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Aeon Trespass: Odyssey box art

Aeon Trespass: Odyssey

Game ID: GID0016529
Game Info
Year
2022
Collection
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Description

Aeon Trespass: Odyssey is a 1-4 player campaign game about adventures, exploration and fierce battles with giant monsters. It’s a co-operative, choice-driven boardgame experience played over multiple sessions. Set in an alternate Antiquity, where a reality-shattering cataclysm killed the Olympian gods and unleashed the otherworldly Primordials, Aeon Trespass: Odyssey places the players in the roles of Argonauts, the only people who can fight off the darkness and make things right.

Take control of the Argo and its crew, train them and send them on adventures into the dangerous and mysterious lands of Ancient Greece (and beyond...). Learn the world's secrets and create new technologies that will give you an edge in combat - and outside of it. Manage your resources and develop your base of operations. Build new Facilities, craft new Weapons and equipment. Gather allies and forge political alliances with the world’s factions. And, most important of all, tame the Titans, arm them, evolve them and ride them to battle with the fearsome Primordials.

You win by defeating the main villains or solving a crisis, you lose if your Argonauts die, your crew abandons you, your ship gets destroyed, the villains fulfill their plot or time runs out. There are many ways to lose, but only a handful paths to victory.

During Battles, 1 to 4 players must cooperate to defeat 1 giant Primordial boss-type monster controlled by a sophisticated AI system. Outside of Battles, Aeon Trespass: Odyssey uses choice chain and choice matrix mechanics to track your decisions throughout the game. Those decisions matter and will have a drastic impact on all future play sessions, campaigns and playthroughs.

Description

Aeon Trespass: Odyssey is a 1-4 player campaign game about adventures, exploration and fierce battles with giant monsters. It’s a co-operative, choice-driven boardgame experience played over multiple sessions. Set in an alternate Antiquity, where a reality-shattering cataclysm killed the Olympian gods and unleashed the otherworldly Primordials, Aeon Trespass: Odyssey places the players in the roles of Argonauts, the only people who can fight off the darkness and make things right.

Take control of the Argo and its crew, train them and send them on adventures into the dangerous and mysterious lands of Ancient Greece (and beyond...). Learn the world's secrets and create new technologies that will give you an edge in combat - and outside of it. Manage your resources and develop your base of operations. Build new Facilities, craft new Weapons and equipment. Gather allies and forge political alliances with the world’s factions. And, most important of all, tame the Titans, arm them, evolve them and ride them to battle with the fearsome Primordials.

You win by defeating the main villains or solving a crisis, you lose if your Argonauts die, your crew abandons you, your ship gets destroyed, the villains fulfill their plot or time runs out. There are many ways to lose, but only a handful paths to victory.

During Battles, 1 to 4 players must cooperate to defeat 1 giant Primordial boss-type monster controlled by a sophisticated AI system. Outside of Battles, Aeon Trespass: Odyssey uses choice chain and choice matrix mechanics to track your decisions throughout the game. Those decisions matter and will have a drastic impact on all future play sessions, campaigns and playthroughs.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 72
This page: 50
Sentiment: pos 25 · mix 21 · neu 1 · neg 1
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Showing 1–50 of 72
Video K5BA7lO6634 Board Games UnLocked Top List at 1:54:01 sentiment: positive
video_pk 134283 · mention_pk 382725
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 1:54:01 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • Masterpiece level game with incredible writing and components.
  • High replayability due to branching narrative paths and character customization.
  • Unique and engaging theme.
  • Excellent campaign structure with evolving act vibes.
  • Great support from the publisher with ongoing content and organization tools.
Cons
  • Extremely expensive.
  • Very long playtime, making replaying difficult without new players.
Thematic elements
  • Primordials vs. Greek gods
  • Sci-fi futuristic with Greek mythology
  • Narrative-driven campaign with voice acting
Comparison games
  • Kingdom Death Monster
  • Sleeping Gods
  • Divinity
  • Aon: Trespass Odyssey
  • 12 Sins of Heracles
Mechanics (from transcript analysis)
  • Boss battles — Features challenging boss encounters that are a highlight of the gameplay.
  • Campaign play — A multi-act campaign structure with significant narrative and character progression.
  • Character progression — Characters can be built and developed, with unique abilities and items.
  • Dice mitigation — Includes mechanics for mitigating dice rolls, framed as a risk-reward system.
  • Narrative Decision Making — Player choices impact the story, character development, and potential endings.
  • Voice Acting — The writing is enhanced with voice acting, contributing to the immersive experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is currently my favorite Lovecraft game or Cthulhu Mythos game.
  • The fact of the matter is whenever you are going more insane the more powerful you get but that's at a cost because eventually you will lose.
  • It's overall an extremely simple game to learn and play but man isn't it just oozing with theme.
  • This oh my God this is an epic honestly like this is a goddamn masterpiece.
  • The writing which is now done with voice acting is awesome the boss battles are awesome the characters are awesome.
  • This has become my lifestyle game.
  • I cannot overstate how insanely good the writing is.
  • This one not sure which one I like better, I like the whole sprawling
  • I love this damn game
  • there's just so much crap with this game and I love the almost unlimited amount of replayability with this
  • this is a goddamn masterpiece
  • this theme is amazing this like sci-fi futuristic kind of but Greek mythology thing where these primordials came in and killed the Greek gods
  • I cannot overstate how insanely good the writing is
  • this has become my lifestyle game
  • I love the tactile feel of everything in this game
  • Chip theory is my game company
References (from this video)
No references stored for this video.
Video CGzer5F7WuI Board Games UnLocked Playthrough at 0:18 sentiment: mixed
video_pk 116703 · mention_pk 330012
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative and choices
  • Thematic integration of mechanics
  • Epic scale battles and story moments
Cons
  • Can be punishing with difficult encounters
  • Difficulty in tracking all mechanics and rules
  • Humanity loss can lead to difficult endgame scenarios
Thematic elements
  • Exploration and survival in a mythological setting.
  • Ancient Greece
Comparison games
  • Mass Effect
  • Trails series
  • Kingdom Death
Mechanics (from transcript analysis)
  • Combat — The game involves fighting enemies, with mentions of dice rolls, hitting targets, and gaining 'danger' or 'fate'.
  • Crew management — The game tracks 'crew' and 'hole' (hull) status, which can be lost during gameplay.
  • Dice Rolling — Dice rolls are used for various tests and combat actions.
  • diplomacy — Players can engage in diplomacy tests, which can affect relationships with factions and provide benefits.
  • exploration — Players move around a map, drawing exploration cards and encountering events.
  • Humanity Track — A 'humanity' track influences game outcomes and choices, with negative values indicating a more ruthless approach.
  • Narrative events — The game uses cards to present story-driven events and choices for the players.
  • Resource Management — Players collect and spend resources like 'progress', 'war machine resources', and 'Argo Fate'.
  • Saving/Loading — Players can use 'saves' to mitigate negative outcomes, such as losing 'hole' or gaining 'doom'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh god, it's so long.
  • We will not allow the words of an enemy to rip this alliance apart.
  • In hindsight, I would have made a different decision.
  • It's like you're the highest court in the country. It's a joke.
  • My B. My bad. My B.
  • God, did we just lose like three humanity?
  • We have to do the research and we'll do the inward odyssey next.
References (from this video)
No references stored for this video.
Video jxcJPZyTsAo Board Games UnLocked Review at 0:15 sentiment: positive
video_pk 113871 · mention_pk 326077
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoying the reroll system.
  • Combat is structured and balanced.
  • The escalation system where wounded enemies get stronger is fascinating.
  • The escalation system for player Titans (rage) is fun.
  • The Triskelion system is fascinating and a double-edged sword.
  • Trauma cards are mostly beneficial, with few negative ones seen so far.
  • Fluid system for character survival compared to KDM's instant death.
  • The writing and story decisions are good, leading to splintering paths.
  • Companion app is hoped for to include narration.
  • Nemo cards flavor characters and provide backstory.
  • Custom Titan building (Argo bread) is an interesting aspect.
  • Technology acquisition is reminiscent of KDM's settlement building.
  • The game includes a lot of story and world-building without feeling generic.
  • Takes the bones of KDM but cleans off hard edges.
  • The combat feels exhilarating.
  • Boss battles are not frustrating and have an engaging edge.
  • Rulebook is easy to find information in.
  • Tutorial system is well-done and a prequel to the story.
  • The game doesn't overload with jargon; it's inviting and sparks curiosity.
  • Dreams of Pharaohs offer secret areas and story elements.
  • More structured and a bigger narrative campaign than KDM.
  • The crit system is interesting, with one die for crits.
  • No traps mentioned, removing some of the 'lows' of KDM.
  • The game is a 10/10, doing everything right.
Cons
  • Hate it; not their type of game (Devin).
  • Two fights so far, so results are preliminary.
  • Rage, Fate, and Danger mechanics can get out of whack, leading to a bad situation.
  • KDM offers more freedom to 'write your own destiny' with luck-based broken or terrible characters.
  • KDM's settlement building aspect (crafting miniatures) is missing.
  • The body part and AI decks seem small.
  • Constant reshuffling between wounds can be frustrating.
  • Navigating the rulebook and understanding the 'voyage phase' can be initially confusing.
  • Tutorial is not short, taking about three hours.
  • Player aids for turn windows and exploration windows are missing from the base game.
  • Rulebook is 80 pages and requires multiple reads.
  • The game has a lot to it, potentially overwhelming.
  • The dice trucker needs mitigation.
  • KDM's dice roll for death can be abrupt and final.
  • KDM's hunt phase can be overly punishing.
  • KDM's build restrictions and meta might be an issue later in Aeon's Trespass.
Thematic elements
  • Survival and adventure against primordial beings and giant monsters.
  • Post-apocalyptic world with Greek mythology elements and a sci-fi twist.
  • Choice-based narrative with splintering paths and story cards.
Comparison games
  • Kingdom Death: Monster (KDM)
  • The 7th Continent
  • The 7th Citadel
  • Gloomhaven
  • Battlecon
Mechanics (from transcript analysis)
  • Argo Technologies/Custom Titans — Players can acquire technologies to build custom Titans (Argo bread), though they are costly to build and easily lost.
  • Body Part System — Wounding specific body parts of enemies is a mechanic, with AI decks becoming tougher as parts are wounded and escalate in level.
  • Cycle-based Progression — The game is structured into cycles, with specific story elements, tiles, and cards associated with each cycle. Upon completion, players move to the next cycle.
  • Dice mitigation — The game includes dice mitigation mechanics, which are seen as necessary for a dice-driven game.
  • Escalation System — When titans are wounded, they get stronger, increasing the difficulty of the fight as it progresses. This contrasts with KDM where monsters are generally weakened.
  • Fate and Danger — Characters have Fate and Danger stats that influence dice rolls and can lead to negative outcomes if they get too out of whack.
  • Nemo Cards — Cards that provide character backstory and flavor, contributing to character customization.
  • Rage System — A mechanic where characters build up rage, which can lead to them becoming more powerful but also risk a 'kill switch' if it gets too high.
  • re-roll system — A positive aspect of the game is its reroll system, which is seen as a nice feature.
  • Roll-over Mechanics — Mechanics that trigger based on exceeding certain thresholds, such as rage or fate.
  • Splintering Paths — Story decisions lead to different narrative branches, offering varied outcomes and replayability.
  • Trauma deck — Cards drawn due to damage or other negative events that can have beneficial or detrimental effects on characters.
  • Triskelion — A system that thematically ties players into their Titans, acting as a double-edged sword where actions can lead to losing control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like tell me you like KDM without telling me you like KDM
  • I think that they took a lot of the heavy inspiration from that but they put on so much twists on that that it doesn't feel like KTM but Greek themed right
  • I think that's incredibly fascinating
  • it's way bigger bombastic 30-foot Titans fighting like if this is supposed to represent 30 feet this compared to that is 60 feet
  • This is definitely way more up my wheelhouse and it does die more structured
  • I love the Technologies like it's reminiscent of you know the settlement building stuff The Innovation deck
  • I came into this kind of trepidatious because I had I watched you know videos and stuff and I'm like really it's so much like KDM but it doesn't feel like it
  • it keeps what I liked about KDM and remove the things that frustrated me
  • it's brilliant it's it's so cool
  • it's not overbearing and maybe that's because I read the rule book three times
  • I think this is a 10 out of 10. they are doing everything right of what I would expect from this
  • it's telling us enough of what the hell's going on but not enough to get the details
References (from this video)
No references stored for this video.
Video G89DuiU8HqY Board Games UnLocked Playthrough at 0:21 sentiment: positive
video_pk 113872 · mention_pk 326078
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool concept of a city ship.
  • Interesting blend of mythology and sci-fi.
  • Engaging narrative with choices.
  • Complex and deep mechanics.
  • Visually appealing art.
Cons
  • Complex ruleset can be overwhelming.
  • Difficulty retaining all the information.
  • Potential for very challenging gameplay.
Thematic elements
  • Exploration, survival, and confronting primordial threats.
  • Unknown, appears to be a fantasy/sci-fi setting involving a ship called the Argo and journeys across seas.
  • Story-driven with event cards and choices impacting the narrative.
Comparison games
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • Character progression — Argo technologies are upgraded, and characters (Argonauts) have unique abilities and stats that can be enhanced.
  • Combat — The game features combat against creatures like the Hecaton, with dice rolls, attack actions, and damage being central.
  • Condition tracking — Players manage conditions like 'Doom,' 'Maze Touched,' and 'Despair' that affect gameplay and character performance.
  • crafting — The game allows for crafting gear and new engineering solutions for the ship.
  • Diplomacy/Faction Standing — The Argo's standing with different factions like the Minoans and Labyrinthians affects gameplay.
  • exploration — The game involves moving across a map, resolving symbols, and drawing 'exploration' cards to uncover events and gain progress.
  • Narrative Choice — Players make decisions that influence the story, such as choosing which path to take or how to interact with characters.
  • Resource Management — Players collect and use resources like Ambrosia and Tryrime for crafting and ship maintenance.
  • Set Collection — Players gather 'clue cards' and 'Nemos' cards, which are part of the game's progression and character development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has a lot going on so I most of the time I usually just kind of like okay yeah we'll figure it out but it's it's impossible to kind of just retain everything because so many so much stuff in here they overwhelm you with information.
  • The Argo is a powerful and deadly vessel hiding an even deadlier secret.
  • This is our first official fight in this game.
  • It's like if you just read the KDM rule book front to back and then you're like okay I hope I got it.
  • We have to set up for a level one hecaton.
References (from this video)
No references stored for this video.
Video qVs65X0Cd38 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113810 · mention_pk 325631
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gained progress and knowledge
  • Successfully crafted new gear (siren Shields, ballista gun, iaptis Lifeguard, make sheath)
  • Gained new technologies (Minoan investigations, Hope Logic)
  • Successfully sunk enemy ships and gained rage
  • Party had a moment of relaxation and bonding
  • Gained new Titans ('Dreamwalker')
Cons
  • Lost diplomacy with Labyrinthians
  • Gained Despair tokens
  • Nemesis is actively pursuing them
  • Factions are becoming increasingly hostile or untrustworthy
Thematic elements
Comparison games
  • God of War Ragnarok
  • Kingdom Death: Monster (KDM)
Mechanics (from transcript analysis)
  • Character Stats — Characters have stats like 'cunning', 'precision', and 'fury', which influence their actions and effectiveness.
  • Combat — Battles occur, with players needing to sink enemy ships ('try ream') and gain 'rage'.
  • crafting — Resources are used to craft new gear and items like 'siren Shields' and 'ballista guns'.
  • Despair Tokens — Players can gain 'despair tokens', which negatively impact their stats like 'precision'.
  • Dice Rolling — Dice rolls (d10) are used to resolve various tests, including skill checks like 'cunning' and combat rolls.
  • diplomacy — Player actions affect their standing with different factions, with diplomacy levels increasing or decreasing.
  • Doom track — A 'Doom' track progresses, and certain thresholds can trigger negative events.
  • exploration — Players draw exploration cards when landing on certain symbols, leading to various events and resource gains.
  • Movement — Players move their pieces around a map, choosing specific numbered locations like '15'.
  • Nemos Cards/Nodes — Players can gain 'Nemos cards' or 'Nemos nodes', which seem to represent personal progression or abilities.
  • Resource gathering — Players collect various resources such as 'Tri ream', 'Monument', and 'Armament' resources.
  • Story Events — Specific events are triggered based on dice rolls and location, often leading to narrative choices and consequences.
  • Technology/Advancement — Players can unlock new technologies or advancements, such as 'Minoan investigations' and 'Hope logic', which provide ongoing benefits.
  • timeline advancement — The game progresses by advancing a timeline, with specific events and battles occurring at certain points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you know the cool Nemesis uh where you want to go
  • The best part of yeah consult the adventure table and resolve
  • so used to just putting it into the uh uh supply of the people boom
  • they're like watching us they're like damn I thought we hit that body
  • The Labyrinth is this way I don't know what they're trying to tell us
  • The people of this Village will be back someday
  • you think I approve of Minos's harsh methods that I agree with my sisters on everything
  • it's been hard on them the last few years war with Theseus the fall of Heaven Minos had a need and they acquiesced to the rising demands of the state
  • They serve a new master that wretched faith of the Maze and they bring the sacrificing with them
  • you're just like oh geez man he's still got any books
  • gain plus one progress hey baby and lose one stranger
  • We lived in peace but we lived alone now this is a crew community people from all walks of life working together to make this journey possible
  • you feel it belonging
  • you keep doing this we're getting pretty lucky it's gaining resources the ones we don't the ones we don't want are the ones that get removed from this deck till the next battle
References (from this video)
No references stored for this video.
Video jnavu3s-Vqk Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113849 · mention_pk 325674
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging exploration and resource management
  • Atmospheric sound and app integration
  • Narrative-driven progression with impactful story events
  • Interesting mechanics like Pharaoh's Delve
Cons
  • Complexity requiring rules lookups and app reliance
  • Unfriendly factions can increase difficulty
Thematic elements
  • Continuing campaign after defeating a level one Hecaton
  • Crete
Comparison games
  • Gloomhaven
  • Kingdom Death: Monster (KDM)
Mechanics (from transcript analysis)
  • Adversary Movement — A pursuer adversary moves on the map, posing a threat.
  • Card draw — Players draw exploration cards, Doom cards, and other event cards.
  • crafting — Players can craft gear like the 'Long Mass Spear' using collected resources.
  • exploration — Players move across a map, resolving exploration events and discovering locations.
  • Pharaoh's Delve — A push-your-luck mechanic where players draw cards to meet a target sum without going over.
  • Resource Management — Players collect various resources to craft items and advance.
  • Story Events — The game progresses through specific story events tied to the timeline and player actions.
  • Titan management — Players manage Titans, acquiring new ones and assigning strain patterns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • continuing our aeon trespass Odyssey
  • those guys are dead now
  • all is not well on Crete in the absence of Minos descent grows the understaffed horn God struggles to keep the peace
  • game Doom gaining Doom makes your journey harder and makes it closer to a gruesome end
  • the only thing I wish and I even done research on it and like it's they basically I don't think they've officially ruled out like like having like four teller do narration but apparently it's very expensive
  • yeah atmospheric sound and voice acting
  • we're not inherently uh and we should be really good at that yeah we're unfriendly with uh Minoans and labyrinthians right now
  • Pharaoh's delve when you see the feral stove prompt start drawing cards from the major trauma deck
  • to succeed in a delve the sum of your cards must be equal to or higher than the delve difficulty but lower than 16
  • hell yeah you just always gotta push your luck
  • it is back says the old priest with the Grim expression the terrible foe no matter how far we escape no matter how Gravely we wound it it comes back to haunt us the scourge of Hermes it will not seize until the Argo is destroyed
  • brave but you are [ __ ] stupid [ __ ] you are not strong enough you will be in time of that I have no doubt but for now we need to evade it
  • adversaries are similar in concept to Nemesis except they're kind of unbeatable until we actually have the means to beat them
  • those damn goats they eat Papyrus like grass
  • well that was awful uh that that that just that just sucked super hard
References (from this video)
No references stored for this video.
Video lXG8pfSYykM Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113838 · mention_pk 326055
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cool thematic integration of the Labyrinth oros boss.
  • Engaging combat with interesting mechanics like trample and labyrinth.
  • Resource management (fate, rage) adds strategic depth.
  • Thematic connection between mechanics and the Labyrinth oros.
  • Challenging fight that required strategic play and resource management.
Cons
  • High complexity with many keywords and mechanics.
  • One Titan died, reducing the player's options.
  • Frustrating mechanics like drawing bad trauma cards.
  • The Labyrinth oros's movement could be annoying to track.
  • Difficulty in tracking all the rules and effects.
Thematic elements
  • Crete
Comparison games
none
Mechanics (from transcript analysis)
  • Boss mechanics — The Labyrinth oros has unique mechanics like 'trample', 'labyrinth', and 'maze sense' that directly impact player strategy.
  • Combat — The core of the gameplay revolves around attacking the Labyrinth oros, with detailed discussions of dice rolls, damage, and hit locations.
  • Damage and wounds — The game involves dealing damage to the boss and tracking wounds, with specific effects triggering upon reaching certain wound thresholds.
  • Movement — Players discuss moving their Titans on the board, including specific abilities that affect movement like 'trample' and 'labyrinth'.
  • Resource Management — Players utilize resources like 'fate' and 'rage' to influence dice rolls, perform bonus actions, and mitigate damage.
  • Status Effects — Conditions like 'maze touch', 'knockdown', 'dread', and 'fear' are discussed, impacting gameplay and Titan survivability.
  • Technology upgrades — Players discuss correcting and acquiring new technologies, such as ranged weapons, armor, and specific battle technologies like 'Arrow Barrage'.
  • Trauma Cards — Players draw trauma cards as penalties, which can have various negative effects on their Titans.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have a lot more potential uh Technologies
  • Labyrinth or sighting which I will grab and just put it into what is available for us to get
  • we're back oh yeah and we have the labyrinthy labyrinthoros um ready to get his ass beat
  • they say the metal bull knows the hidden ways of the labyrinth it can cut through space and time at will
  • so well um there's there's some art uh if you well let me um it's kind of like it's on two pages but there's that and there's that oh creepy
  • so he basically warps through space and time
  • okay so that's what we got to do to kill him
  • let's kill this bull let's see what happens boom RAM and drag the primordial tries to skewer you on one of its bronze horns
  • so if he basically lands on you with that
  • oh crash sorry
  • I don't know what trample does
  • so when trample is a trait that makes the Labyrinth a truly formidable foe
  • well it is our turn and we kind of don't know how he's gonna move
  • so might be best to spread out
  • oh [__] he's really far away yeah he he booked it he he ran off he ran off and it became kind of a little little piece of [__]
  • well uh you're gonna add any oh uh what would you like I get a plus two to hit I'm only rolling one die take a break one yeah break will probably be pretty good
  • oh man that was an ordeal
  • actually lost a Titan and the worst one to lose I know the Dodge Titan
  • yeah the one that we actually got and you know what got her killed was just me dodging so much to cranking up my fate
  • he got hit though right by standard attack I believe he did
  • yeah and then we have the whole deck what's the matter somehow I have cycle two cards in here because I'm a [__] [__]
  • oh man that would have been bad oh that's actually cool thematically after attack if I had six or higher fate he would have performed his signature attack so like thematically he creates a labyrinth and then charges through it
  • oh my God yeah because like here's the that's the art is he just summons it and it starts like closing in I'm just like oh God and then that Bull's just charging through
  • she died immediately
  • I thought she was special
  • okay yeah so Titans are expendable
  • Jesus Christ this is disgusting
  • well he got [__] by the hecaton last time
  • yeah and then circular decade for the lowest level okay
  • so we are getting rid of there's a one
  • yeah and they only have a fail effect so
  • oh [__] he had the sale spoil us oh I could have redrawn that
  • oh so by using my sales pulse I totally forgot about so I think I was you were here right here okay look back into the action
  • He has one damage left
  • he has four wounds
  • well that was fun while it lasted at least we got to see what it does what a dud we did
  • I liked him I thought he was I thought he was cool he was annoying at first because it's like oh God we have to go chase him but then once we trapped him and whooped his ass Solon came in Dream Team [__] support two bonus attacks yeah he did that's pretty hot
References (from this video)
No references stored for this video.
Video A-KJuBswFbQ Board Games UnLocked Playthrough at 0:17 sentiment: positive
video_pk 113798 · mention_pk 326027
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The R&R (Rest and Relax) adventures are enjoyed for their human element.
  • The escalation system for enemies is considered unique and engaging.
  • The game mechanics and story events are interesting.
  • The game provides a rich narrative experience.
Cons
  • Dice rolls can be frustratingly bad.
  • Some mechanics (like ranged attacks) have complex rules that require clarification.
Thematic elements
Comparison games
  • Gloomhaven
  • Frosthaven
Mechanics (from transcript analysis)
  • Card Play — Players use cards for attacks, defense, and special abilities.
  • Character progression — Characters gain abilities and equip items, and the adversary also increases in level.
  • Combat — Players engage in turn-based combat against an adversary.
  • Dice Rolling — Dice are rolled for attacks, defense, and various event resolutions.
  • exploration — Players draw exploration cards and resolve their effects.
  • Resource Management — Players collect and spend resources like tri-ream and monument resources.
  • Set Collection — Players collect resources and items from defeated enemies.
  • Story Event Resolution — Players resolve story events that impact the game state and narrative.
  • Summoning — Players can summon allies like nymphs into battle.
  • Threat/Danger Track — A danger track increases for characters, potentially leading to negative effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like the r r Adventures it's so it's just so human right it's like oh man
  • This game sucks
  • The escalation system is really unique I do like it
  • We gain the strange Alliance technology card
  • I summon you I I Choose You engine nymph
References (from this video)
No references stored for this video.
Video A-KO3wcCsj4 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113738 · mention_pk 325550
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyment of the narrative progression and story events.
  • Engagement with puzzle-solving elements.
  • Satisfaction from resource management and crafting.
  • Appreciation for the thematic depth and mythological setting.
Cons
  • Frustration with certain difficult puzzles or mechanics.
  • Concerns about the effectiveness of crafted items against higher-level threats.
  • Negative relationships with certain factions impacting gameplay.
Thematic elements
  • Continuing a story, advancing the narrative
  • Crete
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — The game involves battling adversaries and monsters.
  • crafting — Players can craft gear using collected resources.
  • exploration — Triggering exploration symbols leads to exploration events and drawing cards.
  • Movement — Players move tokens on a map and advance through timelines or stages.
  • Narrative Choice — Players make dialogue and action choices that impact the story and relationships with factions.
  • Resource Management — Acquiring and utilizing various resources like monuments, trierim, and fate.
  • Skill checks — Tests involving stats like wisdom and cunning determine outcomes.
  • Titan management — Acquiring, managing, and potentially taming Titans for use.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just want one I just want to advance The Story So left or right
  • hidden in plain sight which we have not done do we want to do that do we want to do okay
  • so essentially we make hornsworn buddies but we piss off me knows
  • the dream is more Vivid now you open your eyes as you feel immense pressure on your chest a tremendous weight pushing down on you
  • well the 50k 50. it's the only one worthy Edge
  • well technically if we lose I think two Titans we can choose to run
References (from this video)
No references stored for this video.
Video l_xaBAVEz6A Board Games UnLocked Rules Teach at 0:16 sentiment: mixed
video_pk 113567 · mention_pk 325314
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The Minoans provided fuel and supplies as promised.
  • Gained a guide (Aalis) and improved diplomatic relations (neutral to positive).
  • Secured an Argo Fate and gained a Minoan Heritage card for Heraclides.
  • Successfully defeated the Hecaton, though with significant losses.
  • Advanced technology (Titan Hunting).
  • Thematically rich narrative elements and mechanics.
Cons
  • Lost three Argonauts in the battle against the Hecaton.
  • The Hecaton battle was brutal and costly.
  • The 'Fate Worse Than Death' special event had negative consequences.
  • The game can be punishing with critical failures and character deaths.
  • Encountered a 'grave trauma' card that led to a character's death.
  • Struggled to defeat higher-level enemies.
Thematic elements
  • Continuing a campaign after restarting, focusing on the 'Truth of the Labyrinth' cycle.
  • Aboard the Argo ship, sailing towards the "horned city" of Noos, a Minoan settlement.
Comparison games
none
Mechanics (from transcript analysis)
  • Advancement (Technological) — Players can research technologies to gain permanent bonuses or abilities, such as 'Titan Hunting' and 'Rhetoric'.
  • Argo Fate — A resource that can be spent for various benefits, including re-rolls and automatic successes.
  • Argo Health/Damage — The ship itself can be damaged, and losing too many Titans can lead to retreat.
  • Blood on your hands — A condition gained after a morally questionable action, impacting the player character.
  • Campaign Notes — Used to track progress, boons, and other campaign-specific information.
  • combat mechanics — Involves rolling dice for attacks, evasion, and defense, with mechanics like 'opening tokens' (adding to dice rolls), 'reposition' (movement), 'break' (adding break tokens), 'carving' (gaining resources on a wound), 'sacrifice' (increasing danger for break tokens), 'reinforce' (adding dice to armor pool), 'critical evade' (gaining opening tokens), 'knockdown' (restricting actions), 'priority target' (specific targeting rules), and 'instinct' (triggering effects).
  • Despair Tokens — Gained in battle or story passages, these tokens are placed on an Argonaut card and impact player stats (e.g., -1 Precision, -3 Precision, unable to attack) and can lead to death if four or more are accumulated. Discarded by dealing wounds or during the casualty step.
  • dice rolling and skill checks — Used for various actions like testing wisdom, re-rolling dice with 'fate' tokens, and combat rolls (attack, defense, evasion).
  • diplomacy — Interactions with factions can affect relationships and provide benefits or penalties.
  • Doom — A mechanic that advances a threat track, potentially triggering negative events.
  • Fate tokens — Can be spent to re-roll dice or gain automatic successes.
  • Map Symbols — Specific symbols on the map represent locations like 'river space' or 'Crete city space' which may require certain technologies or grant bonuses.
  • Maze Touch — An affliction that can be gained, potentially resulting in a Doom card and a 'doom' effect.
  • Minoan Heritage Card — A card gained by an Argonaut, providing stat bonuses (wisdom, courage) and potentially movement bonuses.
  • Nemesis Cards — Cards that represent powerful adversaries.
  • progress tokens — Collected over time, and when a certain number is reached, a card is flipped.
  • special events — Triggered by certain conditions, such as 'Fate Worse Than Death'.
  • Strangers — Represent internal threats to the Argo, such as spies, saboteurs, or disgruntled crew, compromising internal security.
  • Terrain effects — Tiles on the battlefield have effects like obscuring vision, being destructible, providing cover, or triggering events when entered.
  • Trample — A trait mentioned but not elaborated on.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Despair is something to keep in mind when you gain a despair token in battle or a story passage.
  • You gain the spare tokens outside the battle, they will remain until after the battle.
  • Find him and you will be rewarded beyond imagining.
  • The kingdom of Noos may be diminished, but its treasures are yours for the taking.
  • Beware the bull, MOS lies.
  • You the least likely party member... gains blood on your hands.
  • The primordial is slain.
  • Fate worse than death.
  • If we are meant to survive, we need to procure more.
References (from this video)
No references stored for this video.
Video egClrw4zkZw Board Games UnLocked Rules Teach at 0:16 sentiment: positive
video_pk 113578 · mention_pk 325326
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The tutorial is helpful and serves as a good refresher.
  • The game provides a rewarding experience through exploration and crafting.
  • The 'Copus tier' mechanic offers a unique and impactful way to handle losses.
Cons
  • Some gear, like ranged weapons, is intentionally made difficult to obtain.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Argo Fate — A statistic that can increase and lead to negative effects like gaining 'despair tokens'.
  • Argo Stats — The 'Argo' has various stats like 'hull' and 'strangers' that can be affected and reset.
  • Copus Tier — A special item that allows for a full battle restart or replay of a lost battle.
  • crafting — Players can use collected resources to create specific gear cards.
  • Diplomacy/Faction Interaction — Player interactions with different factions (e.g., Minoans) affect outcomes, with states like 'neutral' and 'at war' having consequences.
  • Doom tokens — Tokens placed on a 'Doom Card' which can lead to negative consequences.
  • exploration deck — A deck of cards used to gain resources and encounter events during the game.
  • Resource Management — Players gather and spend various resources (tram, monument, Ambrosia, Armament) to craft items and advance.
  • Timeline Track — A track that modifies the exploration deck at specific points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The exploration deck is your main way of gaining mortal resources.
  • The Argo is a marvel of engineering but there's no denying the fact that most of its systems are inactive or unknown to us.
  • So during the advancement step you can use available resources to craft gear cards.
  • The Copus tier: basically... a full battle redo.
  • This mysterious divine resource will allow you to replay a lost battle.
References (from this video)
No references stored for this video.
Video kZWyfDLIlRc Board Games UnLocked Rules Teach at 0:16 sentiment: positive
video_pk 113582 · mention_pk 325892
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gaining useful resources like armaments, Ambrosia, and unique mechanisms.
  • Acquiring Nemo cards that provide skill bonuses and abilities.
  • Developing new technologies that enhance combat and capabilities.
  • Thematic integration of salvaging and crafting.
Cons
  • Risk of taking danger or major trauma from failed skill tests.
  • Confusion regarding the initial setup of the projects deck for technology research.
  • The process of collecting Nemo nodes to unlock abilities.
Thematic elements
  • Navigating a post-apocalyptic world with ancient technology and confronting Titans.
  • Aboard the Argo, an ancient ship.
Comparison games
  • Kingdom Death: Monster
Mechanics (from transcript analysis)
  • Campaign play — The game is played through a campaign with distinct rounds and a timeline track, involving moving the Argo, exploring new tiles, and completing objectives.
  • crafting — Players use salvaged resources and researched technologies to craft weapons and armor, with specific crafting facilities becoming available later.
  • Nemo Cards — These cards represent memories of the Argonaut's past lives, providing skill bonuses, abilities, and backstory, with progression tied to collecting Nemo nodes.
  • Resource Management — Players gather resources like armaments, Ambrosia, muscle clusters, and mechanisms from salvaging and defeated enemies to craft items.
  • Skill Tests — Players roll a d10 against a target number to succeed or fail, with the option to spend fate to re-roll. Bonuses from Argonaut skills can be applied.
  • Technology research — Players assemble a projects deck and research new technologies from different trees (battle and structural) to unlock new capabilities and craft gear.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Titans are not your friends oh this guy they are wild animals and enemies of mortals only through the antios technology can we tame and control them
  • The Argo mystifies you an iron ship that does not sink and that sails on invisible winds it is Magic the kind that hephestus might have conjured up in his Forge
  • fists and tooth and will and grit all right it's a little much now they've ripped it off maybe it's a little omomi little they
  • however you can only ever increase one Nemos at a time
  • so we should also have anti- indoctrination philosophy somewhere
References (from this video)
No references stored for this video.
Video wqSKGMFkrfI Board Games UnLocked Rules Teach at 0:16 sentiment: positive
video_pk 113583 · mention_pk 325893
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Consequences of choices are interesting, with both positive and negative outcomes.
  • Gaining new Titans and technologies feels rewarding.
  • The game offers a mix of story, world-building, choices, and tests.
  • The tutorial effectively introduces core concepts and mechanics.
Cons
  • Choices can lead to losing valuable crew or ship integrity.
  • Organizing Titans and technologies can be complex.
Thematic elements
  • Navigating a complex story with difficult choices and consequences
  • The Great Sea
Comparison games
none
Mechanics (from transcript analysis)
  • adventure selection — Players choose from a set of numbered adventures offered by hubs, marking progress on a track.
  • Campaign play — The game is played over multiple rounds within a campaign, with progression tracked through phases like Voyage and Adventure.
  • Choice Matrix — Specific choices made during adventures are marked in a choice matrix for future reference.
  • Resource Management — Players manage resources like ship 'hole' integrity and crew, with choices leading to losses in one or the other.
  • Technology Acquisition — Players gain technologies that provide permanent abilities, such as Titan storage and replenishment.
  • Titan management — Players can gain, store, and utilize Titans, with a limit on how many can be on board. Titan limits from multiple technologies do not stack, the highest one is taken.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are restarting the Aeon Trespass campaign because so much time has passed from the last time we did it to now.
  • all of them have positive and negative consequences. It's for you to decide how to navigate the complex story.
  • It pains you to even think it, but the crew is replaceable, the ship is not.
  • if you have multiple technologies with a Titan limit, they do not stack. You take the highest one.
References (from this video)
No references stored for this video.
Video VPVzjs7u_uM Board Games UnLocked Rules Teach at 0:19 sentiment: positive
video_pk 113584 · mention_pk 325894
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The learn-to-play tutorial is showcased, explaining mechanics step-by-step.
  • The game offers a deep narrative and thematic experience with large-scale battles.
  • The app integration for managing game elements is noted as helpful.
  • The resource management and campaign progression elements are highlighted positively.
  • The escalation of enemies during combat is seen as an interesting mechanic.
Cons
  • The game has a steep learning curve, with a 60-page rulebook.
  • The campaign structure can be long, potentially taking years to complete.
  • The mechanics of escalation and shuffling cards into decks can feel cumbersome.
  • Pushback and crash mechanics can lead to player elimination if not careful.
  • The game's name for locations and characters can be difficult to pronounce or remember ('Alabades,' 'Hekaton').
Thematic elements
  • Awakening as Argonauts on a ship, fighting primordial monsters, and steering the ship towards an unknown destination.
  • A ship called the Argo on a voyage off the west coast of Calonia, in a post-apocalyptic world after the fall of Olympus and the coming of the primordials.
  • The game's narrative is conveyed through lore integrated into the tutorial, character backstories, and events on the timeline.
Comparison games
  • Kingdom Death: Monster (KDM)
  • Lies of P (mentioned in context of plagiarism vs. homage)
  • Bloodborne (mentioned in context of plagiarism vs. homage)
  • Madara
Mechanics (from transcript analysis)
  • Campaign play — The game is played over multiple cycles, with progression and carrying over elements between sessions.
  • Character/Titan Management — Players select and control 'Argonauts' who are linked to 'Dream Walker Titans,' managing their stats, rage, and fate.
  • Combat — Battles are fought in alternating primordial and Titan rounds, involving movement, actions, and resolving AI cards.
  • Dice Rolling — Dice are used for attacks, evasion, and critical checks, with mechanics for rerolls using 'fate'.
  • escalation — As battles progress, primordial enemies 'escalate,' becoming stronger and introducing new AI and body part cards.
  • Event Timeline — A timeline tracks the passage of days and triggers specific events, including battles against primordial monsters.
  • Loot and Salvage — Defeating enemies yields resources and equipment ('Siren Teeth' weapon mentioned) that can be used to upgrade or craft.
  • Resource Management — Players manage 'crew,' 'hull,' and 'Argo fate' as vital resources, with campaign loss occurring if these reach zero.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're not KDM, we're white.
  • It's like a lot of because there's a difference of like plagiarism or uh what homage.
  • We decided to restart this campaign so we can fully get into Good IT the full attention to deserves.
  • Idle Hands Are Devil's play.
  • If you're not familiar at all and didn't watch any of our previous stuff the way that attacks work is the primordials always hit.
  • The primordial monsters intend to throw the Titans around the battle field like rag dolls, that's terrifying considering we're like 80 feet or something.
  • The ship's been steering itself this whole time.
  • Heaton gave us a few days of voyage, a week tops, but that is that.
  • Fearful recollection.
  • The 'Echon' is the event that they named for when the primordial showed up from some other world completely killed the Gods.
References (from this video)
No references stored for this video.
Video 60lZCk4Yxkk Board Games UnLocked Playthrough at 0:15 sentiment: positive
video_pk 113482 · mention_pk 325224
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and story progression
  • Challenging and strategic gameplay
  • Meaningful choices with consequences
  • Epic scale and thematic immersion
  • High replayability due to branching paths
Cons
  • Can feel overwhelming with resource management
  • Pronunciation of names can be difficult
Thematic elements
  • Navigating the Aegean Sea, battling mythological creatures, fulfilling a quest
  • Ancient Greece, mythological setting
  • Story-driven with branching paths and choices
Comparison games
  • Dead Rising
  • Kingdom Death: Monster (KDM)
Mechanics (from transcript analysis)
  • Character progression/upgrades — The hosts discuss equipping characters with support items and armaments to improve their combat effectiveness.
  • Combat — The playthrough heavily features combat against various creatures, including Titans, with detailed dice rolling, damage, and status effects.
  • Deckbuilding/Card Management — The hosts discuss swapping cards, drawing from exploration decks, and using specific cards for actions like summoning or movement.
  • Movement — The game involves moving the 'Argo' across tiles, with mechanics for double moves and the impact of enemy movement.
  • Resource Management — Players manage various resources like Fate, Charges, Resources, and specific item tokens to perform actions and survive.
  • Story/Narrative Events — The game progresses through story steps, encounters, and specific narrative events that influence gameplay and choices.
  • Titan Evolution — The hosts discuss the progression of Titan fights through different levels, impacting their stats and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It just makes you feel stupid. While playing this game, like, okay, I I feel like I'm not reading I feel like I don't know how to read right now.
  • We need time to figure out how to kill it.
  • God, I love the art. So sexy.
  • Despite all my rage, I am still just a rat in a cage.
  • He just rocked us. He knocked down. Just a spin.
  • This is our first faded Nemesis.
References (from this video)
No references stored for this video.
Video u0sLsMMBY-s Board Games UnLocked Playthrough at 0:15 sentiment: mixed
video_pk 113450 · mention_pk 325573
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative events
  • Complex and challenging mechanics
  • Impactful player choices
Cons
  • High difficulty
  • Risk of character/titan death
  • Complex setup and rules
Thematic elements
  • A journey with purpose and survival
  • Crete
Comparison games
none
Mechanics (from transcript analysis)
  • Advancement — Players can acquire new technologies or abilities, with options like 'Superior trading solutions', 'Crew expansion', 'Titan rearing', 'Anti-indoctrination philosophy', and 'Minoan investigations'.
  • Character progression — Arganauts can gain skills, Nemos nodes, and new Argo knowledge, impacting their capabilities.
  • Combat — Detailed turn-based combat against a boss creature (Temenos), involving dice rolls, attack strategies, and managing character status effects like despair.
  • Despair Tokens — Tokens that negatively impact player abilities (e.g., reducing precision, preventing attacks, leading to Titan death) and are gained through various game effects.
  • diplomacy — Interactions with different factions (Minoans, Labyrinthians, Hornsworn) that affect relationships and have consequences for the game.
  • Doom track — A track that progresses, likely leading to negative consequences or game-ending conditions if not managed.
  • exploration — Involves drawing cards and revealing map tiles, with elements like harvesting resources and discovering locations such as a fishing pier.
  • Story Events — Specific narrative scenarios like 'Shape of Things to Come' and 'Inward Odyssey' that drive the game's progression and player choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The maze is UPON US, MEN."
  • "We have nothing you want, outsiders."
  • "We are getting wiped."
  • "YOU'RE NOT WINNING THIS CAMPAIGN."
  • "I don't know how. So, it says if the faded box is not marked, we gain a... I don't know what that icon is. It's... um... We gain an Oh, we gain an Argo knowledge."
  • "You thought yourself invincible. You spent battles submerged in the emerald waters of the Valenian safely away from the fight, a disembodied spirit of power and hope steering a thoughtless avatar of muscle and bone to victory or death."
  • "Olympia is dead."
  • "Curse the gods. It's got a cool little one, though."
  • "Yeah, because she's gaining one despair and then you because your fate's over... over three."
References (from this video)
No references stored for this video.
Video ay88luHwuwc Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113472 · mention_pk 325213
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Victorious despite losses.
  • Gained new abilities and understanding of the game's mechanics (god forms, spark of dead gods).
  • Advanced the story and progressed towards the next objective.
Cons
  • Both player titans died during the boss fight.
  • Faced significant challenges with mechanics like despair and trauma.
  • Difficulty in tracking game elements like glyphs and story cards.
Thematic elements
  • Continuing a series, facing a powerful boss in a labyrinth.
Comparison games
none
Mechanics (from transcript analysis)
  • Advantage Points — Players can create or utilize advantage points on the board for tactical benefits.
  • Argo Fate — A resource or track that is affected by certain events.
  • boss battle — The core of the discussion revolves around fighting a specific powerful enemy, Temenos, with unique rules and objectives.
  • Chain Break — A mechanic that interrupts or ends an ongoing attack, triggered by certain cards or effects.
  • Climbing/Vantage Point — Mechanics allowing players to climb onto the boss or vantage points for specific combat bonuses.
  • clue cards — Cards that provide information or progress the narrative, requiring players to find matching map tiles.
  • Despair Tokens — A mechanic where accumulating despair tokens leads to negative consequences, including titan death.
  • Divine Surge — A game effect that replenishes certain resources or abilities, often tied to story progression.
  • Glyphs/Sentinels Scripts — A puzzle or decoding element tied to finding specific paragraphs or clues.
  • God Forms — Temporary power-ups or abilities players can gain, like the 'Zeus God Form'.
  • Labyrinth/Maze Tiles — These tiles affect gameplay by reconfiguring the board, blocking line of sight, or acting as obstacles.
  • Nemos Nodes — A resource or track that is affected by certain events, like gaining them from rewards or effects like 'Flood of Memories'.
  • Precision — A stat that affects accuracy and the ability to hit targets.
  • Rage — A resource or state that affects attack capabilities.
  • reward system — Fighting the boss more yields additional rewards like maze fragments and resources, influencing player decisions.
  • Signature Attack — Temenos has a specific signature attack (tentacle strike) with targeted rules.
  • summons — Entities that can be summoned to aid in combat.
  • Trauma Cards — Cards drawn as a consequence of damage or certain events, introducing negative effects like 'Feigned Death' or 'Grave Trauma'.
  • Victory/Loss Conditions — Specific conditions are laid out for winning (dealing wounds, escaping the maze) and losing (all titans die).
  • Wound System — Temenos has hit points that need to be depleted to win, with different thresholds yielding different outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is the truth of the labyrinth made flesh and stone and void.
  • You question me again, I'll kill you.
  • The despair made you just kill yourself. You just ripped your own entrails out.
  • Make no mistake, this is a victory.
  • The gods may be dead, but they left plenty of evidence of their existence and passing.
References (from this video)
No references stored for this video.
Video W8deAq8f3EA Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113460 · mention_pk 325581
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gaining resources (Armament, Ambrosia, Fate, Rage)
  • Acquiring new abilities and equipment
  • Discovering clues and progressing the story
  • Finding 'good one' exploration steps with no adversary movement
  • Getting useful story breakthroughs with Nemos nodes
Cons
  • Losing players early in a fight
  • Encountering difficult bosses
  • Receiving negative status effects like despair tokens
  • Losing a Titan companion
  • Suffering from hangovers after drinking events
  • The narrative events can be emotionally draining ('trauma dump')
  • Ambiguous clue directions leading to confusion
Thematic elements
  • Mythological adventure
  • Ancient Greece
Comparison games
none
Mechanics (from transcript analysis)
  • Character advancement — Players can gain abilities, upgrade equipment (like armor), and increase stats like rage and fate.
  • Combat — The host mentions fighting a 'Final Boss' and the possibility of future battles.
  • Dice Rolling — Dice rolls are used for various checks and to determine outcomes, such as in adventure hubs.
  • exploration — The host details moving to different map tiles, checking for encounters, and revealing new areas.
  • Resource Management — Players collect and spend resources like armaments and Ambrosia to craft items and improve their characters.
  • Set Collection — Players collect clue cards and map tiles to progress quests.
  • story progression — The game involves moving through story steps, reading narrative events, and making choices that affect the game.
  • Titan Companions — The game involves interacting with and potentially losing 'Titans' which have specific abilities and connections to the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we me to wound him three times and we're like that's it that's it we're out
  • oh no you found the center of the Base fight him again
  • the villagers weave a sad tale of the Manan Dynasty oppression
  • your voice is so annoying
  • you took the Titans for a spin one went missing
  • Nostalgia sadness and loss
  • leave the Titan in the wild subtract three Argo fate and gain a Nemos node
  • this is the happiest moment of your life but not because of athens's Victory
References (from this video)
No references stored for this video.
Video M-OA0BXRllc Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113492 · mention_pk 325613
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gained new gear like whale knives and great tree club.
  • Advanced character abilities and unlocked new technologies.
  • Successfully completed story objectives like 'Dreams of Pharaohs'.
  • Improved faction relations with the Minoans.
  • Acquired new artifacts and resources.
  • Defeated a significant enemy (Hekaton).
Cons
  • Experienced significant setbacks due to enemy actions and ambushes.
  • Lost two characters (titans) during a difficult battle.
  • Faced challenging enemy mechanics like knockback and signature attacks.
  • Struggled with resource management at times.
  • Encountered difficult terrain like rivers that hindered progress.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Advancement — Players discuss advancement steps, including 'battle' and 'tech' advancements, and how these unlock new abilities or upgrades.
  • Campaign — The discussion revolves around continuing a campaign, mentioning specific days (e.g., 'day 13', 'day 14') and the progression through the game's narrative and challenges.
  • Combat — A significant portion of the discussion involves combat, detailing enemy stats, player actions, dice rolls, damage, knockback, and the consequences of being knocked down or defeated.
  • crafting — The players discuss crafting gear, specifically mentioning 'teeth kopesh', 'great tree club', and 'whale knives', and the resources required for them.
  • Diplomacy/Faction Interaction — Players discuss interactions with factions, such as the 'Horn Sworn' and 'Minoans', and how choices affect diplomacy levels.
  • exploration — Players discuss moving to different locations on the map, exploring tiles, and the consequences of exploration, such as encountering enemies or finding resources.
  • Push Your Luck — The 'Pharaoh's delve' is described as a 'push your luck system' where players draw cards and decide whether to continue or stop, with consequences for failure or success.
  • Resource Management — Mention of gaining and spending various resources like 'armament resources', 'trireme resources', 'monument resources', and 'Argo fate'.
  • Story Events — The players engage with story elements, including 'Dreams of Pharaohs' which involve rolling dice and reading narrative text, and 'Nemo's breakthroughs' which are tied to character progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We got to move. We got to hustle, baby.
  • This river [ __ ] us in the ass.
  • God, that. so. Okay, well, I was hoping we weren't going to have a fight like anytime soon.
  • Gain one monument resource. That's a good one. I LIKE MONUMENTS.
  • Ugh, to fight this [ __ ] again.
  • The labyrinth is indestructible.
  • We just need to do one more wound.
  • Luckily, they were just dream walker titans. Yeah, just clams. You know, the raccoon titans.
  • Bummer, dude.
  • MY LIVER!
References (from this video)
No references stored for this video.
Video KDudbMlm2is Board Games UnLocked Discussion at 0:27 sentiment: positive
video_pk 113461 · mention_pk 325583
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly narrative-driven with a unique Sci-Fi Greek mythology theme.
  • Structured progression makes it more digestible.
  • Combat system (Inverted Paradigm) is engaging and consistently challenging.
  • Streamlined mechanics and no mini assembly save time.
  • The Fate system adds an interesting risk-reward element.
Cons
  • Significant amount of text can be overwhelming if not played consistently.
  • Crit system is very difficult to achieve, making it feel less rewarding when it happens.
  • Less player agency in character customization compared to KDM.
  • Boss fights are highly curated, potentially reducing the element of surprise or wacky outcomes.
Thematic elements
  • boss battlers
  • post-apocalyptic, Sci-Fi Greek mythology twist
  • narrative-driven, text-heavy
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure Hubs — Specific map tiles that represent continuing side stories and lore, often tied to the current cycle.
  • Campaign play — The game is played through cycles, each with its own self-contained story and objectives.
  • Fate System — Players can use 'Fate' to reroll dice or gain advantages, but doing so increases enemy aggression.
  • Inverted paradigm system — Monsters and characters ramp up in power as the fight progresses, creating a dynamic challenge.
  • Resource Management — Players gather Mortal and Primordial resources to craft items, which are tied to developing technologies.
  • Story Events — Numerous story events are integrated into the game, often driving the narrative and providing lore.
  • Structured Boss Fights — Boss fights are meticulously designed with specific terrain and a ramp-up system, making each encounter a curated puzzle.
  • Trellion Dials — Characters (Titans) have dials for Rage, Danger, and Fate that increase and decrease, affecting abilities and survival.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you want a story told to you atto if you want to create the story KDM
  • the inverted Paradigm system I think that that again I like them both
  • it's like if you're want like a curated like technical experience like that's AO does it every fight is a stressor it's on the wire
  • it's like you could have super easy or you're going to get melted it's rough
References (from this video)
No references stored for this video.
Video j7or6VsKtmg Board Games UnLocked Playthrough at 0:14 sentiment: positive
video_pk 113032 · mention_pk 324684
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and world-building
  • Challenging and rewarding combat
  • Satisfying progression system for Titans
  • High replayability with different story paths and upgrades
Cons
  • Can be punishing with steep difficulty
  • Complex ruleset requires learning
Thematic elements
  • Survival and purpose in a post-apocalyptic world
  • The narrative unfolds through event cards and story prompts
Comparison games
none
Mechanics (from transcript analysis)
  • Break tokens — Tokens that can be applied to opponents or used by players to modify dice rolls or effects.
  • Combat System — Features detailed combat with Titan-vs-Titan battles, including attack, defense, damage, and special abilities.
  • Deck Building/Cycling — The game involves cycling through a deck of 'body part' cards for enemies, and players also have decks of abilities and equipment.
  • Dice Rolling — Dice are used extensively for attack rolls, defense, and various other checks throughout the game.
  • Diversion Tokens — Tokens used to ignore fail responses during attacks.
  • escalation — Enemies can escalate, becoming more powerful or triggering additional effects.
  • Event/Story Cards — Cards like 'Days of Meaninglessness' and 'Memory of a Distant Shore' drive the narrative and introduce thematic elements and challenges.
  • Knockdown — Titans can be knocked down, affecting their ability to act or take actions.
  • map exploration — Players reveal map tiles and advance through a campaign, unlocking new objectives and story elements.
  • Opening tokens — Tokens that can be left by players, potentially granting benefits or modifying future actions.
  • Progress track — A track that players advance on by completing objectives or revealing map tiles.
  • Provoke — A mechanic that forces an enemy to target a specific player or Titan.
  • Pushback/Displacement — A combat mechanic where Titans can be moved back or displaced from their current position.
  • Resource Management — Players manage 'fate' and 'rage' which are crucial for performing actions and influencing combat outcomes.
  • Titan Customization — Players can equip their Titans with gear and assign 'strain' patterns that modify their abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The vicious trait is this Universal trait that for targeting purposes treat inhabited terrain TOS as if they were Titans if it is attacked it is immediately destroyed do not resolve an evasion role
  • Omni punch as if it was a sea urchin the primordial extends all of its limbs in every direction punching everything at arms length Target is all adjacent Titans
  • days of meaninglessness this has loomed over you from the very moment you awoke from your sleepless sleep in the mausoleum
  • maybe we're not so different after all
References (from this video)
No references stored for this video.
Video jyPUytDYj44 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113006 · mention_pk 324656
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Challenging and engaging gameplay loop
  • Rich narrative with impactful choices
  • Satisfying crafting and upgrade system
  • Epic thematic scope and world-building
  • Intricate mechanics and resource management
Cons
  • High difficulty and frequent challenging encounters
  • Can be complex with many interlocking systems
  • Potential for unexpected enemy escalations if challenges are failed
Thematic elements
  • Heroic journey, survival against primordial monsters
  • Ancient Greece, mythical world
  • Event-driven narrative with branching choices
Comparison games
none
Mechanics (from transcript analysis)
  • Card drafting/drawing — Players draw cards from various decks, like the Major Arcana for the delve, and use collected resources to craft items based on available cards.
  • Combat — Discussed in terms of fighting various enemies, including surprise encounters and planned battles, with reference to specific monster types like Hecaton and Tamos.
  • Crafting/Building — Players gather resources to construct powerful weapons, armor, and 'Titans' as described when discussing items like the 'Prototype Logic Breaker Titan' and 'Gigas'.
  • Dice Rolling — Used for various checks, combat resolution, and event outcomes, such as rolling for the 'Dream of Pharaoh' delve and combat rolls.
  • diplomacy — Interactions with factions like the Horn Sworn involve choices and checks that can improve or worsen relations.
  • exploration — Players move across a map, exploring locations like the Sepulcher Acropolis and the Dataless Vault, uncovering events and resources.
  • Narrative Choice — The game presents players with choices that affect the story, diplomacy, and immediate game state, such as choosing a party leader or how to de-escalate a situation with the Horn Sworn.
  • Resource Management — Collecting and spending various resources like maze fragments, armaments, muscle clusters, and cores to craft items and upgrades.
  • Technology/Upgrades — Players can research and unlock new structural technologies like 'Crew Expansion' which provide new options and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Some viewers may find the following video disturbing, viewer discretion is advised.
  • We so last time we had the the what was it called The Maze maze Pilgrim um thing.
  • This is just too much, so we did it off camera.
  • What the [ __ ] is that one?
  • I'm rolling it's a two which we do not have.
  • so a success if your hole is two or less gain a hole otherwise that start next battle place two opening tokens in the Kratos pool.
  • The monster stops pursuing you as soon as you're on water it retreats to the top of the cliff then sits among the abandoned buildings of Ty triphena town.
  • Put this gig in your ass.
  • So now we can a prototype logic breaker Titan sure I'll take a special titan.
  • Oh I see why people were afraid of us.
  • I don't know why it says crooked, crooked pyramids.
  • The temino sighting says an unholy union of stone and flesh.
  • It is better to be the hammer than the anvil.
  • oh damn which we only have one of those.
  • Yeah that's pretty dope, that feels pretty like a solidly like an end-game weapon right there.
  • But it is not the signs of primordial activity your party member was motioning to.
  • The place is unmistakable just as Alabid has described it.
  • The truth is far more cruel.
  • You can't kill something that isn't there.
  • He is a god, my only son was killed in a foreign land by Thesis's kin, my only daughter died to save that same man.
  • This dude is giving me like [ __ ] Charles Manson vibes.
  • You think this man can step into Thesis's sandals?
  • You have a deal Argonauts but you need to tell me what happened that night Thesis was taken.
References (from this video)
No references stored for this video.
Video Te52XGwwv-A Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113009 · mention_pk 324660
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Challenging combat encounters
  • Engaging resource management mechanics
  • Satisfying critical hits and successful maneuvers
Cons
  • Annoying randomness from dice rolls
  • Long and sometimes tedious combat rounds
  • Frustration with specific mechanics like AI card draws
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • AI Deck/Card Draw — Enemy actions are determined by drawing cards from an AI deck.
  • Body Part Destruction/Targeting — The game involves targeting and potentially destroying specific body parts of enemies.
  • damage/wounds — The core of combat involves dealing damage and inflicting wounds on enemies.
  • Dice Rolling — The gameplay involves rolling dice for attacks, defense, and various other outcomes.
  • Evasion/Blocking — Players can attempt to evade or block incoming attacks to mitigate damage.
  • Knockback/Pushback — Enemy attacks and certain player actions can cause knockback or pushback effects, altering positioning.
  • Resource Management — Players manage resources like 'fate' and 'rage' to perform actions and enhance combat capabilities.
  • Special Attacks/Abilities — Characters and enemies have unique signature attacks and abilities that are central to the combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The inscripted battles are starting to get a little out of hand
  • this has been the worst thing that has happened this entire game
  • I really want it to be a death so I can try and awaken
  • this game is starting to give me cancer
  • God that one that one sucked
References (from this video)
No references stored for this video.
Video wNOAe5h9cUE Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113046 · mention_pk 324698
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The narrative choices are engaging and impactful.
  • The game has a good amount of content with long-term replayability.
  • The app integration is helpful for managing campaign games.
Cons
  • The complexity and length of campaign games can lead to difficulty in remembering previous events.
Thematic elements
Comparison games
  • Hades 2
Mechanics (from transcript analysis)
  • Adventure Hubs — The game features adventure hubs that present narrative choices with branching consequences, influencing player stats and faction relations.
  • Card drawing — The game involves drawing cards from various decks, such as the clue deck and temple deck, to progress the narrative and find objectives.
  • diplomacy — The game involves interacting with different factions like Minoans and Hornsworn, with player choices impacting their diplomatic standing.
  • doom tracking — The players discuss the current doom level (2B) and the implications of accumulating more doom, relating it to potential losses.
  • Gear crafting — Players discuss crafting gear, specifically a 'moth flame' helmet, and its potential benefits.
  • map exploration — Players navigate a map, discussing tiles, potential paths, and the need to find specific locations like the Sepulcher Acropolis.
  • Narrative Choice — Players make significant narrative choices that impact faction diplomacy and the game's progression, such as choosing how to interpret the myth of Theseus.
  • Nemesis Cards — Nemesis cards are discussed in relation to gaining nodes and potentially triggering effects, with a distinction made between regular and 'Faded' Nemesis cards.
  • Push Your Luck — The 'Pharaos delve' mechanic is described as a push-your-luck element where players draw cards and decide whether to stop or continue based on difficulty thresholds.
  • Resource Management — Players manage various resources like knowledge, trireme resources, and armament resources, using them for actions like quickening searches or crafting gear.
  • Set Collection — Finding a full set of coordinates is required to progress in locating the Sepulcher Acropolis.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is my slam poetry. I hope I I put my heart and soul into this."
  • "Open Omah of eternity. And what I was really thinking whenever I wrote that was how the endless void is like"
  • "You come. It's not important who I am, just the message I bring."
  • "WE WANT THE TRUTH." "YOU CAN'T HANDLE THE TRUTH."
  • "Truth? BAH! The truth won't satisfy anyone."
  • "My dear spiral. Not enough."
  • "God, I love the art."
  • "You know guards why aren't you eating their skin?"
  • "Come on, man. Man, someone should do something. Someone that's not me."
References (from this video)
No references stored for this video.
Video MyK1IhJg6fM Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113053 · mention_pk 324705
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Challenging combat encounters that require tactical thinking.
  • The crafting system allows for meaningful upgrades and customization.
  • Engaging narrative elements that drive the progression of the campaign.
Cons
  • Losing titans can significantly impact the game's difficulty.
  • The complexity of the rules and mechanics can be overwhelming.
  • Encountering multiple difficult enemies in succession can be punishing.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Ambrosia Tokens — Titans can gain Ambrosia tokens, which have a limit and can lead to death if the limit is reached. Ambrosia is described as a harmful substance.
  • Combat — The core of the discussion revolves around combat encounters with specific enemies, the Hermesian Pursuer and the Hecaton. Players manage their actions, dice rolls, and resources to defeat these threats.
  • Conditions — Titans can gain conditions like 'fear' and 'dread,' which impose penalties on their actions.
  • Crafting/upgrading — After battles, players can use resources gained from defeated enemies to craft or upgrade gear, potentially improving their titans' capabilities.
  • Damage and wounds — Enemies have a set number of wounds that must be dealt to defeat them. Titans also accumulate danger and can suffer various conditions.
  • Deckbuilding / Card Management — The game involves managing decks of cards, including 'flare cards' and 'trauma cards,' which are drawn and resolved during gameplay. Gear cards are equipped and can be lost.
  • Enemy AI Deck — The actions of the enemies are determined by drawing cards from an AI deck, which dictates their attacks and abilities.
  • Injury/Trauma — Titans can draw 'trauma cards' which have negative effects, such as 'ACL tear' or 'Fateful wound,' impacting their abilities.
  • Movement — The positioning and movement of titans on the board are crucial for engaging enemies and avoiding damage, with mechanics like 'reach' and 'knockback' influencing tactical decisions.
  • Resource Management — Players manage 'rage' which is used to reroll dice or increase attack power, and 'fate' which can be spent to mitigate negative effects or stand up after being knocked down.
  • victory conditions — The game has specific victory conditions, such as reducing an enemy's wounds to zero or overcoming specific challenges. The players discuss whether to pursue victory or continue fighting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Uh this is going to be a doozy. We got two two fights back-to-back.
  • My nipples cut off or or what? Or or stabbed in the taint?
  • We just bully him to death.
  • This is going to be our first awaken.
  • I hate this river.
References (from this video)
No references stored for this video.
Video DLoh4RBwH9Q Board Games UnLocked Review at 0:00 sentiment: positive
video_pk 112982 · mention_pk 324628
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative with meaningful choices.
  • Epic scale and thematic elements.
  • Challenging and complex combat mechanics.
  • Satisfying resolution with a sense of hope.
  • Detailed world-building and lore.
Cons
  • Challenging combat can be punishing and lead to replaying encounters.
  • Complexity of mechanics can be daunting.
  • Some narrative branches feel less impactful or satisfying.
Thematic elements
  • Mythological journey, facing a primordial monster, rebuilding a shattered society
  • Nosis, the Horned City
  • Story-driven campaign with branching narrative choices impacting outcomes
Comparison games
  • Dragon Age: Inquisition
  • Trails in the Sky series
Mechanics (from transcript analysis)
  • AI deck — The behavior of the primary antagonist (Temos) is driven by an AI deck, influencing its actions and attacks.
  • Awakening Mechanic — A special mechanic allows Titans to 'awaken' into a more powerful 'God form', significantly altering their abilities.
  • Campaign play — The game is presented as a multi-part story (Cycle One) with ongoing progression and consequences for player choices.
  • Dice Rolling — Many actions and combat resolutions involve rolling dice, with modifiers and re-rolls influencing outcomes.
  • Resource Management — Players manage various tokens and resources like 'progress tokens', 'trium', 'monuments', and 'fate'.
  • Story choices — Players make decisions that directly affect the narrative and available options, such as choosing whether to keep a character prisoner or let them go.
  • Titan Combat — A significant portion of the discussion details the mechanics of combat involving powerful 'Titans' with unique abilities and stats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are the Argonauts. We carry the burdens no other is willing to bear and we Triumph onward.
  • Hope has returned and with hope, Anything is Possible.
References (from this video)
No references stored for this video.
Video M6f6jE7W_-0 Board Games UnLocked Review at 0:15 sentiment: positive
video_pk 112981 · mention_pk 324969
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging overarching story and narrative progression.
  • Satisfying character and gear progression.
  • Well-curated difficulty that scales naturally.
  • Thematic integration of Ancient Greece.
  • Potential for high replayability due to branching choices and multiple cycles.
  • Moments of humor and high fantasy/sci-fi mix.
  • The upcoming audio narration is highly anticipated for immersion.
  • Player choices feel impactful through the choice matrix.
  • The game is considered '10 worthy' by the reviewers.
Cons
  • The narrative can be disjointed and difficult to follow due to frequent jumps between story arcs.
  • Randomness in adventure hubs can sometimes lead to suboptimal play or missed opportunities.
  • Map layout and river system can occasionally lead to 'doom flooding' and backtracking.
  • Progression not meaning anything until late-game can be frustrating.
  • Some event outcomes (like the Old Spinner) felt punishing or anticlimactic.
  • Tedious fiddliness in managing components and setting up the board can add significant playtime.
  • All technologies becoming accessible in Cycle One might lessen the impact of choices for some players.
  • Gear distribution and building felt less personalized compared to other games, with resources being broadly applicable.
Thematic elements
  • Exploration of the Aegean Sea during a grand Odyssey
  • Ancient Greece
  • Story cards, adventure hubs, and a choice matrix drive the narrative, with a planned audio narration.
Comparison games
  • Madara
  • Kingdom Death: Monster (KDM)
Mechanics (from transcript analysis)
  • Adventure Hubs — Randomized encounters or story points that players can engage with, often with a die roll to influence outcomes or access.
  • Boss battles — The game features several distinct bosses that players must defeat as part of the campaign, with some appearing multiple times and increasing in difficulty.
  • Campaign play — The game is played over multiple cycles, with progression carrying over between them, requiring significant time investment.
  • Character progression — Players upgrade their characters through gear, skills, and by leveling up certain attributes or abilities.
  • Choice Matrix — A system where player choices have lasting effects on the game, potentially carrying over between cycles.
  • Dice Rolling — Dice are used for combat, skill checks, and determining outcomes of certain events.
  • Gear crafting — Players can craft new equipment using collected resources, with advanced crafting options unlocked as the campaign progresses.
  • Resource Management — Players collect and manage various resources for crafting weapons, armor, and other items.
  • Sisyphean Tiers — A mechanic that allows players to retry a failed encounter, essentially acting as a safety net or a way to avoid overwhelming difficulty.
  • Story cards — Used to advance the narrative and introduce events or challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate this game so much
  • this at this point in time is my favorite game
  • it is it is everything that I want out of um out of out of board gaming
  • it's like oh man I bet you if I actually completed my Minoan Heritage then I could have been the that would have been really cool
  • the problem is is I don't remember what we even got
  • The game's difficulty is described as well-playtested and curated, avoiding moments of feeling overpowered or underpowered
  • it's definitely a t in my book
  • I really wish is by the end of at least cycle one we pretty much had every technology
  • I don't know if I'm lying or not
References (from this video)
No references stored for this video.
Video GJwuefg2ZTo Board Games UnLocked Rules Teach at 0:30
video_pk 112979 · mention_pk 324967
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So many layers of the game being like don't touch this.
  • The magisters believe there is a connection between Sorcerers and the attacks that have been carried out by nightmarish creatures called void wogen.
  • Worse the ship is headed to an isolated island called Fort Joy a prison from which there can be no Escape.
  • We're going in blind we have never played this before.
  • So dead that's sad that's embarrassing for him.
References (from this video)
No references stored for this video.
Video 3dAic93m2LY Board Games UnLocked Playthrough at 0:54 sentiment: positive
video_pk 112988 · mention_pk 324633
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is 'so good it's so good'.
Cons
none
Thematic elements
  • Fighting a pursuer
Comparison games
  • Hades
Mechanics (from transcript analysis)
  • Combat — Players research and engage in combat, leading to acquiring new equipment and advancing the game.
  • crafting — Players craft items like the 'Maze Runner Titan', 'Linothorax', and 'Bull Aspis' using resources.
  • diplomacy — Players interact with factions to improve relations, gain benefits, and potentially progress the game.
  • exploration — Players explore the map, encountering events and gaining progress.
  • Research — Players research options to unlock new abilities and equipment, such as 'Advanced support equipment'.
  • Resource Management — Players manage resources like 'armaments', 'infused mechanism', and 'raw Ambrosia' to craft items and progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we beat down the herian pursuer yeah
  • the meus nesus theater uh which just sounds super cool
  • the game is so good it's so so good
  • so it's pretty dope sure all right do it
  • okay so there was that got you the zos and then the bull aspis
  • oh that's hot
  • yeah so that that would be the last visit so we wouldn't be able to keep stacking that
  • okay so it's tragedy that's the Hub traged
  • I have a matter of great urgency to discuss with you
  • you commit your forces to keeping him safe
  • oh baby I was wondering what your reaction was about yeah it was it was that like oh take out of progress
References (from this video)
No references stored for this video.
Video AVvgYKRK-9E Board Games UnLocked Playthrough at 0:15 sentiment: neutral
video_pk 112829 · mention_pk 324914
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Continuing a cycle in a game.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "There are monsters in the world in many wear a mortal skin."
  • "It's a sphere, like a giant ball."
  • "The ancient burden from a forgotten eon."
  • "This monstrosity is your burden to bear."
References (from this video)
No references stored for this video.
Video zQTjyadAue8 Board Games UnLocked Review at 0:17 sentiment: positive
video_pk 112852 · mention_pk 324519
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Powerful ranged units and abilities
  • Strategic depth in unit and tactic choices
  • Engaging escalation of difficulty and mechanics
  • Hero progression and customization options
Cons
  • Absorb mechanic can feel frustrating, reducing damage significantly
  • Some enemies can be slow to defeat
  • Gaining health over maximum can be complex or poorly explained
Thematic elements
  • Mythological adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Combat Dice — Combat resolution involves rolling dice, with various outcomes determining hits, misses, and special effects.
  • Event types — The game features various event types like 'Spar', 'Bloodshed', 'Opportunity', and 'King of the Hill', each with unique rules and objectives.
  • hero abilities — Heroes have unique abilities and can be upgraded throughout the game.
  • influence — Gaining 'Scion influence' is a mechanic that seems tied to certain actions or events.
  • Prowess cards — Players can gain 'prowess' cards that offer unique advantages or abilities.
  • Rival unit mechanics — Rival units have distinct abilities and stats, such as health, damage, and special tactics like 'absorb' and 'hamstring'.
  • tactic cards — Special tactic cards can be acquired and used to provide various bonuses or effects, such as healing or special attacks.
  • unit deployment — Units are pulled from a bag and deployed onto the board, with limitations on how many can be in play at once (leadership/unit cap).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so that's one thing and then the other thing is I got my rewards for the uh for the the Primus fight which is fully healing your hero which is what I thought and then um the special uh you do get a prowess card which I chose teacher of the string which the parthan has a ranged impel one Ally that is not adjacent to an opponent May immediately make an attack this does not count an attack for this turn
  • I don't know how good that is but be that as it may we now for every single one of these we will add in an extra unit for them with a tactic so it's going to start ramping up pretty well so that's kind of like was it too early to go fight the Primus in in the Amazon by week six
  • oh God all but one jeez okay so in that case I might I'm probably going to go after him what does she have retaliate combat lock and agile
  • oh my God having just having first strike is is awesome yeah I mean my tactician is going to be sexy here because um they have an inate damage and they have the fastest movement so that's it
  • well yeah so we'll just put all you back in the bag oh the city kept breathless track of the progress of every hero it's leaders one to put up a challenge worthy of each Warrior's Renown it says week of the current act two so don't believe the week's out up
  • I hate you yeah the Ally I wish there was like a better word to use because Ally in some games is you're not an ally to yourself like hey you can heal an ally does not mean you can heal yourself but other games like I wish there was a standardization between board games it's like nope everyone if you're putting outline in your rule books it has to specify uh whether you can apply to other people but in this case it makes sense that it would give itself adrenaline cuz it might not have been adrenaline for the first one it could have been hamstring which hamstring wouldn't do anything right off rip anyway
  • I hate this guy so much but he's my brother and I had mom said I had to bring him along if I wanted to go after an attack the Hydra it's like bring your brother with you
  • I hate him like there's that here's the regular attack I know the odds I know the odds are bad but like 50/50 shot he's missing with the blue as well oh or or now he just now he's he got tired of me yelling at him so so now he's like fine see I can shoot now this is where I miss okay no I don't so he's so the defender's down down adrenaline's gone
  • all right so now it is my turn and we're just going to stay here and do exactly what I should have done let's see if uh Sagittarius has what it takes wow he does not he does not as per usuge he misses this is going to suck
  • and then it's their turn so they are going to put the adrenaline on the slowest so we're kind of back in that situation so now their movement is two so I guess one two and one two to oh that's where it is so he picks that up luckily he is not rang and she can heave and miss so thank God she just doesn't where are they even getting all these things does she have just like a row of like like 10 spears in her shoulder or behind her Shield that she can Chuck she does and that's what makes her sexy
References (from this video)
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Video MrcWtEkWhqw Board Games UnLocked Rules Teach at 0:19 sentiment: mixed
video_pk 112849 · mention_pk 324516
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The app feature that automates cycle transitions is very convenient.
  • The organized binder system for components is 'awesome'.
  • Pygmalion Stones are a good addition for saving Titans.
  • The 'stepping stone' gear card creates interesting tactical possibilities.
  • The 'Muse Grand Cannon' is a powerful new Argo upgrade.
  • The creatures for Cycle 2 seem cooler than those for Cycle 1.
Cons
  • The game's difficulty seems to ramp up significantly in Cycle 2.
  • Afflictions can bring severe and long-lasting harm with unpredictable consequences.
  • The Nan is an incredibly difficult and imposing antagonist.
  • Attacking the Nan as an unarmed envoy on your own ship is a risky move.
  • Losing a 'Humanity' point is a negative consequence of a risky choice.
  • The death of a strong Argonaut (Tacus) highlights the high lethality of the game.
Thematic elements
  • The game has an audio narration component.
Comparison games
none
Mechanics (from transcript analysis)
  • Adversary AI — Primordials have AI decks, and there are specific rules for their movement, including prioritizing vertical movement in certain scenarios.
  • Afflictions — New afflictions can cause severe and long-lasting harm, requiring players to record them and potentially leading to unpredictable negative consequences. Examples include 'Consumed by Rage' and 'Black Breath'.
  • Argo Fate — Players can gain 'Argo Fate' through choices, which seems to be a positive resource or outcome.
  • Campaign Loss — Specific rules exist for campaign losses, directing players to specific paragraphs for how to proceed if a lose condition is met. Faded boxes are marked for special events.
  • Combo Breaker — A mechanic allowing primordials to perform two attacks in a row after resolving the first AI card.
  • Conditions (Hatred/Frenzy) — Conditions like Hatred and Frenzy impair teamwork by disabling cooperative abilities and risking a faded Nemos. These are not discarded when a Titan dies.
  • Crippled Titans — Crippled Titans are treated as if dead for most purposes, but still take up space. Losing all Titans results in an immediate game loss.
  • Cycle Progression — The game is played in cycles, and players can continue their campaign from a previous cycle, carrying over knowledge and resources. The app helps automate this transition.
  • Dream Walker Titans — Titans that use the 'Spar Dream Walker pattern card' instead of their default ones.
  • Gear Ascendency — A mechanic where gear cards have a power level. This becomes relevant later in the game, potentially making older gear less effective compared to ascended gear.
  • Gear Trait Categories — Titan gear traits are separated into 'weapon class traits' (e.g., axe, blade) and 'design the type' traits. Players choose one class if a weapon has multiple.
  • Humanity Track — A track that can go negative, representing the well-being or moral standing of the Argo's crew/mission.
  • Keywords (Armor Piercing) — New keywords like Armor Piercing allow players to ignore hardened and armor rolls during power rolls.
  • Map Passages — Some map tiles include passages that allow movement between sectors within the same tile, often requiring a Tech card and a cost.
  • Muse Grand Cannon — An Argo upgrade that functions similarly to Argo abilities, supporting the fight against Titans. It does not count towards the AA limit and can be used in each battle.
  • Nemos Vault — A deck of unlocked Nemos cards not currently assigned to any Argonaut. When an Argonaut dies or leaves, their unresolved Nemos cards return to the Vault.
  • One-Way Canals — Special waterways that are traversable from one side but locked from the other, not requiring additional technologies.
  • Pygmalion Stones — Divine resources that can be used to save Titans that died during battle during the casualty step.
  • Rage — Argonauts can gain 'Rage', which affects their combat capabilities.
  • Reflexes — Certain actions, like reflexes, can only be performed during specific opportunities and are not free actions.
  • Refugees/Captives/Defectors — New unit types that take up crew slots but are not considered crew. Refugees are civilians needing help, captives are enemy soldiers, and defectors are unique resources.
  • Set Abilities — Some gear cards unlock additional abilities if a specific number of matching game elements (like Labyrinth traits or Ambrosia tokens) are equipped on a Titan.
  • Stepping Stone Gear — A gear card that creates an elevated space, acting as an elevated terrain tile that other Titans can use for movement and climbing.
  • The Strong Eat — A shared trait by most primordials in Cycle 2 that modifies the Obal deck by adding a 'Rendezvous with Death' card.
  • Transformed Weapons — Double-sided gear cards with a 'transform' keyword. Players choose which side to use at the start of battle, and the face-down side is not considered equipped.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cycle two was like okay cycle one was tutorial now we're about to fck you off.
  • The Nan's words send a chill racing down your spine. They are the words of a Madman and yet he seems so calm measured.
  • Tacus died damn [ __ ] damn they just pull a king on me.
  • The Nan unleashes another laugh and leaps over the ago's railing spinning into a graceful Swan Dive down toward the waves far below and leaving you staring after him in shocked silence.
References (from this video)
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Video OcV4G92774w Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 112692 · mention_pk 324785
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The Pyusios evolved weapon is described as 'pretty badass' and 'very nice'.
Cons
  • The pullbacks from certain attacks are 'intimidating' and have led to a titan's death.
  • The combo system can be difficult to deal with without specific combo breaker cards.
  • The Cyclonus has challenging traits like 'unbeatable guard'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • AI Card Draw — Upon reaching four wound tokens, the Cyclonus draws an AI card.
  • AI Card System — AI cards are drawn and resolved as part of the combo system. The game describes drawing a 'Strong Eat' AI card, which is ignored by a specific player ability. Another AI card is 'unbeatable guard'.
  • armor — Reduces damage.
  • Arrow Barrage — A weapon ability that guarantees a hit and can provide openings and breaks.
  • Awaken the Blade — An ability that buffs attacks.
  • Bash — An attack that can cause knockback.
  • Black Chain — A resource or component used in an attack.
  • Blast of Fire — A powerful attack.
  • Blood Rage — An effect that increases rage and grants fate.
  • Break tokens — Tokens used to break combos or effects.
  • Cage Armor — Armor that protects prisoners.
  • Cestus — A type of weapon.
  • Chain Whip — An attack that can pull targets.
  • Chasm — A tile or area on the board that causes instant death if a titan ends their movement on it or is pulled through it.
  • Cold Open — An ability that leaves an opening and a break.
  • Combat Encounter — The game involves combat encounters, specifically fighting a 'Cyclonus level three' which is described as a 'cinch' or 'easy' at one point, but then has escalated difficulty and new traits.
  • Combo Break — An action to stop an enemy's combo.
  • Combo System — The game features a combo system where combos can be performed and broken. Breaking combos is restricted from the front during the Titan round. Tokens are moved clockwise after resolving a combo or combo break. Performing a combo involves drawing and resolving another AI card, which can then be broken.
  • counter attack — An ability to immediately move and perform a bonus attack.
  • Crit — Critical hits that deal extra damage or have special effects.
  • Crit Miss — A failed attack roll that results in negative consequences.
  • Curse of the Gods — An ability that transfers damage or effects to another titan.
  • Double Move — An action allowing a player to move twice their normal movement.
  • Dread Condition — A negative condition card.
  • escalation — A mechanic that increases difficulty or danger over time.
  • Evasion — A stat that helps avoid attacks.
  • Evolution — A mechanic where items or characters can evolve into stronger forms.
  • Execute — A mechanic to finish off a weakened enemy.
  • Face Your Fear — An effect triggered by specific conditions.
  • Fate — A resource used for rerolls.
  • Fatigue Token — A token that restricts actions, such as movement.
  • Fire the Cannon — A special attack action.
  • Fortified City — A 'Fortified City' is a location on the board that has a specific effect when entering it.
  • Gut Maul — A powerful attack with a high damage threshold.
  • Hatred Condition — A condition that prevents breaking combos or using abilities that place tokens.
  • Hide Ability — An ability to become hidden, granting evasion and precision bonuses, and allowing the passing of a priority target token.
  • Imprisonment Ability — An ability that can reduce suffered push backs.
  • Iron Hide Hardened — An ability that makes a target harder to wound.
  • Knockdown — A 'knockdown' condition can be applied, requiring a test to stand up.
  • Lance Stone Primordial — A unique evolved weapon with specific abilities like reach and damage reduction.
  • Lifeline — An ability that can save a character from death.
  • Meld — A mechanic that allows players to combine abilities or effects.
  • Meta Bow — A weapon that can be transformed into a meta bow for ranged attacks.
  • Motivation — An ability to motivate other units to move.
  • Opening tokens — Tokens that add to attack possibilities.
  • Opportunity attack — An attack triggered by specific conditions.
  • Precision — A stat that improves hit chance.
  • Precision Tokens — Tokens that increase precision.
  • Prime the Cannon — An action that seems to charge up a powerful shot.
  • Priority Target — A designation that affects how effects are applied.
  • Priority Target Token — A token indicating the priority target for certain effects.
  • Prisoners — Prisoners are a game element that can be damaged, and their wound effect can be ignored.
  • Puldron of Boon — An item that grants a precision bonus.
  • Push Back — Forces a player piece to move back.
  • Pyusios — A badass evolved weapon.
  • Rage — A resource that increases with certain actions and affects dice rolls or abilities.
  • Range Attack — Attacks have a specified range.
  • Reposition — An action to change a unit's position.
  • Rerolls — Players can use rerolls, for example, to reroll dice that did not meet the target number.
  • Reset Triskellon — An action that resets certain game elements.
  • Restless — An effect that forces movement.
  • Scorn Champion — An ability that is useless if the character cannot jump.
  • second chance — An ability that allows a player to avoid death.
  • Second Heart — A critical hit effect on a wounded target that automatically breaks combos.
  • Secret Deck — Cards drawn from a secret deck that provide evolutions or new abilities.
  • Siege Tower — A 'Siege Tower Pulldron' is mentioned, which seems to interact with armor and damage.
  • Siege Tower Pulldron — An item that interacts with armor and prisoners.
  • Slab Sword — A type of weapon.
  • Spear — A type of weapon.
  • Superior Reflexes — An ability that allows players to react to certain game events.
  • Sword — A type of weapon.
  • Temple Camo — An ability that allows movement and hiding, granting evasion and precision.
  • traits — Enemies have traits, such as 'unbeatable guard' which prevents wounding from the front during the Titan round and prevents combo breaks from the front. This trait is ignored during a Cyclonus attack.
  • Trauma Cards — Trauma cards are drawn, one of which is 'Majir', and another is 'disembowled' (though not present in the current draw). Another trauma card mentioned is 'autistic fit'.
  • Trauma Pattern — A type of trauma card.
  • Wound System — The Cyclonus gains wounds, which trigger effects like drawing an AI card when four tokens are placed due to wounds. The 'eye for an eye' trait means that each time the Cyclonus gains a wound, a token is placed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • During the Titan round, cyclones cannot be wounded from the front and combos cannot be broken from the front.
  • You've had it too good for too long.
  • We've literally never had them be a problem until like right now.
  • I am I am [__] dead. There's no way this is not killing me.
References (from this video)
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Video n1EY24qtrO4 Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 112702 · mention_pk 324792
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The thematic connection between games in the universe is appreciated.
  • Transform weapons are considered a cool mechanic.
  • Support specializations add beneficial options for titans.
Cons
  • Dead ends and frustrating exploration draws occur.
  • Sabotage mechanics can be disruptive and annoying.
  • The game features obnoxious obstacles and backtracking.
  • Losing a crew member due to a seemingly good choice is a negative outcome.
Thematic elements
  • The Greek mythology setting connects to other games in their universe.
  • a realm that is trapped in time
Comparison games
  • Kingdoms Forlorn
  • Enormy
Mechanics (from transcript analysis)
  • Adventure Hubs — These are special locations on the map that trigger events and offer choices.
  • Argo Fate — Argo Fate is gained and used to deflect or mitigate negative effects, such as from combat or the adversary.
  • Combat — Combat encounters are a recurring element, with discussions about preparing for and engaging in fights against various enemies.
  • deeds — Deeds are a type of objective that can be completed for rewards, like 'Gears of Progress'.
  • exploration — Players move to different locations, encountering dead ends and drawing exploration cards.
  • Research — Players research structures and technologies, such as 'Ambrosia' and 'Political Protection'.
  • Sabotage deck — A sabotage card is drawn that disables an 'Argo ability technology' for a period.
  • Support Specialization — Titans can be given a support specialization, granting an additional gear slot and other bonuses.
  • Tech Tree / Abilities — Players unlock and utilize various Argo abilities and technologies, categorized into tabs like combat, structural, and core.
  • Technology Projects — Players undertake technology projects, such as 'experimental gear', which unlock new items and abilities.
  • Titan breeding — Discussed in the context of swapping out a 'game changer' for a 'fire starter' and acquiring an 'Earth Shaker Titan'.
  • Transform Weapons — Weapons that can change form, like the meta sword turning into a meta bow, are discussed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a dead end. A fat fat ass dead end.
  • Stupid sabotage.
  • The thing we've never used. They blew it up.
  • The casualty rate among the Buldin vanguard is the highest in the whole Allied force. I wonder why.
  • I'm done helping people, dude.
  • The primordial's mall smashes into the fortification, cracking stone and bending iron rebar.
References (from this video)
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Video -HHHTYSIN_w Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112707 · mention_pk 324798
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gained progress through multiple actions.
  • Acquired valuable gear and resources.
  • Successfully navigated difficult story events.
Cons
  • Blocked from a story event due to lack of specific gear.
  • Lost some crew and relief resources.
Thematic elements
  • Trust is slow to build but always worth it.
  • A city where negotiation and resource spending can influence faction diplomacy.
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure Hub — An 'adventure hub' must be completed before the next day begins.
  • Ambrosia Processing — An Imperial facility is developing new ways of processing ambrosia at an increased rate and with more volatility.
  • Argo Fate — Gained when exploring specific tiles or used to test diplomacy.
  • Argo Security — Allows lowering crew loss when about to lose crew.
  • Combat Structure — A combat structure is needed to gain a titan.
  • crafting — Players can craft gear like Medusa extract, temple camo, and ambrosia stilts.
  • Crew management — Refugees can lower the maximum crew threshold, impacting crew count.
  • diplomacy — Used to interact with cyclops workers or helots, or to gain progress.
  • Exploration Card — An 'exploration card' can be added to the exploration deck by spending resources.
  • Fire tokens — Used in combat to turn break symbols into damage.
  • Movement Penalties — Gear can impose movement penalties, some of which can be ignored.
  • Negotiation — Players can negotiate in a city to spend resources and gain diplomacy points.
  • Neos Nodes — Gaining Neos nodes is tied to specific traits and can be gained from faded and regular Neos cards.
  • Pushback/Knockback Reduction — Certain gear ignores pushbacks and knockbacks.
  • Research — Combat research can be performed.
  • Resource gathering — Players gather resources like cyclopian metal, chimera, and war trimes.
  • Resource Management — Players spend resources to gain benefits and must manage relief resources.
  • Skill Tests — Tests for cunning or wisdom are required, with options to add fate to improve results.
  • Trauma — Characters can suffer from trauma, which can affect combat rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Trust is slow to build but is always worth it.
  • The dream is more vivid now.
  • The clamorous noise of the work camp bombards your ears as clad in the torn rags of hellet slaves, you stutle your way between tents and ramshackle huts.
  • All around you, smoke spills from fractures in the ground. Fires burning deep beneath the surface and inferno that may last for days, weeks, years to come.
  • We need to get out of here. The guest declares grimly. The cascade has begun.
References (from this video)
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Video bqTL2hJksnQ Board Games UnLocked Playthrough at 0:16 sentiment: negative
video_pk 112710 · mention_pk 324801
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The boss (Chimera Metastasios) is considered boring.
  • The fight mechanics and boss abilities are complex and lead to a long, drawn-out battle.
  • The game's system for tracking abilities and keywords is cumbersome.
  • The boss's mechanics, particularly its healing and status effects, are frustrating.
  • Players struggle with identifying specific card effects and rules due to the game's complexity.
  • The fight took a very long time and felt like a slog.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Ambrosia Tokens — Players can gain ambrosia tokens, which then corrode their skin at the end of the boss's round, dealing danger.
  • boss fight — The players are fighting a boss called the Chimera Metastasios. The boss has different states like 'gelatinous', 'super solid', and 'corrosive' which affect how attacks work against it.
  • Condition Cards — Players can gain condition cards like 'paralyzed' or 'frenzy', which affect their actions and abilities.
  • Critical Mass — Each time the Chimera gains a wound, a token is placed on a trait. If three or more tokens accumulate, the boss performs another turn.
  • Push Back — The boss's movement is considered a push back, affecting adjacent titans and leaving behind an ambrosia trail tile.
  • stance system — The boss changes its state based on the last wound it received (gelatinous, corrosive, super solid), and players need to adapt their weapons and attacks accordingly.
  • summons — The players can summon a 'Death's Nymph' to help clear the board of terrain tiles and ambrosia tokens.
  • Vantage Point — Players can create vantage points on the board, which seems to provide benefits for attacking and potentially dealing additional wounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Some viewers may find the following video disturbing. Viewer discretion is advised.
  • They had to cast shade on KDM with their completely opposite box.
  • I will fight that Cyclops till their whole race is dead before I suffer through this [censored].
References (from this video)
No references stored for this video.
Video wrtGMBkNvzI Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 112721 · mention_pk 324814
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The 'Gigas Sword' and 'Leg Spear' are powerful new weapons that are obtained.
  • The game offers deep mechanics and strategic choices, especially during the advancement phase.
  • The 'Nymph Studies' advancement offers interesting benefits like extra movement and effects.
Cons
  • The game is very difficult and players struggle to survive, particularly against the 'Burden'.
  • Reaching certain Ambrosia token limits results in death.
  • The 'Sisyphean' enemy abilities are very punishing and make the fight challenging.
  • The game has a steep learning curve and requires detailed rulebook reference.
  • The feeling of losing and not gaining much progress can be demoralizing.
Thematic elements
  • Surviving and making a deal with God on a hill, while being pursued.
Comparison games
none
Mechanics (from transcript analysis)
  • Ability Windows — Specific windows during an attack sequence (e.g., first and second ability window) where abilities can be triggered.
  • Advancement/Structure Building — A phase where players can acquire new structures or technologies, such as 'Nymph Studies' or 'Political Protection'.
  • Ambrosia Tokens — Tokens gained by Titans, which can lead to death if a limit is reached.
  • Body Part Cards — Cards that are drawn, potentially representing parts of an enemy, with effects like dealing damage or granting tokens.
  • combat rolls — Dice rolls are used to determine hits and damage, with various modifiers and effects.
  • Fate — A resource that can be spent, for example, to re-roll dice or move out of range.
  • Form Transformation — A mechanic where a Titan can transform, potentially altering their abilities and stats.
  • Gear crafting — The ability to craft new equipment, like weapons or armor, from collected resources.
  • Kickback — Movement can result in bouncing off obstacles and changing direction, potentially multiple times.
  • Movement with Terrain Interaction — Movement can be affected by terrain, obstacles, and specific Titan abilities like ignoring terrain.
  • Sisyphan Task/Condition — A condition applied to Titans that alters their abilities and effects, such as preventing cards from unexhausting.
  • Summoning — The ability to summon additional units or entities, like the 'Aman Nymph'.
  • Trauma/Ovals — Negative effects or cards drawn that can trigger further challenges or immediate consequences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is [censored]
  • I smell like [censored] farts.
  • I think we're losing. I think so, too.
  • This is disgusting. That's amazing.
  • We can't handle this [censored] for a while.
  • That was brutal, man. That was that that sucked.
  • I cannot believe I rolled three tens.
References (from this video)
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Video n85-JtYSF68 Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 112726 · mention_pk 324819
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative elements and story progression.
  • Satisfying progression in crafting and gear acquisition once understood.
  • Thematic depth with emotional resonance (e.g., lamps for fallen crew members).
  • Argo abilities offer interesting tactical choices.
  • The game provides a good amount of resources and items.
Cons
  • Frustration with the complexity and clarity of the crafting system, particularly finding requirements for specific gear.
  • Difficulty in tracking which 'studies' or 'sightings' are needed for progression.
  • The 'power boost' component is seemingly missing or hard to find.
  • Map layout can lead to concern about enemy starting positions.
  • Some mechanics, like the 'bronze layer', have unclear or misplaced cycle designations.
Thematic elements
  • Building up a rebellion
Comparison games
  • KDM
Mechanics (from transcript analysis)
  • Combat — The game involves engaging in battles with enemies, which have specific mechanics like 'sabotage talleon system'.
  • crafting — The game allows players to craft weapons and gear based on collected resources and 'live studies', though there is some frustration about the clarity of the crafting system.
  • Deck Building — The game involves drawing cards which are then shuffled back in, and potentially removed from play, indicating a deck-building element.
  • Dice Rolling — The host rolls dice, for example, a D10, to determine outcomes.
  • exploration — Players move around a map, revealing locations and drawing cards based on discoveries.
  • Narrative events — The game presents narrative paragraphs triggered by in-game events, such as finding inscriptions on a wall.
  • Resource Management — The game features collecting and spending various types of resources, such as 'war machine resources', 'war tri resources', and 'relief resources'.
  • Set Collection — Unlocking certain abilities or crafting recipes requires collecting specific 'sightings' or 'autopsies' of monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • We just got done doing a lot of story stuff.
  • It's a river. It's a nice little river.
  • Why do we make all these river ways the size of a city this big?
  • The rebellion. Yeah, like the progress. Yeah, progress is like repres is like representing the strength of the the rebellion.
  • Just his nut sack hits our forehead. We're just like, 'Oh god.'
  • Banging the wall is your good luck ritual before every mission.
  • Emotions so rarely displayed are bubbling to the surface.
  • He got his guts ripped, his spine ripped out of his [ __ ] by the knee chin. That's what he would have wanted.
  • My frustration, my with my complaint with this game is like I I would like a location that everyone at the table could easily reference to see what we can craft.
  • So, I mean, I can only go off of what we have for um cuz the requirements for the Nietian meeting study is we need the Nietian sighting, which we have.
  • It feels like we've been pretty stagnant on gear since the beginning.
  • It needs a tech tree.
  • I don't know where power boost is.
  • So, yeah, that was um that was that. We have no story stuff uh to do and at least not for the story stuff. No doom. So, we are solid to keep moving, baby.
  • My worry though with this map is if this is the entire map, which it certainly looks like it.
  • We're gonna kill him this time, though.
  • The burden. Yeah, the burden.
  • Stick around to see that fight our second fight against him which we're yeah we're going to stick around and kill him. Uh probably not, but we'll see how it goes.
References (from this video)
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Video uQiJ78W6X1w Board Games UnLocked Playthrough at 0:18 sentiment: mixed
video_pk 112715 · mention_pk 324806
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative progression with interconnected story elements.
  • Appealing dice mechanics and character advancement system.
  • The game has a deep lore and lore-rich world.
Cons
  • The game requires significant bookkeeping and attention to detail.
  • The narrative can become complex and sometimes difficult to follow.
  • The app integration can be clunky at times.
Thematic elements
Comparison games
  • Apex
Mechanics (from transcript analysis)
  • Campaign — The narrative progresses through cycles and includes adversaries that span across cycles.
  • Character progression — Characters gain experience and advance through ranks, unlocking new abilities and story elements.
  • Combat — Battles are fought to progress the story and gain clues.
  • Dice Rolling — Dice are used to determine success in various actions and challenges.
  • exploration — Players explore a map by moving to different locations to uncover clues and progress the story.
  • Resource Management — Players need to manage resources such as fate, danger, and ambrosia tokens.
  • Story Events — The game features a 'dream' mechanic and various events that unfold based on player choices and dice rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Some viewers may find the following video disturbing. Viewer discretion is advised.
  • This entire campaign is just Attack on Titan.
  • I can't do games that have me read without... not audio narration.
  • It's like, 'Oh, no wonder they'd rather be snowed in and eat each other than stay here a second longer.'
  • The writing... was so juvenile.
References (from this video)
No references stored for this video.
Video EkZEFLMnFbI Board Games UnLocked Playthrough at 0:24 sentiment: mixed
video_pk 112732 · mention_pk 324824
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The integrated app is pretty involved.
  • The story elements are engaging and well-written.
  • The progression system feels rewarding.
Cons
  • The app lacks screen rotation.
  • The UI can be archaic and frustrating.
  • Losing humanity can have negative consequences.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Mentioned as a core mechanic of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • How can you not have screen rotation?
  • My work system is just it drives me insane. Archaic.
  • The ends justify the means. I think that's what he's saying.
  • It's like, oh, super efficient, take them by surprise and pants them and smack them on the booty. Um, awesome, super successful route or you want to free a bunch of slaves and like totally give yourself away and make this way harder and lose lots of crew. Do you want to do that?
  • The Nitian ordered all of the temples to the dead gods to be ransacked, an older helot explains. But the cult of Helios was shown the least mercy.
  • The creator of this game is really playing on the 'ends justify the means' with this choice.
  • I never imagined sewing doubt in you would be so easy. You truly are weak, pitiful excuses for warriors.
References (from this video)
No references stored for this video.
Video SBjBdV2JSdo Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 112646 · mention_pk 324735
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The Scribe for ATO is significantly better than their app.
Cons
  • The Chimera boss fight is poorly designed and not fun.
  • The difficulty scaling from level 1 to level 4 without proper gear makes the fight unmanageable.
  • The mechanics around ambrosia limits, damage, and chasm keywords are frustrating.
  • The fight requires very specific equipment and playstyles that are not readily available.
  • The game punishes players for doing well (e.g., by activating routines that kill them).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Scribe for ATO is just so significantly better than their app cuz I would like to have it all in one.
  • This is a dog shit fight, dude. It's shit garbage. I hate it.
  • his design is just so piss poor
References (from this video)
No references stored for this video.
Video SUlC9xE8dlI Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112647 · mention_pk 324736
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative with impactful choices.
  • Strategic depth in managing resources and identity cards.
  • Rich thematic integration of mythology and philosophical concepts.
  • Dynamic gameplay with branching paths and significant consequences.
  • Satisfying progression through story and character development.
Cons
  • The reliance on specific identity cards can be restrictive.
  • TSAs can be punishing if not managed carefully.
  • The sheer number of choices can be overwhelming at times.
Thematic elements
  • Navigating ancient Greek mythology and the challenges of heroism and destiny
  • Spartan empire
Comparison games
  • Halo (vibes)
Mechanics (from transcript analysis)
  • Argo Fate — A resource that can be spent to gain bonuses on tests or mitigate negative effects, often gained through successful actions or specific events.
  • Argo Fate mechanic — This mechanic involves managing Argo Fate as a resource that can be spent to influence dice rolls or mitigate negative outcomes.
  • diplomacy — Interactions with factions can result in gaining diplomacy, influencing relationships and potentially opening up new strategic options.
  • Encounter resolution — The game involves resolving various encounters through dice rolls, card plays, and strategic choices, often with branching outcomes.
  • Identity cards — Players use identity cards to impersonate characters and overcome obstacles, with specific types (Inner Circle, Black Industries, etc.) required for certain actions.
  • Neos nodes / Faded Neos cards — These represent a form of advancement or reward, providing resolved abilities or new strategic options when acquired.
  • progress tokens — Gaining progress tokens is a key objective, contributing to story advancement and potentially unlocking new opportunities.
  • story progression — The game is driven by advancing through story steps and paragraphs, unlocking new narrative elements and challenges.
  • Tactical Stealth Actions (TSA) — When identity cards are depleted or a more challenging route is chosen, players can perform TSAs, which involve drawing trauma cards and accumulating a score against a security rating.
  • Titan mechanics — Titans are central to the game, with mechanics involving their awakening, abilities, and interactions, including a new 'rage' mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "We have to start drinking apparently."
  • "Get into the church. Yeah. We know the church runs things."
  • "Well, there's a progress. So, which you need an eight or higher."
  • "It's like, oh, it's time to change the bed pants. Oh, me. Me. It's my turn."
  • "L'Oreal because you're worth it."
  • "The shitty ship."
  • "It's like a pusher luck again."
  • "So, like that's what's making me worry is that I'd rather save the TSAs for when we are out of [ __ ]"
  • "We have to do d do d do d do d do d do d do d do d do d do fight him"
  • "The titans accept your unspoken promise."
  • "The Song of Life."
  • "It's giving leg day."
References (from this video)
No references stored for this video.
Video Vc7s1uUUUZM Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 112668 · mention_pk 324752
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The writing in the adventure hub stories is well-done and engaging.
  • The game offers interesting narrative choices that impact the story.
  • The Masterwork keyword for weapons is a cool enhancement.
  • Gaining god forms like Aries adds a new layer to the game.
  • The interaction with the Cyclopes and Helots felt meaningful.
  • The story progression through Inward Odysseys is engaging.
Cons
  • The game can feel like a 'hurry up and wait' situation with story progression.
  • Certain mechanics, like the retirement of Argonauts, can be frustrating.
  • The narrative branches can lead to difficult choices with significant consequences.
  • The 'As above, so below' philosophy is delivered in a cult-like manner.
  • The purpose of some mechanics and their effects can be unclear.
  • Some powerful items or upgrades are lost upon character retirement.
Thematic elements
  • storyheavy
Comparison games
  • Attack on Titan
Mechanics (from transcript analysis)
  • Adventure Hub — The game features adventure hubs that provide story progression and challenges.
  • Ambrosia Token — Starting with an Ambrosia token and gaining more on a crit miss allows for transformation into armor.
  • Argo Payload — Cards that provide additional payloads for the 13th Muse Grand Cannon.
  • Armor Gear Limit — Discussion about whether transforming would exceed the armor gear limit and if existing armor should be discarded or replaced.
  • Armor Piercing — When on a blind spot space, the character gains armor piercing.
  • Auto break — The earthshaker Leoles has deadly auto break two.
  • Bonus Attack — Once per turn, if the character survives drawing an oval, they immediately perform a bonus attack.
  • Condition Cards — Players can steal condition cards, such as 'Aroused'.
  • Conqueror Nail — A card that is removed from the game under specific circumstances.
  • Courage/Fury Test — Characters can test courage or fury, with success potentially subtracting Argo fate.
  • crew — Refugees can potentially be turned into crew.
  • Curse of the Gods — A condition that maxes out when a certain number of god forms are acquired.
  • Death Precedes Nemo Card — A card that is removed from the game when a character dies or abandons the Argo.
  • diplomacy — Gaining diplomacy with local factions like Hellets and Cyclopes.
  • Evasion Rerolls — The skin effect provides two evasion rerolls.
  • Fuse Souls — A special event called Fuse Souls occurs after a fight.
  • Game Changer of Babel — A card that must be taken when a character retires.
  • God Form Awakening — Characters can gain god form awakening cards, such as Aries.
  • Hate Condition — Upon resolving the earthshaker Leoles attack, the character gains the hatred condition card.
  • Heavy Gear Training — A training that might be better placed on specific Titans.
  • Inward Odyssey — Story progression points that require reading specific narrative segments.
  • Junctioning — The game involves junctioning with a Titan, which grants plus one precision and ignores the fused souls trauma card.
  • Mask Nymph Summoning — A card that allows summoning a mask nymph, potentially moving the adversary.
  • Masterwork Keyword — Non-unique weapon cards can gain the masterwork keyword, allowing rerolls of ones.
  • Maze Fragments — Mortal resources like maze fragments or fear essence can be spent to increase faction diplomacy.
  • Negotiation Abilities — Abilities that can be used while on a map tile with a city symbol.
  • Nemo's Breakthrough — Special story events that occur during the game.
  • Precision — The character gains plus one precision while junctioning with a Titan.
  • Precision Roll — The puzzle axe allows rerolling all ones during an attack roll.
  • Pursuer — An Argonaut can become a pursuer or join a group, which leads to their retirement and a new Argonaut taking their place.
  • Rage — Kratos's table abilities treat his rage as one higher when he has the 'Aroused' condition card.
  • Reposition — The skin effect provides reposition one.
  • Repurposed Cryptex — A card that is removed from the game under specific circumstances.
  • Rude Awakening Special Event — A special event that triggers when certain conditions are met, leading to character retirement.
  • Siren Survivor — A status that leads to an Argonaut's retirement.
  • Summoning Charge — Summoning charges are used for abilities like summoning the sweets nymph.
  • Tanking — The host discusses going 'full tank' with Kratos using a fume blade and Teos scale shield.
  • Zen Training Pattern — A pattern that can be assigned to a Titan to modify rage gain.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, basically, yeah, it's like an assassin dagger.
  • We're so [__] far away from where we need to be to progress the story.
  • This game's racist.
  • My arguments always fall on deaf ears. My brethren would rather hide than try to fix the world's problems.
  • The vow of pacifism is a part of who we are. If we forsake it, we turn our backs on everything that we stand for.
  • It's good to reroll ones.
  • You thought yourself invincible.
  • You were just getting like super like uh Attack on Titan vibes.
  • God, he talks like a [__] cult leader.
  • All right, we assign the dream walker three to a ran to any of our current titans.
  • It's not playing.
  • You can't tell if his words are genuine, and you refuse to look him in the eyes, fearing it would burn your retinas to a crisp.
  • What? What?
  • You insult me, you pathetic fool.
  • You're nothing more than a poor sinner.
References (from this video)
No references stored for this video.
Video IgrmvnzVbhs Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 112661 · mention_pk 324748
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Critical hits are frequent and impactful. [1558.80]
Cons
  • The fight is described as frustrating. [2454.72]
  • Players feel far behind and are getting their 'ass kicked'. [1836.96]
  • A character dies by falling into a chasm due to a pull effect. [2119.20]
  • The game can feel like a Sisyphean task, with wins feeling unearned. [2299.92]
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Armor Piercing — Armor piercing allows attacks to bypass or be more effective against enemy armor. [632.16]
  • Blind Spot — Being in a blind spot can grant certain advantages like armor piercing or bonus damage. [630.56]
  • Combo Breaking — Players can combo break to interrupt an opponent's attack sequence, with the description comparing it to parrying in Smash Bros. [243.44]
  • Crit Evade — Crit evade is a defensive ability that negates critical hits. [1922.64]
  • Humanity — Humanity is a resource or status that can be gained or lost during the game, with players gaining it for freeing prisoners. [835.36]
  • Nemos Node — Nemos nodes are collectible items or tokens that can be applied to specific Neimos, influencing their abilities or status. [842.40]
  • Priority Target — A priority target mechanic makes certain actions more difficult or impossible to perform against specific enemies. [295.04]
  • pull — A pull mechanic causes a miniature to move a specified number of spaces away from the attacker, potentially into hazardous terrain like a chasm. [2100.80]
  • Pushback — Pushback is an effect that moves a miniature away from the source of the push. [1034.00]
  • Rage — Rage is a resource or condition that affects titans, increasing their danger or influencing their actions. [180.08]
  • Trauma — Trauma is a negative condition that can be inflicted on players, with 'minor trauma' and 'major trauma' mentioned. [468.72]
  • Vantage Points — Vantage points are conditions that provide benefits, such as gaining the Bellaronic condition which is helpful for them. [3212.24]
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love killing these guys. [66.16]
  • This fight is very frustrating. [2454.72]
  • We're so far behind though, like we're already getting our [__] kicked in. [1836.96]
  • This one's rough cuz once your rage is eight or higher, you gain two rage. [1875.92]
  • It's a Sisyphean task and that we win. [2299.92]
References (from this video)
No references stored for this video.
Video G_yvhXNIdZc Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 112674 · mention_pk 324756
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Started with three openings, providing an advantage.
  • Enemy escalation was not as severe as initially feared due to a free wound.
  • Players successfully utilized abilities like Temple Camo for evasion and precision.
  • Strategic use of abilities like Arrow Barrage and Pursuer Order to reposition and avoid danger.
  • Effective use of traps as a potential hazard for the enemy.
  • Successful bonus attack after a counter-attack, bypassing enemy immunity.
  • Player managed to wound the enemy multiple times and utilize special abilities like 'scoring champion' for movement.
  • Critical hits and successful rolls led to significant damage.
  • Players successfully navigated danger zones and traps.
  • Strategic use of movement and abilities to maintain advantageous positions.
  • Effective use of armor to mitigate damage.
  • Successful application of numerous mechanics like rerolls, fate spending, and special attacks.
  • Players are making progress in the campaign with new breakthroughs and story elements.
  • The 'second heart' crit provided a significant advantage.
  • Players are managing to overcome challenging enemy mechanics.
  • Successful use of abilities to untap and gain extra movement.
  • Players are actively working towards campaign goals like unlocking gear and researching.
Cons
  • Enemy was level four, a higher difficulty than anticipated.
  • Enemy has 'unbeatable guard' preventing damage from the front during Titan rounds.
  • Danger zones require dice rolls and can inflict danger.
  • Enemy attacks can cause knockdown and knockback.
  • Enemy abilities like 'chain break' and 'lesser danger sense' add complexity.
  • Enemy can gain rage and trigger counter-attacks.
  • Dice-based defense can be unreliable.
  • Enemy attacks can lead to major danger and severe consequences.
  • Enemy combo abilities can be difficult to manage.
  • Enemy AI can be unpredictable.
  • Enemy attacks can inflict significant damage and trauma.
  • Movement can be restricted or manipulated by enemy actions.
  • Environmental hazards like chasms are instant death.
  • Enemy actions can lead to unexpected escalations.
  • Players forgot about enemy traits like 'three opening tokens'.
  • Enemy attacks can exhaust player weapons.
  • Enemy abilities can bypass player defenses or reposition them unfavorably.
  • Players are struggling to land hits on hardened enemies.
  • Enemy combo mechanics require specific weapon types to break.
  • Enemy attacks can inflict persistent negative conditions like 'hatred'.
  • Players are facing limitations in movement due to fatigue tokens.
  • Enemy actions can lead to unintended consequences for players.
  • Enemy attacks can be devastating, leading to high danger levels and severe trauma.
  • Player rolls can be poor, making combat difficult.
  • The combat is long and can be tedious.
  • Enemy AI can lead to disadvantageous targeting.
  • Enemies have 'eye for an eye' abilities that punish attackers.
  • Player abilities can become exhausted, limiting options.
  • Enemy attacks can have significant knockback effects, potentially into hazards.
  • Enemy behavior can lead to unexpected traps or ambushes.
  • Players have lost a refugee, impacting campaign progression.
  • Campaign progression is slow, with few Nemo breakthroughs.
  • The narrative events introduce paranoia and distrust among allies.
  • Stolen identities and face-changing enemies create a sense of unease and potential betrayal.
  • The ending of the campaign appears to be a difficult boss fight with high stakes.
  • Enemies have powerful AOE attacks that affect all players.
  • Player actions can lead to negative consequences like losing humanity or gaining trauma.
  • Certain campaign objectives are difficult to achieve or require specific conditions.
  • The narrative is filled with moral choices that have difficult consequences.
Thematic elements
  • Unspecified combat encounter on day 43
Comparison games
  • KDM
Mechanics (from transcript analysis)
  • armor — Players have armor that reduces incoming damage.
  • Break tokens — Tokens are used to track breaks in enemy defense or combos.
  • Breakthroughs — Players unlock new abilities or advantages through breakthroughs, with specific narrative events tied to them.
  • Carving — A mechanic that appears to modify attacks.
  • Combat Encounter — The core of the session involves a detailed combat against a Cyclops enemy.
  • combos — The enemy and players can perform combo attacks, which are discussed and managed.
  • Danger Zones — Specific areas on the board act as danger zones that require dice rolls to traverse safely.
  • Dice Rolling — Attacks, evasion, and various checks are resolved through dice rolls, often with modifiers and rerolls.
  • diplomacy — Interactions with other factions can improve diplomatic standing.
  • Doom Cards — Cards that introduce negative events or challenges.
  • Enemies with Unique Keywords (e.g., Maul Hook Titan, Earth Shaker) — Specific enemy types have unique identifiers and associated abilities.
  • Enemy Escalation — The enemy's abilities and threat level increase as the combat progresses, indicated by mentions of escalation and level-ups.
  • Enemy Traits (e.g., Unbeatable Guard, Danger Sense) — The Cyclops has specific traits that affect how it can be attacked and how players must navigate the environment.
  • Gaining Humanity/Losing Humanity — Player actions can affect their humanity, which seems to have in-game consequences.
  • Gaining Rage — Wounding enemies or taking damage can result in gaining rage.
  • Inward Odyssey — A narrative element tied to the campaign progression, involving exploration and discovery.
  • Metronyms / Face Changers — Enemy types that can disguise themselves, posing a threat of infiltration.
  • Opening tokens — Tokens are used to signify openings for attacks.
  • Player Abilities (e.g., Temple Camo, Arrow Barrage, Pursuer Order) — Players use character-specific abilities and interrupt cards to gain advantages in combat, such as evasion, precision, movement, and extra attacks.
  • Resource Management (Fate, Rage) — Players utilize 'fate' for rerolls and special actions, and manage 'rage' which accumulates and can be used for powerful effects.
  • Titan Combat — Players control large characters or utilize specific gear to fight against powerful foes.
  • Trauma — Players can suffer trauma, which applies negative effects.
  • Wounds and Damage — Tracking wounds and dealing damage is central to defeating the enemy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are still in day 43, but we're doing the combat encounter against the Cyclops.
  • My fate is one.
  • The one thing that is the roughest for us, I think our weapons are decent, decently good. Actually, it's I think our armor is where it's where we get
  • And that's actually good because uh his unbeatable guard is during the Titan round he cannot be wounded.
  • I'm pissed about that.
  • He is going to combo. But after the attack, you were still knock back seven towards the closest short board edge.
  • This game does not do you favors against your phone unless you really work for it.
  • I'm gonna go out on a limb. If we took like a KDM boss and and one of these bosses, I think these bosses are going to mop the floor with them just mechanically.
  • The NIans are able to assume the identity of anyone whose face they acquire.
  • We need to keep level heads. The party leader says they wish to see us at one another's throats.
  • Play along with the NIans and see what he has to say.
  • The NIans have mastered the art of making decisions hard with with the wording.
  • The spy master's aid is invaluable. Her instinct soon putting you on the trail of the metanm.
  • I think we need to have a ship ice.
  • I think we need to deport all these refugees.
  • Gain one refugee.
  • Damn it. We just need to find the city, dude.
  • This is probably like the mid midcycle test, see where we're at.
References (from this video)
No references stored for this video.
Video vUsc8qBHvNU Board Games UnLocked Playthrough at 0:18 sentiment: mixed
video_pk 112667 · mention_pk 324751
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative with branching choices.
  • Rich thematic elements with anime and religious references.
  • Challenging resource management.
  • Significant player decisions with impactful consequences.
Cons
  • High difficulty and frequent losses of crew and titans.
  • Ambiguity in some mechanics or rules interpretations.
  • Potential for feeling 'jaded' by excessive anime references.
Thematic elements
  • Struggle against a powerful antagonist, managing resources and crew in a dire situation, references to anime and religious texts.
  • A world with a spacefaring Argo ship, facing conflict with the Nietian.
  • Story-driven, with event cards and branching choices.
Comparison games
none
Mechanics (from transcript analysis)
  • character customization — Players name their characters, with examples like 'Kaisar' and 'Collopy'.
  • Combat — The game involves combat against enemy forces and bosses like the Nietian and its monstrous form.
  • Diplomacy/Faction relations — The game tracks diplomacy levels with different factions (Hellets, Simi, Cyclopes), which impact game events and outcomes.
  • Doom track — A 'Doom' mechanic is present, with players gaining 'doom' which has negative consequences.
  • Resource Management — Players manage 'Argo Fate', 'Crew', and 'Titans', with losses and gains affecting gameplay.
  • story progression — The game progresses through numbered story cards that dictate events and choices.
  • Technology research — Players research technologies to gain advantages, such as 'combat' and 'relief gear'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically held together with scotch tape and spit.
  • All of this is is just anime references.
  • Remove him and you will have a much easier time dismantling the rest of the Spartan regime.
  • The skull-faced monster is the symbol of Denian's power.
  • I was wondering if the assault on my gates was the true attack I should pay attention to, or if you had chosen a more cowardly strategy.
References (from this video)
No references stored for this video.
Video OvSw1i6aKDg Board Games UnLocked Discussion at 4:46 sentiment: positive
video_pk 112608 · mention_pk 324561
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging and epic narrative that affects all players.
  • Complex and structured gameplay with multiple phases.
  • Satisfying gear progression through resource management and tech trees.
  • Offers creative builds through Titan customization.
  • Clear progression path with curated gear and technology.
Cons
  • Can be overwhelming with numerous phases requiring management.
  • Some Greek terms in the narrative can be obscure.
  • Gear progression can feel slow or require significant resource investment.
  • Certain builds might not change for extended periods.
  • Adversary mechanic can feel like a constant threat that is difficult to avoid.
Thematic elements
  • Pseudo-sci-fi Greek mythology, Primordials vs. Greek Gods
  • Ancient Greece
  • Spoon-fed narrative, paced progression, impact on player base
Comparison games
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • Campaign play — The game is structured around distinct cycles, each with unique rules, enemies, and content.
  • crafting — Players use collected resources and technology advancements to craft new weapons and items.
  • Dice Rolling — Combat and certain actions rely on dice rolls, with mechanics like rage, fate, and danger influencing outcomes.
  • enemy scaling — Enemies, including Titans, level up and become gradually stronger throughout cycles.
  • Resource Management — Players gather and spend mortal and primordial resources to craft gear and advance.
  • Tech Tree — Advancements are unlocked through a tech tree, providing access to better gear and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kingdoms Forlorn is designed for you to see everything.
  • ATO's loot is quantity over quantity.
  • Kingdoms Forlorn is quality over quantity.
  • Kingdoms Forlorn is designed where they can release random expansions.
  • ATO is meant to be a long equivalent of a D and D session.
References (from this video)
No references stored for this video.
Video 5vsG2Uyo0l4 Board Games UnLocked Analysis at 59:00 sentiment: positive
video_pk 110378 · mention_pk 317583
Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 59:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite game
  • Love the complexity
  • Love the rules
  • Love the expansions
Cons
  • Expensive
  • Incredibly complex for beginners
  • Overwhelming for new players
  • Requires expensive expansions to complete the experience
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • rulebook complexity — Features a 70-80 page rulebook that is hard to learn, even after multiple viewings of tutorial series and continuous reminders. The host still gets rules wrong after breaks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I believe the opposite needs to be true in that I need to tell you what I don't like or what I don't suggest to save you hundreds of dollars.
  • Wise Wizard Games is probably in my opinion the worst company that is on this this particular campaign game list.
  • Time Stories with its redo system, the time system funny enough in the game. I think that is probably the worst implementation of that idea than any game in this category.
  • Kingdoms Forlorn as it is right now is an unbearable campaign structure.
  • It's painfully long. The you're living in that box of cards nonstop. So, you can never fully digest what you're actually in.
  • The theming of Clank I've never been super into anyway. and then you tack on this hamfisted business uh corporation model that I just also did not like.
  • Destiny's is just ran in such a way, and I've heard this from other people as well, that it's like, oh, I've been on my iPad. I've been an iPad child this entire time. I forgot I was even playing a board game.
  • And I think I'll put Hoplamas Victorium here. And this one I'll be fair this is kind of a copout category.
  • I hate Primal's character builds and that's mainly because I played this as a campaign which otherw I mean you can't play Primal as a one shot and then it probably wouldn't go in here but as a campaign you're so restricted.
  • The stalkers doesn't really do it justice.
  • Solomon Kane's has has really terrible combat.
  • came off as some edgy pre-teen trying to write um, just cringe excessive dialogue.
  • Aeon Trespass: Odyssey is easily the worst beginner game. Uh, 70 to 80 page rule book.
  • Uh out of every game that is on here, I think uh KDM is the most expensive.
  • it is painful to play true blue where you're meant to walk from one node to the next and draw a token from a bag and maybe you'll get lucky and it's a and it's a compass which get puts a cube on the region you're in to have an event but more often than not it's going to be a fight and isoparian guard is grind city
References (from this video)
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Video 5IT7ZCBf3iU Board Games UnLocked Top List at 55:37 sentiment: positive
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Board Games UnLocked - Aeon Trespass: Odyssey video thumbnail
Click to watch at 55:37 · YouTube ↗
Overall sentiment (raw)
Highly Positive (with caveats)
Pros
  • Exceptional writing and lore
  • Phenomenal combat system
  • Large-scale campaign experience
Cons
  • Very large and complex (70-page rulebook)
  • Potentially intimidating for new players
Thematic elements
  • Primordial beings vs. Argonauts piloting Titans
  • Greek mythology
  • Lore-heavy, some of the best writing in board games
Comparison games
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • Boss Battler — So, this is also a massive campaign uh boss battler game.
  • Campaign play — So, this is also a massive campaign uh boss battler game.
  • Combat System — Um but the the combat system is is very reminiscent of this one.
  • miniatures — some of the minis
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It made my number one.
  • The Making it co-op completely I was like, "This is amazing."
  • It's a simplistic game, but it can also get insanely complicate like the strategy I love Dominion.
  • It is one of my favorite games ever made, deck building or not.
  • Does a whole unique thing where you never shuffle your deck. Every time you have to draw from your deck and you can't, you take your discard pile and flip it.
  • So, this is also a massive campaign uh boss battler game.
  • But it is some of the best writing in board games in my opinion.
  • Uh the combat is absolutely phenomenal.
References (from this video)
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Video QS-LCADXDko Quackalope Analysis at 1:37
video_pk 86532 · mention_pk 224143
Quackalope - Aeon Trespass: Odyssey video thumbnail
Click to watch at 1:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I I want to play a game okay I'm here to play games so I want a rule book
  • Everyone's grateful for what you do if you do your job the best it can possibly be done. No one notices your thing like if your rulebook is well done everyone just plays the game if your rule looks horrible everyone's angry at you there's gonna be no praise
  • Terms if you keep consistent terms make it easy to find what the terms are make it easy to find what they mean
  • I want to pay attention to what type of content is in the hands of my players
References (from this video)
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