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Adrenaline box art

Adrenaline

Game ID: GID0015119
Game Info
Year
2016
Players
2-6
Age
12+
Playtime
90 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In the future, war has left the world in complete destruction and split the people into factions. The factions have decided to stop the endless war and settle their dispute in the arena. A new virtual bloodsport was created. The Adrenaline tournament. Every faction has a champion, every champion has a chance to fight and the chance to win. Will you take the chance of becoming the next champion of the Adrenaline tournament?

Play a first-person shooter on your gaming table. Grab some ammo, grab a gun, and start shooting. Build up an arsenal for a killer turn. Combat resolution is quick and diceless. And if you get shot, you get faster!

Description

In the future, war has left the world in complete destruction and split the people into factions. The factions have decided to stop the endless war and settle their dispute in the arena. A new virtual bloodsport was created. The Adrenaline tournament. Every faction has a champion, every champion has a chance to fight and the chance to win. Will you take the chance of becoming the next champion of the Adrenaline tournament?

Play a first-person shooter on your gaming table. Grab some ammo, grab a gun, and start shooting. Build up an arsenal for a killer turn. Combat resolution is quick and diceless. And if you get shot, you get faster!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–5 of 5
Video 2TGT9k9YewM watch it played Rules Teach at 0:29 sentiment: positive
video_pk 65107 · mention_pk 158738
watch it played - Adrenaline video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Configurable board layout provides different play configurations.
  • Adjustable game length based on the number of skulls.
  • Power-up cards offer additional strategic options.
  • The game has multiple modes of play for variety.
Cons
  • For the first game, placing fewer skulls is recommended to shorten the game.
  • If ammo tokens run out, discarded ones are shuffled to create a new pile.
  • If weapons run out, no new ones are drawn for the rest of the game.
Thematic elements
  • firstperson shooter styled game of gladiatorial combat
  • futuristic Arena
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players take up to two actions per turn in any order, choosing from running, grabbing, or shooting.
  • Area Control — While not a primary mechanic for the core game, alternative modes like domination involve controlling spawn points.
  • combat/shooting — Players shoot by playing a loaded weapon from their hand, potentially paying additional costs to boost the effect. Damage is tracked, and kill shots eliminate players.
  • drafting — Players draw power-up cards and choose one to keep on their first turn. Weapons are also available to grab from spawn spaces.
  • hand management — Players can hold up to three power-up cards and three weapon cards in their hand.
  • Movement — Players can move their figure up to three spaces, moving from one adjacent space to another, through doors but not walls.
  • Player Elimination (Temporary) — Players are eliminated when they reach the kill shot limit but can respawn and continue playing.
  • resource collection — Players can grab ammo tokens from spaces, gaining cubes for their ammo box, or weapon cards from spawn spaces by paying costs.
  • set collection — Players collect ammo cubes of different colors to pay for weapons and effects.
  • take-that — Players actively damage and eliminate each other.
  • Variable player powers — Players select characters which may have unique abilities or starting conditions, though this is not explicitly detailed in the rules teach.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you'll be trapped with other combatants in a futuristic Arena draw first blood or go for the kill shot all's fair in this firstperson shooter styled game of gladiatorial combat
  • On your turn as shown here you'll take up to two actions in any order repeating an action if you want and these are represented by the symbols here for running around grabbing stuff and shooting.
  • When you get shot your damage track will fill up with different colored damage markers which can unlock better actions for example as soon as your damage is at least this high now you'll be able to move up to two spaces on your turn and then grab.
  • And that's everything you need to know to play adrenaline although there are two other modes of play that you can try as well.
References (from this video)
No references stored for this video.
Video Hx78uhyxhJ4 JestaThaRogue Rules Teach at 0:59 sentiment: positive
video_pk 59886 · mention_pk 152392
JestaThaRogue - Adrenaline video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced arena combat with clear action economy
  • Thematic integration of shooter tropes into a board game
  • Solid play time and player count range
  • Adrenaline mechanic adds tactical tension
Cons
  • Rule complexity can challenge new players
  • Resource limits (ammo and power-ups) may slow early-game decisions
  • Scaling with higher player counts can affect pacing
Thematic elements
  • arena combat and competitive shooter aesthetics
  • Virtual arena tournament with futuristic combat
  • Competitive, tactical skirmish with adrenaline mechanics
Comparison games
  • Goldeneye 007
  • Unreal Tournament
  • TimeSplitters
  • Team Fortress 2
  • Destiny
  • Doom
  • Call of Duty
Mechanics (from transcript analysis)
  • Action points — Two action points per turn with up to three actions available via the action tile.
  • action_points — Two action points per turn with up to three actions available via the action tile.
  • adrenaline_mechanic — Damage fills an adrenaline track; at 3 and 6 adrenaline you gain special abilities.
  • Compound Scoring — Damage tokens advance on a kill track; first blood and kill totals affect scoring.
  • final_frenzy — When the last kill-track marker is taken, the game enters final frenzy with extra actions.
  • kill_track_and_scoring — Damage tokens advance on a kill track; first blood and kill totals affect scoring.
  • Line of sight — Attack range is defined by same-room or adjacent-room visibility via connected doors.
  • line_of_sight_and_range — Attack range is defined by same-room or adjacent-room visibility via connected doors.
  • movement_and_positioning — Move through spaces using doors and spaces; positions and line of sight matter.
  • power_ups — Power-up cards provide one-use abilities or can be spent as costs on the card backs.
  • resources_and_loot — Draw ammo tiles and color cubes; limited inventory constrains choices.
  • weapons_and_reload — Acquire weapons by paying costs; reload by spending cubes to restock ammo and weapons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've enjoyed this arena combat over several IPs making it one of my favorite types of video game and now we have a board game
  • Scott I've been robbed a K just the road until next time keep on shooting
  • this is a game for 3 to 5 players plays in about 60 minutes
References (from this video)
No references stored for this video.
Video jugOgD17cXA The Dice Tower Top List at 1:05:37 sentiment: positive
video_pk 12365 · mention_pk 36090
The Dice Tower - Adrenaline video thumbnail
Click to watch at 1:05:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic contrast between video-game feel and euro mechanics
  • catch-up toward endgame
Cons
  • not for players who dislike hidden movement or dice-heavy games
Thematic elements
  • action, power progression, and gunplay
  • military sci-fi; dice-driven combat
  • video-game vibe with euro mechanics
Comparison games
  • Frostpunk
  • Robinson Crusoe
Mechanics (from transcript analysis)
  • adrenaline/kill-shot dynamic — dying does not remove a player; you chase the final kill shot
  • dice combat with resource management — you manage cubes to power guns and shoot opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number 50 for me is a Vital Lerta game. A big cool thematic experience about what happens after a heist. This is Escape Plan.
  • Invincible is my number 50.
  • San Juan's one of my favorites; I love how those buildings synergize with crops and selling them.
  • Spectral is one of those deduction games where you're just trying to avoid the curse and getting gems out there.
  • This is one of those classic polyomino games. My favorite in the genre. This is Baron Park.
  • Twilight Inscription is infinitely expandable.
  • Adrenaline is a bit of everything: euro, shooter vibe, and tense last-hits moments.
  • Robinson Crusoe—cooperative survival with fantastic stories.
References (from this video)
No references stored for this video.
Video xbibw-ZdCko Board Game Spotlight Review at 23:34 sentiment: positive
video_pk 12052 · mention_pk 35296
Board Game Spotlight - Adrenaline video thumbnail
Click to watch at 23:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game
  • Phenomenal game
  • Great for teenagers who like FPS games
  • Fun team gameplay
Cons
none
Thematic elements
  • First-person shooter action
  • Futuristic arena
  • Competitive multiplayer
Comparison games
none
Mechanics (from transcript analysis)
  • Damage and rewards — Most damage and last shot get rewards
  • First-person shooter mechanics — Shoot other players on a map
  • Skull system — Timer system that counts down
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is one of those games that you just got to have in your collection if you like euro style games
  • Porta is one of my favorite underrated games
  • Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
  • Barron Park is my favorite polyomino Tetris in a board game game
  • Orleans is a top 5 game for me period just one of my favorite games to play ever
  • Power grid this was the game that got me into board gaming y'all
  • Seven wonders this is a modern-day classic
  • Betrayal at house on the hill every game is different
  • King of Tokyo one of those games that you have to have in your collection
  • If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video uIiZuvmlBnM Going Analog Other at 6:28 sentiment: neutral
video_pk 9473 · mention_pk 28011
Going Analog - Adrenaline video thumbnail
Click to watch at 6:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • quick sessions
  • presents a video-game vibe in board game form
Cons
  • can feel chaotic and chaotic balance issues
Thematic elements
  • frantic combat with immediate action
  • arena shooter-inspired board game
  • face-to-face, competitive frantic play
Comparison games
  • Mech arena skirmish board games
Mechanics (from transcript analysis)
  • Dice-based combat — fighters roll dice to attack and maneuver in a skirmish arena.
  • high-tension combat — short rounds with rapid scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the Going Analog Quiz Show
  • you've earned a place on the leaderboard today
  • the name is Mallory, but the game is Megaland
  • it's War of Mine—the board game, not the video game
  • Puzzle Strike's puzzle-strategy vibe is surprisingly satisfying
References (from this video)
No references stored for this video.
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