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Adventure Land box art

Adventure Land

Game ID: GID0015733
Game Info
Year
2015
Players
2-4
Age
10+
Playtime
60 min
Collection
Your Tier
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Description

In Adventure Land, King Agamis rules from his castle. Rich cities, vast forests and rugged mountain ranges dominate the country. The large river is known to be lined with gold and the forests filled with medicinal herbs, but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures, you'll win the favor of the king. Illustrated by Franz Vohwinkel and designed by acclaimed duo Wolfgang Kramer and Michael Kiesling who between them have won the highly coveted Spiel des Jahres award 5 times.

—description from the publisher

There are three different adventure scenarios to choose from, depending on the age/skill of the players:

Adventure 1 (The Fellowship ) the simplest of the three adventures
Adventure 2 (The Magnificent) a little more challenging
Adventure 3 (Escape to the Cities) the most challenging because there are many things to pay attention to simultaneously

Description

In Adventure Land, King Agamis rules from his castle. Rich cities, vast forests and rugged mountain ranges dominate the country. The large river is known to be lined with gold and the forests filled with medicinal herbs, but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures, you'll win the favor of the king. Illustrated by Franz Vohwinkel and designed by acclaimed duo Wolfgang Kramer and Michael Kiesling who between them have won the highly coveted Spiel des Jahres award 5 times.

—description from the publisher

There are three different adventure scenarios to choose from, depending on the age/skill of the players:

Adventure 1 (The Fellowship ) the simplest of the three adventures
Adventure 2 (The Magnificent) a little more challenging
Adventure 3 (Escape to the Cities) the most challenging because there are many things to pay attention to simultaneously

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 12 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–16 of 16
Video GIpkRS23jXs Getting Games Discussion at 13:53 sentiment: neutral
video_pk 91553 · mention_pk 245694
Getting Games - Adventure Land video thumbnail
Click to watch at 13:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origins is obviously a lot smaller than Gen Con
  • I quite liked it
  • overall I had a good time at origins
  • it's a heavy game with a really neat card and worker placement mechanism
  • I actually quite enjoyed this one
References (from this video)
No references stored for this video.
Video T0cxqXI_2Tw Getting Games Discussion at 16:46 sentiment: positive
video_pk 90871 · mention_pk 243296
Getting Games - Adventure Land video thumbnail
Click to watch at 16:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i would heavily recommend you start with the expansion right away
  • oracle delphi is probably my favorite feld game overall
  • i would love an expansion to Gaia Project that lowers the complexity
  • i don't want an expansion to Gaia Project that dumbs it down
  • Adventureland is incredibly simple to teach
  • Consistency is key when building an audience
References (from this video)
No references stored for this video.
Video zy_r6jm1M0U Drive Thru Games Analysis at 6:58
video_pk 90372 · mention_pk 241428
Drive Thru Games - Adventure Land video thumbnail
Click to watch at 6:58 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest tool out there is boardgamegeek.com
  • this does favor kind of the heavy strategic games just the general sort of user base of this website
  • people that like azul also like these other games so this gives you a nice jumping off point there
  • rodney smith he does probably the best how to play videos in the whole industry
  • the bigger the community the worse it is it seems like
  • i find that these targeted groups are very good
  • the weight rating is kind of in the middle range whereas if we go back here we can take a look on the side here and we'll go to azul remember it was a 2.4 for wingspan this one is a 1.76 so the order of magnitude in the weight is very very important here
  • two players is not really that good i mean it works and it plays fine but compared to playing with three four maybe even five players it's going to be a kind of a different experience
  • the main thing is having a good welcoming fun group that you can get along with and become friends with over the course of this hobby
References (from this video)
No references stored for this video.
Video o3Pwu4xjc4c slickerdrips Discussion at 1:13:47
video_pk 86381 · mention_pk 223229
slickerdrips - Adventure Land video thumbnail
Click to watch at 1:13:47 · YouTube ↗
Pros
  • Co-designed with a 7-year-old daughter.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Restriction is supposed to be and when we moved which was a few years ago now it did get to these shelves are it get the games to fit on those shelves I think we did that and maybe had a bit of room to spare but since moving it's yeah there's a lot of extra shelves downstairs
  • 300 is the mark of too much and that includes like the shelves of tiny games of the game and the C crazy
  • it's size is driving it more than the numbers and as I said it's it's got a it's got to shrink down to mostly this room and there are big gaps but yeah it'll happen
  • Mansions is like a cube to itself Eldritch horror is a Quee to itself
  • Shadows of Brimstone that's probably the game that's it's probably tied from tied with Marvel United for a game that's taken up the most amount of space
  • box size is the issue and that's why like it's so one of them may be um like Imperial like Imperial was a cool idea and a a great train game but like one of the major things it's get it's got against it is that's one whole cax Cube for that game also box size is the issue
  • the game is always a favorite I think we've all got a copy of the game it never needs taken anywhere
  • My number one wish list for board game arena is more Cooperative games
  • I am continuously and constantly in gam castles of burgundy and I'm still no better at it
References (from this video)
No references stored for this video.
Video -GxG16iKdq8 The Dice Tower Top List at 51:41 sentiment: positive
video_pk 81303 · mention_pk 201052
The Dice Tower - Adventure Land video thumbnail
Click to watch at 51:41 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • A looker
  • Populating board adds goodies
  • Multiple scoring methods (base game and expansion)
Cons
  • Title is considered horrible
  • Needs a reprint
  • Not widely known
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — sometimes area control.
  • Combat — monsters you fight
  • Movement — moving these meeples as far as you want either to the left or down
  • Set Collection — score based on the goodies you pick up
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's tricky, right? Cuz you can't just go by what Board Game Geek says either.
  • You know, you got to pick it up.
  • I really like that. I think it's a fantastic game. It definitely one that people are sleeping on.
  • Baked in banter, okay.
  • It's just got a really nice forward momentum.
  • This game doesn't have banter, though the scoring might take a bit. But I think played at a reasonable pace, this game lasts close to an hour.
  • This is just a game that's a joy to teach, to play.
  • If you get to six gems, whatever it is, you win. It's a race.
  • It has a nice nice demanding sort of feel on the player. You you need to think carefully about what you're doing.
  • This is Ra, my favorite game of all time.
  • I think that Reiner Knizia, this is his wheelhouse is hour-long games that feel like a full experience.
  • it's you can knock this out in 60 and get a board game experience with highs and lows and drama and superheroes and all of that jazz.
  • Neta-Tete a L'air is just one of those games that just it feels so good how quickly this game plays.
  • We're We're halfway done already?
References (from this video)
No references stored for this video.
Video SWpfJY03chw Meeple University Review at 0:43 sentiment: positive
video_pk 64720 · mention_pk 158219
Meeple University - Adventure Land video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Low difficulty makes it accessible
  • Varied variants add replayability
  • Strategic planning with grid movement and item/monster placement
  • Combo of items, monsters, gold and companions creates a rewarding scoring system
Cons
none
Thematic elements
  • adventure/fantasy exploration with combat and treasure
  • adventurers on a numbered grid map fighting monsters and collecting items, swords, gold, and companions
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control of specific grid areas affects scoring and placement.
  • combat with monsters — Players fight monsters as part of advancing on the board.
  • deck-based placement — Cards drawn from a deck indicate items or monsters to place on the grid.
  • Dice Placement — Cards drawn from a deck indicate items or monsters to place on the grid.
  • Grid Movement — Movement is constrained to grid paths with options to move adventurers along the grid, typically downward or to the right.
  • meeple-based components — Adventurer meeples are used to represent players' forces on the board.
  • Resource collection and scoring — Points come from collecting gold, fighting monsters, and gathering companions.
  • round structure and ending condition — Rounds proceed until a finish condition; the player with the most points wins.
  • Variants — There are three variants that change the feel and objectives of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like the fact that the more companions you collect, the more multiplier points you get.
References (from this video)
No references stored for this video.
Video _7sg_whki_Q Board Game Dad Top List at 1:30 sentiment: positive
video_pk 40840 · mention_pk 123893
Board Game Dad - Adventure Land video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanically driven grid movement adds depth to decisions
  • Strong perceived value at sale price
  • Family-friendly appeal with accessible rules
Cons
  • Thematic presentation and naming feel bland
Thematic elements
  • Adventure/questing with monsters, water, and terrain features
  • Grid-based fantasy map with questing elements and map-based exploration
  • Scenario-driven progression with quest objectives
Comparison games
none
Mechanics (from transcript analysis)
  • Card and dice resolution — Dice and cards are used to resolve battles or events as you explore.
  • Combat: Dice — Dice and cards are used to resolve battles or events as you explore.
  • Grid Movement — Players move their adventurers on a square grid, typically from the top-left toward objectives, choosing how far to advance.
  • Item collection on a map — Items appear on the map and can be collected or used to augment battles/encounters.
  • Set Collection — Items appear on the map and can be collected or used to augment battles/encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for 14 bucks I'm buying it
  • it's an excellent deal
  • the grid moving mechanism just makes the game so much more interesting
  • I loved how unique this is
  • if you like Harry Potter World then you should buy this game period that's all
  • for 39 bucks absolutely
  • Planet is brilliant this is one of my first reviews that I did for this channel
References (from this video)
No references stored for this video.
Video PvrnH5wtQkI The Dice Tower Discussion at 4:20 sentiment: positive
video_pk 38657 · mention_pk 208605
The Dice Tower - Adventure Land video thumbnail
Click to watch at 4:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • keeps expansions organized
  • speeds up setup and selection of maps/expansions
Cons
  • some tiles don't fit perfectly; requires reorganization
Thematic elements
  • organization and accessibility
  • storage solution within Arnack ecosystem
  • practical enhancement
Comparison games
  • Arnack storage solutions
Mechanics (from transcript analysis)
  • storage organization — box to house expansions; improves setup and selection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is punchy and fast and really enjoyable.
  • An excellent, very welcoming, family, approachable kind of a game.
  • The chest is a single box to house everything and it comes with that final expansion in it.
  • Came in at a 7.5. I found it to be a very pleasing experience.
References (from this video)
No references stored for this video.
Video tp92EAcASs4 The Dice Tower Analysis at 9:35 sentiment: mixed
video_pk 35699 · mention_pk 207362
The Dice Tower - Adventure Land video thumbnail
Click to watch at 9:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • Role-playing party storytelling
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Eight out of 10.
  • It's not a bad game. It's not a great game. It's fine.
  • This game's really bad.
References (from this video)
No references stored for this video.
Video ATpRblozPmo Board Game Animal Interview at 22:27 sentiment: positive
video_pk 34456 · mention_pk 226893
Board Game Animal - Adventure Land video thumbnail
Click to watch at 22:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cinematic feel in a compact game
  • accessible storytelling experience
  • tight playtime with meaningful twists
Cons
  • may be seen as gimmicky by some players
  • depends on group enthusiasm for role-play
Thematic elements
  • cooperative storytelling with quick twists
  • adventure/role-playing vibe in a party game
  • cinematic, narrative-forward
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players collaborate to achieve narrative goals without heavy RPG rules
  • cooperative play — players collaborate to achieve narrative goals without heavy RPG rules
  • role-play-lite — guides and prompts reduce the barrier to RPG-like storytelling
  • story cues — cards and prompts drive the storyline and decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want you to feel something at the table and that to me is what creates the memories of gaming
  • the system works as a pull business you have to get enough people excited that they're asking for the game
  • if you have not pressure tested everything about that game to make sure it is ready to sell, don't release it
  • I'm an omni gamer I like all different genres all different types of games
  • Boom Patrol is a arcade game on the tabletop... it's a Tari Tank Battle meets Mario Kart
  • Hi-Fi is gorgeous looking... the record player has a purpose in the game
  • Adventure Party ... delivers a role play experience
References (from this video)
No references stored for this video.
Video YUpB-rauoDA Gaming with Edo & Jessica Review at 0:03 sentiment: positive
video_pk 32889 · mention_pk 97456
Gaming with Edo & Jessica - Adventure Land video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous board and production
  • high-quality wooden components
  • kid-friendly and quick to learn
  • easy to teach and quick to play
  • solid family game entry that fits kids aged 6-8
Cons
  • not a deep or highly thematic experience
  • less fantasy flavor and strategic depth compared to more complex games
Thematic elements
  • exploration, collection, and combat through items and monsters
  • fantasy forest adventure with a downward-progressing path
  • light storytelling with a straightforward adventure arc
Comparison games
  • Garden Dice
  • Kingdom Builder
Mechanics (from transcript analysis)
  • Card population — On your turn, you draw cards that populate character types by terrain (herbs in forest, swords in mountains, fog monsters in fog).
  • Combat using dice — Attacking monsters uses dice, with success granting points or advantages.
  • Combat: Dice — Attacking monsters uses dice, with success granting points or advantages.
  • End-game scoring and variety of objectives — Players score points primarily from monsters and companions, with other items offering smaller contributions; the aim is to maximize total points.
  • Movement with restriction — Players move downward and left only, never backtracking, using action points to move across a grid.
  • Resource collection and scoring — On spaces players collect herbs, swords, gold, companions and fog monsters; companions and swords contribute to attack or victory points.
  • Water spirit/river risk — Water spirit mechanics move to gold and knock out characters when struck, adding risk to chasing high-value loot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's straightforward it's fun
  • production value is fantastic
  • it's a lightweight version
  • very strong entry didn't blow me away but certainly won't disappoint
  • this is a gorgeous board
References (from this video)
No references stored for this video.
Video HPQ3_KIMxAE The Dice Tower Discussion at 2:50 sentiment: positive
video_pk 12187 · mention_pk 35625
The Dice Tower - Adventure Land video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • recognizable older theme with approachable mechanics
  • engaging for players who enjoy light adventure themes
Cons
  • the exact mechanics aren’t extensively described in the clip, but inferred as classic movement-based play
Thematic elements
  • Adventure/quest-style objectives
  • Classic adventure theme with exploration vibes
  • nostalgic, light-hearted
Comparison games
none
Mechanics (from transcript analysis)
  • route/movement based play — players navigate a map with movement options and mission-oriented goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Very simple tile laying, very straightforward, but it feels like you're doing all these mini races all at once.
  • It's 30 minutes, 40 minutes tops.
  • I really enjoy this one. I got to teach it to some people that have never played it before.
  • Really nice art, a cool theme where you are kind of getting olives and you're converting them into olive oil and there's a big card market.
  • It's a deck building game. Really satisfying, pretty easy to understand.
  • This had a really interesting kind of multi-use cards going on in it that was really engaging and honestly I was just charmed by the artwork.
  • You draft some dice. You're going to be drawing pathways and completing different little missions.
References (from this video)
No references stored for this video.
Video BsfzqCEbxso Adam in Wales - Board Game Design Top List at 10:48:00 sentiment: positive
video_pk 11383 · mention_pk 87386
Adam in Wales - Board Game Design - Adventure Land video thumbnail
Click to watch at 10:48:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good game though hard to explain why
  • Nice accessible theme
  • Simple rule sets in all scenarios
  • Multiple scenarios all of equal quality
  • Unique feel different from other games
  • Family-friendly but deep enough
Cons
none
Thematic elements
  • Exploring regions and encountering monsters
  • Adventure/Fantasy exploration
  • Adventure narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Taking majority control of different board regions
  • Combat — Fighting little monsters in some scenarios
  • Majority Control — Taking majority control of different board regions
  • scenario-based gameplay — Multiple different rule sets and scenarios to play
  • worker movement — Moving meeples along grid that can move right or down but never back
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the artwork is is odd it's a bit ugly and so but in a really sort of cute way i i like it it's got a lot of personality
  • there's a lot of drama a lot of tension in there but it's also abstracted that it doesn't feel dark and mean and nasty
  • babylonia harks back to that older era where board games were trying to look serious and historical
  • it's a strange game in that it's got two different games essentially you know you start out playing one thing and then it switches to something else about halfway through but that switch is not clunky it feels very natural
  • ultimately this is a push your luck game uh which is a type of game that i really really enjoy
  • the game looks odd it looks like a game for children it's got this weird cartoony artwork but the gameplay is not really like that at all
  • this is one i frequently come back to okay a couple of times a year i'll i'll be looking for what should i play there we go if wishes were fishes
  • it's really good it's it's hard to explain why it's good but it's really good
  • i've talked previously about the fact that i like dice games that don't rely on the yahtzee mechanism and this is one of those
References (from this video)
No references stored for this video.
Video tEXrEHKppGY Chairman of the Board Top List at 8:13 sentiment: positive
video_pk 9011 · mention_pk 26559
Chairman of the Board - Adventure Land video thumbnail
Click to watch at 8:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • El Grande is my favorite game of all time; it is the original area control game and the cream of the crop.
  • Only your best round will count in Coliseum, which is a cool twist on scoring.
  • El Grande and the King, with simultaneous selection and Castillo, harmonize to create a rich gameplay experience.
References (from this video)
No references stored for this video.
Video dP2CTbmLgf4 The Dice Tower Discussion at 6:56 sentiment: positive
video_pk 8719 · mention_pk 25726
The Dice Tower - Adventure Land video thumbnail
Click to watch at 6:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first time where I thought of the whole idea of form over function where you could not figure out how to play because they just wanted to look so pretty that they didn't actually put on the board how to play.
  • It's you move you you you turn over a piece, something shows up in the grid, you move over. There's multiple game plays. It's just such a satisfying, entertaining game.
References (from this video)
No references stored for this video.
Video TY_Vov-kTMQ Adam in Wales - Board Game Design Discussion at 1:46 sentiment: positive
video_pk 7053 · mention_pk 20907
Adam in Wales - Board Game Design - Adventure Land video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible family-weight with a unique one-way movement mechanic
  • Three adventure variants increase replayability
  • Strong thematic flavor that appeals to kids and families
Cons
  • May feel shallow for experienced euros or heavy gamers
  • Some players may want more interaction beyond movement and collection
Thematic elements
  • Adventure, exploration, light fantasy quest
  • Fantasy grid-based exploration where adventurers collect swords, companions, herbs, and gold while fighting monsters.
  • Whimsical, family-friendly
Comparison games
  • Takido
Mechanics (from transcript analysis)
  • Grid-based progression — Movement and placement occur on a grid with various scoring spots and monster blocks.
  • Movement constraint — On a turn, a player moves an adventurer forward any distance along a horizontal or vertical axis, but can never move back (no left or up).
  • resource collection — Players place items on spaces as dictated by face-up cards, then collect resources along the way.
  • Scenario-driven scoring — Three different scenarios shape objectives and scoring possibilities, providing replay variety.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Adam in Wales on Board Game Geek I'm adam78
  • this is my favorite bit of the year that Essen, four days, it is so busy
  • blood bowl is due to be re-released by Games Workshop at some point over the next year or so
References (from this video)
No references stored for this video.
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