Skip to main content
Agemonia box art

Agemonia

Game ID: GID0017860
Collection Status
Description

Agemonia, an enchanted world brimming with magic, is experiencing its greatest upheaval. Earth tremors, tidal surges, electrical storms — the cataclysmic events are increasing and driving the mortal races to the brink of war. What could this have to do with the resurgence of mysterious, ancient devices? And what of the approaching darkness that reaches from beyond the shadowy gates of the Breach...?

Agemonia is a fully co-operative board game with challenging, moral choices, set in an expansive storyline for 1-4 players. Live your destiny, and become the mightiest of unlikely heroes — or even the most despicable of villains — in this unforgettable adventure!

Gameplay
As your Heroes explore the Scenario map, story points are triggered, revealing more information about your surroundings. They may provide useful equipment or treasure, spawn new enemies onto the map, or give your Hero an opportunity to test one of their abilities: Might, Agility or Will, by rolling dice, and spending Stamina. You spend Stamina in the form of Stamina chips, but these are also spent and flipped to their wound side when your hero takes damage, reducing the amount of Stamina available for you to use. Each turn your Hero will perform an action (such as attacking, healing, or focusing your abilities) and a maneuver (such as moving, meditating to regain precious Stamina, or recovering to heal your wounds) in either order. Choose wisely, as your choice of action will also affect your turn order for the round, and coordinating your actions with your fellow Heroes is key.

Combat
Each Hero has one or more actions that allow them to perform an attack by rolling dice and spending stamina. Attacks may be melee, ranged or magic. Melee and ranged attacks require a weapon to perform, and a good quality weapon will enhance an attack. Each Hero has a selection of different attacks to choose from that can be changed on their Hero board between scenarios.

Each enemy attack is of a fixed value and is linked to one of the 3 Hero abilities: Might, Agility or Will. The attacked Hero will have to test the corresponding ability to attempt to resist the attack. Damage is taken by flipping over your Hero's valuable stamina chips to their wound side. Too much damage and your Hero may become wounded, gaining an injury. Some enemy attacks may inflict a negative condition on your Hero such as Bleeding or Entangled which they will have to overcome to continue their heroic deeds."

Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–4 of 4
Video UDF9q_7sF0s Unknown Channel unboxing at 0:00 sentiment: positive
video_pk 42953 · mention_pk 130661
Unknown Channel - Agemonia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enormous deluxe edition with extensive components
  • Thoughtful packaging with multiple trays and organized storage
  • Clear emphasis on ease-of-set-up through a dedicated setup box
Cons
none
Thematic elements
  • Unknown
  • Unboxing and initial impression of a deluxe edition board game
  • Excited narrator exploring physical components and layout
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm super excited to start playing Agonia and I really hope it's good because it looks amazing and I cannot wait
  • this box has 19 kilos of Agonia
  • there's a whole box full of these cool looking miniatures
References (from this video)
No references stored for this video.
Video 6BdrKC5xLno Gaming Rules! Q&A / live stream at 59:20 sentiment: positive
video_pk 35552 · mention_pk 106181
Gaming Rules! - Agemonia video thumbnail
Click to watch at 59:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong RPG-like feel without full RPG overhead
Cons
  • complex and heavy
Thematic elements
  • narrative-driven adventure
  • fantasy RPG-like world
  • campaign with branching stories
Comparison games
  • Gloomhaven
  • Earth
Mechanics (from transcript analysis)
  • character progression and faction alignment — progression and world-building across sessions
  • Narrative choice — open-ended story with doors, tests, and interactions
  • Narrative-driven exploration — open-ended story with doors, tests, and interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rulebooks are the least favorite part of the job; they can be frustrating and hinder learning.
  • Patreon support pays for all of this equipment and production.
  • The secret word is whatever animal that is.
  • Comments are always important; engagement matters for publishers.
References (from this video)
No references stored for this video.
Video uYva2npbrkA Board Game Coffee rules teach at 2:10 sentiment: positive
video_pk 4636 · mention_pk 86224
Board Game Coffee - Agemonia video thumbnail
Click to watch at 2:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, narrative-driven campaign with story cards and story points that shape the journey
  • Cooperative play supports 1-4 players and offers flexible role customization
  • Deep yet accessible action/maneuver system with focus and rethink options
  • Modular scenario setup and evolving map with variables for replayability
  • Clear emphasis on exploration, secrets, loot, and hero customization
Cons
  • Prototype components shown in the video may differ from the final product
  • Rules-heavy and intricate; could present a steep learning curve for new players
  • Reliance on story cards and deck management can slow early play sessions
  • Some terminology spellings vary in the transcription and may require clarification in final rules
Thematic elements
  • Exploration, cooperation, narrative progression, and character customization within an evolving story
  • Fantasy world of mystery, magic, and discovery with exotic landscapes and a campaign-driven arc.
  • Story-driven campaign with branching outcomes driven by story cards and player choices
Comparison games
none
Mechanics (from transcript analysis)
  • Actions and maneuvers — On a hero’s turn you perform one action and one maneuver. You can reorder them, spend for extra effects, and may rethink or forfeit as described.
  • Character progression — Heroes level up and can customize abilities and actions as the campaign progresses, unlocking new options and tactical depth.
  • Conditions and injuries — Carousel of conditions (bleeding, weakened, entangled, etc.) affect rolls and healing; injuries persist across scenarios and can reduce abilities or impose penalties.
  • End-of-round effects and timers — Fate or fake cards are discarded each round; some setups include timers that trigger events at set thresholds; cards that trigger end-of-round effects reset or reshuffle as required.
  • Events — Fate or fake cards are discarded each round; some setups include timers that trigger events at set thresholds; cards that trigger end-of-round effects reset or reshuffle as required.
  • Initiative-based turn order — Each round uses an initiative card to determine play order for heroes and enemies; both sides act according to symbols on the card, with special rules for ties and taunt values.
  • Items, inventory, and encumbrance — Heroes manage items in hand and backpack; encumbrance limits dictate how much you can carry; items can be dropped, traded, or activated, with hand slots limiting usage.
  • Movement and terrain — Move up to a set number of spaces using a maneuver; running extends distance at stamina cost; terrain lines, barriers, and space capacity affect positioning.
  • Movement points — Move up to a set number of spaces using a maneuver; running extends distance at stamina cost; terrain lines, barriers, and space capacity affect positioning.
  • Skill checks and ability checks — Active and progressive checks use red dice; success counts, with potential bonuses from focus, items, or stamina spending; a fail may trigger consequences.
  • Story cards and story points — Story cards drive the campaign; story points on the map trigger story card reveals when in range; cards are not shuffled and contain concealed backside rules.
  • Story interaction and exploration — Within range, heroes can trigger and interact with story cards; range-based decisions reveal new cards and alter the map and available options.
  • Three-attack combat system — Attacks come in melee, ranged, and magic categories; line of sight and range checks apply; armor can reduce damage; damage is tracked on enemy boards with counter dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • agamonia is a world full of mystery magic and discovery
  • it's a place where new challenges await you at every turn and your actions define your experience
  • agamonia is a one-to-four player cooperative adventure where players work together through a story driven campaign across exotic landscapes
  • you'll unlock some new actions by completing the flooded in and road to roondale scenario
  • scenarios end forward, you fail forward, and you continue on to the next part of your adventure
References (from this video)
No references stored for this video.
Video Vl6VKB40Qhg Board Game Coffee Espresso game_review at 0:08 sentiment: positive
video_pk 3466 · mention_pk 84726
Board Game Coffee Espresso - Agemonia video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hero customization provides meaningful progression
  • Story-driven content with branching outcomes
  • Quick setup via a map book
  • Initiative/action-maneuver system feels dynamic
Cons
  • No resets or replays within a campaign can be punishing
  • Potential learning curve due to rules and RPG-like checks
  • Consequence-driven progression may limit casual play
Thematic elements
  • story-driven exploration and decision-making with customizable heroes
  • Exotic new world explored cooperatively by 1-4 players
  • branching, story-driven with checks; fail-forward consequences
Comparison games
none
Mechanics (from transcript analysis)
  • Ability checks — Checks (e.g., agility, strength) resemble RPG-style tests to overcome events.
  • Actions and maneuvers — On a turn you perform one action and one maneuver, enabling movement, combat, healing, etc.
  • App Assisted — An optional app can read story content aloud for immersion.
  • app-assisted narration — An optional app can read story content aloud for immersion.
  • Cooperative Game — Players work together to solve scenarios and progress through the campaign.
  • cooperative play — Players work together to solve scenarios and progress through the campaign.
  • Fail forward / no redos — Even if you fail, the game advances with consequences affecting future scenarios.
  • hero customization — Each player has a unique hero that can be customized; customization unlocks new actions.
  • Initiative cards — Turn order is determined by initiative cards flipped at the start of each round.
  • Map book setup — Maps are stored in a book for quick setup between scenarios.
  • Stamina system — Stamina can be spent to move further or to mitigate unfavorable ability checks.
  • Story cards and branching events — Story cards trigger near story points and open side quests, rooms, and encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Story cards are the heart of agemonia
  • You fail forward
  • There are no redos in agamonia
  • The story it's concise and to the point
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–4 of 4
View on BoardGameGeek