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Ahoy box art

Ahoy

Game ID: GID0018332
Game Info
Year
2022
Players
2-4
Age
14+
Playtime
75 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Ahoy is a lightly asymmetrical game where two to four players take the roles of swashbucklers and soldiers seeking Fame on the high seas.

One player controls the Bluefin Squadron, a company of sharks and their toothy friends, who patrol these waters and keep order with shot and sword. Another player controls the Mollusk Union, an alliance of undersea creatures and their comrades-in-arms, who fight to reclaim their ancestral home. In games with more people, some players control Smugglers, maverick captains who run blockades to smuggle luxuries and essentials, delivering them to those with the most need—or the most coin. Explore the seas. As you play, you’ll make a unique map full of treasure troves, dangerous wreckage, and mighty sea currents, using deluxe double-layer region tiles.

Featuring development from the same team that brought you Root and Oath, Ahoy offers deep, interactive gameplay in a fast-playing and easy-to-learn design with a colorful setting brought to life by Kyle Ferrin's gorgeous illustrations.

Description

Ahoy is a lightly asymmetrical game where two to four players take the roles of swashbucklers and soldiers seeking Fame on the high seas.

One player controls the Bluefin Squadron, a company of sharks and their toothy friends, who patrol these waters and keep order with shot and sword. Another player controls the Mollusk Union, an alliance of undersea creatures and their comrades-in-arms, who fight to reclaim their ancestral home. In games with more people, some players control Smugglers, maverick captains who run blockades to smuggle luxuries and essentials, delivering them to those with the most need—or the most coin. Explore the seas. As you play, you’ll make a unique map full of treasure troves, dangerous wreckage, and mighty sea currents, using deluxe double-layer region tiles.

Featuring development from the same team that brought you Root and Oath, Ahoy offers deep, interactive gameplay in a fast-playing and easy-to-learn design with a colorful setting brought to life by Kyle Ferrin's gorgeous illustrations.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 11 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–16 of 16
Video 193Kjl-x-A0 Review at 0:25 sentiment: positive
video_pk 69324 · mention_pk 165772
Ahoy video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Written well
  • Cool art
  • System neutral, well-suited for OSR
  • Dives into the meat of the adventure quickly without excessive background
  • Creative and dynamic dungeon design with multiple paths
  • Interactive elements like ghosts that can be turned to the players' side
  • Magic items with interesting trade-offs
  • Potential for massive treasure hoards with real-world economic ramifications
  • Mechanics that push players to solve problems before death (e.g., Gilded Curse)
  • Engaging encounters including puzzles, mystery, and combat (e.g., hagfish)
  • High replayability due to multiple paths and design choices
  • Fun to read and offers many ideas to steal for other adventures
Cons
  • Cartography can be busy or confusing in some instances
  • Some elements might be considered 'silly' and not included by a GM running it verbatim
  • A specific merchant encounter was too weird for the reviewer
Thematic elements
  • Exploration of a lost, fallen underground civilization
  • Underground civilization that has fallen into decay
Comparison games
  • Swords and Wizardry
  • OSR
  • D&D 5e
  • Skyrim
  • B4 The Lost City
Mechanics (from transcript analysis)
  • Dynamic dungeon progression — The dungeon features elements where player actions in one area can open up new paths or opportunities in others, requiring players to backtrack and use items discovered later.
  • Environmental hazards — The dungeon includes natural gas systems that can be both a light source and a hazard, as well as areas with toxic gas.
  • exploration — The core gameplay involves exploring a fallen underground civilization.
  • Interactive NPCs — The book includes NPCs in the village and 'ghosts' within the ruins that players can interact with, potentially gaining their aid.
  • Meaningful loot — Magic items are designed with trade-offs and specific applications, and there's a significant treasure hoard guarded by a powerful creature.
  • Mega dungeon — The book is described as a system-neutral mega dungeon with themed levels and branching paths.
  • Player-driven economy impact — The consequence of taking large amounts of treasure is considered, impacting the local economy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I always find those to be kind of interesting um to as as the person that's going to be running the game but I also feel like it's a lot of wasted space because um for the most part uh the players are never ever ever going to know that part of it right
  • the people within the village don't want people investing in it because they feel like it's probably a bad idea to go go poking around you know who knows what you're going to find down there who knows what you're going to anger who knows what you're going to bring out and truth be told they're right
  • it is something where it's like oh I can put this on for this specific purpose but I I I you know just because I can't I can't eat or drink so if I don't eat or drink I'm going to die
  • the whole there there's I'm not going to dive really full into um like it is it is an exploration thing it is a a finding A Lost Civilization thing it it has it definitely has like I don't know if it was purposely meant to be like this but it feels like it's a bit of an homage to the the classic B4 the lost city uh um Adventure that was made
  • the point is that you want to uh persuade this creature to help you not to um like fight it but if you fought it because it is basically in a room that is like full to the brim of treasure
  • finding all the treasure in the world is actually not ultimately the goal of of Ventures and that's maybe an idea that I need to stick in my noodle and have a video about in the future
  • my minor quibbles are are with the cartography and I do think there is a some silly stuff that I I I would not probably include if if I ever played this verbatim right out of the book
References (from this video)
No references stored for this video.
Video XyU2j0jyGIo kovray Review
video_pk 68856 · mention_pk 165150
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video hrIiDNI0mJI Discussion at 3:53 sentiment: neutral
video_pk 68018 · mention_pk 164337
Ahoy video thumbnail
Click to watch at 3:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This will be the year the elevators didn't work.
  • It's getting violent over there, which is hilarious.
  • This was one of our probably one of our favorite Gen Cons ever. And I think it has to do with just a good time. We found a good balance.
  • We miss the young sweet part of coming to Gent with our young kids. We're also getting to experience the fullness of our kids getting older and enjoying this stuff on their own as well.
  • That's a wrap on Gen Con 2025. Thanks so much for watching you guys.
References (from this video)
No references stored for this video.
Video RSOlUuYlcgA Review at 0:41 sentiment: mixed
video_pk 67694 · mention_pk 163876
Ahoy video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative and enjoyable clock mechanism for action selection
  • Rewarding turn structure with cascading bonuses
  • Multiple avenues for scoring points
  • Good variety in setup options
  • Not overly complicated ruleset despite many choices
  • Player interaction through clock manipulation
  • Striking art style (though also a con)
Cons
  • Overuse of rondelles
  • Visually difficult art style with saturated colors and blending elements
  • Restrictive player scaling (best at 3 players)
  • High potential for Analysis Paralysis (AP) and downtime, especially at 4 players
  • Tedious setup process
  • Weak solo mode that feels forced and doesn't replicate the multiplayer experience
  • Lack of dedicated reference aids
  • Some balance issues with seals and objective tiles (rich get richer)
  • Downtime can make the game feel longer than its playtime
Thematic elements
  • The Prague astronomical clock
  • Prague
Comparison games
  • Shipyard
  • Adidas Dream
  • Heaven and Halee
  • Carban EV
  • Mine Clash Euro
  • Lerta Euro
  • Galactic Cruise
Mechanics (from transcript analysis)
  • action selection — The clock mechanism dictates available actions, with players able to influence its movement to access desired actions.
  • Resource management — Players manage resources like wood, iron, paint, and gold to build components of the clock and workshops.
  • Rondel — The core action selection is based on a clock mechanism (rondel) where players turn it to select actions and can spend tokens to influence its movement.
  • set collection — Collecting apostles and placing them on specific spots on the player board can score points, particularly for filling rows and columns.
  • tableau building — Players build workshops by placing cards next to each other, aiming to match symbols for bonus actions.
  • Track advancement — Mastery tracks are upgraded, providing endgame scoring bonuses and in-game benefits.
  • worker placement — Workers are placed on actions dictated by the clock mechanism or on constructed tiles. Workers are also a resource that needs to be managed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Oloy by Paralo Games.
  • The clock mechanism, which to be fair is the best aspect of this game.
  • MY EYES.
  • Seriously, how much have I got to bang this drum?
  • A little bit insane at times with the amount of stuff that could trigger on your turn.
  • It's a solid game all round, but I think it's held back from being a particularly great game.
  • I'm giving it a 7 out of 10. It's a good game.
References (from this video)
No references stored for this video.
Video PihUMmqePVE Meeple University Review at 0:16 sentiment: positive
video_pk 64266 · mention_pk 157719
Meeple University - Ahoy video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetrical factions with distinct playstyles
  • Modular board and a mix of area control and pickup/delivery
  • Dense action economy with dice placement and multiple action options
  • Tailwind teleport and cannons for dynamic combat
  • Art direction by Carl Theron referenced positively
Cons
none
Thematic elements
  • faction-based sea dominance, piracy and smuggling, wealth generation through control of islands
  • High seas with island regions and ships; areas controlled by different factions
  • competitive race to become the legend of the seas
Comparison games
  • Root
Mechanics (from transcript analysis)
  • area_majority_area_control — Players fight for control of valuable sea regions; points awarded for control
  • cannons_and_battles — All players can load cannons to start battles if on the same space
  • Combat: Deck/Hand — A special deck of playing cards to bring out ships or cause disruptions
  • dice_placement — Round starts with dice rolled; players place dice to take actions (some actions cost dice, others don’t)
  • end_condition_points — Reaching 30 points ends the game; highest point holder becomes legend
  • hire_crew_from_island — Players can hire crew from matching islands for added bonuses
  • Limited Points — Reaching 30 points ends the game; highest point holder becomes legend
  • Pick-up and deliver — Smugglers pick up cargo at islands and deliver to others for points
  • pickup_and_delivery — Smugglers pick up cargo at islands and deliver to others for points
  • special_deck_cards — A special deck of playing cards to bring out ships or cause disruptions
  • tailwind_teleport — Tailwind allows teleporting around the map to move between tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ahoy is an asymmetrical game
  • Ahoy has the familiar cute illustrations of Carl Theron known for root Fort and many others from little games
  • the adventurer with the highest points has conquered the high seas becomes a legend and wins
  • two by two tile scores points equal to its wealth
References (from this video)
No references stored for this video.
Video SxEhIZRkJnY Tim Chuon Discussion at 1:06 sentiment: positive
video_pk 59663 · mention_pk 152196
Tim Chuon - Ahoy video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric factions offer varied play styles
  • Pirate theme appealing
  • Good value price (35-40 USD)
Cons
none
Thematic elements
  • Asymmetric factions, leadership-driven conflicts.
  • Pirate-themed world with asymmetric factions.
  • Competitive, negotiation-influenced
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ahoy number one ... the main game with sustenance during the holidays
  • Ahoy gonna be a really fun time to to be had there
  • Aquatica non-stop lately
  • the base game as it is is perfect it's honestly one of my top 10 games of all time if not top five maybe even top three
  • Ready Set bet that's gonna be I probably like the biggest highlights during the next week or so
  • Captain sonar you saw me unbox it yesterday we're gonna be playing this for sure
  • Frost Haven this one's gonna be for me to enjoy for now until I get going with this
  • Paul Grogan from Gaming Rules just released an official tutorial on that video has come in clutch
  • it's been super helpful learning this way way easier than trying to absorb with all the information that the manual is giving
  • I'll see you all on the next one
References (from this video)
No references stored for this video.
Video egyp-UPSrE0 The Dice Tower Top List at 7:20 sentiment: positive
video_pk 37826 · mention_pk 113666
The Dice Tower - Ahoy video thumbnail
Click to watch at 7:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, thematic setting
  • teachable due to asymmetry
Cons
  • some luck involved
Thematic elements
  • asymmetrical factions with dice-driven action
  • navies vs smugglers in a compact, thematic space
  • thematic, approachable
Comparison games
  • My First Root
Mechanics (from transcript analysis)
  • Area Control — two navies fight for space while smugglers operate differently
  • dice placement — dice-driven action selection for each faction
  • Pick up and deliver — smugglers move goods and score through delivery
  • Pick-up and deliver — smugglers move goods and score through delivery
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pondscape is a game about laying frogs into a pond.
  • There's just too many symbols in this game.
  • A Hoy has a very fun theme.
  • Tiwanaku, just an absolutely fantastic deduction game.
  • I adore deduction games.
References (from this video)
No references stored for this video.
Video ftQmL9QcRsU Totally Tabled Playthrough at 0:07 sentiment: positive
video_pk 28904 · mention_pk 84855
Totally Tabled - Ahoy video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic cohesion with historical context and a strong sense of narrative tension
  • Deep, branching decision points with meaningful trade-offs (food, alarms, companions, and gear)
  • Variant options for event order provide replayability and customization to player preference
  • Clear end-game scoring that rewards careful risk management and resource planning
Cons
  • Significant complexity and potential for punishing outcomes (e.g., character deaths, heavy alarm stacks)
  • Heavy bookkeeping and tracking of health, paranoia, alarms, and resources can be daunting
  • Some rounds may feel very calculation-heavy, slowing momentum during playthroughs
Thematic elements
  • survival under extreme isolation and threat during and after wartime
  • Lubang Island, Philippines, 1945–1974, based on the experiences of Hiro Anoda
  • historical biographical with card-driven events and resource management
Comparison games
none
Mechanics (from transcript analysis)
  • alarm checks — When taking actions in a region, perform an alarm check by drawing a token; success requires a value higher than the region's alarm; failure yields health or paranoia penalties.
  • companion management — Companions can be activated or deactivated; activation affects food needs and available reserve slots; death or removal of companions alters game state.
  • end-of-round management — At round end, alarms are reduced, resources are checked/consumed, and round progression occurs (six rounds total).
  • event cards and reserve cards — Events are drawn after successful actions; events can be immediate, round-long, or kept as reserve cards to be used later for checks or to reactivate features.
  • Events — Events are drawn after successful actions; events can be immediate, round-long, or kept as reserve cards to be used later for checks or to reactivate features.
  • honor, health, paranoia scoring — End-game scoring is driven by honor, remaining health, the number of active companions, activated gear, and paranoia penalties.
  • mission checks — Each round begins with a mission card; players must meet certain checks or suffer penalties; completion yields honors and rewards.
  • Multi-use cards — Reserve cards provide optional repeats of checks, radio activation, or other benefits; the number of reserves equals active companions plus one.
  • radio and batteries — Batteries and radio activation enable additional actions and potential bonuses; radio can unlock later benefits and draw extra resources.
  • raids and repairs — Raid actions require alarm checks and yield resources; repairs activate deactivated gear and trigger additional checks and events.
  • reserve cards — Reserve cards provide optional repeats of checks, radio activation, or other benefits; the number of reserves equals active companions plus one.
  • Resource management — Players must manage food (including special resources like jackfruit) to feed themselves and companions; starvation or excess affects health and alarms.
  • resources and feeding — Players must manage food (including special resources like jackfruit) to feed themselves and companions; starvation or excess affects health and alarms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kazuka died. Discard Kazuka's token and gain one paranoia.
  • Hiro is a hero to the Japanese and is forgiven for all his crimes by the Philippine government.
  • Setup is complete.
  • This is incredible.
References (from this video)
No references stored for this video.
Video J733QCDBgVk Foster the Meeple Discussion at 14:38 sentiment: positive
video_pk 12464 · mention_pk 36388
Foster the Meeple - Ahoy video thumbnail
Click to watch at 14:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging asymmetry with competitive tension
  • Beautiful art and production from Leader Games
Cons
  • May require a learning curve for newcomers to asymmetric games
  • Bidding mechanic can slow down play if not managed
Thematic elements
  • Asymmetrical powers across two smugglers and two area-control factions
  • Seafaring, island control with a fort-building backdrop
  • Lively, adventurous, with strategic bidding elements
Comparison games
  • Root
  • Fort
  • Vast
Mechanics (from transcript analysis)
  • area control with bidding — Battle tokens and fleets bid to influence lands and outcomes
  • asymmetric player powers — Two players have similar abilities; others have complementary roles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the production is insane it is so highly overproduced
  • the theme is amazing
  • the battle tracks are really cool
  • it's like a card crafting system
  • you can be good or bad in this game
  • this is an adorable little tile placement objective based game
References (from this video)
No references stored for this video.
Video 5QkrZyxIyUw The Cardboard Herald Review sentiment: positive
video_pk 11159 · mention_pk 32829
Overall sentiment (raw)
positive
Pros
  • Interesting asymmetric gameplay
  • Unique faction designs
  • Creates interesting game states
  • More engaging at 3+ players
Cons
  • Rigid faction selection rules
  • Complexity varies between factions
  • Not as strong at 2 players
Thematic elements
  • Asymmetric Naval Warfare
  • Maritime/Naval
  • Faction-based Conflict
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling regions and islands
  • Asymmetric gameplay — Different factions with unique abilities and win conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ahoy is starting to rival my passionate love for Root
  • These are super rad, though the hardest to get a beat on how much you should interfere with their operations
References (from this video)
No references stored for this video.
Video QIVXdM6Xa2w Before You Play Review at 14:31 sentiment: mixed
video_pk 10449 · mention_pk 30775
Before You Play - Ahoy video thumbnail
Click to watch at 14:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting asymmetry and tactical depth
  • Dynamic multi-player interactions in 3–4 player games
Cons
  • Two-player game can be frustrating due to perceived imbalance and shark-like pressure
  • Requires careful planning and adaptation; can be punishing
Thematic elements
  • Piracy, sea control, and faction-driven scoring
  • Seafaring pirates in a modular, island-theater setting with faction asymmetry
  • Competitive puzzle with direct conflict and asymmetric goals
Comparison games
none
Mechanics (from transcript analysis)
  • area-control — Control islands to accumulate end-of-round points; dynamic scoring based on die value progression.
  • asymmetry — Factions (Bluefin Squadron, Mollusk Union, Smugglers) have unique capabilities and win conditions.
  • dice-placement — Roll dice and place two on action spaces; some actions require specific die values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cannot recommend this game enough it is a perfect mix of this sort of Cooperative guessing mystery solving plus deduction
  • this is my favorite in this genre
  • two or three players is sweet spot for me personally
  • the two-player game is very frustrating and I can totally understand why
  • I would only play as a Smuggler
  • the genie is actually quite strong
  • Houdini has the ability to kind of pop in and out of different zones
  • this is a pure deduction game where you're basically trying to crack a three-digit code
References (from this video)
No references stored for this video.
Video Eh5f6B1Pilg Good Time Society Rules Teach sentiment: positive
video_pk 9228 · mention_pk 27209
Overall sentiment (raw)
positive
Pros
  • Unique asymmetric faction designs
  • Interesting movement and combat mechanics
  • Strategic depth with different player roles
Cons
  • Complex ruleset
  • Potentially long learning curve
Thematic elements
  • Pirate naval strategy
  • High seas
  • Asymmetric faction gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • action dice placement — Players use dice to trigger specific actions on their faction board
  • Area Control — Factions compete for dominance in different map regions
  • Asymmetric gameplay — Different factions have unique abilities and strategies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two to four players take on the role of sea-bound factions each vying for the most Fame on the high seas
References (from this video)
No references stored for this video.
Video ENZqrEL5Wuw Might I Suggest A Game Review at 6:10 sentiment: positive
video_pk 7802 · mention_pk 23071
Might I Suggest A Game - Ahoy video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible gateway into asymmetrical design
  • Tight action economy where every turn counts
  • Close-to-even scores with room for strategic depth
Cons
  • Asymmetry may be less appealing to some players
  • Requires coordination to leverage faction strengths
Thematic elements
  • area control with faction-specific powers
  • Sea-faring world with islands and asymmetrical factions
  • none
Comparison games
  • Root
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of islands on a compact map, balancing aggression and defense.
  • asymmetrical factions — Sharks, mollusks, and smugglers each have unique abilities shaping gameplay.
  • Bombard action — Sharks can disrupt opponents by destroying units on a single island.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is fast and chaotic but it's also super fun
  • perfect appetizer for your game night that's quick and easy
  • i really enjoyed this game
  • ahoy was a great medium weight game
  • fans of root are really gonna like ahoy
  • this game is super simple and really fast paced but it leads to a ton of laughs
  • end your game night on a high note
  • if you're looking for the next big party game to finish off your game night
References (from this video)
No references stored for this video.
Video C2dYmx-Tg1c The Cardboard Herald Interview at 0:43 sentiment: positive
video_pk 6694 · mention_pk 19907
The Cardboard Herald - Ahoy video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong asymmetric design that scales well with player count
  • Engaging and teachable two-player experience
  • Vibrant thematic flavor with anti-authoritarian spirit
  • Flexible playstyles, including teaching scenarios for new players
Cons
  • Not designed for six players (scaling limits)
  • Two-player learning curve can be steep for new players due to asymmetry
Thematic elements
  • Anti-authoritarian rebellion versus an imperial power; revolutionary comrades vs empires
  • Spacefaring factions competing over islands/planets across a galactic map
  • Asymmetric factions with narrative flavor and political subtext
Comparison games
  • Root
  • Vast: The Crystal Caverns
  • Merchants & Marauders
Mechanics (from transcript analysis)
  • area_control — Islands/planets act as control points; position and control impact scoring and strategy.
  • asymmetric_factions — Multiple factions with unique abilities and goals; not all players do the same thing.
  • endgame_pledging_system — Smugglers bet on which faction will control key islands, influencing final scoring.
  • smuggling_and_delivery_with_rewards_grid — Smugglers deliver cargo to earn points and choose rewards from a grid, adding strategic choice beyond pure scoring.
  • tile_and_token_management_with_slight_randomness — A fixed set of tiles (one removed to adjust randomness) and tokens guiding island control and risk.
  • two_player_design — A dedicated two-player configuration (mollusk union vs blue fins); other players fill the role of smugglers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ahoy is a fantastic game
  • it's an excellent two-player game it's just learning to find that right approach
  • this is the first time in which a two-player game feels content and robust and exciting
  • two people are doing the exact same thing
  • fan factions
References (from this video)
No references stored for this video.
Video Tct99zQG_PU Board Game Spotlight Discussion at 29:50 sentiment: positive
video_pk 4730 · mention_pk 13796
Board Game Spotlight - Ahoy video thumbnail
Click to watch at 29:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear, approachable
  • physical components enhance visibility of routes
Cons
none
Thematic elements
  • pirates; strategic route drafting on a shared board
Comparison games
none
Mechanics (from transcript analysis)
  • shared-board route drafting with physical components — physical route tracing on board; modular routing similar to roll-and-write
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have 50 000 people there all these brand new games and you know what it really does come down to is relationships and friendships
  • Twilight Inscription is a thing
  • don't even try to win
  • meeting new people and getting outside your little bubble of friends
  • these memories you make with people stick with you forever
  • the fact that we can connect through games and through technology and then when you do see each other in real life it's a trip
References (from this video)
No references stored for this video.
Video nFNxwnG0OpU Foster the Meeple Discussion at 2:30 sentiment: neutral
video_pk 2536 · mention_pk 7409
Foster the Meeple - Ahoy video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful kind of story
  • you need to play with the right group
  • it's not cute
  • it's like comfort food games
  • the rules are simple
  • oh my god it's so good
  • it's a ramp... chaos
  • this is an easy one to just flick some discs around
References (from this video)
No references stored for this video.
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