Age of Comics: The Golden Years Age of Comics: The Golden Years is a worker placement management game in which players will run a publishing company during the golden age of comics (1938-54).
In each round the players, in turn, must position 4 meeples (workers called editors). They can choose 4 out of 6 spaces, called publishing tasks. There are 6 publishing tasks in total that can be performed in any order and lead to 6 specific player actions: hire, develop, ideas, print, sales, and royalties. When a player prints a comic book she must pay using monetary resources ($) + 2 identical token ideas and display, on the table, the comic book cover and, underneath, show both a writer and an artist card. The comics’ value (needed for collecting orders on the map) will be the sum of the value of its creatives (artist + writer). Each creative card has a value ranging from 1 to 3.
The game lasts 5 rounds. The objective of the game is to accumulate the highest number of fans, make money by publishing comics and create the best portfolio of comic books. There are three main ways to accumulate fans:
being the first to publish a specific genre and specializing in it;
publishing comic books with specialized creatives;
collecting orders on the map.
Throughout the game, a fan chart will track the number of fans accumulated by the comics and will award victory points based on the players’ ranking at the end of every round. In the last round, the number of fans is converted into victory points. The money accumulated is instead divided by 4.
The winner is the player who scores the most victory points (VP from now on, represented by a star icon)
at the end of five rounds. VP are awarded both during and at the end of the game by:
Publishing original comic books
Accumulating fans
Being at the top of the comic book chart every round
Earning money (but pay attention to taxes)
Generating ideas
Improving the printing quality
- Thematic artwork and setting
- Varied genres in publishing
- Tabletopia availability
- comics, publishing era
- Golden Age of Comics Manhattan, publishing
- worker placement with editors and publishers
Mechanics (from transcript analysis)
- worker placement — Allocate editors to assemble teams and publish comics.
Video topics + discussion points
Quotes (from this video)
- it's a sequel to a game we've never played, metropolis
- the artwork is amazing
- bidding in space
- we are canadian i'm excited for trick shot second edition
- it's the main objective of the game is simple defeat the tyrant
References (from this video)
- Theme is perfect fit for mechanics
- Intuitive 'conon-like' gameplay where actions make sense
- Great production quality
- Fresh comic book industry theme
- No significant criticisms mentioned
- Kanon (reference for intuitive gameplay)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Jeff and I rank with our hearts and not with our brains
- our list is if you don't like it Move Along
- we play as many games as we do in a year which is literally hundreds thousand
- our rankings are extremely fluid
- there's so many good freaking games out there
- oron hits The Sweet Spot of combo
- this Oracle Delia Oracle Del like what is this game
- if you love puzzles and sudoku or whatever you're probably gonna love it
- don't poo poo on tapestry it's freaking good
- three ring circus is going to continue to increase for me
References (from this video)
- Already played and reviewed on channel
- Lacerta-like light worker placement
- Incredible artwork
- Amazing mechanics
- publishing, comics
- comic book industry
- business simulation
Mechanics (from transcript analysis)
- worker placement — Recruit artists, writers, sales people and place them on the map to promote product
Video topics + discussion points
Quotes (from this video)
- it was one of the coolest experiences I had at Pax
- anything that involves tile placement I am here for
- it is just a freaking blast
- the mechanics are just so good that none of the other stuff really kind of like matters to me
- I've fallen so much in love with undaunted
- if you put a cute cover on a game I will buy it I will play it and there's a very good chance that I will love it
- it looks incredible
- final girl is definitely one of my favorite games of all time
- the cover art drew me in it reminded me of like old war propaganda posters
- if anyone out there wild has red red ball or seen the red wall artwork this game is that