Age of Comics: The Golden Years Age of Comics: The Golden Years is a worker placement management game in which players will run a publishing company during the golden age of comics (1938-54).
In each round the players, in turn, must position 4 meeples (workers called editors). They can choose 4 out of 6 spaces, called publishing tasks. There are 6 publishing tasks in total that can be performed in any order and lead to 6 specific player actions: hire, develop, ideas, print, sales, and royalties. When a player prints a comic book she must pay using monetary resources ($) + 2 identical token ideas and display, on the table, the comic book cover and, underneath, show both a writer and an artist card. The comics’ value (needed for collecting orders on the map) will be the sum of the value of its creatives (artist + writer). Each creative card has a value ranging from 1 to 3.
The game lasts 5 rounds. The objective of the game is to accumulate the highest number of fans, make money by publishing comics and create the best portfolio of comic books. There are three main ways to accumulate fans:
being the first to publish a specific genre and specializing in it;
publishing comic books with specialized creatives;
collecting orders on the map.
Throughout the game, a fan chart will track the number of fans accumulated by the comics and will award victory points based on the players’ ranking at the end of every round. In the last round, the number of fans is converted into victory points. The money accumulated is instead divided by 4.
The winner is the player who scores the most victory points (VP from now on, represented by a star icon)
at the end of five rounds. VP are awarded both during and at the end of the game by:
Publishing original comic books
Accumulating fans
Being at the top of the comic book chart every round
Earning money (but pay attention to taxes)
Generating ideas
Improving the printing quality
Age of Comics: The Golden Years: Learn to Play
- Pretty good
- Creating comics
- Golden Age of comics
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards to create comics.
- Set Collection — Collecting sets of cards to create specific comic genres.
Video topics + discussion points
Quotes (from this video)
- it's the simplest design and it's so freaking great
- it's freaking so much fun because it's simple
- it's easy to teach it's fun it's it's silly it's stupid
- oh that sounds ridiculous it is really oh it sounds ridiculous
- the suit of the boss eliminates that power for that round
- was overwhelmed and I I understand that that's part of the reason I want to play with cuz I was overwhelmed trying to play all five at once
- I couldn't see the overall strategy
- I like frost punk
- the Minis they have for the the the player pieces like the characters you play are awesome looking sculpts but I really don't like them because they have other characters on the thing with them
- it's parkour it's zombies with parkour
- capitalism is the worst idea ever but it's the best idea that we have now
- art is art only sounds like a product it isn't because I have discussions with artists a lot
- we are very picky and choosy when it comes to what bothers us and what doesn't
- it's like we all seem to we all want to say oh well you know it's like we need to nobody nobody complains that they're getting a t-shirt for $10 because it's being made in a sweat shop in Malaysia
References (from this video)
- creating comic books; writers and artists
- Manhattan
Mechanics (from transcript analysis)
- Worker Placement — workers used to assemble writers and artists; set collection elements
Video topics + discussion points
Quotes (from this video)
- I don't necessarily love stock market games
- this is a very complicated Euro with a whole bunch of honestly very cool stuff going on
- it's a racing game up the mountain
- I paid a lot of money for this game
- it's a gorgeous production
- it's easily my favorite race game
- looks like it has a compelling idea behind it
- I just find those kinds of things really aesthetically pleasing
References (from this video)
- fun thematic tie-in to comics
- solid worker-placement feel
- noted as a heavier or more involved title
- creativity, collaboration, and production
- comic book industry / dynamic office environment
- worker-placement with thematic flavor
Mechanics (from transcript analysis)
- Resource Management — balance publishers, writers, and artists to maximize points
- Worker Placement — place workers to acquire resources, hire artists, and publish comics
Video topics + discussion points
Quotes (from this video)
- I really like this game
- the squishy poop is always nice
- you're drafting cards instead of just picking cards
- you are pirates and you are trying to collect little tiles to earn different points
- the solo is done really well as well
References (from this video)
- creating and selling comic works
- Golden Age of comics
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- The game aims to become the best comic book publisher.
- Victory points are earned through publishing comics, collecting sales orders, and converting resources.
- Special actions are unlocked at certain milestones (printing 2nd, 3rd, 4th, 5th, and 6th comics).
- Special actions include swapping creators, adding hype tokens, converting idea tokens to fans, placing better color tokens, converting money to fans, and gaining an extra editor.
- Negative victory points are incurred for unfilled orders based on the number of fans.
- A value of 3 sales order tile is removed from each genre in a 3-player game.
- Value 3 and 4 sales order tiles are removed from each genre in a 2-player game.
- Comic book publishing
Mechanics (from transcript analysis)
- Action Point Allowance — Players use editor meeples to take actions, with action spaces having limited capacity. Special actions are unlocked after publishing a certain number of comic books.
- Card Drafting — Players can draft writer, artist, and comic book cards from face-up displays or face-down draw piles. There's also a mechanism to discard and draw until a desired genre is obtained.
- contract fulfillment — Sales order tiles are collected by moving sales agent tokens, and these orders need to be fulfilled. Unfilled orders result in negative victory points.
- Resource Management — Players manage various resources including money, idea tokens, writer cards, artist cards, and comic book cards.
- Set Collection — Players collect sets of creatives (writers and artists) and comic book cards to print original or rip-off comics. Mastery tokens are awarded for being the first to publish a comic in a specific genre.
- Victory Points — The game is won by having the most victory points at the end of five rounds, which can be earned through various means including publishing comics, filling orders, and converting resources.
- Worker Placement — Players place editor meeples on action spaces to perform actions like hiring, developing, ideation, printing, royalties, and sales. Action spaces are limited to the number of players plus one.
Video topics + discussion points
Quotes (from this video)
- the winning condition is by having the most victory points at the end of five rounds.
- when you print your second third and fourth comic books you unlock special actions.
- the player with the most victory points is the best comic book publisher in wins age of comics the golden years.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Cooperative campaign-based fantasy RPG board game
- I'm excited to see if he can capture maybe a little bit of that pandemic Magic
- this appears to be an engine building game
- oh the art the art in this looks incredible
- I'm a huge fan of sleeping gods and so a standalone sequel set in the same world
References (from this video)
- Thematic artwork and setting
- Varied genres in publishing
- Tabletopia availability
- comics, publishing era
- Golden Age of Comics Manhattan, publishing
- worker placement with editors and publishers
Mechanics (from transcript analysis)
- Worker Placement — Allocate editors to assemble teams and publish comics.
Video topics + discussion points
Quotes (from this video)
- it's a sequel to a game we've never played, metropolis
- the artwork is amazing
- bidding in space
- we are canadian i'm excited for trick shot second edition
- it's the main objective of the game is simple defeat the tyrant
References (from this video)
- Theme is perfect fit for mechanics
- Intuitive 'conon-like' gameplay where actions make sense
- Great production quality
- Fresh comic book industry theme
- No significant criticisms mentioned
- Kanon (reference for intuitive gameplay)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Jeff and I rank with our hearts and not with our brains
- our list is if you don't like it Move Along
- we play as many games as we do in a year which is literally hundreds thousand
- our rankings are extremely fluid
- there's so many good freaking games out there
- oron hits The Sweet Spot of combo
- this Oracle Delia Oracle Del like what is this game
- if you love puzzles and sudoku or whatever you're probably gonna love it
- don't poo poo on tapestry it's freaking good
- three ring circus is going to continue to increase for me
References (from this video)
- Already played and reviewed on channel
- Lacerta-like light worker placement
- Incredible artwork
- Amazing mechanics
- publishing, comics
- comic book industry
- business simulation
Mechanics (from transcript analysis)
- Worker Placement — Recruit artists, writers, sales people and place them on the map to promote product
Video topics + discussion points
Quotes (from this video)
- it was one of the coolest experiences I had at Pax
- anything that involves tile placement I am here for
- it is just a freaking blast
- the mechanics are just so good that none of the other stuff really kind of like matters to me
- I've fallen so much in love with undaunted
- if you put a cute cover on a game I will buy it I will play it and there's a very good chance that I will love it
- it looks incredible
- final girl is definitely one of my favorite games of all time
- the cover art drew me in it reminded me of like old war propaganda posters
- if anyone out there wild has red red ball or seen the red wall artwork this game is that