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Ahoy box art

Ahoy

Game ID: GID0018332
Game Info
Year
2022
Players
2-4
Age
14+
Playtime
75 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
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Description

Ahoy is a lightly asymmetrical game where two to four players take the roles of swashbucklers and soldiers seeking Fame on the high seas.

One player controls the Bluefin Squadron, a company of sharks and their toothy friends, who patrol these waters and keep order with shot and sword. Another player controls the Mollusk Union, an alliance of undersea creatures and their comrades-in-arms, who fight to reclaim their ancestral home. In games with more people, some players control Smugglers, maverick captains who run blockades to smuggle luxuries and essentials, delivering them to those with the most need—or the most coin. Explore the seas. As you play, you’ll make a unique map full of treasure troves, dangerous wreckage, and mighty sea currents, using deluxe double-layer region tiles.

Featuring development from the same team that brought you Root and Oath, Ahoy offers deep, interactive gameplay in a fast-playing and easy-to-learn design with a colorful setting brought to life by Kyle Ferrin's gorgeous illustrations.

Description

Ahoy is a lightly asymmetrical game where two to four players take the roles of swashbucklers and soldiers seeking Fame on the high seas.

One player controls the Bluefin Squadron, a company of sharks and their toothy friends, who patrol these waters and keep order with shot and sword. Another player controls the Mollusk Union, an alliance of undersea creatures and their comrades-in-arms, who fight to reclaim their ancestral home. In games with more people, some players control Smugglers, maverick captains who run blockades to smuggle luxuries and essentials, delivering them to those with the most need—or the most coin. Explore the seas. As you play, you’ll make a unique map full of treasure troves, dangerous wreckage, and mighty sea currents, using deluxe double-layer region tiles.

Featuring development from the same team that brought you Root and Oath, Ahoy offers deep, interactive gameplay in a fast-playing and easy-to-learn design with a colorful setting brought to life by Kyle Ferrin's gorgeous illustrations.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 40
This page: 40
Sentiment: pos 28 · mix 3 · neu 6 · neg 1
Mentions per page
Showing 1–40 of 40
Video wN7Q9vL6U1w Watch It Played News at 0:14 sentiment: positive
video_pk 89751 · mention_pk 238906
Watch It Played - Ahoy video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • looks pretty cool
  • slightly more accessible than Root
  • excited to give it a go
Cons
none
Thematic elements
  • the high seas
Comparison games
  • Root
Mechanics (from transcript analysis)
  • Area Control — the bluefin squadron who want to keep control of different islands.
  • Asymmetrical play — players will be asymmetrically battening it out upon the high seas for points.
  • Modular Board — the board grows through the exploration of two by two modular tiles.
  • Pick-Up and Deliver — the smuggler shipping goods around.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video r3ZOfITzhJc Getting Games Top 50 List at 1:17 sentiment: positive
video_pk 89579 · mention_pk 238178
Getting Games - Ahoy video thumbnail
Click to watch at 1:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intriguing area majority/influence vibe
  • modular board and asymmetric feel
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area majority influence — described as an area majority influence game
  • asymmetry — light asymmetry via player boards
  • Modular Board — modular board design
  • Pick up and deliver — pick up items or deliver items to clients
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video xMzuhezqEZ4 kovray Top 5 List at 9:31 sentiment: positive
video_pk 89479 · mention_pk 237662
kovray - Ahoy video thumbnail
Click to watch at 9:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong pirate theme with charming components and art
  • Asymmetric design adds depth and replayability
Cons
none
Thematic elements
  • smuggling pirates and trade
  • pirate-themed game with ships and crew
  • asymmetric, layered goals depending on role
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Two-player area control; pickup-and-deliver dynamics at larger player counts.
  • area_control_and_pnp — Two-player area control; pickup-and-deliver dynamics at larger player counts.
  • asymmetric_roles — Different roles with distinct objectives and scoring paths.
  • recruit_crew_and_relay_objectives — Recruit crew; deliver resources; plan routes to outperform rivals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "we're silly"
  • "this video is delicious"
  • "it's a real time game"
  • "it's coming to Kickstarter soon"
  • "I love this game"
References (from this video)
No references stored for this video.
Video LNRKAjbl8N0 kovray Top 10 List at 13:37 sentiment: positive
video_pk 89449 · mention_pk 237491
kovray - Ahoy video thumbnail
Click to watch at 13:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric design with multiple strategic angles
  • Bidding and area control create dynamic tension
Cons
none
Thematic elements
  • seafaring smuggling with asymmetric roles
Comparison games
  • Root
Mechanics (from transcript analysis)
  • area_control_and_bidding — Bidding for control of areas while managing seafarer vs smuggler objectives.
  • asymmetric_roles — Smugglers vs seafarers with different objectives.
  • Set Collection — Collecting sets of goods to score points.
  • set_collection — Collecting sets of goods to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a huge blast if you love crunchy crunchy roller mates
  • we played 64 games and 81 times all in the span of nine days
  • they came all the way over to Edmonton to play a lot of games
  • it's just like really wholesome
  • this is top ten games of Wallacon according to Ilya and Tyler
References (from this video)
No references stored for this video.
Video 5dH9dyLz05s kovray Gift Guidance at 19:40 sentiment: positive
video_pk 89140 · mention_pk 236456
kovray - Ahoy video thumbnail
Click to watch at 19:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • asymmetrical depth without being overwhelming
  • build-your-own crew mechanic is engaging
Cons
  • tighter group interaction can cause analysis paralysis in some players
Thematic elements
  • pirates, ships, and crew-building
  • creature pirates with asymmetrical powers
  • adventurous, thematic
Comparison games
  • Root
Mechanics (from transcript analysis)
  • Area Control — control zones and crew across the map
  • asymmetric roles — three distinct character archetypes with unique goals
  • Asymmetric Teams — three distinct character archetypes with unique goals
  • Set Collection — gather crew and resources to advance objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a two-player version of the original the classic Splendor
  • this game is not only an expansion for the base Wingspan game but it's a standalone two-player game
  • it's got that roll and write Vibe
  • you'll be helping write Mozart's last Requiem
  • the production in this game is wonderful
  • building a zoo and a conservatory
References (from this video)
No references stored for this video.
Video 4yEOsA_Ec8M kovray Top 10 List at 5:18 sentiment: positive
video_pk 88815 · mention_pk 234928
kovray - Ahoy video thumbnail
Click to watch at 5:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and visually appealing map growth
  • asymmetric characters add variety
  • multi-genre integration feels thematic
Cons
none
Thematic elements
  • asymmetric characters with different goals, sailing, island discovery
  • sea exploration and trade
Comparison games
none
Mechanics (from transcript analysis)
  • area_control_and_set_collection — Combination of area control, set collection, and crew building.
  • asymmetric_role_play — Players choose different asymmetric characters with unique goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a blast to play
  • it's easy to teach
  • The storybook is incredible here
  • it's a quick little draft City Builder that's a lot of fun
  • there's asymmetric characters that you can play with different goals then track together in a very unique way
  • I think we played a fair bit of times now
  • we're gonna do a giveaway of one of them
References (from this video)
No references stored for this video.
Video l5jJvYPuIac Board Gaming Ramblings Discussion at 14:52 sentiment: mixed
video_pk 86803 · mention_pk 226052
Board Gaming Ramblings - Ahoy video thumbnail
Click to watch at 14:52 · YouTube ↗
Overall sentiment (raw)
Mixed (fun but not played again)
Pros
  • Fun game on a different level
Cons
  • Not played again
  • Always something else wanted to play more than this
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — you place things and they fall down
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this whole video is US looking at 40 boxes saying this is a great game let's never play it again
  • so this is like a nice set for somebody want to play it you have everything need for like a lot of
  • this is a game I I thought I had fun while I played it but then we tried to get it played again for keeper K and it just like I it was always something else I wanted to play more than this
  • sometimes you have to know that the person you play these games with have the wrong taste and they will not play it with you
References (from this video)
No references stored for this video.
Video NQso4ztp5l8 The Cardboard Herald Discussion at 0:28 sentiment: positive
video_pk 86300 · mention_pk 222865
The Cardboard Herald - Ahoy video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • People are excited about the new additive content.
  • The base game has a perception of being limited but actually has four factions.
  • The game can support a lot of new content.
  • The map construction and logistics are exciting aspects.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Faction Play — The base game includes four factions for players to utilize.
  • Modular Board — The game's map construction is highlighted as a key element.
  • Pickup and delivery — This mechanic is present and is a part of the game's logistical challenge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • people love content I mean it's just it's the most simple it's the most simple truth of it
  • I can allow people are more willing for bad stuff to happen cuz we're both experiencing it we're together in this bad situation
  • I think reality TV is very underrated in terms of how much interesting game stuff is happening there
  • I've been working on the prototype for I don't know like a year
References (from this video)
No references stored for this video.
Video kzBvVLmBGOg Hungry Gamer Analysis at 25:35 sentiment: positive
video_pk 85446 · mention_pk 218974
Hungry Gamer - Ahoy video thumbnail
Click to watch at 25:35 · YouTube ↗
Overall sentiment (raw)
Extremely positive, considered one of the top games played at the con.
Pros
  • Highly asymmetric factions add immense replayability
  • Very clever gameplay
  • Amazing art
  • Small box, playable on a normal table
  • Loved the experience, especially playing an unseen faction
Cons
  • High asymmetry might lead to confusion for new players about rules and interactions.
Thematic elements
  • Naval combat with asymmetric factions
  • Ocean
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by fighting over islands and controlling territory.
  • asymmetric factions — Each faction plays very differently with unique abilities and units.
  • Dice Placement — The game is described as a dice placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you took Sudoku and made it a board game with a little bit of adventure in it.
  • This is an intensely clever game.
  • It's super clever.
  • Small game, quick filler, It's right up there with Mouse, Cheesecat, Cucumber for me.
  • This is a bidding game where each of your different skyscrapers on this flying island has a different number on the bottom
  • And the thing with this game is it's easy to teach. It's quick to play. And it is beautiful. Just beautiful.
  • But it is exceptional.
  • this is a crisis management game that has a little bit of RPG leveling up, a whole bunch of worker placement, and as I said, crisis management, and you're chucking some dice to do some fighting and all those kinds of things.
  • This is to me my handsdown favorite deck builder out there. Period. I adore it.
  • It's a dice placement game and I I loved it.
  • It's just super asymmetric, which has that moment of, you know, some people don't know what you're doing, so maybe they don't know if you're cheating or breaking the rules or whatever it is.
  • This is based on Dante's Inferno. The game's called Inferno, which is a very cool theme to me.
  • And just it's a heavy game.
  • In fact, I think this is the absolute top limit of how heavy a Euro game can be and I still would be interested in playing it regularly.
References (from this video)
No references stored for this video.
Video zO5Jp5dGsTA Hungry Gamer Top 29 List at 26:55 sentiment: positive
video_pk 85002 · mention_pk 217036
Hungry Gamer - Ahoy video thumbnail
Click to watch at 26:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Ranked to balance different factions with unique abilities.
  • Dice placement / asymmetric factions — Ranked to balance different factions with unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a delightful small convention.
  • The Rage Bucks program... it is fantastic.
  • It's a huge huge game library.
  • Every con should be using this Cardboard Events system.
References (from this video)
No references stored for this video.
Video zO5Jp5dGsTA Hungry Gamer Top 29 List at 27:40 sentiment: positive
video_pk 85002 · mention_pk 217037
Hungry Gamer - Ahoy video thumbnail
Click to watch at 27:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting / quick play — Light, quick drafting with accessible rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a delightful small convention.
  • The Rage Bucks program... it is fantastic.
  • It's a huge huge game library.
  • Every con should be using this Cardboard Events system.
References (from this video)
No references stored for this video.
Video noWw2AIj9O0 Watch It Played Discussion at 11:42 sentiment: positive
video_pk 83945 · mention_pk 212569
Watch It Played - Ahoy video thumbnail
Click to watch at 11:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • asymmetrical design with different factions
  • micro coin game feel with individual player boards
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetrical factions with opposing goals — two sides—the smugglers and the captains—each with distinct strategies.
  • Dice Placement — dice placement powers actions across faction boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What drew me to Legions is more Abyss.
  • Abyss is a fantastic game.
  • Gloom Haven second edition, which is a revised and elevated version of the award-winning core game Gloom Haven.
  • I like Aquatica.
  • I have a huge heart for this game. I love Rivals for Katan.
  • The Druids of Adora is a brand new Stefenfeld game that is just seems to have gone wildly unnoticed.
  • I'm super excited about the druids of Adora.
References (from this video)
No references stored for this video.
Video D-Lyhr438yo Meeple University Top List at 14:52 sentiment: neutral
video_pk 83934 · mention_pk 212530
Meeple University - Ahoy video thumbnail
Click to watch at 14:52 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Cozy Stickerfield, one of the coziest games ever."
  • "It's got a nice, relaxing feel as well."
  • "The world needs more pastel colored meeples."
  • "This is the two towers tricktaking game."
  • "Detective is a game that I first played at Ashen Spiel 2025."
References (from this video)
No references stored for this video.
Video OvZScU450Bk The Brothers Murph Unboxing at 3:55 sentiment: positive
video_pk 81313 · mention_pk 201143
The Brothers Murph - Ahoy video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • If you like Tetris, this is the game for you.
  • This is the most Tetrisy Tetris game out there.
  • It's very, very good.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our board game collection has surpassed the 1,000 board game mark.
  • It feels like it's time to do another collection tour.
  • This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
  • Terraforming Mars. This is a classic.
  • The feeling of terraforming Mars is just epic.
  • Too Many Bones. This game has some of the coolest dice I've ever seen.
  • It's a cooperative adventure game with really satisfying combat.
References (from this video)
No references stored for this video.
Video fKMVGZBQwfI Board Game Critique Top List at 7:25 sentiment: positive
video_pk 80906 · mention_pk 198609
Board Game Critique - Ahoy video thumbnail
Click to watch at 7:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Three players is the sweet spot, offering the complete intended experience
  • Unique and engaging Smuggler role
  • Fast teaching and gameplay (45-75 minutes)
  • Genuinely accessible and tighter than Root
  • Welcoming for groups not ready for Root's complexity
Cons
  • Often compared unfavorably to Root due to being lighter and faster
  • Can be seen as a downgrade by some players
Thematic elements
  • Three factions vie for fame
  • Tropical islands
Comparison games
  • Root
Mechanics (from transcript analysis)
  • Area Control — Factions vie for fame across islands, contesting regions.
  • asymmetric factions — Three distinct factions with unique mechanics: Bluefin Squadron (force, movement), Molosk Union (influence, numbers), Smugglers (cargo, economics).
  • Pick-Up and Deliver — Smugglers run cargo between islands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three players is the most underserved count in board gaming and we have got 10 games that prove the hobby has been hiding some of its best work right under our noses.
  • Every interaction is triangular, alliances are unstable, and you can never completely ignore either of the other people at the table.
  • This is the meaty Euro recommendation we keep making to people who say nobody in their group has played it.
  • Carnegie is the kind of game that produces long silences. Not frustrated silence. The silence of three people simultaneously realizing that someone has just triggered the one action that sets everyone else back two turns, and there's nothing any of them can do about it.
  • The most conceptually ambitious game on this list.
  • This is not a flavor layer. It is a genuine functional supply and demand engine.
  • Chaotic, urgent, deeply collaborative in a way most co-ops only achieve intermittently.
  • The gap between its quality and its profile is the greatest injustice on this list in our view.
References (from this video)
No references stored for this video.
Video xy44u3NO1Ew Discussion at 12:45 sentiment: positive
video_pk 80143 · mention_pk 194565
Ahoy video thumbnail
Click to watch at 12:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful cover art.
  • Unique goal of being second place.
  • Engaging player interaction where the leader is targeted.
  • Wider release planned by Office Dog.
Cons
  • Requires strategic play to manage winning and losing tricks.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Playing cards to move on the track and influence others' positions.
  • Score track manipulation — Players move up a score track and aim to have others go past the end.
  • Trick-Taking — A trick-taking game where players aim to be second strongest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoy a the production of this game is incredible.
  • There's a really great kind of tableau build if you're into like Arc Nova, that kind of, you know, you're building out multiple cards with different tags.
  • It's really, really fun. I enjoy it every time. I do something different every time.
  • My best month is going to be Lords of Water Deep.
  • This game is great. like this game is genuinely just like really solid.
  • One of the first kind of big worker placement games. It wasn't the first worker placement game, but kind of one of the ones that put that kind of mechanic on the map,
  • It's just good. It's just clean. It doesn't do anything fancy.
  • It is really kind of straight up contract fulfillment.
  • It's easy to teach.
References (from this video)
No references stored for this video.
Video 0xYKMmiorW4 BoardGameCo Analysis at 6:35 sentiment: neutral
video_pk 80037 · mention_pk 194117
BoardGameCo - Ahoy video thumbnail
Click to watch at 6:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Fun enough to go through.
Cons
  • Not one to keep around.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • solo puzzle — A puzzle experienced by a single player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has become like a sleeper hit for me.
  • It is such a good two-player deduction game is trying to figure out the sequence of asking the right questions faster than your opponent asks the right question.
  • Tranquility to the Scent is still an excellent version of it.
  • It's basically an auto battler, but such a clever auto battler.
  • I do not think it's a forever game.
  • for right now, it has managed to persevere and we'll see how long it lasts.
  • both have a uh I don't want to say permanent because nothing's permanent, but permanent spot in my collection.
  • another easy win.
  • Jungo was definitely a hit for me.
  • that was a solid one that I definitely am happy I picked up.
  • Santorini Pantheon Edition and Arnuk Adventure Chest are easy wins over there
  • Again, another iteration of a system I already have.
  • I like it, but Lana is not my favorite game system.
  • It is good to have, but if I got rid of it, it would not be the end of the world.
  • If I didn't get it, I'd be fine.
  • my kids like it, but my cats like it more.
  • I'm uncertain of the longevity.
  • Waddle is great. I don't think it's a mustave.
References (from this video)
No references stored for this video.
Video 0zpPmOPYVAk Meeple University Playthrough
video_pk 70230 · mention_pk 167153
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video yOwB83cznnE Meeple University Rules Teach at 0:07 sentiment: neutral
video_pk 69844 · mention_pk 212857
Meeple University - Ahoy video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • the famous astronomical clock on the old town hall in Prague
Comparison games
none
Mechanics (from transcript analysis)
  • activate the clock — On your turn, you either activate the clock or pass. You may also take any number of the additional actions on this card.
  • apostles — Apostles are triggered as an additional action; you gain apostles from the supply and place them in your warehouse.
  • assistants and endgame scoring — Assistants occupy centers of workshops and each has a distinct endgame scoring objective.
  • deviation tokens — There are five deviation tokens; deviations provide flexibility but can cost points if overused.
  • deviations and rotating alloy clock — Optionally force deviations to rotate the alloy clock face anticlockwise; this action never free and always costs a deviation.
  • dial construction and costs — Construct dials on the alloy by paying visible resources; choose month or zodiac grid depending on hammer track limits; dials have varying costs.
  • end scoring and final scoring — End scoring accounts for mastery track objectives, workshop objectives, and remaining resources converted to gold plus penalties for uncorrected deviations.
  • end triggers — End triggers include the fourth rooster call or construction of all month and zodiac dials.
  • Engine Building: Triggered/Cascading — End triggers include the fourth rooster call or construction of all month and zodiac dials.
  • Mastery Tracks — Three onboard mastery tracks represented by books; positions on these tracks determine your strengths in actions.
  • outer ring actions — Outer ring actions provide coins and upgrades, and can advance hammer or production tracks; some actions grant apostles.
  • painter / moon / workshops — Actions on the painter and moon are influenced by the yellow track; construct workshops by paying paint and other resources.
  • production and inner actions — Inner actions focus on production and mastery: gain resources based on track position and advance mastery for coin benefits.
  • Resource Management — There are five resources: iron, wood, and paint as basic resources, plus gold and coins. Gold can substitute for any basic resource; coins have no substitute.
  • resources — There are five resources: iron, wood, and paint as basic resources, plus gold and coins. Gold can substitute for any basic resource; coins have no substitute.
  • Rondel — Rondell (dials) are used to take major actions; moving them beyond normal spaces requires deviations, and you must have a deviation available.
  • rondell / action management — Rondell (dials) are used to take major actions; moving them beyond normal spaces requires deviations, and you must have a deviation available.
  • rotate the astronomical dial — To activate the clock, rotate the astronomical dial clockwise a number of spaces between one and your position on the blue mastery track or further by forcing deviations.
  • sculpt — Sculpt action moves the sculptor on the board, with higher sculptor level reducing cost or improving actions; sculpting can enable other actions or gain gold/coins.
  • Track Advancement — Three onboard mastery tracks represented by books; positions on these tracks determine your strengths in actions.
  • turn structure and rooster — Gameplay progresses clockwise around the table and is timed by four calls of the golden rooster; end conditions depend on rooster progression.
  • unlockable workers — Nine further workers unlockable to your supply throughout the game.
  • Worker Placement — Place one of your workers in the space indicated by the astronomical dial, bumping any existing workers, then resolve the inner and outer actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Oloy, players compete to contribute to the famous astronomical clock on the old town hall in Prague.
  • On your turn, you either activate the clock or pass.
References (from this video)
No references stored for this video.
Video T0-GiNx5XS0 Top List at 0:30 sentiment: negative
video_pk 69614 · mention_pk 166236
Ahoy video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • A bit of a dud
  • Moves were very predictable
  • Very basic tile placement
  • Lackluster choices
  • Uninspired
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Collecting scarab tokens.
  • Tile Placement — Using these tiles to make a little puzzle in front of you by trying to match colors in orthogonal sequences as well as trying to match these symbols.
  • Token Collection — Collecting tokens and cashing those tokens in to get these tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • chairman of the board ranking video
  • This is where I take a look at the last five new to me board games that I've played I rank them and I review them as I go you know in order of preference
  • I want to give a shout out to the show sponsor Kender
  • if you use the link in the show notes or the QR code then you can get 5% off your first order
References (from this video)
No references stored for this video.
Video 193Kjl-x-A0 Review at 0:25 sentiment: positive
video_pk 69324 · mention_pk 165772
Ahoy video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Written well
  • Cool art
  • System neutral, well-suited for OSR
  • Dives into the meat of the adventure quickly without excessive background
  • Creative and dynamic dungeon design with multiple paths
  • Interactive elements like ghosts that can be turned to the players' side
  • Magic items with interesting trade-offs
  • Potential for massive treasure hoards with real-world economic ramifications
  • Mechanics that push players to solve problems before death (e.g., Gilded Curse)
  • Engaging encounters including puzzles, mystery, and combat (e.g., hagfish)
  • High replayability due to multiple paths and design choices
  • Fun to read and offers many ideas to steal for other adventures
Cons
  • Cartography can be busy or confusing in some instances
  • Some elements might be considered 'silly' and not included by a GM running it verbatim
  • A specific merchant encounter was too weird for the reviewer
Thematic elements
  • Exploration of a lost, fallen underground civilization
  • Underground civilization that has fallen into decay
Comparison games
  • Swords and Wizardry
  • OSR
  • D&D 5e
  • Skyrim
  • B4 The Lost City
Mechanics (from transcript analysis)
  • Dynamic dungeon progression — The dungeon features elements where player actions in one area can open up new paths or opportunities in others, requiring players to backtrack and use items discovered later.
  • Environmental hazards — The dungeon includes natural gas systems that can be both a light source and a hazard, as well as areas with toxic gas.
  • exploration — The core gameplay involves exploring a fallen underground civilization.
  • Interactive NPCs — The book includes NPCs in the village and 'ghosts' within the ruins that players can interact with, potentially gaining their aid.
  • Meaningful loot — Magic items are designed with trade-offs and specific applications, and there's a significant treasure hoard guarded by a powerful creature.
  • Mega dungeon — The book is described as a system-neutral mega dungeon with themed levels and branching paths.
  • Player-driven economy impact — The consequence of taking large amounts of treasure is considered, impacting the local economy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I always find those to be kind of interesting um to as as the person that's going to be running the game but I also feel like it's a lot of wasted space because um for the most part uh the players are never ever ever going to know that part of it right
  • the people within the village don't want people investing in it because they feel like it's probably a bad idea to go go poking around you know who knows what you're going to find down there who knows what you're going to anger who knows what you're going to bring out and truth be told they're right
  • it is something where it's like oh I can put this on for this specific purpose but I I I you know just because I can't I can't eat or drink so if I don't eat or drink I'm going to die
  • the whole there there's I'm not going to dive really full into um like it is it is an exploration thing it is a a finding A Lost Civilization thing it it has it definitely has like I don't know if it was purposely meant to be like this but it feels like it's a bit of an homage to the the classic B4 the lost city uh um Adventure that was made
  • the point is that you want to uh persuade this creature to help you not to um like fight it but if you fought it because it is basically in a room that is like full to the brim of treasure
  • finding all the treasure in the world is actually not ultimately the goal of of Ventures and that's maybe an idea that I need to stick in my noodle and have a video about in the future
  • my minor quibbles are are with the cartography and I do think there is a some silly stuff that I I I would not probably include if if I ever played this verbatim right out of the book
References (from this video)
No references stored for this video.
Video XyU2j0jyGIo kovray Review
video_pk 68856 · mention_pk 165150
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a game of seafaring and smuggling
  • it's easy and smooth sailing
  • thumbs up thumbs up
  • not a ton of theme background written in the rulebook
  • the map variability makes it really exciting because it's almost the unknown it's like what is gonna be up there in the sea
  • this is easy and smooth sailing
References (from this video)
No references stored for this video.
Video XyU2j0jyGIo kovray Review at 0:26 sentiment: positive
video_pk 68856 · mention_pk 237338
kovray - Ahoy video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production quality with dual-layer boards, marbled dice, and compact guides.
  • Rich theme with pirates and smuggling that shines through in gameplay.
  • Strong asymmetrical design providing multiple viable strategies.
  • High replayability due to map tiles, crew choices, and different factions.
  • Engaging player interaction and combat that slows opponents.
Cons
  • Rulebook offers limited thematic background, which may leave some players wanting more theme.
  • Asymmetry can be challenging for players who prefer to know everyone’s actions; learning curve can be steep for some.
  • Variability heavily relies on map tile setup, which can lead to detours that alter planned routes.
Thematic elements
  • pirates and smuggling
  • seafaring with islands and regional markets
Comparison games
  • Root
Mechanics (from transcript analysis)
  • asymmetric factions — Bluefin Squadron, Mollusk Union, and Smugglers each have distinct mechanics and deck interactions that shape strategy.
  • battling with cannons and dice — Battle resolution uses battle dice; attackers and defenders can adjust cannon values, with the higher total winning and offering a victory option.
  • Combat: Dice — Battle resolution uses battle dice; attackers and defenders can adjust cannon values, with the higher total winning and offering a victory option.
  • dice modification with gold — You can spend gold to increase or decrease the value of dice placed in actions.
  • dice-based action selection — On a turn, players take two actions that require placing a die on a specific slot; some slots require matching numbers and you can modify die values by spending gold.
  • Exploration and tile placement — Moving off the map allows drawing and placing new region tiles, with restrictions on tile orientation and adjacency.
  • plan cards (top actions) — Plan cards (Cutter, Gunship) modify battles and island control and are referenced during gameplay.
  • recruiting crew and crew tokens — On islands, players recruit crew that provide new actions or passive powers; crew are tokens that modify gameplay.
  • Roll/Spin to Move — Common actions include sailing (move 1-2 spaces), tailwind (move to any space with a matching die in tailwind slot), and the use of cannons for battles.
  • sailing and movement options — Common actions include sailing (move 1-2 spaces), tailwind (move to any space with a matching die in tailwind slot), and the use of cannons for battles.
  • trade and cargo from smugglers — Smugglers can deliver cargo cards to markets; delivering increases fame and wealth, and cargo can be retained or discarded.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a game of seafaring and smuggling
  • it's easy and smooth sailing
  • thumbs up thumbs up
  • not a ton of theme background written in the rulebook
  • the map variability makes it really exciting because it's almost the unknown it's like what is gonna be up there in the sea
  • this is easy and smooth sailing
References (from this video)
No references stored for this video.
Video hrIiDNI0mJI Discussion at 3:53 sentiment: neutral
video_pk 68018 · mention_pk 164337
Ahoy video thumbnail
Click to watch at 3:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This will be the year the elevators didn't work.
  • It's getting violent over there, which is hilarious.
  • This was one of our probably one of our favorite Gen Cons ever. And I think it has to do with just a good time. We found a good balance.
  • We miss the young sweet part of coming to Gent with our young kids. We're also getting to experience the fullness of our kids getting older and enjoying this stuff on their own as well.
  • That's a wrap on Gen Con 2025. Thanks so much for watching you guys.
References (from this video)
No references stored for this video.
Video RSOlUuYlcgA Review at 0:41 sentiment: mixed
video_pk 67694 · mention_pk 163876
Ahoy video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative and enjoyable clock mechanism for action selection
  • Rewarding turn structure with cascading bonuses
  • Multiple avenues for scoring points
  • Good variety in setup options
  • Not overly complicated ruleset despite many choices
  • Player interaction through clock manipulation
  • Striking art style (though also a con)
Cons
  • Overuse of rondelles
  • Visually difficult art style with saturated colors and blending elements
  • Restrictive player scaling (best at 3 players)
  • High potential for Analysis Paralysis (AP) and downtime, especially at 4 players
  • Tedious setup process
  • Weak solo mode that feels forced and doesn't replicate the multiplayer experience
  • Lack of dedicated reference aids
  • Some balance issues with seals and objective tiles (rich get richer)
  • Downtime can make the game feel longer than its playtime
Thematic elements
  • The Prague astronomical clock
  • Prague
Comparison games
  • Shipyard
  • Adidas Dream
  • Heaven and Halee
  • Carban EV
  • Mine Clash Euro
  • Lerta Euro
  • Galactic Cruise
Mechanics (from transcript analysis)
  • action selection — The clock mechanism dictates available actions, with players able to influence its movement to access desired actions.
  • Resource Management — Players manage resources like wood, iron, paint, and gold to build components of the clock and workshops.
  • Rondel — The core action selection is based on a clock mechanism (rondel) where players turn it to select actions and can spend tokens to influence its movement.
  • Set Collection — Collecting apostles and placing them on specific spots on the player board can score points, particularly for filling rows and columns.
  • Tableau Building — Players build workshops by placing cards next to each other, aiming to match symbols for bonus actions.
  • Track Advancement — Mastery tracks are upgraded, providing endgame scoring bonuses and in-game benefits.
  • Worker Placement — Workers are placed on actions dictated by the clock mechanism or on constructed tiles. Workers are also a resource that needs to be managed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Oloy by Paralo Games.
  • The clock mechanism, which to be fair is the best aspect of this game.
  • MY EYES.
  • Seriously, how much have I got to bang this drum?
  • A little bit insane at times with the amount of stuff that could trigger on your turn.
  • It's a solid game all round, but I think it's held back from being a particularly great game.
  • I'm giving it a 7 out of 10. It's a good game.
References (from this video)
No references stored for this video.
Video PihUMmqePVE Meeple University Review at 0:16 sentiment: positive
video_pk 64266 · mention_pk 157719
Meeple University - Ahoy video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetrical factions with distinct playstyles
  • Modular board and a mix of area control and pickup/delivery
  • Dense action economy with dice placement and multiple action options
  • Tailwind teleport and cannons for dynamic combat
  • Art direction by Carl Theron referenced positively
Cons
none
Thematic elements
  • faction-based sea dominance, piracy and smuggling, wealth generation through control of islands
  • High seas with island regions and ships; areas controlled by different factions
  • competitive race to become the legend of the seas
Comparison games
  • Root
Mechanics (from transcript analysis)
  • area_majority_area_control — Players fight for control of valuable sea regions; points awarded for control
  • cannons_and_battles — All players can load cannons to start battles if on the same space
  • Combat: Deck/Hand — A special deck of playing cards to bring out ships or cause disruptions
  • dice_placement — Round starts with dice rolled; players place dice to take actions (some actions cost dice, others don’t)
  • end_condition_points — Reaching 30 points ends the game; highest point holder becomes legend
  • hire_crew_from_island — Players can hire crew from matching islands for added bonuses
  • Limited Points — Reaching 30 points ends the game; highest point holder becomes legend
  • Pick-Up and Deliver — Smugglers pick up cargo at islands and deliver to others for points
  • pickup_and_delivery — Smugglers pick up cargo at islands and deliver to others for points
  • special_deck_cards — A special deck of playing cards to bring out ships or cause disruptions
  • tailwind_teleport — Tailwind allows teleporting around the map to move between tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ahoy is an asymmetrical game
  • Ahoy has the familiar cute illustrations of Carl Theron known for root Fort and many others from little games
  • the adventurer with the highest points has conquered the high seas becomes a legend and wins
  • two by two tile scores points equal to its wealth
References (from this video)
No references stored for this video.
Video SxEhIZRkJnY Tim Chuon Discussion at 1:06 sentiment: positive
video_pk 59663 · mention_pk 152196
Tim Chuon - Ahoy video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric factions offer varied play styles
  • Pirate theme appealing
  • Good value price (35-40 USD)
Cons
none
Thematic elements
  • Asymmetric factions, leadership-driven conflicts.
  • Pirate-themed world with asymmetric factions.
  • Competitive, negotiation-influenced
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ahoy number one ... the main game with sustenance during the holidays
  • Ahoy gonna be a really fun time to to be had there
  • Aquatica non-stop lately
  • the base game as it is is perfect it's honestly one of my top 10 games of all time if not top five maybe even top three
  • Ready Set bet that's gonna be I probably like the biggest highlights during the next week or so
  • Captain sonar you saw me unbox it yesterday we're gonna be playing this for sure
  • Frost Haven this one's gonna be for me to enjoy for now until I get going with this
  • Paul Grogan from Gaming Rules just released an official tutorial on that video has come in clutch
  • it's been super helpful learning this way way easier than trying to absorb with all the information that the manual is giving
  • I'll see you all on the next one
References (from this video)
No references stored for this video.
Video q2KGiUTpY3E The Dice Tower Discussion at 11:45 sentiment: neutral
video_pk 40988 · mention_pk 124371
The Dice Tower - Ahoy video thumbnail
Click to watch at 11:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • pirate/adventure
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's going to change the industry whether we like it or not.
  • Time heals wounds. It really does.
  • If we're always traveling, we're not doing content.
  • Everyone is welcome at my cons except jerks.
  • The best way to find out if a game is out of print? Try to buy it.
References (from this video)
No references stored for this video.
Video egyp-UPSrE0 The Dice Tower Top List at 7:20 sentiment: positive
video_pk 37826 · mention_pk 113666
The Dice Tower - Ahoy video thumbnail
Click to watch at 7:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, thematic setting
  • teachable due to asymmetry
Cons
  • some luck involved
Thematic elements
  • asymmetrical factions with dice-driven action
  • navies vs smugglers in a compact, thematic space
  • thematic, approachable
Comparison games
  • My First Root
Mechanics (from transcript analysis)
  • Area Control — two navies fight for space while smugglers operate differently
  • Dice Placement — dice-driven action selection for each faction
  • Pick up and deliver — smugglers move goods and score through delivery
  • Pick-Up and Deliver — smugglers move goods and score through delivery
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pondscape is a game about laying frogs into a pond.
  • There's just too many symbols in this game.
  • A Hoy has a very fun theme.
  • Tiwanaku, just an absolutely fantastic deduction game.
  • I adore deduction games.
References (from this video)
No references stored for this video.
Video jtAMDRwZaO4 Board Stupid Top 10 List at 26:30 sentiment: positive
video_pk 37446 · mention_pk 219552
Board Stupid - Ahoy video thumbnail
Click to watch at 26:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • increases variety and replay value for a known IP
Cons
none
Thematic elements
  • additional factions and replayability
  • expansion for a prior asymmetric game
  • expansion-driven depth
Comparison games
none
Mechanics (from transcript analysis)
  • expansion — adds factions and expands replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is our top 10 most anticipated games at UKG
  • the new stuff new. Most of it you can't even buy it
  • we can't wait to see the progress maybe a demo as well
  • it's absolutely fantastic with a great great production in the void for spirits IP universe
  • we are doing some special stuff this year for our subscriber coming at UKG
  • the guys came with a games that got nothing to do with Oswan. It's actually a majority set in the Arurian legend
References (from this video)
No references stored for this video.
Video TGYiZDEtcAA The Board Game Garden Top 10 List at 17:36 sentiment: positive
video_pk 29445 · mention_pk 86430
The Board Game Garden - Ahoy video thumbnail
Click to watch at 17:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric play adds tension
  • Fun dice-driven decisions
Cons
  • Complex for new players
Thematic elements
  • Negotiation and competition between factions
  • Asymmetric movement/area control with dice workers
  • thematic but abstract
Comparison games
  • Nine Lives
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Factions have different abilities influencing strategy
  • Dice Placement — Dice act as workers selecting actions for each faction
  • dice worker placement — Dice act as workers selecting actions for each faction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just such a fun game
  • the look and aesthetic of this game I love so much
  • I am obsessed with this game
  • Village Vampire is absolutely fantastic
  • Foundations of Metropolis is a nice, easy to travel version
  • River of Gold is fantastic
References (from this video)
No references stored for this video.
Video ftQmL9QcRsU Totally Tabled Playthrough at 0:07 sentiment: positive
video_pk 28904 · mention_pk 84855
Totally Tabled - Ahoy video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic cohesion with historical context and a strong sense of narrative tension
  • Deep, branching decision points with meaningful trade-offs (food, alarms, companions, and gear)
  • Variant options for event order provide replayability and customization to player preference
  • Clear end-game scoring that rewards careful risk management and resource planning
Cons
  • Significant complexity and potential for punishing outcomes (e.g., character deaths, heavy alarm stacks)
  • Heavy bookkeeping and tracking of health, paranoia, alarms, and resources can be daunting
  • Some rounds may feel very calculation-heavy, slowing momentum during playthroughs
Thematic elements
  • survival under extreme isolation and threat during and after wartime
  • Lubang Island, Philippines, 1945–1974, based on the experiences of Hiro Anoda
  • historical biographical with card-driven events and resource management
Comparison games
none
Mechanics (from transcript analysis)
  • alarm checks — When taking actions in a region, perform an alarm check by drawing a token; success requires a value higher than the region's alarm; failure yields health or paranoia penalties.
  • companion management — Companions can be activated or deactivated; activation affects food needs and available reserve slots; death or removal of companions alters game state.
  • end-of-round management — At round end, alarms are reduced, resources are checked/consumed, and round progression occurs (six rounds total).
  • event cards and reserve cards — Events are drawn after successful actions; events can be immediate, round-long, or kept as reserve cards to be used later for checks or to reactivate features.
  • Events — Events are drawn after successful actions; events can be immediate, round-long, or kept as reserve cards to be used later for checks or to reactivate features.
  • honor, health, paranoia scoring — End-game scoring is driven by honor, remaining health, the number of active companions, activated gear, and paranoia penalties.
  • mission checks — Each round begins with a mission card; players must meet certain checks or suffer penalties; completion yields honors and rewards.
  • Multi-Use Cards — Reserve cards provide optional repeats of checks, radio activation, or other benefits; the number of reserves equals active companions plus one.
  • radio and batteries — Batteries and radio activation enable additional actions and potential bonuses; radio can unlock later benefits and draw extra resources.
  • raids and repairs — Raid actions require alarm checks and yield resources; repairs activate deactivated gear and trigger additional checks and events.
  • reserve cards — Reserve cards provide optional repeats of checks, radio activation, or other benefits; the number of reserves equals active companions plus one.
  • Resource Management — Players must manage food (including special resources like jackfruit) to feed themselves and companions; starvation or excess affects health and alarms.
  • resources and feeding — Players must manage food (including special resources like jackfruit) to feed themselves and companions; starvation or excess affects health and alarms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kazuka died. Discard Kazuka's token and gain one paranoia.
  • Hiro is a hero to the Japanese and is forgiven for all his crimes by the Philippine government.
  • Setup is complete.
  • This is incredible.
References (from this video)
No references stored for this video.
Video J733QCDBgVk Foster the Meeple Discussion at 14:38 sentiment: positive
video_pk 12464 · mention_pk 36388
Foster the Meeple - Ahoy video thumbnail
Click to watch at 14:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging asymmetry with competitive tension
  • Beautiful art and production from Leader Games
Cons
  • May require a learning curve for newcomers to asymmetric games
  • Bidding mechanic can slow down play if not managed
Thematic elements
  • Asymmetrical powers across two smugglers and two area-control factions
  • Seafaring, island control with a fort-building backdrop
  • Lively, adventurous, with strategic bidding elements
Comparison games
  • Root
  • Fort
  • Vast
Mechanics (from transcript analysis)
  • area control with bidding — Battle tokens and fleets bid to influence lands and outcomes
  • Asymmetric Player Powers — Two players have similar abilities; others have complementary roles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the production is insane it is so highly overproduced
  • the theme is amazing
  • the battle tracks are really cool
  • it's like a card crafting system
  • you can be good or bad in this game
  • this is an adorable little tile placement objective based game
References (from this video)
No references stored for this video.
Video 5QkrZyxIyUw The Cardboard Herald Review sentiment: positive
video_pk 11159 · mention_pk 32829
Overall sentiment (raw)
positive
Pros
  • Interesting asymmetric gameplay
  • Unique faction designs
  • Creates interesting game states
  • More engaging at 3+ players
Cons
  • Rigid faction selection rules
  • Complexity varies between factions
  • Not as strong at 2 players
Thematic elements
  • Asymmetric Naval Warfare
  • Maritime/Naval
  • Faction-based Conflict
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling regions and islands
  • Asymmetric gameplay — Different factions with unique abilities and win conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ahoy is starting to rival my passionate love for Root
  • These are super rad, though the hardest to get a beat on how much you should interfere with their operations
References (from this video)
No references stored for this video.
Video QIVXdM6Xa2w Before You Play Review at 14:31 sentiment: mixed
video_pk 10449 · mention_pk 30775
Before You Play - Ahoy video thumbnail
Click to watch at 14:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting asymmetry and tactical depth
  • Dynamic multi-player interactions in 3–4 player games
Cons
  • Two-player game can be frustrating due to perceived imbalance and shark-like pressure
  • Requires careful planning and adaptation; can be punishing
Thematic elements
  • Piracy, sea control, and faction-driven scoring
  • Seafaring pirates in a modular, island-theater setting with faction asymmetry
  • Competitive puzzle with direct conflict and asymmetric goals
Comparison games
none
Mechanics (from transcript analysis)
  • area-control — Control islands to accumulate end-of-round points; dynamic scoring based on die value progression.
  • asymmetry — Factions (Bluefin Squadron, Mollusk Union, Smugglers) have unique capabilities and win conditions.
  • dice-placement — Roll dice and place two on action spaces; some actions require specific die values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cannot recommend this game enough it is a perfect mix of this sort of Cooperative guessing mystery solving plus deduction
  • this is my favorite in this genre
  • two or three players is sweet spot for me personally
  • the two-player game is very frustrating and I can totally understand why
  • I would only play as a Smuggler
  • the genie is actually quite strong
  • Houdini has the ability to kind of pop in and out of different zones
  • this is a pure deduction game where you're basically trying to crack a three-digit code
References (from this video)
No references stored for this video.
Video Eh5f6B1Pilg Good Time Society Rules Teach sentiment: positive
video_pk 9228 · mention_pk 27209
Overall sentiment (raw)
positive
Pros
  • Unique asymmetric faction designs
  • Interesting movement and combat mechanics
  • Strategic depth with different player roles
Cons
  • Complex ruleset
  • Potentially long learning curve
Thematic elements
  • Pirate naval strategy
  • High seas
  • Asymmetric faction gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • action dice placement — Players use dice to trigger specific actions on their faction board
  • Area Control — Factions compete for dominance in different map regions
  • Asymmetric gameplay — Different factions have unique abilities and strategies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two to four players take on the role of sea-bound factions each vying for the most Fame on the high seas
References (from this video)
No references stored for this video.
Video ENZqrEL5Wuw Might I Suggest A Game Review at 6:10 sentiment: positive
video_pk 7802 · mention_pk 23071
Might I Suggest A Game - Ahoy video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible gateway into asymmetrical design
  • Tight action economy where every turn counts
  • Close-to-even scores with room for strategic depth
Cons
  • Asymmetry may be less appealing to some players
  • Requires coordination to leverage faction strengths
Thematic elements
  • area control with faction-specific powers
  • Sea-faring world with islands and asymmetrical factions
  • none
Comparison games
  • Root
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of islands on a compact map, balancing aggression and defense.
  • asymmetrical factions — Sharks, mollusks, and smugglers each have unique abilities shaping gameplay.
  • Bombard action — Sharks can disrupt opponents by destroying units on a single island.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is fast and chaotic but it's also super fun
  • perfect appetizer for your game night that's quick and easy
  • i really enjoyed this game
  • ahoy was a great medium weight game
  • fans of root are really gonna like ahoy
  • this game is super simple and really fast paced but it leads to a ton of laughs
  • end your game night on a high note
  • if you're looking for the next big party game to finish off your game night
References (from this video)
No references stored for this video.
Video C2dYmx-Tg1c The Cardboard Herald Interview at 0:43 sentiment: positive
video_pk 6694 · mention_pk 19907
The Cardboard Herald - Ahoy video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong asymmetric design that scales well with player count
  • Engaging and teachable two-player experience
  • Vibrant thematic flavor with anti-authoritarian spirit
  • Flexible playstyles, including teaching scenarios for new players
Cons
  • Not designed for six players (scaling limits)
  • Two-player learning curve can be steep for new players due to asymmetry
Thematic elements
  • Anti-authoritarian rebellion versus an imperial power; revolutionary comrades vs empires
  • Spacefaring factions competing over islands/planets across a galactic map
  • Asymmetric factions with narrative flavor and political subtext
Comparison games
  • Root
  • Vast: The Crystal Caverns
  • Merchants & Marauders
Mechanics (from transcript analysis)
  • area_control — Islands/planets act as control points; position and control impact scoring and strategy.
  • asymmetric_factions — Multiple factions with unique abilities and goals; not all players do the same thing.
  • endgame_pledging_system — Smugglers bet on which faction will control key islands, influencing final scoring.
  • smuggling_and_delivery_with_rewards_grid — Smugglers deliver cargo to earn points and choose rewards from a grid, adding strategic choice beyond pure scoring.
  • tile_and_token_management_with_slight_randomness — A fixed set of tiles (one removed to adjust randomness) and tokens guiding island control and risk.
  • two_player_design — A dedicated two-player configuration (mollusk union vs blue fins); other players fill the role of smugglers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ahoy is a fantastic game
  • it's an excellent two-player game it's just learning to find that right approach
  • this is the first time in which a two-player game feels content and robust and exciting
  • two people are doing the exact same thing
  • fan factions
References (from this video)
No references stored for this video.
Video Tct99zQG_PU Board Game Spotlight Discussion at 29:50 sentiment: positive
video_pk 4730 · mention_pk 13796
Board Game Spotlight - Ahoy video thumbnail
Click to watch at 29:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear, approachable
  • physical components enhance visibility of routes
Cons
none
Thematic elements
  • pirates; strategic route drafting on a shared board
Comparison games
none
Mechanics (from transcript analysis)
  • shared-board route drafting with physical components — physical route tracing on board; modular routing similar to roll-and-write
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have 50 000 people there all these brand new games and you know what it really does come down to is relationships and friendships
  • Twilight Inscription is a thing
  • don't even try to win
  • meeting new people and getting outside your little bubble of friends
  • these memories you make with people stick with you forever
  • the fact that we can connect through games and through technology and then when you do see each other in real life it's a trip
References (from this video)
No references stored for this video.
Video nFNxwnG0OpU Foster the Meeple Discussion at 2:30 sentiment: neutral
video_pk 2536 · mention_pk 7409
Foster the Meeple - Ahoy video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful kind of story
  • you need to play with the right group
  • it's not cute
  • it's like comfort food games
  • the rules are simple
  • oh my god it's so good
  • it's a ramp... chaos
  • this is an easy one to just flick some discs around
References (from this video)
No references stored for this video.
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