Game Info
Year
2019
Players
1-2
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
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Description
You are an air-shipwright, that is, an inventor of flying machines used by the dreams to traverse the skies of the Oniverse. You have been challenged to build a new fleet, the most beautiful ever seen. Now you must roll the dice to acquire the components you need to build airships.
In Aerion, a solo/co-operative game for 1-2 players, you must find the best blueprints, acquire the finest construction materials, and recruit the best crew. Discarding cards can adjust your die rolls, but be careful not to exhaust your resources! Can you build the best fleet?
Aerion includes six expansion modules with new options and challenges.
—description from the publisher
Featured Videos
Playthrough
Aerion - Playthrough & Review
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment:
pos 8 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–10 of 10
Video yDLltrTZLXw
kovray Convention Recap at 18:51 sentiment: positive
video_pk 89124 · mention_pk 236305
Click to watch at 18:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- sounds really cool
- very sold on it
- very excited to try
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Asymmetric elements — The expansion adds an asymmetric element to the game.
- Hidden Movement — The expansion adds hidden movement to the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the fact that me and Ilia can just pull that game out and play it as a two player only game very excited
- this is not a light no it's not like I think I've seen some people compare to like for like Terra Mystic or for toddlers like that is not the case whatsoever this is still a heavy game but it is within that like hour to hour and a half chunk where Terra Mystika can be two to four hours
- Board game universes yes there's more games in the same universe which is one of my favorite things and you know that about me because I've said it in every video that we can I want to see more universes I want to see universes grow within the game so this is really cool
References (from this video)
No references stored for this video.
Video hXQZ3FIxN-o
Sir Thecos Other at 23:33 sentiment: positive
video_pk 84102 · mention_pk 308553
Click to watch at 23:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- signature obtained from designer
- part of reviewer's Oniverse collection
Cons
none
Thematic elements
Comparison games
- Nilian
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It looks really nice, really adorable.
- This is like a trick taking game with like a little bit of prediction and like psychological stuff which is pretty cool.
- This year's spiel was, as always, an amazing experience.
- It's incredible how this fair brings people together, just like board gaming itself does.
- I'm infinitely grateful for all of you.
References (from this video)
No references stored for this video.
Video hXQZ3FIxN-o
Sir Thecos Other at 28:16 sentiment: positive
video_pk 84102 · mention_pk 308556
Click to watch at 28:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- signed by either Elise the illustrator or by Shady the designer.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It looks really nice, really adorable.
- This is like a trick taking game with like a little bit of prediction and like psychological stuff which is pretty cool.
- This year's spiel was, as always, an amazing experience.
- It's incredible how this fair brings people together, just like board gaming itself does.
- I'm infinitely grateful for all of you.
References (from this video)
No references stored for this video.
Video Uy7kpk_Wwoc
Zilla Blitz Discussion at 5:56 sentiment: positive
video_pk 82152 · mention_pk 206293
Click to watch at 5:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- familiar, well-regarded solitaire framework
- robust naval campaign experience
Cons
- niche subject matter may appeal to a subset of players
Thematic elements
- system familiar to Hunters and Silent Victory lineage
- World War II Pacific Theater, Japanese submarine campaigns
- solo-centric with strong campaign flavor
Comparison games
none
Mechanics (from transcript analysis)
- Campaign progression — persistent campaign with evolving threats
- solo/submarine campaign — lead a Japanese submarine through patrols and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It looks absolutely fabulous.
- I'm very curious to see his take and his innovation.
- This is a big, exciting box with a lot of content.
- The maps look fantastic and this is an exciting series.
- No two games will play out alike and they happen on this point-to-point map.
References (from this video)
No references stored for this video.
Video 8rKZ08CT3as
Top List at 4:27 sentiment: positive
video_pk 67229 · mention_pk 163199
Click to watch at 4:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun card playing synergy
- Phenomenal scoring
- Evokes a big box Euro feel in a condensed format
- Beautiful art
- Great branching choices
- Expansive feeling world
Cons
- Cards are limited use and slowly deconstructed.
Thematic elements
- Homage to Adventure Time
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Players acquire cards which are then used for abilities or placed in a scoring pile.
- Engine Building — Players are essentially building an engine with card synergy.
- Resource Management — Players manage 'enchantment tokens' on buildings and 'supply tokens' on cards.
- Set Collection — Collecting cards of three different suits (rabbit, frog, crow) is key for scoring, where the lowest count of one suit multiplies the highest.
- Tableau Building — Players build up a tableau of cards, which is slowly deconstructed as abilities are used.
- Variable player powers — Relic cards and building abilities provide varied effects and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hi, I'm Danny. I'm an avid modern board gamer from Australia. Love sharing my passion for this hobby with you, my friends, and my family.
- If you've ever played a game called Arboritum, which has ways that you line up trees in ascending order in a grid, this game kind of has that very tense, tight feeling to it, which I really, really enjoyed.
- So, what did you think of those simple yet strategic two-player games?
- I hope your next board game experience is an amazing one, and I can't wait to share this entire library of games behind me with you in the future.
References (from this video)
No references stored for this video.
Video 5Big0YNDe34
Game Night Picks - Pair Of Dice Paradise Discussion at 2:56 sentiment: mixed
video_pk 28880 · mention_pk 219904
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Gives a strong sense of showmanship and spectacle
- Encourages ingenuity with alternate paths
Cons
- Players may feel they gimmick-run a single combo too long
- Edge-case playtesting may reveal non-intended playstyles
Thematic elements
- Showmanship and stage performance
- Theatrical magic show, stage tricks
Comparison games
- Clank in Space
- Blood on the Clock Tower
Mechanics (from transcript analysis)
- Combo-driven scoring — Turns build toward chaining tricks for big point gains.
- Compound Scoring — Turns build toward chaining tricks for big point gains.
- Set Collection — Collect supplies and props to perform tricks and build showmanship.
- set collection / resource gathering — Collect supplies and props to perform tricks and build showmanship.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Should ignoring your favorite game's theme still be a path to clear victory?
- If you play a board game kind of almost against the theme, some people may say, you're playing the game wrong.
- Theme can matter. It can be so important to people it drives what games they play, what games they buy.
- Abstract games don't have theme, so Azul still comes across with a premise.
- If you're not role playing, then you're not in the game.
References (from this video)
No references stored for this video.
Video qqxowSngs7I
Chairman of the Board Discussion at 0:53 sentiment: positive
video_pk 12976 · mention_pk 106962
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- compact, crisp two-player experience
- strong tension from card-order mechanic
Cons
- still needs more plays to fully assess balance and modules
Thematic elements
- two-player strategy puzzle with tight card/order mechanics
- abstract/procedural
Comparison games
- Lancaster
- Rococo
Mechanics (from transcript analysis)
- hand management with three cards — the order of the three cards in your hand determines which action you can take; you cannot manipulate the order
- tile rotation/board alignment — you rotate tiles by how you arrange through the three cards to influence scoring cards on your board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- published by Pearl games and designed by Sebastian duardine who is most known for his part in designing Tua
- Laverton is a strictly two player game
- you only have three cards and the order in which those cards are in your hand is very important
- this is the first game of his so
- Arcadia has actually been recommended to me a few times by some of my subscribers
References (from this video)
No references stored for this video.
Video GIBNq6AuHCg
AzureDeath | Solo Board Gaming Top List at 25:23 sentiment: positive
video_pk 9448 · mention_pk 105744
Click to watch at 25:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cohesive Universe aesthetics and expansions add replayability
- Accessible solitaire with charming art
Cons
- Some players may prefer heavier or lighter iterations in the Universe line
Thematic elements
- Ship construction with materials and pilots
- Space-faring civilizations in the Universe series
- Solitaire-centric with expansions included
Comparison games
- Aeon's End (deck-based solo feel)
Mechanics (from transcript analysis)
- Deck-building with ship components — Obtain pilots, schematics and materials to assemble ships
- Dice pairing to acquire materials — Roll and match dice to gather required resources
- Mini expansion modules included — Universe games often include expanding mini-modules for variable play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's very thematic, basically a gamification of the process of creating a character in DND
- the AI opponent is very smooth and doesn't take a lot of upkeep
- it's one page front and back, that's it very, very simple rules
- this is known as a raw and ripe game and it's a pretty beloved genre
- the universe games come with mini expansion modules that add replayability
- an 18-card masterpiece
- print this right here to turn it into a flip and ride game
References (from this video)
No references stored for this video.
Video BcX60_AuQFw
Before You Play Playthrough at 0:04 sentiment: mixed
video_pk 7152 · mention_pk 85507
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Books enable rerolls and flexible card management (reserve, redraw, discard mechanics) which can shape future turns
- Pixie tokens offer a strong, clutch tool for turning a bad roll into a win when needed
- Rich thematic integration with ship-building, decks, and the Universe-series art style
Cons
- High randomness from dice leads to difficult, sometimes frustrating decision-making
- Balancing the need for specific blueprints/cards can be punishing as decks deplete
- Expanded content adds complexity, potentially steepening the learning curve
Thematic elements
- Ship construction through dice-driven card acquisition
- Space, ships, blueprints, and materials in a sci-fi universe
- Procedural, deck- and dice-driven construction with books and workshops as tools
Comparison games
- Stellarion
Mechanics (from transcript analysis)
- Book cards (Pulpit) and rerolls — Books let you reroll up to three times or place elements into reserve, then draw/discard later.
- Deck management and card pools — Blueprints, materials, and crew come from six decks; cards show the type and where it can appear.
- dice-rolling — Six dice are rolled each round to attempt to acquire cards that fit specific deck templates (blueprints, materials, crew).
- endgame condition — Win by completing all six ships; depletion of decks or displays can cause a loss.
- Pattern-based card acquisition — Card decks require specific combinations (e.g., two pairs, three of a kind, straights) to be acquired.
- Pixie tokens — Tokens that can be spent to change a die to any desired value.
- Workshops and reserves — Two active workshops plus a reserve area for taken cards; order matters when adding crew last.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a really hard game for me
- I am not proudful
- I actually prefer this over stellarian
- the books are very useful
References (from this video)
No references stored for this video.
Video t9n6NpaYq9k
Our Family Plays Games Top List at 32:48 sentiment: positive
video_pk 2457 · mention_pk 116539
Click to watch at 32:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- ties to the Abyss universe excite fans
- artistic style is highly regarded
- dual-player tension is strong
Cons
- new IP may require player buy-in
- unknown company pedigree could affect support
Thematic elements
- kingdom governance, undersea politics
- Abyss universe
- area control with thematic depth
Comparison games
- Abyss
Mechanics (from transcript analysis)
- Area Control — control districts within a city-themed setting
- two-player — head-to-head competition reminiscent of Abyss-inspired logic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I am so excited about that
- I love that world
- it's a small box game
- Point Galaxy is the next iteration of Point Salad
- the world of The Great Gatsby
- Layer is two-player with dungeon-building
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–10 of 10