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A Feast for Odin box art

A Feast for Odin

Game ID: GID0010171
Collection Status
Description

A Feast for Odin is a saga in the form of a board game. You are reliving the cultural achievements, mercantile expeditions, and pillages of those tribes we know as Viking today — a term that was used quite differently towards the end of the first millennium.

When the northerners went out for a raid, they used to say they headed out for a viking. Their Scandinavian ancestors, however, were much more than just pirates. They were explorers and founders of states. Leif Eriksson is said to be the first European in America, long before Columbus.
In what is known today as Normandy, the intruders were not called Vikings but Normans. One of them is the famous William the Conqueror who invaded England in 1066. He managed to do what the king of Norway failed to do only a few years prior: conquer the Throne of England. The reason the people of these times became such strong seafarers was their unfortunate agricultural situation: crop shortfalls caused great distress.

In this game, you will raid and explore new territories. You will also engage in the day-to-day activity of collecting goods with which to achieve a financially secure position in society. In the end, the player whose possessions bear the greatest value will be declared the winner.

--gameplay description from @StoryBoardGamer's review:
A Feast for Odin is a points-driven game, with a plethora of pathways to victory, with a range of risks balanced against rewards. A significant portion of this is your central hall, which has a whopping -86 points of squares and a major part of your game is attempting to cover these up with various tiles. Likewise, long halls and island colonies can also offer large rewards, but they will have penalties of their own.

Each year follows a familiar pattern of preparation, worker placement, and then meeting the requirements of your feast. The main phase of each year is a worker placement affair. You start with a selection of Vikings, and a large action board with a whopping 61 different options to choose from. Each of these will be arranged from left to right in one of four columns. Each column requires an additional Viking to activate, but they are proportionally more powerful.

At the end of each round, you will need to fill a feast table with food, alternating between plants and vegetable matter. You will also have a chance to lay the valuable green and blue tiles into your main hall. The configuration of these tiles must follow certain requirements, but your main goal is to both cover up a line of coin icons to increase your income, while otherwise encircling certain printed icons to generate those.

You will build your engine over time, following an alternating pattern of outward expansion and hunting against development and cultivation. It all comes down to how much you’re willing to take on at any one time, and what risks you’re willing to set yourself up with for their rewards.

UPC 681706716909

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 34
This page: 34
Sentiment: pos 25 · mix 4 · neu 1 · neg 1
Mentions per page
Top
Showing 1–34 of 34
Video yPY1qpi-aXw announcements at 40:04 sentiment: neutral
video_pk 62966 · mention_pk 156121
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Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're approaching 10 000 subscribers on our channel
  • merchandise is available
  • we are launching our own discord channel
  • this is absolutely 100% optional
  • thank you so much for all the support that you guys continue to give us
  • this is our two year anniversary
  • we want to foster more of an aycb community
References (from this video)
No references stored for this video.
Video ERWtwYNYKC8 top_10_list at 23:51 sentiment: mixed
video_pk 62918 · mention_pk 155936
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Overall sentiment (raw)
mixed
Pros
none
Cons
  • barrier to new players due to the imposing action board
  • rules are simple but the action board makes it hard to know what to do
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be doing our updated top 50 games of all time pretty soon
  • be critical about the things you love because nothing is perfect
  • healthy debates and discussions
  • we can all be looking at things we love more critically
  • this is a really important exercise
  • don't tell me anything you like about it or why it's your number one; tell me what you don't like about it
References (from this video)
No references stored for this video.
Video T-kBBwCrMK4 top_10_list at 51:31
video_pk 62894 · mention_pk 155754
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the meanest game in my top 10, no question
  • there's just always something exciting to do on your turn
  • it's an absolute hit
  • it's the best social deduction experience I've ever had
  • the shortest playing time
References (from this video)
No references stored for this video.
Video yr9MMc4Ln_o top_10_list at 59:32
video_pk 62914 · mention_pk 155877
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video nJHQ93IKZ2Y All You Can Board general_discussion at 22:16 sentiment: positive
video_pk 62465 · mention_pk 155036
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Overall sentiment (raw)
positive
Pros
  • Deep, heavy game with rich strategic opportunities
  • Flavorful Viking theme and varied paths to score
Cons
  • Long playtime and setup complexity
Thematic elements
  • worker placement and resource management with broad tactical choices
  • Viking era
Comparison games
  • Agricola
  • Gloomhaven
Mechanics (from transcript analysis)
  • card drafting — Cards influence which actions are available and how points accrue.
  • card drafting / drafting-driven actions — Cards influence which actions are available and how points accrue.
  • Resource management — Balancing a wide array of resources to expand and score.
  • worker placement — Multiple boards and worker actions create a dense decision space per turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mental health is something that is really important to us and ever since then it's kind of been a big proponent of our channel and of our community.
  • This allows us more opportunities to do topics like that on the podcast.
  • bi-weekly podcast every other Friday.
  • Carcasson being my true love in my wife's wedding vows.
  • Seven Wonders Duel showed how you don't need to play a three-hour game to be completely enraptured by a board game.
  • Gloomhaven opened doors to ongoing legacy and campaign experiences for us.
  • There is now an entire audience that might not have found us because they don't consume YouTube or watch video content; podcast opens that door.
References (from this video)
No references stored for this video.
Video KIZqclBZVjI Allies or Enemies top_100_list at 6:05 sentiment: positive
video_pk 61084 · mention_pk 153528
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Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building with lots of paths
  • thematic richness and satisfying bonuses
  • expansion adds variety
Cons
  • large table presence
  • can be heavy and lengthy
Thematic elements
  • engine-building with polyomino work and exploration
  • Viking-era exploration and settlement
  • tableau-engine narrative
Comparison games
  • Agricola
  • Le Havre
Mechanics (from transcript analysis)
  • card-driven actions and Norwegians expansion — expansion tweaks balance and opens more strategic paths
  • worker placement and polyomino tile placement — gather goods, fill boards, and gain bonuses via layout choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race to points when someone breaks through that point barrier they win the game so it's really fast it's really tight
  • it's a game about magic that feels a little bit like magic
  • the tension of when do I take a dice to actually move a camel thus giving other people information
  • one of the smartest ways dice are used in any game at all
  • it's so mean but it's still so lovely
References (from this video)
No references stored for this video.
Video ztXBDic9-0k Allies or Enemies top_100_list at 18:12 sentiment: positive
video_pk 61157 · mention_pk 153704
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Click to watch at 18:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • vast strategic depth
  • great with multiple players
  • lots of content and replayability
Cons
  • heavy rules and setup
  • long playtime
Thematic elements
  • wide global resource management and worker placement
  • Norse exploration and Viking-era scavenging
  • sandboxed exploration with heavy strategic decisions
Comparison games
  • Gloomhaven
  • Kaverna
Mechanics (from transcript analysis)
  • massive_action_space — an enormous number of spots and options to optimize
  • Resource management — manage resources and build out your tableau
  • tile_and_resource_management — manage resources and build out your tableau
  • worker placement — place workers to generate resources and take actions
  • worker_placement — place workers to generate resources and take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clank is a great deck builder that you're going down into the caverns and you're trying to gather as much stuff and then come back up before you get killed by a dragon basically
  • the story lines work really well on this but even without that part and sometimes we'll just play with just the cards that have no story
  • it's a heads down euro-y experience and I love how the systems interact so tightly
  • it's immediately fun and interesting and it's got this really cool mechanic where you're putting down dudes and the more dudes on a thing the more of whatever that resource trees or rocks whatever you get
  • eight totally different maps that all use the same system so it all uses the same deck of cards and then kind of three different sets come out and simultaneously you have to pick which one you're going to use
References (from this video)
No references stored for this video.
Video ixOjAYfvew0 top_100_list at 8:27 sentiment: mixed
video_pk 59490 · mention_pk 152043
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Overall sentiment (raw)
mixed
Pros
  • Ambitious, expansive design with many options
  • Strong thematic flavor for the Norse setting
Cons
  • Not intuitive; very long and expansion-reliant
  • Expansion costs can be prohibitive; may undercut value
Thematic elements
  • Worker-placement with polyomino tiling and resource management
  • Norwegian exploration and raiding in a wide, open-world environment
Comparison games
  • Stardew Valley
  • Caverna: The Cave Farmers
Mechanics (from transcript analysis)
  • Polyomino — Place polyomino-like tiles to gain bonuses and score points.
  • polyomino tiling — Place polyomino-like tiles to gain bonuses and score points.
  • Resource management and engine-building — Balance diverse resources and actions to optimize scoring.
  • worker placement — Assign workers to actions to explore, build, and gather resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is dated; it shows its age.
  • The Crew I just can't recommend.
  • A Feast for Odin after quite a few plays is a pretty decent game.
References (from this video)
No references stored for this video.
Video gwKYaKc0BvU Board Gaming Doctor general_discussion at 17:29 sentiment: positive
video_pk 37974 · mention_pk 114127
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Overall sentiment (raw)
positive
Pros
  • rich thematic tapestry aligned with a Viking-era setting
  • massive depth and high replayability due to card/occupation variety
  • engaging arc from early expansion to endgame scoring
Cons
  • high complexity and long playtime
  • can be overwhelming for new players
Thematic elements
  • expansion, exploration, and resource management through a mosaic of activities
  • viking exploration, settlement, and island management
  • multi-path progression with evolving objectives and scoring
Comparison games
  • Agricola
  • Fields of ARL
  • Ora et Labora
Mechanics (from transcript analysis)
  • Polyomino — tile-based placement that shapes your expansion on islands
  • polyomino placement — tile-based placement that shapes your expansion on islands
  • worker placement — allocate workers to perform actions and build ships, islands, and opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the feeding mechanism exemplified and represented this thought that his games are easy to learn and hard to master basically
  • thematic integration is Peak when it comes to U Rosenberg games
  • the arc of gameplay is very unique to me and the reasons that I think about this include say Agricola
  • the chess-like nature of his games particularly with games such as caverna fields of ARL
  • cozy theme such as farming and still and have a session where you come out of it either winning or losing
References (from this video)
No references stored for this video.
Video sWXTsdQFv-Q Unknown general_discussion at 11:15 sentiment: positive
video_pk 36169 · mention_pk 108313
Unknown - A Feast for Odin video thumbnail
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my wish list is never ending and I get something and then 15 more games get added
  • we breakout con this weekend and if i see any of these games in the bring and buy auction, you best believe i'm gonna be purchasing
  • the budget does not allow for over a hundred dollar games unfortunately
  • the art is gorgeous and the theme is so cute in these games
  • I would love to try meadow before possibly getting the expansion
  • familiar tales is one that i would love to add to the collection
References (from this video)
No references stored for this video.
Video MSYJpoYR6PQ Totally TBL playthrough at 0:00 sentiment: positive
video_pk 31654 · mention_pk 93244
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Overall sentiment (raw)
positive
Pros
  • sandbox feel with many strategic options and a robust solo system
  • clear teaching through play with progressive complexity
  • Norwegian expansion adds islands and additional boards for more depth
  • fleet-building and raiding provide satisfying late-game payoff
Cons
  • rules can be dense and intimidating for new players
  • green goods adjacency restriction can be fiddly and require careful planning
  • setup can be lengthy due to components and expansion content
Thematic elements
  • settlement, raiding, and resource management across islands
  • Viking era exploration and raiding
  • sandbox, open-ended strategy with heavy resource management
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — Ships are built using wood/stone ore and can be used to raid for treasure and additional bonuses.
  • income — Income phase and feast require feeding Vikings and surrounding bonuses by surrounding spaces.
  • Income and feast management — Income phase and feast require feeding Vikings and surrounding bonuses by surrounding spaces.
  • Resource upgrading and conversion — Goods can be upgraded or converted via crafts and upgrading actions to higher-value resources.
  • ship-building and raiding — Ships are built using wood/stone ore and can be used to raid for treasure and additional bonuses.
  • Tile and goods placement — Goods are placed on a grid with restrictions (green tiles cannot touch each other; blue can touch blue).
  • tile placement — Goods are placed on a grid with restrictions (green tiles cannot touch each other; blue can touch blue).
  • worker placement — Vikings are placed on an action board; actions are organized in columns with increasing worker requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A Feast for Odin it's finally happening
  • the sandboxy feel in that way
  • we're absolutely Viking it up here
  • the solo system is brilliant and surprisingly tactile
  • this is a great example of how expansions deepen a core mechanism
References (from this video)
No references stored for this video.
Video lPnnbDjhn2U Rolls in the Family top_10_list at 37:09 sentiment: positive
video_pk 31638 · mention_pk 148181
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Click to watch at 37:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight decision-making, engaging pacing, strong final stretch
Cons
  • heavy, potentially punishing early game
Thematic elements
  • polyomino-like pieces and worker placement with heavy resource tracking
  • Viking-era resource management and exploration
  • highly strategic, resource-scarce feel with ancient themes
Comparison games
  • Ora et Labora
  • Agricola: All Creatures Big and Small
Mechanics (from transcript analysis)
  • engine building — tight constraints push planning and sequencing
  • heavy engine-building — tight constraints push planning and sequencing
  • polyomino/resource management — many tiny pieces function as resources with spatial constraints
  • variable setup with expansion content — expansions significantly alter board layout and decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the narrative it does ends up being a fun experience
  • it's the story. there's almost I find when I'm playing it and horrible things are happening
  • through the ages... a grand historical journey
  • epic and full-day experience
  • you can draft up to your point level and duke it out to the end
References (from this video)
No references stored for this video.
Video wwGgxnAzLK0 Totally Tabled top_10_list at 5:15 sentiment: positive
video_pk 30875 · mention_pk 91013
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Overall sentiment (raw)
positive
Pros
  • Great solo experience with tight puzzle
  • strong atmosphere
Cons
  • Can be heavy for new players
Thematic elements
  • exploration, raiding, and resource management
  • Viking Age
  • puzzle-driven, thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Polyomino — placing polyomino shapes on your board to optimize space.
  • polyomino placement — placing polyomino shapes on your board to optimize space.
  • worker placement — choose actions via workers to gather resources and build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are 10 games that I love where I would have a really hard time choosing between just Solo or just multiplayer
  • the list actually very hard to make
  • I am going to just focus on competitive games competitive games that work well both solo and multiplayer
  • this list is really the way I thought about it
  • it's such an amazing game
  • it's a pure racing game no betting no controlling multiple cars you're one car racing around the track
References (from this video)
No references stored for this video.
Video uk2X_WIspHI Doly Table top_10_list at 9:01 sentiment: positive
video_pk 30791 · mention_pk 90773
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Overall sentiment (raw)
positive
Pros
  • Very replayable with multiple action paths
  • Great two-player flow when you know the system
Cons
  • More complex / crunchy; not ideal for complete beginners
  • Interaction is mostly indirect and can feel restrained
Thematic elements
  • Wideranging Viking resource management and planning
  • Viking exploration and raiding with worker placement and tile-laying
  • Crunchy, deep planning with many paths to victory
Comparison games
none
Mechanics (from transcript analysis)
  • multi-use actions and space utilization — many actions to juggle; you manage layout and timing
  • Simultaneous Actions — many actions to juggle; you manage layout and timing
  • tile-laying / resource management — collect resources, craft wares, build ships, and plunder
  • worker placement — place groups of workers on action spaces to perform tasks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's great to introduce someone to deck building
  • two-player game ... you have to get both of them to the end
  • tortoise and hair kind of feeling
  • you can customize the map to adjust the length and difficulty
  • the interaction comes entirely from the worker placement spots and blocking those
  • low interaction Euro game that is mediumweight but is fairly easy to learn
  • this is a game that took me a few plays but now every time I play it I just like it more and more
References (from this video)
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Video htxCgrRnYPg Unknown Channel top_10_list at 17:23 sentiment: positive
video_pk 28811 · mention_pk 84572
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Overall sentiment (raw)
positive
Pros
  • incredibly deep and varied play
  • combines multiple Rosenberg design pillars ( Agricola, Caverna, Fields of Athenry-like synergy)
Cons
  • very long play time
  • complex setup and formulaic baseline may deter new players
Thematic elements
  • feeding your family through migration and resource gathering
  • Norse/varied exploration with farm/fleet focus
  • epic, sprawling, sandbox-like
Comparison games
  • Agricola
  • Caverna
  • Fields of All
Mechanics (from transcript analysis)
  • dial-based resource management — manage multiple cycles and resources for consistent scoring
  • Resource management — manage multiple cycles and resources for consistent scoring
  • tile laying — lay tiles to build structures and gain abilities
  • tile placement — lay tiles to build structures and gain abilities
  • worker placement — allocate workers to activate actions across a broad map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This pseudo tileing auction game is an absolute banger.
  • Spirit Island is the best cooperative experience you will ever have.
  • A Feast for Odin is my number one, but other games in his catalogue are almost as good.
  • In a two-player game, this is one of the tightest board games you can play.
  • The push your luck aspect in RAW is absolutely wonderful.
References (from this video)
No references stored for this video.
Video 168yfz5li7w Unknown Channel analysis at 0:30 sentiment: mixed
video_pk 28695 · mention_pk 84168
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Overall sentiment (raw)
mixed
Pros
  • rich, dense strategic space with a wide variety of paths to victory
  • per-round variety keeps play sessions from feeling repetitive
  • aesthetically appealing components and strong thematic coherence
  • rules-driven elegance that makes a heavy game feel intuitive once learned
  • scales reasonably with player count and remains engaging across sessions
Cons
  • daunting for first-time players due to the sheer scope and 61 action spots
  • two major luck elements (dice for some actions and random occupation cards) can frustrate some players
  • occupation cards are numerous and often unreliable, creating perceived imbalance
  • production and setup complexity can be a barrier for casual players
  • some players will encounter a steep learning curve before discovering satisfying strategies
Thematic elements
  • Resource management and engine-building through Viking raiding, feasting and settlement
  • Viking era exploration and raiding, with feast-building culture
  • historical-viking mythos presented as a dense strategic puzzle
Comparison games
  • Cottage Garden
Mechanics (from transcript analysis)
  • dice luck — dice determine some outcomes for certain actions, with ways to mitigate or boost results via resources
  • engine building — creating chains of actions and tile interactions that progressively improve efficiency over rounds
  • engine-building — creating chains of actions and tile interactions that progressively improve efficiency over rounds
  • set collection — collecting foods, resources, and special tiles and converting them for tiles or victory points
  • set collection / resource conversion — collecting foods, resources, and special tiles and converting them for tiles or victory points
  • tile drafting and polyomino tiling — acquiring tiles to fill your hall and complete efficient layouts, forming the backbone of scoring and resource generation
  • tile placement — certain tiles (e.g., green vs blue, coins) have placement constraints that affect scoring and hall composition
  • Tile placement constraints — certain tiles (e.g., green vs blue, coins) have placement constraints that affect scoring and hall composition
  • worker placement — placing Vikings on a large action board with 61 potential action spots to trigger a variety of effects
  • Worker placement / action selection — placing Vikings on a large action board with 61 potential action spots to trigger a variety of effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the Christmas dinner of all board games
  • A Feast for Odin can be daunting on your first play
  • 61 different action spots every turn
  • the idea of these occupation cards is that they're meant to drive your game in a particular direction
  • it's odd to have dice in a euro game but overall necessary because it makes the game more fun
  • A Feast for Odin can feel like being dropped into a dense maze of options without a compass
  • the game rewards patient planning but punishes impatience with regretful missteps
  • you can feel the weight of the design in every round, even if you don't always know the best path
References (from this video)
No references stored for this video.
Video LJQIKpO_eNo John Gates Games impressions at 0:37 sentiment: positive
video_pk 13661 · mention_pk 39931
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Overall sentiment (raw)
positive
Pros
  • Huge variety of actions and strategies
  • Engaging puzzle with multiple boards and expansion potential
  • Long-term play value
Cons
  • Complex and heavy; steep learning curve
  • Can be cumbersome to set up and manage components
Thematic elements
  • resource management, engine-building, and polyomino tiling
  • Viking Age; exploration and settlement
  • Eurogame puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Engine building / resource conversion — Balance inputs to generate income and points
  • Exploration / island expansion — Unlock and develop new islands for bonuses
  • Resource management — Manage a large variety of resources and food to sustain workers
  • Tile placement / polyomino tiling — Fit resource shapes on your board to optimize scoring
  • worker placement — Place Viking workers to activate actions and gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so much fun because it gives you such a wide variety of things that you could do
  • I think this is a game of skill and you don't see games of skill very often with very short
  • Isle of Skye Journeyman adds a lot to this game but it detracts from some of the greatness of the original game
  • Lisboa is a heavy game; there's a lot going on
  • Teotihuacan has a lot going on
  • Western Legends is a sandbox with tons of directions you can go
References (from this video)
No references stored for this video.
Video qVQ9u2kroV4 Rolls in the Family general_discussion at 29:40 sentiment: positive
video_pk 13635 · mention_pk 39850
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Click to watch at 29:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration and tension between tracks
  • unique personal boards and multi-use cards
Cons
  • sandboxy feel can be unfocused for some players
  • heavy teach and long playtime; expansion adds complexity
Thematic elements
  • multi-track resource management with island simulation
  • Norse exploration and settlement
  • sandbox with thematic cohesion
Comparison games
  • Agricola
  • Terraforming Mars
Mechanics (from transcript analysis)
  • card deck interactions — cards provide labor value and special abilities
  • dual-tracks tension — income vs. population creates strategic tension
  • tile drafting/placement — build a city/island grid with interwoven tile effects
  • worker placement — multi-use actions with income and population implications
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cat in the Box is a fascinating Twist on trick taking
  • the killer for me was I just don't think it was a game that was going to be an evergreen for me
  • Endless Winter ... feels kind of like a kitchen sink Euro design
  • it's not easy to teach
  • I rate this an 8 out of 10
  • Nemesis is one of my favorite games of all time
  • the crew is a great game
  • the new edition feels to me like the one that's going to be best for me
References (from this video)
No references stored for this video.
Video vpnUwXUKF_U Rolls in the Family top_20_list at 9:19 sentiment: positive
video_pk 12516 · mention_pk 36490
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Click to watch at 9:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive scope and high replayability
  • Rich, varied strategies with multiple pathways to score
  • Beautiful integration of worker placement with resource engine and tiles
Cons
  • Heavy and long; steep learning curve
  • Rules can be dense and intimidating for casual players
Thematic elements
  • session-building, resource management and exploration
  • Viking era exploration and economy
  • historical/experimental
Comparison games
  • Le Havre
  • Agricola
Mechanics (from transcript analysis)
  • engine building — Accumulating resources and abilities to improve future rounds.
  • Polyomino — Tiling rules influence income and scoring opportunities.
  • Polyomino tiling and placement — Tiling rules influence income and scoring opportunities.
  • Roguelike variability via modules — Multiple modules or options create varied setups across plays.
  • worker placement — You assign workers to actions to gain resources, goods, and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the partner Dynamics in tiu are so fun because you can't talk to each other
  • it's the best card game trick-taking game
  • this is the game that we keep coming back to for group drama and big moments
  • you can't beat the drama at the end when both teams are close to a thousand points
References (from this video)
No references stored for this video.
Video SVG-JP8JJXs Bored with Steve top_10_list at 13:10 sentiment: positive
video_pk 10200 · mention_pk 30080
Bored with Steve - A Feast for Odin video thumbnail
Click to watch at 13:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • arguably the greatest two-player game ever made according to the speaker
  • huge board, nested decisions, and a sense of discovery every game
  • expansion changes the board and tightens the two-player experience; significantly improves balance
Cons
  • extremely heavy and sprawling; can be overwhelming without expansions
  • time commitment is very high per session
Thematic elements
  • massive action selection and explorer-style scoring
  • Viking-era exploration and resource management
  • discovery-driven, sandbox-style strategy
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Player choice drives a large number of potential actions per turn.
  • Resource management — Managing a broad suite of resources to build, explore, and score.
  • resource management / drafting — Managing a broad suite of resources to build, explore, and score.
  • worker placement — A sprawling, multiactivity engine with many ways to score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Blocking becomes super important because you can only build roofs and pillars so many times during the game.
  • There's a ton of mind games involved in this game.
  • The dice rolls affect everybody equally. So, we both have to work with the same puzzle.
  • It's tense, it's brainy, and it's super satisfying.
  • I don't understand why it's not up there with the likes of Brass, Terrammystica, Bough Island, even a bunch of other big strategic games.
  • For me, it is Magnum Opus and it deserves all the credit in the universe.
  • This is my favorite co-op game of all time and I believe it's the best two-player co-op experience ever.
  • There are multiple ways to win and the exploration of discovering new scoring methods is thrilling.
References (from this video)
No references stored for this video.
Video SR0IComvvgo Rolls in the Family top_10_list at 32:47 sentiment: positive
video_pk 9729 · mention_pk 122034
Rolls in the Family - A Feast for Odin video thumbnail
Click to watch at 32:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive sandbox design with lots of options
  • Players can diverge and still find synergy
Cons
  • Long playtime; heavy to teach
Thematic elements
  • engine-building with multi-action drafting
  • Norse exploration and settlement
  • kitchen-sink, sandbox approach
Comparison games
  • Feast for Odin (itself)
Mechanics (from transcript analysis)
  • Worker placement / engine building — Multiple action columns; you upgrade and chain actions to improve income and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no turning back.
  • Race for the Galaxy is a contender for the best.
  • The dopamine rush of every chip you draw from that bag.
  • Quacks of Quedlinburg is such a pure fun game.
  • Feast for Odin is a big sandbox design.
  • Teach You is by far my favorite card game in terms of teaching and playing with new people.
References (from this video)
No references stored for this video.
Video SAPlvaxwOGg Chairman of the Board top_10_list at 2:21 sentiment: mixed
video_pk 8568 · mention_pk 25246
Chairman of the Board - A Feast for Odin video thumbnail
Click to watch at 2:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • rich, sandboxy design with deep strategic depth
  • high replayability and density of choices
Cons
  • very complex; can be hard to focus on a single path
  • long playtime; not ideal for casual sessions
Thematic elements
  • resource management, exploration, and settlement
  • Viking era; exploration and settlement
  • epic sandbox
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling — Dice usage introduces randomness in certain actions/events.
  • Polyomino tiling / pattern building — Place tiles in patterns to gain resources and bonuses.
  • set collection / resource management — Collect resources and equipment to complete goals and optimize scoring.
  • worker placement — Allocate workers to a wide range of actions (ship travel, hunting, raiding, etc.).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is probably one of the best abstract style games I've played
  • it's a shame it's not taking off as well as it could have
  • I could still appreciate this game and I think it has huge untapped potential
  • it's way better than it sounds on paper
  • the best way to play it is shortening the map to keep it nice and snappy
  • co-op isn't really my forte
References (from this video)
No references stored for this video.
Video waxZ59fnq-0 Rolls in the Family general_discussion at 11:38 sentiment: negative
video_pk 8473 · mention_pk 126986
Rolls in the Family - A Feast for Odin video thumbnail
Click to watch at 11:38 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • long play time
  • perceived complexity and downtime
  • negative feedback on balance and accessibility
Thematic elements
  • resource management and engine-building in a sandbox-like framework
  • Norse/Viking exploration and settlement
  • strategic planning with variable player setup
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — build up your engine through buildings and effects
  • engine-building — build up your engine through buildings and effects
  • Resource management — gather and convert resources for points and bonuses
  • worker placement — place workers to collect resources and perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to bask in the world's negativity today
  • the world's negativity cuz that's really what we need more of
  • we want to be a beacon of negativity in this world
  • the special cards are pictorially meaningless
  • randomness disguising itself as difficulty
  • it's an evil game
  • sandbox experience
  • I feel like a boy that has cheated on the test because that was one of the comments
  • three faces on the cover
  • three big faces one of them is wearing a cowboy hat
  • this game is clearly inferior
  • the rule book was great but everything else was weak
References (from this video)
No references stored for this video.
Video g72rzsklyI0 Three Minute Board Games rules_teach at 6:31 sentiment: positive
video_pk 8312 · mention_pk 24460
Three Minute Board Games - A Feast for Odin video thumbnail
Click to watch at 6:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Noteworthy worker placement game
Cons
none
Thematic elements
  • vikings
  • exploration
  • seafaring
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ogBNIpBX-gE Shut Up & Sit Down top_10_list at 5:35 sentiment: positive
video_pk 7499 · mention_pk 22269
Shut Up & Sit Down - A Feast for Odin video thumbnail
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive menu of options for strategies
  • Infinitely playable with base game alone
  • Multiple paths to victory
  • Exploration and experimentation encouraged
  • Hundreds of occupation cards provide variation
Cons
none
Thematic elements
  • Viking settlement and exploration
  • Viking era with raiding and exploration
  • Economic simulation with narrative flavor
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Compound Scoring — Start with negative points and work to cover up negatives to reach positive score
  • Island exploration — Visit islands to get additional boards to fill out
  • Negative scoring balance — Start with negative points and work to cover up negatives to reach positive score
  • Ship immigration — Immigrate ships for feeding people, making them more valuable
  • Tile acquisition and upgrading — Acquire and upgrade tiles to place on player board for income and bonuses
  • tile placement — Acquire and upgrade tiles to place on player board for income and bonuses
  • worker placement — Large grid of worker placement spaces requiring different numbers of workers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the infinite replayability of cartographers...is because like the order that the cards come out that show those land types will always be different
  • the game is how do I deal with the puzzle that's given to me right
  • you're playing the player right...it's about positioning it's about all that kind of stuff
  • this is a game that's been around for a very long time it's still such a lifestyle game for some people
  • you can just play forever and ever and ever there's always strategies to explore
  • the playability comes with the fact that there's this massive menu of options
  • we'll never create the same Clover twice
  • literally has millions of combinations of different puzzles
  • the entire purpose of the game is you were given this hand of cards...how do I make this work
  • the puzzle is always interesting because the puzzle is what's in your hand
  • the puzzles going to be different every time and it's just always always interesting and fun to play
  • every single one of these Spirits plays wildly differently...they're super asymmetric
  • it's infinitely playable...it really is...a lifestyle game for so many many people
References (from this video)
No references stored for this video.
Video XbDEop9wGMU Broken People top_10_list sentiment: positive
video_pk 7448 · mention_pk 22055
Overall sentiment (raw)
positive
Pros
  • Excellent solo experience
  • Sandbox nature allows varied play styles
  • Cool occupation cards system
  • Great AI system for solo play
  • Exceptional polyomino mechanics
  • Norse expansion improved game balance
Cons
  • Nightmare to teach (50-60 action spaces)
  • Very long gameplay with multiple players
  • Massive setup
  • Heavy component management
  • Requires expansion for balance
Thematic elements
  • Vikings
  • Exploration
  • Settlement Building
  • Historical
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my top 100 games not necessarily the top 100 games
  • the lower end of my top 100 is still games I rank 8-9 out of ten if there are no sevens on this list
  • everything on here is the creme de la creme as far as I'm concerned
  • it hurt a lot
  • this can really destroy friendships if you're not careful
  • I have played through the whole game and I feel like I've barely scratched the surface
  • there is such a thing as too much for a game
  • I really want to play this but maybe not quite every single week
  • I am serious and don't call me Shirley
  • there's a lot of new content to throw in there
  • I do love a good sandbox game
References (from this video)
No references stored for this video.
Video rokCMY0_nzM Chairman of the Board top_n_list at 16:21 sentiment: positive
video_pk 6897 · mention_pk 20426
Chairman of the Board - A Feast for Odin video thumbnail
Click to watch at 16:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • huge scope and depth
  • flexible playstyle across player counts
Cons
  • heavy; long play time
Thematic elements
  • wide-ranging resource management and exploration
  • vikings era with a feast and exploration
  • grand, sandboxy
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • engine-building — chain actions to unlock powerful combinations
  • polyomino placement — place shapes to maximize scoring options
  • worker placement — assign workers to various actions and gather resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is poo
  • it does as i said just take that edge off the randomness
  • one of the best card games i've ever played
  • it's almost like a eurofied Ticket to Ride
  • the ambition of this game is absolutely mind-blowing
  • a game that rewards repeated plays
  • the board is always flux and alive
References (from this video)
No references stored for this video.
Video LkLlnqhP3ks The Dice Tower top_100_list at 4:16 sentiment: positive
video_pk 5796 · mention_pk 129096
The Dice Tower - A Feast for Odin video thumbnail
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansive, multi-faceted strategy with many viable paths
  • Interesting combination of worker placement and polyomino placement
  • High replayability and strategic depth
Cons
  • Heavy rules and long playtime can deter some players
  • Can feel crunchy for casual gamers
Thematic elements
  • Settlement-building and resource management
  • Viking age with exploration, raiding, and trade
  • Rich thematic flavor wrapped in heavy euro mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Endgame scoring plates multiple strategies and choices
  • multi_path_scoring — Endgame scoring plates multiple strategies and choices
  • polyomino_tile_placement — Place polyomino tiles to craft engine-building pathways
  • worker placement — Place workers to take a wide range of actions across a large board
  • worker_placement — Place workers to take a wide range of actions across a large board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The joy of Power Grid comes from the economic planning and watching what the other players are doing.
  • The better you're doing, the later in turn order you go.
  • One of the key gameplay mechanisms for me is I always have to be anticipating the future actions and making my board ready to take full advantage of it.
  • The game does an excellent job of blending dice drafting, tile placement, and engine building into a satisfying strategic puzzle.
  • This game is a feast for Odin.
  • The engine building and kind of a deck builder. The theme is pretty shaky for this one.
  • What sets this game apart is the time aspect.
  • The joy of this one is seeing what cards you have to work with and coming up with a long-term strategy, but being agile enough that if you get cards that may be a better engine or scoring, you can pivot midame, maybe even pivot several times during the game to figure out what's best for you.
  • The dice drafting is not just about luck. It is a layer decision-making puzzle.
References (from this video)
No references stored for this video.
Video gmo4rr01yZE Unknown top_10_list at 20:20 sentiment: positive
video_pk 4060 · mention_pk 101398
Unknown - A Feast for Odin video thumbnail
Click to watch at 20:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, sandboxy engine with huge variety and high interaction
  • Takes you into a vivid, thematic early-modern setting
  • Excellent component quality and depth for experienced players
Cons
  • Can feel bloated or overly long for some groups
  • Rule heavy; learning curve can be steep
Thematic elements
  • Domination via resource gathering, animal husbandry, and island occupation
  • 17th-century Norse-inspired world with Viking-age motifs
  • Sandboxed heavy euro with sprawling engine-building
Comparison games
  • Agricola
  • Patchwork
Mechanics (from transcript analysis)
  • Engine-building / scoring density — Upgrade tiles and occupations to maximize scoring opportunities.
  • tile placement — Acquire and place tiles to expand your farm and capabilities.
  • Tile placement / island layout — Acquire and place tiles to expand your farm and capabilities.
  • worker placement — A large board with many actions across multiple tracks; balance is key.
  • Worker placement / action selection — A large board with many actions across multiple tracks; balance is key.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There’s really no one clear best strategy.
  • The feel around the table is a little bit more interactive than just a normal drafting.
  • This is the first dice builder I’ve ever played.
  • Sandboxy open it does feel like it’s got some bloat to it, but man, it’s still incredibly fun.
  • The final play together finished really, really strong.
References (from this video)
No references stored for this video.
Video cQ-ooH8h0X4 Be On Solitaire top_200_list at 20:58 sentiment: positive
video_pk 3375 · mention_pk 119639
Be On Solitaire - A Feast for Odin video thumbnail
Click to watch at 20:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sleek solo engine
  • Compact and engaging
Cons
  • Can feel heavy for some players
  • Expansion choices matter
Thematic elements
  • Roll-and-write/Euro-style planning with expansion options
  • Viking-themed, planet-scale resource management
Comparison games
  • Pax Premier
  • A Feast for Odin
Mechanics (from transcript analysis)
  • Roll-and-write on a polyomino/area-control core — Strategic placement and planning with evolving rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island is just so engaging and interesting.
  • Words cannot express how dominant this is.
  • My true love is still Mage Knight… but Spirit Island ate and left no crumbs.
  • The solo gaming community is the best gaming community.
  • Thank you so much to the solo Community; you guys do a great job.
References (from this video)
No references stored for this video.
Video BT6IjJtx1GQ Before You Play top_10_list at 28:10 sentiment: positive
video_pk 2978 · mention_pk 8685
Before You Play - A Feast for Odin video thumbnail
Click to watch at 28:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive depth and thematic immersion
  • Excellent solo and multiplayer options
  • Expandable with numerous modules
Cons
  • Complex rules and long playtime
  • Hard to teach to new players
Thematic elements
  • resource engine, fleet management, exploration
  • Viking-era exploration and raiding with island expansion.
  • dense, thematic euro
Comparison games
  • Lisboa
  • Kanban
Mechanics (from transcript analysis)
  • Resource management — Balance resources, space, and scoring to optimize performance.
  • Tile/engine building — Tiles and engines create pathways for scoring and production.
  • worker placement — Assign workers to gather resources and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's Nostalgia to it
  • Kanban EV is prettier definitely
  • the end game sneaks up on you a little bit faster than you're ready for
  • we've traveled with this game for about five six years
References (from this video)
No references stored for this video.
Video bT35LJfUKlM Brothers Murph top_10_list at 22:40 sentiment: positive
video_pk 2084 · mention_pk 6062
Brothers Murph - A Feast for Odin video thumbnail
Click to watch at 22:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • huge sandbox with many viable strategies
  • deep worker-placement and engine options
  • exploratory and highly replayable
Cons
  • very large footprint and long setup
  • heavy for casual players
Thematic elements
  • worker placement in a sprawling sandbox
  • Norse exploration and Viking-age provisioning
  • exploratory, sandboxy strategy with massive options
Comparison games
  • Le Havre
  • Kemet
Mechanics (from transcript analysis)
  • engine building — workers generate various resources and allow deeper actions
  • engine-building / resource management — workers generate various resources and allow deeper actions
  • multi-path scoring / island building — focus on diverse scoring avenues and exploration
  • worker placement — large board with columns of increasing power
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flavor text is absolutely on point because these cards that you're collecting are just kind of colors.
  • I melted my brain. It was just like way too heavy for me.
  • Star Wars in a box. This is Star Wars in a box.
  • I absolutely love the original Clank.
  • This is a cooperative programming game where you need to do one of them… it’s so much fun.
  • I love the networks.
  • I really like tiling games in general. I like citybuilding games and Quadropolis adds that really extra interesting unique uh tile selection mechanism.
  • Feast for Odin is a game where you are Norwegians. It is just so darn good.
References (from this video)
No references stored for this video.
Video kjmc0133j18 Chairman of the Board (Dan) & Luke's Channel Collaboration top_10_list at 25:38 sentiment: other
video_pk 1660 · mention_pk 4853
Chairman of the Board (Dan) & Luke's Channel Collaboration - A Feast for Odin video thumbnail
Click to watch at 25:38 · YouTube ↗
Overall sentiment (raw)
Dislike but Respect
Pros
  • Offers lots of different mechanical options
  • Sandbox-style Euro with high replay value
  • Good polyomino mechanics
  • Many worker placement options
  • Solo mode works well
Cons
  • Too many mechanisms - could cut 30% and still work
  • Loses focus and pure turn tension of great worker placement games
  • Requires expansion (Norwegians) to be balanced
  • Card/occupation system poorly designed
  • Occupations rarely worth pursuing
Thematic elements
  • Viking Era
  • Farming
  • Resource Management
Comparison games
  • Fields of Arle
  • Caverna
  • Nova Luna
Mechanics (from transcript analysis)
  • Card Play
  • Polyomino
  • polyomino placement
  • resource collection
  • worker placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it delivers what it promises and it does have that true epic feel to it
  • bless you you've got you've got a game that's tailor-made for you
  • you can be set for life playing Magic with your group but yeah it's not for me
  • this is a game where if you are playing with somebody who knows the game they are going to absolutely trounce you
  • I think you'd cut 30% from this game and it wouldn't be a worse game for it
  • taking myself out of the equation this is like 10 but with my own enjoyment into it it's definitely significantly lower
References (from this video)
No references stored for this video.
Video j50oYkfv2Fk Rolls in the Family top_3_list at 35:56 sentiment: positive
video_pk 1024 · mention_pk 103036
Rolls in the Family - A Feast for Odin video thumbnail
Click to watch at 35:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, satisfying engine-building with high variability
  • Rich, thematic, and visually impressive components
Cons
  • Complex setup and long play time
  • Outcome variability can be high depending on card/board draws
Thematic elements
  • harvesting, food production, and population management
  • Viking-era resource management
  • epic, grand-scale farming and provisioning
Comparison games
  • Agricola
  • Le Havre
Mechanics (from transcript analysis)
  • engine building — Income and production scale as you expand your grid and production.
  • Polyomino — Shapes represent resources used to fill boards and feed population.
  • polyomino-like shapes — Shapes represent resources used to fill boards and feed population.
  • tile-laying / island-building — Adding island pieces to grow your grid and access bonuses.
  • worker placement — Grid-based placement of actions and resources, driving your engine.
  • Worker placement / action economy — Grid-based placement of actions and resources, driving your engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The pendulum die landed on a bullseye"
  • "Underwater Cities is a game that has managed to carve out its own niche"
  • "I ended up winning and it wasn't particularly close"
References (from this video)
No references stored for this video.
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