The realm of Elementis, once a harmonious balance of earth, air, fire, and water, is now under siege. Elemental Aetherfiends have dispatched waves of invaders to drain our aethercore, the realm's lifeblood, causing chaos to reign. You and your companions must build powerful elemental spires to lure away and defeat these invaders. As each spire grows stronger, it will unleash a devastating resurgence against the Aetherfiends. Can you restore balance before it's too late?
Aetherspire is a cooperative 3D tile placement and tower defense game for 1-4 players.
You and your companions will take on the role of Elementis heroes, working together to mold elemental power into four spires, one of each element: earth, air, fire, and water. A spire is a set of four floor tiles, one on top of another, all of the same element. Each time you complete a spire, that element’s aether fiend is defeated. Once all four aether fiends have been defeated, the heroes share in glorious victory, having restored balance to the realm of Elementis!
However, if the precious aethercore is depleted, or if you take too long to defeat the aether fiends, then the heroes lose the game, and chaos will overtake your world!
—description from the publisher
- Unique tower building concept
- Challenging even on easiest difficulty
- Fun triggering bonus effects
- Appreciates solo character options
- Tight gameplay with meaningful choices
- Satisfying spire completion bonuses
- Intriguing resource management and conversion
- Highly recommended for puzzle lovers
- Difficult to manage resources effectively
- Can run out of time or pillars
- Invaders can block crucial spaces or destroy components
- Tower building to defend against invaders and elemental fiends
- A fortress with four elemental cores (water, air, fire, earth)
Mechanics (from transcript analysis)
- action selection — Players choose from a list of basic and special actions using dice and collected elements.
- Dice Rolling — Dice are rolled each round and utilized to build pillars and activate special abilities.
- Element Drafting/Collection — Players draw element tokens from a bag, which are used to activate abilities or build.
- Hand Management — Players manage their hand of floor tiles and collected elements.
- Invader Placement — Invaders are drawn and placed on the board, blocking building locations.
- Modular Board — The game involves placing tiles on a board to construct towers.
- Push Your Luck — Players decide whether to reroll dice or use them, and manage the risk of drawing more invaders.
- Resource conversion — Invaders can be 'crystallized' to become elements, and elements can be used for spells or crafting.
- Set Collection — Players collect sets of four tiles of the same element to complete a tower.
- tower building — Players build four different elemental towers by placing pillars and tiles to reach a certain level.
- Variable player powers — The game features unique characters with different abilities, like Crystal with her three trigger and one passive ability.
Video topics + discussion points
Quotes (from this video)
- I can't believe I hadn't heard of this game until recently.
- This is a unique tower building game.
- We've got water, air, fire, and earth. And we are trying to build up these towers.
- This game is hard enough.
- The fun part of this game is gaining these invaders, turning them into elements, utilizing them for special abilities.
- This is definitely if you love the puzzle co-ops or puzzle solo games, highly, highly recommend this.
- This is not a destroy everything and feel good about yourself game. This is definitely a how do I make most of my actions?
References (from this video)
- colorful
- strategically rewarding
- cooperative
- combocastic
- cooperative tower defense, elemental power, restoring balance
- Elementis
Mechanics (from transcript analysis)
- 3D tile placement — Players place 3D tiles to form spires for each of the elements.
- cooperative gameplay — Heroes work together to achieve victory.
- tower defense — Players build spires to protect against incoming threats from Aether fiends.
Video topics + discussion points
Quotes (from this video)
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- The Game Makers is, in many ways, a love letter to the board gaming industry.
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References (from this video)
- Unique 3D tower building mechanic.
- Visually appealing table presence.
- Interesting cooperative challenge with escalating threat.
- Strategic depth in balancing building, spellcasting, and threat management.
- Variety of heroes and bosses offer replayability.
- Modular challenges and difficulty levels.
- Can be mistaken for a dexterity game (though it's not).
- Reliance on dice rolls can introduce randomness.
- Limited space for invaders as towers are built can create tension but also risk.
- Heroes protecting their realm from elemental destruction by building towers.
- A realm protected from elemental forces rushing through a rift.
- Dungeon Drop
- Drop Drive
Mechanics (from transcript analysis)
- character abilities — Each player controls a hero with unique special actions and passive abilities.
- cooperative play — Players work together as heroes to protect their realm from elemental forces.
- Deck/Bag Building (Implicit) — Invaders and shards are drawn from a bag, and removing bosses reduces the likelihood of those invaders appearing.
- Dice Rolling — Players roll dice to perform actions, with options to reroll dice and use them for building pillars or casting spells.
- Invaders / Threat Management — Elemental invaders and bosses appear and attempt to stop players by blocking spaces, destroying walls, or depleting ether core (health).
- Modular Board / Tile Laying — Players draw and place floor tiles of different sizes to build their towers. Some tiles are multi-floors and can count as any color.
- Resource management (shards) — Players collect and spend shards, obtained from a bag, to perform spells and abilities.
- tower building — Players build floors of the same element to create spires, aiming for four floors high. The game features a 3D building aspect.
Video topics + discussion points
Quotes (from this video)
- it's not a dexterity game you're not judged on your balancing
- there are four elements we want to build four floors of that same element High stack a spire on top of it we can do that four times brilliant
- this is on Kickstarter right now from phase shift games who you might recognize from games that I've covered before like Dungeon Drop and drop Drive
- the 3D aspect of it is great for you know its table presence anyone walking past someone kind of Midway through a game with this with all the various Siz Towers going on uh it's definitely going to make an impression
- there's just so much scope for more and more in this it feels like a very different kind of carop in a really kind of fun and imaginative kind of way
References (from this video)
- Flexible amalgamation of actions
- Ton of utility in the system
- Elements carry over and accumulate from player to player
- Ability to spend elements to draw extra building layers
- A lot of limitation in the system
- Costs more rare wild rolls from dice to construct towers
- guarding the aether core from invading primal forces
- the elemental plane spinning out of whack
- Pandemic
Mechanics (from transcript analysis)
- cooperative play — Players work together to defend the aether core and construct spires while fending off invaders.
- Dice Rolling — Dice are rolled each turn to influence the map and build pillars.
- Resource accumulation — Elements collected carry over and accumulate from player to player.
- set collection / hand management — Magical fragments (elements) are collected and cashed in combinations for spells.
- Spells — Four different spells can be cast using collected elements, including actions like rolling more dice, constructing pillars, and converting invaders into usable magic.
- Tile Placement — Map tiles are drawn and placed, building layers to construct upon.
- tower building — Constructing towers/spires is the victory condition.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- engaging core system with a flexible action economy
- strong solo and two-player versatility (one dedicated solo character or two-handed play)
- haptic design and physical components aid understanding of abstract systems
- fresh reinterpretation of tower-building concepts within a cooperative framework
- session flow can feel repetitive across playthroughs
- absence of meaningful growth/investment mechanics; risk of stagnation
- minimal handholding can lead to unwinnable positions if misplayed
- art style (Cabbage Patch Elementals) is polarizing and not particularly notable in execution
- cooperative defense and layered construction against pervasive disruption
- Elemental plane with an aether core guarded by a fragile system of walls; invaders fracture the plane and require containment
- mythic puzzle-like ambience guiding strategic decisions
- Pandemic
Mechanics (from transcript analysis)
- Dice Rolling — roll five dice each turn to generate elements that fuel spells, layers, and other actions
- dice rolling / dice-driven resource generation — roll five dice each turn to generate elements that fuel spells, layers, and other actions
- invader management via pillar/fragment economy — crystallizing invaders and expanding map layers creates a dynamic decision space with resource trade-offs
- map tile drafting and layer construction — draw a map tile and select element fragments to place into rooms; layers and towers build over time
- persistent shared resources — mana/fragments accumulate and carry over between players and turns
- spell casting via fragments — cash in elements for spells that affect dice, terrain, and invaders
- tower construction as victory condition — build and protect layered towers to defend a central location; defeating invaders advances the game rather than direct tower defense
Video topics + discussion points
Quotes (from this video)
- This is a tried andrue cooperative formula since Pandemic first graced our hobby back in 2008.
- The core system really works for me.
- Aetherspire has some clunks to it, but the core system really works for me.