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Description
In Ada's Dream, work with Ada Lovelace to help build the first computer, fulfilling her dream in this alternate history Euro Game.
Take dice from the Workshop Rondel, Give Lectures in Prestigious Institutions, Travel the UK, and Complete Assignments from Ada.
Add Dice, Gears, and Programs to your blueprint Board to build the Analytical Engine, using dice rondel and manipulation mechanics and literal "engine building",
—description from the publisher
Year Published
2025
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment:
pos 9 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–10 of 10
Video bw1Z58oNsCc
Tom's Board Game Channel playthrough at 0:00 sentiment: positive
video_pk 41784 · mention_pk 126722
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging solo mode with a distinct AI that mirrors multiplayer pacing
- Highly modular board encourages varied strategies and replayability
- Deep engine-building through coupling dice, gears, and partner cards
Cons
- Complex rule set and dense setup can be daunting for newcomers
- Dice management and gear placement can be fiddly and prone to analysis paralysis
- Endgame scoring requires careful long-term planning; easy to misstep
Thematic elements
- scientific progress, invention, collaboration vs competition
- Alternate history where Ada Lovelace collaborates with Charles Babbage on an analytical engine; set in a stylized 19th-century scientific workshop with modular boards and a competitive-but-shared goal.
- engine-building with modular components, a solo AI (the Silver Lady) and a dynamic, event-driven workflow
Comparison games
none
Mechanics (from transcript analysis)
- card management / partnerships — Acquire and manage partner cards and sponsor cards, enabling special actions, bonuses, or deck interactions.
- dice drafting — Roll workshop dice and place them into the mill and machine to trigger color-based actions and progress toward endgame.
- Dice drafting / allocation — Roll workshop dice and place them into the mill and machine to trigger color-based actions and progress toward endgame.
- gear construction and arithmetic scoring — Place dice and gears to form complete rows/columns; scoring employs arithmetic operations and a steam/resource mechanic.
- Modular board — Board segments and color priorities can shift with setup cards and solo mode rules, altering rewards and progression.
- modular board with variable setup and difficulty — Board segments and color priorities can shift with setup cards and solo mode rules, altering rewards and progression.
- solo AI (Silver Lady) interaction — A deterministic solo opponent that uses a staged turn structure (workshop then action) and rewards progress via solo tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The silver lady will be going first.
- The board is modular, so you can play on difficulty levels.
- One of the big ways of scoring points in the game is by completing rows or columns with three dice and two gears.
References (from this video)
No references stored for this video.
Video b2qcSH8WROo
The Dice Tower game_review at 0:11 sentiment: mixed
video_pk 40754 · mention_pk 123556
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Engaging dice drafting and placement loop that rewards planning across multiple turns
- Rich engine-building with multiple viable pathways and synergies
- Strong production aesthetics and thematic nods (punch-card vibe, colorful components)
- Modular components and track-based scoring offer high replayability
Cons
- Iconography is dense and small, making readability at distance challenging
- Rulebook contains ambiguities that frequently prompt online references or forum checks
- Some luck in card order and yellow-area objectives can create uneven balance
- Excess modular options can feel overwhelming and may slow first-impressions
Thematic elements
- Computing, invention, and engineering optimization
- An early computer-building era with a thematic framing around invention and optimization of a computer.
- Abstract engineering with a light thematic overlay
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Compete for first-to-place bonuses and majority benefits on various tracks and cards.
- area_control — Compete for first-to-place bonuses and majority benefits on various tracks and cards.
- dice drafting — Draft dice from a designated area, choosing among dice values and colors to shape your engine.
- dice placement — Place drafted dice on your personal board to trigger color-specific actions and track progression.
- engine building — Build an engine via tracks, programs, and cards that upgrade scoring potential and action efficiency.
- engine-building — Build an engine via tracks, programs, and cards that upgrade scoring potential and action efficiency.
- hand management — Manage a hand of cards that can mitigate dice, provide immediate bonuses, or unlock actions.
- hand-management — Manage a hand of cards that can mitigate dice, provide immediate bonuses, or unlock actions.
- set collection — Collect cards and bonuses that provide ongoing effects and end-game scoring opportunities.
- set-collection — Collect cards and bonuses that provide ongoing effects and end-game scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a crunchy crunchy euro game.
- Drafting a die is a great mechanic, and placing it later to take the action feels very satisfying.
- There are a lot of icons and, yeah, sometimes you'll have a yellow background with a tan card on top.
References (from this video)
No references stored for this video.
Video VNKEdQPexa0
Board Game Garden general_discussion at 1:23 sentiment: positive
video_pk 40168 · mention_pk 121453
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful, screen-printed book components and high-quality artwork
- Compelling thematic integration around Ada Lovelace and a narrative of early computing
- Deep, multi-layered scoring with several tracks (Steam, Innovation, programs, assignments)
- Dynamic workshop/dice-action system with a deck-like drafting feel and meaningful decisions
- Support for 1–4 players and a modular scoring that rewards different strategic paths
- Strong player references and readable reference sheets that ease play
Cons
- Noted as a heavier, im-posing rules set that may deter lighter gamers
- Prototype components are subject to change before final production
- Solo mode details were not covered in the preview
- Eight-card hand cap may restrict early-game variety and require more management
Thematic elements
- Computing history, programming, AI-assisted research and project management
- An alternate-history, fictional tech-development scenario centered around Ada Lovelace’s imagined continued work on a computer program, with players acting as Ada’s assistants weaving code and project milestones.
- Story-driven, Ada Lovelace as guiding figure; a blueprint-based personal-programming motif that ties mechanics to narrative progression
Comparison games
none
Mechanics (from transcript analysis)
- Compound Scoring — End-of-game scoring uses rows/columns where dice pips are combined using gears that provide plus, minus, or multiplication functions, creating arithmetic scoring lanes.
- Deck-construction/deck-drafting (eight-card hand limit) — Each player starts with eight partner cards; you draft and gain cards but must discard to maintain the eight-card limit, creating a light deck-construction feel.
- dice drafting — Each turn you draft or reuse dice, then place them on your personal board to drive actions and influence main-board outcomes.
- Dice drafting and placement — Each turn you draft or reuse dice, then place them on your personal board to drive actions and influence main-board outcomes.
- dice placement — Your placed dice determine which action (purple: study, yellow: meetings, green: institutions, blue: travel) you execute on the central board.
- Dice-action activation on a main board with color-coded zones — Your placed dice determine which action (purple: study, yellow: meetings, green: institutions, blue: travel) you execute on the central board.
- Endgame scoring across multiple domains — Top-scoring across research tracks (color-based), institutions, meetings, travel, and programs, with objective-based bonuses and majority bonuses.
- Gear tokens and arithmetic scoring — End-of-game scoring uses rows/columns where dice pips are combined using gears that provide plus, minus, or multiplication functions, creating arithmetic scoring lanes.
- Innovation track and steam capacity — Tracks that limit scoring and unlocks rewards, acting as a resource management layer and a driver for strategy across domains.
- Program tiles and assignment cards — Objectives (program tiles) plug into rows/columns; assignment cards give one-time boosts and link to color-based tracks, influencing scoring and progression.
- Publish action and book economy — A publish action spends a book to apply effects across the color-coded actions, integrating a resource economy into top-level planning.
- Track advancement — Tracks that limit scoring and unlocks rewards, acting as a resource management layer and a driver for strategy across domains.
- Workshop action as a drafting phase — Draft a die from a workshop pool and place it into your personal board, shaping available future dice actions and partner interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these are the best book components I've ever seen in a game
- this is a prototype board for sure
- I always do love when games have really great player references and these ones here are very great
- it's 1 to four it plays in about 90 to 120 minutes and it plays 14 plus
References (from this video)
No references stored for this video.
Video sA44OYCaibY
Bored to Play playthrough at 0:00 sentiment: positive
video_pk 38611 · mention_pk 116361
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tight, engaging engine-building with multiple paths
- distinct micro-games and variable scoring opportunities
- strong thematic hook around Ada Lovelace and historical computation
Cons
- prototype iconography and incomplete rulebook
- potential AP-proneness due to multiple options and tracks
- endgame scoring can be complex and heavy for new players
Thematic elements
- Historical-inspiration engine-building with dice, focusing on invention, learning, and technology
- 19th-century scientific innovation, Ada Lovelace era, and a travel/education landscape featuring universities
- Abstract, puzzle-driven engine-building with a historical flavor
Comparison games
- Flamecraft
- Skate Summer
- Harmonies
- Kabuto Sumo
- Calico
- Cascadia
Mechanics (from transcript analysis)
- color-coded actions — Dice of different colors trigger different action tracks (Travel, Meetings, Travel, Institutions, Study).
- dice drafting — Players draft and move dice around a rondel-like selection area to activate color-coded actions.
- dice rondel / dice drafting — Players draft and move dice around a rondel-like selection area to activate color-coded actions.
- Engine Building: Efficiency — Gears modify die pips and unlock actions; gear placement creates ongoing engine improvements.
- gear/engine economy — Gears modify die pips and unlock actions; gear placement creates ongoing engine improvements.
- Grid building — Placed dice form a Sudoku-like grid; completing rows/columns triggers gear upgrades and scoring.
- grid placement puzzle — Placed dice form a Sudoku-like grid; completing rows/columns triggers gear upgrades and scoring.
- mini-games — Adas Study, Meetings, Institutions, and Travel provide micro-objectives and rewards.
- mini-games within the main board — Adas Study, Meetings, Institutions, and Travel provide micro-objectives and rewards.
- publish and book economy — Books can be spent to publish bonus actions; gears and steam progress unlock power-ups.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm really enjoying it.
- I didn't think I would like it as much as I do.
- It's a tight game.
- The four mini-games feel like their own little puzzles.
- I am excited to bring this to game night again.
References (from this video)
No references stored for this video.
Video YgLpB-FtXEM
Doly TBL top_10_list at 9:50 sentiment: positive
video_pk 36877 · mention_pk 149415
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong Ada Lovelace theme with a compelling historical hook
- noted as a heavy Euro with meaningful decisions
Cons
- weight estimate may be optimistic; check actual rules
Thematic elements
- building the first computer in an alternate history
- Ada Lovelace and early computer history
- thematic, historic science with a distinctive engine
Comparison games
none
Mechanics (from transcript analysis)
- dice Rondell — revolves around rotating dice-based actions to choose options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's an Allstar cast of designers led by Antoine Boza of Seven Wonders and ghost stories Fame
- absolutely my most anticipated game of the year
- Slay the Spire the board game is incredible
References (from this video)
No references stored for this video.
Video 7eGVqpoAmd8
Board Games and Coffee general_discussion at 16:59 sentiment: positive
video_pk 36343 · mention_pk 108932
Click to watch at 16:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- accessible for families
- pleasant visuals
Cons
- less depth for experienced players
Thematic elements
- family-friendly puzzles and light strategy
- fantasy dream-inspired world
- storybook-like whimsy
Comparison games
- Cascadia
- My Little Scythe
Mechanics (from transcript analysis)
- card drafting — draft cards to plan actions
- set collection — collecting sets for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I try to do reviews through the lens of the perfect board game formula... the five attributes I talk about it all the time
- I only want to review board games that I want to play
- I love teaching games and matching board games to the right person
- the spirit of the video is to not to to make fun of everdale but to say here are some alternatives
References (from this video)
No references stored for this video.
Video YEkK498p4YU
Roto Runthrough top_25_list at 37:06 sentiment: positive
video_pk 6420 · mention_pk 19009
Click to watch at 37:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Entwined drafting with interesting die-placement tension
- Theming is strong and storytelling opportunities are rich
Cons
none
Thematic elements
- Scientific invention and discovery
- Ada Lovelace era, early computing
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The rules are very simple, but it is crunchy and a lot of fun
- Coordination between players in this game goes so far above and beyond what you normally see in this style of co-op game
- Two-player only and absolutely fantastic
- The conveyor belt action is fantastic. Rondell gameplay is big and crunchy here
- This is the hidden gem of the show for many folks
References (from this video)
No references stored for this video.
Video 6C6VaxqW6dc
Unknown Channel rules teach at 0:00 sentiment: positive
video_pk 5763 · mention_pk 102957
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Thorough, mentor-like walkthrough of setup and core turns
- Rich, thematic integration of Ada Lovelace history with mechanical gameplay
- Multiple viable strategies through workshops, travel, and institutions
- Clear explanation of advanced actions and penalties for misplay
Cons
- High complexity and long setup could be daunting for new players
- Maximizing endgame scoring requires careful planning and tracking of many tokens
- Rulebook clarity could be improved for first-time players; the video is a helpful aid but not a substitute for the rules
Thematic elements
- Invention and collaboration to complete a prototype of a computing machine
- An alternate-history 1843-era world where Ada Lovelace aims to realize Charles Babbage's analytical engine
- Story-driven, cooperative-competitive narrative about building a computing engine
Comparison games
none
Mechanics (from transcript analysis)
- Assignment and program tiles — Assignments provide research bonuses and can interact with program tiles that slot into the player's board to trigger end-game scoring.
- dice drafting — Players draft dice from a workshop pool, place them into their stores, and trigger bonuses on the workshop spaces.
- Dice drafting and workshop placement — Players draft dice from a workshop pool, place them into their stores, and trigger bonuses on the workshop spaces.
- Die manipulation with coal — Coal can be spent to move dice further or adjust die values, enabling strategic control of the workshop economy.
- end game bonuses — Endgame is triggered when the dice spaces are full; scoring evaluates lines, rows, tokens, and resources.
- Endgame and Scoring — Endgame is triggered when the dice spaces are full; scoring evaluates lines, rows, tokens, and resources.
- Gear tiles and mills — Gear tiles placed on the mill interact with line scoring; adding and multiplying dice values amplifies end-game scoring.
- Institutions and lectures — Institutions have lecture spaces with costs in innovation to place discs, unlocking higher-level rewards.
- partner cards — Players can play partner cards to gain resources or special effects; playing cards requires discarding from hand or deck.
- Publish and build — Publishing alters the steam track and other bonuses; building gear tiles creates long-term scoring potential.
- Travel and universities — Travel action moves across cities to gain resources, draw partner cards, and sometimes gain endgame points from universities.
- Two turn types: workshop and actions — On a turn you choose either a workshop turn to manipulate dice and gain research, or an actions turn to perform main color-based actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In Adah's Dream, we are the assistant of Ada Love Lace.
- We are working to make a part of Charles Babage's analytical engine.
- On a workshop turn, you will take a die from the workshop area of the main board and add it to the store area of your player board.
- Whenever they get new partner cards, they have to remove one from their hand or their discard pile.
- The end of the game is triggered when all nine dice spaces are filled with dice.
- The four sections of the main board correspond to the four colors of dice.
References (from this video)
No references stored for this video.
Video ovKEq3LQ3bk
Tantrum House top_5_list at 29:26 sentiment: positive
video_pk 4174 · mention_pk 12239
Click to watch at 29:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- interesting dice drafting with multiple paths to scoring
- highly thematic and mechanically rich
Cons
- might be heavier for lighter gaming groups
Thematic elements
- multi-use dice and operator-based scoring
- dice-drafting with a computing/machine theme
- engineering-inspired puzzle
Comparison games
none
Mechanics (from transcript analysis)
- bag-building/placement — choose dice to place into tracks and unlock benefits.
- dice drafting — draft colored dice with numbers and use them to activate actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game has a lot going on.
- the middle player counts works pretty well for this one.
- It's not cooperative. It is too short.
References (from this video)
No references stored for this video.
Video b-7pkCkKNmM
Dice Tower top_10_list at 8:52 sentiment: positive
video_pk 2787 · mention_pk 8130
Click to watch at 8:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- historical theme with Euro mechanics
- engine-building angle is appealing
Cons
none
Thematic elements
- Ada Lovelace and pioneering computing
- Early computer development era
- historical-engine-building with academic lectures
Comparison games
none
Mechanics (from transcript analysis)
- engine-building — players contribute to building an in-game engine; thematic meta-engine work
- lectures and research tasks — perform tasks and present findings to progress toward engine completion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is an absolutely gorgeous euro instead of you know one of those really like dry beige looking ones that I also very much love.
- I love eyes. I think that they're absolutely beautiful.
- Two sets of rondells.
- Engine building, right? Engine building. It's awesome.
- The horses are really the core of it all.
- It's basically playing a card into your tableau. And as you do so, it's like kicking off a different card.
References (from this video)
No references stored for this video.
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