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Above and Below box art

Above and Below

Game ID: GID0013654
Game Info
Year
2015
Players
2-4
Age
13+
Playtime
90 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You wandered over a cruel desert, braved frozen peaks, and even paddled a log across a rough sea, kicking at the sharks whenever they got too close, the baby strapped tightly to your back.

Then you found it! The perfect place to make your new home. But as soon as you had the first hut built, you discovered a vast network of caverns underground, brimming with shiny treasures, rare resources, and untold adventure. How could you limit your new village to the surface? You immediately start organizing expeditions and building houses underground as well as on the surface.

With any luck, you'll build a village even stronger than your last-- strong enough, even, to turn away the barbarians the next time they come knocking.

Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?

A great cavern lies below the surface, ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern.

At the end of the game, the player with the most well-developed village wins!

The Kickstarter version of the game included the following items which are not found in the Retail version:

Villager Tool tokens
Lost Villagers
Swamp Villagers
Exclusive Stretch goals:
Creature Villagers
Quest Tokens
Underforest Tokens and PDF story book
Desert Labyrinth tokens and PDF story book
Wooden Goods

This collection of items can be found in Above and Below: Expanded Edition Exclusives

Description

Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You wandered over a cruel desert, braved frozen peaks, and even paddled a log across a rough sea, kicking at the sharks whenever they got too close, the baby strapped tightly to your back.

Then you found it! The perfect place to make your new home. But as soon as you had the first hut built, you discovered a vast network of caverns underground, brimming with shiny treasures, rare resources, and untold adventure. How could you limit your new village to the surface? You immediately start organizing expeditions and building houses underground as well as on the surface.

With any luck, you'll build a village even stronger than your last-- strong enough, even, to turn away the barbarians the next time they come knocking.

Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?

A great cavern lies below the surface, ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern.

At the end of the game, the player with the most well-developed village wins!

The Kickstarter version of the game included the following items which are not found in the Retail version:

Villager Tool tokens
Lost Villagers
Swamp Villagers
Exclusive Stretch goals:
Creature Villagers
Quest Tokens
Underforest Tokens and PDF story book
Desert Labyrinth tokens and PDF story book
Wooden Goods

This collection of items can be found in Above and Below: Expanded Edition Exclusives

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 30
This page: 30
Sentiment: pos 25 · mix 1 · neu 1 · neg 1
Mentions per page
Showing 1–30 of 30
Video yQl1_2z4894 Discussion at 0:33
video_pk 69195 · mention_pk 165570
Above and Below video thumbnail
Click to watch at 0:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been such a joy to read your guesses and your kind messages. It really warmed my board gamer heart.
  • my most favorite game ever.
  • Did you get them all? Or maybe just a few.
  • This channel means so much to me and I truly couldn't have done any of this without all of you, the viewers, the commenters, the silent supporters, the sharers, the likers, just everyone.
  • Here's to more great games, more passionately made videos, and more comments from all of you.
  • See you in the next video, and don't forget to check your comment.
References (from this video)
No references stored for this video.
Video 2-y9v-echOg Top List at 0:25 sentiment: positive
video_pk 69035 · mention_pk 165355
Above and Below video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Exploration with story snippets.
  • A new village, with potential to build above and below ground.
  • Decisions made during story snippets earn resources and building opportunities.
Comparison games
none
Mechanics (from transcript analysis)
  • exploration — The exploration aspect comes into play as you make decisions during story snippets.
  • tableau building — A tableau building game where you develop buildings for a new village.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Meadow, a game that is as beautiful as it is fun.
  • The game play is incredibly solid.
  • It's a calming and strategic experience that always feels rewarding.
  • I can't recommend this game highly enough.
  • Next on my list, like every year, is Ryan Lockets: Above and Below.
  • This is a tableau building game where you develop buildings for a new village.
  • The twist is that you can build not only above ground but also below it.
  • The exploration aspect comes into play as you make decisions during story snippets, earning resources and building opportunities.
  • It's one of my absolute
References (from this video)
No references stored for this video.
Video dDxal36svE4 Watch It Played Preview
video_pk 68661 · mention_pk 164941
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Hx7rlD7IRwc Unboxing at 0:32 sentiment: positive
video_pk 68518 · mention_pk 164784
Above and Below video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Doesn't hit the table too often because people often want to play other games.
Thematic elements
Comparison games
  • Above and Below: Haunted
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that Ryan Locker is actually responsible for me always looking under the inserts.
  • I'm a huge Ryan Locker fan.
  • Just the artwork is just amazing.
  • It's a little bit more streamlined. It's just a like all around better than the original Above and Below, but also a bit more complex.
  • These look amazing. They're made from wood, by the way. Right. They're really wooden dice with like the red pips. Ooh, these look great.
  • These look and feel great.
  • These feel amazing.
  • The components like really elevate the game experience.
  • I'm very impressed.
References (from this video)
No references stored for this video.
Video 6wNaS1HxA-Q Watch It Played Rules Teach at 0:19 sentiment: positive
video_pk 65193 · mention_pk 158821
Watch It Played - Above and Below video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme of building a new village and exploring caverns.
  • Variety of actions available including building, exploring, and resource gathering.
  • The advancement track provides a strategic way to score points.
  • Player interaction through trading adds another layer to the game.
Cons
  • Empty caves are worth nothing.
  • Goods not harvested from buildings never score points.
Thematic elements
  • Building a new life and discovering treasures.
  • A village attacked by barbarians, leading to the establishment of a new village near a vast cavern.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose one main action per turn from a set of available options.
  • card drafting — Players select villagers and cards for buildings and outposts from face-up displays.
  • Player Trading — Players can buy goods from each other, with the ability to bargain over the price.
  • Push Your Luck — When exploring, players roll dice to gain lanterns, with options to exert villagers for more lanterns at the risk of injury.
  • set collection — Collecting goods and placing them on the advancement track for scoring at the end of the game.
  • worker placement — Villagers are assigned to actions such as exploring, building, harvesting, training, and labor.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "hi welcome to watchet played my name is Rodney Smith in this video we're going to learn the two to four player game above and below designed by Ryan locket and published by Red Raven games"
  • "when your village was attacked by barbarians you and a few barely escaped traveling a great distance to find a new location to begin new lives"
  • "beneath the ground a vast Cavern surely full of treasures for you to uncover"
  • "so join me at the table and let's learn how to play"
  • "you'll be using your villagers to build new buildings explore the caverns below establish outposts gather resources and a variety of other actions all in an effort to create the most successful Village"
  • "it's too dangerous to go down there alone"
  • "having more lanterns is generally better"
  • "you can only have one item for sale at a time"
  • "how you arrange Goods into these slots is very important because at the end of the game you'll get points for each item in each of the spaces"
  • "the player with the most reputation that is the player whose token is lowest on this track gains Five Points"
  • "and that's how you play Above and Below"
  • "otherwise if you have any questions about anything that you saw here don't hesitate to put them in the comments below and I'll gladly answer them as soon as I get a chance"
References (from this video)
No references stored for this video.
Video vNjTc-eWYOc Watch It Played Playthrough at 0:20 sentiment: positive
video_pk 65187 · mention_pk 158816
Watch It Played - Above and Below video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative choices with clear consequences.
  • Character development and growth are possible.
  • Satisfying community building and development aspect.
  • Interactions with various creatures and characters create interesting scenarios.
Cons
  • Worker (Bartholomew) can get injured multiple times.
  • Some actions require exerting workers, leading to them being unavailable or injured.
Thematic elements
  • exploration and community building
  • caves
Comparison games
none
Mechanics (from transcript analysis)
  • Building Construction — Players construct buildings, both above and below ground, which provide various benefits like beds, increased income, or victory points.
  • exploration — Players send characters into caves to encounter events based on dice rolls and paragraph numbers, often involving choices and challenges.
  • reputation track — Actions can affect a player's standing on a reputation track.
  • Resource management — Players collect and spend resources like gold, lanterns, and potions to perform actions and overcome challenges.
  • set collection — The game involves collecting items like fish or mushrooms that provide benefits or victory points.
  • worker placement — Players place workers (people) on action spaces to perform actions such as exploring, building, or training.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When you exert, you have to place your worker into the injured area of your player board.
  • Travelers aren't welcome here. Turn back or die.
  • For befriending the majestic Gloss, you gain plus two reputation.
  • Bart's got one design. He's a simple man. He just sticks to that over and over and over again.
  • Gandalf. Kind of like Gandalf.
  • Golem. Yeah, sort of.
  • Hurry up, slave, says the man, hitting the poor soul with his walking stick.
  • Everyone's dropping coins in this universe. Old men are dropping coins. Wolves are dropping coins. Everyone's got a fanny pack.
  • Mr. Turtle? That's ridiculous.
  • You find a wooden bridge leading over a dark chasm.
  • Ribbit, he pleads.
References (from this video)
No references stored for this video.
Video SAsuZ63JCEE watch it played Playthrough at 0:21 sentiment: positive
video_pk 65184 · mention_pk 158814
watch it played - Above and Below video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rope is a useful item to have for certain adventures.
  • Gaining reputation is a positive outcome of certain actions.
  • Empty caverns can be added to a player's display.
  • New buildings offer strategic advantages and points.
  • Potions are valuable for healing injured characters.
  • Gaining amethyst is a significant find.
  • The cat companion can work as a character but has a chance to not perform its action.
Cons
  • Injured characters may need potions to recover.
  • High costs for certain buildings can be a deterrent.
  • The cat companion can be unreliable, sometimes getting distracted or lazy.
  • Cider use for resting characters may become unsustainable in future rounds.
Thematic elements
  • caves
Comparison games
none
Mechanics (from transcript analysis)
  • building — Players construct buildings that provide points, income, or other benefits.
  • Dice rolling — Dice rolls are used to determine outcomes of certain actions or narrative events.
  • Narrative choice — Players make choices within narrative paragraphs that affect the game's story and outcomes.
  • reroll — Players have a pool of rerolls that can be used to try and achieve better dice results.
  • Resource management — Players manage resources like gold, potions, and rope to perform actions or overcome challenges.
  • set collection — Players collect specific items like lanterns or mushrooms which are then used for scoring or to fulfill objectives.
  • Villager recruitment — Players can hire new villagers who offer unique abilities or have specific costs.
  • worker placement — Players assign workers to different locations on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love rope
  • Rope Rope is great rope is amazing
  • So I guess I guess the Frog it's not bad poisonous or otherwise was worth saving
  • It's not like you're ever going to need fish or mushroom if you happen to have a fish you can whack the monster with it
  • Hey don't disparage my fishes they're I'm sure they're useful not as useful as that rope right there
  • I don't want to send my guys to the hospital like you do
  • It's really a a shame you guys didn't have any rope
  • You're right boy rope would have been helpful
  • Pep just think of this as an intervention I'm just trying to make sure your whole community doesn't get addicted to the cider
  • Sorry did we just go from piles of bones to a kitten comes around the corner no massive oh massive massive blue cat
  • Find us some fish says the cat eyeing you hungrily
  • Now the cat purs gently at you as it eats the fish that you left behind and as you wander away content with yourself the large cat follows you home
  • You mean I got a pet cat I got to take care of now pet cat you got to take care of cats are a nuisance
  • This is so perfect because we do have an audience that is going to help you decide on this
References (from this video)
No references stored for this video.
Video KRUad9iOJsI watch it played Rules Teach at 0:21 sentiment: positive
video_pk 65189 · mention_pk 158817
watch it played - Above and Below video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new beds to the community to attract more villagers.
  • Provides potions as a one-time bonus when building.
  • Buildings can add income each turn.
  • Recruiting new villagers allows for more actions.
Cons
  • Recruiting costs coins.
  • Not all villagers can be rested if there are more villagers than beds.
  • Taking key buildings does not replace them, limiting future access.
Thematic elements
  • Rebuilding a community and managing its inhabitants.
  • A village recovering from a barbarian attack.
  • Story encounters revealed through an encounter book based on dice rolls.
Comparison games
none
Mechanics (from transcript analysis)
  • Building Construction — Players can construct buildings that provide ongoing benefits or one-time effects.
  • card drafting — New villagers are drawn from a common pool, and players select from available options.
  • Dice rolling — Dice are used to determine outcomes during exploration encounters and can be assigned to characters.
  • narrative encounters — An encounter book provides story snippets and choices based on dice rolls during exploration.
  • Resource management — Players collect and spend coins and potions to perform actions and gain benefits.
  • set collection — Collecting items like potions or empty cave spaces can lead to future benefits or opportunities.
  • worker placement — Villagers are placed on action spaces on the board to perform tasks like building, recruiting, or gathering resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • below this video you'll find the instructional video teaching you how to play if you'd like to check that out
  • well their parents weren't very they were lazy parents apparently they just called them both Bartholomew
  • yes the early bird catches the cider
  • multicolored stalactites droop from the ceiling of this sweet smelling cave
  • well you know pep is a reformed pirate
  • the stalagmite vibrates eagerly at the touch of the Mallet emitting a warm low tone like an earth Hune xylophone
  • well I could use Rodney to recruit uh someone else but I mean he's I don't know he's he's not so good at his job anyway
  • generally the more difficult the challenge the more impressive the reward right
  • if you have a suggestion put it in the comments below if you like what someone suggests give them a thumbs up
References (from this video)
No references stored for this video.
Video WvLp3phHPNU Watch It Played Review at 0:25 sentiment: positive
video_pk 65183 · mention_pk 158813
Watch It Played - Above and Below video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative elements
  • Satisfying resource management
  • Interesting strategic choices
  • Good community building aspect
Cons
  • Difficult dice rolls can be frustrating
  • Potential for complex scoring
Thematic elements
  • Building a community and exploring
Comparison games
none
Mechanics (from transcript analysis)
  • Building Construction — Players build various structures that provide benefits, points, or resources.
  • Dice rolling — Used for determining success in conjurations and other actions, with luck mitigation options available.
  • narrative storytelling — Incorporates story elements that are read aloud and influence gameplay, with viewer suggestions often contributing to the narrative.
  • Resource management — Players collect and spend various resources like gold, potions, ciders, and specific goods to build structures and recruit villagers.
  • set collection — Collecting sets of resources to gain points or fulfill building requirements.
  • Villager recruitment — Players can recruit new villagers to their community, which can provide bonuses or influence scoring.
  • worker placement — Players assign villagers to perform actions such as exploring, harvesting resources, or building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody welcome back to watch it played
  • We're here to complete finish decimate our version our playr of conclude above and below
  • go big or go home go for the explore 7 Action
  • Oh no rolls double five
  • As Above So Below and poof
  • So seven coins then for you
  • Rope is great rope is perfect rope is everything you will ever need
  • The fish folk are going to love the liquid goods
  • Well with my final two workers I have Bartholomew and Elizabeth and between these two they not only found their final callings but a fondness for each other
References (from this video)
No references stored for this video.
Video mjJfBnNjlXw watch it played Discussion at 1:42 sentiment: positive
video_pk 64991 · mention_pk 158595
watch it played - Above and Below video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a certain reward when exploring.
Cons
  • No story to read when drawing from this deck.
Thematic elements
  • exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — A deck of cards is shuffled facedown and can be drawn from instead of taking a cave card when exploring.
  • End-game scoring — Points are gained at the end of the game based on adjacent buildings and symbols shown.
  • tile placement — Cards drawn from the expansion are placed adjacent to other buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everyone welcome to watch it played my name is Rodney Smith and in this video I want to talk to you about the BoardGameGeek store
  • I decided I wanted to do this because I know what it's like to want to do something that you're very passionate about and and to only be able to do that because of the support of others
  • I want to pass some of that support I've had over the years on to BoardGameGeek through videos like this where I'm going to show you some of the promos that I've picked out from their store
  • these are not wooden cubes these are metal cubes
  • so before you can play you have to separate them all and you have to make sure they're all facedown well not anymore because now you can just store the appropriate tokens in the appropriate colored bag and then just draw from here instead
References (from this video)
No references stored for this video.
Video 4u4GTPp11G4 Allies or Enemies Review at 0:40 sentiment: positive
video_pk 61166 · mention_pk 153775
Allies or Enemies - Above and Below video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, accessible entry into the Arzium series
  • Combines town-building with light adventure and questing
  • Strong production quality and whimsical art
Cons
  • Limited player interaction compared to later entries
  • Replayability may be less than the bigger, later games
Thematic elements
  • settlement-building with exploration and storytelling
  • fantasy world of Arzium; village-building and exploration
  • choose-your-own-adventure style quests
Comparison games
none
Mechanics (from transcript analysis)
  • dice-based resolution / pusher luck — Dice rolls determine if you beat quest challenges; introduces luck element
  • end-game scoring via buildings, resources, and reputation — Seven quick rounds culminate in points from progress and reputation
  • quest system with choose-your-own-adventure style challenges — Assign two or more villagers to a quest and roll dice to determine success
  • villager management / worker placement — Use villagers to recruit, build, gather resources, and go on quests
  • worker placement — Use villagers to recruit, build, gather resources, and go on quests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • near and far in particular shines here with its map book and its character standees
  • it's got a bit of worker placement a bit of racing and some pusher luck quests
  • we actively enjoy the writing and getting into the story
  • near and far is by far our consensus favorite
References (from this video)
No references stored for this video.
Video xTFJcfbcXEc Board Game Garden Top 20 List at 27:25 sentiment: positive
video_pk 31921 · mention_pk 94167
Board Game Garden - Above and Below video thumbnail
Click to watch at 27:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn flip-and-write with depth
  • engaging storytelling components
Cons
  • some rules can be intricate for new players
Thematic elements
  • settlement-building with storytelling elements
  • Town building and exploration
  • tableau/storybook hybrid
Comparison games
  • Cartographers
  • Cartographers: A Roll & Write Adventure
Mechanics (from transcript analysis)
  • Flip-and-write / tableau building — Draw and arrange actions to optimize town growth
  • worker placement — Place workers to activate actions in town and below
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Penny is also the star of the show
  • remember you are somebody's reason to smile
  • this truly is a comfort game
  • there are so many games out there and they're all fantastic
References (from this video)
No references stored for this video.
Video w6fBgBUEaEo Board Game Garden Discussion at 13:32 sentiment: neutral
video_pk 30514 · mention_pk 89797
Board Game Garden - Above and Below video thumbnail
Click to watch at 13:32 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • story-driven exploration with village-building
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • Story-driven exploration — player-driven narrative elements interwoven with tile placement and engine-building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably the number one game that i want to try right now is probably dwellings of eldervale
  • it's about layering tiles and growing flowers from seeds to full flowers and it looks absolutely beautiful
  • Flamecraft looks amazing it looks adorable
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video E9291YDrVWA Board Game Garden Top 100 List at 34:12 sentiment: positive
video_pk 28268 · mention_pk 82876
Board Game Garden - Above and Below video thumbnail
Click to watch at 34:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive world-building and memorable storytelling
  • appealing to players who enjoy narrative-driven euros
Cons
  • part of a larger series may affect standalone play
Thematic elements
  • exploration and storytelling within a village-building frame
  • A village with quests that lead to subterranean caves
  • immersive quest-driven world with text and atmosphere
Comparison games
none
Mechanics (from transcript analysis)
  • caves exploration and quest fulfillment — Choose paths to caves and complete quests for points and narrative payoff.
  • Narrative choice — Go on quests from the village to the caves with narrative paragraphs.
  • story-driven questing — Go on quests from the village to the caves with narrative paragraphs.
  • tableau building — Develop a village with buildings that influence quests and scoring.
  • village tableau building — Develop a village with buildings that influence quests and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a long time since I've played this one but it is one that I like continuously think about
  • Nana is the Japanese version
  • this is a wonderful card game that is so much fun
  • I really enjoy the art and the world Ryan Lockett has created
  • Above and Below has a special place in my heart
References (from this video)
No references stored for this video.
Video cF_b0HZsrR4 The Secret Cabal Gaming Podcast Discussion at 2:26 sentiment: positive
video_pk 12831 · mention_pk 37458
The Secret Cabal Gaming Podcast - Above and Below video thumbnail
Click to watch at 2:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinct narrative-driven flavor
  • Accessible yet flavorful engine
  • Evident care in world-building and theming
Cons
  • Less punishing/emergent than heavier designs
  • Some players want more interaction between players
Thematic elements
  • Frontier exploration, community, and storytelling
  • Village-building with exploration and settlement
  • Player-driven stories with modular narrative elements
Comparison games
  • Empires of the Void II
  • Near and Far
  • Robinson Crusoe
Mechanics (from transcript analysis)
  • worker placement — Players balance story and settlement work
  • Worker placement with a narrative/story mode — Players balance story and settlement work
  • Worker-driven exploration and action resolution — Choice of actions influences village growth and adventures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when I'm in the game I want to feel like the game itself has a mind of its own and it is operating like its own organism
  • experience is one of the most important things to me about any game no matter what it is
  • these event cards don't poke you with a stick directly but what they do is they create some sort of event that is going on in the universe based on that planet
  • the game feel alive
References (from this video)
No references stored for this video.
Video o_7Z4ey9qFI Our Family Plays Games Discussion at 36:50 sentiment: positive
video_pk 12096 · mention_pk 35406
Our Family Plays Games - Above and Below video thumbnail
Click to watch at 36:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration
  • Cozy storytelling atmosphere
Cons
  • Complex rules may deter new players
Thematic elements
  • Narrative-driven settlement building
  • Fantasy world of Arum blending town-building and exploration
  • Story-driven, branching exploration
Comparison games
  • Trio
  • Azul
Mechanics (from transcript analysis)
  • Story-driven exploration — Players choose paths that reveal stories and rewards
  • tile placement — Construct parts of a town as you progress
  • worker placement — Allocate workers to gather resources or enable actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Do themes matter? yes do they matter I have my book now I'm on the fence with this one"
  • "Terraforming Mars could have been about the circus no but it needs the theme to work"
  • "Quacks of Quedlinburg... you need all of that to really get into that Medieval theme"
References (from this video)
No references stored for this video.
Video B6osTWjeehs Sir Thecos Other at 0:08 sentiment: positive
video_pk 11957 · mention_pk 35079
Sir Thecos - Above and Below video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry to the designer's world
  • Beautiful components and art
Cons
  • Some mechanisms feel simpler compared to later titles
Thematic elements
  • Decision-driven exploration with village building
  • Settlement-building in a frontier fantasy world
  • Interwoven storybook exploration chapters
Comparison games
  • Near and Far
  • Sleeping Gods
Mechanics (from transcript analysis)
  • Storybook challenges — Choose-your-path style encounters that shape the narrative
  • worker placement / engine-building — Players place workers to take actions and develop their settlement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Emerald Edition this is a must have for Ryan Laukat fans"
  • "promo cards for some of Ryan's most popular games"
  • "check out my channel to see me play some of Ryan's games"
References (from this video)
No references stored for this video.
Video gXKa7C35C0E Our Family Plays Games Discussion at 19:17 sentiment: positive
video_pk 11607 · mention_pk 34090
Our Family Plays Games - Above and Below video thumbnail
Click to watch at 19:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun gameplay
  • character selection
  • story elements with book
  • creative world building
Cons
  • monsters/golems can be frightening in appearance
Thematic elements
  • fantasy adventure
  • exploration
Comparison games
  • Near and Far
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We need to respect one another regardless of race, creed, color, gender
  • Let's just try to work together and be more proactive and productive as a society
  • Games that just make us smile - when I think about them I just go yeah this makes you smile
  • You can smile on every game because you win all of them
  • I love the world that Ryan Loughton put together and it makes me smile
  • When I know we're gonna put Dune on the table, I smile
  • Parks gives me these pleasant memories
  • I know I'm gonna have fun with my family and friends playing Ticket to Ride
  • Now I can play in that Star Wars universe with Boba Fett and it makes me smile
  • Our lists are like night and day
References (from this video)
No references stored for this video.
Video gsmsiv7nZIw Our Family Plays Games Discussion at 27:36 sentiment: positive
video_pk 10789 · mention_pk 31840
Our Family Plays Games - Above and Below video thumbnail
Click to watch at 27:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative feel and imaginative world
  • engaging two-front (surface/underground) gameplay
  • family-friendly with easy entry
Cons
  • can feel variable depending on the storytelling track chosen
  • mechanics density may be higher for casual players
Thematic elements
  • storytelling through branching paths and narrative consequences
  • Above-ground village building and an underground world
  • semi-cooperative storytelling embedded in worker-placement framework
Comparison games
none
Mechanics (from transcript analysis)
  • storytelling / narrative choice — players craft a personal story by selecting actions and outcomes that shape their village
  • worker placement — players place workers to gather resources and influence actions on both surface and underground boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Above and Below is a wonderful game that blends storytelling with village-building.
  • The storytelling sparks imagination and makes it a great family experience.
  • Settlers of Katon… we still call it Settlers of Katon.
  • you negotiate to get the resources you need to grow your settlements.
  • Clank is a great game and we even have a Bunny Mafia promo card.
  • you go into the dragon’s lair and try to escape with the loot.
  • Dominion… they have just they're about to come out with the 16th expansion.
  • we love the minion and the endless engine-building possibilities.
  • Grant loves King of Tokyo.
  • this game is BattleBots on a board.
  • the robots are the cutest little robots you ever want to see.
  • Trio it's called Trio.
References (from this video)
No references stored for this video.
Video o8jW4UWSlP8 Our Family Plays Games Discussion at 6:54 sentiment: positive
video_pk 10590 · mention_pk 31201
Our Family Plays Games - Above and Below video thumbnail
Click to watch at 6:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong integration of narrative with game actions
  • Beautiful components and artwork
  • Engaging exploration and story progression
Cons
  • Rules can be dense for new players
  • Some players may prefer a heavier or lighter weight
Thematic elements
  • story-driven narrative integrated with light engine-building
  • fantasy village exploration with storytelling sequences
  • modular storytelling that reacts to player actions
Comparison games
  • Sleeping Gods
  • Above and Below
Mechanics (from transcript analysis)
  • Building/modules — Construct buildings/events that shape the narrative and engine
  • Resource management — Balance resources to progress on the surface map and in the storytelling track
  • story-driven actions — Story cards and arcs influence options and outcomes
  • worker placement — Place workers to gather resources and trigger story events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the above and below series you know that's really story driven because you depend on the story to tell you what your next actions are going to be
  • I like the way it's tied to a story and the characters
  • Ticket to Ride it's a old game
  • Lords of Water Deep yeah that is true we love Lords of Water Deep
  • Five Tribes yes those are two
  • Settlers of Katon so those are my three
References (from this video)
No references stored for this video.
Video As4FSX71Euo BoardGameGeek Discussion at 0:00 sentiment: positive
video_pk 10470 · mention_pk 30832
BoardGameGeek - Above and Below video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Charming blend of building and exploration
  • Beautiful artwork by Ryan Laukat
Cons
  • Rules can be heavy for new players
  • Downtime in longer play sessions with more players
Thematic elements
  • story-driven exploration with light resource management
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • Story-driven exploration — Exploration elements reveal rooms and encounters that influence progression
  • worker placement — Players assign efforts to locations to advance goals and collect resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a banger similo deck.
  • Galaxies is hands down my favorite that he's done.
  • It's a fun episode, so it should be good.
  • Star Wars Battle of Hoth is officially available I guess.
  • I just love the wings on your dragon.
References (from this video)
No references stored for this video.
Video My18DPlP8Gw The Broken Meeple Top List at 22:13 sentiment: negative
video_pk 10198 · mention_pk 30058
The Broken Meeple - Above and Below video thumbnail
Click to watch at 22:13 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Completely superseded by Near and Far
  • No reason to play if you have Near and Far
Thematic elements
  • Adventure with story encounters
  • Village and dungeon exploration
Comparison games
  • Near and Far
Mechanics (from transcript analysis)
  • storybook encounters — Story scenes encountered during play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like falling off it's just literally there are 100 better games in it
  • Small Islands uh this is the one that i've been saying is a replacement for carcassonne
  • way too complicated for its own good
  • it is one of the most beautiful games in existence
  • i still think five tribes is better than yamatai
  • nations is still my preference to fruity ages in terms of playing a physical game
  • really good negotiation game
  • great teamwork cooperative very cool
  • this is a really good solo
  • the deductions are really hard it's a really tough one to do
  • it's oh it's a mind bender gorgeous looking
  • reef is still a really cool game
  • azul is only that good at two player
  • near and far still really good
  • there's no reason to play that one if you have near and far
References (from this video)
No references stored for this video.
Video xhjlrwhPb80 Our Family Plays Games Top List at 11:16 sentiment: positive
video_pk 8876 · mention_pk 26170
Our Family Plays Games - Above and Below video thumbnail
Click to watch at 11:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique storytelling framework
  • Strong narrative moments
  • Provides a different pace from typical eurogames
Cons
  • Not a strict co-op; some players may prefer more cooperation
Thematic elements
  • Storytelling integrated with worldbuilding.
  • Fantasy world with village-building and exploration.
  • Storybook-like, branching scenarios.
Comparison games
  • Near and Far
Mechanics (from transcript analysis)
  • Resource management — Balancing exploration and village-building resources to progress.
  • Storytelling — Players read and react to a narrative framework that guides actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are essential to any collection
  • gateway into the hobby
  • we're a competitive family
  • it's essential for our family collection
  • the ultimate deck builder
  • it's a party game you gotta have
  • it's racing you know
  • pickup and delivery, this is essential
References (from this video)
No references stored for this video.
Video j_w5rDPfR-0 Our Family Plays Games Top List at 30:10 sentiment: positive
video_pk 8856 · mention_pk 26129
Our Family Plays Games - Above and Below video thumbnail
Click to watch at 30:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • exploration, community, and storytelling within a dual-layer world
  • A village with both above-ground and underground exploration; narrative-driven town-building
  • storytelling-driven with player-chosen outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • dice_rolling — random elements that drive actions and exploration
  • set_collection — collecting resources to build and develop the village and its underground counterpart
  • Storytelling — narrative-driven decisions and events shaping the town and characters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a wonderful day to celebrate mothers and what they do for us.
  • I'm going to give you a list of games that you can just take to the table and have a good time.
  • Survive is so much fun—take a look at it—you will laugh till you cry.
  • Cat in the Box hands down. Yes, hands down, cat in the box.
References (from this video)
No references stored for this video.
Video UIySi3BySqU 3 Minute Board Games Top List at 11:09 sentiment: positive
video_pk 8691 · mention_pk 25603
3 Minute Board Games - Above and Below video thumbnail
Click to watch at 11:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • combines worker placement and narrative storytelling
  • wholesome art
  • solid and fun game
Cons
none
Thematic elements
  • community building with story
  • fantastical village
  • narrative_worker_placement
Comparison games
none
Mechanics (from transcript analysis)
  • narrative storytelling — narrative storytelling integrated with gameplay
  • worker placement — worker placement mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
  • three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
  • Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
  • a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
  • I love space racing games and space corp is the game that is most racy as far as space racers go
  • the term I use instead of gateway game is foundation game
  • Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
  • Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
  • Black Orchestra models some very clever things about how conspiracy is run
  • when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
  • Arkham Horror is the game that really made board gaming my number one hobby
  • there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
  • Twilight Struggle is one of the best head-to-head games out there
  • Santorini is the definition of an elegant design
  • Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
No references stored for this video.
Video _71-HzBRuJw 3 Minute Board Games Review at 0:03 sentiment: mixed
video_pk 7762 · mention_pk 22929
3 Minute Board Games - Above and Below video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Stunning art and unique village designs.
  • Balances traditional euro-style set collection and optimization with thematic adventure elements.
  • Adventure components add flavor without breaking euro mechanics.
  • Goblin encounter narration and art style contribute charm.
Cons
  • Combination of story elements and euro mechanics may deter purists on either side.
  • Dice rolling and randomness can be off-putting for some euros players.
  • You can win without exploring underground, which may reduce thematic tension for some players.
Thematic elements
  • Settlement optimization blended with exploration and narrative encounters
  • Post-war settlement where players build a village above ground while exploring underground cave networks
  • Storybook-driven encounters with branching choices
Comparison games
  • Near and Far
  • Village
Mechanics (from transcript analysis)
  • build — Purchase buildings with gold; above-ground buildings can be built freely, while below-ground buildings must be placed in cave areas; timing rules for when you can build.
  • explore — Draw a cave card, roll dice for explorers, consult an encounter in the storybook, choose an option, roll for each explorer, gain successes and rewards, with injuries possible to gain more successes.
  • Harvest — Take Goods from your buildings and add them to your village inventory.
  • Labour — Assign villagers to work to generate gold; the first village to use labour in a turn gains cider.
  • Reputation — Represents reputation with a torch symbol; higher reputation increases end-game points and triggers story effects.
  • Trading — Trade goods with other players with a minimum cost of three gold per exchange.
  • Train — Recruit new workers from the main board into your village.
  • Tutorial — Recruit new workers from the main board into your village.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Above and Below walks an interesting tightrope between a traditional set collection and optimization euro game and a more thematic adventure game
  • The best thing about this game is how I get to talk of my silly goblin voice while reading from the encounter book
  • if you like Story games you may be put off by the fact that game is normally one by pragmatic building and resource collecting
References (from this video)
No references stored for this video.
Video -IgHRJzMVAQ The Secret Cabal Gaming Podcast Top List at 1:06 sentiment: positive
video_pk 5920 · mention_pk 17543
The Secret Cabal Gaming Podcast - Above and Below video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong emergent storytelling from character interactions
  • two intertwined modes (above and below) provide varied play and narrative texture
  • encourages players to invent personal stories within the game world
Cons
  • story elements can feel loosely tied to concrete gameplay
  • rules can be dense for new players and may slow early sessions
Thematic elements
  • Storytelling through emergent narrative constructed by players from character actions and town growth.
  • A town-building experience that alternates between above-ground development and underground exploration.
  • emergent storytelling
Comparison games
  • Gloom
Mechanics (from transcript analysis)
  • character_development — Characters with distinct powers influence actions and story beats.
  • Storytelling — Story cards and player choices shape the narrative surrounding the town.
  • tile_placement — Players place actions on tiles to develop the town above or explore below.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's an emergent story that comes from the characters
  • the emergent storytelling that you can see in Z is amazing because it's so sandbox
  • we make decisions based on what our character would do rather than what's the best choice
  • it's fun to make up stories as you're spending lots of money
References (from this video)
No references stored for this video.
Video 3y9NjgP2bmY 3 Minute Board Games Review at 3:56 sentiment: positive
video_pk 4409 · mention_pk 12897
3 Minute Board Games - Above and Below video thumbnail
Click to watch at 3:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic blend of storytelling and euro-style efficiency
  • great for players who enjoy both narrative moments and strategic building
  • art and production are consistently praised
Cons
  • can be polarizing for players seeking pure euro or pure narrative
  • some stakeholders may find the theme mix odd or divergent
Thematic elements
  • adventure, exploration, and settlement-building
  • A village with subterranean tunnels and above-ground village life
  • narrative-driven with storybook cards guiding choose-your-path adventures
Comparison games
  • Between Two Cities
  • Village above and below
Mechanics (from transcript analysis)
  • set collection — collect resources to score and to build above-ground or beneath-ground options
  • Set collection and resource management — collect resources to score and to build above-ground or beneath-ground options
  • Simultaneous reveal — order of and timing for certain actions is revealed concurrently to create tension
  • simultaneous reveal of certain actions — order of and timing for certain actions is revealed concurrently to create tension
  • Story-driven exploration — players draw cave/story cards and resolve with dice, shaping narrative outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the definitive Game of Thrones game if you want to capture the feeling of the epic battles for the throne.
  • The best thing about this game is winning as House Lannister.
  • The dice's combat is great and I personally do not like playing with the optional tides of battle cards.
  • The art as always with Red Raven Games is stunning.
  • Chinatown is deeply rooted in stereotypes of Chinese businesses and families; if you find that offensive, this game won't be for you.
  • Circadian's First Light is a busy game with a heck of a lot going on.
References (from this video)
No references stored for this video.
Video jKtjj4_5sik The Secret Cabal Gaming Podcast Top List at 0:18 sentiment: positive
video_pk 1259 · mention_pk 3648
The Secret Cabal Gaming Podcast - Above and Below video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Story-driven adventures with high replayability
  • Village-building adds narrative depth
  • Dynamic above/below action integration
Cons
  • Rules can be dense for new players
  • Balancing the above/below tracks can be fiddly
Thematic elements
  • story-driven exploration and settlement
  • fantasy village with exploration into underground caves
  • adventure book/storybook with randomized cave adventures
Comparison games
  • Battlestar Galactica
  • Dark Moon
Mechanics (from transcript analysis)
  • Storybook adventures — Adventures are randomized via a storybook, yielding replayable narrative variety.
  • Worker placement / exploration — Players place workers to perform actions around the village or descend into caves to pursue adventures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are stories in a giant book and it randomizes when you go down in the caves
  • it's always a new adventure
  • the one thing I like is the way that people can take people on missions
  • it's got aspects of why I love Battlestar Galactica and the hidden Trader
  • the stock market of this game
  • it's still there, it's still a great game to play
  • the Rondell is so neat
  • you can lock out tiles if you take one of the scoring spaces
  • the more cards you pull back to your hand when you recall them the better the benefit is
  • the minis are really cute, this like cute chibi style
  • the artwork and graphic design of this game it is just gorgeous
  • it's fascinating to watch people and their logic for figuring out who is The Insider
References (from this video)
No references stored for this video.
Video hLV36__EAxQ Our Family Plays Games Discussion at 0:00 sentiment: positive
video_pk 513 · mention_pk 1549
Our Family Plays Games - Above and Below video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Diverse artwork
  • Inclusive character representation
Cons
none
Thematic elements
  • Fantasy
  • Adventure
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
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