles to gain income is described.
- Feeding — The game includes a mechanic where players 'have to feed your people or feed your family at the end of every x number of rounds' and take penalty tokens if they cannot.
- Resource Management — Discussed in relation to new mountain strips where players 'get your resources from' and take 'from left to right'.
- Set Collection — Mentioned in the context of collecting treasures and tiles for points and income.
- tile laying — Players are 'trying to cover it up with these little tiles and the the more you do that the more stuff you earn and the more points you don't lose at the end of the game.'
- Worker Placement — The game is described as a 'Viking themed worker placement game where you're trying to expand your little village by doing a variety of things... there's a common board and there's a whole pile of actions on the common board you send your little viking wooden pieces to those common board actions.'
Video topics + discussion points
Quotes (from this video)
- I use them now like board game 911 like I'll queue up discord it'll be like guys I've had the game store what do I get
- there are very few essential expansions and I think one of them I would say would be Lords of Waterdeep Scoundrels of Skullport
- it's a Viking themed worker placement game where you're trying to expand your little village by doing a variety of things
- the algorithm likes long videos
- he loves making you lose points
- if you're able you know what I'm going to put it on the close-up cam we're not going to see the ocean but if you're able to surround a bonus tile like that with a tile or this one down here then you get it as income for the rest of the game
- did you know about that they discovered that big fossilized yeah viking poo it's a real thing
- theme doesn't always work out in these board games does it
- at what point do you decide yeah we'll go and we'll get an expansion like how much how much do you have to juice a game for its value
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- it's gorgeous
- the magic of board games involves another human being
- practice makes perfect
- it's such an amazing resource
- 2020 has permanently changed my life
- i love board games and i want to keep giving this a shot
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the entire idea of these sponsored tutorials is that i don't give my opinion the game itself is trying to sell itself
- Jump into the pool without preparing yourself
- i love answering all these questions
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- beyond the sun is such a good game
- i am loving that game
- i would definitely not mind having a copy of kingdom
- it's a wonderful world expansion ... corruption and ascension
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- when you get to harvest you have to feed all the members of your family and if you don't feed all the members of your family you have to take a begging card
- and that i think is where all the pressure is because like you think man everything's gonna go okay as long as i can just get that read space as long as i can put my family member on there i just get all i need is one read and then it's fine i'll be able to feed my family because of this and that and the other and then some dinkus at the table takes read and it's just like it you just you want to flip the table at that point
- the reason i mentioned uve rosenberg month was i was i said i was going to try to stick some stuff on the calendar what you can count on i'll let you know just verbally what you can look forward to
- i have eyesight problems today i have to confess to you haven't put up my glasses because i wear them so seldom that whenever in the rare cases where i do need to wear them i get headaches from them so i thought i'll just i'll just try to survive but now i'm reading that you have to put put the new family member in your butt
- the problem with agricola is that family member is costing you food right that they're eating food and you have to keep them thriving and surviving they are worth points though at the end of the game
- the campaign in agricola holy crap but beats poppy 17. i'm just gonna say i'm not i'm not saying i'm a better player than bobby but i'm just saying to get 29 points at a gracola
- the trough sounded awesome when it looked like you were going to manage livestock and not cook them all well sure i still want to see a justification for that grocer
- i paid five food for this guy when it should have only been four food for this guy
- and I need to get up to a stone house so that I can do that on these two rounds plow plow you see what I'm saying so so that solves it I need to it's stone house time and I don't have the stone Oh shoot but I'm going to be one stone short if I take it now
References (from this video)
- Engaging once understood
- Vast action board
- Satisfying resource management system once figured out
- Improvements with the Norwegian expansion
- Punishing at the start
- Initial tile placement can be difficult
- Viking expansion and exploration
- Viking era
Mechanics (from transcript analysis)
- action selection — the huge board of actions there's 60 some actions in this game
- Resource Management — it's about resource management
- Tile Placement — it's a work replacement slash tile placement game
- Worker Placement — it's a work replacement slash tile placement game
Video topics + discussion points
Quotes (from this video)
- it's kind of this is really a snapshot of our favorite games as of like august 10th or something
- the selling point is the huge board of actions there's 60 some actions in this game
- it's interesting because it is a work replacement slash tile placement game and the tile placement part definitely tripped me up at the beginning because this is a game that at the start i i did not did not hook me at all because i just found the so punishing
- it is one you get a lot better the more you play and for me the norwegian expansion made a really big difference for that
- i love a legacy game it's really fun to go through a campaign together and open up new things and this one does it really well
- the board itself by the end of the game you have a two-sided board that we use regularly which again for legacy can be a bit rare sometimes at the end of it you're just kind of done with it but this one we can still keep playing
- and the story again is good like the writing's really short but it's funny
References (from this video)
- High player engagement due to complexity.
- Component design can be confusing (e.g., similar resource tokens).
- Resource management, exploration, building
- Viking Age
Mechanics (from transcript analysis)
- Action Drafting — Players select actions from a board.
- Area Majority — Implied by the need to manage space on the player board.
- Resource Management — Players manage various resources.
- tile laying — Players place tiles onto their player board.
- Worker Placement — Players place workers on action spaces.
Video topics + discussion points
Quotes (from this video)
- this is not one of the heavier ones
- they got a cheat sheet like what do you mean a cheat sheet
- it's a worker placement game
- the harvest phase will be where you get the rewards
- engine building is so satisfying
- the sheep is safe in the barn
- it's the best meatball
- I'll share some sheep
- careful kids that's a lot of sodium
- it's a worker placement game where the cost increases if others have taken the spot
- always be planting
- the game is not complicated at all
- the bounty of the harvest is not proportional to the effort
- it felt like the only time I can convince anybody to play play it with me
- it's like chess for dumber people than who play chess
- my birthday game
References (from this video)
- Cheryl really likes the game, leading to more plays.
- Satisfying feeling after playing.
- Feels like a culmination or masterpiece of Uwe Rosenberg's work.
- Offers a lot of variety and interesting engines to build.
- Host didn't initially enjoy it much while playing, but appreciated it at the end.
- Expensive purchase (around $130).
- Exploration, Trading, and Settlement
- Viking Age
- The 7th Continent
- Cottage Garden
- Tiny Towns
- Cartographers
Mechanics (from transcript analysis)
- Set Collection — Mentioned in the context of collecting pieces of the right size or shape.
- Tile Placement — The game involves fitting various sized pieces, described as a jigsaw puzzle element.
- Worker Placement — Implied through the discussion of resource accumulation and player interaction in multiplayer.
Video topics + discussion points
Quotes (from this video)
- a feast for odin was so i got it on a whim and i thought i don't know this is better be good dear explains
- it does it feels like the uh like the the opus right it feels like the what's the what's the latin for grand work
- my favorite it's still agricola
- we talked about it before and and i must be a sadist or something because i like the misery and stress of misery farm
- i started to see hey here's what i would do differently next time
- neither of us really care for polyaminos that's what it yeah that's what it is not my favorite polyamino game
- i really am actively chasing down all of the promos and extra content for caverna and i'm not really doing that with this other game so i mean that signals to me that there's something particularly compelling to me about caverna
References (from this video)
- Makes setup a breeze with the insert.
- The original component tray included is not ideal due to molded plastic without scooped bottoms and issues with double-sided, easily flipping chits.
- One specific tray in the 3D printed insert (for islands) is too high and doesn't fit all printings due to varying stock thickness.
- Putting the insert away after a game can be a little fiddly.
- No printed key or legend for re-packing the box.
- Viking Age exploration and settlement
- A Feast for Odin: The Norwegians
Mechanics (from transcript analysis)
- Resource Management — Implied by the 'bazillion different wood pieces and cardboard pieces and cards chits tokens'.
- Tile Placement — The game involves numerous tiles that need to be organized and oriented correctly.
Video topics + discussion points
Quotes (from this video)
- we're going to need a bigger printer
- what do you do when you want to print a 3d insert for your board game but the pieces are too big to fit on your printer bet well that exact thing happened to me
- we're looking for something that fits the base game and its expansions in the original game box with no box lift
- for my money this is the best free piece of software i think you could possibly get your hands on
- now the joke was on me because i should have checked the remixes section on thingiverse first if i had i would have discovered that someone named kind s had already made a split up version of that first tray so all my efforts were for naught
- splitting up big models so that they fit your printer bed is a great skill to have
- so close we needed like an inch more plastic ladies and gentlemen
- figuring out how to put all of these trays back in the box can be it's a little bit of like a like a jigsaw puzzle where all the pieces can fit each other but they'll only fit one way
- if you have a 3d printer and you own this game it makes setup a breeze
References (from this video)
- Incredible gameplay experience
- One of the best rulebooks seen
- Rulebook has natural progression and helpful tips
- Great for a 10x10 challenge due to desire to play 10 times
- Intimidating rulebook initially
- Large commitment to play
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we thought we'd get in the habit of doing some monthly vlogs where we talk about some of the games that we've played the experiences that we've had and share a little bit more of us with you
- we played 51 different games unique games in the month of january
- out of all the games we played this month which one was your favorite
- one thing i've been telling everybody is it has one of the best rule books i've seen written in a very long time
- one of the things i fear most is calling our collection
- it's not a disappointment but more like a oh i didn't i didn't think it was like that
- the flame burns brighter the flame is bigger
- tell us what game you want to play in february as well
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's rubber it's not neoprene
- the printing looks great the details pop
- this board might take up less space than all normal tap street components
- I've heard so many great things about it I want to play it
- one of the upcoming promos for rolling realms
- feast for Odin
References (from this video)
- Enjoyable Tetris-like piece fitting.
- Satisfying car packing mechanic.
- One player may have a skill advantage in packing.
- One player wins more games due to packing skill.
- Viking
Mechanics (from transcript analysis)
- Set Collection — Packing the car mechanic.
- Tile Placement — Tetris part of it. All the pieces.
- Worker Placement — Upgrading the pieces.
Video topics + discussion points
Quotes (from this video)
- So these are the biggest shiniest examples of board games that we absolutely adore.
- It's fun in the Box.
- For me it's a theme all the way.
- It's just so smart and so cool.
- It's neat. It's unique. It's really cool. It's mechanic and services of theme which I think is really interesting.
- It's our backyard game so whenever I think of that game I think about being out in the sun I think about playing on the patio table.
- You will rather adulter than play this game with me.
- It's a sandbox game.
- It's the game that made me want to paint my minute.
- I absolutely despised I didn't like it all but I like to set these two up as as counter examples.
References (from this video)
- Vast number of options on the worker placement board.
- Allows for diverse strategies (boats, whaling, pillaging).
- Dice are incorporated in a way that doesn't feel overly random.
- Can feel like a sandbox game, albeit more rigid.
- Viking life
Mechanics (from transcript analysis)
- Dice Rolling — Dice are used but in a controlled, euro-style manner.
- Resource Management — Implied by actions like buying boats, whaling, and pillaging.
- Worker Placement — Described as 'bonkers worker replacement' with many options on the board.
Video topics + discussion points
Quotes (from this video)
- we're actually gonna sit here and tell you our top 10 favorite games of all
- I don't like startling games I think that they have bad business practices I don't like the way they treat their customers myself included I don't like them don't like them one bit love the game
- the fact that I didn't buy any of that stuff because the base game is just so darn good enough
- if you don't own everdel please do go steal it find the Starling games web as Warehouse break into it steal all the copies you want
- my number six is a feast uh for Odin
- it's almost like a Sandbox game a little bit more rigid
- shockingly shockingly something that you would never expect to see in an Uber Rosenberg game is Dice
References (from this video)
- tight, low-scoring, highly strategic
- open space for clever bidding and planning
- resource management, craft, and scoring
- pole-and-snow Nordic theme
- tight, strategic euro with tight auctioning
Mechanics (from transcript analysis)
- hidden money / face-down spending — money spent is kept face down to mask true cost
- multi-round auction/bidding — players bid and manage resources across rounds
Video topics + discussion points
Quotes (from this video)
- it's a real-time game where that each round has two phases
- it's always a blast to play
- I highly recommend it
- you can end with zero points and still win
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's the hardest obviously and I realize now how happy I am that this isn't a real dilemma in my life
- I have made my list to try to be like a collection in 10 games so kind of like trying it to be some shorter game, some longer games
- it's a work replacement game with loads of negative points in the beginning uh by Uber Rosenberg
- I have played this game more than 100 times
- it's a fantastic economic Euro game, super tight and hard to get to do what you want
- and I love it two bits
References (from this video)
- Breaks the cycle of Agricola clones
- Satisfying tile placement
- Fiddly
- Annoying at times
- Overhyped
- Viking clan, tile-laying
- Viking
- Agricola
Mechanics (from transcript analysis)
- Tile Placement — Picking up these different shaped tiles trying to fit them into a grid to give you victory points.
- Worker Placement — Sees you take control of a Viking Clan.
Video topics + discussion points
Quotes (from this video)
- Castle burgundy is a dice game you're rolling a cut of dice you'll be using the result to take different actions to expand your Province to send Goods off to different markets and all that sort of stuff you know typical themeless affair that Stephen Feld will always always offer you but that doesn't mean anything it's still a fantastic experience I still love playing castles of Burg today and is still a fascinating romp even if you do want to push that gun out of the window
- it's a game by Jamie stigmar stonar games it's side yeah this game changed the landscape with their Kickstarter campaign it created its own unique Universe with some fantastic artwork and it's wrongly regarded as a war game it's the threat of war that is the more concerning thing in this game
- it's a fine game but it's just not as good as everybody tells you that it is
- Love Twilight Struggle it's a great two player only game there's a lot of debt fear it's not perfect there's a few problems with the way that the cards come in and out of the game and it can be long if you take your time and you're going to have to do that if you want to win so yeah Twilight Struggle we don't play this all the time even though I love the maybe we should play a little bit more yeah
- Vlad sh's Rule books turn my brain into soup
- it's a space themed reimagining of Terror mystica
- Spirit Island it's overrated piece of trash
References (from this video)
- Vast number of strategic choices and paths to victory.
- Satisfying engine-building and settlement development.
- Engaging polyomino puzzle on the player board.
- Great for fans of Uwe Rosenberg's designs.
- Can be overwhelming for new players due to complexity.
- Feeding the Vikings at the end of each round is a constant challenge.
- Year published is missing.
- managing a Viking settlement and feeding your people
- Viking age
- Norwegian expansion
Mechanics (from transcript analysis)
- Action Drafting — Players choose from many available actions, with more workers granting access to more powerful ones.
- Resource Management — Players must gather resources to build, explore, and feed their Vikings.
- Set Collection — Collecting sets of resources and goods is important for scoring.
- Tile Placement — Polyomino tiles are used to cover negative points and gain bonuses on the player's home board.
- Worker Placement — Players use workers to take actions from a large, open board.
Video topics + discussion points
Quotes (from this video)
- There's something so satisfying about fitting the pieces in together and filling in this space
- It feels like Tetris but a board game but it's Unique
- that's half the fun of you know castles of mading lug is I think it'll fit there does it oh it doesn't oh you know that kind of thing
- it is a dry dark black Euro
- easy to learn and hard to master
- It just has the basic Tetris like pie love
- I just love the Wild West theme in general
- there's just so many things to do here
- Patchwork can be a really Cutthroat game of trying to deny the other player the pieces they need while also trying to get the pieces that you need
- it is actually kind of fun to debate where things in your vacation took place
- it's a rare polyomino game that has a theme and the theme actually works
- that game is going to be miabi it is a polyomino game where you are drafting polyomino tiles and creating your own zen garden
References (from this video)
- Phenomenal depth and variety; highly strategic
- Rich production and table presence
- Very heavy; long playtime and steep learning curve
- Worker placement blended with polyomino tile laying and resource management
- Viking exploration and lifestyle across islands
- Grand strategy with multiple paths to victory and heavy planning
Mechanics (from transcript analysis)
- Polyomino — Tiled components influence scoring, resources, and end-game scoring, with space constraints on the board.
- Polyomino tile placement integrated with economic tracking — Tiled components influence scoring, resources, and end-game scoring, with space constraints on the board.
- Worker Placement — Place workers to perform a variety of actions, including tile acquisition and ship-building.
- Worker placement with modular actions — Place workers to perform a variety of actions, including tile acquisition and ship-building.
Video topics + discussion points
Quotes (from this video)
- The art style combined with the mechanics I think just really pops.
- It's also taken us to packs unplugged and beyond—polyomino month is growing.
- There is a tug and pull between when to take advantage of more turns, and when to wait for better discounts.
- Not only are you drafting tiles, you're drafting the future of your park.
References (from this video)
- Offers significant strategic depth and value.
- Engaging engine-building opportunities.
- Cool mechanic of balancing negative points with risk-taking.
- Theme is not a primary draw for some players.
- Viking/Norse mythology
Mechanics (from transcript analysis)
- Resource Management — Involves managing resources to cover negative points.
- Set Collection — Players aim to fill their board, implying a form of set collection to avoid negative points.
- Worker Placement — Features a worker placement element where players must adapt to the board.
Video topics + discussion points
Quotes (from this video)
- A Feast for Odin was a close second of mine actually for this category
- The Magnificent now the reason I chose this one for strategy is because every turn matters so much but not in a punishing way I found like you can still make do and have a lot of various things of strategy of what you can do so it feels good every turn but it feels extra good when you make things work the way that you need them to work or the where the star is align and you have that perfect turn
- what absolutely won this one over for me actually won not huge into the the wild west wild west is definitely not a theme I gravitate towards not at all uh but I think the animals made this one tolerable
- the thing that absolutely won this game won the best them for in this game for me is is the bullets turning into tombstones yeah I think that is such a whoever came up with that genius because it's so funny too of like you go bang bang and then the bullets fly and then they are Tombstone yeah yeah and then they just flip up it as a tombstone and it feels so thematic
- My game with the best theme is actually in the Hall of the Mountain King
- I feel like a lot of polyomino games are not very fantasy themed a lot of them are very like practical that's true maybe that's what it was and I think this one does really stand out in that cuz it does it feels really different than a lot of the rest
References (from this video)
- rich engine and meatier gameplay with Norwegians expansion
- cost/benefit of island tracks and building placement
- Feast for Odin (Norwegian expansion)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a game about monsters
- it's a real time Battleship but 4v4 or 3v3 on teams
- the cards that you play determine which spots on the board you can go to
- it's the type of game that every collection should have a game where you split into teams
- it's a great ice breaker
- I would love to play Red Rising
- the end game reveal is the best part of the game
References (from this video)
- Heavy and crunchy
- Many actions and worker placement options
- Joyful to play
- Immersive and large table presence
- Brilliant mix of mechanics
- Feels like building an empire
- Tight resource and worker management
- Phenomenal polyomino game
- Recommended for complex game players
- Takes a long time to set up.
- Expansion is highly sought after but not yet found.
- Norse Mythology
- Viking Age
Mechanics (from transcript analysis)
- action selection — different amount of workers can go in different spaces and prioritizing and taking off spaces from other players.
- Resource Management — need to feed your people you need to make sure you're getting stuff to fill your board.
- Tile Placement — exploration build up a little bit of a community type of game.
- Worker Placement — through this worker placement tole placement exploration build up a little bit of a community type of game.
Video topics + discussion points
Quotes (from this video)
- Hello everybody my name is Ilia and my name is Tyler together we make up C a couple that loves to play board games
- so every year what we do is we do a themed month where we dive into to content and try to really understand a genre of games
- Out of the 46 that we have played 46 46
- if you're wanting a sneak peek feel free to support us by checking out our patreon page down in the links below
- Baron Park just a heaps of Joy hitting it out of the baron Park
- Lookout makes very good polyomino games
- I genuinely have no complaints about this game
- It is heavy and it's amazing
- this game will always have a really really special place in my heart because of how fast it plays because of how fun it is and because of the memories we were able to build with this game
- Congratulations to all of our winners we will be in touch to get you those games
- if there's any other ways that people reach out to you it's not real it's fake news it's a scam be careful around those
- what is your favorite polyomino game yes
- what theme should we do next year
References (from this video)
- Still fun after many plays
- High on the list
- Comfort game
- Base game strategies can be repetitive
- Lack of variability in base game
- Occupation cards don't offer enough difference between games
- Expansion is needed to fix strategy issues
- Viking Age
Mechanics (from transcript analysis)
- Set Collection — Pursuing various objectives.
- Variable player powers — Occupation cards offer some variability.
- Worker Placement — Features a large number of worker placement spots.
Video topics + discussion points
Quotes (from this video)
- this game for how quick it can play for like a medium to medium heavy weighted Euro game is just really unique and or at least feels unique to me and feels varied and enough that I love coming back to it time and time again
- it doesn't surprise me that this game has been so well received by the community as a whole as it is the number one game played on board game arena
- Glass Road is one of the most unique games I've ever played when it comes to I guess Euro games
- it creates a very interactive game as a socially interactive game in a euro game which is very to me unheard of
- this game is one of the most deeply played games I think it's one of the most competitive games and lifestyle games amongst board games of all time
- the ability to create something out of very little and to become good at this game has been the most rewarding thing that I have one of the most rewarding things that I have done in board gaming
References (from this video)
- Viking
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm hungry all those ones where you got to build buildings get your Farms get your resources going feeding people that's one leg of what he does
- This just feels like another Rosenberg game like nothing new nothing less just kind of exists
- New York Zoo just felt like a big dud for me
- I just found it fundamentally boring and fiddly as hell
- So you know too much downtime in length for a small card game just kills any intention I would want to ever play it again
- It gives you a lot of really ansty decisions
- The amount of stuff in this game is insane and it's very overwhelming for a lot of people but man for someone like me who wants to get them into a game is to give me a ton of options all of which feel good and are rewarded is just heaven for me
- This is a game I absolutely adore it's being threatening to go into my top 10 of all time
- The biggest problem Feast of Odin has is one the theme is completely lost
- Stay away from shares okay there are Publishers and designers out there who love making these boring economic games about shares
- regardless of whether you were starved as a child just feed your people and remember it's only a game
References (from this video)
- Rich thematic feel and strategic depth
- High replayability and variability
- Beautiful components (often cited)
- Complex rule set for newcomers
- Long playtime on many sessions
- Resource management, exploration, and worker coordination
- Viking Age exploration, raiding, and settlement
- Historical, engine-building
Mechanics (from transcript analysis)
- Engine Building: Efficiency — Balance an internal engine to maximize efficiency across actions and turns.
- Resource management and engine-building — Balance an internal engine to maximize efficiency across actions and turns.
- Set Collection — Gather resources and items to fulfill building and expedition objectives.
- Worker Placement — Assign workers to actions to gather resources, craft, and take strategic actions.
Video topics + discussion points
Quotes (from this video)
- The Feast for Odin which by the way is a fantastic game it is one of our favorite games
- dominant species very fun game
- this board game is fun
- the important part of the clue is the last sentence this board game is fun
- fungus is red aquatic is blue this game is wonderful With a Little Help from you
- hoist up your flag and see what you get not to your taste give it a flip
- Turnip it's a bluffing game
References (from this video)
- Expansion improves the game
- Strong in-person experience with four players
- Pig and horse expansions add flavor
- expansion content and animal integration
- Norse-themed heavy Euro with exploration and resource management
- sandbox-style, heavy multiple-use actions
Mechanics (from transcript analysis)
- multi-use actions / worker-type management — the game is known for complex, multi-use action economy (based on transcript context; exact mechanics not stated).
Video topics + discussion points
Quotes (from this video)
- it's been a wonderful experience can't wait to see what happens with it exactly
- this is called A Feast for Odin
- holy guacamole
References (from this video)
- Vast variety of options
- Complex and engaging worker placement
- Favorite game of all time for one host
- Can feel overwhelming due to the number of options
- Not considered the 'heaviest' by some definitions
- Viking exploration and settlement
Mechanics (from transcript analysis)
- action selection — Choosing from a large pool of actions is central to the gameplay.
- Resource Management — Players gather resources to build and upgrade.
- Worker Placement — Features 64 action spots, offering a vast array of choices.
Video topics + discussion points
Quotes (from this video)
- everything you do is horrible everything you do is very interactive
- if you are like not looking out for the other players someone going to be like Oh I'm just going to make the same Factory and sell things a little bit cheaper so you don't have to sell sell your things and then you're going to have a big problem because now you have to pay those workers and don't have money so they will stop working for you
- you have so many options of upgrading getting different abilities doing all these things to make your strategy the way that you want to make it and have a fantastic time
- I want to play it more
- it's too much work
- my brain hurts too much
- it was so much fun to do a top 10 list again we haven't done one in a while
- please let us know what is your favorite heavy games
- subscribe because you can it's very simple it's not that heavy we believe in you you just click that button and you are a subscriber
References (from this video)
- art looks good when boxes are placed together
- wife hates it but loves playing it
- player feels lost for most of the game
- King Domino
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- that is above retail it's very far above retail I don't know what's going on there
- oh Critter kitchen I was like now means we got to play this five times you got to commit to it
- it's terrible it's it's it's like I have nothing that's how bad the production is
- all of us think it's the the best of all of them
- which everyone knows was my my game of the year
- it's a legacy now I think it's like a 10 or 12 game thing and it's tile laying and it has an app
- every game you add one new section of map that is whoever I think it's whoever wins whoever wins or whoever loses gets to pick the new section of map
- every single section introduces a new mechanic to the game
- the story wasn't super compelling
- Betrayal Legacy is brilliant the way they do the story and unlocking stuff is incredible
- however not a satisfying ending story-wise and never remember it
- it still felt weird even up to the last game was that you don't score points as you go
- the mechanics it's very sound and I legitimately am interested in playing the game again
- make sure you're taking time for yourself and one of the best ways to do that is to play games with people you enjoy
References (from this video)
- our favorite game of all time
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- For me, this is an S. This is one of the better games ever. I love it.
- Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
- It's just like F plus for me. This is boring.
- If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
- We like lordas but like boa and kban ee is my favorite ones.
- And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
- I would place Marbo in B or C.
- What? D.
- And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
- That was way more fun than I thought it would be.
- I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
- Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
- Viking/Norse exploration and settlement
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Endeavor Deep Sea is very, very high to the top of the list.
- I am 90% sure they would say yes.
- My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
- So, yeah, it's very much a multiplayer solitaire game, but it's very good.
- I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
- Flam Rouge, fantastic game. Definitely Flam Rouge.
- I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
- I personally prefer Flam Rouge to heat.
- Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
- The game is a lot better with the expansion.
- The expansion is incredible.
- Levels up the game.
- Will never go back to playing without the expansion if given the choice.
- The expansion is expensive ($40 for a $90 game).
- Not essential, but highly recommended if you are a fan.
- The game is not bad without it, but the expansion makes it better.
- Viking life
- Norway
- Tuscany expansion for Viticulture
Mechanics (from transcript analysis)
- Worker Placement — Includes a fifth column where you can place one or two workers.
Video topics + discussion points
Quotes (from this video)
- Telestrations is one of the greatest games ever made.
- Legitimately, I think probably the greatest party game ever made. And one of the greatest games ever made.
- Telestrations, which is just telephone with drawing, is in terms of pure fun, might be the funnest game ever made.
- So good. Tiny Towns kind of plays a rage con. I love this game. I'm playing a butt ton on BGA right now.
- Verdant such a good game, man.
- Verdant of the Calico Verdant Cascadia line Verdant always feels like the one that gets left behind and I think it's my favorite of the three.
- Viticulture I taught Viticulture I would play Viticulture Tuscany. It was great freaking love Viticulture.
- The White Castle absolute banger.
- The rule I and maybe this changed from the original version and the version we have, but in the version we are playing, when you take the action where you collect the blue meeples, and you're multiplying the amount of blue meeples you you collect times the amount of blue building spaces in the nine, including the space you're on, spaces, you can add cards to that.
- YES. I DID NOT KNOW these things.
- There were multiple rules in like Pandemic we used to play wrong cuz we read the rulebook once a long time ago, but just never read it again.
- Someone in the comments is like looking at these cards Murph might be OP I'm like I don't know I don't know I don't think so I think we're I don't think they're that I don't think they're that great. I think we're fun and interesting but I don't think we're the strongest characters ever made.
- I love the theme of it a lot it looks really cool it looks really cool.
- I picked up Alhambra all time classic for me. $20 here.
- You don't really seem to like solo games that much. I really like it. I think you'd find the card play interesting.
- I enjoyed it. I think I enjoyed it. Me and Paula enjoyed it. Or no, Paula was just watching. Was it just you and me playing?
- I just feel like Dinosaur World, they had the opportunity to clean up Dinosaur Island, and they just made it bigger. And I feel like it was a it was a very big missed opportunity.
- Necessary is such an interesting question.
- However, the game is a lot better.
- We're not going to play without the expansion.
- literal everyone says no one says essential. I don't think it's essential. I think it's if you got the money and you like A Feast for Odin, definitely do it. You'll never go back.
- it levels up the game.
- And then they just redid it again. It's it's very confusing what they're doing with that.
- I really like Onirim. I really like Castellion.
- A lot of other people don't like that game. It's like one of the lowest rated Oniverse games.
- The general plan is that every year we do a Kickstarter there will be a new game.
- I really like Onirim.
- So, naturally being at a resort has got me thinking about like a game centered around like a resort and stuff
References (from this video)
- Great game
- Love it
- Need lighter stuff
- Vikings
- Not to Wat
- Su
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- My problem is is I can't find games when I have my eyes to use.
- This is terrifying.
- You're heading towards the camera.
- So, this is the last shelf, right?
- Nick is going to cook me so bad, dude.
- I have not forgiven all the people in the comments who said Combon's cover is not Hoy.
- This all our laser games are together.
- I need an adult.
- This is toaten su.
- Oh, you got one war.
- Suck it, Nick.
- I'm going to go You have Lrona in your hand.
- Great big heavy Euro game.
- I need to get some lighter stuff because I grabbed Not to Wat and Su and this and Thunder Road.
- Oh god, Jesus. You're right there.
- In theory, I should know what's around.
- I have taken it for myself. Thank you very much.
- Wowee. Hope we got workers comp.
- Gosh, I don't know. I'm starting to really worry.
- I have feasts for Odin and I have Tat and Su
- I love this game. I'm going to grab Abyss.
- All right, Mike, it's time for your fifth pick.
- I need a small thing. I need like a card game.
- I really want Ark Nova. And Arcan Nova is here.
- I am taking Ark Nova.
- Don't laugh at me, Jimmy.
- This is not Arc Nova.
- What the hell is this? It's so big and square.
- I've got this, man. This is in a tin.
- Detective Club.
- I have Arc Nova. Clearly, I got a bunch of heavy. I need I need to start going lighter.
- Oh god. Oh god. What was that?
- Oh, there's so many small games in here.
- This is a Murf draft first where both players have drafted the same game.
- Wow.
- I don't know why I'm helping. I most just want to flex my knowledge, dude.
- This is Suburbia Collector's Edition. Get wrecked.
- I love this game. Don't play it enough.
- And frankly, big boxes make games harder to play.
- I want to grab Vida Culture, which is up there, but I feel like I don't have a very good balanced collection
- Marvel United, baby.
- This is a great co-op game. Also kind of on the lighter side. I really, really enjoy this one. I I freaking love this game.
- That might have been a bit of a cheat because I knew it was on the top of the shelf, which severely narrows down.
- Jimmy, what do we even own?
- Throw out some games that you like.
- I feel like inventors and scholars is over there.
- No, this is not what I thought.
- Well, you've got wavefares right now. Quote unquote wavefares.
- I thought at first it was going to be feast roden because you thought you didn't get it, but boy howdy did I not get it either.
- This is Star Wars Rebellion, everybody. Thank you very much.
- It's that big. Wow. Okay then.
- Pick number eight for Nick.
- How does he keep hitting it?
- Real talk though.
- I feel like a lot of like square and rectangular euros.
- I was just about to say this is Arino. It is not.
- Oh, that's thicker than I thought it'd be.
- Once again, right up on the microphone. We're sorry.
- This is distilled.
- I got me some isats and I'm excited to have a good polyomino game.
- I want Grand Austria Hotel.
- We have too many big games, guys.
- From the bottom, a square and a rectangle feel very similar.
- Dude, right.
- I feel legitimately I mean,
- Is the top dented?
- Is the top supposed to be dented?
- All righty. Okay, I got two more. Yeah, I got two more games. I got to go I got to start going lighter. I've been doing too much big stuff.
- You're always concerned about that.
- A well-rounded collection.
- So, here's the thing with these drafts, y'all.
- Mike picks his favorite games. I try to pick an actually good collection.
- No one's asking you to do that.
- The prompt for these is to collect a wellrounded collection. Mike just picks his favorite games. So get out in the comments comments. Let us know.
- I win. I win these because I actually choose.
- It's not about making a It's about making the best list.
- The best list is the best list for most people. Not for you.
- I'm the one making the list.
- No. Silly.
- I'm picking foof girkin. This is a great trick tank game. It's called five cucumbers.
- I feel the green how it's green. I think this is firkin.
- All right. So, since Nick's out here sassing me.
- All right. This is your final pick. Do what you want.
- I'm going to go back to our drawers.
- I'm looking for the Kinfire Delve games.
- I feel like I stopped the Oh, wait. Hold on.
- Whatever this was, I'm not choosing it.
- Oh, wait. Even better.
- This is a long thin rectangle? This might be uh the Fellowship of the Ring trick taking game.
- Pick Pick. Pick what you think your heart says.
- This one's in shrink. This is a fat boy.
- I thought I had Lord of the Rings. My last picture.
- Oh, you know what? Hold on. This has a unique box.
- This has this little pink thing. I think this is Volano. Volamino. Volimo.
- Am I stepping on a game?
- This is I think Volano. And so it's got that little
- that's my 10th pick. And on the light one day, I'm wellrounded as heck. Good god. Now I really don't know where I am, man.
- Oh god. Sorry. I hit me in the face.
- I
- Yes, it is. Uh, it is a tough game to get into. Uh, and I love that.
- I do love the dice placement for this. It's a really cool game, you know, this is where you're gonna go draft dice and then send them to the cathedral.
- It was like, you know, like, really tough to get into. So, you know, like, I do love that and that's what we're all about.
- You have your own story, your own world that you're building.
- There's a ton of strategy, a ton of different things you can do in this game.
- It's a legacy game, which means that the game evolves and changes as you play it.
- There's a lot of political intrigue and backstabbing.
References (from this video)
- focuses on feeding families
- resource management
- Viking Age
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
- In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
- Gaia Project built on Terrammystica and perfected the form. It's the best one.
- Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
- Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
- Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
- It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
- For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
- Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
- The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
- The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
- Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
- Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
- I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
- Fine. Fine.
- Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
- Brass rhymes with ass. Got him. You're done.
- Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
- So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
- Just engage.
- We had a lot of fun making it.
References (from this video)
- Lots of action variety and strategic depth
- Norwegian expansion adds viable depth
- Heavy and complex for new players
- exploration, resource management, and economy
- Viking era with raiding, hunting, and trading
- multitude of paths, player-driven pacing
- Terra Mystica
Mechanics (from transcript analysis)
- card/board integration and multi-path scoring — Diverse pathways for scoring and actions.
- Worker Placement — Many spaces with varied actions and costs.
Video topics + discussion points
Quotes (from this video)
- My number one of all time is Dwarf Romantic the board game.
- Gaia Project is my number two.
- Ultimate Railroads is my number one.
- It's a cozy, delightful, cooperative game.
References (from this video)
- Vast array of options and strategic depth.
- Satisfying spatial puzzle with polyomino tiles.
- Norwegian expansion mitigates randomness and improves gameplay.
- Offers a fast mode for quicker playtime.
- Considered better than Agricola by the host (with the expansion).
- Initial experience with random weapon cards was considered 'hot garbage'.
- Can be very long without the fast mode.
- The host initially hated the game before playing with the Norwegian expansion.
- Viking expansion and resource gathering
- Agricola
Mechanics (from transcript analysis)
- Action Drafting — Implied through the selection of action spaces.
- Resource Management — Gathering various resources to perform actions and expand.
- Set Collection — Collecting specific items or completing sets for points.
- Tile Placement — Uses polyomino tiles to cover negative points and upgrade player boards.
- Worker Placement — Features a large number of action spaces (described as 84) for worker placement.
Video topics + discussion points
Quotes (from this video)
- Do you care about this or are you just here for the games?
- Notice that thing right there on top of our car. Uh, guess what's in there? Let me see. I You can see I've already unlocked it. There's my keys. If I pop it open, boop. Hello. There we go. I don't know. There's uh 50 or 60 games in there of various inundry sizes.
- This is another tile lane game. You know how much I love them. It's another entwined drafting game. You know how much I love that.
- I know it's not the prettiest game, but it does have kind of a nice retro50s sci-fi kit vibe to it.
- The entwined drafting escalates in tension.
- The landscape or the moonscape cards you have to play they have to be played in ascending order. So you can't just put stuff wherever you want. So you are creating a vice that you will find yourself stuck in as the game goes on.
- Wow, really surprised me. I mean, I love Sim City style games and all that.
- I love the uh team up here, Steve Finn and Phil Walker Harding. I want to see that combo a lot more.
- It's got a very very tight draft, which honestly I think is best at two players.
- The presentation is very good except for the fact that it's not colorblind friendly.
- Theme is such an important integral element to Euros. And it always breaks my heart when publishers ignore that.
- And that one extra bit attention to detail that so many games ignore in the pursuit of language independence really elevates the game, makes my city that I'm building feel like it has character, like it has a story, like it has a unique identity.
- For me, it's an Azul Killer or most of the other ones in this.
- Do you want just the games or do you want this little uh slice of life?
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think my tastes in board gaming have changed.
- Here I thought we were Uwe Rosenberg's to the end.
- How could you betray our relationship all these years?
- I don't know. I just fell in love with point salads and his style of gameplay and the choices his game has to offer.
- But things change.
References (from this video)
- Massive amount of worker placement options.
- Satisfying spatial puzzle with polyomino pieces.
- Covering negative spaces on the player board with items grants victory points.
- The expansion is highly sought after.
- Despite its stigma, the game is 'really not that bad'.
- Can be overwhelming due to complexity.
- Many people don't talk about the game anymore.
- The expansion is difficult to find.
- Has a 'stigma' of being complicated.
Mechanics (from transcript analysis)
- action selection — The action board is broken into different sections with numerous actions available, representing concepts like mountains, trade, and products.
- Area exploration — Players can explore different islands after acquiring extra land.
- Resource Management — Actions are taken to gather resources and acquire extra land for exploration.
- Tile Placement — Players use polyomino pieces to cover negative points on their player board, converting negatives into positive victory points.
- Worker Placement — There are '60s something different actions that you can choose to place workers on', although many are variations of core actions like hunting or whaling.
Video topics + discussion points
Quotes (from this video)
- this game I never would have thought just looking at the cover and then like the side art of the cover and all that stuff all cutesy and the name is all cutesy.
- I think that's my favorite part of the game is that it's just nope, just you took a tile, place it somewhere.
- Still a great game. Still my top 100.
- this is the best racing game out there.
- the solo variant, even if you can call me, you can just throw in bots into into multiplayer games, uh, are some of the best bots in board gaming in my opinion.
- So it's like why the [ __ ] are you doing this? It's so stupid.
References (from this video)
- Huge depth and variability
- Excellent for experienced players
- Very long playtime
- Steep learning curve
- resource gathering from multiple sources, exploration, and population management
- Viking Age exploration and raiding
- Caverna: The Cave Farmers
- Agricola
Mechanics (from transcript analysis)
- Layered resource management — Managing diverse resources and crew across many tracks.
- Resource Management — Managing diverse resources and crew across many tracks.
- Worker Placement — Assigning workers to a large set of actions to gain resources and items.
Video topics + discussion points
Quotes (from this video)
- I'm a gambling man all the way.
- There's 25 million points on the line.
- The student has become the master.
- This little dice game, Mountain Goats, is one of my all-time favorite gateway games.
- Snake eyes.
References (from this video)
- Offers a lot of choices to players.
- Interesting puzzle using different sized and shaped tokens.
- Stands out for those who don't typically gravitate towards Viking themed games due to its puzzle.
- Includes pillaging and exploration which might be typical of the theme.
- Exploration and Pillaging (with Euro elements)
- Viking
Mechanics (from transcript analysis)
- exploration — You can explore these other maps.
- Tile Placement — You're filling in these mats, these little islands with different tokens.
- Worker Placement — There are like 61 different worker placement action spaces.
Video topics + discussion points
Quotes (from this video)
- The reason I highlighted Planet Unknown is that this is a game that is purely about building a planet.
- But I love the idea that instead of having a universe of planets that you can go and discover, instead you have one specific planet with a unique hook, a unique layout, beautiful art.
- So, in Hot Streak, it is a racing game for mascots.
- Delightful game. I think the the theatic and the uh mechanical twist make this game really stand out.
- Trading in the Mediterranean. Concordia is the game that I think has really broken through in this genre.
- They typically don't enjoy trading in the Mediterranean, but they really really enjoy Concordia.
- But if you're not into the Viking theme of I I guess exploring and pillaging, if you're not really into that, I think a game that stands out that's mentioned here is the game A Feast for Odin.
- But I think this game is just a really really good Eurothemed game that give players a lot of choices.
- So, Creature Caravan doesn't even really present itself as a zombie themed game, but it is.
- But I love that Ryan Locket put his own spin on zombie themed games by just having them be these lumbering creatures that that just follow you around.
- I say that because our game origin story, we have a different take on the the superhero theme in our collection now.
References (from this video)
- Good replay value due to varied strategies
- Appeals to those who like Viking themes
- Potentially enhanced by the Norwegians expansion
- Fell in rank due to not being played enough
- Expansion (Norwegians) is highly recommended but not yet played by the host
- Viking life, exploration, resource management
- Viking era
- Agricola
- Caverna
Mechanics (from transcript analysis)
- action selection — Utilizes a central action selection board with multiple options.
- Negative Point Mitigation — Players must cover negative points on their player boards by placing tiles.
- polyomino placement — Features a strong polyomino element, with players covering negative points on their board.
- Worker Placement — Implied through the action selection mechanism where players choose actions from a board.
Video topics + discussion points
Quotes (from this video)
- it's not much of a looker.
- this is a two-player deduction game where you have two demi gods that you draw from a deck
- Orléans, you know, was one you showed me a long time ago.
- this was my really kind of my first bag builder experience
- This game is not intuitive in any way.
- this game has theme.
- this game feels really really video game like.
- have your family be a glor glorious and famous family is kind of what you're working towards.
- if you like perfect information 1v one fighting games, then BattleCon is probably the best
References (from this video)
- deep engine
- highly regarded among Rosenberg titles
- heavy, long play sessions
- settlement and resource management
- Viking-era exploration and raiding
- Black Forest
- Caverna
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- There are too many great games and not enough time to play them all.
- Canvas is a great game, pick it up.
- Revive is phenomenal.
- Puerto Rico is a solid four to five.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The first time in the earliest that it dawned on me that I could do something strategic in a board game.
- I enjoyed the simplistic roll and move mechanism.
- This was my first cooperative experience in board gaming, I think, and in fact was one of the first games I purchased for our own collection.
- Ark Nova was the next game that really stood out to me ... everything made total sense of how to play this game just from watching that video.
- I discovered Wingspan as well, which felt very similar with like the card play, the theme of it as well is just really nice.
References (from this video)
- Best at three.
- More interaction and blocking at three.
- Need to play this again.
- Cool to see people build up in different ways.
- Four players is a little long.
- The base game is pretty wide open even at two.
Mechanics (from transcript analysis)
- action selection — There are 60 different action spots.
- Resource Management — Players manage resources, including food for workers.
- Tableau Building — Players build up their settlements and actions.
- Worker Placement — there's more worker spots that be that can be canceled for you.
Video topics + discussion points
Quotes (from this video)
- with three, there's that more player interaction, and there's more stuff happening from turn to turn.
- But this one is just tailor-made for three people, I think.
- So, I I like the combat in this game quite a bit.
- I really dislike this at four. I think it's too long.
- I In fact, I will not teach this to four players even. That's I'm so snobby about that.