Game Info
Year
2019
Players
1-2
Collection
Mechanic profile
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Description
You are an air-shipwright, that is, an inventor of flying machines used by the dreams to traverse the skies of the Oniverse. You have been challenged to build a new fleet, the most beautiful ever seen. Now you must roll the dice to acquire the components you need to build airships.
In Aerion, a solo/co-operative game for 1-2 players, you must find the best blueprints, acquire the finest construction materials, and recruit the best crew. Discarding cards can adjust your die rolls, but be careful not to exhaust your resources! Can you build the best fleet?
Aerion includes six expansion modules with new options and challenges.
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video CAHf4zcG24k
Review at 0:04 sentiment: positive
video_pk 67864 · mention_pk 164135
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Successfully combines cozy theme with strategic depth.
- Interesting worker placement system drives strategy.
- Thematic connection between craftsmen roles and furniture produced.
- Provides strategic choices regarding points vs. money.
- Scales well for different player counts, with adjustments for two players.
- Good entry point for players new to Euro games.
Cons
- Risk of losing points if projects are not completed by the end of the game.
- Temptation to hoard cards for money can lead to incomplete projects and point loss.
Thematic elements
- Making furniture
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players select actions on the main board, which can include collecting resources, leveling up craftsmen, or taking cards.
- card drafting — Players take cards that represent furniture blueprints from a central display. The drafting mechanism involves considering resource costs and craftsman requirements.
- engine building — Players level up their craftsmen, which allows them to build more furniture per round and contribute to more complex pieces, effectively building an engine for production.
- Player Board Development — The player board is built up by leveling craftsmen, which affects how many furniture pieces can be built per round and which types can be made.
- resource collection — Players collect resources such as wood (walnut) needed to build furniture. The availability and cost of resources are influenced by player actions and the game's progression.
- set collection — Building sets of furniture (tables, chairs, chests) is one of the ways to score points at the end of the game.
- worker placement — A worker placement system is used to take actions on the main board, collect resources, and level up craftsmen. The placement order and resolution order create strategic choices and blocking opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a cozy yet strategic game.
- The theme is pretty cozy, like you're making furniture.
- It is a resource collection style game, but it uses an interesting worker placement system that I think is what really drives the strategy.
- There's definitely strategy both in the way that you're taking your actions on your turn and in your long-term goal of trying to maybe maximize some of these things.
- This can get pretty tense, especially in a two-player game.
References (from this video)
No references stored for this video.
Video bKe2ohKOhNQ
Rules Teach at 0:15 sentiment: positive
video_pk 67587 · mention_pk 163730
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engine building that kicks in with heroes providing discounts.
- Strategic depth in choosing event sides based on resources and secret quests.
- Gaining resources at once when activating a 'bandon'.
Cons
- Prototype components are being shown.
Thematic elements
- Argue, scheme, and influence the emperor to reshape history
- Byzantine court
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Event outcomes can lead to placing miniatures like fortifications and legions onto the board.
- auction bidding — Auction bidding mechanics are present, with discussions on turn order determination and bidding the most for rewards.
- engine building — The game is described as an engine building game where completing events, gaining unique items, and using heroes to get discounts contributes to the engine.
- hand management — Players hold cards in hand, play them, and discard down to a hand limit.
- Secret objectives — Players have secret quests that are revealed at the end for scoring.
- set collection — Players collect resources like swords, stone, and wood to meet event requirements.
- worker placement — Players place their 'deme' (wax seals) on spots to determine turn order and gain specific items for the turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Camel for the ones that are doing the most work in this game.
- A fourpack of camels carrying every single resource possible across this gigantic map.
References (from this video)
No references stored for this video.
Video 8rKZ08CT3as
Top List at 4:27 sentiment: positive
video_pk 67229 · mention_pk 163199
Click to watch at 4:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun card playing synergy
- Phenomenal scoring
- Evokes a big box Euro feel in a condensed format
- Beautiful art
- Great branching choices
- Expansive feeling world
Cons
- Cards are limited use and slowly deconstructed.
Thematic elements
- Homage to Adventure Time
Comparison games
none
Mechanics (from transcript analysis)
- card drafting — Players acquire cards which are then used for abilities or placed in a scoring pile.
- engine building — Players are essentially building an engine with card synergy.
- Resource management — Players manage 'enchantment tokens' on buildings and 'supply tokens' on cards.
- set collection — Collecting cards of three different suits (rabbit, frog, crow) is key for scoring, where the lowest count of one suit multiplies the highest.
- tableau building — Players build up a tableau of cards, which is slowly deconstructed as abilities are used.
- Variable player powers — Relic cards and building abilities provide varied effects and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hi, I'm Danny. I'm an avid modern board gamer from Australia. Love sharing my passion for this hobby with you, my friends, and my family.
- If you've ever played a game called Arboritum, which has ways that you line up trees in ascending order in a grid, this game kind of has that very tense, tight feeling to it, which I really, really enjoyed.
- So, what did you think of those simple yet strategic two-player games?
- I hope your next board game experience is an amazing one, and I can't wait to share this entire library of games behind me with you in the future.
References (from this video)
No references stored for this video.
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