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Above and Below box art

Above and Below

Game ID: GID0013654
Game Info
Year
2015
Players
2-4
Age
13+
Playtime
90 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
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Description

Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You wandered over a cruel desert, braved frozen peaks, and even paddled a log across a rough sea, kicking at the sharks whenever they got too close, the baby strapped tightly to your back.

Then you found it! The perfect place to make your new home. But as soon as you had the first hut built, you discovered a vast network of caverns underground, brimming with shiny treasures, rare resources, and untold adventure. How could you limit your new village to the surface? You immediately start organizing expeditions and building houses underground as well as on the surface.

With any luck, you'll build a village even stronger than your last-- strong enough, even, to turn away the barbarians the next time they come knocking.

Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?

A great cavern lies below the surface, ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern.

At the end of the game, the player with the most well-developed village wins!

The Kickstarter version of the game included the following items which are not found in the Retail version:

Villager Tool tokens
Lost Villagers
Swamp Villagers
Exclusive Stretch goals:
Creature Villagers
Quest Tokens
Underforest Tokens and PDF story book
Desert Labyrinth tokens and PDF story book
Wooden Goods

This collection of items can be found in Above and Below: Expanded Edition Exclusives

Description

Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You wandered over a cruel desert, braved frozen peaks, and even paddled a log across a rough sea, kicking at the sharks whenever they got too close, the baby strapped tightly to your back.

Then you found it! The perfect place to make your new home. But as soon as you had the first hut built, you discovered a vast network of caverns underground, brimming with shiny treasures, rare resources, and untold adventure. How could you limit your new village to the surface? You immediately start organizing expeditions and building houses underground as well as on the surface.

With any luck, you'll build a village even stronger than your last-- strong enough, even, to turn away the barbarians the next time they come knocking.

Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?

A great cavern lies below the surface, ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern.

At the end of the game, the player with the most well-developed village wins!

The Kickstarter version of the game included the following items which are not found in the Retail version:

Villager Tool tokens
Lost Villagers
Swamp Villagers
Exclusive Stretch goals:
Creature Villagers
Quest Tokens
Underforest Tokens and PDF story book
Desert Labyrinth tokens and PDF story book
Wooden Goods

This collection of items can be found in Above and Below: Expanded Edition Exclusives

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 55
This page: 50
Sentiment: pos 40 · mix 2 · neu 1 · neg 1
Mentions per page
Showing 1–50 of 55
Video SjfGeoI5Nrc Rolling Dice & Taking Names Review at 35:33 sentiment: mixed
video_pk 93564 · mention_pk 253356
Rolling Dice & Taking Names - Above and Below video thumbnail
Click to watch at 35:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Players loved it and thought it was a great game.
  • Marty enjoyed doing the stories.
  • Enjoyed the game and it was a fun event.
  • The worker placement was enjoyed.
Cons
  • Took a long time to teach, becoming a three-hour event.
  • Considered too short from the standpoint of getting the engine going before the game ended.
  • The storytelling aspect didn't resonate with Tony, feeling like he should be playing a 'gyro' instead of reading stories.
Thematic elements
  • Reading stories
Comparison games
none
Mechanics (from transcript analysis)
  • Storytelling — Features narrative elements where players read stories.
  • Worker Placement — Players use workers to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the whole goal of this game is to try to finish first in a race
  • the wackiness of not being able to see what your opponent done to your opponent what your teammate is picking is the crazy part of the game
  • I love the artwork I love the artwork it's totally different than imperial settlers
  • the franticness I enjoy that
  • there are no cons for me in this game
  • if you're playing Imperial settlers you need to check this one out
  • there is a place on your shelf for both
  • I love this game
  • 51st state people seriously go out play it you're gonna fall in love with it
References (from this video)
No references stored for this video.
Video YenG4T1AR_4 Watch It Played Discussion at 0:11
video_pk 92239 · mention_pk 247775
Watch It Played - Above and Below video thumbnail
Click to watch at 0:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you go to the description of this video you'll find a link to his website store if you'd like to check out his shirts and other products like that
  • don't donate for the perks or stretch goals that you might receive from it because they're never going to be equal to the value of your money
  • the reason to donate to a media Creator is because you value something in the content that they create
  • if you like this show I want to bring your attention to a couple of different ways that you can support us
  • if you like a Channel or podcast or other kinds of content you can find it in that list give it a little heart and it moves it up the list
  • so more people have a chance of finding it I'd certainly appreciate that
  • allows me to create content for board games I might not be planning to feature more fully on the channel but just have an enthusiasm to share
  • it's just me sort of shooting from the hip and trying to give you a a quick look and hopefully a fun and dynamic one of some games that I'm looking at
  • I mean sometimes we just get into some general board gaming banter which can be fun
References (from this video)
No references stored for this video.
Video 4k-Ffn9o96Q Watch It Played Discussion at 1:53
video_pk 92196 · mention_pk 247653
Watch It Played - Above and Below video thumbnail
Click to watch at 1:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • adventuring
  • beneath the tree
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to the sixth season
  • it played my name is Rodney Smith and for the last 5 years it's been my privilege to create board game media content because of your support
  • why don't we go to the table here and I'll show you what they look like
  • I do hope you'll have fun finding a familiar face in your colony to fight off zombies and betrayers
  • I hope you'll enjoy adding this building to your faction's territories
  • so I hope you'll find the options on this encounter helpful in your Quests for dominance in eastern Europa
  • when you finish your adventuring down below come above and we'll have some cider waiting for you
  • at that level your name will go in the credits of every video we release during the sixth season
  • and I'd love for you to be one of them if you've watched this show in the past and youve found value in it then do consider donating to this season's fundraiser but either way thanks for your time and thanks for watching
References (from this video)
No references stored for this video.
Video 1faV6zfxZCI Getting Games Variety Vlog at 18:28 sentiment: positive
video_pk 92219 · mention_pk 247745
Getting Games - Above and Below video thumbnail
Click to watch at 18:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic exploration and branching narratives
Cons
  • storybook sequences can affect replayability
Thematic elements
  • village with caverns below; exploration
  • choose-your-own-adventure style stories
Comparison games
  • Troll
  • Thebes
  • My Village
Mechanics (from transcript analysis)
  • choose-your-own-adventure style stories — villagers explore caverns; big book with stories; decisions lead to dice-based outcomes
  • Dice Rolling — roll dice to determine success of actions
  • dice-driven outcomes — roll dice to determine success of actions
  • Narrative Choice — villagers explore caverns; big book with stories; decisions lead to dice-based outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really excited about Mystic Veil
  • the big reason I'm excited about this is the card crafting idea that is a new mechanism I haven't seen that before
  • pretty excited about it
  • it's a tester for the market
References (from this video)
No references stored for this video.
Video in2XdLpdnPU Watch It Played Discussion at 10:44
video_pk 92119 · mention_pk 247373
Watch It Played - Above and Below video thumbnail
Click to watch at 10:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Near and Far
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was me Matt Marty and I forget the other gentleman's name it's bugging me that I'm forgetting his name he was fantastic he he was uh he worked with FFG and we played learned and played Great Western tra together Marty knew how to play and he taught us he did a fantastic job teaching the game
  • so yeah so that that was another game I was really glad to have gotten a plan of anything else you want to mention before we move on from BG
  • I love Jenga so of course I'm going to love what is wony what okay so it's uh it's just the these squares those little medium big squares but they're not quite squares the cubes are a little bit wonky you could say cuz they're like shaved on edges and so you can't really stack them properly you have to angle them
  • that reminds me cuz the game came up uh Tada someone some asked about games that make make you laugh sure recently especially uh tadada and hex casters were great for making people laugh like the whole yes you know when you have to roll dice with your elbows on the table especially when someone had already played something on you and you have to have your elbows on your table and while you're doing something else yeah well you have the head on your table too and it's just impossible yeah that game's about being ridiculous super ridiculous yeah
  • it's basically just looking around and seeing if there's vacant looks on everyone's faces like they don't understand what's going on especially if while I'm reading at the same time I'm not fully understanding the rules like if it's my first time reading through the rules trying to teach the game and I'm not quite fully understanding it so there's Factor number one if you as the teacher are like I'm not getting this working that's a great reason to box it up
  • I actually enjoy these live shows a lot more than than doing the table talks enjoy them more you know what I mean they're a different kind of work like this we sit down I prepare stuff in advance takes time to set up but then when it's done it's done with table talk it's like we shot it for a couple of hours now we need to go edit that then we I likeed having the viewers be a part of it so then getting in their stuff and editing their content and it all is kind of time consuming not in a bad way but it's like you have to create time for that though if you're going to do it
  • yes my hope is that we'll be able to have those uh available in the future as well
  • I just played with Luke overcooked it's a couch only Co-op game and boy did we have a lot of fun our first play of it we were just cackling while playing that game
References (from this video)
No references stored for this video.
Video vePb_s6w1i8 Watch It Played Discussion at 1:33 sentiment: positive
video_pk 91694 · mention_pk 246061
Watch It Played - Above and Below video thumbnail
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • converts goods from cardboard to hard plastic
  • heat transferred images fused to plastic
  • more than enough tokens included for gameplay
Cons
none
Thematic elements
  • goods
Comparison games
none
Mechanics (from transcript analysis)
  • Token conversion — This is a set that converts cardboard tokens to hard plastic components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just first of all want to thank everyone who used the affiliate code that they shared in the last episode when placing your orders you'll see it here again on screen and in the description below when you use that link it doesn't cost you any more for the promos but a portion of the proceeds come back to support watch it played so thank you everyone who used that code you can use it again here and anytime you're placing an order on the website and I also want to say a big thank you to board game geek for helping support us in that way as well
  • I haven't played yet but I just kind of find the artwork adorable and I wanted these cute bags to put the factions in
  • this gives you a fancy way to keep them separate and also makes the setup a little quicker also they just look nice and Concordia is a game I play quite a bit so it's kind of fun having a unique accessory for it
  • this allows you to convert all of the goods in the game from cardboard tokens to hard plastic and these are not stickers they're instead heat transferred images that are fused to the plastic so they aren't coming off and they'll stand up to all kinds of wear and tear
  • this is the team variant for castles of burgundy that's right you'll have two teams of two sitting side by side where each team has two of these boards and they're contributing to a shared estate and the rules for how this work are included with the promo but essentially each player will have their own player pieces and each team member will score separately but you'll share certain things like workers silverling and goods
  • you really couldn't ask for an easier mini expansion to add in than this one
  • this gives you another race option with its own unique attribute bonuses and it's double-sided so you can play as either male or female and it comes with 10 additional gold coins as well
  • I know exactly how this one works it's for the game Dominion this is the dismantle promo and it comes with several copies of this card which lets you trash one from your hand and if that card costs one or more gold you get a cheaper one and a gold
  • this is a Mini upgrade for a Cthulhu there's a flat token that represents cthulu in the game and this is actually a metal miniature to replace that token to give you a slightly more terrifying presence on the board when he's stomping around
References (from this video)
No references stored for this video.
Video dyi6OBy828U 3 Minute Board Games Top List at 28:18 sentiment: positive
video_pk 90797 · mention_pk 243020
3 Minute Board Games - Above and Below video thumbnail
Click to watch at 28:18 · YouTube ↗
Overall sentiment (raw)
Positive (with balance concerns)
Pros
  • Unique combination of worker placement and storytelling
  • Charming and quaint experience
Cons
  • Not the most well-balanced game, surface-only strategy seems to win more often.
Thematic elements
  • Building a township above ground and exploring caves below
  • Fantasy
  • Storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • exploration — You can explore below into the cave network and have a whole series of wacky encounters.
  • Storytelling — Above and Below is still the only game that combines worker placement and storytelling.
  • Worker Placement — Above and Below is still the only game that combines worker placement and storytelling.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video sz7jmWSp74g kovray Top 10 List at 1:50
video_pk 90595 · mention_pk 242257
kovray - Above and Below video thumbnail
Click to watch at 1:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video CwCsgPNW3WU kovray Discussion at 20:55 sentiment: positive
video_pk 90170 · mention_pk 240603
kovray - Above and Below video thumbnail
Click to watch at 20:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we try to be as objective as we possibly can
  • our whole channel is to inspire you to play games
  • we're grateful to be here we have a lot of love for this community and games have brought so many memorable experiences into our lives
  • we may do another q a or we might just answer them in the comments
  • we play to win
References (from this video)
No references stored for this video.
Video hO09hZFpbgc Meeple University Review at 2:32 sentiment: mixed
video_pk 89765 · mention_pk 238952
Meeple University - Above and Below video thumbnail
Click to watch at 2:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • doesn't speak to me
  • there aren't any dinosaurs in it
  • not his type of game
Thematic elements
Comparison games
  • Paris
  • The Loop
  • Perseverance
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's now or never
  • paris, yes a tile placement game set in paris
  • there aren't any dinosaurs in it
  • it's a cooperative game through time
  • this is my sort of game
  • it's brutal
  • there's no magic
References (from this video)
No references stored for this video.
Video ShsJY8Hsk0M kovray Discussion at 5:33 sentiment: positive
video_pk 89614 · mention_pk 238276
kovray - Above and Below video thumbnail
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • cooperative construction and narrative decisions
  • village-building with exploration
Comparison games
  • Parks
  • Cascadia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a production game it's still so much fun
  • Azul i'm not good at that game
  • open and sort the games and mainly because i learn the game
References (from this video)
No references stored for this video.
Video G6O15Z3G5jA kovray Top 10 List at 2:59 sentiment: positive
video_pk 88953 · mention_pk 235493
kovray - Above and Below video thumbnail
Click to watch at 2:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's one of the games that got us into the hobby and I just want to revisit it because I love it.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game deserves much more love than it has gotten
  • it's a work replacement in real time which is just brilliant
  • this one is a lot of fun it's super super random it's also really it's kind of chaotic
  • I really like the combos of rice
  • Scout is amazing it's a game you can bring anywhere it's small it's compact
  • it's like pattern laying
  • it made my brain explode and I want more of that
  • who doesn't love Marvel United it's very fun
  • it's super well done I think it's a lot of fun
  • Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • Yak is fun it's very cool because you just like go around and try to collect resources build up these cubes to build up your pyramid and then score points based on how you've grouped all of your different color uh cubes and it's it's it's simple it's easy and the um Yaks alone are amazing and they go around there they're so cute and there's a little baby yak
  • what is our Z game we only have one and it's called zapotec which we both really want to play yes it's gonna play this yes we have wait when did we play it about a year ago I'm thinking of um yeah yeah we played zap okay Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • it's just been so long that's what happens when you have so many games
  • well that's been at least recommendations 26 recommendations there are some doubles in there but you know what we'll let you do the math how many games you recommended let us know in the comments down below not like we can compare our lists or anything does Tyler's double game count we don't know we'll find out boom
  • well if you've played any of these games that we've mentioned and you would also recommend them to other people in the board gaming hobby or who want who you want to play board games with let us know down in the comments below what are some of the games we missed and if you're feeling ambitious for it why you type the alphabet down the whole suggestions go from your collection because we love to hear what your recommendations are for each letter and which letter do you have the most games of true bars is s s
References (from this video)
No references stored for this video.
Video 4yEOsA_Ec8M kovray Top 10 List at 13:10 sentiment: positive
video_pk 88815 · mention_pk 234932
kovray - Above and Below video thumbnail
Click to watch at 13:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • storybook pacing and exploration
  • dynamic choice between surface work and Below exploration
  • strong narrative feel
Cons
none
Thematic elements
  • workers build resources and explore below the surface
  • fantasy world with storybook storytelling
  • storybook storytelling with branching exploration
Comparison games
none
Mechanics (from transcript analysis)
  • storybook_exploration — Progression through a storybook with day-by-day events.
  • work_assignment_and_resource_gathering — Workers collect resources and build on the surface or explore below.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a blast to play
  • it's easy to teach
  • The storybook is incredible here
  • it's a quick little draft City Builder that's a lot of fun
  • there's asymmetric characters that you can play with different goals then track together in a very unique way
  • I think we played a fair bit of times now
  • we're gonna do a giveaway of one of them
References (from this video)
No references stored for this video.
Video znnA_OBOfNo The Mill Discussion at 4:47 sentiment: positive
video_pk 87659 · mention_pk 229451
The Mill - Above and Below video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a nice mediumsized convention I would say
  • it's a good time
  • it's just nice to sit down with something you know
  • we taught her heat which we loved
References (from this video)
No references stored for this video.
Video NZWTNeZIPMA kovray Top 10 List at 3:13 sentiment: positive
video_pk 87517 · mention_pk 228849
kovray - Above and Below video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • story-driven, cooperative storytelling
  • memory of early days
  • engaging narration
Cons
none
Thematic elements
  • cooperative storytelling through reading stories and making choices
  • adventure with a storybook book and exploration
  • player choices guided by read-aloud narrative from a book
Comparison games
none
Mechanics (from transcript analysis)
  • storybook choose-your-path — Players read and choose actions based on a storybook and dialogue
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cooperative game where you're basically trying to make the perfect day happen
  • it's a tile placement game where you're going to be putting these tiles that have a colored animal on it
  • I would read out it in different character voices
  • it's a co-op game where you're managing a farm and you've got like a crunch to like crunch crunch crunch time
  • it's the game of life that me and Ilia are living it right now
References (from this video)
No references stored for this video.
Video _U5JnRJ04_4 3 Minute Board Games Top List at 3:28 sentiment: positive
video_pk 87072 · mention_pk 226980
3 Minute Board Games - Above and Below video thumbnail
Click to watch at 3:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful appearance
  • Cozy and warm feel
  • Combines worker placement with exploration and story
Cons
  • Not for the ultra-competitive
Thematic elements
  • Worker placement with exploration and story.
  • Story.
Comparison games
none
Mechanics (from transcript analysis)
  • exploration — Has exploration.
  • Storytelling — And story built into it as well.
  • Worker Placement — It's also a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video rw6ht1UQ_Ko Board Game Sanctuary Review at 0:28 sentiment: positive
video_pk 86907 · mention_pk 226479
Board Game Sanctuary - Above and Below video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive, story-driven design that blends two spaces (above and below) into a cohesive whole
  • Accessible entry into a Euro-style experience with thematic depth
  • Interesting integration of dice, tableau, and narrative choices
Cons
  • Story text and branching paths could slow pacing for some players
  • Strategic depth may feel heavy for casual gamers
  • The hybrid theme may not appeal to all tastes
Thematic elements
  • Exploration, settlement-building, and branching storytelling across two intertwined spaces.
  • A frontier world transitioning between above-ground exploration and subterranean settlement.
  • Branching, choice-driven storytelling with player-influenced outcomes.
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Roll dice to assign workers to actions, with consequences tied to resource generation and progression.
  • dice worker placement — Roll dice to assign workers to actions, with consequences tied to resource generation and progression.
  • Exploration above and below — Alternating phases of above-ground discovery and underground development drive game flow.
  • Narrative branching — Story paths diverge based on player choices, creating multiple potential outcomes.
  • Narrative Choice — Story paths diverge based on player choices, creating multiple potential outcomes.
  • Resource Management — Gather and manage resources to strengthen workers and enable key actions.
  • Tableau Building — As you progress, you build a tableau of actions and opportunities that influence future turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Love Story Rich board games that will transport you to another world
  • a cool little dice worker placement Tableau building game where you literally get to explore underground
  • branching story lines and build cities underground
  • you go above and below
  • time's running out you'll need to use those whiskey barrels and some of the antidotes to help strengthen your workers
  • it's a beautiful story Rich Euro game where you travel above and below
References (from this video)
No references stored for this video.
Video fQ7nMP-E7bI Discussion at 8:07 sentiment: positive
video_pk 71004 · mention_pk 168186
Above and Below video thumbnail
Click to watch at 8:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appeals to a broad audience with its mix of village management and adventure.
  • The storybook element enhances the experience.
Cons
none
Thematic elements
  • Managing a village and going on adventures
  • A village and caves
  • Features a storybook that spices things up.
Comparison games
none
Mechanics (from transcript analysis)
  • Economic Game — Described as having economic game elements.
  • Worker Placement — Mentioned as a component of the game's euro-style mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rule books are a big barrier of entry for many people
  • I also feel the hobby needs a website or youtube channel that welcomes new board gamers and helps them find the resources
  • I know I spent too much money and time on games that didn't work for me and my friends at the start and nearly gave up board gaming unfortunately
  • Ticket to Ride or Catan
  • if you like uh i don't know uh ameritrash games or something you might want to try Star Wars Rebellion or Arkham Horror or Elder Sign
  • The goal isn't to just let's get somebody else addicted to games that's not the goal that's that's a terrible goal but let's give people some options in their life to have some different experiences and have some fun
  • once you like jump over that step over that line you're like oh look at the giant tsunami of stuff
References (from this video)
No references stored for this video.
Video kuPNrCkXuek Review at 0:07 sentiment: positive
video_pk 70987 · mention_pk 168156
Above and Below video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Opened up the narrative adventure genre
  • Quick solo variant maintains core elements
  • Simple and effective player board
  • Interesting resource collection mechanic affecting income and points
  • Encounter book has many short, quick encounters
  • Fast playtime (30-45 minutes solo)
  • Fun game with fond memories
  • Cool solo option for narrative encounters
Cons
  • Not comparable to modern narrative games
  • Solo variant not officially listed
  • Encounter outcomes are very random
  • Not going to be for everybody
Thematic elements
  • Narrative based adventure
  • Encounter book with random outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Used in adventures/encounters, indicating decisions to make rather than just guaranteed success.
  • Narrative Choice — Encounter book provides quick narrative segments with choices that have consequences.
  • Press Your Luck — Decisions in encounters with rewards listed next to choices, but players are encouraged to make genuine decisions rather than just picking the best reward.
  • resource collection — Collecting resources affects income and end-game points, with a trade-off between common and rarer resources.
  • Set Collection — Collecting and placing resources on a track for end-game points.
  • Tableau Building — Building structures above ground using coins and managing bed space for villagers.
  • Worker Placement — Villagers are moved from active to tired/exhausted, with ways to wake them up and heal them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this really opened up the genre for me
  • it's a little bit random um and by a little bit i mean a lot
  • so in about half an hour this is a really nice choice just to be able to build something up
  • it's more about just being able to say oh you know this village we had this cool thing happen where we went on that adventure remember that
  • i have fond memories of playing that with my brother when we first got it and now i have a really cool solo option
References (from this video)
No references stored for this video.
Video zfqQpgl0TyA Meeple University Review at 0:49 sentiment: positive
video_pk 70007 · mention_pk 238072
Meeple University - Above and Below video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • money is king in this game
  • you start with the same 20 buildings in a grid
  • the hermit hut where you can swap two tiles in your grid
  • this one is competitive euro sandbox
  • not a huge amount of interaction
  • it feels like a sandbox because you've got so many different things you can go and do
  • engine leads to money which leads to more actions which leads to more engine
  • it will snowball in that way
  • the art... he's very talented
References (from this video)
No references stored for this video.
Video yQl1_2z4894 Discussion at 0:33
video_pk 69195 · mention_pk 165570
Above and Below video thumbnail
Click to watch at 0:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been such a joy to read your guesses and your kind messages. It really warmed my board gamer heart.
  • my most favorite game ever.
  • Did you get them all? Or maybe just a few.
  • This channel means so much to me and I truly couldn't have done any of this without all of you, the viewers, the commenters, the silent supporters, the sharers, the likers, just everyone.
  • Here's to more great games, more passionately made videos, and more comments from all of you.
  • See you in the next video, and don't forget to check your comment.
References (from this video)
No references stored for this video.
Video 2-y9v-echOg Top List at 0:25 sentiment: positive
video_pk 69035 · mention_pk 165355
Above and Below video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Exploration with story snippets.
  • A new village, with potential to build above and below ground.
  • Decisions made during story snippets earn resources and building opportunities.
Comparison games
none
Mechanics (from transcript analysis)
  • exploration — The exploration aspect comes into play as you make decisions during story snippets.
  • Tableau Building — A tableau building game where you develop buildings for a new village.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Meadow, a game that is as beautiful as it is fun.
  • The game play is incredibly solid.
  • It's a calming and strategic experience that always feels rewarding.
  • I can't recommend this game highly enough.
  • Next on my list, like every year, is Ryan Lockets: Above and Below.
  • This is a tableau building game where you develop buildings for a new village.
  • The twist is that you can build not only above ground but also below it.
  • The exploration aspect comes into play as you make decisions during story snippets, earning resources and building opportunities.
  • It's one of my absolute
References (from this video)
No references stored for this video.
Video dDxal36svE4 Watch It Played Review
video_pk 68661 · mention_pk 164941
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the underworld is huge is full of civilizations and creatures and monsters and traders and whatever you could think of
  • the thing that's that that really sets the game apart I think is is the exploring the cavern
  • your party arrives at a chamber lined with Azure waterfalls large fireflies glow like torches zipping lazily through the moist air following their own reflections in a deep pool at the bottom of the chamber as you wander more and more fireflies gather around you until all you can hear is an intense maddening buzzing
  • it's technically worth three points cause you get the two here plus the one just lost equal just because it's a building
References (from this video)
No references stored for this video.
Video dDxal36svE4 Watch It Played Review at 0:17 sentiment: positive
video_pk 68661 · mention_pk 247849
Watch It Played - Above and Below video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich atmosphere and engaging theme.
  • Interesting narrative choices during exploration.
  • Satisfying community and village building.
  • Visually appealing components.
  • High replayability due to numerous narrative entries.
Cons
  • Injury mechanic for villagers can be a setback.
  • Potential for repetition of narrative entries over many plays.
Thematic elements
  • Rebuilding a community and exploring a mysterious underworld after a village is destroyed.
  • A village that is attacked by barbarians, forcing survivors to find a new location and build a new village. They discover a cave leading to a gigantic underworld full of civilizations, creatures, monsters, and traders.
  • The game presents narrative through text entries that are read aloud when players explore caves, often offering choices with consequences.
Comparison games
none
Mechanics (from transcript analysis)
  • building — Players can construct buildings, both above and below ground, which provide village points and new abilities or features.
  • Dice Rolling — Dice are used to determine the success or outcome of actions, particularly during cave exploration.
  • Resource Management — Players collect coins, goods like paper and fruit, and manage their acquisition and placement for points or abilities.
  • Set Collection — Collecting specific types of goods (paper, fruit, amethyst) and placing them on an advancement track to score points.
  • Storytelling/Choose Your Own Adventure — Exploring caves involves drawing cards that lead to text entries with choices, dice rolls to determine success, and resulting rewards or consequences.
  • Villager Abilities — Each villager has unique abilities, indicated by symbols (like a hammer for building), that influence the actions they are good at.
  • Worker Placement — Villagers are assigned to different jobs or locations on player boards and the main board, and then become 'tired' (slid to a moon icon) after performing their action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the underworld is huge is full of civilizations and creatures and monsters and traders and whatever you could think of
  • the thing that's that that really sets the game apart I think is is the exploring the cavern
  • your party arrives at a chamber lined with Azure waterfalls large fireflies glow like torches zipping lazily through the moist air following their own reflections in a deep pool at the bottom of the chamber as you wander more and more fireflies gather around you until all you can hear is an intense maddening buzzing
  • it's technically worth three points cause you get the two here plus the one just lost equal just because it's a building
References (from this video)
No references stored for this video.
Video Hx7rlD7IRwc Unboxing at 0:32 sentiment: positive
video_pk 68518 · mention_pk 164784
Above and Below video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Doesn't hit the table too often because people often want to play other games.
Thematic elements
Comparison games
  • Above and Below: Haunted
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that Ryan Locker is actually responsible for me always looking under the inserts.
  • I'm a huge Ryan Locker fan.
  • Just the artwork is just amazing.
  • It's a little bit more streamlined. It's just a like all around better than the original Above and Below, but also a bit more complex.
  • These look amazing. They're made from wood, by the way. Right. They're really wooden dice with like the red pips. Ooh, these look great.
  • These look and feel great.
  • These feel amazing.
  • The components like really elevate the game experience.
  • I'm very impressed.
References (from this video)
No references stored for this video.
Video 6wNaS1HxA-Q Watch It Played Rules Teach at 0:19 sentiment: positive
video_pk 65193 · mention_pk 158821
Watch It Played - Above and Below video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme of building a new village and exploring caverns.
  • Variety of actions available including building, exploring, and resource gathering.
  • The advancement track provides a strategic way to score points.
  • Player interaction through trading adds another layer to the game.
Cons
  • Empty caves are worth nothing.
  • Goods not harvested from buildings never score points.
Thematic elements
  • Building a new life and discovering treasures.
  • A village attacked by barbarians, leading to the establishment of a new village near a vast cavern.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose one main action per turn from a set of available options.
  • Card Drafting — Players select villagers and cards for buildings and outposts from face-up displays.
  • Player Trading — Players can buy goods from each other, with the ability to bargain over the price.
  • Push Your Luck — When exploring, players roll dice to gain lanterns, with options to exert villagers for more lanterns at the risk of injury.
  • Set Collection — Collecting goods and placing them on the advancement track for scoring at the end of the game.
  • Worker Placement — Villagers are assigned to actions such as exploring, building, harvesting, training, and labor.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "hi welcome to watchet played my name is Rodney Smith in this video we're going to learn the two to four player game above and below designed by Ryan locket and published by Red Raven games"
  • "when your village was attacked by barbarians you and a few barely escaped traveling a great distance to find a new location to begin new lives"
  • "beneath the ground a vast Cavern surely full of treasures for you to uncover"
  • "so join me at the table and let's learn how to play"
  • "you'll be using your villagers to build new buildings explore the caverns below establish outposts gather resources and a variety of other actions all in an effort to create the most successful Village"
  • "it's too dangerous to go down there alone"
  • "having more lanterns is generally better"
  • "you can only have one item for sale at a time"
  • "how you arrange Goods into these slots is very important because at the end of the game you'll get points for each item in each of the spaces"
  • "the player with the most reputation that is the player whose token is lowest on this track gains Five Points"
  • "and that's how you play Above and Below"
  • "otherwise if you have any questions about anything that you saw here don't hesitate to put them in the comments below and I'll gladly answer them as soon as I get a chance"
References (from this video)
No references stored for this video.
Video vNjTc-eWYOc Watch It Played Playthrough at 0:20 sentiment: positive
video_pk 65187 · mention_pk 158816
Watch It Played - Above and Below video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative choices with clear consequences.
  • Character development and growth are possible.
  • Satisfying community building and development aspect.
  • Interactions with various creatures and characters create interesting scenarios.
Cons
  • Worker (Bartholomew) can get injured multiple times.
  • Some actions require exerting workers, leading to them being unavailable or injured.
Thematic elements
  • exploration and community building
  • caves
Comparison games
none
Mechanics (from transcript analysis)
  • Building Construction — Players construct buildings, both above and below ground, which provide various benefits like beds, increased income, or victory points.
  • exploration — Players send characters into caves to encounter events based on dice rolls and paragraph numbers, often involving choices and challenges.
  • reputation track — Actions can affect a player's standing on a reputation track.
  • Resource Management — Players collect and spend resources like gold, lanterns, and potions to perform actions and overcome challenges.
  • Set Collection — The game involves collecting items like fish or mushrooms that provide benefits or victory points.
  • Worker Placement — Players place workers (people) on action spaces to perform actions such as exploring, building, or training.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When you exert, you have to place your worker into the injured area of your player board.
  • Travelers aren't welcome here. Turn back or die.
  • For befriending the majestic Gloss, you gain plus two reputation.
  • Bart's got one design. He's a simple man. He just sticks to that over and over and over again.
  • Gandalf. Kind of like Gandalf.
  • Golem. Yeah, sort of.
  • Hurry up, slave, says the man, hitting the poor soul with his walking stick.
  • Everyone's dropping coins in this universe. Old men are dropping coins. Wolves are dropping coins. Everyone's got a fanny pack.
  • Mr. Turtle? That's ridiculous.
  • You find a wooden bridge leading over a dark chasm.
  • Ribbit, he pleads.
References (from this video)
No references stored for this video.
Video SAsuZ63JCEE watch it played Playthrough at 0:21 sentiment: positive
video_pk 65184 · mention_pk 158814
watch it played - Above and Below video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rope is a useful item to have for certain adventures.
  • Gaining reputation is a positive outcome of certain actions.
  • Empty caverns can be added to a player's display.
  • New buildings offer strategic advantages and points.
  • Potions are valuable for healing injured characters.
  • Gaining amethyst is a significant find.
  • The cat companion can work as a character but has a chance to not perform its action.
Cons
  • Injured characters may need potions to recover.
  • High costs for certain buildings can be a deterrent.
  • The cat companion can be unreliable, sometimes getting distracted or lazy.
  • Cider use for resting characters may become unsustainable in future rounds.
Thematic elements
  • caves
Comparison games
none
Mechanics (from transcript analysis)
  • building — Players construct buildings that provide points, income, or other benefits.
  • Dice Rolling — Dice rolls are used to determine outcomes of certain actions or narrative events.
  • Narrative Choice — Players make choices within narrative paragraphs that affect the game's story and outcomes.
  • reroll — Players have a pool of rerolls that can be used to try and achieve better dice results.
  • Resource Management — Players manage resources like gold, potions, and rope to perform actions or overcome challenges.
  • Set Collection — Players collect specific items like lanterns or mushrooms which are then used for scoring or to fulfill objectives.
  • Villager recruitment — Players can hire new villagers who offer unique abilities or have specific costs.
  • Worker Placement — Players assign workers to different locations on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love rope
  • Rope Rope is great rope is amazing
  • So I guess I guess the Frog it's not bad poisonous or otherwise was worth saving
  • It's not like you're ever going to need fish or mushroom if you happen to have a fish you can whack the monster with it
  • Hey don't disparage my fishes they're I'm sure they're useful not as useful as that rope right there
  • I don't want to send my guys to the hospital like you do
  • It's really a a shame you guys didn't have any rope
  • You're right boy rope would have been helpful
  • Pep just think of this as an intervention I'm just trying to make sure your whole community doesn't get addicted to the cider
  • Sorry did we just go from piles of bones to a kitten comes around the corner no massive oh massive massive blue cat
  • Find us some fish says the cat eyeing you hungrily
  • Now the cat purs gently at you as it eats the fish that you left behind and as you wander away content with yourself the large cat follows you home
  • You mean I got a pet cat I got to take care of now pet cat you got to take care of cats are a nuisance
  • This is so perfect because we do have an audience that is going to help you decide on this
References (from this video)
No references stored for this video.
Video KRUad9iOJsI watch it played Rules Teach at 0:21 sentiment: positive
video_pk 65189 · mention_pk 158817
watch it played - Above and Below video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new beds to the community to attract more villagers.
  • Provides potions as a one-time bonus when building.
  • Buildings can add income each turn.
  • Recruiting new villagers allows for more actions.
Cons
  • Recruiting costs coins.
  • Not all villagers can be rested if there are more villagers than beds.
  • Taking key buildings does not replace them, limiting future access.
Thematic elements
  • Rebuilding a community and managing its inhabitants.
  • A village recovering from a barbarian attack.
  • Story encounters revealed through an encounter book based on dice rolls.
Comparison games
none
Mechanics (from transcript analysis)
  • Building Construction — Players can construct buildings that provide ongoing benefits or one-time effects.
  • Card Drafting — New villagers are drawn from a common pool, and players select from available options.
  • Dice Rolling — Dice are used to determine outcomes during exploration encounters and can be assigned to characters.
  • narrative encounters — An encounter book provides story snippets and choices based on dice rolls during exploration.
  • Resource Management — Players collect and spend coins and potions to perform actions and gain benefits.
  • Set Collection — Collecting items like potions or empty cave spaces can lead to future benefits or opportunities.
  • Worker Placement — Villagers are placed on action spaces on the board to perform tasks like building, recruiting, or gathering resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • below this video you'll find the instructional video teaching you how to play if you'd like to check that out
  • well their parents weren't very they were lazy parents apparently they just called them both Bartholomew
  • yes the early bird catches the cider
  • multicolored stalactites droop from the ceiling of this sweet smelling cave
  • well you know pep is a reformed pirate
  • the stalagmite vibrates eagerly at the touch of the Mallet emitting a warm low tone like an earth Hune xylophone
  • well I could use Rodney to recruit uh someone else but I mean he's I don't know he's he's not so good at his job anyway
  • generally the more difficult the challenge the more impressive the reward right
  • if you have a suggestion put it in the comments below if you like what someone suggests give them a thumbs up
References (from this video)
No references stored for this video.
Video WvLp3phHPNU Watch It Played Review at 0:25 sentiment: positive
video_pk 65183 · mention_pk 158813
Watch It Played - Above and Below video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative elements
  • Satisfying resource management
  • Interesting strategic choices
  • Good community building aspect
Cons
  • Difficult dice rolls can be frustrating
  • Potential for complex scoring
Thematic elements
  • Building a community and exploring
Comparison games
none
Mechanics (from transcript analysis)
  • Building Construction — Players build various structures that provide benefits, points, or resources.
  • Dice Rolling — Used for determining success in conjurations and other actions, with luck mitigation options available.
  • narrative storytelling — Incorporates story elements that are read aloud and influence gameplay, with viewer suggestions often contributing to the narrative.
  • Resource Management — Players collect and spend various resources like gold, potions, ciders, and specific goods to build structures and recruit villagers.
  • Set Collection — Collecting sets of resources to gain points or fulfill building requirements.
  • Villager recruitment — Players can recruit new villagers to their community, which can provide bonuses or influence scoring.
  • Worker Placement — Players assign villagers to perform actions such as exploring, harvesting resources, or building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody welcome back to watch it played
  • We're here to complete finish decimate our version our playr of conclude above and below
  • go big or go home go for the explore 7 Action
  • Oh no rolls double five
  • As Above So Below and poof
  • So seven coins then for you
  • Rope is great rope is perfect rope is everything you will ever need
  • The fish folk are going to love the liquid goods
  • Well with my final two workers I have Bartholomew and Elizabeth and between these two they not only found their final callings but a fondness for each other
References (from this video)
No references stored for this video.
Video mjJfBnNjlXw watch it played Discussion at 1:42 sentiment: positive
video_pk 64991 · mention_pk 158595
watch it played - Above and Below video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a certain reward when exploring.
Cons
  • No story to read when drawing from this deck.
Thematic elements
  • exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — A deck of cards is shuffled facedown and can be drawn from instead of taking a cave card when exploring.
  • End-game scoring — Points are gained at the end of the game based on adjacent buildings and symbols shown.
  • Tile Placement — Cards drawn from the expansion are placed adjacent to other buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everyone welcome to watch it played my name is Rodney Smith and in this video I want to talk to you about the BoardGameGeek store
  • I decided I wanted to do this because I know what it's like to want to do something that you're very passionate about and and to only be able to do that because of the support of others
  • I want to pass some of that support I've had over the years on to BoardGameGeek through videos like this where I'm going to show you some of the promos that I've picked out from their store
  • these are not wooden cubes these are metal cubes
  • so before you can play you have to separate them all and you have to make sure they're all facedown well not anymore because now you can just store the appropriate tokens in the appropriate colored bag and then just draw from here instead
References (from this video)
No references stored for this video.
Video 4u4GTPp11G4 Allies or Enemies Review at 0:40 sentiment: positive
video_pk 61166 · mention_pk 153775
Allies or Enemies - Above and Below video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, accessible entry into the Arzium series
  • Combines town-building with light adventure and questing
  • Strong production quality and whimsical art
Cons
  • Limited player interaction compared to later entries
  • Replayability may be less than the bigger, later games
Thematic elements
  • settlement-building with exploration and storytelling
  • fantasy world of Arzium; village-building and exploration
  • choose-your-own-adventure style quests
Comparison games
none
Mechanics (from transcript analysis)
  • dice-based resolution / pusher luck — Dice rolls determine if you beat quest challenges; introduces luck element
  • end-game scoring via buildings, resources, and reputation — Seven quick rounds culminate in points from progress and reputation
  • quest system with choose-your-own-adventure style challenges — Assign two or more villagers to a quest and roll dice to determine success
  • villager management / worker placement — Use villagers to recruit, build, gather resources, and go on quests
  • Worker Placement — Use villagers to recruit, build, gather resources, and go on quests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • near and far in particular shines here with its map book and its character standees
  • it's got a bit of worker placement a bit of racing and some pusher luck quests
  • we actively enjoy the writing and getting into the story
  • near and far is by far our consensus favorite
References (from this video)
No references stored for this video.
Video J547szi7Ujg Our Family Plays Games Top 10 List at 0:00 sentiment: positive
video_pk 40089 · mention_pk 121176
Our Family Plays Games - Above and Below video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative feel and family-friendly
  • accessible to new players
Cons
  • some players want heavier crunchy strategy
Thematic elements
  • narrative-driven village building
  • fantasy world with exploration and settlement
  • storytelling with a book and branching outcomes
Comparison games
  • Splendor
  • World's Fair 1893
Mechanics (from transcript analysis)
  • Set Collection — collecting story/event resources and thematic elements
  • set_collection — collecting story/event resources and thematic elements
  • Storytelling — narrative-driven choices and personal storytelling moments
  • Tile Placement — placing tiles to create above-ground and subterranean spaces
  • tile_placement — placing tiles to create above-ground and subterranean spaces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Truth decay is the erosion of shared reality in public life when objective facts, reliable data, and careful analysis lose their influence over what people believe and how decisions get made.
  • Our goal is to make this world a better place, one board gamer at A TIME.
  • Neutrality is not a place where you can stand right now baby.
  • Stand on your principles. Stand on it and be safe, y'all.
  • That's GOOD HUMAN. That's good human.
References (from this video)
No references stored for this video.
Video 7FN9v8zscDE The Board Game Garden Top 10 List at 11:16 sentiment: positive
video_pk 37233 · mention_pk 111799
The Board Game Garden - Above and Below video thumbnail
Click to watch at 11:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great storytelling integration
  • strong solo potential
  • distinct world (Arzium) and tone
Cons
  • may feel lighter for players seeking heavier crunch
Thematic elements
  • Storytelling and settlement-building
  • Village exploration in the Arzium universe
  • Story-driven quests interwoven with exploration
Comparison games
  • Near and Far
Mechanics (from transcript analysis)
  • Resource Management — gather resources and build toward goals in a village
  • Storytelling — narrative quests guide actions across chapters
  • Storytelling / quest book — narrative quests guide actions across chapters
  • worker/resource management — gather resources and build toward goals in a village
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am in love with this game.
  • If you like cute things you're going to like Flamecraft.
  • I absolutely adore this one.
  • This is one of my favorite games ever.
  • I think this is my favorite in this weight range.
References (from this video)
No references stored for this video.
Video 78NZs1BP8ok Neon Gorilla Top 10 List at 1:54 sentiment: positive
video_pk 35950 · mention_pk 107630
Neon Gorilla - Above and Below video thumbnail
Click to watch at 1:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong integration of exploration and building
  • dense, crunchy rules with thematic cohesion
Cons
  • not overtly fall-themed in core motif
  • rules can be intimidating to new players
Thematic elements
  • exploration, village-building, light take-that elements
  • fantasy village exploration with inherent seasonal vibes
  • story-infused with exploration and building
Comparison games
  • Harvest
  • Root
Mechanics (from transcript analysis)
  • exploration / narrative choices — cards and tiles drive story paths and discoveries
  • Narrative Choice — cards and tiles drive story paths and discoveries
  • Tile Placement — players place tiles to extend a village and explore space on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am going to unfairly subjectively tier rank every single one of the winners.
  • This is also the very first one.
  • We've got 14 days to create the most spooky list of board games of all time.
References (from this video)
No references stored for this video.
Video xTFJcfbcXEc Board Game Garden Top 20 List at 27:25 sentiment: positive
video_pk 31921 · mention_pk 94167
Board Game Garden - Above and Below video thumbnail
Click to watch at 27:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn flip-and-write with depth
  • engaging storytelling components
Cons
  • some rules can be intricate for new players
Thematic elements
  • settlement-building with storytelling elements
  • Town building and exploration
  • tableau/storybook hybrid
Comparison games
  • Cartographers
  • Cartographers: A Roll & Write Adventure
Mechanics (from transcript analysis)
  • Flip-and-write / tableau building — Draw and arrange actions to optimize town growth
  • Worker Placement — Place workers to activate actions in town and below
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Penny is also the star of the show
  • remember you are somebody's reason to smile
  • this truly is a comfort game
  • there are so many games out there and they're all fantastic
References (from this video)
No references stored for this video.
Video w6fBgBUEaEo Board Game Garden Discussion at 13:32 sentiment: neutral
video_pk 30514 · mention_pk 89797
Board Game Garden - Above and Below video thumbnail
Click to watch at 13:32 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • story-driven exploration with village-building
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • Story-driven exploration — player-driven narrative elements interwoven with tile placement and engine-building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably the number one game that i want to try right now is probably dwellings of eldervale
  • it's about layering tiles and growing flowers from seeds to full flowers and it looks absolutely beautiful
  • Flamecraft looks amazing it looks adorable
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video nQT-6e_kUDY Game Night Picks - Pair Of Dice Paradise Discussion at 2:05 sentiment: positive
video_pk 30431 · mention_pk 89609
Game Night Picks - Pair Of Dice Paradise - Above and Below video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great coupling of exploration with storytelling prompts
  • Branching outcomes that feel connected to player choices
Cons
  • Effectiveness depends on the quality of prompts and storytelling
  • Requires buy-in from players to engage with narrative
Thematic elements
  • fantasy exploration and narrative branching
  • Village exploration with settlement-building and storytelling threads
  • player-choice-driven outcomes based on decisions
Comparison games
  • Betrayal at House on the Hill
  • Time Stories
Mechanics (from transcript analysis)
  • Narrative Choice — Players explore a map and encounter branching narrative prompts
  • Resource Management — Players manage resources as they balance stories and growth
  • Story-driven exploration — Players explore a map and encounter branching narrative prompts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I started rooting for that character ... I didn't even care about winning anymore I wanted to see the story play out I wanted to see this character make their Valiant escape
  • there's not a clearly defined goal and you know it kind of damaged my enjoyment of the game
  • I hate those quote unquote pitch games like fun employed or snake oil not just rifling stories doesn't feel much like a game to me
  • everyone was in character and playing their part for about a round round and a half and after a round and a half it just naturally people stopped doing the accents
References (from this video)
No references stored for this video.
Video E9291YDrVWA Board Game Garden Top 100 List at 34:12 sentiment: positive
video_pk 28268 · mention_pk 82876
Board Game Garden - Above and Below video thumbnail
Click to watch at 34:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive world-building and memorable storytelling
  • appealing to players who enjoy narrative-driven euros
Cons
  • part of a larger series may affect standalone play
Thematic elements
  • exploration and storytelling within a village-building frame
  • A village with quests that lead to subterranean caves
  • immersive quest-driven world with text and atmosphere
Comparison games
none
Mechanics (from transcript analysis)
  • caves exploration and quest fulfillment — Choose paths to caves and complete quests for points and narrative payoff.
  • Narrative Choice — Go on quests from the village to the caves with narrative paragraphs.
  • story-driven questing — Go on quests from the village to the caves with narrative paragraphs.
  • Tableau Building — Develop a village with buildings that influence quests and scoring.
  • village tableau building — Develop a village with buildings that influence quests and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a long time since I've played this one but it is one that I like continuously think about
  • Nana is the Japanese version
  • this is a wonderful card game that is so much fun
  • I really enjoy the art and the world Ryan Lockett has created
  • Above and Below has a special place in my heart
References (from this video)
No references stored for this video.
Video cF_b0HZsrR4 The Secret Cabal Gaming Podcast Discussion at 2:26 sentiment: positive
video_pk 12831 · mention_pk 37458
The Secret Cabal Gaming Podcast - Above and Below video thumbnail
Click to watch at 2:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinct narrative-driven flavor
  • Accessible yet flavorful engine
  • Evident care in world-building and theming
Cons
  • Less punishing/emergent than heavier designs
  • Some players want more interaction between players
Thematic elements
  • Frontier exploration, community, and storytelling
  • Village-building with exploration and settlement
  • Player-driven stories with modular narrative elements
Comparison games
  • Empires of the Void II
  • Near and Far
  • Robinson Crusoe
Mechanics (from transcript analysis)
  • Worker Placement — Players balance story and settlement work
  • Worker placement with a narrative/story mode — Players balance story and settlement work
  • Worker-driven exploration and action resolution — Choice of actions influences village growth and adventures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when I'm in the game I want to feel like the game itself has a mind of its own and it is operating like its own organism
  • experience is one of the most important things to me about any game no matter what it is
  • these event cards don't poke you with a stick directly but what they do is they create some sort of event that is going on in the universe based on that planet
  • the game feel alive
References (from this video)
No references stored for this video.
Video o_7Z4ey9qFI Our Family Plays Games Discussion at 36:50 sentiment: positive
video_pk 12096 · mention_pk 35406
Our Family Plays Games - Above and Below video thumbnail
Click to watch at 36:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration
  • Cozy storytelling atmosphere
Cons
  • Complex rules may deter new players
Thematic elements
  • Narrative-driven settlement building
  • Fantasy world of Arum blending town-building and exploration
  • Story-driven, branching exploration
Comparison games
  • Trio
  • Azul
Mechanics (from transcript analysis)
  • Story-driven exploration — Players choose paths that reveal stories and rewards
  • Tile Placement — Construct parts of a town as you progress
  • Worker Placement — Allocate workers to gather resources or enable actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Do themes matter? yes do they matter I have my book now I'm on the fence with this one"
  • "Terraforming Mars could have been about the circus no but it needs the theme to work"
  • "Quacks of Quedlinburg... you need all of that to really get into that Medieval theme"
References (from this video)
No references stored for this video.
Video B6osTWjeehs Sir Thecos Other at 0:08 sentiment: positive
video_pk 11957 · mention_pk 35079
Sir Thecos - Above and Below video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry to the designer's world
  • Beautiful components and art
Cons
  • Some mechanisms feel simpler compared to later titles
Thematic elements
  • Decision-driven exploration with village building
  • Settlement-building in a frontier fantasy world
  • Interwoven storybook exploration chapters
Comparison games
  • Near and Far
  • Sleeping Gods
Mechanics (from transcript analysis)
  • Storybook challenges — Choose-your-path style encounters that shape the narrative
  • worker placement / engine-building — Players place workers to take actions and develop their settlement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Emerald Edition this is a must have for Ryan Laukat fans"
  • "promo cards for some of Ryan's most popular games"
  • "check out my channel to see me play some of Ryan's games"
References (from this video)
No references stored for this video.
Video gXKa7C35C0E Our Family Plays Games Discussion at 19:17 sentiment: positive
video_pk 11607 · mention_pk 34090
Our Family Plays Games - Above and Below video thumbnail
Click to watch at 19:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun gameplay
  • character selection
  • story elements with book
  • creative world building
Cons
  • monsters/golems can be frightening in appearance
Thematic elements
  • fantasy adventure
  • exploration
Comparison games
  • Near and Far
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We need to respect one another regardless of race, creed, color, gender
  • Let's just try to work together and be more proactive and productive as a society
  • Games that just make us smile - when I think about them I just go yeah this makes you smile
  • You can smile on every game because you win all of them
  • I love the world that Ryan Loughton put together and it makes me smile
  • When I know we're gonna put Dune on the table, I smile
  • Parks gives me these pleasant memories
  • I know I'm gonna have fun with my family and friends playing Ticket to Ride
  • Now I can play in that Star Wars universe with Boba Fett and it makes me smile
  • Our lists are like night and day
References (from this video)
No references stored for this video.
Video gsmsiv7nZIw Our Family Plays Games Discussion at 27:36 sentiment: positive
video_pk 10789 · mention_pk 31840
Our Family Plays Games - Above and Below video thumbnail
Click to watch at 27:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative feel and imaginative world
  • engaging two-front (surface/underground) gameplay
  • family-friendly with easy entry
Cons
  • can feel variable depending on the storytelling track chosen
  • mechanics density may be higher for casual players
Thematic elements
  • storytelling through branching paths and narrative consequences
  • Above-ground village building and an underground world
  • semi-cooperative storytelling embedded in worker-placement framework
Comparison games
none
Mechanics (from transcript analysis)
  • storytelling / narrative choice — players craft a personal story by selecting actions and outcomes that shape their village
  • Worker Placement — players place workers to gather resources and influence actions on both surface and underground boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Above and Below is a wonderful game that blends storytelling with village-building.
  • The storytelling sparks imagination and makes it a great family experience.
  • Settlers of Katon… we still call it Settlers of Katon.
  • you negotiate to get the resources you need to grow your settlements.
  • Clank is a great game and we even have a Bunny Mafia promo card.
  • you go into the dragon’s lair and try to escape with the loot.
  • Dominion… they have just they're about to come out with the 16th expansion.
  • we love the minion and the endless engine-building possibilities.
  • Grant loves King of Tokyo.
  • this game is BattleBots on a board.
  • the robots are the cutest little robots you ever want to see.
  • Trio it's called Trio.
References (from this video)
No references stored for this video.
Video o8jW4UWSlP8 Our Family Plays Games Discussion at 6:54 sentiment: positive
video_pk 10590 · mention_pk 31201
Our Family Plays Games - Above and Below video thumbnail
Click to watch at 6:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong integration of narrative with game actions
  • Beautiful components and artwork
  • Engaging exploration and story progression
Cons
  • Rules can be dense for new players
  • Some players may prefer a heavier or lighter weight
Thematic elements
  • story-driven narrative integrated with light engine-building
  • fantasy village exploration with storytelling sequences
  • modular storytelling that reacts to player actions
Comparison games
  • Sleeping Gods
  • Above and Below
Mechanics (from transcript analysis)
  • Building/modules — Construct buildings/events that shape the narrative and engine
  • Resource Management — Balance resources to progress on the surface map and in the storytelling track
  • story-driven actions — Story cards and arcs influence options and outcomes
  • Worker Placement — Place workers to gather resources and trigger story events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the above and below series you know that's really story driven because you depend on the story to tell you what your next actions are going to be
  • I like the way it's tied to a story and the characters
  • Ticket to Ride it's a old game
  • Lords of Water Deep yeah that is true we love Lords of Water Deep
  • Five Tribes yes those are two
  • Settlers of Katon so those are my three
References (from this video)
No references stored for this video.
Video As4FSX71Euo BoardGameGeek Discussion at 0:00 sentiment: positive
video_pk 10470 · mention_pk 30832
BoardGameGeek - Above and Below video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Charming blend of building and exploration
  • Beautiful artwork by Ryan Laukat
Cons
  • Rules can be heavy for new players
  • Downtime in longer play sessions with more players
Thematic elements
  • story-driven exploration with light resource management
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • Story-driven exploration — Exploration elements reveal rooms and encounters that influence progression
  • Worker Placement — Players assign efforts to locations to advance goals and collect resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a banger similo deck.
  • Galaxies is hands down my favorite that he's done.
  • It's a fun episode, so it should be good.
  • Star Wars Battle of Hoth is officially available I guess.
  • I just love the wings on your dragon.
References (from this video)
No references stored for this video.
Video My18DPlP8Gw The Broken Meeple Top List at 22:13 sentiment: negative
video_pk 10198 · mention_pk 30058
The Broken Meeple - Above and Below video thumbnail
Click to watch at 22:13 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Completely superseded by Near and Far
  • No reason to play if you have Near and Far
Thematic elements
  • Adventure with story encounters
  • Village and dungeon exploration
Comparison games
  • Near and Far
Mechanics (from transcript analysis)
  • storybook encounters — Story scenes encountered during play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like falling off it's just literally there are 100 better games in it
  • Small Islands uh this is the one that i've been saying is a replacement for carcassonne
  • way too complicated for its own good
  • it is one of the most beautiful games in existence
  • i still think five tribes is better than yamatai
  • nations is still my preference to fruity ages in terms of playing a physical game
  • really good negotiation game
  • great teamwork cooperative very cool
  • this is a really good solo
  • the deductions are really hard it's a really tough one to do
  • it's oh it's a mind bender gorgeous looking
  • reef is still a really cool game
  • azul is only that good at two player
  • near and far still really good
  • there's no reason to play that one if you have near and far
References (from this video)
No references stored for this video.
Video xhjlrwhPb80 Our Family Plays Games Top List at 11:16 sentiment: positive
video_pk 8876 · mention_pk 26170
Our Family Plays Games - Above and Below video thumbnail
Click to watch at 11:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique storytelling framework
  • Strong narrative moments
  • Provides a different pace from typical eurogames
Cons
  • Not a strict co-op; some players may prefer more cooperation
Thematic elements
  • Storytelling integrated with worldbuilding.
  • Fantasy world with village-building and exploration.
  • Storybook-like, branching scenarios.
Comparison games
  • Near and Far
Mechanics (from transcript analysis)
  • Resource Management — Balancing exploration and village-building resources to progress.
  • Storytelling — Players read and react to a narrative framework that guides actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are essential to any collection
  • gateway into the hobby
  • we're a competitive family
  • it's essential for our family collection
  • the ultimate deck builder
  • it's a party game you gotta have
  • it's racing you know
  • pickup and delivery, this is essential
References (from this video)
No references stored for this video.
Video j_w5rDPfR-0 Our Family Plays Games Top List at 30:10 sentiment: positive
video_pk 8856 · mention_pk 26129
Our Family Plays Games - Above and Below video thumbnail
Click to watch at 30:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • exploration, community, and storytelling within a dual-layer world
  • A village with both above-ground and underground exploration; narrative-driven town-building
  • storytelling-driven with player-chosen outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • dice_rolling — random elements that drive actions and exploration
  • set_collection — collecting resources to build and develop the village and its underground counterpart
  • Storytelling — narrative-driven decisions and events shaping the town and characters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a wonderful day to celebrate mothers and what they do for us.
  • I'm going to give you a list of games that you can just take to the table and have a good time.
  • Survive is so much fun—take a look at it—you will laugh till you cry.
  • Cat in the Box hands down. Yes, hands down, cat in the box.
References (from this video)
No references stored for this video.
Video UIySi3BySqU 3 Minute Board Games Top List at 11:09 sentiment: positive
video_pk 8691 · mention_pk 25603
3 Minute Board Games - Above and Below video thumbnail
Click to watch at 11:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • combines worker placement and narrative storytelling
  • wholesome art
  • solid and fun game
Cons
none
Thematic elements
  • community building with story
  • fantastical village
  • narrative_worker_placement
Comparison games
none
Mechanics (from transcript analysis)
  • narrative storytelling — narrative storytelling integrated with gameplay
  • Worker Placement — worker placement mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
  • three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
  • Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
  • a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
  • I love space racing games and space corp is the game that is most racy as far as space racers go
  • the term I use instead of gateway game is foundation game
  • Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
  • Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
  • Black Orchestra models some very clever things about how conspiracy is run
  • when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
  • Arkham Horror is the game that really made board gaming my number one hobby
  • there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
  • Twilight Struggle is one of the best head-to-head games out there
  • Santorini is the definition of an elegant design
  • Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
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