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Adventure Land box art

Adventure Land

Game ID: GID0015733
Game Info
Year
2015
Collection
Rating
Mechanic profile
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Vibe profile
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Description

In Adventure Land, King Agamis rules from his castle. Rich cities, vast forests and rugged mountain ranges dominate the country. The large river is known to be lined with gold and the forests filled with medicinal herbs, but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures, you'll win the favor of the king. Illustrated by Franz Vohwinkel and designed by acclaimed duo Wolfgang Kramer and Michael Kiesling who between them have won the highly coveted Spiel des Jahres award 5 times.

—description from the publisher

There are three different adventure scenarios to choose from, depending on the age/skill of the players:

Adventure 1 (The Fellowship ) the simplest of the three adventures
Adventure 2 (The Magnificent) a little more challenging
Adventure 3 (Escape to the Cities) the most challenging because there are many things to pay attention to simultaneously

Description

In Adventure Land, King Agamis rules from his castle. Rich cities, vast forests and rugged mountain ranges dominate the country. The large river is known to be lined with gold and the forests filled with medicinal herbs, but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures, you'll win the favor of the king. Illustrated by Franz Vohwinkel and designed by acclaimed duo Wolfgang Kramer and Michael Kiesling who between them have won the highly coveted Spiel des Jahres award 5 times.

—description from the publisher

There are three different adventure scenarios to choose from, depending on the age/skill of the players:

Adventure 1 (The Fellowship ) the simplest of the three adventures
Adventure 2 (The Magnificent) a little more challenging
Adventure 3 (Escape to the Cities) the most challenging because there are many things to pay attention to simultaneously

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video SWpfJY03chw Meeple University Review at 0:43 sentiment: positive
video_pk 64720 · mention_pk 158219
Meeple University - Adventure Land video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Low difficulty makes it accessible
  • Varied variants add replayability
  • Strategic planning with grid movement and item/monster placement
  • Combo of items, monsters, gold and companions creates a rewarding scoring system
Cons
none
Thematic elements
  • adventure/fantasy exploration with combat and treasure
  • adventurers on a numbered grid map fighting monsters and collecting items, swords, gold, and companions
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control of specific grid areas affects scoring and placement.
  • combat with monsters — Players fight monsters as part of advancing on the board.
  • deck-based placement — Cards drawn from a deck indicate items or monsters to place on the grid.
  • dice placement — Cards drawn from a deck indicate items or monsters to place on the grid.
  • grid movement — Movement is constrained to grid paths with options to move adventurers along the grid, typically downward or to the right.
  • meeple-based components — Adventurer meeples are used to represent players' forces on the board.
  • Resource collection and scoring — Points come from collecting gold, fighting monsters, and gathering companions.
  • round structure and ending condition — Rounds proceed until a finish condition; the player with the most points wins.
  • Variants — There are three variants that change the feel and objectives of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like the fact that the more companions you collect, the more multiplier points you get.
References (from this video)
No references stored for this video.
Video _7sg_whki_Q Board Game Dad Top List at 1:30 sentiment: positive
video_pk 40840 · mention_pk 123893
Board Game Dad - Adventure Land video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanically driven grid movement adds depth to decisions
  • Strong perceived value at sale price
  • Family-friendly appeal with accessible rules
Cons
  • Thematic presentation and naming feel bland
Thematic elements
  • Adventure/questing with monsters, water, and terrain features
  • Grid-based fantasy map with questing elements and map-based exploration
  • Scenario-driven progression with quest objectives
Comparison games
none
Mechanics (from transcript analysis)
  • Card and dice resolution — Dice and cards are used to resolve battles or events as you explore.
  • Combat: Dice — Dice and cards are used to resolve battles or events as you explore.
  • grid movement — Players move their adventurers on a square grid, typically from the top-left toward objectives, choosing how far to advance.
  • Item collection on a map — Items appear on the map and can be collected or used to augment battles/encounters.
  • set collection — Items appear on the map and can be collected or used to augment battles/encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for 14 bucks I'm buying it
  • it's an excellent deal
  • the grid moving mechanism just makes the game so much more interesting
  • I loved how unique this is
  • if you like Harry Potter World then you should buy this game period that's all
  • for 39 bucks absolutely
  • Planet is brilliant this is one of my first reviews that I did for this channel
References (from this video)
No references stored for this video.
Video HPQ3_KIMxAE The Dice Tower Discussion at 2:50 sentiment: positive
video_pk 12187 · mention_pk 35625
The Dice Tower - Adventure Land video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • recognizable older theme with approachable mechanics
  • engaging for players who enjoy light adventure themes
Cons
  • the exact mechanics aren’t extensively described in the clip, but inferred as classic movement-based play
Thematic elements
  • Adventure/quest-style objectives
  • Classic adventure theme with exploration vibes
  • nostalgic, light-hearted
Comparison games
none
Mechanics (from transcript analysis)
  • route/movement based play — players navigate a map with movement options and mission-oriented goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Very simple tile laying, very straightforward, but it feels like you're doing all these mini races all at once.
  • It's 30 minutes, 40 minutes tops.
  • I really enjoy this one. I got to teach it to some people that have never played it before.
  • Really nice art, a cool theme where you are kind of getting olives and you're converting them into olive oil and there's a big card market.
  • It's a deck building game. Really satisfying, pretty easy to understand.
  • This had a really interesting kind of multi-use cards going on in it that was really engaging and honestly I was just charmed by the artwork.
  • You draft some dice. You're going to be drawing pathways and completing different little missions.
References (from this video)
No references stored for this video.
Video BsfzqCEbxso Adam in Wales - Board Game Design Top List at 10:48:00 sentiment: positive
video_pk 11383 · mention_pk 87386
Adam in Wales - Board Game Design - Adventure Land video thumbnail
Click to watch at 10:48:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good game though hard to explain why
  • Nice accessible theme
  • Simple rule sets in all scenarios
  • Multiple scenarios all of equal quality
  • Unique feel different from other games
  • Family-friendly but deep enough
Cons
none
Thematic elements
  • Exploring regions and encountering monsters
  • Adventure/Fantasy exploration
  • Adventure narrative
Comparison games
none
Mechanics (from transcript analysis)
  • area majority — Taking majority control of different board regions
  • Combat — Fighting little monsters in some scenarios
  • Majority Control — Taking majority control of different board regions
  • scenario-based gameplay — Multiple different rule sets and scenarios to play
  • worker movement — Moving meeples along grid that can move right or down but never back
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the artwork is is odd it's a bit ugly and so but in a really sort of cute way i i like it it's got a lot of personality
  • there's a lot of drama a lot of tension in there but it's also abstracted that it doesn't feel dark and mean and nasty
  • babylonia harks back to that older era where board games were trying to look serious and historical
  • it's a strange game in that it's got two different games essentially you know you start out playing one thing and then it switches to something else about halfway through but that switch is not clunky it feels very natural
  • ultimately this is a push your luck game uh which is a type of game that i really really enjoy
  • the game looks odd it looks like a game for children it's got this weird cartoony artwork but the gameplay is not really like that at all
  • this is one i frequently come back to okay a couple of times a year i'll i'll be looking for what should i play there we go if wishes were fishes
  • it's really good it's it's hard to explain why it's good but it's really good
  • i've talked previously about the fact that i like dice games that don't rely on the yahtzee mechanism and this is one of those
References (from this video)
No references stored for this video.
Video tEXrEHKppGY Chairman of the Board Top List at 8:13 sentiment: positive
video_pk 9011 · mention_pk 26559
Chairman of the Board - Adventure Land video thumbnail
Click to watch at 8:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • El Grande is my favorite game of all time; it is the original area control game and the cream of the crop.
  • Only your best round will count in Coliseum, which is a cool twist on scoring.
  • El Grande and the King, with simultaneous selection and Castillo, harmonize to create a rich gameplay experience.
References (from this video)
No references stored for this video.
Video dP2CTbmLgf4 The Dice Tower Discussion at 6:56 sentiment: positive
video_pk 8719 · mention_pk 25726
The Dice Tower - Adventure Land video thumbnail
Click to watch at 6:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first time where I thought of the whole idea of form over function where you could not figure out how to play because they just wanted to look so pretty that they didn't actually put on the board how to play.
  • It's you move you you you turn over a piece, something shows up in the grid, you move over. There's multiple game plays. It's just such a satisfying, entertaining game.
References (from this video)
No references stored for this video.
Video TY_Vov-kTMQ Adam in Wales - Board Game Design Discussion at 1:46 sentiment: positive
video_pk 7053 · mention_pk 20907
Adam in Wales - Board Game Design - Adventure Land video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible family-weight with a unique one-way movement mechanic
  • Three adventure variants increase replayability
  • Strong thematic flavor that appeals to kids and families
Cons
  • May feel shallow for experienced euros or heavy gamers
  • Some players may want more interaction beyond movement and collection
Thematic elements
  • Adventure, exploration, light fantasy quest
  • Fantasy grid-based exploration where adventurers collect swords, companions, herbs, and gold while fighting monsters.
  • Whimsical, family-friendly
Comparison games
  • Takido
Mechanics (from transcript analysis)
  • Grid-based progression — Movement and placement occur on a grid with various scoring spots and monster blocks.
  • Movement constraint — On a turn, a player moves an adventurer forward any distance along a horizontal or vertical axis, but can never move back (no left or up).
  • resource collection — Players place items on spaces as dictated by face-up cards, then collect resources along the way.
  • Scenario-driven scoring — Three different scenarios shape objectives and scoring possibilities, providing replay variety.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Adam in Wales on Board Game Geek I'm adam78
  • this is my favorite bit of the year that Essen, four days, it is so busy
  • blood bowl is due to be re-released by Games Workshop at some point over the next year or so
References (from this video)
No references stored for this video.
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