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After the Empire box art

After the Empire

Game ID: GID0017077
Game Info
Year
2021
Players
2-4
Age
13+
Playtime
120 min
Collection
Your Tier
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Description

After the fall of Rome, Europe fell into the so-called "dark ages." From the chaos, feudalism arose providing stability to the region over the coming centuries. By the High Middle Ages, the region was prosperous despite much fighting. From your walled city, you are a medieval liege ruling the surrounding lands, settlements, and holdings granted by birthright. This is your fiefdom, and all within it owe fealty and allegiance to you above all others. Each other lord and lady rules a neighboring fiefdom and competes for resources in the unclaimed yet bountiful lands of the countryside between them. Tensions were high and petty feuds common between you and your neighbors until scouts reported a new and deadly threat. Invaders have swept in from the east! Their sizable army is camped on the edges of your realm, and this new common enemy endangers the entire land. Refugees from the fallen eastern lands seek shelter and bring tales of destruction. Old rivalries must be put aside to focus on the onslaught to come and remain unbroken.

After The Empire is a worker placement/resource management game set in the middle ages. During each turn, known as a season, players alternate using worker tokens to take actions, such as gathering resources, building advanced buildings and recruiting refugees. Once all workers have been committed, players harvest food from their surrounding lands and then prepare for combat.

During each season's combat, invader cards are revealed, with a randomized number of troops and compass direction of attack. Only the wealthiest of castles will draw the attention of larger forces and their siege weapons. You must repair your city and recruit and arm your troops quickly to stand any chance. The winner is the lord or lady who has best preserved their fiefdom and saved up the most gold.

Your life, your wealth, your fiefdom, and your legacy must be protected at all costs!

Description

After the fall of Rome, Europe fell into the so-called "dark ages." From the chaos, feudalism arose providing stability to the region over the coming centuries. By the High Middle Ages, the region was prosperous despite much fighting. From your walled city, you are a medieval liege ruling the surrounding lands, settlements, and holdings granted by birthright. This is your fiefdom, and all within it owe fealty and allegiance to you above all others. Each other lord and lady rules a neighboring fiefdom and competes for resources in the unclaimed yet bountiful lands of the countryside between them. Tensions were high and petty feuds common between you and your neighbors until scouts reported a new and deadly threat. Invaders have swept in from the east! Their sizable army is camped on the edges of your realm, and this new common enemy endangers the entire land. Refugees from the fallen eastern lands seek shelter and bring tales of destruction. Old rivalries must be put aside to focus on the onslaught to come and remain unbroken.

After The Empire is a worker placement/resource management game set in the middle ages. During each turn, known as a season, players alternate using worker tokens to take actions, such as gathering resources, building advanced buildings and recruiting refugees. Once all workers have been committed, players harvest food from their surrounding lands and then prepare for combat.

During each season's combat, invader cards are revealed, with a randomized number of troops and compass direction of attack. Only the wealthiest of castles will draw the attention of larger forces and their siege weapons. You must repair your city and recruit and arm your troops quickly to stand any chance. The winner is the lord or lady who has best preserved their fiefdom and saved up the most gold.

Your life, your wealth, your fiefdom, and your legacy must be protected at all costs!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 16 · mix 1 · neu 2 · neg 1
Mentions per page
Showing 1–23 of 23
Video Bs8cb4JQJ1g Rolling Dice & Taking Names Top List at 40:18 sentiment: positive
video_pk 98386 · mention_pk 273223
Rolling Dice & Taking Names - After the Empire video thumbnail
Click to watch at 40:18 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • A worthwhile nominee.
  • Allows players to sit and build their castle walls up.
Cons
none
Thematic elements
  • Building/Defense
  • Medieval/Castle
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by the theme of building and defending a territory.
  • castle building — Players focus on building up their castle walls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brian Boru High King of Ireland as soon as you put that on the on the table and as soon as I saw trick taking I was like uh oh I'm all in I I pushed all the chips in I was fully engaged in this game
  • Clash of cultures Monumental Edition I'd like to commend the design development and Publishing team behind K C it's varied in strategy epic in scale and thankfully foot powder free
  • man it's one of those games for me that just created an experience every time I played and I've played with four player I've played with three player I've played with two player and every single time I enjoyed what that game brought to the table
References (from this video)
No references stored for this video.
Video BFxI3HifHwU Rolling Dice & Taking Names Discussion at 43:51 sentiment: positive
video_pk 90471 · mention_pk 241764
Rolling Dice & Taking Names - After the Empire video thumbnail
Click to watch at 43:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Worker placement is straightforward and easy to get into.
  • Combat is deterministic, allowing players to see outcomes.
  • The theme is strong and sticks with the player throughout the game.
  • Additional workers are gained at the same time for all players, avoiding a disadvantage.
  • Plenty of strategic options and the need to pivot are present.
  • The game looks gorgeous on the table.
  • The combat system is interesting and keeps the game engaging.
  • It's considered a potential game of the year contender.
Cons
  • The combat phase can take a while to wrap your head around.
  • The game can feel like it runs long, especially with player interaction that pulls leaders back.
  • A "ketchup mechanic" (leader with most gold being targeted) was frustrating.
  • Getting movement tokens can sometimes feel like a wasted worker if not needed.
Thematic elements
  • Building and defending a castle from enemies
Comparison games
none
Mechanics (from transcript analysis)
  • Area Defense — Players must defend their castle walls and buildings from enemy attacks.
  • Combat — Combat involves archery, melee attacks, and siege weapons where damage is dealt deterministically.
  • Engine Building — Players build engines by combining refugees and buildings to create synergistic actions.
  • Resource Management — Players gather resources like stone, wood, and food to build and maintain their defenses.
  • tower defense — The game incorporates tower defense elements where players defend their castle from incoming enemies.
  • Worker Placement — The core mechanic involves placing workers to take actions such as gathering resources, building, hiring units, and upgrading the castle.
  • Worker Upgrades — Players gain additional workers throughout the game, which are received thematically as the kingdom grows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're facing real monsters know that you're going to be in a fight
  • The intrigue is what held my attention
  • The rule book oh my gosh it's dry it's like the rules reference guide from FFG
  • This game looks gorgeous gorgeous on the table
  • The action selection that was the best part of the game
  • It's a tactical game to me I've always viewed this game as a miniatures game with cards
  • Simple minds simple pleasures
References (from this video)
No references stored for this video.
Video RmVOVMTy2Ks UndeadVikingVideos Discussion at 3:36:46 sentiment: positive
video_pk 88628 · mention_pk 234091
UndeadVikingVideos - After the Empire video thumbnail
Click to watch at 3:36:46 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Visually appealing components (castle, toys, boiling oil)
  • Single box, no multiple expansions
  • Historically accurate (boiling water vs. oil)
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by the mention of 'castles' and defending them.
  • Resource Management — Implied by the need to 'collect resources'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the White House plumbers with uh Woody Harris it was about Watergate
  • that looked good
  • it was a pretty funny if all this [ __ ] is like even somewhat true that happened in the series it was pretty wild what the [ __ ] happened
  • she's still working man
  • she's got like three or four credits every year
  • I can't think of a movie I've seen her in in forever and for a while there she was in a ton of stuff
  • 99 was a big year
  • 97 was a big year
References (from this video)
No references stored for this video.
Video 83Ge0hxfWVI UndeadVikingVideos Discussion at 1:18:12
video_pk 88582 · mention_pk 233891
UndeadVikingVideos - After the Empire video thumbnail
Click to watch at 1:18:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we would play Warhammer I think I said it last time we would start Warhammer at like 9 A.M on a Saturday and like not until 9 p.m one combat we would play one massive three on three four on four yeah three to five thousand points each which is oh dude I wish I had photos oh my God and everybody's stuff was painted it was so great that was so great gaming yeah it was a great game
  • that's when I remember the stupid toads plan the slam the salon of course you know since it was the newest army at the time was so massively overpowered because that sells armies yeah powerful Army so minis yeah and we were all like dwarfs were screwed
  • I remember playing one time and I'm like I don't really know how this works but let's just see and I put it out there and this guy runs across with his General on a dragon and he got warped and destroyed in a second and it was like turn one and I'm like oh no what are you gonna do for the because that was like half his points right
  • we were playing a blood Bowl league and I had like a chaos team for my blood Bowl team and so my my star player was a Minotaur and and then you have lineman and then like and that's basically your proper League of that the blood bowl like so the blood Bowl chaos team your whole thing is is that you're not fast but everybody is super strong and so you just you just March you just slowly March down and you injure every single one of them can't play around yeah yeah you just you just Smash and you basically you score a touchdown as fat like you knock somebody down you score a touchdown you spend the rest of the game not even worried about the ball you just sit there and just pound people that's what they do
  • it was like the second turn of the game and like his star like Blitzer guy on like his elf team and at least like he he was just within range I could do my double Blitz with my with my Minotaur zip zip roll it was like and I got it all higher no it was like it was like boom injured roll again 12. dead
  • Games Workshop all the time for their prices and this to anything but you know man there they have some solid solid games and blood bowl is an extremely solid game however it it desperately needs an updated computer game of it because the computer game the blood Bowl has is like it's from like seven eight years ago but it's it's fun to play and you can play it online with people me and Rob Oren used to play it a lot
References (from this video)
No references stored for this video.
Video McNJc1mg_o0 UndeadVikingVideos Discussion at 3:00:49 sentiment: positive
video_pk 88438 · mention_pk 233084
UndeadVikingVideos - After the Empire video thumbnail
Click to watch at 3:00:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has sold significantly more in the US than anywhere else.
  • Has localization partners in Asia and Eastern Europe.
Cons
  • Difficult to find in Europe.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Baldur's Gate three is okay and it's just okay
  • There's just too much stuff to do and it's like and it's all over the place
  • If you're not eating your your Reese's peanut butter got frozen you're insane
  • The sun is gonna burn my house yes and the fire is gonna heat it
  • People are like oh I don't want AI to create art I want AI to do things like my taxes I'm like well then so accountant's gonna be out of work but artists can'
  • I think I got my uh Bazaar of ubar today
  • you should play that it's a good game
  • highly enjoyable
  • the people wanted me to teach them uh troyos
  • it's a heavier game
  • go back uh world of midgard and back it again and again
  • buying miniatures that you don't and then buy a bunches it's a plastic in a drawer
References (from this video)
No references stored for this video.
Video cWlc5cW75QM UndeadVikingVideos Discussion at 3:06:55
video_pk 88138 · mention_pk 231644
UndeadVikingVideos - After the Empire video thumbnail
Click to watch at 3:06:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we don't even have to exist anymore
  • The road to road to hell is paved in Good Intentions and all that
  • it's a lot of Christmas man that's so much Christmas I'm GL I don't want to do that sounds like Christmas coming out your ass
  • I just feel like you know I mean I know I complain all the time about the fact that like you know because you work in the industry you get kind of burnt out on games and whatever and it's a real thing but I mean it's just it's like I would love to find like a board game that like I didn't publish that when I played it I'd be like oh my gosh this game's freaking amazing I can't believe how cool this is that just doesn't seem to happen
  • I think that's a good point I feel like still remember gamers are so pretentious possibly be attached to something so not non doesn't matter in any way in your world
  • There's going to be somebody standing there being like N you did it wrong did it wrong should have done it like this shouldn't have done it don't fix it if it ain't broke you know that kind of all that kind of stuff just it's endless amounts of that kind of stuff is so that is it's part of the territory
  • I mean you know it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's 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it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it'
  • Scott: Get out of your car, you know? Well, there was that video of that one person who worked for the post office that drove like drove their truck onto the uh lawn of the of the house to like and then leaned out the window and threw the package up to the door.
  • Lance: I think it'll be deadlands the disne nice deadlands the Disney thing like I I think it's too much for the average Disney person like there's no V diagram between Disney and and and board games it's just I don't see it either.
  • Scott: There are you you can you can like there's a guy really really nice dude meta met gcon and he's like I've got three games that I'm working on and he described the games to me and I said those games sound really neat and he said cool he's like do you want to play test them and I said we are booked out through 2020 2025.
  • Lance: I mean it's it's a lot of fun um I mean it's a heavier Euro and it takes you know an hour and a half two hours to play but um I'm outelt no I'm kidding.
  • Scott: but how much bigger are we still than we were say 10 years ago like it's massive it's insane games have moved so far into pop culture more than they were 10 years ago I think nobody would disagree with that except for maybe like Mass Market games you know
References (from this video)
No references stored for this video.
Video kGWETVxgg-k UndeadVikingVideos Discussion at 2:02:04 sentiment: neutral
video_pk 87757 · mention_pk 229871
UndeadVikingVideos - After the Empire video thumbnail
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Overall sentiment (raw)
Neutral
Pros
  • Expansion tested
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was a little too long 12 hands was too many I would have preferred playing the 500 instead of a thousand
  • this system was had its cool things it had some cool things but it also had just some garbage ideas
  • it's just like who came about these rules it's just like these aren't streamlined these are garbage they are horrible
  • the Marvel superheroes game was like the Marvel Universe
  • spacehulk spacehulk spacehulk space Hulk I knew it was Warhammer I just didn't know
  • it's the one where you uh you're playing as a disease trying to kill everybody take over the world it's like an AA control game
  • I think it's in my top 25 or 50 games of all time
  • the game just chef's kiss
  • Shadows of Brimstone game and it's just like yeah doing nothing
  • Brimstone is our money maker they they'll milk the dead
  • it's sort of a Rog likee and I think it doesn't get enough credit
  • like you're doing the same thing just longer and more tedious and more like that's that's bad
  • the deluxe version of it um had a basically kind of a foil cover like as the person's casting a spell and so there's this kind of rainbow effect foil cover of like the magic that's coming up
  • it was it was insane yes crazy what people go foil covers bring to the end
  • the Cliffhanger game with a more compact box size streamline rule book and over a decade's worth of Polish and AATA worked in this is the ultimate edition of the classic Cliffhanger Adventure game
  • the cards were tiny
  • Shadows of Brimstone game and it's just like
  • we couldn't get any traction we couldn't get anybody to notice the game even existed anywhere
  • it was like it sold it we sold out day and a half just because it had a foil had a foil rainbow cover
  • I hate those things yeah I pick every box sleeve off of every game I've ever got
  • we would rather be cheated out of money than refuse a customer service request from somebody who honestly needed it
  • the owner said why isn't that guy allowed in the store and they told him why and he's like it's a free country he can say whatever he wants
  • I was like Rich if like quite literally Rich you should just tell people that I will be there and that will get more people to come in and and sell stuff and I and give me the table for free
  • I don't make anything so what's the point of
  • I don't have to pay $5 just so sit at a [ __ ] table now
  • we're not coming here anymore you come to my house for board game night that's it
  • well how about you buy it and when you're done with it bring it back to me and I'll give you the money back minus five bucks
References (from this video)
No references stored for this video.
Video N29YNF08zks UndeadVikingVideos Discussion at 2:57:34 sentiment: negative
video_pk 87716 · mention_pk 229714
UndeadVikingVideos - After the Empire video thumbnail
Click to watch at 2:57:34 · YouTube ↗
Overall sentiment (raw)
Negative (due to mechanics)
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tower defense — The Tower Defense isn't really my thing. It's not that it's just the tower defense in in general just wasn't my thing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My only my only gripe was that the sound system in the it was the it was the local Community College uh Theater which sat like a 100 people maybe 150 people uh probably more than that it hard to tell uh but it wasn't up it could have been louder and more more robust but even so it was really a great show
  • I mean it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's 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it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it'
  • For that video game to be so massive I think it was way under the radar.
  • the rule book's a little iffy and it's it's it's the second version
  • I felt that the RO book needed another rewrite
  • the box is not well designed
  • The Tower Defense isn't really my thing.
  • I a good time pushing a button that basically says 15 to you know like yeah you have to call out the scores and cribbage that's part of the cribbage game
  • It's so long because it's so slow.
  • I'm in a game of Abyss right now and it's it's endless.
  • it feels really long if you're doing one turn a day.
  • Retailers cannot advertise prices below a certain threshold (80% or 100% of MSRP).
  • The reasoning is that it's not it's not it's not to as everyone says it's great for the the the local game store who who has the high overhead and all no it's it's not for that it's for themselves.
  • Stonehenge is used as an example of a game that indicates a struggling game store if it's still in shrink wrap.
  • if they have a copy of Stonehenge in shrink on the Shelf that's a bad game store
  • The series is not family-friendly due to violence and mature themes (sex).
  • The safety mechanism's effectiveness and potential for injury.
  • The DeLorean is a piece of [censored] piece of [censored]
  • I still giggle every single time it's just uh yeah it just made me laugh so hard
References (from this video)
No references stored for this video.
Video a5oj5QBh54M Hungry Gamer Review at 0:00 sentiment: positive
video_pk 87303 · mention_pk 227809
Hungry Gamer - After the Empire video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong toy factor: tactile walls, troops, and tokens
  • tight, well-tuned economy that rewards planning
  • diverse powers from tableau cards and passive/tapped effects
  • persistence through sacking via king's aid and recovery mechanics
  • high tension and satisfying combat resolution with rewarding wins
Cons
  • very tight action spaces; moves can be punishing and competitive
  • random invasions can create unforgiving turns
  • steep learning curve; not ideal for casual players
  • punitive sacking and long-term planning requirements may frustrate some players
Thematic elements
  • defense, siege warfare, resource management
  • Medieval fortress defense against invasions
  • strategic, tableau-driven progression
Comparison games
none
Mechanics (from transcript analysis)
  • castle upgrading — spend resources to upgrade walls, towers, and defenses for stronger protection
  • combat resolution — defense phase with archery, melee, injuries, and potential sacking consequences
  • invasion/season mechanic — per round, invaders come from a certain direction; siege and season determine strength
  • merchant/trade — traveling merchant for exchanging resources; taxes and mercenaries as options
  • Resource Management — manage wood, stone, iron, food and coin to build, upgrade, and defend
  • scouting / endgame objectives — draw secret endgame objective cards for extra points
  • Tableau Building — acquire buildings, refugees, and passive/tapped powers that influence ongoing actions
  • Trading — traveling merchant for exchanging resources; taxes and mercenaries as options
  • Worker Placement — place workers to gather resources, scout, or build/upgrade components of your castle
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the toy factor right I mean the toy factor is just money these little walls you put up
  • it's got a very tight but well tuned economy
  • Tableau building as you're getting things that are just passive powers
  • I love all the options that are out there
  • the stress level is just perfect
  • this is a game that if you are into this kind of thing at all run out and grab a copy of this because it just really really clicks on all cylinders
  • the biggest quibble I have ... Evan has no mercy and will take you on your first game and he will beat you so hard that not only will your descendants feel it your ancestors will feel it
References (from this video)
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Video TO8ztMTDVys Hungry Gamer Top 5 List at 4:46 sentiment: positive
video_pk 87290 · mention_pk 227759
Hungry Gamer - After the Empire video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight integration of tower defense and worker placement
  • engaging and fun with a good group
Cons
  • as with many Euros, may be heavy for casual players
Thematic elements
  • tower defense Euro game with resource management
  • medieval fantasy/empire-building context
  • Euro-style engine with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • tower defense / euro engine — Defend or manage threats with a Euro-style action economy
  • Worker Placement — Core action selection to manage resources and progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's light it's quick it's easy it's good stuff
  • it's a riff on alien and unlike Nemesis it's lighter
  • looks can be deceiving and these games look like teeny tiny little games but there's a lot of game in them
  • things in rings... it's the right brain burn the right level of fun
  • I have a good time every time I play it
References (from this video)
No references stored for this video.
Video Zq8Lw_tpCfI UndeadVikingVideos Discussion at 2:38:04 sentiment: positive
video_pk 86798 · mention_pk 226009
UndeadVikingVideos - After the Empire video thumbnail
Click to watch at 2:38:04 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Played the expansion with a friend who loves it, which was a lot of fun.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
  • The implementation of the 'revealing thing' for the keys is frustrating and annoying.
  • The way to feed the key in is face up, but it should be face down.
  • everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
  • BGCon competes with the vendors because it's a good convention in my opinion
  • The older I get the more my calendar fills with funerals
  • You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
  • he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
  • it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
No references stored for this video.
Video YK-T_HmsasI UndeadVikingVideos Discussion at 2932:00:00 sentiment: positive
video_pk 86514 · mention_pk 224016
UndeadVikingVideos - After the Empire video thumbnail
Click to watch at 2932:00:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategy
  • Satisfying feeling of accomplishment
  • Intricate gameplay
Cons
  • Steep learning curve
  • Can be overwhelming
  • Long playtime
Thematic elements
  • politics and power
Comparison games
  • Terraforming Mars
  • Twilight Imperium
Mechanics (from transcript analysis)
  • action selection — Players choose specific actions from a limited set each turn.
  • Area Control — Players compete to control different regions on the board.
  • Resource Management — Players manage various resources to perform actions or gain advantages.
  • Worker Placement — Players place workers on spaces to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the longest running weekly live stream uh on YouTube.
  • I felt like garbage, I still got this stupid cough that just will not go away.
  • After the Empire, it's a game where you really feel like you're in charge.
  • The complexity is part of the appeal.
  • It's like a cute woodland creature war.
  • Every game feels like a different experience because of the factions.
  • Everdell, it's just so pretty to look at on the table.
  • I love the feeling of building up my little city.
References (from this video)
No references stored for this video.
Video 7jwz3SBgdMw UndeadVikingVideos Discussion at 2:31:34 sentiment: positive
video_pk 85202 · mention_pk 217920
UndeadVikingVideos - After the Empire video thumbnail
Click to watch at 2:31:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • people were drawn to it
  • got a good cover
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Maybe, just maybe, no one wants your $200 dice, or knockoff stickers.
  • Quit trying to tear down conventions when the problem isn't them.
  • You're controlling titans and there's like this whole Titan thing where you're training them. They're like God of War, the board game.
  • I mean, it's just uh it's crazy stuff out there, man.
  • The whole world's on fire. Nobody cares, you know.
  • It's walking money.
  • The attendance is like around, isn't it like 20,000 or 30,000?
  • I feel like the work is worth it, you know?
  • But people saw the front cover of After the Empire and they were like, "What is this?"
  • And then they want to buy it.
References (from this video)
No references stored for this video.
Video 3L3eLbE8HdA UndeadVikingVideos Analysis at 3:05 sentiment: neutral
video_pk 85159 · mention_pk 217685
UndeadVikingVideos - After the Empire video thumbnail
Click to watch at 3:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origins was great. Um, which is weird because the last couple years I've my feelings coming out of Origins were like I don't know why we attend this convention.
  • I do think that Origins is much more a players convention um as opposed to an exhibitor convention.
  • it is a 4X space game, but it actually has little standandy planets that that kind of poke up and and uh you know, when you set up on a table, people see it and they're like, "Oh my gosh, what is this?" it has a great factor for far as far as drawing people in.
  • I do believe that there is, and I'm not saying this person I spoke to felt this way. I'm just saying I do believe there is a certain level of resentment towards and not by everyone just a small percentage towards the success of Shadow Dark because it's almost too popular.
  • the one thing I just can't stand about being an old school D and D player is the fact that I am associated with and I've done a rant about this for a bunch of old white men that that just don't want things to be different, don't want things to change, don't want and just these go woke go broke piece of tried I'm trying not to swear much here, but I mean these go woke go broke turds, these uh uh you know just bigoted racist misogyny pieces of crap that just, you know, they're getting older and they're just cemented in their ways and you're never going to change their minds and never going to do anything.
  • Well, there's bad people on both sides.
  • And I should have said that and I'm and I like to this this moment I mean because it gives the person the moment to say oh well what I meant is this or whatever or what I meant is oh I don't really like how I mean I'm just trying to I don't want to put words in this person's mouth but I don't want to say I don't want to I want to I don't want to put I don't want to have people say oh well you know just because you don't like gay people that means you're a horrible [__] and and and that you're a racist, bigoted, homophobic piece of crap, whatever.
  • It is only when you actually start confronting those situations and confronting the way you feel about them that that you really start growing and you really start realizing, oh my gosh, you know, maybe maybe I'm I I maybe this this this middle of the road mentality isn't for me. And you have a light bulb moment and you realize that you need to go all in. on one side or the other.
  • And I do say the right way. And I I and and I I I guess yeah, I mean, there might be one or two of you still left out there that that that listen to me and watch my videos that uh aren't going to agree with my political ideas.
References (from this video)
No references stored for this video.
Video wUszf4rZZHw BoardGameCo Discussion at 11:30 sentiment: positive
video_pk 81698 · mention_pk 204052
BoardGameCo - After the Empire video thumbnail
Click to watch at 11:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique siege/defense experiment
Cons
none
Thematic elements
  • castle defense with invasions
  • siege/defense tableau
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are too many great games and not enough time to play them all.
  • Canvas is a great game, pick it up.
  • Revive is phenomenal.
  • Puerto Rico is a solid four to five.
References (from this video)
No references stored for this video.
Video Y1edq_CXsUA UndeadVikingVideos Discussion at 3:27:54 sentiment: other
video_pk 80850 · mention_pk 198303
UndeadVikingVideos - After the Empire video thumbnail
Click to watch at 3:27:54 · YouTube ↗
Overall sentiment (raw)
Mentioned
Pros
  • People still talk about after the Empire.
  • I see it talked about at the flea market all the time.
Cons
  • I wanted a fun game that offered me more choices than just turn a card over and do what it tells you.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Battle Station's Lightseed, that would be great. I could use another pair of eyes on it.
  • Don't all volunteer at once, y'all.
  • I feel like that that that needs to be a a card that you can get in the uh Empire's End expansion or after the Empire expansion. Politically motivated and grouchy.
  • So that's homework for next week. Bring bring those three and and we'll uh we'll discuss.
  • I would say my favorite game designer is Ryan Mock basically because he somehow managed to make a really good game lugging that anchor Evan behind him.
References (from this video)
No references stored for this video.
Video Q-4EXilUzgE Review at 0:24 sentiment: positive
video_pk 72662 · mention_pk 172054
After the Empire video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable and smart integration of theme and mechanics.
  • The economic and defensive systems are straightforward and intuitive.
  • The game balances brutality with mechanics that don't ruin the player's experience.
  • Gameplay flows well once the rules are understood.
  • The gold as victory points system creates interesting strategic choices and prevents runaway leaders.
  • Cards can significantly enhance gameplay and provide unique abilities.
  • The cost of upgrading defenses is well-balanced.
  • The dynamic of being sacked and losing points without crippling the engine is a smart design choice.
Cons
  • Potentially long downtime at four players due to decision-making.
  • The game might feel 'solitaire-like' in its AI combat phase, though the worker placement offers interaction.
  • Host expresses some reservation about playing at four players due to potential length, preferring lower player counts or solitaire.
Thematic elements
  • Castle defense and siege
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Players start with different characters that grant unique abilities, such as the Ranger providing movement/defense tokens or the Foreman offering discounts on buildings.
  • card drafting/playing — Players can acquire and play building cards that offer special abilities, worker placement spots, or end-game scoring.
  • Castle Defense — Players build and defend their own castles against incoming AI attackers, managing hit points of walls, gates, and turrets.
  • Engine Building — Players develop their castle and resource generation over time to create an effective defensive and economic engine.
  • Resource Management — Players manage resources like food, wood, stone, and iron to build defenses, feed soldiers, and upgrade structures.
  • Secret objectives — Players can draw secret objective cards that provide bonus victory points for achieving specific conditions.
  • Siege Combat — An AI-driven combat phase where players defend their castles from invaders, involving archery, troop movement, and siege equipment.
  • Worker Placement — Players place workers on action spaces on the main board to gather resources, buy cards, and perform other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is so I don't want to say this and come off wrong because I really do like the game but the game is sort of solitaire in a way although let's we'll get to more of that later.
  • The only interaction here is really the worker placement so the combat of course the invaders and the seizures are just attacking each player individually.
  • It has those that sort of layer of stuff to it which is just really really cool and it just handles that whole thing really smartly.
  • It's hard to just say that it does that and then have you go okay cool got it because having played this a couple of times and then seeing you know what the other players have done and what I've done and just kind of the natural sort of like narrative of the game and sort of the ebb and flow of like holy crap like.
  • It's definitely right in that medium just inching to heavy it's it's not near heavy but it's just on the heavy side of medium.
  • I can't recommend this one enough.
References (from this video)
No references stored for this video.
Video 0nK_BlKITFM Discussion at 9:04 sentiment: positive
video_pk 69595 · mention_pk 166168
After the Empire video thumbnail
Click to watch at 9:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks really cool
Cons
none
Thematic elements
  • worker placement tower defense
Comparison games
none
Mechanics (from transcript analysis)
  • tower defense — Mentioned as a core mechanic of the game.
  • Worker Placement — Mentioned as a core mechanic of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the convention changes so you don't kind of notice at that old Wes tale idea that if you put a frog in water and slowly turn up the heat it doesn't notice the change and it dies
  • I feel like I'm able to like condense a a hourlong game into a one minute this is how the game works and this is why you may or may not like it
  • There's so many board games coming out right now that people can't keep track of
  • Thousands of people coming into the hobby all the time um that means that I'll have a job because there's stuff we can make right
  • I did my how do you prep for Gen Con hydrate and stuff which is stuff I did but like taking vitamin C tablets or emergency I did that every single day and I came home with no conrod
References (from this video)
No references stored for this video.
Video asFTc5X94l8 UndeadVikingVideos Discussion at 3:41:00 sentiment: mixed
video_pk 41454 · mention_pk 125732
UndeadVikingVideos - After the Empire video thumbnail
Click to watch at 3:41:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • epic scope and ambition
Cons
  • complex rulebook
  • potential pacing/friction
Thematic elements
Comparison games
  • Luna Rush
  • Paris Agreement
Mechanics (from transcript analysis)
  • city_building_economy — large-scale empire-building with city development
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • AI garbage video out there now that people are just creating constantly.
  • Draw a card, read it, and then do an action. It's very simple.
  • This is Stone Saga, it's 70 pages long and it's deep.
  • Paris Agreement is a heavy, but ambitious design.
References (from this video)
No references stored for this video.
Video EcMdBYJYNUk The Dice Tower Discussion at 7:19 sentiment: positive
video_pk 32334 · mention_pk 95626
The Dice Tower - After the Empire video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Castle-building and defense
  • Castle defense against encroaching enemies
  • fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Castle-building with reactive defense
  • Worker placement / resource management — Castle-building with reactive defense
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Look Back, where I take a look at reviews that I did a year ago, 5 years ago, 10 years ago, and 20 years ago this week, and tell you what I think about them now.
  • This game was very much a Sudoku board game. I would play it a whole lot less today.
  • It's now impossible to find. It has not been reprinted for a lot of uh litigation reasons.
  • I think the second game in the Dice Tower Essentials line.
References (from this video)
No references stored for this video.
Video 2Rhy_12Upkc UndeadVikingVideos Discussion at 14:50 sentiment: positive
video_pk 7253 · mention_pk 21455
UndeadVikingVideos - After the Empire video thumbnail
Click to watch at 14:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging combination of Euro-style worker placement with a tower-defense wave mechanism
  • Strong thematic coherence and sense of escalation across seasons
  • Rich potential for expansions and variations in play balance
Cons
  • Noted complexity; could be daunting for new players
  • Balance perceived as uneven by some players depending on wealth and board position
  • Rule clarity could be improved to ease onboarding
Thematic elements
  • castle defense under siege with multiple players contributing to a common defense and shared threats
  • Post-Roman era; medieval lords fortifying castles against a shared horde
  • semi-cooperative with competitive pressures; flavor comes from siege waves and escape mechanics
Comparison games
  • Galaxy Trucker
  • Agricola
Mechanics (from transcript analysis)
  • comparative_power_and_resources — Weighing wealth and position against other players influences how severe the siege is for each player.
  • seasonal_rounds — The game unfolds in seven seasons/rounds; each season ends with a shared attack, intensifying pressure and gameplay pacing.
  • tower_defense_engine — Siege waves drive the core challenge; the attack mechanism simulates multi-wave pressure on all players’ positions.
  • worker_placement — Players place workers to perform actions like building, gathering, and defending; action selection shapes resource flow and defenses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a worker placement, tower defense is sort of the engine we use to simulate these siege battles that the game is representing.
  • it's a tower defense mechanism which was really just our our best way of simulating the attacks.
  • it's post Roman era, not in set in any specific year, but essentially your medieval era, a bunch of different lords all being attacked by the same horde.
References (from this video)
No references stored for this video.
Video hzkk3LfKkX0 Rob's Gaming Table Playthrough at 0:00 sentiment: positive
video_pk 881 · mention_pk 2524
Rob's Gaming Table - After the Empire video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging blend of euro-style resource management and tower-defense combat
  • Dynamic interaction via partial competition and shared waves
  • Deluxe components provide table presence and tactile appeal
Cons
  • Rulebook and reference sheets can be unclear; fan-made sheets are often recommended
  • Learning curve can be steep for new players
  • Endgame can hinge on random invader cards and card draws
Thematic elements
  • defense, resource management, castle-building under siege
  • Medieval fantasy kingdoms; tower-defense siege
  • fantasy, strategy-driven
Comparison games
  • Stronghold
  • Dune
  • Ticket to Ride
Mechanics (from transcript analysis)
  • castle_defense_and_siege — Defend waves of invaders with walls, towers, gates, and siege cards.
  • mercenaries_and_soldiers — Permanent soldiers and temporary mercenaries with upkeep differences.
  • refugee_and_building_cards — Draft refugees and building cards introducing asymmetry and scoring options.
  • resource_management — Manage wood, stone, iron, and food to repair, upgrade, and sustain armies.
  • round_based_progression — Seven seasons; waves escalate; end-game scoring based on wealth and fortifications.
  • scoring_and_end_game — Gold, farms, final scoring cards, and secret objectives determine final score.
  • worker_placement — Use workers to gather resources, recruit troops, build buildings, and trade.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um, this is basically a tower defense game.
  • It's fantasy themed. I don't know. It's just like everyone loves Tower Defense, right?
  • Definitely neat.
  • This is an easy favorite in my game group. Someone always gets sacked.
  • I like the hidden information too in this game.
References (from this video)
No references stored for this video.
Video f4YJdZpHq4Q Rolling Dice & Taking Names Discussion at 1:14:50 sentiment: positive
video_pk 549 · mention_pk 1655
Rolling Dice & Taking Names - After the Empire video thumbnail
Click to watch at 1:14:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building
  • Tight combat and siege mechanics
  • Beautiful components
Cons
  • Complex rules for new players
  • Long play time in multi-player
Thematic elements
  • castle-building, defense, and economy
  • medieval/fantasy kingdom under siege
  • engine-building with thematic progression
Comparison games
  • Liberty or Death
  • Twilight Struggle
Mechanics (from transcript analysis)
  • Engine Building — Buildings and refugees create an engine.
  • Engine-building with refugees — Buildings and refugees create an engine.
  • Market/income and event sequencing — Propaganda-like event cards and income checks drive pacing.
  • Siege combat and wall upgrading — Defend walls; upgrade to stone walls and turrets.
  • Work replacement — Assign workers to gather resources and build.
  • Worker Placement — Assign workers to gather resources and build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the action selection... that was the best part of the game
  • it's an amazing game; the art looks gorgeous on the table
  • the chaos and intrigue make this game memorable
  • this is engine building right
  • behold the nightmare
References (from this video)
No references stored for this video.
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