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Adrenaline box art

Adrenaline

Game ID: GID0015119
Game Info
Year
2016
Players
2-6
Age
12+
Playtime
90 min
Collection
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Description

In the future, war has left the world in complete destruction and split the people into factions. The factions have decided to stop the endless war and settle their dispute in the arena. A new virtual bloodsport was created. The Adrenaline tournament. Every faction has a champion, every champion has a chance to fight and the chance to win. Will you take the chance of becoming the next champion of the Adrenaline tournament?

Play a first-person shooter on your gaming table. Grab some ammo, grab a gun, and start shooting. Build up an arsenal for a killer turn. Combat resolution is quick and diceless. And if you get shot, you get faster!

Description

In the future, war has left the world in complete destruction and split the people into factions. The factions have decided to stop the endless war and settle their dispute in the arena. A new virtual bloodsport was created. The Adrenaline tournament. Every faction has a champion, every champion has a chance to fight and the chance to win. Will you take the chance of becoming the next champion of the Adrenaline tournament?

Play a first-person shooter on your gaming table. Grab some ammo, grab a gun, and start shooting. Build up an arsenal for a killer turn. Combat resolution is quick and diceless. And if you get shot, you get faster!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 10 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–13 of 13
Video in2XdLpdnPU Watch It Played Discussion at 2:26
video_pk 92119 · mention_pk 247369
Watch It Played - Adrenaline video thumbnail
Click to watch at 2:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was me Matt Marty and I forget the other gentleman's name it's bugging me that I'm forgetting his name he was fantastic he he was uh he worked with FFG and we played learned and played Great Western tra together Marty knew how to play and he taught us he did a fantastic job teaching the game
  • so yeah so that that was another game I was really glad to have gotten a plan of anything else you want to mention before we move on from BG
  • I love Jenga so of course I'm going to love what is wony what okay so it's uh it's just the these squares those little medium big squares but they're not quite squares the cubes are a little bit wonky you could say cuz they're like shaved on edges and so you can't really stack them properly you have to angle them
  • that reminds me cuz the game came up uh Tada someone some asked about games that make make you laugh sure recently especially uh tadada and hex casters were great for making people laugh like the whole yes you know when you have to roll dice with your elbows on the table especially when someone had already played something on you and you have to have your elbows on your table and while you're doing something else yeah well you have the head on your table too and it's just impossible yeah that game's about being ridiculous super ridiculous yeah
  • it's basically just looking around and seeing if there's vacant looks on everyone's faces like they don't understand what's going on especially if while I'm reading at the same time I'm not fully understanding the rules like if it's my first time reading through the rules trying to teach the game and I'm not quite fully understanding it so there's Factor number one if you as the teacher are like I'm not getting this working that's a great reason to box it up
  • I actually enjoy these live shows a lot more than than doing the table talks enjoy them more you know what I mean they're a different kind of work like this we sit down I prepare stuff in advance takes time to set up but then when it's done it's done with table talk it's like we shot it for a couple of hours now we need to go edit that then we I likeed having the viewers be a part of it so then getting in their stuff and editing their content and it all is kind of time consuming not in a bad way but it's like you have to create time for that though if you're going to do it
  • yes my hope is that we'll be able to have those uh available in the future as well
  • I just played with Luke overcooked it's a couch only Co-op game and boy did we have a lot of fun our first play of it we were just cackling while playing that game
References (from this video)
No references stored for this video.
Video 37bYT6jrXmQ Getting Games Discussion at 23:50 sentiment: positive
video_pk 92110 · mention_pk 247333
Getting Games - Adrenaline video thumbnail
Click to watch at 23:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • variety of weapons
  • line-of-sight based combat and reload mechanics
  • adrenaline mechanic that unlocks new actions as you take damage
Cons
  • not a blow-away experience; nostalgia is a factor
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the bones of this game the stuff that's going on is so cool and so I'm looking forward to playing this one some more
  • it's evolving game State as you play game to game it's sort of like a legacy style thing going on but you're not permanently altering the game
  • this is a quick game
References (from this video)
No references stored for this video.
Video bUMbAiVZbGE Watch It Played Top 10 List at 14:38 sentiment: positive
video_pk 90123 · mention_pk 240423
Watch It Played - Adrenaline video thumbnail
Click to watch at 14:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successfully emulates FPS video game feel
  • Quick actions
  • Interesting tactical decisions
  • Low penalty for elimination (respawning)
Cons
none
Thematic elements
  • First-person shooter on a table
  • Robotic combat tournament
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete for dominance in a map.
  • Combat — First-person shooter style combat.
  • Movement — Movement and line of sight are important.
  • Resource Management — Grab ammo and weapons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players are trapped on a supernatural ghost train rolling dice and battling bosses
  • this game immediately caught my attention i mean there's so much here that intrigues me story driven horror themed cooperative and ghosts what's not to love about these bone-chilling adventures
  • players assume the role of dungeon fighters a motley band of screw-ups and desperate vagrants forced into the dungeon delving lifestyle by misfortune or bizarre ambition
  • how to take the perfect photograph of a group of 14 persnickety people especially when each person has their own requirements for where they need to be positioned
  • just like twitter
  • the game kabuto sumo these brazen beetles battle for supremacy in the world insect wrestling championship
  • instead of flicking pieces you're pushing them around and sometimes things don't interact the way you think they're going to
  • grandpa can't look at the items or grab them their palm has to stay flat then based on how the item was placed in their hand they'll try to guess which memory card it corresponds with
  • if i had my own small island paradise i'd absolutely use it to grow fruit on as opposed to like exotic motorsports with foreign oil barons
  • the result is a combination of dexterity strategy and luck
  • the pattern players lay their tiles in is what will score them points and that's where things get tricky
  • this episode was also made possible by the legendary expansion annihilation from upper deck
  • players go on adventures to gather the three pieces of a magic key then hop through a portal to defeat the demon king harold van crandall buckle once and for all
  • systematic corporate monetary dissection the democratic election system oh boy family fun for boys and girls
  • the enticing offer that it quote will only take 15 minutes of your time
  • burn through too much money and you'll find yourself having to sublease half your island paradise tax on mobile headquarters
  • adrenaline a first-person shooter on your gaming table grab some ammo grab a weapon and start blasting rivals derivates
  • actions are quick and the different weapons you can pick up make for interesting decisions to be made based on location movement and line of sight
  • the upcoming abstract murder mystery game that time you killed me in which two players compete as rival time travelers trying to erase each other from history
  • an abstract narrative game of time and murder
References (from this video)
No references stored for this video.
Video RAiOGxoz2bw Tabletop Tokki Discussion at 3:59 sentiment: positive
video_pk 88757 · mention_pk 234729
Tabletop Tokki - Adrenaline video thumbnail
Click to watch at 3:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • condensed shooter feel translated to tabletop
  • high energy and satisfying when played with a group
Cons
none
Thematic elements
  • Action-packed combat with kinetic energy
  • Futuristic first-person shooter vibe translated to a board game
  • Arcade shooter feel in a compact board game
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-based resolution — combat outcomes resolved via dice and intrinsic abilities
  • fast-paced rounds — short, intense turns emphasizing adrenaline-fueled play
  • grid-based movement and combat — players maneuver and engage in combat in a tactical space
  • Real-Time — short, intense turns emphasizing adrenaline-fueled play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love this game I think it really holds up over the years especially if you get into the bean farmer RP
  • Adrenaline for the first time in a really long time on at a board game night here and oh my gosh what a great game
  • this is a great activity you can do it even without actual game components and it's a staple of big board game night
  • the artwork choices surprised me but I didn't expect to be as upset by it
  • it's a classic of a Rosenberg game
References (from this video)
No references stored for this video.
Video KreiZXGvgmo Watch It Played Discussion at 6:50 sentiment: positive
video_pk 88770 · mention_pk 234788
Watch It Played - Adrenaline video thumbnail
Click to watch at 6:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • resource gathering and combat — Players move around a board as a shooter-style experience with respawns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love it but what are the weirdest games that you own let me know because I'll probably buy them the next question
  • Fields of Green I I absolutely love the game and I think that for people who love stardew get the stardew valley soundtrack going in the background while you're playing Fields of Green
  • board games offer an antidote to that step away from technology
References (from this video)
No references stored for this video.
Video CAgmh3-SLAQ Rules Teach at 0:10 sentiment: positive
video_pk 79817 · mention_pk 193376
Adrenaline video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variable setup for the game board
  • Distinct player boards and champion pieces
  • Ammo tokens and weapon cards provide strategic choices
  • Damage system that affects player actions and leads to scoring opportunities
  • Rulebook includes a weapon manual for clarity
Cons
none
Thematic elements
  • Players take the role of champions fighting in an adrenaline tournament.
  • Adrenaline tournament
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players have two actions per turn, which can be 'run', 'grab', or 'shoot'.
  • Area Control — Implied by moving around the board and fighting for control of areas, indicated by player boards and damage tokens on opponent's boards.
  • Card Drafting — Players draft weapon cards and powerup cards.
  • Push Your Luck — Taking damage on a player's board affects their actions, and reaching a certain threshold leads to death, which triggers scoring and skull removal.
  • Set Collection — Players collect ammo tokens of different colors and can only hold a maximum of three of the same color ammo.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome today we're gonna be taking a look at adrenaline
  • basically your fps in a board game
  • The one with the most points at the end wins the game
  • you can run grab or shoot
  • when you mark somebody it's kind of like you get an extra hit the next time that you hit them
  • if one of the champions has damage markers all the way to the skull then that champion has died during the round
References (from this video)
No references stored for this video.
Video 2TGT9k9YewM watch it played Rules Teach at 0:29 sentiment: positive
video_pk 65107 · mention_pk 158738
watch it played - Adrenaline video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Configurable board layout provides different play configurations.
  • Adjustable game length based on the number of skulls.
  • Power-up cards offer additional strategic options.
  • The game has multiple modes of play for variety.
Cons
  • For the first game, placing fewer skulls is recommended to shorten the game.
  • If ammo tokens run out, discarded ones are shuffled to create a new pile.
  • If weapons run out, no new ones are drawn for the rest of the game.
Thematic elements
  • firstperson shooter styled game of gladiatorial combat
  • futuristic Arena
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players take up to two actions per turn in any order, choosing from running, grabbing, or shooting.
  • Area Control — While not a primary mechanic for the core game, alternative modes like domination involve controlling spawn points.
  • combat/shooting — Players shoot by playing a loaded weapon from their hand, potentially paying additional costs to boost the effect. Damage is tracked, and kill shots eliminate players.
  • Drafting — Players draw power-up cards and choose one to keep on their first turn. Weapons are also available to grab from spawn spaces.
  • Hand Management — Players can hold up to three power-up cards and three weapon cards in their hand.
  • Movement — Players can move their figure up to three spaces, moving from one adjacent space to another, through doors but not walls.
  • Player Elimination (Temporary) — Players are eliminated when they reach the kill shot limit but can respawn and continue playing.
  • resource collection — Players can grab ammo tokens from spaces, gaining cubes for their ammo box, or weapon cards from spawn spaces by paying costs.
  • Set Collection — Players collect ammo cubes of different colors to pay for weapons and effects.
  • take-that — Players actively damage and eliminate each other.
  • Variable player powers — Players select characters which may have unique abilities or starting conditions, though this is not explicitly detailed in the rules teach.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you'll be trapped with other combatants in a futuristic Arena draw first blood or go for the kill shot all's fair in this firstperson shooter styled game of gladiatorial combat
  • On your turn as shown here you'll take up to two actions in any order repeating an action if you want and these are represented by the symbols here for running around grabbing stuff and shooting.
  • When you get shot your damage track will fill up with different colored damage markers which can unlock better actions for example as soon as your damage is at least this high now you'll be able to move up to two spaces on your turn and then grab.
  • And that's everything you need to know to play adrenaline although there are two other modes of play that you can try as well.
References (from this video)
No references stored for this video.
Video Hx78uhyxhJ4 JestaThaRogue Rules Teach at 0:59 sentiment: positive
video_pk 59886 · mention_pk 152392
JestaThaRogue - Adrenaline video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced arena combat with clear action economy
  • Thematic integration of shooter tropes into a board game
  • Solid play time and player count range
  • Adrenaline mechanic adds tactical tension
Cons
  • Rule complexity can challenge new players
  • Resource limits (ammo and power-ups) may slow early-game decisions
  • Scaling with higher player counts can affect pacing
Thematic elements
  • arena combat and competitive shooter aesthetics
  • Virtual arena tournament with futuristic combat
  • Competitive, tactical skirmish with adrenaline mechanics
Comparison games
  • Goldeneye 007
  • Unreal Tournament
  • TimeSplitters
  • Team Fortress 2
  • Destiny
  • Doom
  • Call of Duty
Mechanics (from transcript analysis)
  • Action Points — Two action points per turn with up to three actions available via the action tile.
  • action_points — Two action points per turn with up to three actions available via the action tile.
  • adrenaline_mechanic — Damage fills an adrenaline track; at 3 and 6 adrenaline you gain special abilities.
  • Compound Scoring — Damage tokens advance on a kill track; first blood and kill totals affect scoring.
  • final_frenzy — When the last kill-track marker is taken, the game enters final frenzy with extra actions.
  • kill_track_and_scoring — Damage tokens advance on a kill track; first blood and kill totals affect scoring.
  • Line of Sight — Attack range is defined by same-room or adjacent-room visibility via connected doors.
  • line_of_sight_and_range — Attack range is defined by same-room or adjacent-room visibility via connected doors.
  • movement_and_positioning — Move through spaces using doors and spaces; positions and line of sight matter.
  • power_ups — Power-up cards provide one-use abilities or can be spent as costs on the card backs.
  • resources_and_loot — Draw ammo tiles and color cubes; limited inventory constrains choices.
  • weapons_and_reload — Acquire weapons by paying costs; reload by spending cubes to restock ammo and weapons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've enjoyed this arena combat over several IPs making it one of my favorite types of video game and now we have a board game
  • Scott I've been robbed a K just the road until next time keep on shooting
  • this is a game for 3 to 5 players plays in about 60 minutes
References (from this video)
No references stored for this video.
Video -ICYd3HtDoI Game Night Picks - Pair Of Dice Paradise Top 10 List at 2:12 sentiment: mixed
video_pk 42730 · mention_pk 129802
Game Night Picks - Pair Of Dice Paradise - Adrenaline video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Feels like the adrenaline of an FPS; streamlined action
Cons
  • Not everyone falls in love with it; more variety needed
Thematic elements
  • First-person shooter feel translated to a board game
  • Modern/futuristic combat arena
  • action-packed, cinematic
Comparison games
none
Mechanics (from transcript analysis)
  • Real-time/fast-paced action — Gameplay emphasizes quick grabs for ammo and explosive actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stone Age helped introduced me to work replacement games
  • I am intrigued and gassy but what I really want to know is if by hero's climb a cube tower
  • I backed it and I'm glad that I did because the game sounds really interesting to me
  • The Boldest introduces a world of Forgotten creatures
  • I'm approaching the Boldest with cautious optimism
  • cloud spire is heavily influenced by both tower defense and multiplayer online battle arena or MOBA games
References (from this video)
No references stored for this video.
Video gr2GQoWpTok Meeple Mountain Interview at 5:33 sentiment: positive
video_pk 36654 · mention_pk 109983
Meeple Mountain - Adrenaline video thumbnail
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expansion adds excitement
  • fits with base game's action-packed feel
Cons
  • expansion content requires base game
Thematic elements
  • combat, arena skirmish
  • futuristic arena combat with expansion content
  • Array
Comparison games
  • Adrenaline
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's amazing
  • we are totally open to cooperation
  • Marvel and Disney it's not directly by us it's the USA licensed property
  • really really looking forward to because I am personally a huge fan of Marvel
  • we are open to cooperation with new designers
References (from this video)
No references stored for this video.
Video jugOgD17cXA The Dice Tower Top List at 1:05:37 sentiment: positive
video_pk 12365 · mention_pk 36090
The Dice Tower - Adrenaline video thumbnail
Click to watch at 1:05:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic contrast between video-game feel and euro mechanics
  • catch-up toward endgame
Cons
  • not for players who dislike hidden movement or dice-heavy games
Thematic elements
  • action, power progression, and gunplay
  • military sci-fi; dice-driven combat
  • video-game vibe with euro mechanics
Comparison games
  • Frostpunk
  • Robinson Crusoe
Mechanics (from transcript analysis)
  • adrenaline/kill-shot dynamic — dying does not remove a player; you chase the final kill shot
  • dice combat with resource management — you manage cubes to power guns and shoot opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number 50 for me is a Vital Lerta game. A big cool thematic experience about what happens after a heist. This is Escape Plan.
  • Invincible is my number 50.
  • San Juan's one of my favorites; I love how those buildings synergize with crops and selling them.
  • Spectral is one of those deduction games where you're just trying to avoid the curse and getting gems out there.
  • This is one of those classic polyomino games. My favorite in the genre. This is Baron Park.
  • Twilight Inscription is infinitely expandable.
  • Adrenaline is a bit of everything: euro, shooter vibe, and tense last-hits moments.
  • Robinson Crusoe—cooperative survival with fantastic stories.
References (from this video)
No references stored for this video.
Video xbibw-ZdCko Board Game Spotlight Review at 23:34 sentiment: positive
video_pk 12052 · mention_pk 35296
Board Game Spotlight - Adrenaline video thumbnail
Click to watch at 23:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game
  • Phenomenal game
  • Great for teenagers who like FPS games
  • Fun team gameplay
Cons
none
Thematic elements
  • First-person shooter action
  • Futuristic arena
  • Competitive multiplayer
Comparison games
none
Mechanics (from transcript analysis)
  • Damage and rewards — Most damage and last shot get rewards
  • First-person shooter mechanics — Shoot other players on a map
  • Skull system — Timer system that counts down
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is one of those games that you just got to have in your collection if you like euro style games
  • Porta is one of my favorite underrated games
  • Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
  • Barron Park is my favorite polyomino Tetris in a board game game
  • Orleans is a top 5 game for me period just one of my favorite games to play ever
  • Power grid this was the game that got me into board gaming y'all
  • Seven wonders this is a modern-day classic
  • Betrayal at house on the hill every game is different
  • King of Tokyo one of those games that you have to have in your collection
  • If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video uIiZuvmlBnM Going Analog Other at 6:28 sentiment: neutral
video_pk 9473 · mention_pk 28011
Going Analog - Adrenaline video thumbnail
Click to watch at 6:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • quick sessions
  • presents a video-game vibe in board game form
Cons
  • can feel chaotic and chaotic balance issues
Thematic elements
  • frantic combat with immediate action
  • arena shooter-inspired board game
  • face-to-face, competitive frantic play
Comparison games
  • Mech arena skirmish board games
Mechanics (from transcript analysis)
  • Dice-based combat — fighters roll dice to attack and maneuver in a skirmish arena.
  • high-tension combat — short rounds with rapid scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the Going Analog Quiz Show
  • you've earned a place on the leaderboard today
  • the name is Mallory, but the game is Megaland
  • it's War of Mine—the board game, not the video game
  • Puzzle Strike's puzzle-strategy vibe is surprisingly satisfying
References (from this video)
No references stored for this video.
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